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2cdf0e10cSrcweir  *
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21*09dbbe93SAndrew Rist 
22*09dbbe93SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_basegfx.hxx"
26cdf0e10cSrcweir #include <basegfx/curve/b2dbeziertools.hxx>
27cdf0e10cSrcweir #include <basegfx/curve/b2dcubicbezier.hxx>
28cdf0e10cSrcweir #include <algorithm>
29cdf0e10cSrcweir 
30cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
31cdf0e10cSrcweir 
32cdf0e10cSrcweir namespace basegfx
33cdf0e10cSrcweir {
B2DCubicBezierHelper(const B2DCubicBezier & rBase,sal_uInt32 nDivisions)34cdf0e10cSrcweir 	B2DCubicBezierHelper::B2DCubicBezierHelper(const B2DCubicBezier& rBase, sal_uInt32 nDivisions)
35cdf0e10cSrcweir 	:	maLengthArray(),
36cdf0e10cSrcweir 		mnEdgeCount(0)
37cdf0e10cSrcweir 	{
38cdf0e10cSrcweir 		const bool bIsBezier(rBase.isBezier());
39cdf0e10cSrcweir 
40cdf0e10cSrcweir 		if(bIsBezier)
41cdf0e10cSrcweir 		{
42cdf0e10cSrcweir 			// check nDivisions; at least one is needed, but also prevent too big values
43cdf0e10cSrcweir 			if(nDivisions < 1)
44cdf0e10cSrcweir 			{
45cdf0e10cSrcweir 				nDivisions = 1;
46cdf0e10cSrcweir 			}
47cdf0e10cSrcweir 			else if(nDivisions > 1000)
48cdf0e10cSrcweir 			{
49cdf0e10cSrcweir 				nDivisions = 1000;
50cdf0e10cSrcweir 			}
51cdf0e10cSrcweir 
52cdf0e10cSrcweir 			// set nEdgeCount
53cdf0e10cSrcweir 			mnEdgeCount = nDivisions + 1;
54cdf0e10cSrcweir 
55cdf0e10cSrcweir 			// fill in maLengthArray
56cdf0e10cSrcweir 			maLengthArray.clear();
57cdf0e10cSrcweir 			maLengthArray.reserve(mnEdgeCount);
58cdf0e10cSrcweir 			B2DPoint aCurrent(rBase.getStartPoint());
59cdf0e10cSrcweir 			double fLength(0.0);
60cdf0e10cSrcweir 
61cdf0e10cSrcweir 			for(sal_uInt32 a(1);;)
62cdf0e10cSrcweir 			{
63cdf0e10cSrcweir 				const B2DPoint aNext(rBase.interpolatePoint((double)a / (double)mnEdgeCount));
64cdf0e10cSrcweir 				const B2DVector aEdge(aNext - aCurrent);
65cdf0e10cSrcweir 
66cdf0e10cSrcweir 				fLength += aEdge.getLength();
67cdf0e10cSrcweir 				maLengthArray.push_back(fLength);
68cdf0e10cSrcweir 
69cdf0e10cSrcweir 				if(++a < mnEdgeCount)
70cdf0e10cSrcweir 				{
71cdf0e10cSrcweir 					aCurrent = aNext;
72cdf0e10cSrcweir 				}
73cdf0e10cSrcweir 				else
74cdf0e10cSrcweir 				{
75cdf0e10cSrcweir 					const B2DPoint aLastNext(rBase.getEndPoint());
76cdf0e10cSrcweir 					const B2DVector aLastEdge(aLastNext - aNext);
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 					fLength += aLastEdge.getLength();
79cdf0e10cSrcweir 					maLengthArray.push_back(fLength);
80cdf0e10cSrcweir 					break;
81cdf0e10cSrcweir 				}
82cdf0e10cSrcweir 			}
83cdf0e10cSrcweir 		}
84cdf0e10cSrcweir 		else
85cdf0e10cSrcweir 		{
86cdf0e10cSrcweir 			maLengthArray.clear();
87cdf0e10cSrcweir 			maLengthArray.push_back(rBase.getEdgeLength());
88cdf0e10cSrcweir 			mnEdgeCount = 1;
89cdf0e10cSrcweir 		}
90cdf0e10cSrcweir 	}
91cdf0e10cSrcweir 
distanceToRelative(double fDistance) const92cdf0e10cSrcweir 	double B2DCubicBezierHelper::distanceToRelative(double fDistance) const
93cdf0e10cSrcweir 	{
94cdf0e10cSrcweir 		if(fDistance <= 0.0)
95cdf0e10cSrcweir 		{
96cdf0e10cSrcweir 			return 0.0;
97cdf0e10cSrcweir 		}
98cdf0e10cSrcweir 
99cdf0e10cSrcweir 		const double fLength(getLength());
100cdf0e10cSrcweir 
101cdf0e10cSrcweir 		if(fTools::moreOrEqual(fDistance, fLength))
102cdf0e10cSrcweir 		{
103cdf0e10cSrcweir 			return 1.0;
104cdf0e10cSrcweir 		}
105cdf0e10cSrcweir 
106cdf0e10cSrcweir 		// fDistance is in ]0.0 .. fLength[
107cdf0e10cSrcweir 
108cdf0e10cSrcweir 		if(1 == mnEdgeCount)
109cdf0e10cSrcweir 		{
110cdf0e10cSrcweir 			// not a bezier, linear edge
111cdf0e10cSrcweir 			return fDistance / fLength;
112cdf0e10cSrcweir 		}
113cdf0e10cSrcweir 
114cdf0e10cSrcweir 		// it is a bezier
115cdf0e10cSrcweir 		::std::vector< double >::const_iterator aIter = ::std::lower_bound(maLengthArray.begin(), maLengthArray.end(), fDistance);
116cdf0e10cSrcweir 		const sal_uInt32 nIndex(aIter - maLengthArray.begin());
117cdf0e10cSrcweir 		const double fHighBound(maLengthArray[nIndex]);
118cdf0e10cSrcweir 		const double fLowBound(nIndex ?  maLengthArray[nIndex - 1] : 0.0);
119cdf0e10cSrcweir 		const double fLinearInterpolatedLength((fDistance - fLowBound) / (fHighBound - fLowBound));
120cdf0e10cSrcweir 
121cdf0e10cSrcweir 		return (static_cast< double >(nIndex) + fLinearInterpolatedLength) / static_cast< double >(mnEdgeCount);
122cdf0e10cSrcweir 	}
123cdf0e10cSrcweir 
relativeToDistance(double fRelative) const124cdf0e10cSrcweir 	double B2DCubicBezierHelper::relativeToDistance(double fRelative) const
125cdf0e10cSrcweir 	{
126cdf0e10cSrcweir 		if(fRelative <= 0.0)
127cdf0e10cSrcweir 		{
128cdf0e10cSrcweir 			return 0.0;
129cdf0e10cSrcweir 		}
130cdf0e10cSrcweir 
131cdf0e10cSrcweir 		const double fLength(getLength());
132cdf0e10cSrcweir 
133cdf0e10cSrcweir 		if(fTools::moreOrEqual(fRelative, 1.0))
134cdf0e10cSrcweir 		{
135cdf0e10cSrcweir 			return fLength;
136cdf0e10cSrcweir 		}
137cdf0e10cSrcweir 
138cdf0e10cSrcweir 		// fRelative is in ]0.0 .. 1.0[
139cdf0e10cSrcweir 
140cdf0e10cSrcweir 		if(1 == mnEdgeCount)
141cdf0e10cSrcweir 		{
142cdf0e10cSrcweir 			// not a bezier, linear edge
143cdf0e10cSrcweir 			return fRelative * fLength;
144cdf0e10cSrcweir 		}
145cdf0e10cSrcweir 
146cdf0e10cSrcweir 		// fRelative is in ]0.0 .. 1.0[
147cdf0e10cSrcweir 		const double fIndex(fRelative * static_cast< double >(mnEdgeCount));
148cdf0e10cSrcweir 		double fIntIndex;
149cdf0e10cSrcweir 		const double fFractIndex(modf(fIndex, &fIntIndex));
150cdf0e10cSrcweir 		const sal_uInt32 nIntIndex(static_cast< sal_uInt32 >(fIntIndex));
151cdf0e10cSrcweir 		const double fStartDistance(nIntIndex ? maLengthArray[nIntIndex - 1] : 0.0);
152cdf0e10cSrcweir 
153cdf0e10cSrcweir 		return fStartDistance + ((maLengthArray[nIntIndex] - fStartDistance) * fFractIndex);
154cdf0e10cSrcweir 	}
155cdf0e10cSrcweir } // end of namespace basegfx
156cdf0e10cSrcweir 
157cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
158cdf0e10cSrcweir 
159cdf0e10cSrcweir // eof
160