1*464702f4SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*464702f4SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*464702f4SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*464702f4SAndrew Rist * distributed with this work for additional information 6*464702f4SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*464702f4SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*464702f4SAndrew Rist * "License"); you may not use this file except in compliance 9*464702f4SAndrew Rist * with the License. You may obtain a copy of the License at 10*464702f4SAndrew Rist * 11*464702f4SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*464702f4SAndrew Rist * 13*464702f4SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*464702f4SAndrew Rist * software distributed under the License is distributed on an 15*464702f4SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*464702f4SAndrew Rist * KIND, either express or implied. See the License for the 17*464702f4SAndrew Rist * specific language governing permissions and limitations 18*464702f4SAndrew Rist * under the License. 19*464702f4SAndrew Rist * 20*464702f4SAndrew Rist *************************************************************/ 21*464702f4SAndrew Rist 22*464702f4SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> 28cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 29cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 31cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> 32cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 33cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 34cdf0e10cSrcweir #include <drawinglayer/attribute/sdrfillattribute.hxx> 35cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx> 36cdf0e10cSrcweir #include <drawinglayer/attribute/sdrshadowattribute.hxx> 37cdf0e10cSrcweir 38cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 39cdf0e10cSrcweir 40cdf0e10cSrcweir using namespace com::sun::star; 41cdf0e10cSrcweir 42cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 43cdf0e10cSrcweir 44cdf0e10cSrcweir namespace drawinglayer 45cdf0e10cSrcweir { 46cdf0e10cSrcweir namespace primitive3d 47cdf0e10cSrcweir { create3DDecomposition(const geometry::ViewInformation3D &) const48cdf0e10cSrcweir Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const 49cdf0e10cSrcweir { 50cdf0e10cSrcweir const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); 51cdf0e10cSrcweir Primitive3DSequence aRetval; 52cdf0e10cSrcweir basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange)); 53cdf0e10cSrcweir 54cdf0e10cSrcweir // normal creation 55cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 56cdf0e10cSrcweir { 57cdf0e10cSrcweir if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() 58cdf0e10cSrcweir || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) 59cdf0e10cSrcweir { 60cdf0e10cSrcweir // create sphere normals 61cdf0e10cSrcweir const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter()); 62cdf0e10cSrcweir aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter); 63cdf0e10cSrcweir } 64cdf0e10cSrcweir 65cdf0e10cSrcweir if(getSdr3DObjectAttribute().getNormalsInvert()) 66cdf0e10cSrcweir { 67cdf0e10cSrcweir // invert normals 68cdf0e10cSrcweir aFill = basegfx::tools::invertNormals(aFill); 69cdf0e10cSrcweir } 70cdf0e10cSrcweir } 71cdf0e10cSrcweir 72cdf0e10cSrcweir // texture coordinates 73cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 74cdf0e10cSrcweir { 75cdf0e10cSrcweir // handle texture coordinates X 76cdf0e10cSrcweir const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); 77cdf0e10cSrcweir const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); 78cdf0e10cSrcweir const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX())); 79cdf0e10cSrcweir 80cdf0e10cSrcweir // handle texture coordinates Y 81cdf0e10cSrcweir const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); 82cdf0e10cSrcweir const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); 83cdf0e10cSrcweir const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY())); 84cdf0e10cSrcweir 85cdf0e10cSrcweir if(bParallelX || bParallelY) 86cdf0e10cSrcweir { 87cdf0e10cSrcweir // apply parallel texture coordinates in X and/or Y 88cdf0e10cSrcweir const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 89cdf0e10cSrcweir aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); 90cdf0e10cSrcweir } 91cdf0e10cSrcweir 92cdf0e10cSrcweir if(bSphereX || bSphereY) 93cdf0e10cSrcweir { 94cdf0e10cSrcweir // apply spherical texture coordinates in X and/or Y 95cdf0e10cSrcweir const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 96cdf0e10cSrcweir const basegfx::B3DPoint aCenter(aRange.getCenter()); 97cdf0e10cSrcweir aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY); 98cdf0e10cSrcweir } 99cdf0e10cSrcweir 100cdf0e10cSrcweir if(bObjectSpecificX || bObjectSpecificY) 101cdf0e10cSrcweir { 102cdf0e10cSrcweir // object-specific 103cdf0e10cSrcweir for(sal_uInt32 a(0L); a < aFill.count(); a++) 104cdf0e10cSrcweir { 105cdf0e10cSrcweir basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a)); 106cdf0e10cSrcweir 107cdf0e10cSrcweir if(aTmpPoly.count() >= 4L) 108cdf0e10cSrcweir { 109cdf0e10cSrcweir for(sal_uInt32 b(0L); b < 4L; b++) 110cdf0e10cSrcweir { 111cdf0e10cSrcweir basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b)); 112cdf0e10cSrcweir 113cdf0e10cSrcweir if(bObjectSpecificX) 114cdf0e10cSrcweir { 115cdf0e10cSrcweir aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0); 116cdf0e10cSrcweir } 117cdf0e10cSrcweir 118cdf0e10cSrcweir if(bObjectSpecificY) 119cdf0e10cSrcweir { 120cdf0e10cSrcweir aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0); 121cdf0e10cSrcweir } 122cdf0e10cSrcweir 123cdf0e10cSrcweir aTmpPoly.setTextureCoordinate(b, aPoint); 124cdf0e10cSrcweir } 125cdf0e10cSrcweir 126cdf0e10cSrcweir aFill.setB3DPolygon(a, aTmpPoly); 127cdf0e10cSrcweir } 128cdf0e10cSrcweir } 129cdf0e10cSrcweir } 130cdf0e10cSrcweir 131cdf0e10cSrcweir // transform texture coordinates to texture size 132cdf0e10cSrcweir basegfx::B2DHomMatrix aTexMatrix; 133cdf0e10cSrcweir aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); 134cdf0e10cSrcweir aFill.transformTextureCoordiantes(aTexMatrix); 135cdf0e10cSrcweir } 136cdf0e10cSrcweir 137cdf0e10cSrcweir // build vector of PolyPolygons 138cdf0e10cSrcweir ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; 139cdf0e10cSrcweir 140cdf0e10cSrcweir for(sal_uInt32 a(0L); a < aFill.count(); a++) 141cdf0e10cSrcweir { 142cdf0e10cSrcweir a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); 143cdf0e10cSrcweir } 144cdf0e10cSrcweir 145cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 146cdf0e10cSrcweir { 147cdf0e10cSrcweir // add fill 148cdf0e10cSrcweir aRetval = create3DPolyPolygonFillPrimitives( 149cdf0e10cSrcweir a3DPolyPolygonVector, 150cdf0e10cSrcweir getTransform(), 151cdf0e10cSrcweir getTextureSize(), 152cdf0e10cSrcweir getSdr3DObjectAttribute(), 153cdf0e10cSrcweir getSdrLFSAttribute().getFill(), 154cdf0e10cSrcweir getSdrLFSAttribute().getFillFloatTransGradient()); 155cdf0e10cSrcweir } 156cdf0e10cSrcweir else 157cdf0e10cSrcweir { 158cdf0e10cSrcweir // create simplified 3d hit test geometry 159cdf0e10cSrcweir aRetval = createHiddenGeometryPrimitives3D( 160cdf0e10cSrcweir a3DPolyPolygonVector, 161cdf0e10cSrcweir getTransform(), 162cdf0e10cSrcweir getTextureSize(), 163cdf0e10cSrcweir getSdr3DObjectAttribute()); 164cdf0e10cSrcweir } 165cdf0e10cSrcweir 166cdf0e10cSrcweir // add line 167cdf0e10cSrcweir if(!getSdrLFSAttribute().getLine().isDefault()) 168cdf0e10cSrcweir { 169cdf0e10cSrcweir basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange)); 170cdf0e10cSrcweir const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( 171cdf0e10cSrcweir aLine, getTransform(), getSdrLFSAttribute().getLine())); 172cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); 173cdf0e10cSrcweir } 174cdf0e10cSrcweir 175cdf0e10cSrcweir // add shadow 176cdf0e10cSrcweir if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements()) 177cdf0e10cSrcweir { 178cdf0e10cSrcweir const Primitive3DSequence aShadow(createShadowPrimitive3D( 179cdf0e10cSrcweir aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); 180cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); 181cdf0e10cSrcweir } 182cdf0e10cSrcweir 183cdf0e10cSrcweir return aRetval; 184cdf0e10cSrcweir } 185cdf0e10cSrcweir SdrCubePrimitive3D(const basegfx::B3DHomMatrix & rTransform,const basegfx::B2DVector & rTextureSize,const attribute::SdrLineFillShadowAttribute3D & rSdrLFSAttribute,const attribute::Sdr3DObjectAttribute & rSdr3DObjectAttribute)186cdf0e10cSrcweir SdrCubePrimitive3D::SdrCubePrimitive3D( 187cdf0e10cSrcweir const basegfx::B3DHomMatrix& rTransform, 188cdf0e10cSrcweir const basegfx::B2DVector& rTextureSize, 189cdf0e10cSrcweir const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, 190cdf0e10cSrcweir const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute) 191cdf0e10cSrcweir : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute) 192cdf0e10cSrcweir { 193cdf0e10cSrcweir } 194cdf0e10cSrcweir operator ==(const BasePrimitive3D & rPrimitive) const195cdf0e10cSrcweir bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 196cdf0e10cSrcweir { 197cdf0e10cSrcweir return SdrPrimitive3D::operator==(rPrimitive); 198cdf0e10cSrcweir } 199cdf0e10cSrcweir getB3DRange(const geometry::ViewInformation3D &) const200cdf0e10cSrcweir basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const 201cdf0e10cSrcweir { 202cdf0e10cSrcweir // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2. 203cdf0e10cSrcweir // The parent implementation which uses the ranges of the decomposition would be more 204cdf0e10cSrcweir // corrcet, but for historical reasons it is necessary to do the old method: To get 205cdf0e10cSrcweir // the range of the non-transformed geometry and transform it then. This leads to different 206cdf0e10cSrcweir // ranges where the new method is more correct, but the need to keep the old behaviour 207cdf0e10cSrcweir // has priority here. 208cdf0e10cSrcweir return getStandard3DRange(); 209cdf0e10cSrcweir } 210cdf0e10cSrcweir 211cdf0e10cSrcweir // provide unique ID 212cdf0e10cSrcweir ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D) 213cdf0e10cSrcweir 214cdf0e10cSrcweir } // end of namespace primitive3d 215cdf0e10cSrcweir } // end of namespace drawinglayer 216cdf0e10cSrcweir 217cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 218cdf0e10cSrcweir // eof 219