1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir *
3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one
4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file
5*f6e50924SAndrew Rist * distributed with this work for additional information
6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file
7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the
8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance
9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at
10*f6e50924SAndrew Rist *
11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0
12*f6e50924SAndrew Rist *
13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing,
14*f6e50924SAndrew Rist * software distributed under the License is distributed on an
15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the
17*f6e50924SAndrew Rist * specific language governing permissions and limitations
18*f6e50924SAndrew Rist * under the License.
19*f6e50924SAndrew Rist *
20*f6e50924SAndrew Rist *************************************************************/
21*f6e50924SAndrew Rist
22*f6e50924SAndrew Rist
23cdf0e10cSrcweir
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir
27cdf0e10cSrcweir #include "svx/svdstr.hrc"
28cdf0e10cSrcweir #include "svx/svdglob.hxx"
29cdf0e10cSrcweir #include <svx/cube3d.hxx>
30cdf0e10cSrcweir #include "svx/globl3d.hxx"
31cdf0e10cSrcweir #include <basegfx/point/b3dpoint.hxx>
32cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx>
33cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
34cdf0e10cSrcweir
35cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
36cdf0e10cSrcweir // #110094# DrawContact section
37cdf0e10cSrcweir
CreateObjectSpecificViewContact()38cdf0e10cSrcweir sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact()
39cdf0e10cSrcweir {
40cdf0e10cSrcweir return new sdr::contact::ViewContactOfE3dCube(*this);
41cdf0e10cSrcweir }
42cdf0e10cSrcweir
43cdf0e10cSrcweir TYPEINIT1(E3dCubeObj, E3dCompoundObject);
44cdf0e10cSrcweir
45cdf0e10cSrcweir /*************************************************************************
46cdf0e10cSrcweir |*
47cdf0e10cSrcweir |* Konstruktor: |
48cdf0e10cSrcweir |* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
49cdf0e10cSrcweir |* (abhaengig von bPosIsCenter) /
50cdf0e10cSrcweir |*
51cdf0e10cSrcweir \************************************************************************/
52cdf0e10cSrcweir
E3dCubeObj(E3dDefaultAttributes & rDefault,basegfx::B3DPoint aPos,const basegfx::B3DVector & r3DSize)53cdf0e10cSrcweir E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize)
54cdf0e10cSrcweir : E3dCompoundObject(rDefault)
55cdf0e10cSrcweir {
56cdf0e10cSrcweir // Defaults setzen
57cdf0e10cSrcweir SetDefaultAttributes(rDefault);
58cdf0e10cSrcweir
59cdf0e10cSrcweir // uebergebene drueberbuegeln
60cdf0e10cSrcweir aCubePos = aPos;
61cdf0e10cSrcweir aCubeSize = r3DSize;
62cdf0e10cSrcweir }
63cdf0e10cSrcweir
E3dCubeObj()64cdf0e10cSrcweir E3dCubeObj::E3dCubeObj()
65cdf0e10cSrcweir : E3dCompoundObject()
66cdf0e10cSrcweir {
67cdf0e10cSrcweir // Defaults setzen
68cdf0e10cSrcweir E3dDefaultAttributes aDefault;
69cdf0e10cSrcweir SetDefaultAttributes(aDefault);
70cdf0e10cSrcweir }
71cdf0e10cSrcweir
SetDefaultAttributes(E3dDefaultAttributes & rDefault)72cdf0e10cSrcweir void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
73cdf0e10cSrcweir {
74cdf0e10cSrcweir aCubePos = rDefault.GetDefaultCubePos();
75cdf0e10cSrcweir aCubeSize = rDefault.GetDefaultCubeSize();
76cdf0e10cSrcweir nSideFlags = rDefault.GetDefaultCubeSideFlags();
77cdf0e10cSrcweir bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
78cdf0e10cSrcweir }
79cdf0e10cSrcweir
80cdf0e10cSrcweir /*************************************************************************
81cdf0e10cSrcweir |*
82cdf0e10cSrcweir |* Identifier zurueckgeben
83cdf0e10cSrcweir |*
84cdf0e10cSrcweir \************************************************************************/
85cdf0e10cSrcweir
GetObjIdentifier() const86cdf0e10cSrcweir sal_uInt16 E3dCubeObj::GetObjIdentifier() const
87cdf0e10cSrcweir {
88cdf0e10cSrcweir return E3D_CUBEOBJ_ID;
89cdf0e10cSrcweir }
90cdf0e10cSrcweir
91cdf0e10cSrcweir /*************************************************************************
92cdf0e10cSrcweir |*
93cdf0e10cSrcweir |* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
94cdf0e10cSrcweir |*
95cdf0e10cSrcweir \************************************************************************/
96cdf0e10cSrcweir
DoConvertToPolyObj(sal_Bool,bool) const97a5258243SPedro Giffuni SdrObject *E3dCubeObj::DoConvertToPolyObj(sal_Bool /*bBezier*/, bool /*bAddText*/) const
98cdf0e10cSrcweir {
99cdf0e10cSrcweir return NULL;
100cdf0e10cSrcweir }
101cdf0e10cSrcweir
102cdf0e10cSrcweir /*************************************************************************
103cdf0e10cSrcweir |*
104cdf0e10cSrcweir |* Zuweisungsoperator
105cdf0e10cSrcweir |*
106cdf0e10cSrcweir \************************************************************************/
107cdf0e10cSrcweir
operator =(const SdrObject & rObj)108cdf0e10cSrcweir void E3dCubeObj::operator=(const SdrObject& rObj)
109cdf0e10cSrcweir {
110cdf0e10cSrcweir // erstmal alle Childs kopieren
111cdf0e10cSrcweir E3dCompoundObject::operator=(rObj);
112cdf0e10cSrcweir
113cdf0e10cSrcweir // weitere Parameter kopieren
114cdf0e10cSrcweir const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
115cdf0e10cSrcweir
116cdf0e10cSrcweir aCubePos = r3DObj.aCubePos;
117cdf0e10cSrcweir aCubeSize = r3DObj.aCubeSize;
118cdf0e10cSrcweir bPosIsCenter = r3DObj.bPosIsCenter;
119cdf0e10cSrcweir nSideFlags = r3DObj.nSideFlags;
120cdf0e10cSrcweir }
121cdf0e10cSrcweir
122cdf0e10cSrcweir /*************************************************************************
123cdf0e10cSrcweir |*
124cdf0e10cSrcweir |* Lokale Parameter setzen mit Geometrieneuerzeugung
125cdf0e10cSrcweir |*
126cdf0e10cSrcweir \************************************************************************/
127cdf0e10cSrcweir
SetCubePos(const basegfx::B3DPoint & rNew)128cdf0e10cSrcweir void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew)
129cdf0e10cSrcweir {
130cdf0e10cSrcweir if(aCubePos != rNew)
131cdf0e10cSrcweir {
132cdf0e10cSrcweir aCubePos = rNew;
133cdf0e10cSrcweir ActionChanged();
134cdf0e10cSrcweir }
135cdf0e10cSrcweir }
136cdf0e10cSrcweir
SetCubeSize(const basegfx::B3DVector & rNew)137cdf0e10cSrcweir void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
138cdf0e10cSrcweir {
139cdf0e10cSrcweir if(aCubeSize != rNew)
140cdf0e10cSrcweir {
141cdf0e10cSrcweir aCubeSize = rNew;
142cdf0e10cSrcweir ActionChanged();
143cdf0e10cSrcweir }
144cdf0e10cSrcweir }
145cdf0e10cSrcweir
SetPosIsCenter(sal_Bool bNew)146cdf0e10cSrcweir void E3dCubeObj::SetPosIsCenter(sal_Bool bNew)
147cdf0e10cSrcweir {
148cdf0e10cSrcweir if(bPosIsCenter != bNew)
149cdf0e10cSrcweir {
150cdf0e10cSrcweir bPosIsCenter = bNew;
151cdf0e10cSrcweir ActionChanged();
152cdf0e10cSrcweir }
153cdf0e10cSrcweir }
154cdf0e10cSrcweir
SetSideFlags(sal_uInt16 nNew)155cdf0e10cSrcweir void E3dCubeObj::SetSideFlags(sal_uInt16 nNew)
156cdf0e10cSrcweir {
157cdf0e10cSrcweir if(nSideFlags != nNew)
158cdf0e10cSrcweir {
159cdf0e10cSrcweir nSideFlags = nNew;
160cdf0e10cSrcweir ActionChanged();
161cdf0e10cSrcweir }
162cdf0e10cSrcweir }
163cdf0e10cSrcweir
164cdf0e10cSrcweir /*************************************************************************
165cdf0e10cSrcweir |*
166cdf0e10cSrcweir |* Get the name of the object (singular)
167cdf0e10cSrcweir |*
168cdf0e10cSrcweir \************************************************************************/
169cdf0e10cSrcweir
TakeObjNameSingul(XubString & rName) const170cdf0e10cSrcweir void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
171cdf0e10cSrcweir {
172cdf0e10cSrcweir rName=ImpGetResStr(STR_ObjNameSingulCube3d);
173cdf0e10cSrcweir
174cdf0e10cSrcweir String aName( GetName() );
175cdf0e10cSrcweir if(aName.Len())
176cdf0e10cSrcweir {
177cdf0e10cSrcweir rName += sal_Unicode(' ');
178cdf0e10cSrcweir rName += sal_Unicode('\'');
179cdf0e10cSrcweir rName += aName;
180cdf0e10cSrcweir rName += sal_Unicode('\'');
181cdf0e10cSrcweir }
182cdf0e10cSrcweir }
183cdf0e10cSrcweir
184cdf0e10cSrcweir /*************************************************************************
185cdf0e10cSrcweir |*
186cdf0e10cSrcweir |* Get the name of the object (plural)
187cdf0e10cSrcweir |*
188cdf0e10cSrcweir \************************************************************************/
189cdf0e10cSrcweir
TakeObjNamePlural(XubString & rName) const190cdf0e10cSrcweir void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
191cdf0e10cSrcweir {
192cdf0e10cSrcweir rName=ImpGetResStr(STR_ObjNamePluralCube3d);
193cdf0e10cSrcweir }
194cdf0e10cSrcweir
195cdf0e10cSrcweir // eof
196