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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 using namespace com::sun::star;
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 namespace drawinglayer
41 {
42 	namespace primitive2d
43 	{
44 		GroupPrimitive2D::GroupPrimitive2D( const Primitive2DSequence& rChildren )
45 		:	BasePrimitive2D(),
46 			maChildren(rChildren)
47 		{
48 		}
49 
50 		/** The compare opertator uses the Sequence::==operator, so only checking if
51 			the rererences are equal. All non-equal references are interpreted as
52 			non-equal.
53 		 */
54 		bool GroupPrimitive2D::operator==( const BasePrimitive2D& rPrimitive ) const
55 		{
56 			if(BasePrimitive2D::operator==(rPrimitive))
57 			{
58 				const GroupPrimitive2D& rCompare = static_cast< const GroupPrimitive2D& >(rPrimitive);
59 
60 				return (arePrimitive2DSequencesEqual(getChildren(), rCompare.getChildren()));
61 			}
62 
63 			return false;
64 		}
65 
66 		/// default: just return children, so all renderers not supporting group will use it's content
67 		Primitive2DSequence GroupPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
68 		{
69 			return getChildren();
70 		}
71 
72 		// provide unique ID
73 		ImplPrimitrive2DIDBlock(GroupPrimitive2D, PRIMITIVE2D_ID_GROUPPRIMITIVE2D)
74 
75 	} // end of namespace primitive2d
76 } // end of namespace drawinglayer
77 
78 //////////////////////////////////////////////////////////////////////////////
79 // eof
80