1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski 23*b1cdbd2cSJim Jagielski 24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove 25*b1cdbd2cSJim Jagielski #include "precompiled_svx.hxx" 26*b1cdbd2cSJim Jagielski #include <svx/sdr/overlay/overlaytriangle.hxx> 27*b1cdbd2cSJim Jagielski #include <tools/poly.hxx> 28*b1cdbd2cSJim Jagielski #include <vcl/salbtype.hxx> 29*b1cdbd2cSJim Jagielski #include <vcl/outdev.hxx> 30*b1cdbd2cSJim Jagielski #include <basegfx/matrix/b2dhommatrix.hxx> 31*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygontools.hxx> 32*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygon.hxx> 33*b1cdbd2cSJim Jagielski #include <svx/sdr/overlay/overlaymanager.hxx> 34*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 35*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 36*b1cdbd2cSJim Jagielski 37*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 38*b1cdbd2cSJim Jagielski 39*b1cdbd2cSJim Jagielski namespace sdr 40*b1cdbd2cSJim Jagielski { 41*b1cdbd2cSJim Jagielski namespace overlay 42*b1cdbd2cSJim Jagielski { createOverlayObjectPrimitive2DSequence()43*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence() 44*b1cdbd2cSJim Jagielski { 45*b1cdbd2cSJim Jagielski basegfx::B2DPolygon aPolygon; 46*b1cdbd2cSJim Jagielski 47*b1cdbd2cSJim Jagielski aPolygon.append(getBasePosition()); 48*b1cdbd2cSJim Jagielski aPolygon.append(getSecondPosition()); 49*b1cdbd2cSJim Jagielski aPolygon.append(getThirdPosition()); 50*b1cdbd2cSJim Jagielski aPolygon.setClosed(true); 51*b1cdbd2cSJim Jagielski 52*b1cdbd2cSJim Jagielski const drawinglayer::primitive2d::Primitive2DReference aReference( 53*b1cdbd2cSJim Jagielski new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D( 54*b1cdbd2cSJim Jagielski basegfx::B2DPolyPolygon(aPolygon), 55*b1cdbd2cSJim Jagielski getBaseColor().getBColor())); 56*b1cdbd2cSJim Jagielski 57*b1cdbd2cSJim Jagielski return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 58*b1cdbd2cSJim Jagielski } 59*b1cdbd2cSJim Jagielski OverlayTriangle(const basegfx::B2DPoint & rBasePos,const basegfx::B2DPoint & rSecondPos,const basegfx::B2DPoint & rThirdPos,Color aTriangleColor)60*b1cdbd2cSJim Jagielski OverlayTriangle::OverlayTriangle( 61*b1cdbd2cSJim Jagielski const basegfx::B2DPoint& rBasePos, 62*b1cdbd2cSJim Jagielski const basegfx::B2DPoint& rSecondPos, 63*b1cdbd2cSJim Jagielski const basegfx::B2DPoint& rThirdPos, 64*b1cdbd2cSJim Jagielski Color aTriangleColor) 65*b1cdbd2cSJim Jagielski : OverlayObjectWithBasePosition(rBasePos, aTriangleColor), 66*b1cdbd2cSJim Jagielski maSecondPosition(rSecondPos), 67*b1cdbd2cSJim Jagielski maThirdPosition(rThirdPos) 68*b1cdbd2cSJim Jagielski { 69*b1cdbd2cSJim Jagielski } 70*b1cdbd2cSJim Jagielski ~OverlayTriangle()71*b1cdbd2cSJim Jagielski OverlayTriangle::~OverlayTriangle() 72*b1cdbd2cSJim Jagielski { 73*b1cdbd2cSJim Jagielski } 74*b1cdbd2cSJim Jagielski setSecondPosition(const basegfx::B2DPoint & rNew)75*b1cdbd2cSJim Jagielski void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew) 76*b1cdbd2cSJim Jagielski { 77*b1cdbd2cSJim Jagielski if(rNew != maSecondPosition) 78*b1cdbd2cSJim Jagielski { 79*b1cdbd2cSJim Jagielski // remember new value 80*b1cdbd2cSJim Jagielski maSecondPosition = rNew; 81*b1cdbd2cSJim Jagielski 82*b1cdbd2cSJim Jagielski // register change (after change) 83*b1cdbd2cSJim Jagielski objectChange(); 84*b1cdbd2cSJim Jagielski } 85*b1cdbd2cSJim Jagielski } 86*b1cdbd2cSJim Jagielski setThirdPosition(const basegfx::B2DPoint & rNew)87*b1cdbd2cSJim Jagielski void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew) 88*b1cdbd2cSJim Jagielski { 89*b1cdbd2cSJim Jagielski if(rNew != maThirdPosition) 90*b1cdbd2cSJim Jagielski { 91*b1cdbd2cSJim Jagielski // remember new value 92*b1cdbd2cSJim Jagielski maThirdPosition = rNew; 93*b1cdbd2cSJim Jagielski 94*b1cdbd2cSJim Jagielski // register change (after change) 95*b1cdbd2cSJim Jagielski objectChange(); 96*b1cdbd2cSJim Jagielski } 97*b1cdbd2cSJim Jagielski } 98*b1cdbd2cSJim Jagielski } // end of namespace overlay 99*b1cdbd2cSJim Jagielski } // end of namespace sdr 100*b1cdbd2cSJim Jagielski 101*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 102*b1cdbd2cSJim Jagielski // eof 103