1*464702f4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
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21*464702f4SAndrew Rist 
22*464702f4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
28cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx>
29cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx>
30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
31cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
32cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
33cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
34cdf0e10cSrcweir #include <drawinglayer/attribute/sdrfillattribute.hxx>
35cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx>
36cdf0e10cSrcweir #include <drawinglayer/attribute/sdrshadowattribute.hxx>
37cdf0e10cSrcweir 
38cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
39cdf0e10cSrcweir 
40cdf0e10cSrcweir using namespace com::sun::star;
41cdf0e10cSrcweir 
42cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
43cdf0e10cSrcweir 
44cdf0e10cSrcweir namespace drawinglayer
45cdf0e10cSrcweir {
46cdf0e10cSrcweir 	namespace primitive3d
47cdf0e10cSrcweir 	{
create3DDecomposition(const geometry::ViewInformation3D &) const48cdf0e10cSrcweir 		Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
49cdf0e10cSrcweir 		{
50cdf0e10cSrcweir 			const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
51cdf0e10cSrcweir 			Primitive3DSequence aRetval;
52cdf0e10cSrcweir 			basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
53cdf0e10cSrcweir 
54cdf0e10cSrcweir 			// normal creation
55cdf0e10cSrcweir 			if(!getSdrLFSAttribute().getFill().isDefault())
56cdf0e10cSrcweir 			{
57cdf0e10cSrcweir 				if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
58cdf0e10cSrcweir 					|| ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
59cdf0e10cSrcweir 				{
60cdf0e10cSrcweir 					// create sphere normals
61cdf0e10cSrcweir 					const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter());
62cdf0e10cSrcweir 					aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter);
63cdf0e10cSrcweir 				}
64cdf0e10cSrcweir 
65cdf0e10cSrcweir 				if(getSdr3DObjectAttribute().getNormalsInvert())
66cdf0e10cSrcweir 				{
67cdf0e10cSrcweir 					// invert normals
68cdf0e10cSrcweir 					aFill = basegfx::tools::invertNormals(aFill);
69cdf0e10cSrcweir 				}
70cdf0e10cSrcweir 			}
71cdf0e10cSrcweir 
72cdf0e10cSrcweir 			// texture coordinates
73cdf0e10cSrcweir 			if(!getSdrLFSAttribute().getFill().isDefault())
74cdf0e10cSrcweir 			{
75cdf0e10cSrcweir 				// handle texture coordinates X
76cdf0e10cSrcweir 				const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
77cdf0e10cSrcweir 				const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
78cdf0e10cSrcweir 				const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
79cdf0e10cSrcweir 
80cdf0e10cSrcweir 				// handle texture coordinates Y
81cdf0e10cSrcweir 				const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
82cdf0e10cSrcweir 				const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
83cdf0e10cSrcweir 				const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
84cdf0e10cSrcweir 
85cdf0e10cSrcweir 				if(bParallelX || bParallelY)
86cdf0e10cSrcweir 				{
87cdf0e10cSrcweir 					// apply parallel texture coordinates in X and/or Y
88cdf0e10cSrcweir 					const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
89cdf0e10cSrcweir 					aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
90cdf0e10cSrcweir 				}
91cdf0e10cSrcweir 
92cdf0e10cSrcweir 				if(bSphereX || bSphereY)
93cdf0e10cSrcweir 				{
94cdf0e10cSrcweir 					// apply spherical texture coordinates in X and/or Y
95cdf0e10cSrcweir 					const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
96cdf0e10cSrcweir 					const basegfx::B3DPoint aCenter(aRange.getCenter());
97cdf0e10cSrcweir 					aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
98cdf0e10cSrcweir 				}
99cdf0e10cSrcweir 
100cdf0e10cSrcweir 				if(bObjectSpecificX || bObjectSpecificY)
101cdf0e10cSrcweir 				{
102cdf0e10cSrcweir 					// object-specific
103cdf0e10cSrcweir 					for(sal_uInt32 a(0L); a < aFill.count(); a++)
104cdf0e10cSrcweir 					{
105cdf0e10cSrcweir 						basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
106cdf0e10cSrcweir 
107cdf0e10cSrcweir 						if(aTmpPoly.count() >= 4L)
108cdf0e10cSrcweir 						{
109cdf0e10cSrcweir 							for(sal_uInt32 b(0L); b < 4L; b++)
110cdf0e10cSrcweir 							{
111cdf0e10cSrcweir 								basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
112cdf0e10cSrcweir 
113cdf0e10cSrcweir 								if(bObjectSpecificX)
114cdf0e10cSrcweir 								{
115cdf0e10cSrcweir 									aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0);
116cdf0e10cSrcweir 								}
117cdf0e10cSrcweir 
118cdf0e10cSrcweir 								if(bObjectSpecificY)
119cdf0e10cSrcweir 								{
120cdf0e10cSrcweir 									aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0);
121cdf0e10cSrcweir 								}
122cdf0e10cSrcweir 
123cdf0e10cSrcweir 								aTmpPoly.setTextureCoordinate(b, aPoint);
124cdf0e10cSrcweir 							}
125cdf0e10cSrcweir 
126cdf0e10cSrcweir 							aFill.setB3DPolygon(a, aTmpPoly);
127cdf0e10cSrcweir 						}
128cdf0e10cSrcweir 					}
129cdf0e10cSrcweir 				}
130cdf0e10cSrcweir 
131cdf0e10cSrcweir 				// transform texture coordinates to texture size
132cdf0e10cSrcweir 				basegfx::B2DHomMatrix aTexMatrix;
133cdf0e10cSrcweir 				aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
134cdf0e10cSrcweir 				aFill.transformTextureCoordiantes(aTexMatrix);
135cdf0e10cSrcweir 			}
136cdf0e10cSrcweir 
137cdf0e10cSrcweir 			// build vector of PolyPolygons
138cdf0e10cSrcweir 			::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
139cdf0e10cSrcweir 
140cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < aFill.count(); a++)
141cdf0e10cSrcweir 			{
142cdf0e10cSrcweir 				a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
143cdf0e10cSrcweir 			}
144cdf0e10cSrcweir 
145cdf0e10cSrcweir 			if(!getSdrLFSAttribute().getFill().isDefault())
146cdf0e10cSrcweir 			{
147cdf0e10cSrcweir 				// add fill
148cdf0e10cSrcweir 				aRetval = create3DPolyPolygonFillPrimitives(
149cdf0e10cSrcweir 					a3DPolyPolygonVector,
150cdf0e10cSrcweir 					getTransform(),
151cdf0e10cSrcweir 					getTextureSize(),
152cdf0e10cSrcweir 					getSdr3DObjectAttribute(),
153cdf0e10cSrcweir 					getSdrLFSAttribute().getFill(),
154cdf0e10cSrcweir 					getSdrLFSAttribute().getFillFloatTransGradient());
155cdf0e10cSrcweir 			}
156cdf0e10cSrcweir 			else
157cdf0e10cSrcweir 			{
158cdf0e10cSrcweir 				// create simplified 3d hit test geometry
159cdf0e10cSrcweir                 aRetval = createHiddenGeometryPrimitives3D(
160cdf0e10cSrcweir 				    a3DPolyPolygonVector,
161cdf0e10cSrcweir 				    getTransform(),
162cdf0e10cSrcweir 				    getTextureSize(),
163cdf0e10cSrcweir 				    getSdr3DObjectAttribute());
164cdf0e10cSrcweir 			}
165cdf0e10cSrcweir 
166cdf0e10cSrcweir 			// add line
167cdf0e10cSrcweir 			if(!getSdrLFSAttribute().getLine().isDefault())
168cdf0e10cSrcweir 			{
169cdf0e10cSrcweir 				basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange));
170cdf0e10cSrcweir 				const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
171cdf0e10cSrcweir                     aLine, getTransform(), getSdrLFSAttribute().getLine()));
172cdf0e10cSrcweir 				appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
173cdf0e10cSrcweir 			}
174cdf0e10cSrcweir 
175cdf0e10cSrcweir 			// add shadow
176cdf0e10cSrcweir 			if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements())
177cdf0e10cSrcweir 			{
178cdf0e10cSrcweir 				const Primitive3DSequence aShadow(createShadowPrimitive3D(
179cdf0e10cSrcweir                     aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
180cdf0e10cSrcweir 				appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
181cdf0e10cSrcweir 			}
182cdf0e10cSrcweir 
183cdf0e10cSrcweir 			return aRetval;
184cdf0e10cSrcweir 		}
185cdf0e10cSrcweir 
SdrCubePrimitive3D(const basegfx::B3DHomMatrix & rTransform,const basegfx::B2DVector & rTextureSize,const attribute::SdrLineFillShadowAttribute3D & rSdrLFSAttribute,const attribute::Sdr3DObjectAttribute & rSdr3DObjectAttribute)186cdf0e10cSrcweir 		SdrCubePrimitive3D::SdrCubePrimitive3D(
187cdf0e10cSrcweir 			const basegfx::B3DHomMatrix& rTransform,
188cdf0e10cSrcweir 			const basegfx::B2DVector& rTextureSize,
189cdf0e10cSrcweir 			const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
190cdf0e10cSrcweir 			const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
191cdf0e10cSrcweir 		:	SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
192cdf0e10cSrcweir 		{
193cdf0e10cSrcweir 		}
194cdf0e10cSrcweir 
operator ==(const BasePrimitive3D & rPrimitive) const195cdf0e10cSrcweir 		bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
196cdf0e10cSrcweir 		{
197cdf0e10cSrcweir 			return SdrPrimitive3D::operator==(rPrimitive);
198cdf0e10cSrcweir 		}
199cdf0e10cSrcweir 
getB3DRange(const geometry::ViewInformation3D &) const200cdf0e10cSrcweir 		basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
201cdf0e10cSrcweir 		{
202cdf0e10cSrcweir 			// use defaut from sdrPrimitive3D which uses transformation expanded by line width/2.
203cdf0e10cSrcweir 			// The parent implementation which uses the ranges of the decomposition would be more
204cdf0e10cSrcweir 			// corrcet, but for historical reasons it is necessary to do the old method: To get
205cdf0e10cSrcweir 			// the range of the non-transformed geometry and transform it then. This leads to different
206cdf0e10cSrcweir 			// ranges where the new method is more correct, but the need to keep the old behaviour
207cdf0e10cSrcweir 			// has priority here.
208cdf0e10cSrcweir 			return getStandard3DRange();
209cdf0e10cSrcweir 		}
210cdf0e10cSrcweir 
211cdf0e10cSrcweir 		// provide unique ID
212cdf0e10cSrcweir 		ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
213cdf0e10cSrcweir 
214cdf0e10cSrcweir 	} // end of namespace primitive3d
215cdf0e10cSrcweir } // end of namespace drawinglayer
216cdf0e10cSrcweir 
217cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
218cdf0e10cSrcweir // eof
219