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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
32 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
33 #include <basegfx/polygon/b2dpolypolygon.hxx>
34 #include <basegfx/polygon/b3dpolygon.hxx>
35 #include <basegfx/polygon/b2dpolygon.hxx>
36 #include <basegfx/polygon/b2dpolypolygontools.hxx>
37 #include <basegfx/range/b2drange.hxx>
38 #include <drawinglayer/texture/texture.hxx>
39 #include <basegfx/polygon/b2dpolygonclipper.hxx>
40 #include <basegfx/matrix/b3dhommatrix.hxx>
41 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
42 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
43 
44 //////////////////////////////////////////////////////////////////////////////
45 
46 using namespace com::sun::star;
47 
48 //////////////////////////////////////////////////////////////////////////////
49 
50 namespace drawinglayer
51 {
52 	namespace primitive3d
53 	{
54 		Primitive3DSequence HatchTexturePrimitive3D::impCreate3DDecomposition() const
55 		{
56 			Primitive3DSequence aRetval;
57 
58 			if(getChildren().hasElements())
59 			{
60 				const Primitive3DSequence aSource(getChildren());
61 				const sal_uInt32 nSourceCount(aSource.getLength());
62 				std::vector< Primitive3DReference > aDestination;
63 
64 				for(sal_uInt32 a(0); a < nSourceCount; a++)
65 				{
66 					// get reference
67 					const Primitive3DReference xReference(aSource[a]);
68 
69 					if(xReference.is())
70 					{
71 						// try to cast to BasePrimitive2D implementation
72 						const BasePrimitive3D* pBasePrimitive = dynamic_cast< const BasePrimitive3D* >(xReference.get());
73 
74 						if(pBasePrimitive)
75 						{
76 							// it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
77 							// not all content is needed, remove transparencies and ModifiedColorPrimitives
78 							switch(pBasePrimitive->getPrimitive3DID())
79 							{
80 								case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
81 								{
82 									// polyPolygonMaterialPrimitive3D, check texturing and hatching
83 									const PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const PolyPolygonMaterialPrimitive3D& >(*pBasePrimitive);
84 									const basegfx::B3DPolyPolygon aFillPolyPolygon(rPrimitive.getB3DPolyPolygon());
85 
86 									if(maHatch.isFillBackground())
87 									{
88 										// add original primitive for background
89 										aDestination.push_back(xReference);
90 									}
91 
92 									if(aFillPolyPolygon.areTextureCoordinatesUsed())
93 									{
94 										const sal_uInt32 nPolyCount(aFillPolyPolygon.count());
95 										basegfx::B2DPolyPolygon aTexPolyPolygon;
96 										basegfx::B2DPoint a2N;
97 										basegfx::B2DVector a2X, a2Y;
98 										basegfx::B3DPoint a3N;
99 										basegfx::B3DVector a3X, a3Y;
100 										bool b2N(false), b2X(false), b2Y(false);
101 
102 										for(sal_uInt32 b(0); b < nPolyCount; b++)
103 										{
104 											const basegfx::B3DPolygon aPartPoly(aFillPolyPolygon.getB3DPolygon(b));
105 											const sal_uInt32 nPointCount(aPartPoly.count());
106 											basegfx::B2DPolygon aTexPolygon;
107 
108 											for(sal_uInt32 c(0); c < nPointCount; c++)
109 											{
110 												const basegfx::B2DPoint a2Candidate(aPartPoly.getTextureCoordinate(c));
111 
112 												if(!b2N)
113 												{
114 													a2N = a2Candidate;
115 													a3N = aPartPoly.getB3DPoint(c);
116 													b2N = true;
117 												}
118 												else if(!b2X && !a2N.equal(a2Candidate))
119 												{
120 													a2X = a2Candidate - a2N;
121 													a3X = aPartPoly.getB3DPoint(c) - a3N;
122 													b2X = true;
123 												}
124 												else if(!b2Y && !a2N.equal(a2Candidate) && !a2X.equal(a2Candidate))
125 												{
126 													a2Y = a2Candidate - a2N;
127 
128 													const double fCross(a2X.cross(a2Y));
129 
130 													if(!basegfx::fTools::equalZero(fCross))
131 													{
132 														a3Y = aPartPoly.getB3DPoint(c) - a3N;
133 														b2Y = true;
134 													}
135 												}
136 
137 												aTexPolygon.append(a2Candidate);
138 											}
139 
140 											aTexPolygon.setClosed(true);
141 											aTexPolyPolygon.append(aTexPolygon);
142 										}
143 
144 										if(b2N && b2X && b2Y)
145 										{
146 											// found two linearly independent 2D vectors
147 											// get 2d range of texture coordinates
148 											const basegfx::B2DRange aOutlineRange(basegfx::tools::getRange(aTexPolyPolygon));
149 											const basegfx::BColor aHatchColor(getHatch().getColor());
150 											const double fAngle(getHatch().getAngle());
151 											::std::vector< basegfx::B2DHomMatrix > aMatrices;
152 
153 											// get hatch transformations
154 											switch(getHatch().getStyle())
155 											{
156 												case attribute::HATCHSTYLE_TRIPLE:
157 												{
158 													// rotated 45 degrees
159 													texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI4);
160 													aHatch.appendTransformations(aMatrices);
161 												}
162 												case attribute::HATCHSTYLE_DOUBLE:
163 												{
164 													// rotated 90 degrees
165 													texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI2);
166 													aHatch.appendTransformations(aMatrices);
167 												}
168 												case attribute::HATCHSTYLE_SINGLE:
169 												{
170 													// angle as given
171 													texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle);
172 													aHatch.appendTransformations(aMatrices);
173 												}
174 											}
175 
176 											// create geometry from unit line
177 											basegfx::B2DPolyPolygon a2DHatchLines;
178 											basegfx::B2DPolygon a2DUnitLine;
179 											a2DUnitLine.append(basegfx::B2DPoint(0.0, 0.0));
180 											a2DUnitLine.append(basegfx::B2DPoint(1.0, 0.0));
181 
182 											for(sal_uInt32 c(0); c < aMatrices.size(); c++)
183 											{
184 												const basegfx::B2DHomMatrix& rMatrix = aMatrices[c];
185 												basegfx::B2DPolygon aNewLine(a2DUnitLine);
186 												aNewLine.transform(rMatrix);
187 												a2DHatchLines.append(aNewLine);
188 											}
189 
190 											if(a2DHatchLines.count())
191 											{
192 												// clip against texture polygon
193 												a2DHatchLines = basegfx::tools::clipPolyPolygonOnPolyPolygon(a2DHatchLines, aTexPolyPolygon, true, true);
194 											}
195 
196 											if(a2DHatchLines.count())
197 											{
198 												// create 2d matrix with 2d vectors as column vectors and 2d point as offset, this represents
199 												// a coordinate system transformation from unit coordinates to the new coordinate system
200 												basegfx::B2DHomMatrix a2D;
201 												a2D.set(0, 0, a2X.getX());
202 												a2D.set(1, 0, a2X.getY());
203 												a2D.set(0, 1, a2Y.getX());
204 												a2D.set(1, 1, a2Y.getY());
205 												a2D.set(0, 2, a2N.getX());
206 												a2D.set(1, 2, a2N.getY());
207 
208 												// invert that transformation, so we have a back-transformation from texture coordinates
209 												// to unit coordinates
210 												a2D.invert();
211 												a2DHatchLines.transform(a2D);
212 
213 												// expand back-transformated geometry tpo 3D
214 												basegfx::B3DPolyPolygon a3DHatchLines(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(a2DHatchLines, 0.0));
215 
216 												// create 3d matrix with 3d vectors as column vectors (0,0,1 as Z) and 3d point as offset, this represents
217 												// a coordinate system transformation from unit coordinates to the object's 3d coordinate system
218 												basegfx::B3DHomMatrix a3D;
219 												a3D.set(0, 0, a3X.getX());
220 												a3D.set(1, 0, a3X.getY());
221 												a3D.set(2, 0, a3X.getZ());
222 												a3D.set(0, 1, a3Y.getX());
223 												a3D.set(1, 1, a3Y.getY());
224 												a3D.set(2, 1, a3Y.getZ());
225 												a3D.set(0, 3, a3N.getX());
226 												a3D.set(1, 3, a3N.getY());
227 												a3D.set(2, 3, a3N.getZ());
228 
229 												// transform hatch lines to 3D object coordinates
230 												a3DHatchLines.transform(a3D);
231 
232 												// build primitives from this geometry
233 												const sal_uInt32 nHatchLines(a3DHatchLines.count());
234 
235 												for(sal_uInt32 d(0); d < nHatchLines; d++)
236 												{
237 													const Primitive3DReference xRef(new PolygonHairlinePrimitive3D(a3DHatchLines.getB3DPolygon(d), aHatchColor));
238 													aDestination.push_back(xRef);
239 												}
240 											}
241 										}
242 									}
243 
244 									break;
245 								}
246 								default :
247 								{
248 									// add reference to result
249 									aDestination.push_back(xReference);
250 									break;
251 								}
252 							}
253 						}
254 						else
255 						{
256 							// unknown implementation, add to result
257 							aDestination.push_back(xReference);
258 						}
259 					}
260 				}
261 
262 				// prepare return value
263 				const sal_uInt32 nDestSize(aDestination.size());
264 				aRetval.realloc(nDestSize);
265 
266 				for(sal_uInt32 b(0); b < nDestSize; b++)
267 				{
268 					aRetval[b] = aDestination[b];
269 				}
270 			}
271 
272 			return aRetval;
273 		}
274 
275 		HatchTexturePrimitive3D::HatchTexturePrimitive3D(
276 			const attribute::FillHatchAttribute& rHatch,
277 			const Primitive3DSequence& rChildren,
278 			const basegfx::B2DVector& rTextureSize,
279 			bool bModulate,
280 			bool bFilter)
281 		:	TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
282 			maHatch(rHatch),
283             maBuffered3DDecomposition()
284 		{
285 		}
286 
287 		bool HatchTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
288 		{
289 			if(TexturePrimitive3D::operator==(rPrimitive))
290 			{
291 				const HatchTexturePrimitive3D& rCompare = (HatchTexturePrimitive3D&)rPrimitive;
292 
293 				return (getHatch() == rCompare.getHatch());
294 			}
295 
296 			return false;
297 		}
298 
299         Primitive3DSequence HatchTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
300         {
301 			::osl::MutexGuard aGuard( m_aMutex );
302 
303 			if(!getBuffered3DDecomposition().hasElements())
304 			{
305 				const Primitive3DSequence aNewSequence(impCreate3DDecomposition());
306 				const_cast< HatchTexturePrimitive3D* >(this)->setBuffered3DDecomposition(aNewSequence);
307 			}
308 
309 			return getBuffered3DDecomposition();
310         }
311 
312 		// provide unique ID
313 		ImplPrimitrive3DIDBlock(HatchTexturePrimitive3D, PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D)
314 
315 	} // end of namespace primitive3d
316 } // end of namespace drawinglayer
317 
318 //////////////////////////////////////////////////////////////////////////////
319 // eof
320