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21 
22 #include "precompiled_sfx2.hxx"
23 
24 #include "ContextList.hxx"
25 #include "Context.hxx"
26 
27 using ::rtl::OUString;
28 
29 namespace sfx2 { namespace sidebar {
30 
31 
32 ContextList::ContextList (void)
33     : maEntries()
34 {
35 }
36 
37 
38 
39 
40 ContextList::~ContextList (void)
41 {
42 }
43 
44 
45 
46 
47 const ContextList::Entry* ContextList::GetMatch (const Context& rContext) const
48 {
49     const ::std::vector<Entry>::const_iterator iEntry = FindBestMatch(rContext);
50     if (iEntry != maEntries.end())
51         return &*iEntry;
52     else
53         return NULL;
54 }
55 
56 
57 
58 
59 ::std::vector<ContextList::Entry>::const_iterator ContextList::FindBestMatch (const Context& rContext) const
60 {
61     sal_Int32 nBestMatch (Context::NoMatch);
62     ::std::vector<Entry>::const_iterator iBestMatch (maEntries.end());
63 
64     for (::std::vector<Entry>::const_iterator
65              iEntry(maEntries.begin()),
66              iEnd(maEntries.end());
67          iEntry!=iEnd;
68          ++iEntry)
69     {
70         const sal_Int32 nMatch (rContext.EvaluateMatch(iEntry->maContext));
71         if (nMatch < nBestMatch)
72         {
73             nBestMatch = nMatch;
74             iBestMatch = iEntry;
75         }
76         if (nBestMatch == Context::OptimalMatch)
77             return iEntry;
78     }
79 
80     return iBestMatch;
81 }
82 
83 
84 
85 
86 void ContextList::AddContextDescription (
87     const Context& rContext,
88     const bool bIsInitiallyVisible,
89     const OUString& rsMenuCommand)
90 {
91     maEntries.push_back(Entry());
92     maEntries.back().maContext = rContext;
93     maEntries.back().mbIsInitiallyVisible = bIsInitiallyVisible;
94     maEntries.back().msMenuCommand = rsMenuCommand;
95 }
96 
97 
98 
99 
100 bool ContextList::IsEmpty (void)
101 {
102     return maEntries.empty();
103 }
104 
105 
106 } } // end of namespace sfx2::sidebar
107