1 /************************************************************************* 2 * 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * Copyright 2000, 2010 Oracle and/or its affiliates. 6 * 7 * OpenOffice.org - a multi-platform office productivity suite 8 * 9 * This file is part of OpenOffice.org. 10 * 11 * OpenOffice.org is free software: you can redistribute it and/or modify 12 * it under the terms of the GNU Lesser General Public License version 3 13 * only, as published by the Free Software Foundation. 14 * 15 * OpenOffice.org is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 #ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX 29 #define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX 30 31 #include <sal/types.h> 32 33 ////////////////////////////////////////////////////////////////////////////// 34 // predefines 35 36 class E3dCompoundObject; 37 class E3dScene; 38 39 ////////////////////////////////////////////////////////////////////////////// 40 /** support extracting the minimal depth of a 3d object in it's scene 41 42 @param rObject 43 The 3D Object from which the minimal depth needs to be calculated. The scene 44 is defined by the object already 45 46 @return 47 The minimal depth of this object in unified ViewCoordinates. This is the 48 Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates 49 means the transformations (esp. rotation) of the scene are taken into account 50 51 */ 52 // support extracting the minimal depth of a 3d object in it's scene 53 54 double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject); 55 56 ////////////////////////////////////////////////////////////////////////////// 57 58 #endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX 59 60 // eof 61