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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <basegfx/polygon/b2dpolygontools.hxx>
35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
40 #include <basegfx/polygon/b2dpolypolygontools.hxx>
41 #include <vclhelperbufferdevice.hxx>
42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
49 #include <svl/ctloptions.hxx>
50 #include <vcl/svapp.hxx>
51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
52 #include <tools/diagnose_ex.h>
53 #include <vcl/metric.hxx>
54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
57 #include <basegfx/color/bcolor.hxx>
58 #include <basegfx/matrix/b2dhommatrixtools.hxx>
59 #include <vcl/graph.hxx>
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // control support
63 
64 #include <com/sun/star/awt/XWindow2.hpp>
65 #include <com/sun/star/awt/PosSize.hpp>
66 #include <com/sun/star/awt/XView.hpp>
67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
69 
70 //////////////////////////////////////////////////////////////////////////////
71 // for test, can be removed again
72 
73 #include <basegfx/polygon/b2dpolygonclipper.hxx>
74 #include <basegfx/polygon/b2dtrapezoid.hxx>
75 
76 //////////////////////////////////////////////////////////////////////////////
77 
78 using namespace com::sun::star;
79 
80 //////////////////////////////////////////////////////////////////////////////
81 
82 namespace
83 {
84     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
85     {
86         // use color distance, assume to do every color step
87         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
88 
89         if(nSteps)
90         {
91             // calc discrete length to change color each disctete unit (pixel)
92             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
93 
94             nSteps = std::min(nSteps, nDistSteps);
95         }
96 
97         // reduce quality to 3 discrete units or every 3rd color step for rendering
98         nSteps /= 2;
99 
100         // roughly cut when too big or too small (not full quality, reduce complexity)
101         nSteps = std::min(nSteps, sal_uInt32(255));
102         nSteps = std::max(nSteps, sal_uInt32(1));
103 
104         return nSteps;
105     }
106 } // end of anonymous namespace
107 
108 //////////////////////////////////////////////////////////////////////////////
109 
110 namespace drawinglayer
111 {
112 	namespace processor2d
113 	{
114 		//////////////////////////////////////////////////////////////////////////////
115 		// UNO class usages
116 		using ::com::sun::star::uno::Reference;
117 		using ::com::sun::star::uno::UNO_QUERY;
118 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
119         using ::com::sun::star::uno::Exception;
120 		using ::com::sun::star::awt::XView;
121 		using ::com::sun::star::awt::XGraphics;
122 	    using ::com::sun::star::awt::XWindow;
123 	    using ::com::sun::star::awt::PosSize::POSSIZE;
124 
125 		//////////////////////////////////////////////////////////////////////////////
126 		// rendering support
127 
128 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
129 		// information is translated to VCL parameters and set at the font.
130 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
131 		// for VCL)
132 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
133 		{
134             // decompose matrix to have position and size of text
135 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
136 			basegfx::B2DVector aFontScaling, aTranslate;
137 			double fRotate, fShearX;
138 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
139 			bool bPrimitiveAccepted(false);
140 
141 			if(basegfx::fTools::equalZero(fShearX))
142 			{
143 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
144 				{
145 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
146 					// be expressed as rotation by PI. Use this since the Font rendering will not
147                     // apply the negative scales in any form
148 					aFontScaling = basegfx::absolute(aFontScaling);
149 					fRotate += F_PI;
150 				}
151 
152 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
153 				{
154                     // Get the VCL font (use FontHeight as FontWidth)
155                     Font aFont(primitive2d::getVclFontFromFontAttribute(
156                         rTextCandidate.getFontAttribute(),
157                         aFontScaling.getX(),
158                         aFontScaling.getY(),
159                         fRotate,
160                         rTextCandidate.getLocale()));
161 
162 					// handle additional font attributes
163 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
164 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
165 
166 					if( pTCPP != NULL )
167 					{
168 
169                         // set the color of text decorations
170                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
171                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
172 
173                         // set Overline attribute
174                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
175                         if( eFontOverline != UNDERLINE_NONE )
176                         {
177                             aFont.SetOverline( eFontOverline );
178                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
179                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
180                             if( pTCPP->getWordLineMode() )
181                                 aFont.SetWordLineMode( true );
182                         }
183 
184                         // set Underline attribute
185                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
186                         if( eFontUnderline != UNDERLINE_NONE )
187 						{
188 							aFont.SetUnderline( eFontUnderline );
189 							if( pTCPP->getWordLineMode() )
190 								aFont.SetWordLineMode( true );
191 //TODO: ???					if( pTCPP->getUnderlineAbove() )
192 //								aFont.SetUnderlineAbove( true );
193 						}
194 
195 						// set Strikeout attribute
196 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
197 
198 						if( eFontStrikeout != STRIKEOUT_NONE )
199 							aFont.SetStrikeout( eFontStrikeout );
200 
201 						// set EmphasisMark attribute
202 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
203 						switch( pTCPP->getTextEmphasisMark() )
204 						{
205 							default:
206 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
207 								// fall through
208 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
209 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
210 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
211 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
212 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
213 						}
214 
215 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
216 						{
217 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
218 								"DrawingLayer: Bad EmphasisMark position!" );
219 							if( pTCPP->getEmphasisMarkAbove() )
220 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
221 							else
222 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
223 							aFont.SetEmphasisMark( eFontEmphasisMark );
224 						}
225 
226 						// set Relief attribute
227 						FontRelief eFontRelief = RELIEF_NONE;
228 						switch( pTCPP->getTextRelief() )
229 						{
230 							default:
231 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
232 								// fall through
233 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
234 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
235 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
236 						}
237 
238 						if( eFontRelief != RELIEF_NONE )
239 							aFont.SetRelief( eFontRelief );
240 
241 						// set Shadow attribute
242 						if( pTCPP->getShadow() )
243 							aFont.SetShadow( true );
244 					}
245 
246 					// create transformed integer DXArray in view coordinate system
247 					::std::vector< sal_Int32 > aTransformedDXArray;
248 
249 					if(rTextCandidate.getDXArray().size())
250 					{
251 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
252 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
253 						const double fPixelVectorFactor(aPixelVector.getLength());
254 
255 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
256                             aStart != rTextCandidate.getDXArray().end(); aStart++)
257 						{
258 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
259 						}
260 					}
261 
262 					// set parameters and paint text snippet
263 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
264 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
265 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
266                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
267 
268                     if(rTextCandidate.getFontAttribute().getRTL())
269                     {
270                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
271                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
272                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
273                     }
274 
275 					mpOutputDevice->SetFont(aFont);
276 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
277 
278 					if(aTransformedDXArray.size())
279 					{
280 						mpOutputDevice->DrawTextArray(
281 							aStartPoint,
282 							rTextCandidate.getText(),
283 							&(aTransformedDXArray[0]),
284 							rTextCandidate.getTextPosition(),
285 							rTextCandidate.getTextLength());
286 					}
287 					else
288 					{
289 						mpOutputDevice->DrawText(
290 							aStartPoint,
291 							rTextCandidate.getText(),
292 							rTextCandidate.getTextPosition(),
293 							rTextCandidate.getTextLength());
294 					}
295 
296                     if(rTextCandidate.getFontAttribute().getRTL())
297                     {
298                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
299                     }
300 
301 					bPrimitiveAccepted = true;
302 				}
303 			}
304 
305 			if(!bPrimitiveAccepted)
306 			{
307 				// let break down
308 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
309 			}
310 		}
311 
312 		// direct draw of hairline
313 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
314 		{
315             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
316 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
317 			mpOutputDevice->SetFillColor();
318 
319 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
320 			aLocalPolygon.transform(maCurrentTransformation);
321 
322             static bool bCheckTrapezoidDecomposition(false);
323             static bool bShowOutlinesThere(false);
324             if(bCheckTrapezoidDecomposition)
325             {
326                 // clip against discrete ViewPort
327                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
328                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
329                     aLocalPolygon, rDiscreteViewport, true, false));
330 
331                 if(aLocalPolyPolygon.count())
332                 {
333                     // subdivide
334                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
335                         aLocalPolyPolygon, 0.5);
336 
337                     // trapezoidize
338                     static double fLineWidth(2.0);
339                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
340                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
341 
342                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
343 
344                     if(nCount)
345                     {
346                         basegfx::BColor aInvPolygonColor(aHairlineColor);
347                         aInvPolygonColor.invert();
348 
349                         for(sal_uInt32 a(0); a < nCount; a++)
350                         {
351                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
352 
353                             if(bShowOutlinesThere)
354                             {
355                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
356 			                    mpOutputDevice->SetLineColor();
357                             }
358 
359                             mpOutputDevice->DrawPolygon(aTempPolygon);
360 
361                             if(bShowOutlinesThere)
362                             {
363                                 mpOutputDevice->SetFillColor();
364         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
365     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
366                             }
367                         }
368                     }
369                 }
370             }
371             else
372             {
373 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
374 			    {
375 				    // #i98289#
376 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
377 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
378 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
379 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
380 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
381 			    }
382 
383 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
384             }
385 		}
386 
387 		// direct draw of transformed BitmapEx primitive
388 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
389 		{
390             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
391             const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
392 
393 			if(maBColorModifierStack.count())
394 			{
395                 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
396 
397 				if(aBitmapEx.IsEmpty())
398 				{
399 					// color gets completely replaced, get it
400 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
401 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
402 					aPolygon.transform(aLocalTransform);
403 
404 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
405 					mpOutputDevice->SetLineColor();
406 					mpOutputDevice->DrawPolygon(aPolygon);
407 
408 					return;
409 				}
410 			}
411 
412 			// decompose matrix to check for shear, rotate and mirroring
413 			basegfx::B2DVector aScale, aTranslate;
414 			double fRotate, fShearX;
415 
416             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
417 
418             const bool bRotated(!basegfx::fTools::equalZero(fRotate));
419             const bool bSheared(!basegfx::fTools::equalZero(fShearX));
420 
421 			if(!aBitmapEx.IsTransparent() && (bSheared || bRotated))
422 			{
423 				// parts will be uncovered, extend aBitmapEx with a mask bitmap
424 				const Bitmap aContent(aBitmapEx.GetBitmap());
425 #if defined(MACOSX)
426 				const AlphaMask aMaskBmp( aContent.GetSizePixel());
427 #else
428 				const Bitmap aMaskBmp( aContent.GetSizePixel(), 1);
429 #endif
430 				aBitmapEx = BitmapEx(aContent, aMaskBmp);
431 			}
432 
433             // draw using OutputDevice'sDrawTransformedBitmapEx
434             mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
435 		}
436 
437 		void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
438 		{
439 			const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
440 			bool bPrimitiveAccepted(false);
441             static bool bTryTilingDirect = true;
442 
443             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
444             // renderer on pixel base to ensure tight fitting. Do not do this when
445             // the fill is rotated or sheared.
446 
447             // ovveride static bool (for debug) and tiling is active
448 			if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
449 			{
450                 // content is bitmap(ex)
451                 //
452                 // for SVG support, force decomposition when SVG is present. This will lead to use
453                 // the primitive representation of the svg directly.
454                 //
455                 // when graphic is animated, force decomposition to use the correct graphic, else
456                 // fill style will not be animated
457                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
458                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
459                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
460                 {
461 				    // decompose matrix to check for shear, rotate and mirroring
462 				    basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
463 				    basegfx::B2DVector aScale, aTranslate;
464 				    double fRotate, fShearX;
465 				    aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
466 
467                     // when nopt rotated/sheared
468 				    if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
469 				    {
470 					    // no shear or rotate, draw direct in pixel coordinates
471 					    bPrimitiveAccepted = true;
472 
473                         // transform object range to device coordinates (pixels). Use
474                         // the device transformation for better accuracy
475                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
476                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
477 
478                         // extract discrete size of object
479                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
480                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
481 
482                         // only do something when object has a size in discrete units
483 						if(nOWidth > 0 && nOHeight > 0)
484 						{
485                             // transform graphic range to device coordinates (pixels). Use
486                             // the device transformation for better accuracy
487                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
488                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
489 
490                             // extract discrete size of graphic
491                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
492                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
493 
494                             // only do something when bitmap fill has a size in discrete units
495 						    if(nBWidth > 0 && nBHeight > 0)
496 						    {
497 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
498 						        // in vcl many times, create a size-optimized version
499 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
500                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
501                                 static bool bEnablePreScaling(true);
502                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
503 
504                                 if(bPreScaled)
505                                 {
506                                     // ... but only up to a maximum size, else it gets too expensive
507                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
508                                 }
509 
510 					            bool bPainted(false);
511 
512 					            if(maBColorModifierStack.count())
513 					            {
514                                     // when color modifier, apply to bitmap
515 						            aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
516 
517                                     // impModifyBitmapEx uses empty bitmap as sign to return that
518                                     // the content will be completely replaced to mono color, use shortcut
519 						            if(aBitmapEx.IsEmpty())
520 						            {
521 							            // color gets completely replaced, get it
522 							            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
523 							            basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
524 							            aPolygon.transform(aLocalTransform);
525 
526 							            mpOutputDevice->SetFillColor(Color(aModifiedColor));
527 							            mpOutputDevice->SetLineColor();
528 							            mpOutputDevice->DrawPolygon(aPolygon);
529 
530 							            bPainted = true;
531 						            }
532 					            }
533 
534 					            if(!bPainted)
535 					            {
536                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
537                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
538                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
539                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
540                                     sal_Int32 nPosX(0);
541                                     sal_Int32 nPosY(0);
542 
543 						            if(nBLeft > nOLeft)
544 						            {
545                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
546 
547                                         nPosX -= nDiff;
548 							            nBLeft -= nDiff * nBWidth;
549 						            }
550 
551 						            if(nBLeft + nBWidth <= nOLeft)
552 						            {
553                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
554 
555                                         nPosX += nDiff;
556 							            nBLeft += nDiff * nBWidth;
557 						            }
558 
559 						            if(nBTop > nOTop)
560 						            {
561                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
562 
563                                         nPosY -= nDiff;
564 							            nBTop -= nDiff * nBHeight;
565 						            }
566 
567 						            if(nBTop + nBHeight <= nOTop)
568 						            {
569                                         const sal_Int32 nDiff(-nBTop / nBHeight);
570 
571                                         nPosY += nDiff;
572 							            nBTop += nDiff * nBHeight;
573 						            }
574 
575 						            // prepare OutDev
576 						            const Point aEmptyPoint(0, 0);
577 						            const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
578 						            const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
579 						            mpOutputDevice->EnableMapMode(false);
580 
581                                     // check if offset is used
582                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
583 
584                                     if(nOffsetX)
585                                     {
586                                         // offset in X, so iterate over Y first and draw lines
587                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
588                                         {
589                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
590                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
591                                             {
592                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
593 
594                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
595                                                 {
596                                                     if(bPreScaled)
597                                                     {
598                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
599                                                     }
600                                                     else
601                                                     {
602                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
603                                                     }
604                                                 }
605                                             }
606                                         }
607                                     }
608                                     else
609                                     {
610                                         // check if offset is used
611                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
612 
613                                         // possible offset in Y, so iterate over X first and draw columns
614                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
615                                         {
616                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
617                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
618                                             {
619                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
620 
621                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
622                                                 {
623                                                     if(bPreScaled)
624                                                     {
625                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
626                                                     }
627                                                     else
628                                                     {
629                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
630                                                     }
631                                                 }
632                                             }
633                                         }
634                                     }
635 
636 						            // restore OutDev
637 						            mpOutputDevice->EnableMapMode(bWasEnabled);
638                                 }
639                             }
640                         }
641 				    }
642 			    }
643             }
644 
645 			if(!bPrimitiveAccepted)
646 			{
647 				// do not accept, use decomposition
648 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
649 			}
650 		}
651 
652 		// direct draw of Graphic
653 		void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
654 		{
655             bool bDone(false);
656             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
657 
658             // #121194# Todo: check if this works
659             if(!rPolyPolygon.count())
660             {
661                 // empty polyPolygon, done
662                 bDone = true;
663             }
664             else
665             {
666                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
667 
668                 // try to catch cases where the graphic will be color-modified to a single
669                 // color (e.g. shadow)
670                 switch(rFillGraphicAttribute.getGraphic().GetType())
671                 {
672                     case GRAPHIC_GDIMETAFILE:
673                     {
674                         // metafiles are potentially transparent, cannot optimize�, not done
675                         break;
676                     }
677                     case GRAPHIC_BITMAP:
678                     {
679                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
680                         {
681                             // bitmap is not transparent and has no alpha
682                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
683 
684                             if(nBColorModifierStackCount)
685                             {
686                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
687 
688                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
689                                 {
690                                     // the bitmap fill is in unified color, so we can replace it with
691                                     // a single polygon fill. The form of the fill depends on tiling
692                                     if(rFillGraphicAttribute.getTiling())
693                                     {
694                                         // with tiling, fill the whole PolyPolygon with the modifier color
695                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
696 
697                                         aLocalPolyPolygon.transform(maCurrentTransformation);
698                                         mpOutputDevice->SetLineColor();
699                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
700                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
701                                     }
702                                     else
703                                     {
704                                         // without tiling, only the area common to the bitmap tile and the
705                                         // PolyPolygon is filled. Create the bitmap tile area in object
706                                         // coordinates. For this, the object transformation needs to be created
707                                         // from the already scaled PolyPolygon. The tile area in object
708                                         // coordinates wil always be non-rotated, so it's not necessary to
709                                         // work with a polygon here
710                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
711                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
712                                         const basegfx::B2DHomMatrix aNewObjectTransform(
713                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
714                                                 aPolyPolygonRange.getRange(),
715                                                 aPolyPolygonRange.getMinimum()));
716 
717                                         aTileRange.transform(aNewObjectTransform);
718 
719                                         // now clip the object polyPolygon against the tile range
720                                         // to get the common area
721                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
722                                             rPolyPolygon,
723                                             aTileRange,
724                                             true,
725                                             false);
726 
727                                         if(aTarget.count())
728                                         {
729                                             aTarget.transform(maCurrentTransformation);
730                                             mpOutputDevice->SetLineColor();
731                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
732                                             mpOutputDevice->DrawPolyPolygon(aTarget);
733                                         }
734                                     }
735 
736                                     // simplified output executed, we are done
737                                     bDone = true;
738                                 }
739                             }
740                         }
741                         break;
742                     }
743                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
744                     {
745                         // empty graphic, we are done
746                         bDone = true;
747                         break;
748                     }
749                 }
750             }
751 
752             if(!bDone)
753             {
754                 // use default decomposition
755                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
756             }
757         }
758 
759 		// mask group. Force output to VDev and create mask from given mask
760 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
761 		{
762 			if(rMaskCandidate.getChildren().hasElements())
763 			{
764 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
765 
766 				if(aMask.count())
767 				{
768 					aMask.transform(maCurrentTransformation);
769 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
770 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
771 
772 					if(aBufferDevice.isVisible())
773 					{
774 						// remember last OutDev and set to content
775 						OutputDevice* pLastOutputDevice = mpOutputDevice;
776 						mpOutputDevice = &aBufferDevice.getContent();
777 
778 						// paint to it
779 						process(rMaskCandidate.getChildren());
780 
781 						// back to old OutDev
782 						mpOutputDevice = pLastOutputDevice;
783 
784 					    // draw mask
785                         if(getOptionsDrawinglayer().IsAntiAliasing())
786                         {
787                             // with AA, use 8bit AlphaMask to get nice borders
788 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
789 						    rTransparence.SetLineColor();
790 						    rTransparence.SetFillColor(COL_BLACK);
791 						    rTransparence.DrawPolyPolygon(aMask);
792 
793 						    // dump buffer to outdev
794 						    aBufferDevice.paint();
795                         }
796                         else
797                         {
798                             // No AA, use 1bit mask
799 						    VirtualDevice& rMask = aBufferDevice.getMask();
800 						    rMask.SetLineColor();
801 						    rMask.SetFillColor(COL_BLACK);
802 						    rMask.DrawPolyPolygon(aMask);
803 
804 						    // dump buffer to outdev
805 						    aBufferDevice.paint();
806                         }
807 					}
808 				}
809 			}
810 		}
811 
812 		// modified color group. Force output to unified color.
813 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
814 		{
815 			if(rModifiedCandidate.getChildren().hasElements())
816 			{
817 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
818 				process(rModifiedCandidate.getChildren());
819 				maBColorModifierStack.pop();
820 			}
821 		}
822 
823 		// unified sub-transparence. Draw to VDev first.
824 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
825 		{
826             static bool bForceToDecomposition(false);
827 
828             if(rTransCandidate.getChildren().hasElements())
829             {
830                 if(bForceToDecomposition)
831                 {
832     			    // use decomposition
833 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
834                 }
835                 else
836                 {
837 			        if(0.0 == rTransCandidate.getTransparence())
838 			        {
839 				        // no transparence used, so just use the content
840     	    		    process(rTransCandidate.getChildren());
841 			        }
842 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
843 			        {
844                         // transparence is in visible range
845 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
846 				        aRange.transform(maCurrentTransformation);
847 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
848 
849 				        if(aBufferDevice.isVisible())
850 				        {
851 					        // remember last OutDev and set to content
852 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
853 					        mpOutputDevice = &aBufferDevice.getContent();
854 
855 					        // paint content to it
856 					        process(rTransCandidate.getChildren());
857 
858 					        // back to old OutDev
859 					        mpOutputDevice = pLastOutputDevice;
860 
861 					        // dump buffer to outdev using given transparence
862 					        aBufferDevice.paint(rTransCandidate.getTransparence());
863 				        }
864 			        }
865                 }
866             }
867 		}
868 
869 		// sub-transparence group. Draw to VDev first.
870 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
871 		{
872 			if(rTransCandidate.getChildren().hasElements())
873 			{
874 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
875 				aRange.transform(maCurrentTransformation);
876 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
877 
878 				if(aBufferDevice.isVisible())
879 				{
880 					// remember last OutDev and set to content
881 					OutputDevice* pLastOutputDevice = mpOutputDevice;
882 					mpOutputDevice = &aBufferDevice.getContent();
883 
884 					// paint content to it
885 					process(rTransCandidate.getChildren());
886 
887 					// set to mask
888 					mpOutputDevice = &aBufferDevice.getTransparence();
889 
890 					// when painting transparence masks, reset the color stack
891 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
892 					maBColorModifierStack = basegfx::BColorModifierStack();
893 
894 					// paint mask to it (always with transparence intensities, evtl. with AA)
895 					process(rTransCandidate.getTransparence());
896 
897 					// back to old color stack
898 					maBColorModifierStack = aLastBColorModifierStack;
899 
900 					// back to old OutDev
901 					mpOutputDevice = pLastOutputDevice;
902 
903 					// dump buffer to outdev
904 					aBufferDevice.paint();
905 				}
906 			}
907 		}
908 
909 		// transform group.
910 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
911 		{
912 			// remember current transformation and ViewInformation
913 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
914             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
915 
916 			// create new transformations for CurrentTransformation
917             // and for local ViewInformation2D
918 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
919             const geometry::ViewInformation2D aViewInformation2D(
920                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
921                 getViewInformation2D().getViewTransformation(),
922                 getViewInformation2D().getViewport(),
923 				getViewInformation2D().getVisualizedPage(),
924                 getViewInformation2D().getViewTime(),
925 				getViewInformation2D().getExtendedInformationSequence());
926 			updateViewInformation(aViewInformation2D);
927 
928 			// proccess content
929 			process(rTransformCandidate.getChildren());
930 
931 			// restore transformations
932 			maCurrentTransformation = aLastCurrentTransformation;
933             updateViewInformation(aLastViewInformation2D);
934 		}
935 
936 		// new XDrawPage for ViewInformation2D
937 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
938 		{
939 			// remember current transformation and ViewInformation
940             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
941 
942 			// create new local ViewInformation2D
943             const geometry::ViewInformation2D aViewInformation2D(
944                 getViewInformation2D().getObjectTransformation(),
945                 getViewInformation2D().getViewTransformation(),
946                 getViewInformation2D().getViewport(),
947 				rPagePreviewCandidate.getXDrawPage(),
948                 getViewInformation2D().getViewTime(),
949 				getViewInformation2D().getExtendedInformationSequence());
950 			updateViewInformation(aViewInformation2D);
951 
952 			// proccess decomposed content
953 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
954 
955 			// restore transformations
956             updateViewInformation(aLastViewInformation2D);
957 		}
958 
959 		// marker
960 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
961 		{
962             static bool bCheckCompleteMarkerDecompose(false);
963             if(bCheckCompleteMarkerDecompose)
964             {
965 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
966                 return;
967             }
968 
969 			// get data
970 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
971 			const sal_uInt32 nCount(rPositions.size());
972 
973 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
974 			{
975 				// get pixel size
976 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
977 				const Size aBitmapSize(rMarker.GetSizePixel());
978 
979 				if(aBitmapSize.Width() && aBitmapSize.Height())
980 				{
981 					// get discrete half size
982 					const basegfx::B2DVector aDiscreteHalfSize(
983                         (aBitmapSize.getWidth() - 1.0) * 0.5,
984                         (aBitmapSize.getHeight() - 1.0) * 0.5);
985 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
986 
987                     // do not forget evtl. moved origin in target device MapMode when
988                     // switching it off; it would be missing and lead to wrong positions.
989                     // All his could be done using logic sizes and coordinates, too, but
990                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
991                     // to work with switching off MapMode usage completely.
992                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
993 
994                     mpOutputDevice->EnableMapMode(false);
995 
996 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
997 				    {
998 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
999                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1000 
1001 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1002 					}
1003 
1004 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1005 				}
1006 			}
1007 		}
1008 
1009 		// point
1010 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1011 		{
1012 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1013 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1014 			const Color aVCLColor(aRGBColor);
1015 
1016 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1017 			{
1018 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1019 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1020 
1021 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1022 			}
1023 		}
1024 
1025 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1026 		{
1027             // #i101491# method restructured to clearly use the DrawPolyLine
1028             // calls starting from a deined line width
1029 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1030 			const double fLineWidth(rLineAttribute.getWidth());
1031 			bool bDone(false);
1032 
1033 			if(basegfx::fTools::more(fLineWidth, 0.0))
1034 			{
1035 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1036 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1037 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1038 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1039 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1040 
1041 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1042 				mpOutputDevice->SetFillColor();
1043 
1044 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1045 				{
1046 					// no line dashing, just copy
1047 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1048 				}
1049 				else
1050 				{
1051 					// else apply LineStyle
1052 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1053 						rStrokeAttribute.getDotDashArray(),
1054 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1055 				}
1056 
1057 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1058 
1059 				if(nCount)
1060 				{
1061                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1062                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1063 
1064                     if(bAntiAliased)
1065                     {
1066                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1067                         {
1068                             // line in range ]0.0 .. 1.0[
1069                             // paint as simple hairline
1070                             for(sal_uInt32 a(0); a < nCount; a++)
1071                             {
1072                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1073                             }
1074 
1075                             bDone = true;
1076                         }
1077                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1078                         {
1079                             // line in range [1.0 .. 2.0[
1080                             // paint as 2x2 with dynamic line distance
1081                             basegfx::B2DHomMatrix aMat;
1082                             const double fDistance(fDiscreteLineWidth - 1.0);
1083                             const double fHalfDistance(fDistance * 0.5);
1084 
1085                             for(sal_uInt32 a(0); a < nCount; a++)
1086                             {
1087                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1088 
1089                                 aMat.set(0, 2, -fHalfDistance);
1090                                 aMat.set(1, 2, -fHalfDistance);
1091                                 aCandidate.transform(aMat);
1092                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1093 
1094                                 aMat.set(0, 2, fDistance);
1095                                 aMat.set(1, 2, 0.0);
1096                                 aCandidate.transform(aMat);
1097                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1098 
1099                                 aMat.set(0, 2, 0.0);
1100                                 aMat.set(1, 2, fDistance);
1101                                 aCandidate.transform(aMat);
1102                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1103 
1104                                 aMat.set(0, 2, -fDistance);
1105                                 aMat.set(1, 2, 0.0);
1106                                 aCandidate.transform(aMat);
1107                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1108                             }
1109 
1110                             bDone = true;
1111                         }
1112                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1113                         {
1114                             // line in range [2.0 .. 3.0]
1115                             // paint as cross in a 3x3  with dynamic line distance
1116                             basegfx::B2DHomMatrix aMat;
1117                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1118 
1119                             for(sal_uInt32 a(0); a < nCount; a++)
1120                             {
1121                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1122 
1123                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1124 
1125                                 aMat.set(0, 2, -fDistance);
1126                                 aMat.set(1, 2, 0.0);
1127                                 aCandidate.transform(aMat);
1128                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1129 
1130                                 aMat.set(0, 2, fDistance);
1131                                 aMat.set(1, 2, -fDistance);
1132                                 aCandidate.transform(aMat);
1133                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1134 
1135                                 aMat.set(0, 2, fDistance);
1136                                 aMat.set(1, 2, fDistance);
1137                                 aCandidate.transform(aMat);
1138                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1139 
1140                                 aMat.set(0, 2, -fDistance);
1141                                 aMat.set(1, 2, fDistance);
1142                                 aCandidate.transform(aMat);
1143                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1144                             }
1145 
1146                             bDone = true;
1147                         }
1148                         else
1149                         {
1150                             // #i101491# line width above 3.0
1151                         }
1152                     }
1153                     else
1154                     {
1155                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1156                         {
1157                             // line width below 1.5, draw the basic hairline polygon
1158                             for(sal_uInt32 a(0); a < nCount; a++)
1159                             {
1160                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1161                             }
1162 
1163                             bDone = true;
1164                         }
1165                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1166                         {
1167                             // line width is in range ]1.5 .. 2.5], use four hairlines
1168                             // drawn in a square
1169                             for(sal_uInt32 a(0); a < nCount; a++)
1170                             {
1171                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1172                                 basegfx::B2DHomMatrix aMat;
1173 
1174                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1175 
1176                                 aMat.set(0, 2, 1.0);
1177                                 aMat.set(1, 2, 0.0);
1178                                 aCandidate.transform(aMat);
1179 
1180                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1181 
1182                                 aMat.set(0, 2, 0.0);
1183                                 aMat.set(1, 2, 1.0);
1184                                 aCandidate.transform(aMat);
1185 
1186                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1187 
1188                                 aMat.set(0, 2, -1.0);
1189                                 aMat.set(1, 2, 0.0);
1190                                 aCandidate.transform(aMat);
1191 
1192                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1193                             }
1194 
1195                             bDone = true;
1196                         }
1197                         else
1198                         {
1199                             // #i101491# line width is above 2.5
1200                         }
1201                     }
1202 
1203                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1204                     {
1205                         // #i101491# If the polygon complexity uses more than a given amount, do
1206                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1207                         // decompositions in primtives (memory) and fallback to old line painting
1208                         // for very complex polygons, too
1209                         for(sal_uInt32 a(0); a < nCount; a++)
1210                         {
1211                             mpOutputDevice->DrawPolyLine(
1212                                 aHairlinePolyPolygon.getB2DPolygon(a),
1213                                 fDiscreteLineWidth,
1214                                 rLineAttribute.getLineJoin(),
1215                                 rLineAttribute.getLineCap());
1216                         }
1217 
1218                         bDone = true;
1219                     }
1220                 }
1221             }
1222 
1223 			if(!bDone)
1224             {
1225                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1226                 // used for AA thick line drawing
1227                 mnPolygonStrokePrimitive2D++;
1228 
1229                 // line width is big enough for standard filled polygon visualisation or zero
1230 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1231 
1232                 // leave PolygonStrokePrimitive2D
1233                 mnPolygonStrokePrimitive2D--;
1234             }
1235 		}
1236 
1237         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1238         {
1239             // The new decomposition of Metafiles made it necessary to add an Eps
1240             // primitive to handle embedded Eps data. On some devices, this can be
1241             // painted directly (mac, printer).
1242             // To be able to handle the replacement correctly, i need to handle it myself
1243             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1244             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1245             // to know when EPS was handled directly already.
1246 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1247             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1248 
1249             if(!aRange.isEmpty())
1250             {
1251                 const Rectangle aRectangle(
1252 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1253 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1254 
1255                 if(!aRectangle.IsEmpty())
1256                 {
1257                     // try to paint EPS directly without fallback visualisation
1258                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1259                         aRectangle.TopLeft(),
1260                         aRectangle.GetSize(),
1261                         rEpsPrimitive2D.getGfxLink(),
1262                         0));
1263 
1264                     if(!bEPSPaintedDirectly)
1265                     {
1266                         // use the decomposition which will correctly handle the
1267                         // fallback visualisation using full transformation (e.g. rotation)
1268         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1269                     }
1270                 }
1271             }
1272         }
1273 
1274         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1275         {
1276             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1277 
1278             if(basegfx::fTools::more(fDelta, 0.0))
1279             {
1280                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1281                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1282 
1283                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
1284                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
1285                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
1286 
1287                 // use color distance and discrete lengths to calculate step count
1288                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1289 
1290                 // switch off line painting
1291                 mpOutputDevice->SetLineColor();
1292 
1293                 // prepare polygon in needed width at start position (with discrete overlap)
1294                 const basegfx::B2DPolygon aPolygon(
1295                     basegfx::tools::createPolygonFromRect(
1296                         basegfx::B2DRange(
1297                             rCandidate.getOffsetA() - fDiscreteUnit,
1298                             0.0,
1299                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1300                             1.0)));
1301 
1302 
1303                 // prepare loop ([0.0 .. 1.0[)
1304                 double fUnitScale(0.0);
1305                 const double fUnitStep(1.0 / nSteps);
1306 
1307                 // loop and paint
1308                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1309                 {
1310                     basegfx::B2DPolygon aNew(aPolygon);
1311 
1312                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1313                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1314                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1315                 }
1316             }
1317         }
1318 
1319         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1320         {
1321             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1322 
1323             if(basegfx::fTools::more(fDeltaScale, 0.0))
1324             {
1325                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1326                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1327 
1328                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
1329                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
1330                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
1331 
1332                 // use color distance and discrete lengths to calculate step count
1333                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1334 
1335                 // switch off line painting
1336                 mpOutputDevice->SetLineColor();
1337 
1338                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1339                 double fUnitScale(0.0);
1340                 const double fUnitStep(1.0 / nSteps);
1341 
1342                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1343                 {
1344                     basegfx::B2DHomMatrix aTransform;
1345                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1346 
1347                     if(rCandidate.isTranslateSet())
1348                     {
1349                         const basegfx::B2DVector aTranslate(
1350                             basegfx::interpolate(
1351                                 rCandidate.getTranslateB(),
1352                                 rCandidate.getTranslateA(),
1353                                 fUnitScale));
1354 
1355                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1356                             fEndScale,
1357                             fEndScale,
1358                             aTranslate.getX(),
1359                             aTranslate.getY());
1360                     }
1361                     else
1362                     {
1363                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1364                             fEndScale,
1365                             fEndScale);
1366                     }
1367 
1368                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1369 
1370                     aNew.transform(maCurrentTransformation * aTransform);
1371                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1372                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1373                 }
1374             }
1375         }
1376 
1377 		void VclProcessor2D::adaptLineToFillDrawMode() const
1378 		{
1379 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1380 
1381 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1382 			{
1383 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1384 
1385 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1386 				{
1387 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1388 				}
1389 				else
1390 				{
1391 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1392 				}
1393 
1394 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1395 				{
1396 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1397 				}
1398 				else
1399 				{
1400 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1401 				}
1402 
1403 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1404 				{
1405 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1406 				}
1407 				else
1408 				{
1409 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1410 				}
1411 
1412 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1413 				{
1414 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1415 				}
1416 				else
1417 				{
1418 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1419 				}
1420 
1421 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1422 				{
1423 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1424 				}
1425 				else
1426 				{
1427 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1428 				}
1429 
1430 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1431 			}
1432 		}
1433 
1434 		void VclProcessor2D::adaptTextToFillDrawMode() const
1435 		{
1436 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1437 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1438 			{
1439 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1440 
1441 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1442 				{
1443 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1444 				}
1445 				else
1446 				{
1447 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1448 				}
1449 
1450 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1451 				{
1452 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1453 				}
1454 				else
1455 				{
1456 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1457 				}
1458 
1459 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1460 				{
1461 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1462 				}
1463 				else
1464 				{
1465 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1466 				}
1467 
1468 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1469 				{
1470 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1471 				}
1472 				else
1473 				{
1474 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1475 				}
1476 
1477 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1478 				{
1479 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1480 				}
1481 				else
1482 				{
1483 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1484 				}
1485 
1486 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1487 			}
1488 		}
1489 
1490 		//////////////////////////////////////////////////////////////////////////////
1491 		// process support
1492 
1493 		VclProcessor2D::VclProcessor2D(
1494 			const geometry::ViewInformation2D& rViewInformation,
1495 			OutputDevice& rOutDev)
1496 		:	BaseProcessor2D(rViewInformation),
1497 			mpOutputDevice(&rOutDev),
1498 			maBColorModifierStack(),
1499 			maCurrentTransformation(),
1500 			maDrawinglayerOpt(),
1501             mnPolygonStrokePrimitive2D(0)
1502 		{
1503             // set digit language, derived from SvtCTLOptions to have the correct
1504             // number display for arabic/hindi numerals
1505             const SvtCTLOptions aSvtCTLOptions;
1506             LanguageType eLang(LANGUAGE_SYSTEM);
1507 
1508             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1509             {
1510                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1511             }
1512             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1513             {
1514                 eLang = LANGUAGE_ENGLISH;
1515             }
1516             else
1517             {
1518                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1519             }
1520 
1521             rOutDev.SetDigitLanguage(eLang);
1522 		}
1523 
1524 		VclProcessor2D::~VclProcessor2D()
1525 		{
1526 		}
1527 	} // end of namespace processor2d
1528 } // end of namespace drawinglayer
1529 
1530 //////////////////////////////////////////////////////////////////////////////
1531 // eof
1532