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See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27#ifndef __com_sun_star_rendering_XSpriteCanvas_idl__ 28#define __com_sun_star_rendering_XSpriteCanvas_idl__ 29 30#ifndef __com_sun_star_lang_IllegalArgumentException_idl__ 31#include <com/sun/star/lang/IllegalArgumentException.idl> 32#endif 33#ifndef __com_sun_star_rendering_XBitmapCanvas_idl__ 34#include <com/sun/star/rendering/XBitmapCanvas.idl> 35#endif 36#ifndef __com_sun_star_rendering_XAnimation_idl__ 37#include <com/sun/star/rendering/XAnimation.idl> 38#endif 39#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__ 40#include <com/sun/star/rendering/VolatileContentDestroyedException.idl> 41#endif 42 43module com { module sun { module star { module rendering { 44 45published interface XSprite; 46published interface XAnimatedSprite; 47published interface XCustomSprite; 48 49/** Specialization of a XBitmapCanvas, where moving, animated objects 50 (called sprites) are supported.<p> 51 52 @attention The screen output of canvas drawing operations is 53 undefined, unless XSpriteCanvas::updateScreen() is called. This is 54 because a sprite canvas might choose to employ double buffering to 55 reduce animation flicker, and cannot know the instant suitable to 56 display the newly rendered canvas content. When using external 57 double-buffering via XBufferController on a sprite canvas, the 58 implementation takes care of this issue, and in this case is able 59 to render correctly even without explicit updateScreen() calls 60 (because there's a defined moment in time where content display 61 can happen, namely the XBufferController::showBuffer()) call. If 62 you don't need sprite functionality, and don't want the 63 updateScreen hassle, simply use the XBitmapCanvas. 64 */ 65published interface XSpriteCanvas : XBitmapCanvas 66{ 67 /** Create a sprite object from the specified animation 68 sequence. A sprite is a back-buffered object with its own, 69 independent animation. 70 */ 71 XAnimatedSprite createSpriteFromAnimation( [in] XAnimation animation ) 72 raises (com::sun::star::lang::IllegalArgumentException); 73 74 /** Create a sprite object from the specified animation 75 sequence. 76 77 A sprite is a back-buffered object with its own, 78 independent animation. 79 80 @param animationBitmaps 81 Sequence of bitmaps. The bitmaps don't need to have the same 82 size, but they are all rendered with their left, top edges 83 aligned. 84 85 @param interpolationMode 86 Value of <type>InterpolationMode</type>, to determine whether 87 and how to interpolate between the provided bitmaps, if 88 animation runs fast enough. 89 90 @throws <type>VolatileContentDestroyedException</type> 91 if at least one of the bitmap is volatile, and its content has been destroyed by the system. 92 */ 93 XAnimatedSprite createSpriteFromBitmaps( [in] sequence<XBitmap> animationBitmaps, [in] byte interpolationMode ) 94 raises (com::sun::star::lang::IllegalArgumentException, 95 VolatileContentDestroyedException); 96 97 /** Create a custom, user-handles-it-all sprite object. 98 99 A sprite is a back-buffered object with its own, independent 100 animation. 101 102 @param spriteSize 103 The required size of the sprite in device 104 coordinates. Everything that is rendered outside this area 105 might be clipped on output. Both components of the size must 106 be greater than zero. 107 108 @return an interface to a custom sprite object. 109 */ 110 XCustomSprite createCustomSprite( [in] ::com::sun::star::geometry::RealSize2D spriteSize ) 111 raises (com::sun::star::lang::IllegalArgumentException); 112 113 /** Create a cloned version of an already existing sprite 114 object. 115 116 The cloned sprite always shows the same content as its 117 original. Furthermore, cloned copies of a hidden original are 118 never visible, although cloned copies of a visible original 119 can of course be invisible. 120 121 @param original 122 The original sprite to copy the content from. This sprite must 123 have been created by the same XSpriteCanvas instance as this 124 method is called on. Other sprite instances will generate an 125 IllegalArgumentException. 126 127 @return an interface to a sprite object. 128 */ 129 XSprite createClonedSprite( [in] XSprite original ) 130 raises (com::sun::star::lang::IllegalArgumentException); 131 132 /** Tells the sprite canvas to now update the screen 133 representation. 134 135 Required to display rendered changes to the canvas, and 136 updates to stopped animations and XCustomSprites in 137 general. This method will return only after the screen update 138 is done, or earlier if an error happened.<p> 139 140 If double buffering is enabled via XBufferController, no 141 explicit call of updateScreen() is necessary, since the 142 XBufferController methods will automatically notify all 143 associated XSpriteCanvas instances.<p> 144 145 @param bUpdateAll 146 When <TRUE/>, update the whole screen. When <FALSE/>, 147 implementation is permitted to restrict update to areas the 148 canvas itself changed (e.g. because of render operations, or 149 changes on the sprites). The former is useful for updates 150 after window expose events. the latter for animation display. 151 152 @return <TRUE/>, if the screen update was successfully 153 performed 154 */ 155 boolean updateScreen( [in] boolean bUpdateAll ); 156}; 157 158}; }; }; }; 159 160#endif 161