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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <basegfx/numeric/ftools.hxx>
28 #include <vcl/outdev.hxx>
29 #include <vcl/hatch.hxx>
30 #include <svx/sdr/overlay/overlayobjectcell.hxx>
31 #include <basegfx/polygon/b2dpolygontools.hxx>
32 #include <basegfx/polygon/b2dpolygon.hxx>
33 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
36 
37 using namespace ::basegfx;
38 
39 // #114409#
40 namespace sdr
41 {
42 	namespace overlay
43 	{
OverlayObjectCell(CellOverlayType eType,const Color & rColor,const RangeVector & rRects)44         OverlayObjectCell::OverlayObjectCell( CellOverlayType eType, const Color& rColor, const RangeVector& rRects )
45 		:	OverlayObject( rColor ),
46             mePaintType( eType ),
47             maRectangles( rRects )
48 		{
49             // no AA for selection overlays
50             allowAntiAliase(false);
51         }
52 
~OverlayObjectCell()53         OverlayObjectCell::~OverlayObjectCell()
54         {
55         }
56 
createOverlayObjectPrimitive2DSequence()57 		drawinglayer::primitive2d::Primitive2DSequence OverlayObjectCell::createOverlayObjectPrimitive2DSequence()
58 		{
59 			drawinglayer::primitive2d::Primitive2DSequence aRetval;
60 			const sal_uInt32 nCount(maRectangles.size());
61 
62 			if(nCount)
63 			{
64 			    const basegfx::BColor aRGBColor(getBaseColor().getBColor());
65 				aRetval.realloc(nCount);
66 
67 				// create primitives for all ranges
68 				for(sal_uInt32 a(0); a < nCount; a++)
69 				{
70 					const basegfx::B2DRange& rRange(maRectangles[a]);
71                     const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(rRange));
72 
73 					aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(
74 						new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
75 							basegfx::B2DPolyPolygon(aPolygon),
76 							aRGBColor));
77 				}
78 
79 
80 				if(mePaintType == CELL_OVERLAY_TRANSPARENT)
81 				{
82 					// embed in 50% transparent paint
83 					const drawinglayer::primitive2d::Primitive2DReference aUnifiedTransparence(
84 						new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(
85 							aRetval,
86 							0.5));
87 
88 					aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aUnifiedTransparence, 1);
89 				}
90 				else // CELL_OVERLAY_INVERT
91 				{
92 					// embed in invert primitive
93 					const drawinglayer::primitive2d::Primitive2DReference aInvert(
94 						new drawinglayer::primitive2d::InvertPrimitive2D(
95 							aRetval));
96 
97 					aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aInvert, 1);
98 				}
99 			}
100 
101             return aRetval;
102 		}
103 	} // end of namespace overlay
104 } // end of namespace sdr
105 
106 //////////////////////////////////////////////////////////////////////////////
107 // eof
108