1*09dbbe93SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*09dbbe93SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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7*09dbbe93SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*09dbbe93SAndrew Rist  * "License"); you may not use this file except in compliance
9*09dbbe93SAndrew Rist  * with the License.  You may obtain a copy of the License at
10*09dbbe93SAndrew Rist  *
11*09dbbe93SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*09dbbe93SAndrew Rist  *
13*09dbbe93SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*09dbbe93SAndrew Rist  * software distributed under the License is distributed on an
15*09dbbe93SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*09dbbe93SAndrew Rist  * KIND, either express or implied.  See the License for the
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18*09dbbe93SAndrew Rist  * under the License.
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20*09dbbe93SAndrew Rist  *************************************************************/
21*09dbbe93SAndrew Rist 
22*09dbbe93SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_basegfx.hxx"
26cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontriangulator.hxx>
27cdf0e10cSrcweir #include <osl/diagnose.h>
28cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
29cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
30cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx>
31cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
32cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
33cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx>
34cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
35cdf0e10cSrcweir 
36cdf0e10cSrcweir #include <algorithm>
37cdf0e10cSrcweir 
38cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
39cdf0e10cSrcweir 
40cdf0e10cSrcweir namespace basegfx
41cdf0e10cSrcweir {
42cdf0e10cSrcweir 	namespace
43cdf0e10cSrcweir 	{
44cdf0e10cSrcweir 		class EdgeEntry
45cdf0e10cSrcweir 		{
46cdf0e10cSrcweir 			EdgeEntry*								mpNext;
47cdf0e10cSrcweir 			B2DPoint								maStart;
48cdf0e10cSrcweir 			B2DPoint								maEnd;
49cdf0e10cSrcweir 			double									mfAtan2;
50cdf0e10cSrcweir 
51cdf0e10cSrcweir 		public:
EdgeEntry(const B2DPoint & rStart,const B2DPoint & rEnd)52cdf0e10cSrcweir 			EdgeEntry(const B2DPoint& rStart, const B2DPoint& rEnd)
53cdf0e10cSrcweir 			:	mpNext(0L),
54cdf0e10cSrcweir 				maStart(rStart),
55cdf0e10cSrcweir 				maEnd(rEnd),
56cdf0e10cSrcweir 				mfAtan2(0.0)
57cdf0e10cSrcweir 			{
58cdf0e10cSrcweir 				// make sure edge goes down. If horizontal, let it go to the right (left-handed).
59cdf0e10cSrcweir 				bool bSwap(false);
60cdf0e10cSrcweir 
61cdf0e10cSrcweir 				if(::basegfx::fTools::equal(maStart.getY(), maEnd.getY()))
62cdf0e10cSrcweir 				{
63cdf0e10cSrcweir 					if(maStart.getX() > maEnd.getX())
64cdf0e10cSrcweir 					{
65cdf0e10cSrcweir 						bSwap = true;
66cdf0e10cSrcweir 					}
67cdf0e10cSrcweir 				}
68cdf0e10cSrcweir 				else if(maStart.getY() > maEnd.getY())
69cdf0e10cSrcweir 				{
70cdf0e10cSrcweir 					bSwap = true;
71cdf0e10cSrcweir 				}
72cdf0e10cSrcweir 
73cdf0e10cSrcweir 				if(bSwap)
74cdf0e10cSrcweir 				{
75cdf0e10cSrcweir 					maStart = rEnd;
76cdf0e10cSrcweir 					maEnd = rStart;
77cdf0e10cSrcweir 				}
78cdf0e10cSrcweir 
79cdf0e10cSrcweir 				mfAtan2 = atan2(maEnd.getY() - maStart.getY(), maEnd.getX() - maStart.getX());
80cdf0e10cSrcweir 			}
81cdf0e10cSrcweir 
~EdgeEntry()82cdf0e10cSrcweir 			~EdgeEntry()
83cdf0e10cSrcweir 			{
84cdf0e10cSrcweir 			}
85cdf0e10cSrcweir 
operator <(const EdgeEntry & rComp) const86cdf0e10cSrcweir 			bool operator<(const EdgeEntry& rComp) const
87cdf0e10cSrcweir 			{
88cdf0e10cSrcweir 				if(::basegfx::fTools::equal(maStart.getY(), rComp.maStart.getY()))
89cdf0e10cSrcweir 				{
90cdf0e10cSrcweir 					if(::basegfx::fTools::equal(maStart.getX(), rComp.maStart.getX()))
91cdf0e10cSrcweir 					{
92cdf0e10cSrcweir 						// same in x and y -> same start point. Sort emitting vectors from left to right.
93cdf0e10cSrcweir 						return (mfAtan2 > rComp.mfAtan2);
94cdf0e10cSrcweir 					}
95cdf0e10cSrcweir 
96cdf0e10cSrcweir 					return (maStart.getX() < rComp.maStart.getX());
97cdf0e10cSrcweir 				}
98cdf0e10cSrcweir 
99cdf0e10cSrcweir 				return (maStart.getY() < rComp.maStart.getY());
100cdf0e10cSrcweir 			}
101cdf0e10cSrcweir 
operator ==(const EdgeEntry & rComp) const102cdf0e10cSrcweir 			bool operator==(const EdgeEntry& rComp) const
103cdf0e10cSrcweir 			{
104cdf0e10cSrcweir 				return (maStart.equal(rComp.maStart) && maEnd.equal(rComp.maEnd));
105cdf0e10cSrcweir 			}
106cdf0e10cSrcweir 
operator !=(const EdgeEntry & rComp) const107cdf0e10cSrcweir 			bool operator!=(const EdgeEntry& rComp) const
108cdf0e10cSrcweir 			{
109cdf0e10cSrcweir 				return !(*this == rComp);
110cdf0e10cSrcweir 			}
111cdf0e10cSrcweir 
getStart() const112cdf0e10cSrcweir 			const B2DPoint& getStart() const { return maStart; }
getEnd() const113cdf0e10cSrcweir 			const B2DPoint& getEnd() const { return maEnd; }
114cdf0e10cSrcweir 
getNext() const115cdf0e10cSrcweir 			EdgeEntry* getNext() const { return mpNext; }
setNext(EdgeEntry * pNext)116cdf0e10cSrcweir 			void setNext(EdgeEntry* pNext) { mpNext = pNext; }
117cdf0e10cSrcweir 		};
118cdf0e10cSrcweir 
119cdf0e10cSrcweir 		//////////////////////////////////////////////////////////////////////////////
120cdf0e10cSrcweir 
121cdf0e10cSrcweir 		typedef ::std::vector< EdgeEntry > EdgeEntries;
122cdf0e10cSrcweir 		typedef ::std::vector< EdgeEntry* > EdgeEntryPointers;
123cdf0e10cSrcweir 
124cdf0e10cSrcweir 		//////////////////////////////////////////////////////////////////////////////
125cdf0e10cSrcweir 
126cdf0e10cSrcweir 		class Triangulator
127cdf0e10cSrcweir 		{
128cdf0e10cSrcweir 			EdgeEntry*										mpList;
129cdf0e10cSrcweir 			EdgeEntries										maStartEntries;
130cdf0e10cSrcweir 			EdgeEntryPointers								maNewEdgeEntries;
131cdf0e10cSrcweir 			B2DPolygon										maResult;
132cdf0e10cSrcweir 
133cdf0e10cSrcweir 			void handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd);
134cdf0e10cSrcweir 			bool CheckPointInTriangle(EdgeEntry* pEdgeA, EdgeEntry* pEdgeB, const B2DPoint& rTestPoint);
135cdf0e10cSrcweir 			void createTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC);
136cdf0e10cSrcweir 
137cdf0e10cSrcweir 		public:
138cdf0e10cSrcweir 			Triangulator(const B2DPolyPolygon& rCandidate);
139cdf0e10cSrcweir 			~Triangulator();
140cdf0e10cSrcweir 
getResult() const141cdf0e10cSrcweir 			const B2DPolygon getResult() const { return maResult; }
142cdf0e10cSrcweir 		};
143cdf0e10cSrcweir 
handleClosingEdge(const B2DPoint & rStart,const B2DPoint & rEnd)144cdf0e10cSrcweir 		void Triangulator::handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd)
145cdf0e10cSrcweir 		{
146cdf0e10cSrcweir 			// create an entry, else the comparison might use the wrong edges
147cdf0e10cSrcweir 			EdgeEntry aNew(rStart, rEnd);
148cdf0e10cSrcweir 			EdgeEntry* pCurr = mpList;
149cdf0e10cSrcweir 			EdgeEntry* pPrev = 0L;
150cdf0e10cSrcweir 
151cdf0e10cSrcweir 			while(pCurr
152cdf0e10cSrcweir 				&& pCurr->getStart().getY() <= aNew.getStart().getY()
153cdf0e10cSrcweir 				&& *pCurr != aNew)
154cdf0e10cSrcweir 			{
155cdf0e10cSrcweir 				pPrev = pCurr;
156cdf0e10cSrcweir 				pCurr = pCurr->getNext();
157cdf0e10cSrcweir 			}
158cdf0e10cSrcweir 
159cdf0e10cSrcweir 			if(pCurr && *pCurr == aNew)
160cdf0e10cSrcweir 			{
161cdf0e10cSrcweir 				// found closing edge, remove
162cdf0e10cSrcweir 				if(pPrev)
163cdf0e10cSrcweir 				{
164cdf0e10cSrcweir 					pPrev->setNext(pCurr->getNext());
165cdf0e10cSrcweir 				}
166cdf0e10cSrcweir 				else
167cdf0e10cSrcweir 				{
168cdf0e10cSrcweir 					mpList = pCurr->getNext();
169cdf0e10cSrcweir 				}
170cdf0e10cSrcweir 			}
171cdf0e10cSrcweir 			else
172cdf0e10cSrcweir 			{
173cdf0e10cSrcweir 				// insert closing edge
174cdf0e10cSrcweir 				EdgeEntry* pNew = new EdgeEntry(aNew);
175cdf0e10cSrcweir 				maNewEdgeEntries.push_back(pNew);
176cdf0e10cSrcweir 				pCurr = mpList;
177cdf0e10cSrcweir 				pPrev = 0L;
178cdf0e10cSrcweir 
179cdf0e10cSrcweir 				while(pCurr && *pCurr < *pNew)
180cdf0e10cSrcweir 				{
181cdf0e10cSrcweir 					pPrev = pCurr;
182cdf0e10cSrcweir 					pCurr = pCurr->getNext();
183cdf0e10cSrcweir 				}
184cdf0e10cSrcweir 
185cdf0e10cSrcweir 				if(pPrev)
186cdf0e10cSrcweir 				{
187cdf0e10cSrcweir 					pNew->setNext(pPrev->getNext());
188cdf0e10cSrcweir 					pPrev->setNext(pNew);
189cdf0e10cSrcweir 				}
190cdf0e10cSrcweir 				else
191cdf0e10cSrcweir 				{
192cdf0e10cSrcweir 					pNew->setNext(mpList);
193cdf0e10cSrcweir 					mpList = pNew;
194cdf0e10cSrcweir 				}
195cdf0e10cSrcweir 			}
196cdf0e10cSrcweir 		}
197cdf0e10cSrcweir 
CheckPointInTriangle(EdgeEntry * pEdgeA,EdgeEntry * pEdgeB,const B2DPoint & rTestPoint)198cdf0e10cSrcweir 		bool Triangulator::CheckPointInTriangle(EdgeEntry* pEdgeA, EdgeEntry* pEdgeB, const B2DPoint& rTestPoint)
199cdf0e10cSrcweir 		{
200cdf0e10cSrcweir 			// inside triangle or on edge?
201cdf0e10cSrcweir 			if(tools::isPointInTriangle(pEdgeA->getStart(), pEdgeA->getEnd(), pEdgeB->getEnd(), rTestPoint, true))
202cdf0e10cSrcweir 			{
203cdf0e10cSrcweir 				// but not on point
204cdf0e10cSrcweir 				if(!rTestPoint.equal(pEdgeA->getEnd()) && !rTestPoint.equal(pEdgeB->getEnd()))
205cdf0e10cSrcweir 				{
206cdf0e10cSrcweir 					// found point in triangle -> split triangle inserting two edges
207cdf0e10cSrcweir 					EdgeEntry* pStart = new EdgeEntry(pEdgeA->getStart(), rTestPoint);
208cdf0e10cSrcweir 					EdgeEntry* pEnd = new EdgeEntry(*pStart);
209cdf0e10cSrcweir 					maNewEdgeEntries.push_back(pStart);
210cdf0e10cSrcweir 					maNewEdgeEntries.push_back(pEnd);
211cdf0e10cSrcweir 
212cdf0e10cSrcweir 					pStart->setNext(pEnd);
213cdf0e10cSrcweir 					pEnd->setNext(pEdgeA->getNext());
214cdf0e10cSrcweir 					pEdgeA->setNext(pStart);
215cdf0e10cSrcweir 
216cdf0e10cSrcweir 					return false;
217cdf0e10cSrcweir 				}
218cdf0e10cSrcweir 			}
219cdf0e10cSrcweir 
220cdf0e10cSrcweir 			return true;
221cdf0e10cSrcweir 		}
222cdf0e10cSrcweir 
createTriangle(const B2DPoint & rA,const B2DPoint & rB,const B2DPoint & rC)223cdf0e10cSrcweir 		void Triangulator::createTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC)
224cdf0e10cSrcweir 		{
225cdf0e10cSrcweir 			maResult.append(rA);
226cdf0e10cSrcweir 			maResult.append(rB);
227cdf0e10cSrcweir 			maResult.append(rC);
228cdf0e10cSrcweir 		}
229cdf0e10cSrcweir 
230cdf0e10cSrcweir 		// consume as long as there are edges
Triangulator(const B2DPolyPolygon & rCandidate)231cdf0e10cSrcweir 		Triangulator::Triangulator(const B2DPolyPolygon& rCandidate)
232cdf0e10cSrcweir 		:	mpList(0L)
233cdf0e10cSrcweir 		{
234cdf0e10cSrcweir 			// add all available edges to the single linked local list which will be sorted
235cdf0e10cSrcweir 			// by Y,X,atan2 when adding nodes
236cdf0e10cSrcweir 			if(rCandidate.count())
237cdf0e10cSrcweir 			{
238cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
239cdf0e10cSrcweir 				{
240cdf0e10cSrcweir 					const B2DPolygon aPolygonCandidate(rCandidate.getB2DPolygon(a));
241cdf0e10cSrcweir 					const sal_uInt32 nCount(aPolygonCandidate.count());
242cdf0e10cSrcweir 
243cdf0e10cSrcweir 					if(nCount > 2L)
244cdf0e10cSrcweir 					{
245cdf0e10cSrcweir 						B2DPoint aPrevPnt(aPolygonCandidate.getB2DPoint(nCount - 1L));
246cdf0e10cSrcweir 
247cdf0e10cSrcweir 						for(sal_uInt32 b(0L); b < nCount; b++)
248cdf0e10cSrcweir 						{
249cdf0e10cSrcweir 							B2DPoint aNextPnt(aPolygonCandidate.getB2DPoint(b));
250cdf0e10cSrcweir 
251cdf0e10cSrcweir 							if( !aPrevPnt.equal(aNextPnt) )
252cdf0e10cSrcweir 							{
253cdf0e10cSrcweir 								maStartEntries.push_back(EdgeEntry(aPrevPnt, aNextPnt));
254cdf0e10cSrcweir 							}
255cdf0e10cSrcweir 
256cdf0e10cSrcweir 							aPrevPnt = aNextPnt;
257cdf0e10cSrcweir 						}
258cdf0e10cSrcweir 					}
259cdf0e10cSrcweir 				}
260cdf0e10cSrcweir 
261cdf0e10cSrcweir 				if(maStartEntries.size())
262cdf0e10cSrcweir 				{
263cdf0e10cSrcweir 					// sort initial list
264cdf0e10cSrcweir 					::std::sort(maStartEntries.begin(), maStartEntries.end());
265cdf0e10cSrcweir 
266cdf0e10cSrcweir 					// insert to own simply linked list
267cdf0e10cSrcweir 					EdgeEntries::iterator aPos(maStartEntries.begin());
268cdf0e10cSrcweir 					mpList = &(*aPos++);
269cdf0e10cSrcweir 					EdgeEntry* pLast = mpList;
270cdf0e10cSrcweir 
271cdf0e10cSrcweir 					while(aPos != maStartEntries.end())
272cdf0e10cSrcweir 					{
273cdf0e10cSrcweir 						EdgeEntry* pEntry = &(*aPos++);
274cdf0e10cSrcweir 						pLast->setNext(pEntry);
275cdf0e10cSrcweir 						pLast = pEntry;
276cdf0e10cSrcweir 					}
277cdf0e10cSrcweir 				}
278cdf0e10cSrcweir 			}
279cdf0e10cSrcweir 
280cdf0e10cSrcweir 			while(mpList)
281cdf0e10cSrcweir 			{
282cdf0e10cSrcweir 				if(mpList->getNext() && mpList->getNext()->getStart().equal(mpList->getStart()))
283cdf0e10cSrcweir 				{
284cdf0e10cSrcweir 					// next candidate. There are two edges and start point is equal.
285cdf0e10cSrcweir 					// Length is not zero.
286cdf0e10cSrcweir 					EdgeEntry* pEdgeA = mpList;
287cdf0e10cSrcweir 					EdgeEntry* pEdgeB = pEdgeA->getNext();
288cdf0e10cSrcweir 
289cdf0e10cSrcweir 					if( pEdgeA->getEnd().equal(pEdgeB->getEnd()) )
290cdf0e10cSrcweir 					{
291cdf0e10cSrcweir 						// start and end equal -> neutral triangle, delete both
292cdf0e10cSrcweir 						mpList = pEdgeB->getNext();
293cdf0e10cSrcweir 					}
294cdf0e10cSrcweir 					else
295cdf0e10cSrcweir 					{
296cdf0e10cSrcweir 						const B2DVector aLeft(pEdgeA->getEnd() - pEdgeA->getStart());
297cdf0e10cSrcweir 						const B2DVector aRight(pEdgeB->getEnd() - pEdgeA->getStart());
298cdf0e10cSrcweir 
299cdf0e10cSrcweir 						if(ORIENTATION_NEUTRAL == getOrientation(aLeft, aRight))
300cdf0e10cSrcweir 						{
301cdf0e10cSrcweir 							// edges are parallel and have different length -> neutral triangle,
302cdf0e10cSrcweir 							// delete both edges and handle closing edge
303cdf0e10cSrcweir 							mpList = pEdgeB->getNext();
304cdf0e10cSrcweir 							handleClosingEdge(pEdgeA->getEnd(), pEdgeB->getEnd());
305cdf0e10cSrcweir 						}
306cdf0e10cSrcweir 						else
307cdf0e10cSrcweir 						{
308cdf0e10cSrcweir 							// not parallel, look for points inside
309cdf0e10cSrcweir 							B2DRange aRange(pEdgeA->getStart(), pEdgeA->getEnd());
310cdf0e10cSrcweir 							aRange.expand(pEdgeB->getEnd());
311cdf0e10cSrcweir 							EdgeEntry* pTestEdge = pEdgeB->getNext();
312cdf0e10cSrcweir 							bool bNoPointInTriangle(true);
313cdf0e10cSrcweir 
314cdf0e10cSrcweir 							// look for start point in triangle
315cdf0e10cSrcweir 							while(bNoPointInTriangle && pTestEdge)
316cdf0e10cSrcweir 							{
317cdf0e10cSrcweir 								if(aRange.getMaxY() < pTestEdge->getStart().getY())
318cdf0e10cSrcweir 								{
319cdf0e10cSrcweir 									// edge is below test range and edges are sorted -> stop looking
320cdf0e10cSrcweir 									break;
321cdf0e10cSrcweir 								}
322cdf0e10cSrcweir 								else
323cdf0e10cSrcweir 								{
324cdf0e10cSrcweir 									// do not look for edges with same start point, they are sorted and cannot end inside.
325cdf0e10cSrcweir 									if(!pTestEdge->getStart().equal(pEdgeA->getStart()))
326cdf0e10cSrcweir 									{
327cdf0e10cSrcweir 										if(aRange.isInside(pTestEdge->getStart()))
328cdf0e10cSrcweir 										{
329cdf0e10cSrcweir 											bNoPointInTriangle = CheckPointInTriangle(pEdgeA, pEdgeB, pTestEdge->getStart());
330cdf0e10cSrcweir 										}
331cdf0e10cSrcweir 									}
332cdf0e10cSrcweir 								}
333cdf0e10cSrcweir 
334cdf0e10cSrcweir 								// next candidate
335cdf0e10cSrcweir 								pTestEdge = pTestEdge->getNext();
336cdf0e10cSrcweir 							}
337cdf0e10cSrcweir 
338cdf0e10cSrcweir 							if(bNoPointInTriangle)
339cdf0e10cSrcweir 							{
340cdf0e10cSrcweir 								// look for end point in triange
341cdf0e10cSrcweir 								pTestEdge = pEdgeB->getNext();
342cdf0e10cSrcweir 
343cdf0e10cSrcweir 								while(bNoPointInTriangle && pTestEdge)
344cdf0e10cSrcweir 								{
345cdf0e10cSrcweir 									if(aRange.getMaxY() < pTestEdge->getStart().getY())
346cdf0e10cSrcweir 									{
347cdf0e10cSrcweir 										// edge is below test range and edges are sorted -> stop looking
348cdf0e10cSrcweir 										break;
349cdf0e10cSrcweir 									}
350cdf0e10cSrcweir 									else
351cdf0e10cSrcweir 									{
352cdf0e10cSrcweir 										// do not look for edges with same end point, they are sorted and cannot end inside.
353cdf0e10cSrcweir 										if(!pTestEdge->getEnd().equal(pEdgeA->getStart()))
354cdf0e10cSrcweir 										{
355cdf0e10cSrcweir 											if(aRange.isInside(pTestEdge->getEnd()))
356cdf0e10cSrcweir 											{
357cdf0e10cSrcweir 												bNoPointInTriangle = CheckPointInTriangle(pEdgeA, pEdgeB, pTestEdge->getEnd());
358cdf0e10cSrcweir 											}
359cdf0e10cSrcweir 										}
360cdf0e10cSrcweir 									}
361cdf0e10cSrcweir 
362cdf0e10cSrcweir 									// next candidate
363cdf0e10cSrcweir 									pTestEdge = pTestEdge->getNext();
364cdf0e10cSrcweir 								}
365cdf0e10cSrcweir 							}
366cdf0e10cSrcweir 
367cdf0e10cSrcweir 							if(bNoPointInTriangle)
368cdf0e10cSrcweir 							{
369cdf0e10cSrcweir 								// create triangle, remove edges, handle closing edge
370cdf0e10cSrcweir 								mpList = pEdgeB->getNext();
371cdf0e10cSrcweir 								createTriangle(pEdgeA->getStart(), pEdgeB->getEnd(), pEdgeA->getEnd());
372cdf0e10cSrcweir 								handleClosingEdge(pEdgeA->getEnd(), pEdgeB->getEnd());
373cdf0e10cSrcweir 							}
374cdf0e10cSrcweir 						}
375cdf0e10cSrcweir 					}
376cdf0e10cSrcweir 				}
377cdf0e10cSrcweir 				else
378cdf0e10cSrcweir 				{
379cdf0e10cSrcweir 					// only one entry at start point, delete it
380cdf0e10cSrcweir 					mpList = mpList->getNext();
381cdf0e10cSrcweir 				}
382cdf0e10cSrcweir 			}
383cdf0e10cSrcweir 		}
384cdf0e10cSrcweir 
~Triangulator()385cdf0e10cSrcweir 		Triangulator::~Triangulator()
386cdf0e10cSrcweir 		{
387cdf0e10cSrcweir 			EdgeEntryPointers::iterator aIter(maNewEdgeEntries.begin());
388cdf0e10cSrcweir 
389cdf0e10cSrcweir 			while(aIter != maNewEdgeEntries.end())
390cdf0e10cSrcweir 			{
391cdf0e10cSrcweir 				delete (*aIter++);
392cdf0e10cSrcweir 			}
393cdf0e10cSrcweir 		}
394cdf0e10cSrcweir 
395cdf0e10cSrcweir 	} // end of anonymous namespace
396cdf0e10cSrcweir } // end of namespace basegfx
397cdf0e10cSrcweir 
398cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
399cdf0e10cSrcweir 
400cdf0e10cSrcweir namespace basegfx
401cdf0e10cSrcweir {
402cdf0e10cSrcweir 	namespace triangulator
403cdf0e10cSrcweir 	{
triangulate(const B2DPolygon & rCandidate)404cdf0e10cSrcweir 		B2DPolygon triangulate(const B2DPolygon& rCandidate)
405cdf0e10cSrcweir 		{
406cdf0e10cSrcweir 			B2DPolygon aRetval;
407cdf0e10cSrcweir 
408cdf0e10cSrcweir 			// subdivide locally (triangulate does not work with beziers), remove double and neutral points
409cdf0e10cSrcweir             B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? tools::adaptiveSubdivideByAngle(rCandidate) : rCandidate);
410cdf0e10cSrcweir 			aCandidate.removeDoublePoints();
411cdf0e10cSrcweir 			aCandidate = tools::removeNeutralPoints(aCandidate);
412cdf0e10cSrcweir 
413cdf0e10cSrcweir 			if(2L == aCandidate.count())
414cdf0e10cSrcweir 			{
415cdf0e10cSrcweir 				// candidate IS a triangle, just append
416cdf0e10cSrcweir 				aRetval.append(aCandidate);
417cdf0e10cSrcweir 			}
418cdf0e10cSrcweir 			else if(aCandidate.count() > 2L)
419cdf0e10cSrcweir 			{
420cdf0e10cSrcweir 				if(tools::isConvex(aCandidate))
421cdf0e10cSrcweir 				{
422cdf0e10cSrcweir 					// polygon is convex, just use a triangle fan
423cdf0e10cSrcweir 					tools::addTriangleFan(aCandidate, aRetval);
424cdf0e10cSrcweir 				}
425cdf0e10cSrcweir 				else
426cdf0e10cSrcweir 				{
427cdf0e10cSrcweir 					// polygon is concave.
428cdf0e10cSrcweir                     const B2DPolyPolygon aCandPolyPoly(aCandidate);
429cdf0e10cSrcweir 					Triangulator aTriangulator(aCandPolyPoly);
430cdf0e10cSrcweir 					aRetval = aTriangulator.getResult();
431cdf0e10cSrcweir 				}
432cdf0e10cSrcweir 			}
433cdf0e10cSrcweir 
434cdf0e10cSrcweir 			return aRetval;
435cdf0e10cSrcweir 		}
436cdf0e10cSrcweir 
triangulate(const B2DPolyPolygon & rCandidate)437cdf0e10cSrcweir 		B2DPolygon triangulate(const B2DPolyPolygon& rCandidate)
438cdf0e10cSrcweir 		{
439cdf0e10cSrcweir 			B2DPolygon aRetval;
440cdf0e10cSrcweir 
441cdf0e10cSrcweir 			// subdivide locally (triangulate does not work with beziers)
442cdf0e10cSrcweir             B2DPolyPolygon aCandidate(rCandidate.areControlPointsUsed() ? tools::adaptiveSubdivideByAngle(rCandidate) : rCandidate);
443cdf0e10cSrcweir 
444cdf0e10cSrcweir 			if(1L == aCandidate.count())
445cdf0e10cSrcweir 			{
446cdf0e10cSrcweir 				// single polygon -> single polygon triangulation
447cdf0e10cSrcweir 				const B2DPolygon aSinglePolygon(aCandidate.getB2DPolygon(0L));
448cdf0e10cSrcweir 				aRetval = triangulate(aSinglePolygon);
449cdf0e10cSrcweir 			}
450cdf0e10cSrcweir 			else
451cdf0e10cSrcweir 			{
452cdf0e10cSrcweir 				Triangulator aTriangulator(aCandidate);
453cdf0e10cSrcweir 				aRetval = aTriangulator.getResult();
454cdf0e10cSrcweir 			}
455cdf0e10cSrcweir 
456cdf0e10cSrcweir 			return aRetval;
457cdf0e10cSrcweir 		}
458cdf0e10cSrcweir 	} // end of namespace triangulator
459cdf0e10cSrcweir } // end of namespace basegfx
460cdf0e10cSrcweir 
461cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
462cdf0e10cSrcweir // eof
463