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22 
23 
24 #ifndef _BGFX_VECTOR_B2IVECTOR_HXX
25 #define _BGFX_VECTOR_B2IVECTOR_HXX
26 
27 #include <basegfx/tuple/b2ituple.hxx>
28 #include <basegfx/vector/b2enums.hxx>
29 
30 namespace basegfx
31 {
32 	// predeclaration
33 	class B2DHomMatrix;
34 
35 	/** Base Point class with two sal_Int32 values
36 
37 		This class derives all operators and common handling for
38 		a 2D data class from B2ITuple. All necessary extensions
39 		which are special for 2D Vectors are added here.
40 
41 		@see B2ITuple
42 	*/
43 	class B2IVector : public ::basegfx::B2ITuple
44 	{
45 	public:
46 		/**	Create a 2D Vector
47 
48         	The vector is initialized to (0, 0)
49 		*/
B2IVector()50 		B2IVector()
51 		:	B2ITuple()
52 		{}
53 
54 		/**	Create a 2D Vector
55 
56 			@param nX
57 			This parameter is used to initialize the X-coordinate
58 			of the 2D Vector.
59 
60 			@param nY
61 			This parameter is used to initialize the Y-coordinate
62 			of the 2D Vector.
63 		*/
B2IVector(sal_Int32 nX,sal_Int32 nY)64 		B2IVector(sal_Int32 nX, sal_Int32 nY)
65 		:	B2ITuple(nX, nY)
66 		{}
67 
68 		/**	Create a copy of a 2D Vector
69 
70 			@param rVec
71 			The 2D Vector which will be copied.
72 		*/
B2IVector(const B2IVector & rVec)73 		B2IVector(const B2IVector& rVec)
74 		:	B2ITuple(rVec)
75 		{}
76 
77 		/** constructor with tuple to allow copy-constructing
78 			from B2ITuple-based classes
79 		*/
B2IVector(const::basegfx::B2ITuple & rTuple)80 		B2IVector(const ::basegfx::B2ITuple& rTuple)
81 		:	B2ITuple(rTuple)
82 		{}
83 
~B2IVector()84 		~B2IVector()
85 		{}
86 
87 		/** *=operator to allow usage from B2IVector, too
88 		*/
operator *=(const B2IVector & rPnt)89 		B2IVector& operator*=( const B2IVector& rPnt )
90 		{
91 			mnX *= rPnt.mnX;
92 			mnY *= rPnt.mnY;
93 			return *this;
94 		}
95 
96 		/** *=operator to allow usage from B2IVector, too
97 		*/
operator *=(sal_Int32 t)98 		B2IVector& operator*=(sal_Int32 t)
99 		{
100 			mnX *= t;
101 			mnY *= t;
102 			return *this;
103 		}
104 
105 		/** assignment operator to allow assigning the results
106 			of B2ITuple calculations
107 		*/
108 		B2IVector& operator=( const ::basegfx::B2ITuple& rVec );
109 
110 		/** Calculate the length of this 2D Vector
111 
112 			@return The Length of the 2D Vector
113 		*/
114 		double getLength() const;
115 
116 		/** Set the length of this 2D Vector
117 
118 			@param fLen
119 			The to be achieved length of the 2D Vector
120 		*/
121 		B2IVector& setLength(double fLen);
122 
123 		/** Calculate the Scalar with another 2D Vector
124 
125 			@param rVec
126 			The second 2D Vector
127 
128 			@return
129 			The Scalar value of the two involved 2D Vectors
130 		*/
131 		double scalar( const B2IVector& rVec ) const;
132 
133 		/** Calculate the length of the cross product with another 2D Vector
134 
135             In 2D, returning an actual vector does not make much
136             sense here. The magnitude, although, can be readily
137             used for tasks such as angle calculations, since for
138             the returned value, the following equation holds:
139             retVal = getLength(this)*getLength(rVec)*sin(theta),
140             with theta being the angle between the two vectors.
141 
142 			@param rVec
143 			The second 2D Vector
144 
145 			@return
146 			The length of the cross product of the two involved 2D Vectors
147 		*/
148 		double cross( const B2IVector& rVec ) const;
149 
150 		/** Calculate the Angle with another 2D Vector
151 
152 			@param rVec
153 			The second 2D Vector
154 
155 			@return
156 			The Angle value of the two involved 2D Vectors in -pi/2 < return < pi/2
157 		*/
158 		double angle( const B2IVector& rVec ) const;
159 
160 		/** Transform vector by given transformation matrix.
161 
162         	Since this is a vector, translational components of the
163         	matrix are disregarded.
164 		*/
165 		B2IVector& operator*=( const B2DHomMatrix& rMat );
166 
167 		static const B2IVector& getEmptyVector();
168 	};
169 
170 	// external operators
171 	//////////////////////////////////////////////////////////////////////////
172 
173 	/** Calculate the orientation to another 2D Vector
174 
175 		@param rVecA
176 		The first 2D Vector
177 
178 		@param rVecB
179 		The second 2D Vector
180 
181 		@return
182 		The mathematical Orientation of the two involved 2D Vectors
183 	*/
184 	B2VectorOrientation getOrientation( const B2IVector& rVecA, const B2IVector& rVecB );
185 
186 	/** Calculate a perpendicular 2D Vector to the given one
187 
188 		@param rVec
189 		The source 2D Vector
190 
191 		@return
192 		A 2D Vector perpendicular to the one given in parameter rVec
193 	*/
194 	B2IVector getPerpendicular( const B2IVector& rVec );
195 
196 	/** Test two vectors which need not to be normalized for parallelism
197 
198 		@param rVecA
199 		The first 2D Vector
200 
201 		@param rVecB
202 		The second 2D Vector
203 
204 		@return
205 		bool if the two values are parallel. Also true if
206 		one of the vectors is empty.
207 	*/
208 	bool areParallel( const B2IVector& rVecA, const B2IVector& rVecB );
209 
210 	/** Transform vector by given transformation matrix.
211 
212 		Since this is a vector, translational components of the
213     	matrix are disregarded.
214 	*/
215 	B2IVector operator*( const B2DHomMatrix& rMat, const B2IVector& rVec );
216 
217 	/** Test continuity between given vectors.
218 
219 		The two given vectors are assumed to describe control points on a
220     	common point. Calculate if there is a continuity between them.
221 	*/
222 	B2VectorContinuity getContinuity( const B2IVector& rBackVector, const B2IVector& rForwardVector );
223 
224 } // end of namespace basegfx
225 
226 #endif /* _BGFX_VECTOR_B2IVECTOR_HXX */
227