1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski *
3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file
5*b1cdbd2cSJim Jagielski * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file
7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski *
11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski *
13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the
17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski * under the License.
19*b1cdbd2cSJim Jagielski *
20*b1cdbd2cSJim Jagielski *************************************************************/
21*b1cdbd2cSJim Jagielski
22*b1cdbd2cSJim Jagielski
23*b1cdbd2cSJim Jagielski
24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove
25*b1cdbd2cSJim Jagielski #include "precompiled_svx.hxx"
26*b1cdbd2cSJim Jagielski #include "EnhancedCustomShape3d.hxx"
27*b1cdbd2cSJim Jagielski #include <svx/svdetc.hxx>
28*b1cdbd2cSJim Jagielski #include <svx/svdmodel.hxx>
29*b1cdbd2cSJim Jagielski #include <tools/poly.hxx>
30*b1cdbd2cSJim Jagielski #include <svx/svditer.hxx>
31*b1cdbd2cSJim Jagielski #include <svx/svdobj.hxx>
32*b1cdbd2cSJim Jagielski #include <svx/svdoashp.hxx>
33*b1cdbd2cSJim Jagielski #include <svl/poolitem.hxx>
34*b1cdbd2cSJim Jagielski #include <svl/itemset.hxx>
35*b1cdbd2cSJim Jagielski #include <svx/xfillit0.hxx>
36*b1cdbd2cSJim Jagielski #include <svx/xsflclit.hxx>
37*b1cdbd2cSJim Jagielski #include <svx/xit.hxx>
38*b1cdbd2cSJim Jagielski #include <svx/xbtmpit.hxx>
39*b1cdbd2cSJim Jagielski #include <svx/xflclit.hxx>
40*b1cdbd2cSJim Jagielski #include <svx/svdopath.hxx>
41*b1cdbd2cSJim Jagielski #include <svx/svdogrp.hxx>
42*b1cdbd2cSJim Jagielski #include <svx/svdpage.hxx>
43*b1cdbd2cSJim Jagielski #include <svx/polysc3d.hxx>
44*b1cdbd2cSJim Jagielski #include <svx/svddef.hxx>
45*b1cdbd2cSJim Jagielski #include <svx/svx3ditems.hxx>
46*b1cdbd2cSJim Jagielski #include <svx/extrud3d.hxx>
47*b1cdbd2cSJim Jagielski #include <svx/xflbmtit.hxx>
48*b1cdbd2cSJim Jagielski #include <vcl/svapp.hxx>
49*b1cdbd2cSJim Jagielski #include <svx/xlnclit.hxx>
50*b1cdbd2cSJim Jagielski #include <svx/sdasitm.hxx>
51*b1cdbd2cSJim Jagielski #include <com/sun/star/awt/Point.hpp>
52*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/Position3D.hpp>
53*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/Direction3D.hpp>
54*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/ShadeMode.hpp>
55*b1cdbd2cSJim Jagielski #include <svx/sdr/properties/properties.hxx>
56*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
57*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolypolygontools.hxx>
58*b1cdbd2cSJim Jagielski #include <basegfx/range/b2drange.hxx>
59*b1cdbd2cSJim Jagielski #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
60*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrlineattribute.hxx>
61*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
62*b1cdbd2cSJim Jagielski #include <svx/xlnwtit.hxx>
63*b1cdbd2cSJim Jagielski #include <svx/xlntrit.hxx>
64*b1cdbd2cSJim Jagielski #include <svx/xfltrit.hxx>
65*b1cdbd2cSJim Jagielski
66*b1cdbd2cSJim Jagielski #define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
67*b1cdbd2cSJim Jagielski using namespace com::sun::star;
68*b1cdbd2cSJim Jagielski using namespace com::sun::star::uno;
69*b1cdbd2cSJim Jagielski
70*b1cdbd2cSJim Jagielski const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
71*b1cdbd2cSJim Jagielski
GetOrigin(SdrCustomShapeGeometryItem & rItem,double & rOriginX,double & rOriginY)72*b1cdbd2cSJim Jagielski void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
73*b1cdbd2cSJim Jagielski {
74*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
75*b1cdbd2cSJim Jagielski const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
76*b1cdbd2cSJim Jagielski Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
77*b1cdbd2cSJim Jagielski if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
78*b1cdbd2cSJim Jagielski {
79*b1cdbd2cSJim Jagielski rOriginX = 0.50;
80*b1cdbd2cSJim Jagielski rOriginY =-0.50;
81*b1cdbd2cSJim Jagielski }
82*b1cdbd2cSJim Jagielski }
83*b1cdbd2cSJim Jagielski
GetRotateAngle(SdrCustomShapeGeometryItem & rItem,double & rAngleX,double & rAngleY)84*b1cdbd2cSJim Jagielski void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
85*b1cdbd2cSJim Jagielski {
86*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
87*b1cdbd2cSJim Jagielski const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
88*b1cdbd2cSJim Jagielski Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
89*b1cdbd2cSJim Jagielski if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
90*b1cdbd2cSJim Jagielski {
91*b1cdbd2cSJim Jagielski rAngleX = 0.0;
92*b1cdbd2cSJim Jagielski rAngleY = 0.0;
93*b1cdbd2cSJim Jagielski }
94*b1cdbd2cSJim Jagielski rAngleX *= F_PI180;
95*b1cdbd2cSJim Jagielski rAngleY *= F_PI180;
96*b1cdbd2cSJim Jagielski }
97*b1cdbd2cSJim Jagielski
GetSkew(SdrCustomShapeGeometryItem & rItem,double & rSkewAmount,double & rSkewAngle)98*b1cdbd2cSJim Jagielski void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
99*b1cdbd2cSJim Jagielski {
100*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
101*b1cdbd2cSJim Jagielski const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
102*b1cdbd2cSJim Jagielski Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
103*b1cdbd2cSJim Jagielski if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
104*b1cdbd2cSJim Jagielski {
105*b1cdbd2cSJim Jagielski rSkewAmount = 50;
106*b1cdbd2cSJim Jagielski rSkewAngle = -135;
107*b1cdbd2cSJim Jagielski }
108*b1cdbd2cSJim Jagielski rSkewAngle *= F_PI180;
109*b1cdbd2cSJim Jagielski }
110*b1cdbd2cSJim Jagielski
GetExtrusionDepth(SdrCustomShapeGeometryItem & rItem,const double * pMap,double & rBackwardDepth,double & rForwardDepth)111*b1cdbd2cSJim Jagielski void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
112*b1cdbd2cSJim Jagielski {
113*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
114*b1cdbd2cSJim Jagielski double fDepth = 0, fFraction = 0;
115*b1cdbd2cSJim Jagielski const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
116*b1cdbd2cSJim Jagielski Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
117*b1cdbd2cSJim Jagielski if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
118*b1cdbd2cSJim Jagielski {
119*b1cdbd2cSJim Jagielski rForwardDepth = fDepth * fFraction;
120*b1cdbd2cSJim Jagielski rBackwardDepth = fDepth - rForwardDepth;
121*b1cdbd2cSJim Jagielski }
122*b1cdbd2cSJim Jagielski else
123*b1cdbd2cSJim Jagielski {
124*b1cdbd2cSJim Jagielski rBackwardDepth = 1270;
125*b1cdbd2cSJim Jagielski rForwardDepth = 0;
126*b1cdbd2cSJim Jagielski }
127*b1cdbd2cSJim Jagielski if ( pMap )
128*b1cdbd2cSJim Jagielski {
129*b1cdbd2cSJim Jagielski double fMap = *pMap;
130*b1cdbd2cSJim Jagielski rBackwardDepth *= fMap;
131*b1cdbd2cSJim Jagielski rForwardDepth *= fMap;
132*b1cdbd2cSJim Jagielski }
133*b1cdbd2cSJim Jagielski }
134*b1cdbd2cSJim Jagielski
GetDouble(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,double fDefault,const double * pMap)135*b1cdbd2cSJim Jagielski double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
136*b1cdbd2cSJim Jagielski {
137*b1cdbd2cSJim Jagielski double fRetValue = fDefault;
138*b1cdbd2cSJim Jagielski Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
139*b1cdbd2cSJim Jagielski if ( pAny )
140*b1cdbd2cSJim Jagielski *pAny >>= fRetValue;
141*b1cdbd2cSJim Jagielski if ( pMap )
142*b1cdbd2cSJim Jagielski fRetValue *= *pMap;
143*b1cdbd2cSJim Jagielski return fRetValue;
144*b1cdbd2cSJim Jagielski }
145*b1cdbd2cSJim Jagielski
GetShadeMode(SdrCustomShapeGeometryItem & rItem,const drawing::ShadeMode eDefault)146*b1cdbd2cSJim Jagielski drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
147*b1cdbd2cSJim Jagielski {
148*b1cdbd2cSJim Jagielski drawing::ShadeMode eRet( eDefault );
149*b1cdbd2cSJim Jagielski const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
150*b1cdbd2cSJim Jagielski Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
151*b1cdbd2cSJim Jagielski if ( pAny )
152*b1cdbd2cSJim Jagielski *pAny >>= eRet;
153*b1cdbd2cSJim Jagielski return eRet;
154*b1cdbd2cSJim Jagielski }
155*b1cdbd2cSJim Jagielski
GetInt32(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const sal_Int32 nDefault)156*b1cdbd2cSJim Jagielski sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
157*b1cdbd2cSJim Jagielski {
158*b1cdbd2cSJim Jagielski sal_Int32 nRetValue = nDefault;
159*b1cdbd2cSJim Jagielski Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
160*b1cdbd2cSJim Jagielski if ( pAny )
161*b1cdbd2cSJim Jagielski *pAny >>= nRetValue;
162*b1cdbd2cSJim Jagielski return nRetValue;
163*b1cdbd2cSJim Jagielski }
164*b1cdbd2cSJim Jagielski
GetBool(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const sal_Bool bDefault)165*b1cdbd2cSJim Jagielski sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
166*b1cdbd2cSJim Jagielski {
167*b1cdbd2cSJim Jagielski sal_Bool bRetValue = bDefault;
168*b1cdbd2cSJim Jagielski const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
169*b1cdbd2cSJim Jagielski if ( pAny )
170*b1cdbd2cSJim Jagielski *pAny >>= bRetValue;
171*b1cdbd2cSJim Jagielski return bRetValue;
172*b1cdbd2cSJim Jagielski }
173*b1cdbd2cSJim Jagielski
GetPoint(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const awt::Point & rDefault)174*b1cdbd2cSJim Jagielski awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
175*b1cdbd2cSJim Jagielski {
176*b1cdbd2cSJim Jagielski awt::Point aRetValue( rDefault );
177*b1cdbd2cSJim Jagielski const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
178*b1cdbd2cSJim Jagielski if ( pAny )
179*b1cdbd2cSJim Jagielski *pAny >>= aRetValue;
180*b1cdbd2cSJim Jagielski return aRetValue;
181*b1cdbd2cSJim Jagielski }
182*b1cdbd2cSJim Jagielski
GetPosition3D(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const drawing::Position3D & rDefault,const double * pMap)183*b1cdbd2cSJim Jagielski drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
184*b1cdbd2cSJim Jagielski const drawing::Position3D& rDefault, const double* pMap )
185*b1cdbd2cSJim Jagielski {
186*b1cdbd2cSJim Jagielski drawing::Position3D aRetValue( rDefault );
187*b1cdbd2cSJim Jagielski const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
188*b1cdbd2cSJim Jagielski if ( pAny )
189*b1cdbd2cSJim Jagielski *pAny >>= aRetValue;
190*b1cdbd2cSJim Jagielski if ( pMap )
191*b1cdbd2cSJim Jagielski {
192*b1cdbd2cSJim Jagielski aRetValue.PositionX *= *pMap;
193*b1cdbd2cSJim Jagielski aRetValue.PositionY *= *pMap;
194*b1cdbd2cSJim Jagielski aRetValue.PositionZ *= *pMap;
195*b1cdbd2cSJim Jagielski }
196*b1cdbd2cSJim Jagielski return aRetValue;
197*b1cdbd2cSJim Jagielski }
198*b1cdbd2cSJim Jagielski
GetDirection3D(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const drawing::Direction3D & rDefault)199*b1cdbd2cSJim Jagielski drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
200*b1cdbd2cSJim Jagielski {
201*b1cdbd2cSJim Jagielski drawing::Direction3D aRetValue( rDefault );
202*b1cdbd2cSJim Jagielski const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
203*b1cdbd2cSJim Jagielski if ( pAny )
204*b1cdbd2cSJim Jagielski *pAny >>= aRetValue;
205*b1cdbd2cSJim Jagielski return aRetValue;
206*b1cdbd2cSJim Jagielski }
207*b1cdbd2cSJim Jagielski
Transformation2D(const SdrObject * pCustomShape,const Rectangle &,const double * pM)208*b1cdbd2cSJim Jagielski EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
209*b1cdbd2cSJim Jagielski : aCenter( pCustomShape->GetSnapRect().Center() )
210*b1cdbd2cSJim Jagielski , eProjectionMode( drawing::ProjectionMode_PARALLEL )
211*b1cdbd2cSJim Jagielski , pMap( pM )
212*b1cdbd2cSJim Jagielski {
213*b1cdbd2cSJim Jagielski SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
214*b1cdbd2cSJim Jagielski const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
215*b1cdbd2cSJim Jagielski Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
216*b1cdbd2cSJim Jagielski if ( pAny )
217*b1cdbd2cSJim Jagielski *pAny >>= eProjectionMode;
218*b1cdbd2cSJim Jagielski
219*b1cdbd2cSJim Jagielski if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
220*b1cdbd2cSJim Jagielski GetSkew( rGeometryItem, fSkew, fSkewAngle );
221*b1cdbd2cSJim Jagielski else
222*b1cdbd2cSJim Jagielski {
223*b1cdbd2cSJim Jagielski fZScreen = 0.0;
224*b1cdbd2cSJim Jagielski GetOrigin( rGeometryItem, fOriginX, fOriginY );
225*b1cdbd2cSJim Jagielski fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
226*b1cdbd2cSJim Jagielski fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
227*b1cdbd2cSJim Jagielski
228*b1cdbd2cSJim Jagielski const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
229*b1cdbd2cSJim Jagielski drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
230*b1cdbd2cSJim Jagielski drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
231*b1cdbd2cSJim Jagielski fViewPoint.setX(aViewPoint.PositionX);
232*b1cdbd2cSJim Jagielski fViewPoint.setY(aViewPoint.PositionY);
233*b1cdbd2cSJim Jagielski fViewPoint.setZ(-aViewPoint.PositionZ);
234*b1cdbd2cSJim Jagielski }
235*b1cdbd2cSJim Jagielski }
236*b1cdbd2cSJim Jagielski
ApplySkewSettings(const basegfx::B3DPolygon & rPoly3D) const237*b1cdbd2cSJim Jagielski basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
238*b1cdbd2cSJim Jagielski {
239*b1cdbd2cSJim Jagielski basegfx::B3DPolygon aRetval;
240*b1cdbd2cSJim Jagielski
241*b1cdbd2cSJim Jagielski sal_uInt32 j;
242*b1cdbd2cSJim Jagielski for ( j = 0L; j < rPoly3D.count(); j++ )
243*b1cdbd2cSJim Jagielski {
244*b1cdbd2cSJim Jagielski const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
245*b1cdbd2cSJim Jagielski double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
246*b1cdbd2cSJim Jagielski aRetval.append(basegfx::B3DPoint(
247*b1cdbd2cSJim Jagielski aPoint.getX() + (fDepth * cos( fSkewAngle )),
248*b1cdbd2cSJim Jagielski aPoint.getY() - (fDepth * sin( fSkewAngle )),
249*b1cdbd2cSJim Jagielski aPoint.getZ()));
250*b1cdbd2cSJim Jagielski }
251*b1cdbd2cSJim Jagielski
252*b1cdbd2cSJim Jagielski return aRetval;
253*b1cdbd2cSJim Jagielski }
254*b1cdbd2cSJim Jagielski
Transform2D(const basegfx::B3DPoint & rPoint3D) const255*b1cdbd2cSJim Jagielski Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
256*b1cdbd2cSJim Jagielski {
257*b1cdbd2cSJim Jagielski Point aPoint2D;
258*b1cdbd2cSJim Jagielski if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
259*b1cdbd2cSJim Jagielski {
260*b1cdbd2cSJim Jagielski aPoint2D.X() = (sal_Int32)rPoint3D.getX();
261*b1cdbd2cSJim Jagielski aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
262*b1cdbd2cSJim Jagielski }
263*b1cdbd2cSJim Jagielski else
264*b1cdbd2cSJim Jagielski {
265*b1cdbd2cSJim Jagielski double fX = rPoint3D.getX() - fOriginX;
266*b1cdbd2cSJim Jagielski double fY = rPoint3D.getY() - fOriginY;
267*b1cdbd2cSJim Jagielski double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
268*b1cdbd2cSJim Jagielski aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
269*b1cdbd2cSJim Jagielski aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
270*b1cdbd2cSJim Jagielski }
271*b1cdbd2cSJim Jagielski aPoint2D.Move( aCenter.X(), aCenter.Y() );
272*b1cdbd2cSJim Jagielski return aPoint2D;
273*b1cdbd2cSJim Jagielski }
274*b1cdbd2cSJim Jagielski
IsParallel() const275*b1cdbd2cSJim Jagielski sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
276*b1cdbd2cSJim Jagielski {
277*b1cdbd2cSJim Jagielski return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
278*b1cdbd2cSJim Jagielski }
279*b1cdbd2cSJim Jagielski
Create3DObject(const SdrObject * pShape2d,const SdrObject * pCustomShape)280*b1cdbd2cSJim Jagielski SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
281*b1cdbd2cSJim Jagielski {
282*b1cdbd2cSJim Jagielski SdrObject* pRet = NULL;
283*b1cdbd2cSJim Jagielski SdrModel* pModel = pCustomShape->GetModel();
284*b1cdbd2cSJim Jagielski SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
285*b1cdbd2cSJim Jagielski
286*b1cdbd2cSJim Jagielski double fMap, *pMap = NULL;
287*b1cdbd2cSJim Jagielski if ( pModel )
288*b1cdbd2cSJim Jagielski {
289*b1cdbd2cSJim Jagielski fMap = 1.0;
290*b1cdbd2cSJim Jagielski Fraction aFraction( pModel->GetScaleFraction() );
291*b1cdbd2cSJim Jagielski if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
292*b1cdbd2cSJim Jagielski {
293*b1cdbd2cSJim Jagielski fMap *= aFraction.GetNumerator();
294*b1cdbd2cSJim Jagielski fMap /= aFraction.GetDenominator();
295*b1cdbd2cSJim Jagielski pMap = &fMap;
296*b1cdbd2cSJim Jagielski }
297*b1cdbd2cSJim Jagielski if ( pModel->GetScaleUnit() != MAP_100TH_MM )
298*b1cdbd2cSJim Jagielski {
299*b1cdbd2cSJim Jagielski DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
300*b1cdbd2cSJim Jagielski fMap *= 1440.0 / 2540.0;
301*b1cdbd2cSJim Jagielski pMap = &fMap;
302*b1cdbd2cSJim Jagielski }
303*b1cdbd2cSJim Jagielski }
304*b1cdbd2cSJim Jagielski if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
305*b1cdbd2cSJim Jagielski {
306*b1cdbd2cSJim Jagielski sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
307*b1cdbd2cSJim Jagielski sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
308*b1cdbd2cSJim Jagielski Rectangle aSnapRect( pCustomShape->GetLogicRect() );
309*b1cdbd2cSJim Jagielski long nObjectRotation = pCustomShape->GetRotateAngle();
310*b1cdbd2cSJim Jagielski if ( nObjectRotation )
311*b1cdbd2cSJim Jagielski {
312*b1cdbd2cSJim Jagielski double a = ( 36000 - nObjectRotation ) * nPi180;
313*b1cdbd2cSJim Jagielski long dx = aSnapRect.Right() - aSnapRect.Left();
314*b1cdbd2cSJim Jagielski long dy = aSnapRect.Bottom()- aSnapRect.Top();
315*b1cdbd2cSJim Jagielski Point aP( aSnapRect.TopLeft() );
316*b1cdbd2cSJim Jagielski RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
317*b1cdbd2cSJim Jagielski aSnapRect.Left() = aP.X();
318*b1cdbd2cSJim Jagielski aSnapRect.Top() = aP.Y();
319*b1cdbd2cSJim Jagielski aSnapRect.Right() = aSnapRect.Left() + dx;
320*b1cdbd2cSJim Jagielski aSnapRect.Bottom() = aSnapRect.Top() + dy;
321*b1cdbd2cSJim Jagielski }
322*b1cdbd2cSJim Jagielski Point aCenter( aSnapRect.Center() );
323*b1cdbd2cSJim Jagielski
324*b1cdbd2cSJim Jagielski SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
325*b1cdbd2cSJim Jagielski
326*b1cdbd2cSJim Jagielski //SJ: vertical writing is not required, by removing this item no outliner is created
327*b1cdbd2cSJim Jagielski aSet.ClearItem( SDRATTR_TEXTDIRECTION );
328*b1cdbd2cSJim Jagielski
329*b1cdbd2cSJim Jagielski // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
330*b1cdbd2cSJim Jagielski // created visualisation helper model shape individually. The shadow itself
331*b1cdbd2cSJim Jagielski // will then be rendered from the 3D renderer correctly for the whole 3D scene
332*b1cdbd2cSJim Jagielski // (and thus behind all objects of which the visualisation may be built). So,
333*b1cdbd2cSJim Jagielski // dio NOT remove it from the ItemSet here.
334*b1cdbd2cSJim Jagielski // aSet.ClearItem(SDRATTR_SHADOW);
335*b1cdbd2cSJim Jagielski
336*b1cdbd2cSJim Jagielski std::vector< E3dCompoundObject* > aPlaceholderObjectList;
337*b1cdbd2cSJim Jagielski
338*b1cdbd2cSJim Jagielski double fExtrusionBackward, fExtrusionForward;
339*b1cdbd2cSJim Jagielski GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
340*b1cdbd2cSJim Jagielski double fDepth = fExtrusionBackward - fExtrusionForward;
341*b1cdbd2cSJim Jagielski if ( fDepth < 1.0 )
342*b1cdbd2cSJim Jagielski fDepth = 1.0;
343*b1cdbd2cSJim Jagielski
344*b1cdbd2cSJim Jagielski drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
345*b1cdbd2cSJim Jagielski const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
346*b1cdbd2cSJim Jagielski Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
347*b1cdbd2cSJim Jagielski if ( pAny )
348*b1cdbd2cSJim Jagielski *pAny >>= eProjectionMode;
349*b1cdbd2cSJim Jagielski ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
350*b1cdbd2cSJim Jagielski
351*b1cdbd2cSJim Jagielski // pShape2d Umwandeln in Szene mit 3D Objekt
352*b1cdbd2cSJim Jagielski E3dDefaultAttributes a3DDefaultAttr;
353*b1cdbd2cSJim Jagielski a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
354*b1cdbd2cSJim Jagielski a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
355*b1cdbd2cSJim Jagielski
356*b1cdbd2cSJim Jagielski E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
357*b1cdbd2cSJim Jagielski
358*b1cdbd2cSJim Jagielski sal_Bool bSceneHasObjects ( sal_False );
359*b1cdbd2cSJim Jagielski sal_Bool bUseTwoFillStyles( sal_False );
360*b1cdbd2cSJim Jagielski
361*b1cdbd2cSJim Jagielski drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
362*b1cdbd2cSJim Jagielski const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
363*b1cdbd2cSJim Jagielski sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
364*b1cdbd2cSJim Jagielski
365*b1cdbd2cSJim Jagielski XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
366*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
367*b1cdbd2cSJim Jagielski aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
368*b1cdbd2cSJim Jagielski aSet.Put( Svx3DTextureModeItem( 1 ) );
369*b1cdbd2cSJim Jagielski aSet.Put( Svx3DNormalsKindItem( 1 ) );
370*b1cdbd2cSJim Jagielski
371*b1cdbd2cSJim Jagielski if ( eShadeMode == drawing::ShadeMode_DRAFT )
372*b1cdbd2cSJim Jagielski {
373*b1cdbd2cSJim Jagielski aSet.Put( XLineStyleItem( XLINE_SOLID ) );
374*b1cdbd2cSJim Jagielski aSet.Put( XFillStyleItem ( XFILL_NONE ) );
375*b1cdbd2cSJim Jagielski aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
376*b1cdbd2cSJim Jagielski }
377*b1cdbd2cSJim Jagielski else
378*b1cdbd2cSJim Jagielski {
379*b1cdbd2cSJim Jagielski aSet.Put( XLineStyleItem( XLINE_NONE ) );
380*b1cdbd2cSJim Jagielski if ( eFillStyle == XFILL_NONE )
381*b1cdbd2cSJim Jagielski aSet.Put( XFillStyleItem( XFILL_SOLID ) );
382*b1cdbd2cSJim Jagielski else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
383*b1cdbd2cSJim Jagielski bUseTwoFillStyles = sal_True;
384*b1cdbd2cSJim Jagielski
385*b1cdbd2cSJim Jagielski // #116336#
386*b1cdbd2cSJim Jagielski // If shapes are mirrored once (mirroring two times correct geometry again)
387*b1cdbd2cSJim Jagielski // double-sided at the object and two-sided-lighting at the scene need to be set.
388*b1cdbd2cSJim Jagielski //
389*b1cdbd2cSJim Jagielski // #122777# Also use double sided for two fill styles since there several 3d objects get
390*b1cdbd2cSJim Jagielski // created with a depth of 0; one of them is the backside which needs double-sided to
391*b1cdbd2cSJim Jagielski // get visible
392*b1cdbd2cSJim Jagielski if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
393*b1cdbd2cSJim Jagielski {
394*b1cdbd2cSJim Jagielski aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
395*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
396*b1cdbd2cSJim Jagielski }
397*b1cdbd2cSJim Jagielski }
398*b1cdbd2cSJim Jagielski
399*b1cdbd2cSJim Jagielski Rectangle aBoundRect2d;
400*b1cdbd2cSJim Jagielski SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
401*b1cdbd2cSJim Jagielski const bool bMultipleSubObjects(aIter.Count() > 1);
402*b1cdbd2cSJim Jagielski
403*b1cdbd2cSJim Jagielski while( aIter.IsMore() )
404*b1cdbd2cSJim Jagielski {
405*b1cdbd2cSJim Jagielski const SdrObject* pNext = aIter.Next();
406*b1cdbd2cSJim Jagielski sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
407*b1cdbd2cSJim Jagielski && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
408*b1cdbd2cSJim Jagielski basegfx::B2DPolyPolygon aPolyPoly;
409*b1cdbd2cSJim Jagielski SfxItemSet aLocalSet(aSet);
410*b1cdbd2cSJim Jagielski XFillStyle aLocalFillStyle(eFillStyle);
411*b1cdbd2cSJim Jagielski
412*b1cdbd2cSJim Jagielski if ( pNext->ISA( SdrPathObj ) )
413*b1cdbd2cSJim Jagielski {
414*b1cdbd2cSJim Jagielski const SfxItemSet& rSet = pNext->GetMergedItemSet();
415*b1cdbd2cSJim Jagielski bool bNeedToConvertToContour(false);
416*b1cdbd2cSJim Jagielski
417*b1cdbd2cSJim Jagielski // do conversion only for single line objects; for all others a fill and a
418*b1cdbd2cSJim Jagielski // line object get created. When we have fill, we want no line. That line has
419*b1cdbd2cSJim Jagielski // always been there, but since it was never converted to contour, it kept
420*b1cdbd2cSJim Jagielski // invisible (all this 'hidden' logic should be migrated to primitives).
421*b1cdbd2cSJim Jagielski if(!bMultipleSubObjects)
422*b1cdbd2cSJim Jagielski {
423*b1cdbd2cSJim Jagielski const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
424*b1cdbd2cSJim Jagielski
425*b1cdbd2cSJim Jagielski if(XFILL_NONE == eStyle)
426*b1cdbd2cSJim Jagielski {
427*b1cdbd2cSJim Jagielski const drawinglayer::attribute::SdrLineAttribute aLine(
428*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
429*b1cdbd2cSJim Jagielski
430*b1cdbd2cSJim Jagielski bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
431*b1cdbd2cSJim Jagielski
432*b1cdbd2cSJim Jagielski if(!bNeedToConvertToContour && !aLine.isDefault())
433*b1cdbd2cSJim Jagielski {
434*b1cdbd2cSJim Jagielski const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
435*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
436*b1cdbd2cSJim Jagielski
437*b1cdbd2cSJim Jagielski if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
438*b1cdbd2cSJim Jagielski || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
439*b1cdbd2cSJim Jagielski {
440*b1cdbd2cSJim Jagielski bNeedToConvertToContour = true;
441*b1cdbd2cSJim Jagielski }
442*b1cdbd2cSJim Jagielski }
443*b1cdbd2cSJim Jagielski }
444*b1cdbd2cSJim Jagielski }
445*b1cdbd2cSJim Jagielski
446*b1cdbd2cSJim Jagielski if(bNeedToConvertToContour)
447*b1cdbd2cSJim Jagielski {
448*b1cdbd2cSJim Jagielski SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
449*b1cdbd2cSJim Jagielski SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
450*b1cdbd2cSJim Jagielski
451*b1cdbd2cSJim Jagielski if(pNewPathObj)
452*b1cdbd2cSJim Jagielski {
453*b1cdbd2cSJim Jagielski aPolyPoly = pNewPathObj->GetPathPoly();
454*b1cdbd2cSJim Jagielski
455*b1cdbd2cSJim Jagielski if(aPolyPoly.isClosed())
456*b1cdbd2cSJim Jagielski {
457*b1cdbd2cSJim Jagielski // correct item properties from line to fill style
458*b1cdbd2cSJim Jagielski if(eShadeMode == drawing::ShadeMode_DRAFT)
459*b1cdbd2cSJim Jagielski {
460*b1cdbd2cSJim Jagielski // for draft, create wireframe with fixed line width
461*b1cdbd2cSJim Jagielski aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
462*b1cdbd2cSJim Jagielski aLocalSet.Put(XLineWidthItem(40));
463*b1cdbd2cSJim Jagielski aLocalFillStyle = XFILL_NONE;
464*b1cdbd2cSJim Jagielski }
465*b1cdbd2cSJim Jagielski else
466*b1cdbd2cSJim Jagielski {
467*b1cdbd2cSJim Jagielski // switch from line to fill, copy line attr to fill attr (color, transparence)
468*b1cdbd2cSJim Jagielski aLocalSet.Put(XLineWidthItem(0));
469*b1cdbd2cSJim Jagielski aLocalSet.Put(XLineStyleItem(XLINE_NONE));
470*b1cdbd2cSJim Jagielski aLocalSet.Put(XFillColorItem(XubString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
471*b1cdbd2cSJim Jagielski aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
472*b1cdbd2cSJim Jagielski aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
473*b1cdbd2cSJim Jagielski aLocalFillStyle = XFILL_SOLID;
474*b1cdbd2cSJim Jagielski }
475*b1cdbd2cSJim Jagielski }
476*b1cdbd2cSJim Jagielski else
477*b1cdbd2cSJim Jagielski {
478*b1cdbd2cSJim Jagielski // correct item properties to hairlines
479*b1cdbd2cSJim Jagielski aLocalSet.Put(XLineWidthItem(0));
480*b1cdbd2cSJim Jagielski aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
481*b1cdbd2cSJim Jagielski }
482*b1cdbd2cSJim Jagielski }
483*b1cdbd2cSJim Jagielski
484*b1cdbd2cSJim Jagielski SdrObject::Free(pNewObj);
485*b1cdbd2cSJim Jagielski }
486*b1cdbd2cSJim Jagielski else
487*b1cdbd2cSJim Jagielski {
488*b1cdbd2cSJim Jagielski aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
489*b1cdbd2cSJim Jagielski }
490*b1cdbd2cSJim Jagielski }
491*b1cdbd2cSJim Jagielski else
492*b1cdbd2cSJim Jagielski {
493*b1cdbd2cSJim Jagielski SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
494*b1cdbd2cSJim Jagielski SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
495*b1cdbd2cSJim Jagielski if ( pPath )
496*b1cdbd2cSJim Jagielski aPolyPoly = pPath->GetPathPoly();
497*b1cdbd2cSJim Jagielski SdrObject::Free( pNewObj );
498*b1cdbd2cSJim Jagielski }
499*b1cdbd2cSJim Jagielski
500*b1cdbd2cSJim Jagielski if( aPolyPoly.count() )
501*b1cdbd2cSJim Jagielski {
502*b1cdbd2cSJim Jagielski if(aPolyPoly.areControlPointsUsed())
503*b1cdbd2cSJim Jagielski {
504*b1cdbd2cSJim Jagielski aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
505*b1cdbd2cSJim Jagielski }
506*b1cdbd2cSJim Jagielski
507*b1cdbd2cSJim Jagielski const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
508*b1cdbd2cSJim Jagielski const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
509*b1cdbd2cSJim Jagielski aBoundRect2d.Union( aBoundRect );
510*b1cdbd2cSJim Jagielski
511*b1cdbd2cSJim Jagielski // #122777# depth 0 is okay for planes when using double-sided
512*b1cdbd2cSJim Jagielski E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
513*b1cdbd2cSJim Jagielski
514*b1cdbd2cSJim Jagielski p3DObj->NbcSetLayer( pShape2d->GetLayer() );
515*b1cdbd2cSJim Jagielski p3DObj->SetMergedItemSet( aLocalSet );
516*b1cdbd2cSJim Jagielski if ( bIsPlaceholderObject )
517*b1cdbd2cSJim Jagielski aPlaceholderObjectList.push_back( p3DObj );
518*b1cdbd2cSJim Jagielski else if ( bUseTwoFillStyles )
519*b1cdbd2cSJim Jagielski {
520*b1cdbd2cSJim Jagielski BitmapEx aFillBmp;
521*b1cdbd2cSJim Jagielski sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
522*b1cdbd2cSJim Jagielski if ( bFillBmpTile )
523*b1cdbd2cSJim Jagielski {
524*b1cdbd2cSJim Jagielski const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
525*b1cdbd2cSJim Jagielski aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
526*b1cdbd2cSJim Jagielski
527*b1cdbd2cSJim Jagielski // #122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
528*b1cdbd2cSJim Jagielski // anymore and was used in old times to male the fill look better when converting to 3D. Removed
529*b1cdbd2cSJim Jagielski // from regular 3D objects for some time, also needs to be removed from CustomShapes
530*b1cdbd2cSJim Jagielski //
531*b1cdbd2cSJim Jagielski //Size aLogicalSize = aFillBmp.GetPrefSize();
532*b1cdbd2cSJim Jagielski //if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
533*b1cdbd2cSJim Jagielski // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
534*b1cdbd2cSJim Jagielski //else
535*b1cdbd2cSJim Jagielski // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
536*b1cdbd2cSJim Jagielski //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
537*b1cdbd2cSJim Jagielski //aLogicalSize.Height() *= 5;
538*b1cdbd2cSJim Jagielski //aFillBmp.SetPrefSize( aLogicalSize );
539*b1cdbd2cSJim Jagielski //aFillBmp.SetPrefMapMode( MAP_100TH_MM );
540*b1cdbd2cSJim Jagielski //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
541*b1cdbd2cSJim Jagielski }
542*b1cdbd2cSJim Jagielski else
543*b1cdbd2cSJim Jagielski {
544*b1cdbd2cSJim Jagielski if ( aSnapRect != aBoundRect )
545*b1cdbd2cSJim Jagielski {
546*b1cdbd2cSJim Jagielski const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
547*b1cdbd2cSJim Jagielski aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
548*b1cdbd2cSJim Jagielski Size aBmpSize( aFillBmp.GetSizePixel() );
549*b1cdbd2cSJim Jagielski double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
550*b1cdbd2cSJim Jagielski double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
551*b1cdbd2cSJim Jagielski
552*b1cdbd2cSJim Jagielski Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
553*b1cdbd2cSJim Jagielski (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
554*b1cdbd2cSJim Jagielski Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
555*b1cdbd2cSJim Jagielski (sal_Int32)( aBmpSize.Height() * fYScale ) );
556*b1cdbd2cSJim Jagielski Rectangle aCropRect( aPt, aSize );
557*b1cdbd2cSJim Jagielski aFillBmp.Crop( aCropRect );
558*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
559*b1cdbd2cSJim Jagielski }
560*b1cdbd2cSJim Jagielski }
561*b1cdbd2cSJim Jagielski pScene->Insert3DObj( p3DObj );
562*b1cdbd2cSJim Jagielski p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
563*b1cdbd2cSJim Jagielski p3DObj->NbcSetLayer( pShape2d->GetLayer() );
564*b1cdbd2cSJim Jagielski p3DObj->SetMergedItemSet( aLocalSet );
565*b1cdbd2cSJim Jagielski if ( bUseExtrusionColor )
566*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
567*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
568*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
569*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
570*b1cdbd2cSJim Jagielski pScene->Insert3DObj( p3DObj );
571*b1cdbd2cSJim Jagielski
572*b1cdbd2cSJim Jagielski // #122777# depth 0 is okay for planes when using double-sided
573*b1cdbd2cSJim Jagielski p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 0 );
574*b1cdbd2cSJim Jagielski
575*b1cdbd2cSJim Jagielski p3DObj->NbcSetLayer( pShape2d->GetLayer() );
576*b1cdbd2cSJim Jagielski p3DObj->SetMergedItemSet( aLocalSet );
577*b1cdbd2cSJim Jagielski
578*b1cdbd2cSJim Jagielski basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
579*b1cdbd2cSJim Jagielski aFrontTransform.translate( 0.0, 0.0, fDepth );
580*b1cdbd2cSJim Jagielski p3DObj->NbcSetTransform( aFrontTransform );
581*b1cdbd2cSJim Jagielski
582*b1cdbd2cSJim Jagielski if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
583*b1cdbd2cSJim Jagielski {
584*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
585*b1cdbd2cSJim Jagielski }
586*b1cdbd2cSJim Jagielski }
587*b1cdbd2cSJim Jagielski else if ( aLocalFillStyle == XFILL_NONE )
588*b1cdbd2cSJim Jagielski {
589*b1cdbd2cSJim Jagielski XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
590*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
591*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
592*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
593*b1cdbd2cSJim Jagielski p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
594*b1cdbd2cSJim Jagielski }
595*b1cdbd2cSJim Jagielski pScene->Insert3DObj( p3DObj );
596*b1cdbd2cSJim Jagielski bSceneHasObjects = sal_True;
597*b1cdbd2cSJim Jagielski }
598*b1cdbd2cSJim Jagielski }
599*b1cdbd2cSJim Jagielski
600*b1cdbd2cSJim Jagielski if ( bSceneHasObjects ) // is the SdrObject properly converted
601*b1cdbd2cSJim Jagielski {
602*b1cdbd2cSJim Jagielski // then we can change the return value
603*b1cdbd2cSJim Jagielski pRet = pScene;
604*b1cdbd2cSJim Jagielski
605*b1cdbd2cSJim Jagielski // Kameraeinstellungen, Perspektive ...
606*b1cdbd2cSJim Jagielski Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
607*b1cdbd2cSJim Jagielski const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
608*b1cdbd2cSJim Jagielski pScene->NbcSetSnapRect( aSnapRect );
609*b1cdbd2cSJim Jagielski
610*b1cdbd2cSJim Jagielski // InitScene replacement
611*b1cdbd2cSJim Jagielski double fW = rVolume.getWidth();
612*b1cdbd2cSJim Jagielski double fH = rVolume.getHeight();
613*b1cdbd2cSJim Jagielski
614*b1cdbd2cSJim Jagielski rCamera.SetAutoAdjustProjection( sal_False );
615*b1cdbd2cSJim Jagielski rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
616*b1cdbd2cSJim Jagielski basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
617*b1cdbd2cSJim Jagielski basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
618*b1cdbd2cSJim Jagielski rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
619*b1cdbd2cSJim Jagielski rCamera.SetPosAndLookAt( aCamPos, aLookAt );
620*b1cdbd2cSJim Jagielski rCamera.SetFocalLength( 1.0 );
621*b1cdbd2cSJim Jagielski rCamera.SetProjection( eProjectionType );
622*b1cdbd2cSJim Jagielski pScene->SetCamera( rCamera );
623*b1cdbd2cSJim Jagielski pScene->SetRectsDirty();
624*b1cdbd2cSJim Jagielski
625*b1cdbd2cSJim Jagielski double fOriginX, fOriginY;
626*b1cdbd2cSJim Jagielski GetOrigin( rGeometryItem, fOriginX, fOriginY );
627*b1cdbd2cSJim Jagielski fOriginX = fOriginX * aSnapRect.GetWidth();
628*b1cdbd2cSJim Jagielski fOriginY = fOriginY * aSnapRect.GetHeight();
629*b1cdbd2cSJim Jagielski
630*b1cdbd2cSJim Jagielski basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
631*b1cdbd2cSJim Jagielski aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
632*b1cdbd2cSJim Jagielski
633*b1cdbd2cSJim Jagielski double fXRotate, fYRotate;
634*b1cdbd2cSJim Jagielski GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
635*b1cdbd2cSJim Jagielski double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
636*b1cdbd2cSJim Jagielski if ( fZRotate != 0.0 )
637*b1cdbd2cSJim Jagielski aNewTransform.rotate( 0.0, 0.0, fZRotate );
638*b1cdbd2cSJim Jagielski if ( bIsMirroredX )
639*b1cdbd2cSJim Jagielski aNewTransform.scale( -1.0, 1, 1 );
640*b1cdbd2cSJim Jagielski if ( bIsMirroredY )
641*b1cdbd2cSJim Jagielski aNewTransform.scale( 1, -1.0, 1 );
642*b1cdbd2cSJim Jagielski if( fYRotate != 0.0 )
643*b1cdbd2cSJim Jagielski aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
644*b1cdbd2cSJim Jagielski if( fXRotate != 0.0 )
645*b1cdbd2cSJim Jagielski aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
646*b1cdbd2cSJim Jagielski if ( eProjectionType == PR_PARALLEL )
647*b1cdbd2cSJim Jagielski {
648*b1cdbd2cSJim Jagielski double fSkew, fAlpha;
649*b1cdbd2cSJim Jagielski GetSkew( rGeometryItem, fSkew, fAlpha );
650*b1cdbd2cSJim Jagielski if ( fSkew != 0.0 )
651*b1cdbd2cSJim Jagielski {
652*b1cdbd2cSJim Jagielski double fInvTanBeta( fSkew / 100.0 );
653*b1cdbd2cSJim Jagielski if(fInvTanBeta)
654*b1cdbd2cSJim Jagielski {
655*b1cdbd2cSJim Jagielski aNewTransform.shearXY(
656*b1cdbd2cSJim Jagielski fInvTanBeta * cos(fAlpha),
657*b1cdbd2cSJim Jagielski fInvTanBeta * sin(fAlpha));
658*b1cdbd2cSJim Jagielski }
659*b1cdbd2cSJim Jagielski }
660*b1cdbd2cSJim Jagielski basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
661*b1cdbd2cSJim Jagielski basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
662*b1cdbd2cSJim Jagielski rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
663*b1cdbd2cSJim Jagielski pScene->SetCamera( rCamera );
664*b1cdbd2cSJim Jagielski }
665*b1cdbd2cSJim Jagielski else
666*b1cdbd2cSJim Jagielski {
667*b1cdbd2cSJim Jagielski aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
668*b1cdbd2cSJim Jagielski // now set correct camera position
669*b1cdbd2cSJim Jagielski const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
670*b1cdbd2cSJim Jagielski drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
671*b1cdbd2cSJim Jagielski drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
672*b1cdbd2cSJim Jagielski double fViewPointX = aViewPoint.PositionX;
673*b1cdbd2cSJim Jagielski double fViewPointY = aViewPoint.PositionY;
674*b1cdbd2cSJim Jagielski double fViewPointZ = aViewPoint.PositionZ;
675*b1cdbd2cSJim Jagielski basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
676*b1cdbd2cSJim Jagielski basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
677*b1cdbd2cSJim Jagielski rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
678*b1cdbd2cSJim Jagielski pScene->SetCamera( rCamera );
679*b1cdbd2cSJim Jagielski }
680*b1cdbd2cSJim Jagielski
681*b1cdbd2cSJim Jagielski pScene->NbcSetTransform( aNewTransform );
682*b1cdbd2cSJim Jagielski
683*b1cdbd2cSJim Jagielski ///////////
684*b1cdbd2cSJim Jagielski // light //
685*b1cdbd2cSJim Jagielski ///////////
686*b1cdbd2cSJim Jagielski
687*b1cdbd2cSJim Jagielski const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
688*b1cdbd2cSJim Jagielski double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
689*b1cdbd2cSJim Jagielski
690*b1cdbd2cSJim Jagielski
691*b1cdbd2cSJim Jagielski const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
692*b1cdbd2cSJim Jagielski drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
693*b1cdbd2cSJim Jagielski drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
694*b1cdbd2cSJim Jagielski if ( aFirstLightDirection.DirectionZ == 0.0 )
695*b1cdbd2cSJim Jagielski aFirstLightDirection.DirectionZ = 1.0;
696*b1cdbd2cSJim Jagielski
697*b1cdbd2cSJim Jagielski const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
698*b1cdbd2cSJim Jagielski double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
699*b1cdbd2cSJim Jagielski
700*b1cdbd2cSJim Jagielski const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
701*b1cdbd2cSJim Jagielski /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
702*b1cdbd2cSJim Jagielski
703*b1cdbd2cSJim Jagielski const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
704*b1cdbd2cSJim Jagielski drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
705*b1cdbd2cSJim Jagielski drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
706*b1cdbd2cSJim Jagielski if ( aSecondLightDirection.DirectionZ == 0.0 )
707*b1cdbd2cSJim Jagielski aSecondLightDirection.DirectionZ = -1;
708*b1cdbd2cSJim Jagielski
709*b1cdbd2cSJim Jagielski const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
710*b1cdbd2cSJim Jagielski double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
711*b1cdbd2cSJim Jagielski
712*b1cdbd2cSJim Jagielski const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
713*b1cdbd2cSJim Jagielski const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
714*b1cdbd2cSJim Jagielski /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
715*b1cdbd2cSJim Jagielski /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
716*b1cdbd2cSJim Jagielski
717*b1cdbd2cSJim Jagielski sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
718*b1cdbd2cSJim Jagielski if ( nAmbientColor > 255 )
719*b1cdbd2cSJim Jagielski nAmbientColor = 255;
720*b1cdbd2cSJim Jagielski Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
721*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
722*b1cdbd2cSJim Jagielski
723*b1cdbd2cSJim Jagielski sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
724*b1cdbd2cSJim Jagielski basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
725*b1cdbd2cSJim Jagielski aSpotLight1.normalize();
726*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
727*b1cdbd2cSJim Jagielski Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
728*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
729*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
730*b1cdbd2cSJim Jagielski
731*b1cdbd2cSJim Jagielski sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
732*b1cdbd2cSJim Jagielski basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
733*b1cdbd2cSJim Jagielski aSpotLight2.normalize();
734*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
735*b1cdbd2cSJim Jagielski Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
736*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
737*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
738*b1cdbd2cSJim Jagielski
739*b1cdbd2cSJim Jagielski sal_uInt8 nSpotLight3 = 70;
740*b1cdbd2cSJim Jagielski basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
741*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
742*b1cdbd2cSJim Jagielski Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
743*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
744*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
745*b1cdbd2cSJim Jagielski
746*b1cdbd2cSJim Jagielski const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
747*b1cdbd2cSJim Jagielski const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
748*b1cdbd2cSJim Jagielski const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
749*b1cdbd2cSJim Jagielski const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
750*b1cdbd2cSJim Jagielski double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
751*b1cdbd2cSJim Jagielski sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
752*b1cdbd2cSJim Jagielski
753*b1cdbd2cSJim Jagielski Color aSpecularCol( 225,225,225 );
754*b1cdbd2cSJim Jagielski if ( bMetal )
755*b1cdbd2cSJim Jagielski {
756*b1cdbd2cSJim Jagielski aSpecularCol = Color( 200, 200, 200 );
757*b1cdbd2cSJim Jagielski fSpecular += 0.15;
758*b1cdbd2cSJim Jagielski }
759*b1cdbd2cSJim Jagielski sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
760*b1cdbd2cSJim Jagielski if ( nIntensity > 100 )
761*b1cdbd2cSJim Jagielski nIntensity = 100;
762*b1cdbd2cSJim Jagielski else if ( nIntensity < 0 )
763*b1cdbd2cSJim Jagielski nIntensity = 0;
764*b1cdbd2cSJim Jagielski nIntensity = 100 - nIntensity;
765*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
766*b1cdbd2cSJim Jagielski pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
767*b1cdbd2cSJim Jagielski
768*b1cdbd2cSJim Jagielski pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
769*b1cdbd2cSJim Jagielski
770*b1cdbd2cSJim Jagielski // removing placeholder objects
771*b1cdbd2cSJim Jagielski std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
772*b1cdbd2cSJim Jagielski while ( aObjectListIter != aPlaceholderObjectList.end() )
773*b1cdbd2cSJim Jagielski {
774*b1cdbd2cSJim Jagielski pScene->Remove3DObj( *aObjectListIter );
775*b1cdbd2cSJim Jagielski delete *aObjectListIter++;
776*b1cdbd2cSJim Jagielski }
777*b1cdbd2cSJim Jagielski }
778*b1cdbd2cSJim Jagielski else
779*b1cdbd2cSJim Jagielski delete pScene;
780*b1cdbd2cSJim Jagielski }
781*b1cdbd2cSJim Jagielski return pRet;
782*b1cdbd2cSJim Jagielski }
783*b1cdbd2cSJim Jagielski
CalculateNewSnapRect(const SdrObject * pCustomShape,const Rectangle & rSnapRect,const Rectangle & rBoundRect,const double * pMap)784*b1cdbd2cSJim Jagielski Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
785*b1cdbd2cSJim Jagielski {
786*b1cdbd2cSJim Jagielski SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
787*b1cdbd2cSJim Jagielski const Point aCenter( rSnapRect.Center() );
788*b1cdbd2cSJim Jagielski double fExtrusionBackward, fExtrusionForward;
789*b1cdbd2cSJim Jagielski GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
790*b1cdbd2cSJim Jagielski sal_uInt32 i;
791*b1cdbd2cSJim Jagielski
792*b1cdbd2cSJim Jagielski // creating initial bound volume ( without rotation. skewing.and camera )
793*b1cdbd2cSJim Jagielski basegfx::B3DPolygon aBoundVolume;
794*b1cdbd2cSJim Jagielski const Polygon aPolygon( rBoundRect );
795*b1cdbd2cSJim Jagielski
796*b1cdbd2cSJim Jagielski for ( i = 0L; i < 4L; i++ )
797*b1cdbd2cSJim Jagielski {
798*b1cdbd2cSJim Jagielski aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
799*b1cdbd2cSJim Jagielski }
800*b1cdbd2cSJim Jagielski
801*b1cdbd2cSJim Jagielski for ( i = 0L; i < 4L; i++ )
802*b1cdbd2cSJim Jagielski {
803*b1cdbd2cSJim Jagielski aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
804*b1cdbd2cSJim Jagielski }
805*b1cdbd2cSJim Jagielski
806*b1cdbd2cSJim Jagielski const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
807*b1cdbd2cSJim Jagielski drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
808*b1cdbd2cSJim Jagielski drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
809*b1cdbd2cSJim Jagielski
810*b1cdbd2cSJim Jagielski // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
811*b1cdbd2cSJim Jagielski // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
812*b1cdbd2cSJim Jagielski
813*b1cdbd2cSJim Jagielski // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
814*b1cdbd2cSJim Jagielski // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
815*b1cdbd2cSJim Jagielski // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
816*b1cdbd2cSJim Jagielski
817*b1cdbd2cSJim Jagielski
818*b1cdbd2cSJim Jagielski double fXRotate, fYRotate;
819*b1cdbd2cSJim Jagielski GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
820*b1cdbd2cSJim Jagielski double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
821*b1cdbd2cSJim Jagielski
822*b1cdbd2cSJim Jagielski // rotating bound volume
823*b1cdbd2cSJim Jagielski basegfx::B3DHomMatrix aMatrix;
824*b1cdbd2cSJim Jagielski aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
825*b1cdbd2cSJim Jagielski if ( fZRotate != 0.0 )
826*b1cdbd2cSJim Jagielski aMatrix.rotate( 0.0, 0.0, fZRotate );
827*b1cdbd2cSJim Jagielski if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
828*b1cdbd2cSJim Jagielski aMatrix.scale( -1.0, 1, 1 );
829*b1cdbd2cSJim Jagielski if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
830*b1cdbd2cSJim Jagielski aMatrix.scale( 1, -1.0, 1 );
831*b1cdbd2cSJim Jagielski if( fYRotate != 0.0 )
832*b1cdbd2cSJim Jagielski aMatrix.rotate( 0.0, fYRotate, 0.0 );
833*b1cdbd2cSJim Jagielski if( fXRotate != 0.0 )
834*b1cdbd2cSJim Jagielski aMatrix.rotate( -fXRotate, 0.0, 0.0 );
835*b1cdbd2cSJim Jagielski aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
836*b1cdbd2cSJim Jagielski aBoundVolume.transform(aMatrix);
837*b1cdbd2cSJim Jagielski
838*b1cdbd2cSJim Jagielski Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
839*b1cdbd2cSJim Jagielski if ( aTransformation2D.IsParallel() )
840*b1cdbd2cSJim Jagielski aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
841*b1cdbd2cSJim Jagielski
842*b1cdbd2cSJim Jagielski Polygon aTransformed( 8 );
843*b1cdbd2cSJim Jagielski for ( i = 0L; i < 8L; i++ )
844*b1cdbd2cSJim Jagielski aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
845*b1cdbd2cSJim Jagielski
846*b1cdbd2cSJim Jagielski return aTransformed.GetBoundRect();
847*b1cdbd2cSJim Jagielski }
848