xref: /aoo41x/main/svx/source/engine3d/polygn3d.cxx (revision f6e50924)
1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*f6e50924SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*f6e50924SAndrew Rist  * distributed with this work for additional information
6*f6e50924SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*f6e50924SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*f6e50924SAndrew Rist  * "License"); you may not use this file except in compliance
9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10*f6e50924SAndrew Rist  *
11*f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*f6e50924SAndrew Rist  *
13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*f6e50924SAndrew Rist  * software distributed under the License is distributed on an
15*f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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18*f6e50924SAndrew Rist  * under the License.
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20*f6e50924SAndrew Rist  *************************************************************/
21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/polygn3d.hxx>
27cdf0e10cSrcweir #include <svx/svdpage.hxx>
28cdf0e10cSrcweir #include "svx/globl3d.hxx"
29cdf0e10cSrcweir #include <basegfx/point/b3dpoint.hxx>
30cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dpolygon.hxx>
31cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx>
32cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygontools.hxx>
33cdf0e10cSrcweir 
34cdf0e10cSrcweir TYPEINIT1(E3dPolygonObj, E3dCompoundObject);
35cdf0e10cSrcweir 
36cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
37cdf0e10cSrcweir // #110094# DrawContact section
38cdf0e10cSrcweir 
CreateObjectSpecificViewContact()39cdf0e10cSrcweir sdr::contact::ViewContact* E3dPolygonObj::CreateObjectSpecificViewContact()
40cdf0e10cSrcweir {
41cdf0e10cSrcweir 	return new sdr::contact::ViewContactOfE3dPolygon(*this);
42cdf0e10cSrcweir }
43cdf0e10cSrcweir 
44cdf0e10cSrcweir /*************************************************************************
45cdf0e10cSrcweir |*
46cdf0e10cSrcweir |* Konstruktor
47cdf0e10cSrcweir |*
48cdf0e10cSrcweir \************************************************************************/
49cdf0e10cSrcweir 
E3dPolygonObj(E3dDefaultAttributes & rDefault,const basegfx::B3DPolyPolygon & rPolyPoly3D,sal_Bool bLinOnly)50cdf0e10cSrcweir E3dPolygonObj::E3dPolygonObj(
51cdf0e10cSrcweir 	E3dDefaultAttributes& rDefault,
52cdf0e10cSrcweir 	const basegfx::B3DPolyPolygon& rPolyPoly3D,
53cdf0e10cSrcweir 	sal_Bool bLinOnly)
54cdf0e10cSrcweir :	E3dCompoundObject(rDefault),
55cdf0e10cSrcweir 	bLineOnly(bLinOnly)
56cdf0e10cSrcweir {
57cdf0e10cSrcweir 	// Geometrie setzen
58cdf0e10cSrcweir 	SetPolyPolygon3D(rPolyPoly3D);
59cdf0e10cSrcweir 
60cdf0e10cSrcweir 	// Default-Normals erzeugen
61cdf0e10cSrcweir 	CreateDefaultNormals();
62cdf0e10cSrcweir 
63cdf0e10cSrcweir 	// Default-Texturkoordinaten erzeugen
64cdf0e10cSrcweir 	CreateDefaultTexture();
65cdf0e10cSrcweir }
66cdf0e10cSrcweir 
67cdf0e10cSrcweir /*************************************************************************
68cdf0e10cSrcweir |*
69cdf0e10cSrcweir |* Konstruktor
70cdf0e10cSrcweir |*
71cdf0e10cSrcweir \************************************************************************/
72cdf0e10cSrcweir 
E3dPolygonObj(E3dDefaultAttributes & rDefault,const basegfx::B3DPolyPolygon & rPolyPoly3D,const basegfx::B3DPolyPolygon & rPolyNormals3D,sal_Bool bLinOnly)73cdf0e10cSrcweir E3dPolygonObj::E3dPolygonObj(
74cdf0e10cSrcweir 	E3dDefaultAttributes& rDefault,
75cdf0e10cSrcweir 	const basegfx::B3DPolyPolygon& rPolyPoly3D,
76cdf0e10cSrcweir 	const basegfx::B3DPolyPolygon& rPolyNormals3D,
77cdf0e10cSrcweir 	sal_Bool bLinOnly)
78cdf0e10cSrcweir :	E3dCompoundObject(rDefault),
79cdf0e10cSrcweir 	bLineOnly(bLinOnly)
80cdf0e10cSrcweir {
81cdf0e10cSrcweir 	// Geometrie und Normalen setzen
82cdf0e10cSrcweir 	SetPolyPolygon3D(rPolyPoly3D);
83cdf0e10cSrcweir 	SetPolyNormals3D(rPolyNormals3D);
84cdf0e10cSrcweir 
85cdf0e10cSrcweir 	// Default-Texturkoordinaten erzeugen
86cdf0e10cSrcweir 	CreateDefaultTexture();
87cdf0e10cSrcweir }
88cdf0e10cSrcweir 
89cdf0e10cSrcweir /*************************************************************************
90cdf0e10cSrcweir |*
91cdf0e10cSrcweir |* Konstruktor
92cdf0e10cSrcweir |*
93cdf0e10cSrcweir \************************************************************************/
94cdf0e10cSrcweir 
E3dPolygonObj(E3dDefaultAttributes & rDefault,const basegfx::B3DPolyPolygon & rPolyPoly3D,const basegfx::B3DPolyPolygon & rPolyNormals3D,const basegfx::B2DPolyPolygon & rPolyTexture2D,sal_Bool bLinOnly)95cdf0e10cSrcweir E3dPolygonObj::E3dPolygonObj(
96cdf0e10cSrcweir 	E3dDefaultAttributes& rDefault,
97cdf0e10cSrcweir 	const basegfx::B3DPolyPolygon& rPolyPoly3D,
98cdf0e10cSrcweir 	const basegfx::B3DPolyPolygon& rPolyNormals3D,
99cdf0e10cSrcweir 	const basegfx::B2DPolyPolygon& rPolyTexture2D,
100cdf0e10cSrcweir 	sal_Bool bLinOnly)
101cdf0e10cSrcweir :	E3dCompoundObject(rDefault),
102cdf0e10cSrcweir 	bLineOnly(bLinOnly)
103cdf0e10cSrcweir {
104cdf0e10cSrcweir 	SetPolyPolygon3D(rPolyPoly3D);
105cdf0e10cSrcweir 	SetPolyNormals3D(rPolyNormals3D);
106cdf0e10cSrcweir 	SetPolyTexture2D(rPolyTexture2D);
107cdf0e10cSrcweir }
108cdf0e10cSrcweir 
109cdf0e10cSrcweir /*************************************************************************
110cdf0e10cSrcweir |*
111cdf0e10cSrcweir |* Leer-Konstruktor
112cdf0e10cSrcweir |*
113cdf0e10cSrcweir \************************************************************************/
114cdf0e10cSrcweir 
E3dPolygonObj()115cdf0e10cSrcweir E3dPolygonObj::E3dPolygonObj()
116cdf0e10cSrcweir :	E3dCompoundObject(),
117cdf0e10cSrcweir 	bLineOnly(false) // added missing initialisation
118cdf0e10cSrcweir {
119cdf0e10cSrcweir 	// Keine Geometrie erzeugen
120cdf0e10cSrcweir }
121cdf0e10cSrcweir 
122cdf0e10cSrcweir /*************************************************************************
123cdf0e10cSrcweir |*
124cdf0e10cSrcweir |* Default-Normalen erzeugen
125cdf0e10cSrcweir |*
126cdf0e10cSrcweir \************************************************************************/
127cdf0e10cSrcweir 
CreateDefaultNormals()128cdf0e10cSrcweir void E3dPolygonObj::CreateDefaultNormals()
129cdf0e10cSrcweir {
130cdf0e10cSrcweir 	basegfx::B3DPolyPolygon aPolyNormals;
131cdf0e10cSrcweir 
132cdf0e10cSrcweir 	// Komplettes PolyPolygon mit den Ebenennormalen anlegen
133cdf0e10cSrcweir 	for(sal_uInt32 a(0L); a < aPolyPoly3D.count(); a++)
134cdf0e10cSrcweir 	{
135cdf0e10cSrcweir 		// Quellpolygon finden
136cdf0e10cSrcweir 		const basegfx::B3DPolygon aPolygon(aPolyPoly3D.getB3DPolygon(a));
137cdf0e10cSrcweir 
138cdf0e10cSrcweir 		// Neues Polygon fuer Normalen anlegen
139cdf0e10cSrcweir 		basegfx::B3DPolygon aNormals;
140cdf0e10cSrcweir 
141cdf0e10cSrcweir 		// Normale holen (und umdrehen)
142cdf0e10cSrcweir 		basegfx::B3DVector aNormal(-basegfx::tools::getNormal(aPolygon));
143cdf0e10cSrcweir 
144cdf0e10cSrcweir 		// Neues Polygon fuellen
145cdf0e10cSrcweir 		for(sal_uInt32 b(0L); b < aPolygon.count(); b++)
146cdf0e10cSrcweir 		{
147cdf0e10cSrcweir 			aNormals.append(aNormal);
148cdf0e10cSrcweir 		}
149cdf0e10cSrcweir 
150cdf0e10cSrcweir 		// Neues Polygon in PolyPolygon einfuegen
151cdf0e10cSrcweir 		aPolyNormals.append(aNormals);
152cdf0e10cSrcweir 	}
153cdf0e10cSrcweir 
154cdf0e10cSrcweir 	// Default-Normalen setzen
155cdf0e10cSrcweir 	SetPolyNormals3D(aPolyNormals);
156cdf0e10cSrcweir }
157cdf0e10cSrcweir 
158cdf0e10cSrcweir /*************************************************************************
159cdf0e10cSrcweir |*
160cdf0e10cSrcweir |* Default-Texturkoordinaten erzeugen
161cdf0e10cSrcweir |*
162cdf0e10cSrcweir \************************************************************************/
163cdf0e10cSrcweir 
CreateDefaultTexture()164cdf0e10cSrcweir void E3dPolygonObj::CreateDefaultTexture()
165cdf0e10cSrcweir {
166cdf0e10cSrcweir 	basegfx::B2DPolyPolygon aPolyTexture;
167cdf0e10cSrcweir 
168cdf0e10cSrcweir 	// Komplettes PolyPolygon mit den Texturkoordinaten anlegen
169cdf0e10cSrcweir 	// Die Texturkoordinaten erstrecken sich ueber X,Y und Z
170cdf0e10cSrcweir 	// ueber die gesamten Extremwerte im Bereich 0.0 .. 1.0
171cdf0e10cSrcweir 	for(sal_uInt32 a(0L); a < aPolyPoly3D.count(); a++)
172cdf0e10cSrcweir 	{
173cdf0e10cSrcweir 		// Quellpolygon finden
174cdf0e10cSrcweir 		const basegfx::B3DPolygon& aPolygon(aPolyPoly3D.getB3DPolygon(a));
175cdf0e10cSrcweir 
176cdf0e10cSrcweir 		// Gesamtgroesse des Objektes feststellen
177cdf0e10cSrcweir 		basegfx::B3DRange aVolume(basegfx::tools::getRange(aPolygon));
178cdf0e10cSrcweir 
179cdf0e10cSrcweir 		// Normale holen
180cdf0e10cSrcweir 		basegfx::B3DVector aNormal(basegfx::tools::getNormal(aPolygon));
181cdf0e10cSrcweir 		aNormal.setX(fabs(aNormal.getX()));
182cdf0e10cSrcweir 		aNormal.setY(fabs(aNormal.getY()));
183cdf0e10cSrcweir 		aNormal.setZ(fabs(aNormal.getZ()));
184cdf0e10cSrcweir 
185cdf0e10cSrcweir 		// Entscheiden, welche Koordinaten als Source fuer das
186cdf0e10cSrcweir 		// Mapping benutzt werden sollen
187cdf0e10cSrcweir 		sal_uInt16 nSourceMode = 0;
188cdf0e10cSrcweir 
189cdf0e10cSrcweir 		// Groessten Freiheitsgrad ermitteln
190cdf0e10cSrcweir 		if(!(aNormal.getX() > aNormal.getY() && aNormal.getX() > aNormal.getZ()))
191cdf0e10cSrcweir 		{
192cdf0e10cSrcweir 			if(aNormal.getY() > aNormal.getZ())
193cdf0e10cSrcweir 			{
194cdf0e10cSrcweir 				// Y ist am groessten, benutze X,Z als mapping
195cdf0e10cSrcweir 				nSourceMode = 1;
196cdf0e10cSrcweir 			}
197cdf0e10cSrcweir 			else
198cdf0e10cSrcweir 			{
199cdf0e10cSrcweir 				// Z ist am groessten, benutze X,Y als mapping
200cdf0e10cSrcweir 				nSourceMode = 2;
201cdf0e10cSrcweir 			}
202cdf0e10cSrcweir 		}
203cdf0e10cSrcweir 
204cdf0e10cSrcweir 		// Neues Polygon fuer Texturkoordinaten anlegen
205cdf0e10cSrcweir 		basegfx::B2DPolygon aTexture;
206cdf0e10cSrcweir 
207cdf0e10cSrcweir 		// Neues Polygon fuellen
208cdf0e10cSrcweir 		for(sal_uInt32 b(0L); b < aPolygon.count(); b++)
209cdf0e10cSrcweir 		{
210cdf0e10cSrcweir 			basegfx::B2DPoint aTex;
211cdf0e10cSrcweir 			const basegfx::B3DPoint aCandidate(aPolygon.getB3DPoint(b));
212cdf0e10cSrcweir 
213cdf0e10cSrcweir 			switch(nSourceMode)
214cdf0e10cSrcweir 			{
215cdf0e10cSrcweir 				case 0:	// Quelle ist Y,Z
216cdf0e10cSrcweir 					if(aVolume.getHeight())
217cdf0e10cSrcweir 						aTex.setX((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight());
218cdf0e10cSrcweir 					if(aVolume.getDepth())
219cdf0e10cSrcweir 						aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth());
220cdf0e10cSrcweir 					break;
221cdf0e10cSrcweir 
222cdf0e10cSrcweir 				case 1:	// Quelle ist X,Z
223cdf0e10cSrcweir 					if(aVolume.getWidth())
224cdf0e10cSrcweir 						aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth());
225cdf0e10cSrcweir 					if(aVolume.getDepth())
226cdf0e10cSrcweir 						aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth());
227cdf0e10cSrcweir 					break;
228cdf0e10cSrcweir 
229cdf0e10cSrcweir 				case 2:	// Quelle ist X,Y
230cdf0e10cSrcweir 					if(aVolume.getWidth())
231cdf0e10cSrcweir 						aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth());
232cdf0e10cSrcweir 					if(aVolume.getHeight())
233cdf0e10cSrcweir 						aTex.setY((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight());
234cdf0e10cSrcweir 					break;
235cdf0e10cSrcweir 			}
236cdf0e10cSrcweir 
237cdf0e10cSrcweir 			aTexture.append(aTex);
238cdf0e10cSrcweir 		}
239cdf0e10cSrcweir 
240cdf0e10cSrcweir 		// Neues Polygon in PolyPolygon einfuegen
241cdf0e10cSrcweir 		aPolyTexture.append(aTexture);
242cdf0e10cSrcweir 	}
243cdf0e10cSrcweir 
244cdf0e10cSrcweir 	// Default-Texturkoordinaten setzen
245cdf0e10cSrcweir 	SetPolyTexture2D(aPolyTexture);
246cdf0e10cSrcweir }
247cdf0e10cSrcweir 
248cdf0e10cSrcweir /*************************************************************************
249cdf0e10cSrcweir |*
250cdf0e10cSrcweir |* Destruktor
251cdf0e10cSrcweir |*
252cdf0e10cSrcweir \************************************************************************/
253cdf0e10cSrcweir 
~E3dPolygonObj()254cdf0e10cSrcweir E3dPolygonObj::~E3dPolygonObj()
255cdf0e10cSrcweir {
256cdf0e10cSrcweir }
257cdf0e10cSrcweir 
258cdf0e10cSrcweir /*************************************************************************
259cdf0e10cSrcweir |*
260cdf0e10cSrcweir |* Identifier zurueckgeben
261cdf0e10cSrcweir |*
262cdf0e10cSrcweir \************************************************************************/
263cdf0e10cSrcweir 
GetObjIdentifier() const264cdf0e10cSrcweir sal_uInt16 E3dPolygonObj::GetObjIdentifier() const
265cdf0e10cSrcweir {
266cdf0e10cSrcweir 	return E3D_POLYGONOBJ_ID;
267cdf0e10cSrcweir }
268cdf0e10cSrcweir 
269cdf0e10cSrcweir /*************************************************************************
270cdf0e10cSrcweir |*
271cdf0e10cSrcweir |* Polygon setzen
272cdf0e10cSrcweir |*
273cdf0e10cSrcweir \************************************************************************/
274cdf0e10cSrcweir 
SetPolyPolygon3D(const basegfx::B3DPolyPolygon & rNewPolyPoly3D)275cdf0e10cSrcweir void E3dPolygonObj::SetPolyPolygon3D(const basegfx::B3DPolyPolygon& rNewPolyPoly3D)
276cdf0e10cSrcweir {
277cdf0e10cSrcweir 	if ( aPolyPoly3D != rNewPolyPoly3D )
278cdf0e10cSrcweir 	{
279cdf0e10cSrcweir 		// Neues PolyPolygon; kopieren
280cdf0e10cSrcweir 		aPolyPoly3D = rNewPolyPoly3D;
281cdf0e10cSrcweir 
282cdf0e10cSrcweir 		// Geometrie neu erzeugen
283cdf0e10cSrcweir 		ActionChanged();
284cdf0e10cSrcweir 	}
285cdf0e10cSrcweir }
286cdf0e10cSrcweir 
SetPolyNormals3D(const basegfx::B3DPolyPolygon & rNewPolyNormals3D)287cdf0e10cSrcweir void E3dPolygonObj::SetPolyNormals3D(const basegfx::B3DPolyPolygon& rNewPolyNormals3D)
288cdf0e10cSrcweir {
289cdf0e10cSrcweir 	if ( aPolyNormals3D != rNewPolyNormals3D )
290cdf0e10cSrcweir 	{
291cdf0e10cSrcweir 		// Neue Normalen; kopieren
292cdf0e10cSrcweir 		aPolyNormals3D = rNewPolyNormals3D;
293cdf0e10cSrcweir 
294cdf0e10cSrcweir 		// Geometrie neu erzeugen
295cdf0e10cSrcweir 		ActionChanged();
296cdf0e10cSrcweir 	}
297cdf0e10cSrcweir }
298cdf0e10cSrcweir 
SetPolyTexture2D(const basegfx::B2DPolyPolygon & rNewPolyTexture2D)299cdf0e10cSrcweir void E3dPolygonObj::SetPolyTexture2D(const basegfx::B2DPolyPolygon& rNewPolyTexture2D)
300cdf0e10cSrcweir {
301cdf0e10cSrcweir 	if ( aPolyTexture2D != rNewPolyTexture2D )
302cdf0e10cSrcweir 	{
303cdf0e10cSrcweir 		// Neue Texturkoordinaten; kopieren
304cdf0e10cSrcweir 		aPolyTexture2D = rNewPolyTexture2D;
305cdf0e10cSrcweir 
306cdf0e10cSrcweir 		// Geometrie neu erzeugen
307cdf0e10cSrcweir 		ActionChanged();
308cdf0e10cSrcweir 	}
309cdf0e10cSrcweir }
310cdf0e10cSrcweir 
311cdf0e10cSrcweir /*************************************************************************
312cdf0e10cSrcweir |*
313cdf0e10cSrcweir |* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
314cdf0e10cSrcweir |*
315cdf0e10cSrcweir \************************************************************************/
316cdf0e10cSrcweir 
DoConvertToPolyObj(sal_Bool,bool) const317a5258243SPedro Giffuni SdrObject *E3dPolygonObj::DoConvertToPolyObj(sal_Bool /*bBezier*/, bool /*bAddText*/) const
318cdf0e10cSrcweir {
319cdf0e10cSrcweir 	return NULL;
320cdf0e10cSrcweir }
321cdf0e10cSrcweir 
322cdf0e10cSrcweir /*************************************************************************
323cdf0e10cSrcweir |*
324cdf0e10cSrcweir |* Zuweisungsoperator
325cdf0e10cSrcweir |*
326cdf0e10cSrcweir \************************************************************************/
327cdf0e10cSrcweir 
operator =(const SdrObject & rObj)328cdf0e10cSrcweir void E3dPolygonObj::operator=(const SdrObject& rObj)
329cdf0e10cSrcweir {
330cdf0e10cSrcweir 	// erstmal alle Childs kopieren
331cdf0e10cSrcweir 	E3dCompoundObject::operator=(rObj);
332cdf0e10cSrcweir 
333cdf0e10cSrcweir 	// weitere Parameter kopieren
334cdf0e10cSrcweir 	const E3dPolygonObj& r3DObj = (const E3dPolygonObj&)rObj;
335cdf0e10cSrcweir 
336cdf0e10cSrcweir 	aPolyPoly3D		 = r3DObj.aPolyPoly3D;
337cdf0e10cSrcweir 	aPolyNormals3D	 = r3DObj.aPolyNormals3D;
338cdf0e10cSrcweir 	aPolyTexture2D	 = r3DObj.aPolyTexture2D;
339cdf0e10cSrcweir 	bLineOnly		 = r3DObj.bLineOnly;
340cdf0e10cSrcweir }
341cdf0e10cSrcweir 
342cdf0e10cSrcweir /*************************************************************************
343cdf0e10cSrcweir |*
344cdf0e10cSrcweir |* LineOnly setzen
345cdf0e10cSrcweir |*
346cdf0e10cSrcweir \************************************************************************/
347cdf0e10cSrcweir 
SetLineOnly(sal_Bool bNew)348cdf0e10cSrcweir void E3dPolygonObj::SetLineOnly(sal_Bool bNew)
349cdf0e10cSrcweir {
350cdf0e10cSrcweir 	if(bNew != bLineOnly)
351cdf0e10cSrcweir 	{
352cdf0e10cSrcweir 		bLineOnly = bNew;
353cdf0e10cSrcweir 		ActionChanged();
354cdf0e10cSrcweir 	}
355cdf0e10cSrcweir }
356cdf0e10cSrcweir 
357cdf0e10cSrcweir // eof
358