1*2d785d7eSAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*2d785d7eSAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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21*2d785d7eSAndrew Rist 
22*2d785d7eSAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
25cdf0e10cSrcweir #define FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <tools/solar.h>
28cdf0e10cSrcweir #include <sal/types.h>
29cdf0e10cSrcweir #include <svl/poolitem.hxx>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir //........................................................................
32cdf0e10cSrcweir namespace frm
33cdf0e10cSrcweir {
34cdf0e10cSrcweir //........................................................................
35cdf0e10cSrcweir 
36cdf0e10cSrcweir     //====================================================================
37cdf0e10cSrcweir 	//= misc
38cdf0e10cSrcweir 	//====================================================================
39cdf0e10cSrcweir     /// the id of an attribute
40cdf0e10cSrcweir     typedef sal_Int32   AttributeId;
41cdf0e10cSrcweir     /// the "which id" of an item in an SfxItemSet
42cdf0e10cSrcweir     typedef sal_uInt16      WhichId;
43cdf0e10cSrcweir     /// a SFX slot id
44cdf0e10cSrcweir     typedef sal_uInt16      SfxSlotId;
45cdf0e10cSrcweir     /// a script type
46cdf0e10cSrcweir     typedef sal_uInt16      ScriptType;
47cdf0e10cSrcweir 
48cdf0e10cSrcweir 	//====================================================================
49cdf0e10cSrcweir 	//= AttributeCheckState
50cdf0e10cSrcweir 	//====================================================================
51cdf0e10cSrcweir     enum AttributeCheckState
52cdf0e10cSrcweir     {
53cdf0e10cSrcweir         eChecked,
54cdf0e10cSrcweir         eUnchecked,
55cdf0e10cSrcweir         eIndetermined
56cdf0e10cSrcweir     };
57cdf0e10cSrcweir 
58cdf0e10cSrcweir 	//====================================================================
59cdf0e10cSrcweir 	//= AttributeState
60cdf0e10cSrcweir 	//====================================================================
61cdf0e10cSrcweir     struct AttributeState
62cdf0e10cSrcweir     {
63cdf0e10cSrcweir     private:
64cdf0e10cSrcweir         SfxItemHandle*      pItemHandle;
65cdf0e10cSrcweir 
66cdf0e10cSrcweir     public:
67cdf0e10cSrcweir         AttributeCheckState eSimpleState;
68cdf0e10cSrcweir 
69cdf0e10cSrcweir     	//................................................................
70cdf0e10cSrcweir         inline          AttributeState( );
71cdf0e10cSrcweir         inline explicit AttributeState( AttributeCheckState _eCheckState );
72cdf0e10cSrcweir         inline          AttributeState( const AttributeState& _rSource );
73cdf0e10cSrcweir 
74cdf0e10cSrcweir         inline AttributeState& operator=( const AttributeState& _rSource );
75cdf0e10cSrcweir 
76cdf0e10cSrcweir         inline bool operator==( const AttributeState& _rRHS );
77cdf0e10cSrcweir 
78cdf0e10cSrcweir         inline const SfxPoolItem* getItem() const;
79cdf0e10cSrcweir         inline void setItem( const SfxPoolItem* _pItem );
80cdf0e10cSrcweir     };
81cdf0e10cSrcweir 
82cdf0e10cSrcweir 	//====================================================================
83cdf0e10cSrcweir 	//= AttributeState (inline implementation)
84cdf0e10cSrcweir 	//====================================================================
85cdf0e10cSrcweir     //................................................................
AttributeState()86cdf0e10cSrcweir     inline AttributeState::AttributeState( )
87cdf0e10cSrcweir         :pItemHandle( NULL )
88cdf0e10cSrcweir         ,eSimpleState( eIndetermined )
89cdf0e10cSrcweir     {
90cdf0e10cSrcweir     }
91cdf0e10cSrcweir 
92cdf0e10cSrcweir     //................................................................
AttributeState(AttributeCheckState _eCheckState)93cdf0e10cSrcweir     inline AttributeState::AttributeState( AttributeCheckState _eCheckState )
94cdf0e10cSrcweir         :pItemHandle( NULL )
95cdf0e10cSrcweir         ,eSimpleState( _eCheckState )
96cdf0e10cSrcweir     {
97cdf0e10cSrcweir     }
98cdf0e10cSrcweir 
99cdf0e10cSrcweir     //................................................................
AttributeState(const AttributeState & _rSource)100cdf0e10cSrcweir     inline AttributeState::AttributeState( const AttributeState& _rSource )
101cdf0e10cSrcweir         :pItemHandle( NULL )
102cdf0e10cSrcweir         ,eSimpleState( eIndetermined )
103cdf0e10cSrcweir     {
104cdf0e10cSrcweir         operator=( _rSource );
105cdf0e10cSrcweir     }
106cdf0e10cSrcweir 
107cdf0e10cSrcweir     //................................................................
operator =(const AttributeState & _rSource)108cdf0e10cSrcweir     inline AttributeState& AttributeState::operator=( const AttributeState& _rSource )
109cdf0e10cSrcweir     {
110cdf0e10cSrcweir         if ( &_rSource == this )
111cdf0e10cSrcweir             return *this;
112cdf0e10cSrcweir 
113cdf0e10cSrcweir         eSimpleState = _rSource.eSimpleState;
114cdf0e10cSrcweir         setItem( _rSource.getItem() );
115cdf0e10cSrcweir         return *this;
116cdf0e10cSrcweir     }
117cdf0e10cSrcweir 
118cdf0e10cSrcweir     //................................................................
getItem() const119cdf0e10cSrcweir     inline const SfxPoolItem* AttributeState::getItem() const
120cdf0e10cSrcweir     {
121cdf0e10cSrcweir         return pItemHandle ? &pItemHandle->GetItem() : NULL;
122cdf0e10cSrcweir     }
123cdf0e10cSrcweir 
124cdf0e10cSrcweir     //................................................................
setItem(const SfxPoolItem * _pItem)125cdf0e10cSrcweir     inline void AttributeState::setItem( const SfxPoolItem* _pItem )
126cdf0e10cSrcweir     {
127cdf0e10cSrcweir         if ( pItemHandle )
128cdf0e10cSrcweir             delete pItemHandle;
129cdf0e10cSrcweir         if ( _pItem )
130cdf0e10cSrcweir             pItemHandle = new SfxItemHandle( *const_cast< SfxPoolItem* >( _pItem ) );
131cdf0e10cSrcweir         else
132cdf0e10cSrcweir             pItemHandle = NULL;
133cdf0e10cSrcweir     }
134cdf0e10cSrcweir 
135cdf0e10cSrcweir     //................................................................
operator ==(const AttributeState & _rRHS)136cdf0e10cSrcweir     inline bool AttributeState::operator==( const AttributeState& _rRHS )
137cdf0e10cSrcweir     {
138cdf0e10cSrcweir         if ( eSimpleState != _rRHS.eSimpleState )
139cdf0e10cSrcweir             return false;
140cdf0e10cSrcweir 
141cdf0e10cSrcweir         if ( pItemHandle && !_rRHS.pItemHandle )
142cdf0e10cSrcweir             return false;
143cdf0e10cSrcweir 
144cdf0e10cSrcweir         if ( !pItemHandle && _rRHS.pItemHandle )
145cdf0e10cSrcweir             return false;
146cdf0e10cSrcweir 
147cdf0e10cSrcweir         if ( !pItemHandle && !_rRHS.pItemHandle )
148cdf0e10cSrcweir             return true;
149cdf0e10cSrcweir 
150cdf0e10cSrcweir         return ( pItemHandle->GetItem() == _rRHS.pItemHandle->GetItem() );
151cdf0e10cSrcweir     }
152cdf0e10cSrcweir 
153cdf0e10cSrcweir     //====================================================================
154cdf0e10cSrcweir 	//= IMultiAttributeDispatcher
155cdf0e10cSrcweir 	//====================================================================
156cdf0e10cSrcweir     class IMultiAttributeDispatcher
157cdf0e10cSrcweir     {
158cdf0e10cSrcweir     public:
159cdf0e10cSrcweir         virtual AttributeState  getState( AttributeId _nAttributeId ) const = 0;
160cdf0e10cSrcweir         virtual void            executeAttribute( AttributeId _nAttributeId, const SfxPoolItem* _pArgument ) = 0;
161cdf0e10cSrcweir     };
162cdf0e10cSrcweir 
163cdf0e10cSrcweir //........................................................................
164cdf0e10cSrcweir } // namespace frm
165cdf0e10cSrcweir //........................................................................
166cdf0e10cSrcweir 
167cdf0e10cSrcweir #endif // FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
168cdf0e10cSrcweir 
169