1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski  *
3*b1cdbd2cSJim Jagielski  * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski  * or more contributor license agreements.  See the NOTICE file
5*b1cdbd2cSJim Jagielski  * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski  * regarding copyright ownership.  The ASF licenses this file
7*b1cdbd2cSJim Jagielski  * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski  * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski  * with the License.  You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski  *
11*b1cdbd2cSJim Jagielski  *   http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski  *
13*b1cdbd2cSJim Jagielski  * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski  * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*b1cdbd2cSJim Jagielski  * KIND, either express or implied.  See the License for the
17*b1cdbd2cSJim Jagielski  * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski  * under the License.
19*b1cdbd2cSJim Jagielski  *
20*b1cdbd2cSJim Jagielski  *************************************************************/
21*b1cdbd2cSJim Jagielski 
22*b1cdbd2cSJim Jagielski 
23*b1cdbd2cSJim Jagielski 
24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove
25*b1cdbd2cSJim Jagielski #include "precompiled_svx.hxx"
26*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
27*b1cdbd2cSJim Jagielski #include <svx/svdovirt.hxx>
28*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/displayinfo.hxx>
29*b1cdbd2cSJim Jagielski #include <basegfx/matrix/b2dhommatrix.hxx>
30*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
31*b1cdbd2cSJim Jagielski #include <vcl/outdev.hxx>
32*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
33*b1cdbd2cSJim Jagielski 
34*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
35*b1cdbd2cSJim Jagielski 
36*b1cdbd2cSJim Jagielski namespace sdr
37*b1cdbd2cSJim Jagielski {
38*b1cdbd2cSJim Jagielski 	namespace contact
39*b1cdbd2cSJim Jagielski 	{
GetVirtObj() const40*b1cdbd2cSJim Jagielski         SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const
41*b1cdbd2cSJim Jagielski 		{
42*b1cdbd2cSJim Jagielski 			return (SdrVirtObj&)mrObject;
43*b1cdbd2cSJim Jagielski 		}
44*b1cdbd2cSJim Jagielski 
ViewContactOfVirtObj(SdrVirtObj & rObj)45*b1cdbd2cSJim Jagielski         ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj)
46*b1cdbd2cSJim Jagielski 		:	ViewContactOfSdrObj(rObj)
47*b1cdbd2cSJim Jagielski 		{
48*b1cdbd2cSJim Jagielski 		}
49*b1cdbd2cSJim Jagielski 
~ViewContactOfVirtObj()50*b1cdbd2cSJim Jagielski 		ViewContactOfVirtObj::~ViewContactOfVirtObj()
51*b1cdbd2cSJim Jagielski 		{
52*b1cdbd2cSJim Jagielski 		}
53*b1cdbd2cSJim Jagielski 
54*b1cdbd2cSJim Jagielski         // Access to possible sub-hierarchy
GetObjectCount() const55*b1cdbd2cSJim Jagielski 		sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
56*b1cdbd2cSJim Jagielski 		{
57*b1cdbd2cSJim Jagielski             // Here, SdrVirtObj's need to return 0L to show that they have no
58*b1cdbd2cSJim Jagielski             // sub-hierarchy, even when they are group objects. This is necessary
59*b1cdbd2cSJim Jagielski             // to avoid that the same VOCs will be added to the draw hierarchy
60*b1cdbd2cSJim Jagielski             // twice which leads to problems.
61*b1cdbd2cSJim Jagielski 			//
62*b1cdbd2cSJim Jagielski             // This solution is only a first solution to get things running. Later
63*b1cdbd2cSJim Jagielski             // this needs to be replaced with creating real VOCs for the objects
64*b1cdbd2cSJim Jagielski             // referenced by virtual objects to avoid the 'trick' of setting the
65*b1cdbd2cSJim Jagielski             // offset for painting at the destination OutputDevive.
66*b1cdbd2cSJim Jagielski 			//
67*b1cdbd2cSJim Jagielski 			// As can be seen, with primitives, the problem will be solved using
68*b1cdbd2cSJim Jagielski 			// a transformPrimitive, so this solution can stay with primitives.
69*b1cdbd2cSJim Jagielski             return 0L;
70*b1cdbd2cSJim Jagielski 		}
71*b1cdbd2cSJim Jagielski 
createViewIndependentPrimitive2DSequence() const72*b1cdbd2cSJim Jagielski 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const
73*b1cdbd2cSJim Jagielski 		{
74*b1cdbd2cSJim Jagielski 			// create displacement transformation if we have content
75*b1cdbd2cSJim Jagielski 			basegfx::B2DHomMatrix aObjectMatrix;
76*b1cdbd2cSJim Jagielski 			Point aAnchor(GetVirtObj().GetAnchorPos());
77*b1cdbd2cSJim Jagielski 
78*b1cdbd2cSJim Jagielski 			if(aAnchor.X() || aAnchor.Y())
79*b1cdbd2cSJim Jagielski 			{
80*b1cdbd2cSJim Jagielski 				aObjectMatrix.set(0, 2, aAnchor.X());
81*b1cdbd2cSJim Jagielski 				aObjectMatrix.set(1, 2, aAnchor.Y());
82*b1cdbd2cSJim Jagielski 			}
83*b1cdbd2cSJim Jagielski 
84*b1cdbd2cSJim Jagielski 			// use method from referenced object to get the Primitive2DSequence
85*b1cdbd2cSJim Jagielski 			const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(
86*b1cdbd2cSJim Jagielski 				GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence());
87*b1cdbd2cSJim Jagielski 
88*b1cdbd2cSJim Jagielski 			if(xSequenceVirtual.hasElements())
89*b1cdbd2cSJim Jagielski 			{
90*b1cdbd2cSJim Jagielski 				// create transform primitive
91*b1cdbd2cSJim Jagielski 				const drawinglayer::primitive2d::Primitive2DReference xReference(
92*b1cdbd2cSJim Jagielski 					new drawinglayer::primitive2d::TransformPrimitive2D(
93*b1cdbd2cSJim Jagielski 						aObjectMatrix,
94*b1cdbd2cSJim Jagielski 						xSequenceVirtual));
95*b1cdbd2cSJim Jagielski 
96*b1cdbd2cSJim Jagielski 				return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
97*b1cdbd2cSJim Jagielski 			}
98*b1cdbd2cSJim Jagielski 			else
99*b1cdbd2cSJim Jagielski 			{
100*b1cdbd2cSJim Jagielski 				// always append an invisible outline for the cases where no visible content exists
101*b1cdbd2cSJim Jagielski 				const drawinglayer::primitive2d::Primitive2DReference xReference(
102*b1cdbd2cSJim Jagielski 					drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
103*b1cdbd2cSJim Jagielski 						false, aObjectMatrix));
104*b1cdbd2cSJim Jagielski 
105*b1cdbd2cSJim Jagielski 				return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
106*b1cdbd2cSJim Jagielski 			}
107*b1cdbd2cSJim Jagielski 		}
108*b1cdbd2cSJim Jagielski 	} // end of namespace contact
109*b1cdbd2cSJim Jagielski } // end of namespace sdr
110*b1cdbd2cSJim Jagielski 
111*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
112*b1cdbd2cSJim Jagielski // eof
113