xref: /aoo41x/main/svx/inc/float3d.hrc (revision cdf0e10c)
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26 ************************************************************************/
27#include <svx/dialogs.hrc>
28
29//#define FLT_WIN_3D                827
30
31#define BTN_GEO					2
32#define BTN_REPRESENTATION		3
33#define BTN_LIGHT				4
34#define BTN_TEXTURE				5
35#define BTN_MATERIAL			6
36#define BTN_UPDATE				7
37#define BTN_ASSIGN				8
38
39// Unterer Teil
40#define BTN_PERSPECTIVE			9
41#define BTN_CHANGE_TO_3D		10
42#define BTN_LATHE_OBJ			11
43#define CTL_PREVIEW				12
44#define CTL_LIGHT_PREVIEW		13
45
46// Geometrie
47#define FT_HORIZONTAL			24
48#define NUM_HORIZONTAL			25
49#define FT_VERTICAL				26
50#define NUM_VERTICAL			27
51#define FL_SEGMENTS                    28
52#define FT_PERCENT_DIAGONAL		29
53#define MTR_PERCENT_DIAGONAL	30
54#define FT_BACKSCALE			31
55#define MTR_BACKSCALE			32
56#define FT_END_ANGLE			33
57#define MTR_END_ANGLE			34
58#define FT_DEPTH				35
59#define MTR_DEPTH				36
60#define FL_GEOMETRIE                   37
61
62#define BTN_NORMALS_OBJ			38
63#define BTN_NORMALS_FLAT		39
64#define BTN_NORMALS_SPHERE		40
65#define BTN_TWO_SIDED_LIGHTING	41
66#define BTN_NORMALS_INVERT		42
67#define FL_NORMALS                             43
68
69#define BTN_DOUBLE_SIDED 		44
70
71// Darstellung
72#define FT_SHADEMODE			45
73#define LB_SHADEMODE			46
74#define BTN_SHADOW_3D           47
75#define FT_SLANT                48
76#define MTR_SLANT               49
77#define FL_SHADOW              50
78#define FT_DISTANCE				51
79#define MTR_DISTANCE			52
80#define FT_FOCAL_LENGTH 		53
81#define MTR_FOCAL_LENGTH 		54
82#define FL_CAMERA              55
83#define FL_REPRESENTATION      56
84
85// Beleuchtung
86#define BTN_LIGHT_1				60
87#define BTN_LIGHT_2				61
88#define BTN_LIGHT_3				62
89#define BTN_LIGHT_4				63
90#define BTN_LIGHT_5				64
91#define BTN_LIGHT_6				65
92#define BTN_LIGHT_7				66
93#define BTN_LIGHT_8				67
94#define LB_LIGHT_1  			68
95#define LB_LIGHT_2  			69
96#define LB_LIGHT_3  			70
97#define LB_LIGHT_4  			71
98#define LB_LIGHT_5  			72
99#define LB_LIGHT_6  			73
100#define LB_LIGHT_7  			74
101#define LB_LIGHT_8  			75
102#define BTN_LIGHT_COLOR			76
103#define FT_LIGHTSOURCE                 77
104#define LB_AMBIENTLIGHT			78
105#define BTN_AMBIENT_COLOR		79
106#define FT_AMBIENTLIGHT                80
107#define FL_LIGHT                               81
108
109// Texturen
110#define FT_TEX_KIND				90
111#define BTN_TEX_LUMINANCE		91
112#define BTN_TEX_COLOR			92
113#define FT_TEX_MODE				93
114#define BTN_TEX_REPLACE			94
115#define BTN_TEX_MODULATE		95
116#define BTN_TEX_BLEND			96
117#define FT_TEX_PROJECTION_X		97
118#define BTN_TEX_PARALLEL_X		98
119#define BTN_TEX_CIRCLE_X		99
120#define BTN_TEX_OBJECT_X		100
121#define FT_TEX_PROJECTION_Y		101
122#define BTN_TEX_PARALLEL_Y		102
123#define BTN_TEX_CIRCLE_Y		103
124#define BTN_TEX_OBJECT_Y		104
125#define FT_TEX_FILTER			105
126#define BTN_TEX_FILTER			106
127#define FL_TEXTURE                             107
128
129// Material
130//#define CTL_MATERIAL				110
131#define FL_MATERIAL                            111
132
133#define FT_MAT_COLOR				112
134#define LB_MAT_COLOR				113
135#define BTN_MAT_COLOR				114
136#define FT_MAT_EMISSION				115
137#define LB_MAT_EMISSION				116
138#define BTN_EMISSION_COLOR          117
139#define FT_MAT_SPECULAR				118
140#define LB_MAT_SPECULAR				119
141#define BTN_SPECULAR_COLOR          120
142#define FT_MAT_SPECULAR_INTENSITY	121
143#define MTR_MAT_SPECULAR_INTENSITY	122
144#define FL_MAT_SPECULAR                        123
145#define FT_MAT_FAVORITES   			124
146#define LB_MAT_FAVORITES   			125
147
148
149//#define BTN_MAT_FAVORITES   		125
150//#define BTN_MAT_EDITOR      		126
151
152
153// high contrast
154#define BMP_GEO_H					130
155#define BMP_REPRESENTATION_H		131
156#define BMP_LIGHT_H					132
157#define BMP_TEXTURE_H				133
158#define BMP_MATERIAL_H				134
159#define BMP_UPDATE_H				135
160#define BMP_ASSIGN_H				136
161#define BMP_CHANGE_TO_3D_H			137
162#define BMP_LATHE_OBJ_H				138
163#define BMP_PERSPECTIVE_H			139
164#define BMP_NORMALS_OBJ_H			142
165#define BMP_NORMALS_FLAT_H			143
166#define BMP_NORMALS_SPHERE_H		144
167#define BMP_NORMALS_INVERT_H		145
168#define BMP_TWO_SIDED_LIGHTING_H	146
169#define BMP_DOUBLE_SIDED_H			147
170#define BMP_SHADOW_3D_H				148
171#define BMP_3DLIGHT_H				149
172#define BMP_LIGHT_COLOR_H			150
173#define BMP_AMBIENT_COLOR_H			151
174#define BMP_TEX_LUMINANCE_H			152
175#define BMP_TEX_COLOR_H				153
176#define BMP_TEX_REPLACE_H			154
177#define BMP_TEX_MODULATE_H			155
178#define BMP_TEX_BLEND_H				156
179#define BMP_TEX_OBJECT_H			157
180#define BMP_TEX_PARALLEL_H			158
181#define BMP_TEX_CIRCLE_H			159
182#define BMP_TEX_FILTER_H			160
183#define BMP_COLORDLG_H				161
184// IAccessibility2 implementation 2009. ------
185#define STR_COLOR_LIGHT_PRE				162
186// ------ IAccessibility2 implementation 2009.
187