1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#ifndef __com_sun_star_rendering_XBufferController_idl__ 24#define __com_sun_star_rendering_XBufferController_idl__ 25 26#ifndef __com_sun_star_uno_XInterface_idl__ 27#include <com/sun/star/uno/XInterface.idl> 28#endif 29#ifndef __com_sun_star_lang_IllegalArgumentException_idl__ 30#include <com/sun/star/lang/IllegalArgumentException.idl> 31#endif 32 33module com { module sun { module star { module rendering { 34 35/** Interface providing access to double/multi-buffer facilities of 36 screen devices.<p> 37 38 This interface provides methods to enable and control 39 double/multi-buffering facilities on screen devices.<p> 40 41 @since OOo 2.0 42 */ 43published interface XBufferController : ::com::sun::star::uno::XInterface 44{ 45 /** Create the given number of background buffers.<p> 46 47 There's one buffer implicitely available, which is the canvas 48 surface itself. Thus, calling <code>createBuffers(1)</code> 49 creates a double-buffered object.<p> 50 51 @param nBuffers 52 The number of background<buffers requested. Must be greater 53 than 0. 54 55 @return the number of actually generated buffers, which might 56 be between 0 (no double-buffering available) and nBuffers. 57 58 @throws <type>com::sun::star::lang::IllegalArgumentException</type> 59 if nBuffers is smaller than one. 60 */ 61 long createBuffers( [in] long nBuffers ) 62 raises (com::sun::star::lang::IllegalArgumentException); 63 64 //------------------------------------------------------------------------- 65 66 /** Destroy all buffers generated via this object. 67 */ 68 void destroyBuffers(); 69 70 //------------------------------------------------------------------------- 71 72 /** Switch the display to show the specified buffer.<p> 73 74 The method returns, when the switch is performed and the 75 selected buffer is shown on screen, or immediately when an 76 error occurs. If the switch was successful, subsequent render 77 operations will be directed to the new backbuffer.<p> 78 79 Use this method if you need your screen display to be in sync 80 with other things, e.g. sound playback.<p> 81 82 @param bUpdateAll 83 When <TRUE/>, update the whole screen. When <FALSE/>, 84 implementation is permitted to restrict update to areas the 85 canvas itself changed (e.g. because of render operations, or 86 changes on the sprites). The former is useful for updates 87 after window expose events, the latter for animation display. 88 89 @return whether the switch was performed successfully. 90 91 @throws <type>com::sun::star::lang::IllegalArgumentException</type> 92 if nBuffer is outside the permissible range. 93 */ 94 boolean showBuffer( [in] boolean bUpdateAll ); 95 96 //------------------------------------------------------------------------- 97 98 /** Schedule the display of the specified buffer.<p> 99 100 The method returns, when the switching of the buffer is 101 successfully scheduled, or immediately when an error 102 occurs. If the switch was successful, subsequent render 103 operations will be directed to the new backbuffer. Note that, 104 if the buffer switching is exceedingly slow, or the frequency 105 of switchBuffer() is exceedingly high, the buffer scheduled 106 for display here might become the current render target 107 <em>before</em> it is fully displayed on screen. In this case, 108 any rendering operation to this buffer will block, until it is 109 safe to perform the operation without visible cluttering.<p> 110 111 Use this method if you favor maximal render speed, but don't 112 necessarily require your screen display to be in sync with 113 other things, e.g. sound playback.<p> 114 115 @param bUpdateAll 116 When <TRUE/>, update the whole screen. When <FALSE/>, 117 implementation is permitted to restrict update to areas the 118 canvas itself changed (e.g. because of render operations, or 119 changes on the sprites). The former is useful for updates 120 after window expose events, the latter for animation display. 121 122 @return whether the switch was performed successfully. 123 */ 124 boolean switchBuffer( [in] boolean bUpdateAll ); 125 126}; 127 128}; }; }; }; 129 130#endif 131