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27 
28 #ifndef INCLUDED_CANVAS_SURFACERECT_HXX
29 #define INCLUDED_CANVAS_SURFACERECT_HXX
30 
31 #include <basegfx/point/b2ipoint.hxx>
32 #include <basegfx/vector/b2isize.hxx>
33 
34 namespace canvas
35 {
36 	//////////////////////////////////////////////////////////////////////////////////
37 	// SurfaceRect
38 	//////////////////////////////////////////////////////////////////////////////////
39 
40 	struct SurfaceRect
41 	{
42 		::basegfx::B2IPoint maPos;
43 		::basegfx::B2ISize  maSize;
44 		::basegfx::B2IPoint maBackup;
45 		bool                bEnabled;
46 
47 		explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) :
48 			maPos(),
49 			maSize(rSize),
50 			maBackup(),
51 			bEnabled(true)
52 		{
53 		}
54 
55 		// coordinates contained in this rectangle are
56 		// constrained to the following rules:
57 		// 1) p.x >= pos.x
58 		// 2) p.x <= pos.x+size.x
59 		// 3) p.y >= pos.y
60 		// 4) p.y <= pos.y+size.y
61 		// in other words, 'size' means the number of pixels
62 		// this rectangle encloses plus one. for example with pos[0,0]
63 		// and size[512,512], p[512,512] would return inside.
64 		// a size of [0,0] therefore denotes a one-by-one rectangle.
65 		bool pointInside( sal_Int32 px, sal_Int32 py ) const
66 		{
67 			const sal_Int32 x1(maPos.getX());
68 			const sal_Int32 y1(maPos.getY());
69 			const sal_Int32 x2(maPos.getX()+maSize.getX());
70 			const sal_Int32 y2(maPos.getY()+maSize.getY());
71 			if(px  < x1) return false;
72 			if(px >= x2) return false;
73 			if(py  < y1) return false;
74 			if(py >= y2) return false;
75 			return true;
76 		}
77 
78 		// returns true if the horizontal line intersects the rect.
79 		bool hLineIntersect( sal_Int32 lx1, sal_Int32 lx2, sal_Int32 ly ) const
80 		{
81 			const sal_Int32 x1(maPos.getX());
82 			const sal_Int32 y1(maPos.getY());
83 			const sal_Int32 x2(maPos.getX()+maSize.getX());
84 			const sal_Int32 y2(maPos.getY()+maSize.getY());
85 			if(ly < y1) return false;
86 			if(ly >= y2) return false;
87 			if((lx1 < x1) && (lx2 < x1)) return false;
88 			if((lx1 >= x2) && (lx2 >= x2)) return false;
89 			return true;
90 		}
91 
92 		//! Returns true if the vertical line intersects the rect.
93 		bool vLineIntersect( sal_Int32 lx, sal_Int32 ly1, sal_Int32 ly2 ) const
94 		{
95 			const sal_Int32 x1(maPos.getX());
96 			const sal_Int32 y1(maPos.getY());
97 			const sal_Int32 x2(maPos.getX()+maSize.getX());
98 			const sal_Int32 y2(maPos.getY()+maSize.getY());
99 			if(lx < x1) return false;
100 			if(lx >= x2) return false;
101 			if((ly1 < y1) && (ly2 < y1)) return false;
102 			if((ly1 >= y2) && (ly2 >= y2)) return false;
103 			return true;
104 		}
105 
106 		// returns true if the passed rect intersects this one.
107 		bool intersection( const SurfaceRect& r ) const
108 		{
109 			const sal_Int32 x1(maPos.getX());
110 			const sal_Int32 y1(maPos.getY());
111 			const sal_Int32 x2(maPos.getX()+maSize.getX());
112 			const sal_Int32 y2(maPos.getY()+maSize.getY());
113 			if(r.hLineIntersect(x1,x2,y1)) return true;
114 			if(r.hLineIntersect(x1,x2,y2)) return true;
115 			if(r.vLineIntersect(x1,y1,y2)) return true;
116 			if(r.vLineIntersect(x2,y1,y2)) return true;
117 			return false;
118 		}
119 
120 		bool inside( const SurfaceRect& r ) const
121 		{
122 			const sal_Int32 x1(maPos.getX());
123 			const sal_Int32 y1(maPos.getY());
124 			const sal_Int32 x2(maPos.getX()+maSize.getX());
125 			const sal_Int32 y2(maPos.getY()+maSize.getY());
126 			if(!(r.pointInside(x1,y1))) return false;
127 			if(!(r.pointInside(x2,y1))) return false;
128 			if(!(r.pointInside(x2,y2))) return false;
129 			if(!(r.pointInside(x1,y2))) return false;
130 			return true;
131 		}
132 	};
133 }
134 
135 #endif
136