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21 
22 
23 
24 #ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
25 #define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
26 
27 #include <sal/types.h>
28 
29 //////////////////////////////////////////////////////////////////////////////
30 // predefines
31 
32 class E3dCompoundObject;
33 class E3dScene;
34 
35 //////////////////////////////////////////////////////////////////////////////
36 /** support extracting the minimal depth of a 3d object in it's scene
37 
38     @param rObject
39     The 3D Object from which the minimal depth needs to be calculated. The scene
40     is defined by the object already
41 
42     @return
43     The minimal depth of this object in unified ViewCoordinates. This is the
44     Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
45     means the transformations (esp. rotation) of the scene are taken into account
46 
47 */
48 // support extracting the minimal depth of a 3d object in it's scene
49 
50 double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
51 
52 //////////////////////////////////////////////////////////////////////////////
53 
54 #endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
55 
56 // eof
57