1*464702f4SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*464702f4SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*464702f4SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*464702f4SAndrew Rist * distributed with this work for additional information 6*464702f4SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*464702f4SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*464702f4SAndrew Rist * "License"); you may not use this file except in compliance 9*464702f4SAndrew Rist * with the License. You may obtain a copy of the License at 10*464702f4SAndrew Rist * 11*464702f4SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*464702f4SAndrew Rist * 13*464702f4SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*464702f4SAndrew Rist * software distributed under the License is distributed on an 15*464702f4SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*464702f4SAndrew Rist * KIND, either express or implied. See the License for the 17*464702f4SAndrew Rist * specific language governing permissions and limitations 18*464702f4SAndrew Rist * under the License. 19*464702f4SAndrew Rist * 20*464702f4SAndrew Rist *************************************************************/ 21*464702f4SAndrew Rist 22*464702f4SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx> 28cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 30cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 31cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> 32cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 33cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 34cdf0e10cSrcweir #include <drawinglayer/attribute/sdrfillattribute.hxx> 35cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx> 36cdf0e10cSrcweir #include <drawinglayer/attribute/sdrshadowattribute.hxx> 37cdf0e10cSrcweir 38cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 39cdf0e10cSrcweir 40cdf0e10cSrcweir using namespace com::sun::star; 41cdf0e10cSrcweir 42cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 43cdf0e10cSrcweir 44cdf0e10cSrcweir namespace drawinglayer 45cdf0e10cSrcweir { 46cdf0e10cSrcweir namespace primitive3d 47cdf0e10cSrcweir { create3DDecomposition(const geometry::ViewInformation3D &) const48cdf0e10cSrcweir Primitive3DSequence SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const 49cdf0e10cSrcweir { 50cdf0e10cSrcweir Primitive3DSequence aRetval; 51cdf0e10cSrcweir const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); 52cdf0e10cSrcweir const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() 53cdf0e10cSrcweir || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()); 54cdf0e10cSrcweir 55cdf0e10cSrcweir // create unit geometry 56cdf0e10cSrcweir basegfx::B3DPolyPolygon aFill(basegfx::tools::createSphereFillPolyPolygonFromB3DRange(aUnitRange, 57cdf0e10cSrcweir getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); 58cdf0e10cSrcweir 59cdf0e10cSrcweir // normal inversion 60cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault() 61cdf0e10cSrcweir && bCreateNormals 62cdf0e10cSrcweir && getSdr3DObjectAttribute().getNormalsInvert() 63cdf0e10cSrcweir && aFill.areNormalsUsed()) 64cdf0e10cSrcweir { 65cdf0e10cSrcweir // invert normals 66cdf0e10cSrcweir aFill = basegfx::tools::invertNormals(aFill); 67cdf0e10cSrcweir } 68cdf0e10cSrcweir 69cdf0e10cSrcweir // texture coordinates 70cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 71cdf0e10cSrcweir { 72cdf0e10cSrcweir // handle texture coordinates X 73cdf0e10cSrcweir const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); 74cdf0e10cSrcweir const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); 75cdf0e10cSrcweir const bool bSphereX(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()); 76cdf0e10cSrcweir 77cdf0e10cSrcweir // handle texture coordinates Y 78cdf0e10cSrcweir const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); 79cdf0e10cSrcweir const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); 80cdf0e10cSrcweir const bool bSphereY(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()); 81cdf0e10cSrcweir 82cdf0e10cSrcweir if(bParallelX || bParallelY) 83cdf0e10cSrcweir { 84cdf0e10cSrcweir // apply parallel texture coordinates in X and/or Y 85cdf0e10cSrcweir const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 86cdf0e10cSrcweir aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); 87cdf0e10cSrcweir } 88cdf0e10cSrcweir 89cdf0e10cSrcweir if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY) 90cdf0e10cSrcweir { 91cdf0e10cSrcweir double fRelativeAngle(0.0); 92cdf0e10cSrcweir 93cdf0e10cSrcweir if(bObjectSpecificX) 94cdf0e10cSrcweir { 95cdf0e10cSrcweir // Since the texture coordinates are (for historical reasons) 96cdf0e10cSrcweir // different from forced to sphere texture coordinates, 97cdf0e10cSrcweir // create a old version from it by rotating to old state before applying 98cdf0e10cSrcweir // the texture coordinates to emulate old behaviour 99cdf0e10cSrcweir fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalSegments()); 100cdf0e10cSrcweir basegfx::B3DHomMatrix aRot; 101cdf0e10cSrcweir aRot.rotate(0.0, fRelativeAngle, 0.0); 102cdf0e10cSrcweir aFill.transform(aRot); 103cdf0e10cSrcweir } 104cdf0e10cSrcweir 105cdf0e10cSrcweir // apply spherical texture coordinates in X and/or Y 106cdf0e10cSrcweir const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 107cdf0e10cSrcweir const basegfx::B3DPoint aCenter(aRange.getCenter()); 108cdf0e10cSrcweir aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, 109cdf0e10cSrcweir bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY); 110cdf0e10cSrcweir 111cdf0e10cSrcweir if(bObjectSpecificX) 112cdf0e10cSrcweir { 113cdf0e10cSrcweir // rotate back again 114cdf0e10cSrcweir basegfx::B3DHomMatrix aRot; 115cdf0e10cSrcweir aRot.rotate(0.0, -fRelativeAngle, 0.0); 116cdf0e10cSrcweir aFill.transform(aRot); 117cdf0e10cSrcweir } 118cdf0e10cSrcweir } 119cdf0e10cSrcweir 120cdf0e10cSrcweir // transform texture coordinates to texture size 121cdf0e10cSrcweir basegfx::B2DHomMatrix aTexMatrix; 122cdf0e10cSrcweir aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); 123cdf0e10cSrcweir aFill.transformTextureCoordiantes(aTexMatrix); 124cdf0e10cSrcweir } 125cdf0e10cSrcweir 126cdf0e10cSrcweir // build vector of PolyPolygons 127cdf0e10cSrcweir ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; 128cdf0e10cSrcweir 129cdf0e10cSrcweir for(sal_uInt32 a(0L); a < aFill.count(); a++) 130cdf0e10cSrcweir { 131cdf0e10cSrcweir a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); 132cdf0e10cSrcweir } 133cdf0e10cSrcweir 134cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 135cdf0e10cSrcweir { 136cdf0e10cSrcweir // add fill 137cdf0e10cSrcweir aRetval = create3DPolyPolygonFillPrimitives( 138cdf0e10cSrcweir a3DPolyPolygonVector, 139cdf0e10cSrcweir getTransform(), 140cdf0e10cSrcweir getTextureSize(), 141cdf0e10cSrcweir getSdr3DObjectAttribute(), 142cdf0e10cSrcweir getSdrLFSAttribute().getFill(), 143cdf0e10cSrcweir getSdrLFSAttribute().getFillFloatTransGradient()); 144cdf0e10cSrcweir } 145cdf0e10cSrcweir else 146cdf0e10cSrcweir { 147cdf0e10cSrcweir // create simplified 3d hit test geometry 148cdf0e10cSrcweir aRetval = createHiddenGeometryPrimitives3D( 149cdf0e10cSrcweir a3DPolyPolygonVector, 150cdf0e10cSrcweir getTransform(), 151cdf0e10cSrcweir getTextureSize(), 152cdf0e10cSrcweir getSdr3DObjectAttribute()); 153cdf0e10cSrcweir } 154cdf0e10cSrcweir 155cdf0e10cSrcweir // add line 156cdf0e10cSrcweir if(!getSdrLFSAttribute().getLine().isDefault()) 157cdf0e10cSrcweir { 158cdf0e10cSrcweir basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments())); 159cdf0e10cSrcweir const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( 160cdf0e10cSrcweir aSphere, getTransform(), getSdrLFSAttribute().getLine())); 161cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); 162cdf0e10cSrcweir } 163cdf0e10cSrcweir 164cdf0e10cSrcweir // add shadow 165cdf0e10cSrcweir if(!getSdrLFSAttribute().getShadow().isDefault() 166cdf0e10cSrcweir && aRetval.hasElements()) 167cdf0e10cSrcweir { 168cdf0e10cSrcweir const Primitive3DSequence aShadow(createShadowPrimitive3D( 169cdf0e10cSrcweir aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); 170cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); 171cdf0e10cSrcweir } 172cdf0e10cSrcweir 173cdf0e10cSrcweir return aRetval; 174cdf0e10cSrcweir } 175cdf0e10cSrcweir SdrSpherePrimitive3D(const basegfx::B3DHomMatrix & rTransform,const basegfx::B2DVector & rTextureSize,const attribute::SdrLineFillShadowAttribute3D & rSdrLFSAttribute,const attribute::Sdr3DObjectAttribute & rSdr3DObjectAttribute,sal_uInt32 nHorizontalSegments,sal_uInt32 nVerticalSegments)176cdf0e10cSrcweir SdrSpherePrimitive3D::SdrSpherePrimitive3D( 177cdf0e10cSrcweir const basegfx::B3DHomMatrix& rTransform, 178cdf0e10cSrcweir const basegfx::B2DVector& rTextureSize, 179cdf0e10cSrcweir const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, 180cdf0e10cSrcweir const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, 181cdf0e10cSrcweir sal_uInt32 nHorizontalSegments, 182cdf0e10cSrcweir sal_uInt32 nVerticalSegments) 183cdf0e10cSrcweir : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), 184cdf0e10cSrcweir mnHorizontalSegments(nHorizontalSegments), 185cdf0e10cSrcweir mnVerticalSegments(nVerticalSegments) 186cdf0e10cSrcweir { 187cdf0e10cSrcweir } 188cdf0e10cSrcweir operator ==(const BasePrimitive3D & rPrimitive) const189cdf0e10cSrcweir bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 190cdf0e10cSrcweir { 191cdf0e10cSrcweir if(SdrPrimitive3D::operator==(rPrimitive)) 192cdf0e10cSrcweir { 193cdf0e10cSrcweir const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive); 194cdf0e10cSrcweir 195cdf0e10cSrcweir return (getHorizontalSegments() == rCompare.getHorizontalSegments() 196cdf0e10cSrcweir && getVerticalSegments() == rCompare.getVerticalSegments()); 197cdf0e10cSrcweir } 198cdf0e10cSrcweir 199cdf0e10cSrcweir return false; 200cdf0e10cSrcweir } 201cdf0e10cSrcweir getB3DRange(const geometry::ViewInformation3D &) const202cdf0e10cSrcweir basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const 203cdf0e10cSrcweir { 204cdf0e10cSrcweir // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2 205cdf0e10cSrcweir // The parent implementation which uses the ranges of the decomposition would be more 206cdf0e10cSrcweir // corrcet, but for historical reasons it is necessary to do the old method: To get 207cdf0e10cSrcweir // the range of the non-transformed geometry and transform it then. This leads to different 208cdf0e10cSrcweir // ranges where the new method is more correct, but the need to keep the old behaviour 209cdf0e10cSrcweir // has priority here. 210cdf0e10cSrcweir return getStandard3DRange(); 211cdf0e10cSrcweir } 212cdf0e10cSrcweir 213cdf0e10cSrcweir // provide unique ID 214cdf0e10cSrcweir ImplPrimitrive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D) 215cdf0e10cSrcweir 216cdf0e10cSrcweir } // end of namespace primitive3d 217cdf0e10cSrcweir } // end of namespace drawinglayer 218cdf0e10cSrcweir 219cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 220cdf0e10cSrcweir // eof 221