125ea7f45SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
325ea7f45SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
425ea7f45SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
525ea7f45SAndrew Rist  * distributed with this work for additional information
625ea7f45SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
725ea7f45SAndrew Rist  * to you under the Apache License, Version 2.0 (the
825ea7f45SAndrew Rist  * "License"); you may not use this file except in compliance
925ea7f45SAndrew Rist  * with the License.  You may obtain a copy of the License at
1025ea7f45SAndrew Rist  *
1125ea7f45SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
1225ea7f45SAndrew Rist  *
1325ea7f45SAndrew Rist  * Unless required by applicable law or agreed to in writing,
1425ea7f45SAndrew Rist  * software distributed under the License is distributed on an
1525ea7f45SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
1625ea7f45SAndrew Rist  * KIND, either express or implied.  See the License for the
1725ea7f45SAndrew Rist  * specific language governing permissions and limitations
1825ea7f45SAndrew Rist  * under the License.
1925ea7f45SAndrew Rist  *
2025ea7f45SAndrew Rist  *************************************************************/
2125ea7f45SAndrew Rist 
2225ea7f45SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_canvas.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <canvas/debug.hxx>
28cdf0e10cSrcweir #include <tools/diagnose_ex.h>
29cdf0e10cSrcweir #include <canvas/verbosetrace.hxx>
30cdf0e10cSrcweir #include <canvas/canvastools.hxx>
31cdf0e10cSrcweir 
32cdf0e10cSrcweir #include <vcl/canvastools.hxx>
33cdf0e10cSrcweir #include <vcl/outdev.hxx>
34cdf0e10cSrcweir #include <vcl/window.hxx>
35cdf0e10cSrcweir #include <vcl/bitmapex.hxx>
36cdf0e10cSrcweir 
37cdf0e10cSrcweir #include <basegfx/range/b2drectangle.hxx>
38cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
39cdf0e10cSrcweir 
40cdf0e10cSrcweir #include <boost/cast.hpp>
41cdf0e10cSrcweir 
42cdf0e10cSrcweir #include "spritecanvashelper.hxx"
43cdf0e10cSrcweir #include "canvascustomsprite.hxx"
44cdf0e10cSrcweir 
45cdf0e10cSrcweir 
46cdf0e10cSrcweir using namespace ::com::sun::star;
47cdf0e10cSrcweir 
48cdf0e10cSrcweir #define FPS_BOUNDS Rectangle(0,0,130,90)
49cdf0e10cSrcweir #define INFO_COLOR COL_RED
50cdf0e10cSrcweir 
51cdf0e10cSrcweir namespace vclcanvas
52cdf0e10cSrcweir {
53cdf0e10cSrcweir     namespace
54cdf0e10cSrcweir     {
55cdf0e10cSrcweir         /** Sprite redraw at original position
56cdf0e10cSrcweir 
57cdf0e10cSrcweir             Used to repaint the whole canvas (background and all
58cdf0e10cSrcweir             sprites)
59cdf0e10cSrcweir          */
spriteRedraw(OutputDevice & rOutDev,const::canvas::Sprite::Reference & rSprite)60cdf0e10cSrcweir         void spriteRedraw( OutputDevice&                      rOutDev,
61cdf0e10cSrcweir                            const ::canvas::Sprite::Reference& rSprite )
62cdf0e10cSrcweir         {
63cdf0e10cSrcweir             // downcast to derived vclcanvas::Sprite interface, which
64cdf0e10cSrcweir             // provides the actual redraw methods.
65cdf0e10cSrcweir             ::boost::polymorphic_downcast< Sprite* >(rSprite.get())->redraw(rOutDev,
66cdf0e10cSrcweir                                                                             true);
67cdf0e10cSrcweir         }
68cdf0e10cSrcweir 
calcNumPixel(const::canvas::Sprite::Reference & rSprite)69cdf0e10cSrcweir         double calcNumPixel( const ::canvas::Sprite::Reference&	rSprite )
70cdf0e10cSrcweir         {
71cdf0e10cSrcweir             const ::basegfx::B2DSize& rSize(
72cdf0e10cSrcweir                 ::boost::polymorphic_downcast< Sprite* >(rSprite.get())->getSizePixel() );
73cdf0e10cSrcweir 
74cdf0e10cSrcweir             return rSize.getX() * rSize.getY();
75cdf0e10cSrcweir         }
76cdf0e10cSrcweir 
repaintBackground(OutputDevice & rOutDev,OutputDevice & rBackBuffer,const::basegfx::B2DRange & rArea)77cdf0e10cSrcweir         void repaintBackground( OutputDevice& 				rOutDev,
78cdf0e10cSrcweir                                 OutputDevice& 				rBackBuffer,
79cdf0e10cSrcweir                                 const ::basegfx::B2DRange&	rArea )
80cdf0e10cSrcweir         {
81cdf0e10cSrcweir             const ::Point& rPos( ::vcl::unotools::pointFromB2DPoint( rArea.getMinimum()) );
82cdf0e10cSrcweir             const ::Size& rSize( ::vcl::unotools::sizeFromB2DSize( rArea.getRange()) );
83cdf0e10cSrcweir 
84cdf0e10cSrcweir             rOutDev.DrawOutDev( rPos, rSize, rPos, rSize, rBackBuffer );
85cdf0e10cSrcweir         }
86cdf0e10cSrcweir 
opaqueUpdateSpriteArea(const::canvas::Sprite::Reference & rSprite,OutputDevice & rOutDev,const::basegfx::B2IRange & rArea)87cdf0e10cSrcweir         void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference& rSprite,
88cdf0e10cSrcweir                                      OutputDevice&                      rOutDev,
89cdf0e10cSrcweir                                      const ::basegfx::B2IRange&         rArea )
90cdf0e10cSrcweir         {
91cdf0e10cSrcweir             const Rectangle& rRequestedArea(
92cdf0e10cSrcweir                 ::vcl::unotools::rectangleFromB2IRectangle( rArea ) );
93cdf0e10cSrcweir 
94cdf0e10cSrcweir             // clip output to actual update region (otherwise a)
95cdf0e10cSrcweir             // wouldn't save much render time, and b) will clutter
96cdf0e10cSrcweir             // scrolled sprite content outside this area)
97cdf0e10cSrcweir             rOutDev.EnableMapMode( sal_False );
98*5f27b83cSArmin Le Grand             rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
99cdf0e10cSrcweir             rOutDev.SetClipRegion( rRequestedArea );
100cdf0e10cSrcweir 
101cdf0e10cSrcweir             // repaint affected sprite directly to output device (at
102cdf0e10cSrcweir             // the actual screen output position)
103cdf0e10cSrcweir             ::boost::polymorphic_downcast< Sprite* >(
104cdf0e10cSrcweir                 rSprite.get() )->redraw( rOutDev,
105cdf0e10cSrcweir                                          false ); // rendering
106cdf0e10cSrcweir                                                   // directly to
107cdf0e10cSrcweir                                                   // frontbuffer
108cdf0e10cSrcweir         }
109cdf0e10cSrcweir 
110cdf0e10cSrcweir         /** Repaint sprite at original position
111cdf0e10cSrcweir 
112cdf0e10cSrcweir             Used for opaque updates, which render directly to the
113cdf0e10cSrcweir             front buffer.
114cdf0e10cSrcweir          */
spriteRedrawStub(OutputDevice & rOutDev,const::canvas::Sprite::Reference & rSprite)115cdf0e10cSrcweir         void spriteRedrawStub( OutputDevice&                      rOutDev,
116cdf0e10cSrcweir                                const ::canvas::Sprite::Reference& rSprite )
117cdf0e10cSrcweir         {
118cdf0e10cSrcweir             if( rSprite.is() )
119cdf0e10cSrcweir             {
120cdf0e10cSrcweir                 ::boost::polymorphic_downcast< Sprite* >(
121cdf0e10cSrcweir                     rSprite.get() )->redraw( rOutDev,
122cdf0e10cSrcweir                                              false );
123cdf0e10cSrcweir             }
124cdf0e10cSrcweir         }
125cdf0e10cSrcweir 
126cdf0e10cSrcweir         /** Repaint sprite at given position
127cdf0e10cSrcweir 
128cdf0e10cSrcweir             Used for generic update, which renders into vdev of
129cdf0e10cSrcweir             adapted size.
130cdf0e10cSrcweir          */
spriteRedrawStub2(OutputDevice & rOutDev,const::basegfx::B2DPoint & rOutPos,const::canvas::Sprite::Reference & rSprite)131cdf0e10cSrcweir         void spriteRedrawStub2( OutputDevice&                       rOutDev,
132cdf0e10cSrcweir                                 const ::basegfx::B2DPoint& 			rOutPos,
133cdf0e10cSrcweir                                 const ::canvas::Sprite::Reference&	rSprite )
134cdf0e10cSrcweir         {
135cdf0e10cSrcweir             if( rSprite.is() )
136cdf0e10cSrcweir             {
137cdf0e10cSrcweir                 Sprite* pSprite = ::boost::polymorphic_downcast< Sprite* >(
138cdf0e10cSrcweir                     rSprite.get() );
139cdf0e10cSrcweir 
140cdf0e10cSrcweir 				// calc relative sprite position in rUpdateArea (which
141cdf0e10cSrcweir 				// need not be the whole screen!)
142cdf0e10cSrcweir                 const ::basegfx::B2DPoint& rSpriteScreenPos( pSprite->getPosPixel() );
143cdf0e10cSrcweir                 const ::basegfx::B2DPoint& rSpriteRenderPos( rSpriteScreenPos - rOutPos );
144cdf0e10cSrcweir 
145cdf0e10cSrcweir                 pSprite->redraw( rOutDev, rSpriteRenderPos, true );
146cdf0e10cSrcweir             }
147cdf0e10cSrcweir         }
148cdf0e10cSrcweir 
149cdf0e10cSrcweir         /** Repaint sprite at original position
150cdf0e10cSrcweir 
151cdf0e10cSrcweir             Used for opaque updates from scrollUpdate(), which render
152cdf0e10cSrcweir             directly to the front buffer.
153cdf0e10cSrcweir          */
spriteRedrawStub3(OutputDevice & rOutDev,const::canvas::SpriteRedrawManager::AreaComponent & rComponent)154cdf0e10cSrcweir         void spriteRedrawStub3( OutputDevice&                                       rOutDev,
155cdf0e10cSrcweir                                 const ::canvas::SpriteRedrawManager::AreaComponent& rComponent )
156cdf0e10cSrcweir         {
157cdf0e10cSrcweir             const ::canvas::Sprite::Reference& rSprite( rComponent.second.getSprite() );
158cdf0e10cSrcweir 
159cdf0e10cSrcweir             if( rSprite.is() )
160cdf0e10cSrcweir             {
161cdf0e10cSrcweir                 ::boost::polymorphic_downcast< Sprite* >(
162cdf0e10cSrcweir                     rSprite.get() )->redraw( rOutDev,
163cdf0e10cSrcweir                                              false );
164cdf0e10cSrcweir             }
165cdf0e10cSrcweir         }
166cdf0e10cSrcweir 
renderInfoText(OutputDevice & rOutDev,const::rtl::OUString & rStr,const Point & rPos)167cdf0e10cSrcweir         void renderInfoText( OutputDevice& 			rOutDev,
168cdf0e10cSrcweir                              const ::rtl::OUString& rStr,
169cdf0e10cSrcweir                              const Point&		    rPos )
170cdf0e10cSrcweir         {
171cdf0e10cSrcweir             Font aVCLFont;
172cdf0e10cSrcweir             aVCLFont.SetHeight( 20 );
173cdf0e10cSrcweir             aVCLFont.SetColor( Color( INFO_COLOR ) );
174cdf0e10cSrcweir 
175cdf0e10cSrcweir             rOutDev.SetTextAlign(ALIGN_TOP);
176cdf0e10cSrcweir             rOutDev.SetTextColor( Color( INFO_COLOR ) );
177cdf0e10cSrcweir             rOutDev.SetFont( aVCLFont );
178cdf0e10cSrcweir 
179cdf0e10cSrcweir             rOutDev.DrawText( rPos, rStr );
180cdf0e10cSrcweir         }
181cdf0e10cSrcweir 
182cdf0e10cSrcweir     }
183cdf0e10cSrcweir 
SpriteCanvasHelper()184cdf0e10cSrcweir     SpriteCanvasHelper::SpriteCanvasHelper() :
185cdf0e10cSrcweir         mpRedrawManager( NULL ),
186cdf0e10cSrcweir         mpOwningSpriteCanvas( NULL ),
187cdf0e10cSrcweir         maVDev(),
188cdf0e10cSrcweir         maLastUpdate(),
189cdf0e10cSrcweir         mbShowFrameInfo( false ),
190cdf0e10cSrcweir         mbShowSpriteBounds( false ),
191cdf0e10cSrcweir         mbIsUnsafeScrolling( false )
192cdf0e10cSrcweir     {
193cdf0e10cSrcweir #if defined(VERBOSE) && OSL_DEBUG_LEVEL > 0
194cdf0e10cSrcweir         // inverse defaults for verbose debug mode
195cdf0e10cSrcweir         mbShowSpriteBounds = mbShowFrameInfo = true;
196cdf0e10cSrcweir #endif
197cdf0e10cSrcweir     }
198cdf0e10cSrcweir 
init(const OutDevProviderSharedPtr & rOutDev,SpriteCanvas & rOwningSpriteCanvas,::canvas::SpriteRedrawManager & rManager,bool bProtect,bool bHaveAlpha)199cdf0e10cSrcweir     void SpriteCanvasHelper::init( const OutDevProviderSharedPtr& rOutDev,
200cdf0e10cSrcweir                                    SpriteCanvas&                  rOwningSpriteCanvas,
201cdf0e10cSrcweir                                    ::canvas::SpriteRedrawManager& rManager,
202cdf0e10cSrcweir                                    bool                           bProtect,
203cdf0e10cSrcweir                                    bool                           bHaveAlpha )
204cdf0e10cSrcweir     {
205cdf0e10cSrcweir         mpOwningSpriteCanvas = &rOwningSpriteCanvas;
206cdf0e10cSrcweir         mpRedrawManager = &rManager;
207cdf0e10cSrcweir 
208cdf0e10cSrcweir         CanvasHelper::init(rOwningSpriteCanvas,rOutDev,bProtect,bHaveAlpha);
209cdf0e10cSrcweir     }
210cdf0e10cSrcweir 
disposing()211cdf0e10cSrcweir     void SpriteCanvasHelper::disposing()
212cdf0e10cSrcweir     {
213cdf0e10cSrcweir         mpRedrawManager = NULL;
214cdf0e10cSrcweir         mpOwningSpriteCanvas = NULL;
215cdf0e10cSrcweir 
216cdf0e10cSrcweir         // forward to base
217cdf0e10cSrcweir         CanvasHelper::disposing();
218cdf0e10cSrcweir     }
219cdf0e10cSrcweir 
createSpriteFromAnimation(const uno::Reference<rendering::XAnimation> &)220cdf0e10cSrcweir     uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation(
221cdf0e10cSrcweir         const uno::Reference< rendering::XAnimation >&  )
222cdf0e10cSrcweir     {
223cdf0e10cSrcweir         return uno::Reference< rendering::XAnimatedSprite >();
224cdf0e10cSrcweir     }
225cdf0e10cSrcweir 
createSpriteFromBitmaps(const uno::Sequence<uno::Reference<rendering::XBitmap>> &,sal_Int8)226cdf0e10cSrcweir     uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps(
227cdf0e10cSrcweir         const uno::Sequence< uno::Reference< rendering::XBitmap > >& ,
228cdf0e10cSrcweir         sal_Int8                                                      )
229cdf0e10cSrcweir     {
230cdf0e10cSrcweir         return uno::Reference< rendering::XAnimatedSprite >();
231cdf0e10cSrcweir     }
232cdf0e10cSrcweir 
createCustomSprite(const geometry::RealSize2D & spriteSize)233cdf0e10cSrcweir     uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize )
234cdf0e10cSrcweir     {
235cdf0e10cSrcweir         if( !mpRedrawManager || !mpDevice )
236cdf0e10cSrcweir             return uno::Reference< rendering::XCustomSprite >(); // we're disposed
237cdf0e10cSrcweir 
238cdf0e10cSrcweir         return uno::Reference< rendering::XCustomSprite >(
239cdf0e10cSrcweir             new CanvasCustomSprite( spriteSize,
240cdf0e10cSrcweir                                     *mpDevice,
241cdf0e10cSrcweir                                     mpOwningSpriteCanvas,
242cdf0e10cSrcweir                                     mpOwningSpriteCanvas->getFrontBuffer(),
243cdf0e10cSrcweir                                     mbShowSpriteBounds ) );
244cdf0e10cSrcweir     }
245cdf0e10cSrcweir 
createClonedSprite(const uno::Reference<rendering::XSprite> &)246cdf0e10cSrcweir     uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >&  )
247cdf0e10cSrcweir     {
248cdf0e10cSrcweir         return uno::Reference< rendering::XSprite >();
249cdf0e10cSrcweir     }
250cdf0e10cSrcweir 
updateScreen(sal_Bool bUpdateAll,bool & io_bSurfaceDirty)251cdf0e10cSrcweir     sal_Bool SpriteCanvasHelper::updateScreen( sal_Bool bUpdateAll,
252cdf0e10cSrcweir                                                bool&	io_bSurfaceDirty )
253cdf0e10cSrcweir     {
254cdf0e10cSrcweir         if( !mpRedrawManager ||
255cdf0e10cSrcweir             !mpOwningSpriteCanvas ||
256cdf0e10cSrcweir             !mpOwningSpriteCanvas->getFrontBuffer() ||
257cdf0e10cSrcweir             !mpOwningSpriteCanvas->getBackBuffer() )
258cdf0e10cSrcweir         {
259cdf0e10cSrcweir             return sal_False; // disposed, or otherwise dysfunctional
260cdf0e10cSrcweir         }
261cdf0e10cSrcweir 
262cdf0e10cSrcweir         // commit to backbuffer
263cdf0e10cSrcweir         flush();
264cdf0e10cSrcweir 
265cdf0e10cSrcweir         OutputDevice& 		rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
266cdf0e10cSrcweir         BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
267cdf0e10cSrcweir         OutputDevice& 		rBackOutDev( pBackBuffer->getOutDev() );
268cdf0e10cSrcweir 
269cdf0e10cSrcweir         // actual OutputDevice is a shared resource - restore its
270cdf0e10cSrcweir         // state when done.
271cdf0e10cSrcweir         tools::OutDevStateKeeper aStateKeeper( rOutDev );
272cdf0e10cSrcweir 
273cdf0e10cSrcweir         const Size 	aOutDevSize( rBackOutDev.GetOutputSizePixel() );
274cdf0e10cSrcweir         const Point aEmptyPoint(0,0);
275cdf0e10cSrcweir 
276cdf0e10cSrcweir         Window* pTargetWindow = NULL;
277cdf0e10cSrcweir         if( rOutDev.GetOutDevType() == OUTDEV_WINDOW )
278cdf0e10cSrcweir         {
279cdf0e10cSrcweir             pTargetWindow = &static_cast<Window&>(rOutDev); // TODO(Q3): Evil downcast.
280cdf0e10cSrcweir 
281cdf0e10cSrcweir             // we're double-buffered, thus no need for paint area-limiting
282cdf0e10cSrcweir             // clips. besides that, will interfere with animations (as for
283cdf0e10cSrcweir             // Window-invalidate repaints, only parts of the window will
284cdf0e10cSrcweir             // be redrawn otherwise)
285cdf0e10cSrcweir             const Region aFullWindowRegion( Rectangle(aEmptyPoint,
286cdf0e10cSrcweir                                                       aOutDevSize) );
287cdf0e10cSrcweir             pTargetWindow->ExpandPaintClipRegion(aFullWindowRegion);
288cdf0e10cSrcweir         }
289cdf0e10cSrcweir 
290cdf0e10cSrcweir         // TODO(P1): Might be worthwile to track areas of background
291cdf0e10cSrcweir         // changes, too.
292cdf0e10cSrcweir         if( !bUpdateAll && !io_bSurfaceDirty )
293cdf0e10cSrcweir         {
294cdf0e10cSrcweir             if( mbShowFrameInfo )
295cdf0e10cSrcweir             {
296cdf0e10cSrcweir                 // also repaint background below frame counter (fake
297cdf0e10cSrcweir                 // that as a sprite vanishing in this area)
298cdf0e10cSrcweir                 mpRedrawManager->updateSprite( ::canvas::Sprite::Reference(),
299cdf0e10cSrcweir                                                ::basegfx::B2DPoint(),
300cdf0e10cSrcweir                                                ::basegfx::B2DRectangle( 0.0, 0.0,
301cdf0e10cSrcweir                                                                         FPS_BOUNDS.Right(),
302cdf0e10cSrcweir                                                                         FPS_BOUNDS.Bottom() ) );
303cdf0e10cSrcweir             }
304cdf0e10cSrcweir 
305cdf0e10cSrcweir             // background has not changed, so we're free to optimize
306cdf0e10cSrcweir             // repaint to areas where a sprite has changed
307cdf0e10cSrcweir 
308cdf0e10cSrcweir             // process each independent area of overlapping sprites
309cdf0e10cSrcweir             // separately.
310cdf0e10cSrcweir             mpRedrawManager->forEachSpriteArea( *this );
311cdf0e10cSrcweir         }
312cdf0e10cSrcweir         else
313cdf0e10cSrcweir         {
314cdf0e10cSrcweir             // background has changed, so we currently have no choice
315cdf0e10cSrcweir             // but repaint everything (or caller requested that)
316cdf0e10cSrcweir 
317cdf0e10cSrcweir             maVDev->SetOutputSizePixel( aOutDevSize );
318cdf0e10cSrcweir             maVDev->EnableMapMode( sal_False );
319cdf0e10cSrcweir             maVDev->DrawOutDev( aEmptyPoint, aOutDevSize,
320cdf0e10cSrcweir                                 aEmptyPoint, aOutDevSize,
321cdf0e10cSrcweir                                 rBackOutDev );
322cdf0e10cSrcweir 
323cdf0e10cSrcweir             // repaint all active sprites on top of background into
324cdf0e10cSrcweir             // VDev.
325cdf0e10cSrcweir             mpRedrawManager->forEachSprite(
326cdf0e10cSrcweir                 ::boost::bind(
327cdf0e10cSrcweir                     &spriteRedraw,
328cdf0e10cSrcweir                     ::boost::ref( maVDev.get() ),
329cdf0e10cSrcweir                     _1 ) );
330cdf0e10cSrcweir 
331cdf0e10cSrcweir             // flush to screen
332cdf0e10cSrcweir             rOutDev.EnableMapMode( sal_False );
333*5f27b83cSArmin Le Grand             rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
334cdf0e10cSrcweir             rOutDev.SetClipRegion();
335cdf0e10cSrcweir             rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize,
336cdf0e10cSrcweir                                 aEmptyPoint, aOutDevSize,
337cdf0e10cSrcweir                                 *maVDev );
338cdf0e10cSrcweir         }
339cdf0e10cSrcweir 
340cdf0e10cSrcweir         // change record vector must be cleared, for the next turn of
341cdf0e10cSrcweir         // rendering and sprite changing
342cdf0e10cSrcweir         mpRedrawManager->clearChangeRecords();
343cdf0e10cSrcweir 
344cdf0e10cSrcweir         io_bSurfaceDirty = false;
345cdf0e10cSrcweir 
346cdf0e10cSrcweir         if( mbShowFrameInfo )
347cdf0e10cSrcweir         {
348cdf0e10cSrcweir             renderFrameCounter( rOutDev );
349cdf0e10cSrcweir             renderSpriteCount( rOutDev );
350cdf0e10cSrcweir             renderMemUsage( rOutDev );
351cdf0e10cSrcweir         }
352cdf0e10cSrcweir 
353cdf0e10cSrcweir #if defined(VERBOSE) && OSL_DEBUG_LEVEL > 0
354cdf0e10cSrcweir         static ::canvas::tools::ElapsedTime aElapsedTime;
355cdf0e10cSrcweir 
356cdf0e10cSrcweir         // log time immediately after surface flip
357cdf0e10cSrcweir         OSL_TRACE( "SpriteCanvasHelper::updateScreen(): flip done at %f",
358cdf0e10cSrcweir                    aElapsedTime.getElapsedTime() );
359cdf0e10cSrcweir #endif
360cdf0e10cSrcweir 
361cdf0e10cSrcweir         // sync output with screen, to ensure that we don't queue up
362cdf0e10cSrcweir         // render requests (calling code might rely on timing,
363cdf0e10cSrcweir         // i.e. assume that things are visible on screen after
364cdf0e10cSrcweir         // updateScreen() returns).
365cdf0e10cSrcweir         if( pTargetWindow )
366cdf0e10cSrcweir         {
367cdf0e10cSrcweir             // commit to screen
368cdf0e10cSrcweir             pTargetWindow->Sync();
369cdf0e10cSrcweir         }
370cdf0e10cSrcweir 
371cdf0e10cSrcweir         return sal_True;
372cdf0e10cSrcweir     }
373cdf0e10cSrcweir 
backgroundPaint(const::basegfx::B2DRange & rUpdateRect)374cdf0e10cSrcweir     void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect )
375cdf0e10cSrcweir     {
376cdf0e10cSrcweir         ENSURE_OR_THROW( mpOwningSpriteCanvas &&
377cdf0e10cSrcweir                          mpOwningSpriteCanvas->getBackBuffer() &&
378cdf0e10cSrcweir                          mpOwningSpriteCanvas->getFrontBuffer(),
379cdf0e10cSrcweir                          "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
380cdf0e10cSrcweir 
381cdf0e10cSrcweir         OutputDevice& 		rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
382cdf0e10cSrcweir         BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
383cdf0e10cSrcweir         OutputDevice& 		rBackOutDev( pBackBuffer->getOutDev() );
384cdf0e10cSrcweir 
385cdf0e10cSrcweir         repaintBackground( rOutDev, rBackOutDev, rUpdateRect );
386cdf0e10cSrcweir     }
387cdf0e10cSrcweir 
scrollUpdate(const::basegfx::B2DRange & rMoveStart,const::basegfx::B2DRange & rMoveEnd,const::canvas::SpriteRedrawManager::UpdateArea & rUpdateArea)388cdf0e10cSrcweir     void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& 						rMoveStart,
389cdf0e10cSrcweir                                            const ::basegfx::B2DRange& 						rMoveEnd,
390cdf0e10cSrcweir                                            const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea )
391cdf0e10cSrcweir     {
392cdf0e10cSrcweir         ENSURE_OR_THROW( mpOwningSpriteCanvas &&
393cdf0e10cSrcweir                          mpOwningSpriteCanvas->getBackBuffer() &&
394cdf0e10cSrcweir                          mpOwningSpriteCanvas->getFrontBuffer(),
395cdf0e10cSrcweir                          "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
396cdf0e10cSrcweir 
397cdf0e10cSrcweir         OutputDevice& 		rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
398cdf0e10cSrcweir         BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
399cdf0e10cSrcweir         OutputDevice& 		rBackOutDev( pBackBuffer->getOutDev() );
400cdf0e10cSrcweir 
401cdf0e10cSrcweir         const Size&                rTargetSizePixel( rOutDev.GetOutputSizePixel() );
402cdf0e10cSrcweir         const ::basegfx::B2IRange  aOutputBounds( 0,0,
403cdf0e10cSrcweir                                                   rTargetSizePixel.Width(),
404cdf0e10cSrcweir                                                   rTargetSizePixel.Height() );
405cdf0e10cSrcweir 
406cdf0e10cSrcweir         // round rectangles to integer pixel. Note: have to be
407cdf0e10cSrcweir         // extremely careful here, to avoid off-by-one errors for
408cdf0e10cSrcweir         // the destination area: otherwise, the next scroll update
409cdf0e10cSrcweir         // would copy pixel that are not supposed to be part of
410cdf0e10cSrcweir         // the sprite.
411cdf0e10cSrcweir         ::basegfx::B2IRange aSourceRect(
412cdf0e10cSrcweir             ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart ) );
413cdf0e10cSrcweir         const ::basegfx::B2IRange& rDestRect(
414cdf0e10cSrcweir             ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) );
415cdf0e10cSrcweir         ::basegfx::B2IPoint aDestPos( rDestRect.getMinimum() );
416cdf0e10cSrcweir 
417cdf0e10cSrcweir         ::std::vector< ::basegfx::B2IRange > aUnscrollableAreas;
418cdf0e10cSrcweir 
419cdf0e10cSrcweir         // Since strictly speaking, this scroll algorithm is plain
420cdf0e10cSrcweir         // buggy, the scrolled area might actually lie _below_ another
421cdf0e10cSrcweir         // window - we've made this feature configurable via
422cdf0e10cSrcweir         // mbIsUnsafeScrolling.
423cdf0e10cSrcweir 
424cdf0e10cSrcweir         // clip to output bounds (cannot properly scroll stuff
425cdf0e10cSrcweir         // _outside_ our screen area)
426cdf0e10cSrcweir         if( !mbIsUnsafeScrolling ||
427cdf0e10cSrcweir             !::canvas::tools::clipScrollArea( aSourceRect,
428cdf0e10cSrcweir                                               aDestPos,
429cdf0e10cSrcweir                                               aUnscrollableAreas,
430cdf0e10cSrcweir                                               aOutputBounds ) )
431cdf0e10cSrcweir         {
432cdf0e10cSrcweir             // fully clipped scroll area: cannot simply scroll
433cdf0e10cSrcweir             // then. Perform normal opaque update (can use that, since
434cdf0e10cSrcweir             // one of the preconditions for scrollable update is
435cdf0e10cSrcweir             // opaque sprite content)
436cdf0e10cSrcweir 
437cdf0e10cSrcweir             // repaint all affected sprites directly to output device
438cdf0e10cSrcweir             ::std::for_each( rUpdateArea.maComponentList.begin(),
439cdf0e10cSrcweir                              rUpdateArea.maComponentList.end(),
440cdf0e10cSrcweir                              ::boost::bind(
441cdf0e10cSrcweir                                  &spriteRedrawStub3,
442cdf0e10cSrcweir                                  ::boost::ref( rOutDev ),
443cdf0e10cSrcweir                                  _1 ) );
444cdf0e10cSrcweir         }
445cdf0e10cSrcweir         else
446cdf0e10cSrcweir         {
447cdf0e10cSrcweir             // scroll rOutDev content
448cdf0e10cSrcweir             rOutDev.CopyArea( ::vcl::unotools::pointFromB2IPoint( aDestPos ),
449cdf0e10cSrcweir                               ::vcl::unotools::pointFromB2IPoint( aSourceRect.getMinimum() ),
450cdf0e10cSrcweir                               // TODO(Q2): use numeric_cast to check range
451cdf0e10cSrcweir                               ::Size( static_cast<sal_Int32>(aSourceRect.getRange().getX()),
452cdf0e10cSrcweir                                       static_cast<sal_Int32>(aSourceRect.getRange().getY()) ) );
453cdf0e10cSrcweir 
454cdf0e10cSrcweir             const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
455cdf0e10cSrcweir                 aFirst( rUpdateArea.maComponentList.begin() );
456cdf0e10cSrcweir             ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
457cdf0e10cSrcweir                   aSecond( aFirst ); ++aSecond;
458cdf0e10cSrcweir 
459cdf0e10cSrcweir             ENSURE_OR_THROW( aFirst->second.getSprite().is(),
460cdf0e10cSrcweir                               "VCLCanvas::scrollUpdate(): no sprite" );
461cdf0e10cSrcweir 
462cdf0e10cSrcweir             // repaint uncovered areas from sprite. Need to actually
463cdf0e10cSrcweir             // clip here, since we're only repainting _parts_ of the
464cdf0e10cSrcweir             // sprite
465cdf0e10cSrcweir             rOutDev.Push( PUSH_CLIPREGION );
466cdf0e10cSrcweir             ::std::for_each( aUnscrollableAreas.begin(),
467cdf0e10cSrcweir                              aUnscrollableAreas.end(),
468cdf0e10cSrcweir                              ::boost::bind( &opaqueUpdateSpriteArea,
469cdf0e10cSrcweir                                             ::boost::cref(aFirst->second.getSprite()),
470cdf0e10cSrcweir                                             ::boost::ref(rOutDev),
471cdf0e10cSrcweir                                             _1 ) );
472cdf0e10cSrcweir             rOutDev.Pop();
473cdf0e10cSrcweir         }
474cdf0e10cSrcweir 
475cdf0e10cSrcweir         // repaint uncovered areas from backbuffer - take the
476cdf0e10cSrcweir         // _rounded_ rectangles from above, to have the update
477cdf0e10cSrcweir         // consistent with the scroll above.
478cdf0e10cSrcweir         ::std::vector< ::basegfx::B2DRange > aUncoveredAreas;
479cdf0e10cSrcweir         ::basegfx::computeSetDifference( aUncoveredAreas,
480cdf0e10cSrcweir                                          rUpdateArea.maTotalBounds,
481cdf0e10cSrcweir                                          ::basegfx::B2DRange( rDestRect ) );
482cdf0e10cSrcweir         ::std::for_each( aUncoveredAreas.begin(),
483cdf0e10cSrcweir                          aUncoveredAreas.end(),
484cdf0e10cSrcweir                          ::boost::bind( &repaintBackground,
485cdf0e10cSrcweir                                         ::boost::ref(rOutDev),
486cdf0e10cSrcweir                                         ::boost::ref(rBackOutDev),
487cdf0e10cSrcweir                                         _1 ) );
488cdf0e10cSrcweir     }
489cdf0e10cSrcweir 
opaqueUpdate(const::basegfx::B2DRange & rTotalArea,const::std::vector<::canvas::Sprite::Reference> & rSortedUpdateSprites)490cdf0e10cSrcweir     void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange&                          rTotalArea,
491cdf0e10cSrcweir                                            const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
492cdf0e10cSrcweir     {
493cdf0e10cSrcweir         (void)rTotalArea;
494cdf0e10cSrcweir 
495cdf0e10cSrcweir         ENSURE_OR_THROW( mpOwningSpriteCanvas &&
496cdf0e10cSrcweir                          mpOwningSpriteCanvas->getBackBuffer() &&
497cdf0e10cSrcweir                          mpOwningSpriteCanvas->getFrontBuffer(),
498cdf0e10cSrcweir                          "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
499cdf0e10cSrcweir 
500cdf0e10cSrcweir         OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
501cdf0e10cSrcweir 
502cdf0e10cSrcweir         // no need to clip output to actual update region - there will
503cdf0e10cSrcweir         // always be ALL sprites contained in the rectangular update
504cdf0e10cSrcweir         // area containd in rTotalArea (that's the way
505cdf0e10cSrcweir         // B2DConnectedRanges work). If rTotalArea appears to be
506cdf0e10cSrcweir         // smaller than the sprite - then this sprite carries a clip,
507cdf0e10cSrcweir         // and the update will be constrained to that rect.
508cdf0e10cSrcweir 
509cdf0e10cSrcweir         // repaint all affected sprites directly to output device
510cdf0e10cSrcweir         ::std::for_each( rSortedUpdateSprites.begin(),
511cdf0e10cSrcweir                          rSortedUpdateSprites.end(),
512cdf0e10cSrcweir                          ::boost::bind(
513cdf0e10cSrcweir                              &spriteRedrawStub,
514cdf0e10cSrcweir                              ::boost::ref( rOutDev ),
515cdf0e10cSrcweir                              _1 ) );
516cdf0e10cSrcweir     }
517cdf0e10cSrcweir 
genericUpdate(const::basegfx::B2DRange & rRequestedArea,const::std::vector<::canvas::Sprite::Reference> & rSortedUpdateSprites)518cdf0e10cSrcweir     void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange&                          rRequestedArea,
519cdf0e10cSrcweir                                             const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
520cdf0e10cSrcweir     {
521cdf0e10cSrcweir         ENSURE_OR_THROW( mpOwningSpriteCanvas &&
522cdf0e10cSrcweir                          mpOwningSpriteCanvas->getBackBuffer() &&
523cdf0e10cSrcweir                          mpOwningSpriteCanvas->getFrontBuffer(),
524cdf0e10cSrcweir                          "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
525cdf0e10cSrcweir 
526cdf0e10cSrcweir         OutputDevice& 		rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
527cdf0e10cSrcweir         BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
528cdf0e10cSrcweir         OutputDevice& 		rBackOutDev( pBackBuffer->getOutDev() );
529cdf0e10cSrcweir 
530cdf0e10cSrcweir         // limit size of update VDev to target outdev's size
531cdf0e10cSrcweir         const Size& rTargetSizePixel( rOutDev.GetOutputSizePixel() );
532cdf0e10cSrcweir 
533cdf0e10cSrcweir         // round output position towards zero. Don't want to truncate
534cdf0e10cSrcweir         // a fraction of a sprite pixel...  Clip position at origin,
535cdf0e10cSrcweir         // otherwise, truncation of size below might leave visible
536cdf0e10cSrcweir         // areas uncovered by VDev.
537cdf0e10cSrcweir         const ::Point aOutputPosition(
538cdf0e10cSrcweir             ::std::max( sal_Int32( 0 ),
539cdf0e10cSrcweir                         static_cast< sal_Int32 >(rRequestedArea.getMinX()) ),
540cdf0e10cSrcweir             ::std::max( sal_Int32( 0 ),
541cdf0e10cSrcweir                         static_cast< sal_Int32 >(rRequestedArea.getMinY()) ) );
542cdf0e10cSrcweir         // round output size towards +infty. Don't want to truncate a
543cdf0e10cSrcweir         // fraction of a sprite pixel... Limit coverage of VDev to
544cdf0e10cSrcweir         // output device's area (i.e. not only to total size, but to
545cdf0e10cSrcweir         // cover _only_ the visible parts).
546cdf0e10cSrcweir         const ::Size aOutputSize(
547cdf0e10cSrcweir             ::std::max( sal_Int32( 0 ),
548cdf0e10cSrcweir                         ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Width() - aOutputPosition.X()),
549cdf0e10cSrcweir                                     ::canvas::tools::roundUp( rRequestedArea.getMaxX() - aOutputPosition.X() ))),
550cdf0e10cSrcweir             ::std::max( sal_Int32( 0 ),
551cdf0e10cSrcweir                         ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Height() - aOutputPosition.Y()),
552cdf0e10cSrcweir                                     ::canvas::tools::roundUp( rRequestedArea.getMaxY() - aOutputPosition.Y() ))));
553cdf0e10cSrcweir 
554cdf0e10cSrcweir         // early exit for empty output area.
555cdf0e10cSrcweir         if( aOutputSize.Width() == 0 &&
556cdf0e10cSrcweir             aOutputSize.Height() == 0 )
557cdf0e10cSrcweir         {
558cdf0e10cSrcweir             return;
559cdf0e10cSrcweir         }
560cdf0e10cSrcweir 
561cdf0e10cSrcweir         const Point aEmptyPoint(0,0);
562cdf0e10cSrcweir         const Size  aCurrOutputSize( maVDev->GetOutputSizePixel() );
563cdf0e10cSrcweir 
564cdf0e10cSrcweir         // adapt maVDev's size to the area that actually needs the
565cdf0e10cSrcweir         // repaint.
566cdf0e10cSrcweir         if( aCurrOutputSize.Width() < aOutputSize.Width() ||
567cdf0e10cSrcweir             aCurrOutputSize.Height() < aOutputSize.Height() )
568cdf0e10cSrcweir         {
569cdf0e10cSrcweir             // TODO(P1): Come up with a clever tactic to reduce maVDev
570cdf0e10cSrcweir             // from time to time. Reduction with threshold (say, if
571cdf0e10cSrcweir             // maVDev is more than twice too large) is not wise, as
572cdf0e10cSrcweir             // this might then toggle within the same updateScreen(),
573cdf0e10cSrcweir             // but for different disjunct sprite areas.
574cdf0e10cSrcweir             maVDev->SetOutputSizePixel( aOutputSize );
575cdf0e10cSrcweir         }
576cdf0e10cSrcweir 
577cdf0e10cSrcweir         // paint background
578cdf0e10cSrcweir         maVDev->EnableMapMode( sal_False );
579*5f27b83cSArmin Le Grand         maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
580cdf0e10cSrcweir         maVDev->SetClipRegion();
581cdf0e10cSrcweir         maVDev->DrawOutDev( aEmptyPoint, aOutputSize,
582cdf0e10cSrcweir                             aOutputPosition, aOutputSize,
583cdf0e10cSrcweir                             rBackOutDev );
584cdf0e10cSrcweir 
585cdf0e10cSrcweir         // repaint all affected sprites on top of background into
586cdf0e10cSrcweir         // VDev.
587cdf0e10cSrcweir         ::std::for_each( rSortedUpdateSprites.begin(),
588cdf0e10cSrcweir                          rSortedUpdateSprites.end(),
589cdf0e10cSrcweir                          ::boost::bind( &spriteRedrawStub2,
590cdf0e10cSrcweir                                         ::boost::ref( maVDev.get() ),
591cdf0e10cSrcweir                                         ::boost::cref(
592cdf0e10cSrcweir                                             ::vcl::unotools::b2DPointFromPoint(aOutputPosition)),
593cdf0e10cSrcweir                                         _1 ) );
594cdf0e10cSrcweir 
595cdf0e10cSrcweir         // flush to screen
596cdf0e10cSrcweir         rOutDev.EnableMapMode( sal_False );
597*5f27b83cSArmin Le Grand         rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
598cdf0e10cSrcweir         rOutDev.DrawOutDev( aOutputPosition, aOutputSize,
599cdf0e10cSrcweir                             aEmptyPoint, aOutputSize,
600cdf0e10cSrcweir                             *maVDev );
601cdf0e10cSrcweir     }
602cdf0e10cSrcweir 
renderFrameCounter(OutputDevice & rOutDev)603cdf0e10cSrcweir     void SpriteCanvasHelper::renderFrameCounter( OutputDevice& rOutDev )
604cdf0e10cSrcweir     {
605cdf0e10cSrcweir         const double denominator( maLastUpdate.getElapsedTime() );
606cdf0e10cSrcweir         maLastUpdate.reset();
607cdf0e10cSrcweir 
608cdf0e10cSrcweir         ::rtl::OUString text( ::rtl::math::doubleToUString( denominator == 0.0 ? 100.0 : 1.0/denominator,
609cdf0e10cSrcweir                                                             rtl_math_StringFormat_F,
610cdf0e10cSrcweir                                                             2,'.',NULL,' ') );
611cdf0e10cSrcweir 
612cdf0e10cSrcweir         // pad with leading space
613cdf0e10cSrcweir         while( text.getLength() < 6 )
614cdf0e10cSrcweir             text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text;
615cdf0e10cSrcweir 
616cdf0e10cSrcweir         text += ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" fps"));
617cdf0e10cSrcweir 
618cdf0e10cSrcweir         renderInfoText( rOutDev,
619cdf0e10cSrcweir                         text,
620cdf0e10cSrcweir                         Point(0, 0) );
621cdf0e10cSrcweir     }
622cdf0e10cSrcweir 
623cdf0e10cSrcweir     namespace
624cdf0e10cSrcweir     {
625cdf0e10cSrcweir         template< typename T > struct Adder
626cdf0e10cSrcweir         {
627cdf0e10cSrcweir             typedef void result_type;
628cdf0e10cSrcweir 
Addervclcanvas::__anonb5a613490211::Adder629cdf0e10cSrcweir             Adder( T& rAdderTarget,
630cdf0e10cSrcweir                    T  nIncrement ) :
631cdf0e10cSrcweir                 mpTarget( &rAdderTarget ),
632cdf0e10cSrcweir                 mnIncrement( nIncrement )
633cdf0e10cSrcweir             {
634cdf0e10cSrcweir             }
635cdf0e10cSrcweir 
operator ()vclcanvas::__anonb5a613490211::Adder636cdf0e10cSrcweir             void operator()() { *mpTarget += mnIncrement; }
operator ()vclcanvas::__anonb5a613490211::Adder637cdf0e10cSrcweir             void operator()( const ::canvas::Sprite::Reference& ) { *mpTarget += mnIncrement; }
operator ()vclcanvas::__anonb5a613490211::Adder638cdf0e10cSrcweir             void operator()( T nIncrement ) { *mpTarget += nIncrement; }
639cdf0e10cSrcweir 
640cdf0e10cSrcweir             T* mpTarget;
641cdf0e10cSrcweir             T  mnIncrement;
642cdf0e10cSrcweir         };
643cdf0e10cSrcweir 
makeAdder(T & rAdderTarget,T nIncrement)644cdf0e10cSrcweir         template< typename T> Adder<T> makeAdder( T& rAdderTarget,
645cdf0e10cSrcweir                                                   T  nIncrement )
646cdf0e10cSrcweir         {
647cdf0e10cSrcweir             return Adder<T>(rAdderTarget, nIncrement);
648cdf0e10cSrcweir         }
649cdf0e10cSrcweir     }
650cdf0e10cSrcweir 
renderSpriteCount(OutputDevice & rOutDev)651cdf0e10cSrcweir     void SpriteCanvasHelper::renderSpriteCount( OutputDevice& rOutDev )
652cdf0e10cSrcweir     {
653cdf0e10cSrcweir         if( mpRedrawManager )
654cdf0e10cSrcweir         {
655cdf0e10cSrcweir             sal_Int32 nCount(0);
656cdf0e10cSrcweir 
657cdf0e10cSrcweir             mpRedrawManager->forEachSprite( makeAdder(nCount,sal_Int32(1)) );
658cdf0e10cSrcweir             ::rtl::OUString text(
659cdf0e10cSrcweir                 ::rtl::OUString::valueOf(
660cdf0e10cSrcweir                     // disambiguate overload...
661cdf0e10cSrcweir                     static_cast<sal_Int64>(nCount) ) );
662cdf0e10cSrcweir 
663cdf0e10cSrcweir             // pad with leading space
664cdf0e10cSrcweir             while( text.getLength() < 3 )
665cdf0e10cSrcweir                 text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text;
666cdf0e10cSrcweir 
667cdf0e10cSrcweir             text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Sprites: ")) + text;
668cdf0e10cSrcweir 
669cdf0e10cSrcweir             renderInfoText( rOutDev,
670cdf0e10cSrcweir                             text,
671cdf0e10cSrcweir                             Point(0, 30) );
672cdf0e10cSrcweir         }
673cdf0e10cSrcweir     }
674cdf0e10cSrcweir 
renderMemUsage(OutputDevice & rOutDev)675cdf0e10cSrcweir     void SpriteCanvasHelper::renderMemUsage( OutputDevice& rOutDev )
676cdf0e10cSrcweir     {
677cdf0e10cSrcweir         BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
678cdf0e10cSrcweir 
679cdf0e10cSrcweir         if( mpRedrawManager &&
680cdf0e10cSrcweir             pBackBuffer )
681cdf0e10cSrcweir         {
682cdf0e10cSrcweir             double nPixel(0.0);
683cdf0e10cSrcweir 
684cdf0e10cSrcweir             // accumulate pixel count for each sprite into fCount
685cdf0e10cSrcweir             mpRedrawManager->forEachSprite( ::boost::bind(
686cdf0e10cSrcweir                                                 makeAdder(nPixel,1.0),
687cdf0e10cSrcweir                                                 ::boost::bind(
688cdf0e10cSrcweir                                                     &calcNumPixel,
689cdf0e10cSrcweir                                                     _1 ) ) );
690cdf0e10cSrcweir 
691cdf0e10cSrcweir             static const int NUM_VIRDEV(2);
692cdf0e10cSrcweir             static const int BYTES_PER_PIXEL(3);
693cdf0e10cSrcweir 
694cdf0e10cSrcweir             const Size& rVDevSize( maVDev->GetOutputSizePixel() );
695cdf0e10cSrcweir             const Size& rBackBufferSize( pBackBuffer->getOutDev().GetOutputSizePixel() );
696cdf0e10cSrcweir 
697cdf0e10cSrcweir             const double nMemUsage( nPixel * NUM_VIRDEV * BYTES_PER_PIXEL +
698cdf0e10cSrcweir                                     rVDevSize.Width()*rVDevSize.Height() * BYTES_PER_PIXEL +
699cdf0e10cSrcweir                                     rBackBufferSize.Width()*rBackBufferSize.Height() * BYTES_PER_PIXEL );
700cdf0e10cSrcweir 
701cdf0e10cSrcweir             ::rtl::OUString text( ::rtl::math::doubleToUString( nMemUsage / 1048576.0,
702cdf0e10cSrcweir                                                                 rtl_math_StringFormat_F,
703cdf0e10cSrcweir                                                                 2,'.',NULL,' ') );
704cdf0e10cSrcweir 
705cdf0e10cSrcweir             // pad with leading space
706cdf0e10cSrcweir             while( text.getLength() < 4 )
707cdf0e10cSrcweir                 text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text;
708cdf0e10cSrcweir 
709cdf0e10cSrcweir             text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Mem: ")) +
710cdf0e10cSrcweir                 text +
711cdf0e10cSrcweir                 ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("MB"));
712cdf0e10cSrcweir 
713cdf0e10cSrcweir             renderInfoText( rOutDev,
714cdf0e10cSrcweir                             text,
715cdf0e10cSrcweir                             Point(0, 60) );
716cdf0e10cSrcweir         }
717cdf0e10cSrcweir     }
718cdf0e10cSrcweir }
719