1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski *
3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file
5*b1cdbd2cSJim Jagielski * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file
7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski *
11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski *
13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski * under the License.
19*b1cdbd2cSJim Jagielski *
20*b1cdbd2cSJim Jagielski *************************************************************/
21*b1cdbd2cSJim Jagielski
22*b1cdbd2cSJim Jagielski
23*b1cdbd2cSJim Jagielski
24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove
25*b1cdbd2cSJim Jagielski #include "precompiled_svx.hxx"
26*b1cdbd2cSJim Jagielski
27*b1cdbd2cSJim Jagielski #include <svx/sdrhittesthelper.hxx>
28*b1cdbd2cSJim Jagielski #include <svx/obj3d.hxx>
29*b1cdbd2cSJim Jagielski #include <svx/helperhittest3d.hxx>
30*b1cdbd2cSJim Jagielski #include <svx/sdrpagewindow.hxx>
31*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/viewobjectcontact.hxx>
32*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/displayinfo.hxx>
33*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/objectcontact.hxx>
34*b1cdbd2cSJim Jagielski #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
35*b1cdbd2cSJim Jagielski #include <svx/svdpagv.hxx>
36*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/viewcontact.hxx>
37*b1cdbd2cSJim Jagielski
38*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////////////////////////////
39*b1cdbd2cSJim Jagielski // #i101872# new Object HitTest as View-tooling
40*b1cdbd2cSJim Jagielski
SdrObjectPrimitiveHit(const SdrObject & rObject,const Point & rPnt,sal_uInt16 nTol,const SdrPageView & rSdrPageView,const SetOfByte * pVisiLayer,bool bTextOnly)41*b1cdbd2cSJim Jagielski SdrObject* SdrObjectPrimitiveHit(
42*b1cdbd2cSJim Jagielski const SdrObject& rObject,
43*b1cdbd2cSJim Jagielski const Point& rPnt,
44*b1cdbd2cSJim Jagielski sal_uInt16 nTol,
45*b1cdbd2cSJim Jagielski const SdrPageView& rSdrPageView,
46*b1cdbd2cSJim Jagielski const SetOfByte* pVisiLayer,
47*b1cdbd2cSJim Jagielski bool bTextOnly)
48*b1cdbd2cSJim Jagielski {
49*b1cdbd2cSJim Jagielski SdrObject* pResult = 0;
50*b1cdbd2cSJim Jagielski
51*b1cdbd2cSJim Jagielski if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount())
52*b1cdbd2cSJim Jagielski {
53*b1cdbd2cSJim Jagielski // group or scene with content. Single 3D objects also have a
54*b1cdbd2cSJim Jagielski // true == rObject.GetSubList(), but no content
55*b1cdbd2cSJim Jagielski pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
56*b1cdbd2cSJim Jagielski }
57*b1cdbd2cSJim Jagielski else
58*b1cdbd2cSJim Jagielski {
59*b1cdbd2cSJim Jagielski if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer())))
60*b1cdbd2cSJim Jagielski {
61*b1cdbd2cSJim Jagielski // single object, 3d object, empty scene or empty group. Check if
62*b1cdbd2cSJim Jagielski // it's a single 3D object
63*b1cdbd2cSJim Jagielski const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject);
64*b1cdbd2cSJim Jagielski
65*b1cdbd2cSJim Jagielski if(pE3dCompoundObject)
66*b1cdbd2cSJim Jagielski {
67*b1cdbd2cSJim Jagielski const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
68*b1cdbd2cSJim Jagielski
69*b1cdbd2cSJim Jagielski if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject))
70*b1cdbd2cSJim Jagielski {
71*b1cdbd2cSJim Jagielski pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject);
72*b1cdbd2cSJim Jagielski }
73*b1cdbd2cSJim Jagielski }
74*b1cdbd2cSJim Jagielski else
75*b1cdbd2cSJim Jagielski {
76*b1cdbd2cSJim Jagielski // not a single 3D object; Check in first PageWindow using prmitives (only SC
77*b1cdbd2cSJim Jagielski // with split views uses multiple PageWindows nowadays)
78*b1cdbd2cSJim Jagielski if(rSdrPageView.PageWindowCount())
79*b1cdbd2cSJim Jagielski {
80*b1cdbd2cSJim Jagielski const double fLogicTolerance(nTol);
81*b1cdbd2cSJim Jagielski const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
82*b1cdbd2cSJim Jagielski const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact(
83*b1cdbd2cSJim Jagielski rSdrPageView.GetPageWindow(0)->GetObjectContact());
84*b1cdbd2cSJim Jagielski
85*b1cdbd2cSJim Jagielski if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly))
86*b1cdbd2cSJim Jagielski {
87*b1cdbd2cSJim Jagielski pResult = const_cast< SdrObject* >(&rObject);
88*b1cdbd2cSJim Jagielski }
89*b1cdbd2cSJim Jagielski }
90*b1cdbd2cSJim Jagielski }
91*b1cdbd2cSJim Jagielski }
92*b1cdbd2cSJim Jagielski }
93*b1cdbd2cSJim Jagielski
94*b1cdbd2cSJim Jagielski return pResult;
95*b1cdbd2cSJim Jagielski }
96*b1cdbd2cSJim Jagielski
97*b1cdbd2cSJim Jagielski /////////////////////////////////////////////////////////////////////
98*b1cdbd2cSJim Jagielski
SdrObjListPrimitiveHit(const SdrObjList & rList,const Point & rPnt,sal_uInt16 nTol,const SdrPageView & rSdrPageView,const SetOfByte * pVisiLayer,bool bTextOnly)99*b1cdbd2cSJim Jagielski SdrObject* SdrObjListPrimitiveHit(
100*b1cdbd2cSJim Jagielski const SdrObjList& rList,
101*b1cdbd2cSJim Jagielski const Point& rPnt,
102*b1cdbd2cSJim Jagielski sal_uInt16 nTol,
103*b1cdbd2cSJim Jagielski const SdrPageView& rSdrPageView,
104*b1cdbd2cSJim Jagielski const SetOfByte* pVisiLayer,
105*b1cdbd2cSJim Jagielski bool bTextOnly)
106*b1cdbd2cSJim Jagielski {
107*b1cdbd2cSJim Jagielski sal_uInt32 nObjNum(rList.GetObjCount());
108*b1cdbd2cSJim Jagielski SdrObject* pRetval = 0;
109*b1cdbd2cSJim Jagielski
110*b1cdbd2cSJim Jagielski while(!pRetval && nObjNum > 0)
111*b1cdbd2cSJim Jagielski {
112*b1cdbd2cSJim Jagielski nObjNum--;
113*b1cdbd2cSJim Jagielski SdrObject* pObj = rList.GetObj(nObjNum);
114*b1cdbd2cSJim Jagielski
115*b1cdbd2cSJim Jagielski pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
116*b1cdbd2cSJim Jagielski }
117*b1cdbd2cSJim Jagielski
118*b1cdbd2cSJim Jagielski return pRetval;
119*b1cdbd2cSJim Jagielski }
120*b1cdbd2cSJim Jagielski
121*b1cdbd2cSJim Jagielski /////////////////////////////////////////////////////////////////////
122*b1cdbd2cSJim Jagielski
ViewObjectContactPrimitiveHit(const sdr::contact::ViewObjectContact & rVOC,const basegfx::B2DPoint & rHitPosition,double fLogicHitTolerance,bool bTextOnly)123*b1cdbd2cSJim Jagielski bool ViewObjectContactPrimitiveHit(
124*b1cdbd2cSJim Jagielski const sdr::contact::ViewObjectContact& rVOC,
125*b1cdbd2cSJim Jagielski const basegfx::B2DPoint& rHitPosition,
126*b1cdbd2cSJim Jagielski double fLogicHitTolerance,
127*b1cdbd2cSJim Jagielski bool bTextOnly)
128*b1cdbd2cSJim Jagielski {
129*b1cdbd2cSJim Jagielski basegfx::B2DRange aObjectRange(rVOC.getObjectRange());
130*b1cdbd2cSJim Jagielski
131*b1cdbd2cSJim Jagielski if(!aObjectRange.isEmpty())
132*b1cdbd2cSJim Jagielski {
133*b1cdbd2cSJim Jagielski // first do a rough B2DRange based HitTest; do not forget to
134*b1cdbd2cSJim Jagielski // include the HitTolerance if given
135*b1cdbd2cSJim Jagielski if(basegfx::fTools::more(fLogicHitTolerance, 0.0))
136*b1cdbd2cSJim Jagielski {
137*b1cdbd2cSJim Jagielski aObjectRange.grow(fLogicHitTolerance);
138*b1cdbd2cSJim Jagielski }
139*b1cdbd2cSJim Jagielski
140*b1cdbd2cSJim Jagielski if(aObjectRange.isInside(rHitPosition))
141*b1cdbd2cSJim Jagielski {
142*b1cdbd2cSJim Jagielski // get primitive sequence
143*b1cdbd2cSJim Jagielski sdr::contact::DisplayInfo aDisplayInfo;
144*b1cdbd2cSJim Jagielski const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo));
145*b1cdbd2cSJim Jagielski
146*b1cdbd2cSJim Jagielski if(rSequence.hasElements())
147*b1cdbd2cSJim Jagielski {
148*b1cdbd2cSJim Jagielski // create a HitTest processor
149*b1cdbd2cSJim Jagielski const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D();
150*b1cdbd2cSJim Jagielski drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
151*b1cdbd2cSJim Jagielski rViewInformation2D,
152*b1cdbd2cSJim Jagielski rHitPosition,
153*b1cdbd2cSJim Jagielski fLogicHitTolerance,
154*b1cdbd2cSJim Jagielski bTextOnly);
155*b1cdbd2cSJim Jagielski
156*b1cdbd2cSJim Jagielski // feed it with the primitives
157*b1cdbd2cSJim Jagielski aHitTestProcessor2D.process(rSequence);
158*b1cdbd2cSJim Jagielski
159*b1cdbd2cSJim Jagielski // deliver result
160*b1cdbd2cSJim Jagielski return aHitTestProcessor2D.getHit();
161*b1cdbd2cSJim Jagielski }
162*b1cdbd2cSJim Jagielski }
163*b1cdbd2cSJim Jagielski }
164*b1cdbd2cSJim Jagielski
165*b1cdbd2cSJim Jagielski return false;
166*b1cdbd2cSJim Jagielski }
167*b1cdbd2cSJim Jagielski
168*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////////////////////////////
169*b1cdbd2cSJim Jagielski // eof
170