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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_basegfx.hxx"
30 #include <basegfx/vector/b3dvector.hxx>
31 #include <basegfx/matrix/b3dhommatrix.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 
35 namespace basegfx
36 {
37 	B3DVector& B3DVector::normalize()
38 	{
39 		double fLen(scalar(*this));
40 
41 		if(!::basegfx::fTools::equalZero(fLen))
42 		{
43 			const double fOne(1.0);
44 
45 			if(!::basegfx::fTools::equal(fOne, fLen))
46 			{
47 				fLen = sqrt(fLen);
48 
49 				if(!::basegfx::fTools::equalZero(fLen))
50 				{
51 					mfX /= fLen;
52 					mfY /= fLen;
53 					mfZ /= fLen;
54 				}
55 			}
56 		}
57 
58 		return *this;
59 	}
60 
61 	B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
62 	{
63 		B3DVector aNew(*this);
64 		aNew = cross(aNew, rNormalizedVec);
65 		aNew.normalize();
66 		return aNew;
67 	}
68 
69 	B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const
70 	{
71 		B3DVector aNew(*this);
72 		aNew = cross(aNew, rNormalizedPlane);
73 		aNew = cross(aNew, rNormalizedPlane);
74 
75 		aNew.mfX = mfX - aNew.mfX;
76 		aNew.mfY = mfY - aNew.mfY;
77 		aNew.mfZ = mfZ - aNew.mfZ;
78 
79 		return aNew;
80 	}
81 
82 	B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
83 	{
84 		const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
85 		const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
86 		const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
87 		mfX = fTempX;
88 		mfY = fTempY;
89 		mfZ = fTempZ;
90 
91 		return *this;
92 	}
93 
94 	B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
95 	{
96 		B3DVector aRes( rVec );
97 		return aRes*=rMat;
98 	}
99 
100     bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
101     {
102         // i think fastest is to compare relations, need no square or division
103         if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
104             return false;
105 
106         if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
107 			return false;
108 
109 		return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY()));
110     }
111 
112 } // end of namespace basegfx
113 
114 //////////////////////////////////////////////////////////////////////////////
115 // eof
116