xref: /aoo41x/main/svx/source/engine3d/view3d.cxx (revision 1cd65da9)
1f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4f6e50924SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5f6e50924SAndrew Rist  * distributed with this work for additional information
6f6e50924SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7f6e50924SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8f6e50924SAndrew Rist  * "License"); you may not use this file except in compliance
9f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10f6e50924SAndrew Rist  *
11f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12f6e50924SAndrew Rist  *
13f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14f6e50924SAndrew Rist  * software distributed under the License is distributed on an
15f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16f6e50924SAndrew Rist  * KIND, either express or implied.  See the License for the
17f6e50924SAndrew Rist  * specific language governing permissions and limitations
18f6e50924SAndrew Rist  * under the License.
19f6e50924SAndrew Rist  *
20f6e50924SAndrew Rist  *************************************************************/
21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <vcl/wrkwin.hxx>
28cdf0e10cSrcweir #include <svx/svdogrp.hxx>
29cdf0e10cSrcweir #include <svx/svdopath.hxx>
30cdf0e10cSrcweir #include <tools/shl.hxx>
31cdf0e10cSrcweir #include "svx/svditer.hxx"
32cdf0e10cSrcweir #include <svx/svdpool.hxx>
33cdf0e10cSrcweir #include <svx/svdorect.hxx>
34cdf0e10cSrcweir #include <svx/svdmodel.hxx>
35cdf0e10cSrcweir #include <svx/svdpagv.hxx>
36cdf0e10cSrcweir #include <svx/svxids.hrc>
37cdf0e10cSrcweir #include <editeng/colritem.hxx>
38cdf0e10cSrcweir #include <svx/xtable.hxx>
39cdf0e10cSrcweir #include <svx/svdview.hxx>
40cdf0e10cSrcweir #include <svx/dialogs.hrc>
41cdf0e10cSrcweir #include <svx/dialmgr.hxx>
42cdf0e10cSrcweir #include "svx/globl3d.hxx"
43cdf0e10cSrcweir #include <svx/obj3d.hxx>
44cdf0e10cSrcweir #include <svx/lathe3d.hxx>
45cdf0e10cSrcweir #include <svx/sphere3d.hxx>
46cdf0e10cSrcweir #include <svx/extrud3d.hxx>
47cdf0e10cSrcweir #include <svx/cube3d.hxx>
48cdf0e10cSrcweir #include <svx/polysc3d.hxx>
49cdf0e10cSrcweir #include "dragmt3d.hxx"
50cdf0e10cSrcweir #include <svx/view3d.hxx>
51cdf0e10cSrcweir #include <svx/svdundo.hxx>
52cdf0e10cSrcweir #include <svx/xflclit.hxx>
53cdf0e10cSrcweir #include <svx/xlnclit.hxx>
54cdf0e10cSrcweir #include <svx/svdograf.hxx>
55cdf0e10cSrcweir #include <svx/xbtmpit.hxx>
56cdf0e10cSrcweir #include <svx/xflbmtit.hxx>
57cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx>
58cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
59cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
60cdf0e10cSrcweir #include <svx/xlnwtit.hxx>
61cdf0e10cSrcweir #include <svx/sdr/overlay/overlaypolypolygon.hxx>
62cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
63cdf0e10cSrcweir #include <svx/sdrpaintwindow.hxx>
64cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
65cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx>
66cdf0e10cSrcweir #include <svx/sdrpagewindow.hxx>
67cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx>
68cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx>
69cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx>
70cdf0e10cSrcweir #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
71cdf0e10cSrcweir #include <svx/sdr/overlay/overlayprimitive2dsequenceobject.hxx>
72cdf0e10cSrcweir #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
73cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
74cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygoncutter.hxx>
75cdf0e10cSrcweir 
76cdf0e10cSrcweir #define ITEMVALUE(ItemSet,Id,Cast)	((const Cast&)(ItemSet).Get(Id)).GetValue()
77cdf0e10cSrcweir 
78cdf0e10cSrcweir TYPEINIT1(E3dView, SdrView);
79cdf0e10cSrcweir 
80cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
81cdf0e10cSrcweir // Migrate Marking
82cdf0e10cSrcweir 
83cdf0e10cSrcweir class Impl3DMirrorConstructOverlay
84cdf0e10cSrcweir {
85cdf0e10cSrcweir 	// The OverlayObjects
86cdf0e10cSrcweir 	::sdr::overlay::OverlayObjectList				maObjects;
87cdf0e10cSrcweir 
88cdf0e10cSrcweir 	// the view
89cdf0e10cSrcweir 	const E3dView&									mrView;
90cdf0e10cSrcweir 
91cdf0e10cSrcweir 	// the object count
92cdf0e10cSrcweir 	sal_uInt32										mnCount;
93cdf0e10cSrcweir 
94cdf0e10cSrcweir 	// the unmirrored polygons
95cdf0e10cSrcweir 	basegfx::B2DPolyPolygon*						mpPolygons;
96cdf0e10cSrcweir 
97cdf0e10cSrcweir     // the overlay geometry from selected objects
98cdf0e10cSrcweir     drawinglayer::primitive2d::Primitive2DSequence  maFullOverlay;
99cdf0e10cSrcweir 
100cdf0e10cSrcweir public:
101cdf0e10cSrcweir 	Impl3DMirrorConstructOverlay(const E3dView& rView);
102cdf0e10cSrcweir 	~Impl3DMirrorConstructOverlay();
103cdf0e10cSrcweir 
104cdf0e10cSrcweir 	void SetMirrorAxis(Point aMirrorAxisA, Point aMirrorAxisB);
105cdf0e10cSrcweir };
106cdf0e10cSrcweir 
Impl3DMirrorConstructOverlay(const E3dView & rView)107cdf0e10cSrcweir Impl3DMirrorConstructOverlay::Impl3DMirrorConstructOverlay(const E3dView& rView)
108cdf0e10cSrcweir :	maObjects(),
109cdf0e10cSrcweir     mrView(rView),
110cdf0e10cSrcweir     mnCount(rView.GetMarkedObjectCount()),
111cdf0e10cSrcweir     mpPolygons(0),
112cdf0e10cSrcweir     maFullOverlay()
113cdf0e10cSrcweir {
114cdf0e10cSrcweir     if(mnCount)
115cdf0e10cSrcweir     {
116cdf0e10cSrcweir         if(mrView.IsSolidDragging())
117cdf0e10cSrcweir         {
118cdf0e10cSrcweir 	        SdrPageView* pPV = rView.GetSdrPageView();
119cdf0e10cSrcweir 
120cdf0e10cSrcweir 	        if(pPV && pPV->PageWindowCount())
121cdf0e10cSrcweir 	        {
122cdf0e10cSrcweir 		        sdr::contact::ObjectContact& rOC = pPV->GetPageWindow(0)->GetObjectContact();
123cdf0e10cSrcweir     	        sdr::contact::DisplayInfo aDisplayInfo;
124cdf0e10cSrcweir 
125cdf0e10cSrcweir                 // Do not use the last ViewPort set at the OC at the last ProcessDisplay()
126cdf0e10cSrcweir                 rOC.resetViewPort();
127cdf0e10cSrcweir 
128cdf0e10cSrcweir 		        for(sal_uInt32 a(0);a < mnCount;a++)
129cdf0e10cSrcweir 		        {
130cdf0e10cSrcweir 			        SdrObject* pObject = mrView.GetMarkedObjectByIndex(a);
131cdf0e10cSrcweir 
132cdf0e10cSrcweir 			        if(pObject)
133cdf0e10cSrcweir 			        {
134cdf0e10cSrcweir 				        sdr::contact::ViewContact& rVC = pObject->GetViewContact();
135cdf0e10cSrcweir 				        sdr::contact::ViewObjectContact& rVOC = rVC.GetViewObjectContact(rOC);
136cdf0e10cSrcweir 
137cdf0e10cSrcweir                         const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(rVOC.getPrimitive2DSequenceHierarchy(aDisplayInfo));
138cdf0e10cSrcweir                         drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(maFullOverlay, aNewSequence);
139cdf0e10cSrcweir 			        }
140cdf0e10cSrcweir 		        }
141cdf0e10cSrcweir 	        }
142cdf0e10cSrcweir         }
143cdf0e10cSrcweir         else
144cdf0e10cSrcweir         {
145cdf0e10cSrcweir 	        mpPolygons = new basegfx::B2DPolyPolygon[mnCount];
146cdf0e10cSrcweir 
147cdf0e10cSrcweir 	        for(sal_uInt32 a(0); a < mnCount; a++)
148cdf0e10cSrcweir 	        {
149cdf0e10cSrcweir 			    SdrObject* pObject = mrView.GetMarkedObjectByIndex(a);
150cdf0e10cSrcweir 		        mpPolygons[mnCount - (a + 1)] = pObject->TakeXorPoly();
151cdf0e10cSrcweir 	        }
152cdf0e10cSrcweir         }
153cdf0e10cSrcweir     }
154cdf0e10cSrcweir }
155cdf0e10cSrcweir 
~Impl3DMirrorConstructOverlay()156cdf0e10cSrcweir Impl3DMirrorConstructOverlay::~Impl3DMirrorConstructOverlay()
157cdf0e10cSrcweir {
158cdf0e10cSrcweir 	// The OverlayObjects are cleared using the destructor of OverlayObjectList.
159cdf0e10cSrcweir 	// That destructor calls clear() at the list which removes all objects from the
160cdf0e10cSrcweir 	// OverlayManager and deletes them.
161cdf0e10cSrcweir     if(!mrView.IsSolidDragging())
162cdf0e10cSrcweir     {
163cdf0e10cSrcweir     	delete[] mpPolygons;
164cdf0e10cSrcweir     }
165cdf0e10cSrcweir }
166cdf0e10cSrcweir 
SetMirrorAxis(Point aMirrorAxisA,Point aMirrorAxisB)167cdf0e10cSrcweir void Impl3DMirrorConstructOverlay::SetMirrorAxis(Point aMirrorAxisA, Point aMirrorAxisB)
168cdf0e10cSrcweir {
169cdf0e10cSrcweir 	// get rid of old overlay objects
170cdf0e10cSrcweir 	maObjects.clear();
171cdf0e10cSrcweir 
172cdf0e10cSrcweir 	// create new ones
173cdf0e10cSrcweir 	for(sal_uInt32 a(0); a < mrView.PaintWindowCount(); a++)
174cdf0e10cSrcweir 	{
175cdf0e10cSrcweir 		SdrPaintWindow* pCandidate = mrView.GetPaintWindow(a);
176cdf0e10cSrcweir 		::sdr::overlay::OverlayManager* pTargetOverlay = pCandidate->GetOverlayManager();
177cdf0e10cSrcweir 
178cdf0e10cSrcweir 		if(pTargetOverlay)
179cdf0e10cSrcweir 		{
180cdf0e10cSrcweir 	        // buld transfoprmation: translate and rotate so that given edge is
181cdf0e10cSrcweir             // on x axis, them mirror in y and translate back
182cdf0e10cSrcweir 	        const basegfx::B2DVector aEdge(aMirrorAxisB.X() - aMirrorAxisA.X(), aMirrorAxisB.Y() - aMirrorAxisA.Y());
183cdf0e10cSrcweir             basegfx::B2DHomMatrix aMatrixTransform(basegfx::tools::createTranslateB2DHomMatrix(
184cdf0e10cSrcweir                 -aMirrorAxisA.X(), -aMirrorAxisA.Y()));
185cdf0e10cSrcweir 	        aMatrixTransform.rotate(-atan2(aEdge.getY(), aEdge.getX()));
186cdf0e10cSrcweir 	        aMatrixTransform.scale(1.0, -1.0);
187cdf0e10cSrcweir 	        aMatrixTransform.rotate(atan2(aEdge.getY(), aEdge.getX()));
188cdf0e10cSrcweir 	        aMatrixTransform.translate(aMirrorAxisA.X(), aMirrorAxisA.Y());
189cdf0e10cSrcweir 
190cdf0e10cSrcweir             if(mrView.IsSolidDragging())
191cdf0e10cSrcweir             {
192cdf0e10cSrcweir                 if(maFullOverlay.hasElements())
193cdf0e10cSrcweir                 {
194cdf0e10cSrcweir 					drawinglayer::primitive2d::Primitive2DSequence aContent(maFullOverlay);
195cdf0e10cSrcweir 
196cdf0e10cSrcweir 					if(!aMatrixTransform.isIdentity())
197cdf0e10cSrcweir 					{
198cdf0e10cSrcweir 						// embed in transformation group
199cdf0e10cSrcweir 						drawinglayer::primitive2d::Primitive2DReference aTransformPrimitive2D(new drawinglayer::primitive2d::TransformPrimitive2D(aMatrixTransform, aContent));
200cdf0e10cSrcweir 						aContent = drawinglayer::primitive2d::Primitive2DSequence(&aTransformPrimitive2D, 1);
201cdf0e10cSrcweir 					}
202cdf0e10cSrcweir 
203cdf0e10cSrcweir                     // if we have full overlay from selected objects, embed with 50% transparence, the
204cdf0e10cSrcweir                     // transformation is added to the OverlayPrimitive2DSequenceObject
205cdf0e10cSrcweir 		            drawinglayer::primitive2d::Primitive2DReference aUnifiedTransparencePrimitive2D(new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(aContent, 0.5));
206cdf0e10cSrcweir                     aContent = drawinglayer::primitive2d::Primitive2DSequence(&aUnifiedTransparencePrimitive2D, 1);
207cdf0e10cSrcweir 
208cdf0e10cSrcweir 					sdr::overlay::OverlayPrimitive2DSequenceObject* pNew = new sdr::overlay::OverlayPrimitive2DSequenceObject(aContent);
209cdf0e10cSrcweir 
210cdf0e10cSrcweir 		            pTargetOverlay->add(*pNew);
211cdf0e10cSrcweir 		            maObjects.append(*pNew);
212cdf0e10cSrcweir                 }
213cdf0e10cSrcweir             }
214cdf0e10cSrcweir             else
215cdf0e10cSrcweir             {
216cdf0e10cSrcweir 		        for(sal_uInt32 b(0); b < mnCount; b++)
217cdf0e10cSrcweir 		        {
218cdf0e10cSrcweir 			        // apply to polygon
219cdf0e10cSrcweir 			        basegfx::B2DPolyPolygon aPolyPolygon(mpPolygons[b]);
220cdf0e10cSrcweir 			        aPolyPolygon.transform(aMatrixTransform);
221cdf0e10cSrcweir 
222*1cd65da9SArmin Le Grand 			        ::sdr::overlay::OverlayPolyPolygonStripedAndFilled* pNew = new ::sdr::overlay::OverlayPolyPolygonStripedAndFilled(
223*1cd65da9SArmin Le Grand                         aPolyPolygon);
224cdf0e10cSrcweir 			        pTargetOverlay->add(*pNew);
225cdf0e10cSrcweir 			        maObjects.append(*pNew);
226cdf0e10cSrcweir                 }
227cdf0e10cSrcweir             }
228cdf0e10cSrcweir 		}
229cdf0e10cSrcweir 	}
230cdf0e10cSrcweir }
231cdf0e10cSrcweir 
232cdf0e10cSrcweir /*************************************************************************
233cdf0e10cSrcweir |*
234cdf0e10cSrcweir |* Konstruktor 1
235cdf0e10cSrcweir |*
236cdf0e10cSrcweir \************************************************************************/
237cdf0e10cSrcweir 
E3dView(SdrModel * pModel,OutputDevice * pOut)238cdf0e10cSrcweir E3dView::E3dView(SdrModel* pModel, OutputDevice* pOut) :
239cdf0e10cSrcweir     SdrView(pModel, pOut)
240cdf0e10cSrcweir {
241cdf0e10cSrcweir 	InitView ();
242cdf0e10cSrcweir }
243cdf0e10cSrcweir 
244cdf0e10cSrcweir /*************************************************************************
245cdf0e10cSrcweir |*
246cdf0e10cSrcweir |* DrawMarkedObj ueberladen, da eventuell nur einzelne 3D-Objekte
247cdf0e10cSrcweir |* gezeichnet werden sollen
248cdf0e10cSrcweir |*
249cdf0e10cSrcweir \************************************************************************/
250cdf0e10cSrcweir 
DrawMarkedObj(OutputDevice & rOut) const251cdf0e10cSrcweir void E3dView::DrawMarkedObj(OutputDevice& rOut) const
252cdf0e10cSrcweir {
253cdf0e10cSrcweir 	// Existieren 3D-Objekte, deren Szenen nicht selektiert sind?
254cdf0e10cSrcweir 	sal_Bool bSpecialHandling = sal_False;
255cdf0e10cSrcweir 	E3dScene *pScene = NULL;
256cdf0e10cSrcweir 
257cdf0e10cSrcweir 	long nCnt = GetMarkedObjectCount();
258cdf0e10cSrcweir 	for(long nObjs = 0;nObjs < nCnt;nObjs++)
259cdf0e10cSrcweir 	{
260cdf0e10cSrcweir 		SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
261cdf0e10cSrcweir 		if(pObj && pObj->ISA(E3dCompoundObject))
262cdf0e10cSrcweir 		{
263cdf0e10cSrcweir 			// zugehoerige Szene
264cdf0e10cSrcweir 			pScene = ((E3dCompoundObject*)pObj)->GetScene();
265cdf0e10cSrcweir 			if(pScene && !IsObjMarked(pScene))
266cdf0e10cSrcweir 				bSpecialHandling = sal_True;
267cdf0e10cSrcweir 		}
268cdf0e10cSrcweir 		// Alle SelectionFlags zuruecksetzen
269cdf0e10cSrcweir 		if(pObj && pObj->ISA(E3dObject))
270cdf0e10cSrcweir 		{
271cdf0e10cSrcweir 			pScene = ((E3dObject*)pObj)->GetScene();
272cdf0e10cSrcweir 			if(pScene)
273cdf0e10cSrcweir 				pScene->SetSelected(sal_False);
274cdf0e10cSrcweir 		}
275cdf0e10cSrcweir 	}
276cdf0e10cSrcweir 
277cdf0e10cSrcweir 	if(bSpecialHandling)
278cdf0e10cSrcweir 	{
279cdf0e10cSrcweir 		// SelectionFlag bei allen zu 3D Objekten gehoerigen
280cdf0e10cSrcweir 		// Szenen und deren Objekten auf nicht selektiert setzen
281cdf0e10cSrcweir 		long nObjs;
282cdf0e10cSrcweir 		for(nObjs = 0;nObjs < nCnt;nObjs++)
283cdf0e10cSrcweir 		{
284cdf0e10cSrcweir 			SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
285cdf0e10cSrcweir 			if(pObj && pObj->ISA(E3dCompoundObject))
286cdf0e10cSrcweir 			{
287cdf0e10cSrcweir 				// zugehoerige Szene
288cdf0e10cSrcweir 				pScene = ((E3dCompoundObject*)pObj)->GetScene();
289cdf0e10cSrcweir 				if(pScene)
290cdf0e10cSrcweir 					pScene->SetSelected(sal_False);
291cdf0e10cSrcweir 			}
292cdf0e10cSrcweir 		}
293cdf0e10cSrcweir 
294cdf0e10cSrcweir 		// bei allen direkt selektierten Objekten auf selektiert setzen
295cdf0e10cSrcweir 		SdrMark* pM = NULL;
296cdf0e10cSrcweir 
297cdf0e10cSrcweir 		for(nObjs = 0;nObjs < nCnt;nObjs++)
298cdf0e10cSrcweir 		{
299cdf0e10cSrcweir 			SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
300cdf0e10cSrcweir 			if(pObj && pObj->ISA(E3dObject))
301cdf0e10cSrcweir 			{
302cdf0e10cSrcweir 				// Objekt markieren
303cdf0e10cSrcweir 				E3dObject* p3DObj = (E3dObject*)pObj;
304cdf0e10cSrcweir 				p3DObj->SetSelected(sal_True);
305cdf0e10cSrcweir 				pScene = p3DObj->GetScene();
306cdf0e10cSrcweir 				pM = GetSdrMarkByIndex(nObjs);
307cdf0e10cSrcweir 			}
308cdf0e10cSrcweir 		}
309cdf0e10cSrcweir 
310cdf0e10cSrcweir 		if(pScene)
311cdf0e10cSrcweir 		{
312cdf0e10cSrcweir 			// code from parent
313cdf0e10cSrcweir 			SortMarkedObjects();
314cdf0e10cSrcweir 
315cdf0e10cSrcweir 			pScene->SetDrawOnlySelected(sal_True);
316cdf0e10cSrcweir 			pScene->SingleObjectPainter(rOut); // #110094#-17
317cdf0e10cSrcweir 			pScene->SetDrawOnlySelected(sal_False);
318cdf0e10cSrcweir 		}
319cdf0e10cSrcweir 
320cdf0e10cSrcweir 		// SelectionFlag zuruecksetzen
321cdf0e10cSrcweir 		for(nObjs = 0;nObjs < nCnt;nObjs++)
322cdf0e10cSrcweir 		{
323cdf0e10cSrcweir 			SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
324cdf0e10cSrcweir 			if(pObj && pObj->ISA(E3dCompoundObject))
325cdf0e10cSrcweir 			{
326cdf0e10cSrcweir 				// zugehoerige Szene
327cdf0e10cSrcweir 				pScene = ((E3dCompoundObject*)pObj)->GetScene();
328cdf0e10cSrcweir 				if(pScene)
329cdf0e10cSrcweir 					pScene->SetSelected(sal_False);
330cdf0e10cSrcweir 			}
331cdf0e10cSrcweir 		}
332cdf0e10cSrcweir 	}
333cdf0e10cSrcweir 	else
334cdf0e10cSrcweir 	{
335cdf0e10cSrcweir 		// call parent
336cdf0e10cSrcweir 		SdrExchangeView::DrawMarkedObj(rOut);
337cdf0e10cSrcweir 	}
338cdf0e10cSrcweir }
339cdf0e10cSrcweir 
340cdf0e10cSrcweir /*************************************************************************
341cdf0e10cSrcweir |*
342cdf0e10cSrcweir |* Model holen ueberladen, da bei einzelnen 3D Objekten noch eine Szene
343cdf0e10cSrcweir |* untergeschoben werden muss
344cdf0e10cSrcweir |*
345cdf0e10cSrcweir \************************************************************************/
346cdf0e10cSrcweir 
GetMarkedObjModel() const347cdf0e10cSrcweir SdrModel* E3dView::GetMarkedObjModel() const
348cdf0e10cSrcweir {
349cdf0e10cSrcweir 	// Existieren 3D-Objekte, deren Szenen nicht selektiert sind?
350cdf0e10cSrcweir 	bool bSpecialHandling(false);
351cdf0e10cSrcweir 	const sal_uInt32 nCount(GetMarkedObjectCount());
352cdf0e10cSrcweir     sal_uInt32 nObjs(0);
353cdf0e10cSrcweir 	E3dScene *pScene = 0;
354cdf0e10cSrcweir 
355cdf0e10cSrcweir 	for(nObjs = 0; nObjs < nCount; nObjs++)
356cdf0e10cSrcweir 	{
357cdf0e10cSrcweir 		const SdrObject* pObj = GetMarkedObjectByIndex(nObjs);
358cdf0e10cSrcweir 
359cdf0e10cSrcweir         if(!bSpecialHandling && pObj && pObj->ISA(E3dCompoundObject))
360cdf0e10cSrcweir 		{
361cdf0e10cSrcweir 			// if the object is selected, but it's scene not,
362cdf0e10cSrcweir             // we need special handling
363cdf0e10cSrcweir 			pScene = ((E3dCompoundObject*)pObj)->GetScene();
364cdf0e10cSrcweir 
365cdf0e10cSrcweir 			if(pScene && !IsObjMarked(pScene))
366cdf0e10cSrcweir             {
367cdf0e10cSrcweir 				bSpecialHandling = true;
368cdf0e10cSrcweir 			}
369cdf0e10cSrcweir 		}
370cdf0e10cSrcweir 
371cdf0e10cSrcweir 		if(pObj && pObj->ISA(E3dObject))
372cdf0e10cSrcweir 		{
373cdf0e10cSrcweir             // reset all selection flags at 3D objects
374cdf0e10cSrcweir 			pScene = ((E3dObject*)pObj)->GetScene();
375cdf0e10cSrcweir 
376cdf0e10cSrcweir 			if(pScene)
377cdf0e10cSrcweir             {
378cdf0e10cSrcweir 				pScene->SetSelected(false);
379cdf0e10cSrcweir             }
380cdf0e10cSrcweir 		}
381cdf0e10cSrcweir 	}
382cdf0e10cSrcweir 
383cdf0e10cSrcweir     if(!bSpecialHandling)
384cdf0e10cSrcweir 	{
385cdf0e10cSrcweir 		// call parent
386cdf0e10cSrcweir 		return SdrView::GetMarkedObjModel();
387cdf0e10cSrcweir 	}
388cdf0e10cSrcweir 
389cdf0e10cSrcweir 	SdrModel* pNewModel = 0;
390cdf0e10cSrcweir     Rectangle aSelectedSnapRect;
391cdf0e10cSrcweir 
392cdf0e10cSrcweir 	// set 3d selection flags at all directly selected objects
393cdf0e10cSrcweir     // and collect SnapRect of selected objects
394cdf0e10cSrcweir 	for(nObjs = 0; nObjs < nCount; nObjs++)
395cdf0e10cSrcweir 	{
396cdf0e10cSrcweir 		SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
397cdf0e10cSrcweir 
398cdf0e10cSrcweir         if(pObj && pObj->ISA(E3dCompoundObject))
399cdf0e10cSrcweir 		{
400cdf0e10cSrcweir 			// mark object, but not scenes
401cdf0e10cSrcweir 			E3dCompoundObject* p3DObj = (E3dCompoundObject*)pObj;
402cdf0e10cSrcweir 			p3DObj->SetSelected(true);
403cdf0e10cSrcweir             aSelectedSnapRect.Union(p3DObj->GetSnapRect());
404cdf0e10cSrcweir 		}
405cdf0e10cSrcweir 	}
406cdf0e10cSrcweir 
407cdf0e10cSrcweir 	// create new mark list which contains all indirectly selected3d
408cdf0e10cSrcweir     // scenes as selected objects
409cdf0e10cSrcweir     SdrMarkList aOldML(GetMarkedObjectList());
410cdf0e10cSrcweir     SdrMarkList aNewML;
411cdf0e10cSrcweir 	SdrMarkList& rCurrentMarkList = ((E3dView*)this)->GetMarkedObjectListWriteAccess();
412cdf0e10cSrcweir 	rCurrentMarkList = aNewML;
413cdf0e10cSrcweir 
414cdf0e10cSrcweir 	for(nObjs = 0; nObjs < nCount; nObjs++)
415cdf0e10cSrcweir 	{
416cdf0e10cSrcweir 		SdrObject *pObj = aOldML.GetMark(nObjs)->GetMarkedSdrObj();
417cdf0e10cSrcweir 
418cdf0e10cSrcweir 		if(pObj && pObj->ISA(E3dObject))
419cdf0e10cSrcweir 		{
420cdf0e10cSrcweir 			pScene = ((E3dObject*)pObj)->GetScene();
421cdf0e10cSrcweir 
422cdf0e10cSrcweir             if(pScene && !IsObjMarked(pScene) && GetSdrPageView())
423cdf0e10cSrcweir 			{
424cdf0e10cSrcweir 				((E3dView*)this)->MarkObj(pScene, GetSdrPageView(), sal_False, sal_True);
425cdf0e10cSrcweir 			}
426cdf0e10cSrcweir 		}
427cdf0e10cSrcweir 	}
428cdf0e10cSrcweir 
429cdf0e10cSrcweir 	// call parent. This will copy all scenes and the selection flags at the 3d objectss. So
430cdf0e10cSrcweir     // it will be possible to delete all non-selected 3d objects from the cloned 3d scenes
431cdf0e10cSrcweir 	pNewModel = SdrView::GetMarkedObjModel();
432cdf0e10cSrcweir 
433cdf0e10cSrcweir 	if(pNewModel)
434cdf0e10cSrcweir 	{
435cdf0e10cSrcweir 		for(sal_uInt16 nPg(0); nPg < pNewModel->GetPageCount(); nPg++)
436cdf0e10cSrcweir 		{
437cdf0e10cSrcweir 			const SdrPage* pSrcPg=pNewModel->GetPage(nPg);
438cdf0e10cSrcweir 			const sal_uInt32 nObAnz(pSrcPg->GetObjCount());
439cdf0e10cSrcweir 
440cdf0e10cSrcweir 			for(sal_uInt32 nOb(0); nOb < nObAnz; nOb++)
441cdf0e10cSrcweir 			{
442cdf0e10cSrcweir 				const SdrObject* pSrcOb=pSrcPg->GetObj(nOb);
443cdf0e10cSrcweir 
444cdf0e10cSrcweir 				if(pSrcOb->ISA(E3dScene))
445cdf0e10cSrcweir 				{
446cdf0e10cSrcweir 					pScene = (E3dScene*)pSrcOb;
447cdf0e10cSrcweir 
448cdf0e10cSrcweir                     // delete all not intentionally cloned 3d objects
449cdf0e10cSrcweir                     pScene->removeAllNonSelectedObjects();
450cdf0e10cSrcweir 
451cdf0e10cSrcweir                     // reset select flags and set SnapRect of all selected objects
452cdf0e10cSrcweir 					pScene->SetSelected(false);
453cdf0e10cSrcweir                     pScene->SetSnapRect(aSelectedSnapRect);
454cdf0e10cSrcweir 				}
455cdf0e10cSrcweir 			}
456cdf0e10cSrcweir 		}
457cdf0e10cSrcweir 	}
458cdf0e10cSrcweir 
459cdf0e10cSrcweir 	// restore old selection
460cdf0e10cSrcweir 	rCurrentMarkList = aOldML;
461cdf0e10cSrcweir 
462cdf0e10cSrcweir 	// model zurueckgeben
463cdf0e10cSrcweir 	return pNewModel;
464cdf0e10cSrcweir }
465cdf0e10cSrcweir 
466cdf0e10cSrcweir /*************************************************************************
467cdf0e10cSrcweir |*
468cdf0e10cSrcweir |* Bei Paste muss - falls in eine Scene eingefuegt wird - die
469cdf0e10cSrcweir |* Objekte der Szene eingefuegt werden, die Szene selbst aber nicht
470cdf0e10cSrcweir |*
471cdf0e10cSrcweir \************************************************************************/
472cdf0e10cSrcweir 
Paste(const SdrModel & rMod,const Point & rPos,SdrObjList * pLst,sal_uInt32 nOptions)473cdf0e10cSrcweir sal_Bool E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, sal_uInt32 nOptions)
474cdf0e10cSrcweir {
475cdf0e10cSrcweir 	sal_Bool bRetval = sal_False;
476cdf0e10cSrcweir 
477cdf0e10cSrcweir 	// Liste holen
478cdf0e10cSrcweir     Point aPos(rPos);
479cdf0e10cSrcweir 	SdrObjList* pDstList = pLst;
480cdf0e10cSrcweir     ImpGetPasteObjList(aPos, pDstList);
481cdf0e10cSrcweir 
482cdf0e10cSrcweir 	if(!pDstList)
483cdf0e10cSrcweir 		return sal_False;
484cdf0e10cSrcweir 
485cdf0e10cSrcweir 	// Owner der Liste holen
486cdf0e10cSrcweir 	SdrObject* pOwner = pDstList->GetOwnerObj();
487cdf0e10cSrcweir 	if(pOwner && pOwner->ISA(E3dScene))
488cdf0e10cSrcweir 	{
489cdf0e10cSrcweir 		E3dScene* pDstScene = (E3dScene*)pOwner;
490cdf0e10cSrcweir 	    BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXCHANGE_PASTE));
491cdf0e10cSrcweir 
492cdf0e10cSrcweir 		// Alle Objekte aus E3dScenes kopieren und direkt einfuegen
493cdf0e10cSrcweir 	    for(sal_uInt16 nPg(0); nPg < rMod.GetPageCount(); nPg++)
494cdf0e10cSrcweir 		{
495cdf0e10cSrcweir 	        const SdrPage* pSrcPg=rMod.GetPage(nPg);
496cdf0e10cSrcweir 	        sal_uInt32 nObAnz(pSrcPg->GetObjCount());
497cdf0e10cSrcweir 
498cdf0e10cSrcweir 			// calculate offset for paste
499cdf0e10cSrcweir 			Rectangle aR = pSrcPg->GetAllObjBoundRect();
500cdf0e10cSrcweir 			Point aDist(aPos - aR.Center());
501cdf0e10cSrcweir 
502cdf0e10cSrcweir 			// Unterobjekte von Szenen einfuegen
503cdf0e10cSrcweir 			for(sal_uInt32 nOb(0); nOb < nObAnz; nOb++)
504cdf0e10cSrcweir 			{
505cdf0e10cSrcweir 				const SdrObject* pSrcOb = pSrcPg->GetObj(nOb);
506cdf0e10cSrcweir 				if(pSrcOb->ISA(E3dScene))
507cdf0e10cSrcweir 				{
508cdf0e10cSrcweir 					E3dScene* pSrcScene = (E3dScene*)pSrcOb;
509cdf0e10cSrcweir 					ImpCloneAll3DObjectsToDestScene(pSrcScene, pDstScene, aDist);
510cdf0e10cSrcweir 				}
511cdf0e10cSrcweir 			}
512cdf0e10cSrcweir 		}
513cdf0e10cSrcweir 		EndUndo();
514cdf0e10cSrcweir 	}
515cdf0e10cSrcweir 	else
516cdf0e10cSrcweir 	{
517cdf0e10cSrcweir 		// call parent
518cdf0e10cSrcweir 		bRetval = SdrView::Paste(rMod, rPos, pLst, nOptions);
519cdf0e10cSrcweir 	}
520cdf0e10cSrcweir 
521cdf0e10cSrcweir 	// und Rueckgabewert liefern
522cdf0e10cSrcweir 	return bRetval;
523cdf0e10cSrcweir }
524cdf0e10cSrcweir 
525cdf0e10cSrcweir // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
ImpCloneAll3DObjectsToDestScene(E3dScene * pSrcScene,E3dScene * pDstScene,Point)526cdf0e10cSrcweir sal_Bool E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point /*aOffset*/)
527cdf0e10cSrcweir {
528cdf0e10cSrcweir 	sal_Bool bRetval(sal_False);
529cdf0e10cSrcweir 
530cdf0e10cSrcweir 	if(pSrcScene && pDstScene)
531cdf0e10cSrcweir 	{
532cdf0e10cSrcweir 		const sdr::contact::ViewContactOfE3dScene& rVCSceneDst = static_cast< sdr::contact::ViewContactOfE3dScene& >(pDstScene->GetViewContact());
533cdf0e10cSrcweir 		const drawinglayer::geometry::ViewInformation3D aViewInfo3DDst(rVCSceneDst.getViewInformation3D());
534cdf0e10cSrcweir 		const sdr::contact::ViewContactOfE3dScene& rVCSceneSrc = static_cast< sdr::contact::ViewContactOfE3dScene& >(pSrcScene->GetViewContact());
535cdf0e10cSrcweir 		const drawinglayer::geometry::ViewInformation3D aViewInfo3DSrc(rVCSceneSrc.getViewInformation3D());
536cdf0e10cSrcweir 
537cdf0e10cSrcweir 		for(sal_uInt32 i(0); i < pSrcScene->GetSubList()->GetObjCount(); i++)
538cdf0e10cSrcweir 		{
539cdf0e10cSrcweir 			E3dCompoundObject* pCompoundObj = dynamic_cast< E3dCompoundObject* >(pSrcScene->GetSubList()->GetObj(i));
540cdf0e10cSrcweir 
541cdf0e10cSrcweir 			if(pCompoundObj)
542cdf0e10cSrcweir 			{
543cdf0e10cSrcweir 				// #116235#
544cdf0e10cSrcweir 				E3dCompoundObject* pNewCompoundObj = dynamic_cast< E3dCompoundObject* >(pCompoundObj->Clone());
545cdf0e10cSrcweir 
546cdf0e10cSrcweir 				if(pNewCompoundObj)
547cdf0e10cSrcweir 				{
548cdf0e10cSrcweir                     // get dest scene's current range in 3D world coordinates
549cdf0e10cSrcweir                     const basegfx::B3DHomMatrix aSceneToWorldTrans(pDstScene->GetFullTransform());
550cdf0e10cSrcweir                 	basegfx::B3DRange aSceneRange(pDstScene->GetBoundVolume());
551cdf0e10cSrcweir                     aSceneRange.transform(aSceneToWorldTrans);
552cdf0e10cSrcweir 
553cdf0e10cSrcweir                     // get new object's implied object transformation
554cdf0e10cSrcweir                     const basegfx::B3DHomMatrix aNewObjectTrans(pNewCompoundObj->GetTransform());
555cdf0e10cSrcweir 
556cdf0e10cSrcweir                     // get new object's range in 3D world coordinates in dest scene
557cdf0e10cSrcweir                     // as if it were already added
558cdf0e10cSrcweir                     const basegfx::B3DHomMatrix aObjectToWorldTrans(aSceneToWorldTrans * aNewObjectTrans);
559cdf0e10cSrcweir                     basegfx::B3DRange aObjectRange(pNewCompoundObj->GetBoundVolume());
560cdf0e10cSrcweir                     aObjectRange.transform(aObjectToWorldTrans);
561cdf0e10cSrcweir 
562cdf0e10cSrcweir                     // get scale adaption
563cdf0e10cSrcweir                     const basegfx::B3DVector aSceneScale(aSceneRange.getRange());
564cdf0e10cSrcweir                     const basegfx::B3DVector aObjectScale(aObjectRange.getRange());
565cdf0e10cSrcweir                     double fScale(1.0);
566cdf0e10cSrcweir 
567cdf0e10cSrcweir                     // if new object's size in X,Y or Z is bigger that 80% of dest scene, adapt scale
568cdf0e10cSrcweir                     // to not change the scene by the inserted object
569cdf0e10cSrcweir                     const double fSizeFactor(0.5);
570cdf0e10cSrcweir 
571cdf0e10cSrcweir                     if(aObjectScale.getX() * fScale > aSceneScale.getX() * fSizeFactor)
572cdf0e10cSrcweir                     {
573cdf0e10cSrcweir                         const double fObjSize(aObjectScale.getX() * fScale);
574cdf0e10cSrcweir                         const double fFactor((aSceneScale.getX() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
575cdf0e10cSrcweir                         fScale *= fFactor;
576cdf0e10cSrcweir                     }
577cdf0e10cSrcweir 
578cdf0e10cSrcweir                     if(aObjectScale.getY() * fScale > aSceneScale.getY() * fSizeFactor)
579cdf0e10cSrcweir                     {
580cdf0e10cSrcweir                         const double fObjSize(aObjectScale.getY() * fScale);
581cdf0e10cSrcweir                         const double fFactor((aSceneScale.getY() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
582cdf0e10cSrcweir                         fScale *= fFactor;
583cdf0e10cSrcweir 					}
584cdf0e10cSrcweir 
585cdf0e10cSrcweir                     if(aObjectScale.getZ() * fScale > aSceneScale.getZ() * fSizeFactor)
586cdf0e10cSrcweir                     {
587cdf0e10cSrcweir                         const double fObjSize(aObjectScale.getZ() * fScale);
588cdf0e10cSrcweir                         const double fFactor((aSceneScale.getZ() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
589cdf0e10cSrcweir                         fScale *= fFactor;
590cdf0e10cSrcweir                     }
591cdf0e10cSrcweir 
592cdf0e10cSrcweir                     // get translation adaption
593cdf0e10cSrcweir                     const basegfx::B3DPoint aSceneCenter(aSceneRange.getCenter());
594cdf0e10cSrcweir             		const basegfx::B3DPoint aObjectCenter(aObjectRange.getCenter());
595cdf0e10cSrcweir 
596cdf0e10cSrcweir                     // build full modification transform. The object's transformation
597cdf0e10cSrcweir                     // shall be modified, so start at object coordinates; transform to 3d world coor
598cdf0e10cSrcweir                     basegfx::B3DHomMatrix aModifyingTransform(aObjectToWorldTrans);
599cdf0e10cSrcweir 
600cdf0e10cSrcweir                     // translate to absolute center in 3d world coor
601cdf0e10cSrcweir                     aModifyingTransform.translate(-aObjectCenter.getX(), -aObjectCenter.getY(), -aObjectCenter.getZ());
602cdf0e10cSrcweir 
603cdf0e10cSrcweir                     // scale to dest size in 3d world coor
604cdf0e10cSrcweir                     aModifyingTransform.scale(fScale, fScale, fScale);
605cdf0e10cSrcweir 
606cdf0e10cSrcweir                     // translate to dest scene center in 3d world coor
607cdf0e10cSrcweir                     aModifyingTransform.translate(aSceneCenter.getX(), aSceneCenter.getY(), aSceneCenter.getZ());
608cdf0e10cSrcweir 
609cdf0e10cSrcweir                     // transform from 3d world to dest object coordinates
610cdf0e10cSrcweir                     basegfx::B3DHomMatrix aWorldToObject(aObjectToWorldTrans);
611cdf0e10cSrcweir                     aWorldToObject.invert();
612cdf0e10cSrcweir                     aModifyingTransform = aWorldToObject * aModifyingTransform;
613cdf0e10cSrcweir 
614cdf0e10cSrcweir                     // correct implied object transform by applying changing one in object coor
615cdf0e10cSrcweir                     pNewCompoundObj->SetTransform(aModifyingTransform * aNewObjectTrans);
616cdf0e10cSrcweir 
617cdf0e10cSrcweir 					// fill and insert new object
618cdf0e10cSrcweir 					pNewCompoundObj->SetModel(pDstScene->GetModel());
619cdf0e10cSrcweir 					pNewCompoundObj->SetPage(pDstScene->GetPage());
620cdf0e10cSrcweir 					pNewCompoundObj->NbcSetLayer(pCompoundObj->GetLayer());
621cdf0e10cSrcweir 					pNewCompoundObj->NbcSetStyleSheet(pCompoundObj->GetStyleSheet(), sal_True);
622cdf0e10cSrcweir 					pDstScene->Insert3DObj(pNewCompoundObj);
623cdf0e10cSrcweir 					bRetval = sal_True;
624cdf0e10cSrcweir 
625cdf0e10cSrcweir 					// Undo anlegen
626cdf0e10cSrcweir 					if( GetModel()->IsUndoEnabled() )
627cdf0e10cSrcweir 						AddUndo(GetModel()->GetSdrUndoFactory().CreateUndoNewObject(*pNewCompoundObj));
628cdf0e10cSrcweir 				}
629cdf0e10cSrcweir 			}
630cdf0e10cSrcweir 		}
631cdf0e10cSrcweir 	}
632cdf0e10cSrcweir 
633cdf0e10cSrcweir 	return bRetval;
634cdf0e10cSrcweir }
635cdf0e10cSrcweir 
636cdf0e10cSrcweir /*************************************************************************
637cdf0e10cSrcweir |*
638cdf0e10cSrcweir |* 3D-Konvertierung moeglich?
639cdf0e10cSrcweir |*
640cdf0e10cSrcweir \************************************************************************/
641cdf0e10cSrcweir 
IsConvertTo3DObjPossible() const642cdf0e10cSrcweir sal_Bool E3dView::IsConvertTo3DObjPossible() const
643cdf0e10cSrcweir {
644cdf0e10cSrcweir 	sal_Bool bAny3D(sal_False);
645cdf0e10cSrcweir 	sal_Bool bGroupSelected(sal_False);
646cdf0e10cSrcweir 	sal_Bool bRetval(sal_True);
647cdf0e10cSrcweir 
648cdf0e10cSrcweir 	for(sal_uInt32 a=0;!bAny3D && a<GetMarkedObjectCount();a++)
649cdf0e10cSrcweir 	{
650cdf0e10cSrcweir 		SdrObject *pObj = GetMarkedObjectByIndex(a);
651cdf0e10cSrcweir 		if(pObj)
652cdf0e10cSrcweir 		{
653cdf0e10cSrcweir 			ImpIsConvertTo3DPossible(pObj, bAny3D, bGroupSelected);
654cdf0e10cSrcweir 		}
655cdf0e10cSrcweir 	}
656cdf0e10cSrcweir 
657cdf0e10cSrcweir 	bRetval = !bAny3D
658cdf0e10cSrcweir 		&& (
659cdf0e10cSrcweir 		   IsConvertToPolyObjPossible(sal_False)
660cdf0e10cSrcweir 		|| IsConvertToPathObjPossible(sal_False)
661cdf0e10cSrcweir 		|| IsImportMtfPossible());
662cdf0e10cSrcweir 	return bRetval;
663cdf0e10cSrcweir }
664cdf0e10cSrcweir 
ImpIsConvertTo3DPossible(SdrObject * pObj,sal_Bool & rAny3D,sal_Bool & rGroupSelected) const665cdf0e10cSrcweir void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, sal_Bool& rAny3D,
666cdf0e10cSrcweir 	sal_Bool& rGroupSelected) const
667cdf0e10cSrcweir {
668cdf0e10cSrcweir 	if(pObj)
669cdf0e10cSrcweir 	{
670cdf0e10cSrcweir 		if(pObj->ISA(E3dObject))
671cdf0e10cSrcweir 		{
672cdf0e10cSrcweir 			rAny3D = sal_True;
673cdf0e10cSrcweir 		}
674cdf0e10cSrcweir 		else
675cdf0e10cSrcweir 		{
676cdf0e10cSrcweir 			if(pObj->IsGroupObject())
677cdf0e10cSrcweir 			{
678cdf0e10cSrcweir 				SdrObjListIter aIter(*pObj, IM_DEEPNOGROUPS);
679cdf0e10cSrcweir 				while(aIter.IsMore())
680cdf0e10cSrcweir 				{
681cdf0e10cSrcweir 					SdrObject* pNewObj = aIter.Next();
682cdf0e10cSrcweir 					ImpIsConvertTo3DPossible(pNewObj, rAny3D, rGroupSelected);
683cdf0e10cSrcweir 				}
684cdf0e10cSrcweir 				rGroupSelected = sal_True;
685cdf0e10cSrcweir 			}
686cdf0e10cSrcweir 		}
687cdf0e10cSrcweir 	}
688cdf0e10cSrcweir }
689cdf0e10cSrcweir 
690cdf0e10cSrcweir /*************************************************************************
691cdf0e10cSrcweir |*
692cdf0e10cSrcweir |* 3D-Konvertierung zu Extrude ausfuehren
693cdf0e10cSrcweir |*
694cdf0e10cSrcweir \************************************************************************/
695cdf0e10cSrcweir #include <editeng/eeitem.hxx>
696cdf0e10cSrcweir 
ImpChangeSomeAttributesFor3DConversion(SdrObject * pObj)697cdf0e10cSrcweir void E3dView::ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj)
698cdf0e10cSrcweir {
699cdf0e10cSrcweir 	if(pObj->ISA(SdrTextObj))
700cdf0e10cSrcweir 	{
701cdf0e10cSrcweir 		const SfxItemSet& rSet = pObj->GetMergedItemSet();
702cdf0e10cSrcweir 		const SvxColorItem& rTextColorItem = (const SvxColorItem&)rSet.Get(EE_CHAR_COLOR);
703cdf0e10cSrcweir 		if(rTextColorItem.GetValue() == RGB_Color(COL_BLACK))
704cdf0e10cSrcweir 		{
705cdf0e10cSrcweir 			// Bei schwarzen Textobjekten wird die Farbe auf grau gesetzt
706cdf0e10cSrcweir 			if(pObj->GetPage())
707cdf0e10cSrcweir 			{
708cdf0e10cSrcweir 				// #84864# if black is only default attribute from
709cdf0e10cSrcweir 				// pattern set it hard so that it is used in undo.
710cdf0e10cSrcweir 				pObj->SetMergedItem(SvxColorItem(RGB_Color(COL_BLACK), EE_CHAR_COLOR));
711cdf0e10cSrcweir 
712cdf0e10cSrcweir 				// add undo now
713cdf0e10cSrcweir 				if( GetModel()->IsUndoEnabled() )
714cdf0e10cSrcweir 					AddUndo(GetModel()->GetSdrUndoFactory().CreateUndoAttrObject(*pObj, false, false));
715cdf0e10cSrcweir 			}
716cdf0e10cSrcweir 
717cdf0e10cSrcweir 			pObj->SetMergedItem(SvxColorItem(RGB_Color(COL_GRAY), EE_CHAR_COLOR));
718cdf0e10cSrcweir 		}
719cdf0e10cSrcweir 	}
720cdf0e10cSrcweir }
721cdf0e10cSrcweir 
ImpChangeSomeAttributesFor3DConversion2(SdrObject * pObj)722cdf0e10cSrcweir void E3dView::ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj)
723cdf0e10cSrcweir {
724cdf0e10cSrcweir 	if(pObj->ISA(SdrPathObj))
725cdf0e10cSrcweir 	{
726cdf0e10cSrcweir 		const SfxItemSet& rSet = pObj->GetMergedItemSet();
727cdf0e10cSrcweir 		sal_Int32 nLineWidth = ((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue();
728cdf0e10cSrcweir 		XLineStyle eLineStyle = (XLineStyle)((const XLineStyleItem&)rSet.Get(XATTR_LINESTYLE)).GetValue();
729cdf0e10cSrcweir 		XFillStyle eFillStyle = ITEMVALUE(rSet, XATTR_FILLSTYLE, XFillStyleItem);
730cdf0e10cSrcweir 
731cdf0e10cSrcweir 		if(((SdrPathObj*)pObj)->IsClosed()
732cdf0e10cSrcweir 			&& eLineStyle == XLINE_SOLID
733cdf0e10cSrcweir 			&& !nLineWidth
734cdf0e10cSrcweir 			&& eFillStyle != XFILL_NONE)
735cdf0e10cSrcweir 		{
736cdf0e10cSrcweir 			if(pObj->GetPage() && GetModel()->IsUndoEnabled() )
737cdf0e10cSrcweir 				AddUndo(GetModel()->GetSdrUndoFactory().CreateUndoAttrObject(*pObj, false, false));
738cdf0e10cSrcweir 			pObj->SetMergedItem(XLineStyleItem(XLINE_NONE));
739cdf0e10cSrcweir 			pObj->SetMergedItem(XLineWidthItem(0L));
740cdf0e10cSrcweir 		}
741cdf0e10cSrcweir 	}
742cdf0e10cSrcweir }
743cdf0e10cSrcweir 
ImpCreateSingle3DObjectFlat(E3dScene * pScene,SdrObject * pObj,sal_Bool bExtrude,double fDepth,basegfx::B2DHomMatrix & rLatheMat)744cdf0e10cSrcweir void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
745cdf0e10cSrcweir {
746cdf0e10cSrcweir 	// Einzelnes PathObject, dieses umwanden
747cdf0e10cSrcweir 	SdrPathObj* pPath = PTR_CAST(SdrPathObj, pObj);
748cdf0e10cSrcweir 
749cdf0e10cSrcweir 	if(pPath)
750cdf0e10cSrcweir 	{
751cdf0e10cSrcweir 		E3dDefaultAttributes aDefault = Get3DDefaultAttributes();
752cdf0e10cSrcweir 		if(bExtrude)
753cdf0e10cSrcweir 			aDefault.SetDefaultExtrudeCharacterMode(sal_True);
754cdf0e10cSrcweir 		else
755cdf0e10cSrcweir 			aDefault.SetDefaultLatheCharacterMode(sal_True);
756cdf0e10cSrcweir 
757cdf0e10cSrcweir 		// ItemSet des Ursprungsobjektes holen
758cdf0e10cSrcweir 		SfxItemSet aSet(pObj->GetMergedItemSet());
759cdf0e10cSrcweir 
760cdf0e10cSrcweir 		XFillStyle eFillStyle = ITEMVALUE(aSet, XATTR_FILLSTYLE, XFillStyleItem);
761cdf0e10cSrcweir 
762cdf0e10cSrcweir 		// Linienstil ausschalten
763cdf0e10cSrcweir 		aSet.Put(XLineStyleItem(XLINE_NONE));
764cdf0e10cSrcweir 
765cdf0e10cSrcweir 		// Feststellen, ob ein FILL_Attribut gesetzt ist.
766cdf0e10cSrcweir 		if(!pPath->IsClosed() || eFillStyle == XFILL_NONE)
767cdf0e10cSrcweir 		{
768cdf0e10cSrcweir 			// Das SdrPathObj ist nicht gefuellt, lasse die
769cdf0e10cSrcweir 			// vordere und hintere Flaeche weg. Ausserdem ist
770cdf0e10cSrcweir 			// eine beidseitige Darstellung notwendig.
771cdf0e10cSrcweir 			aDefault.SetDefaultExtrudeCloseFront(sal_False);
772cdf0e10cSrcweir 			aDefault.SetDefaultExtrudeCloseBack(sal_False);
773cdf0e10cSrcweir 
774cdf0e10cSrcweir 			aSet.Put(Svx3DDoubleSidedItem(sal_True));
775cdf0e10cSrcweir 
776cdf0e10cSrcweir 			// Fuellattribut setzen
777cdf0e10cSrcweir 			aSet.Put(XFillStyleItem(XFILL_SOLID));
778cdf0e10cSrcweir 
779cdf0e10cSrcweir 			// Fuellfarbe muss auf Linienfarbe, da das Objekt vorher
780cdf0e10cSrcweir 			// nur eine Linie war
781cdf0e10cSrcweir 			Color aColorLine = ((const XLineColorItem&)(aSet.Get(XATTR_LINECOLOR))).GetColorValue();
782cdf0e10cSrcweir 			aSet.Put(XFillColorItem(String(), aColorLine));
783cdf0e10cSrcweir 		}
784cdf0e10cSrcweir 
785cdf0e10cSrcweir 		// Neues Extrude-Objekt erzeugen
786cdf0e10cSrcweir 		E3dObject* p3DObj = NULL;
787cdf0e10cSrcweir 		if(bExtrude)
788cdf0e10cSrcweir 		{
789cdf0e10cSrcweir 			p3DObj = new E3dExtrudeObj(aDefault, pPath->GetPathPoly(), fDepth);
790cdf0e10cSrcweir 		}
791cdf0e10cSrcweir 		else
792cdf0e10cSrcweir 		{
793cdf0e10cSrcweir 			basegfx::B2DPolyPolygon aPolyPoly2D(pPath->GetPathPoly());
794cdf0e10cSrcweir 			aPolyPoly2D.transform(rLatheMat);
795cdf0e10cSrcweir 			p3DObj = new E3dLatheObj(aDefault, aPolyPoly2D);
796cdf0e10cSrcweir 		}
797cdf0e10cSrcweir 
798cdf0e10cSrcweir 		// Attribute setzen
799cdf0e10cSrcweir 		if(p3DObj)
800cdf0e10cSrcweir 		{
801cdf0e10cSrcweir 			p3DObj->NbcSetLayer(pObj->GetLayer());
802cdf0e10cSrcweir 
803cdf0e10cSrcweir 			p3DObj->SetMergedItemSet(aSet);
804cdf0e10cSrcweir 
805cdf0e10cSrcweir 			p3DObj->NbcSetStyleSheet(pObj->GetStyleSheet(), sal_True);
806cdf0e10cSrcweir 
807cdf0e10cSrcweir 			// Neues 3D-Objekt einfuegen
808cdf0e10cSrcweir 			pScene->Insert3DObj(p3DObj);
809cdf0e10cSrcweir 		}
810cdf0e10cSrcweir 	}
811cdf0e10cSrcweir }
812cdf0e10cSrcweir 
ImpCreate3DObject(E3dScene * pScene,SdrObject * pObj,sal_Bool bExtrude,double fDepth,basegfx::B2DHomMatrix & rLatheMat)813cdf0e10cSrcweir void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
814cdf0e10cSrcweir {
815cdf0e10cSrcweir 	if(pObj)
816cdf0e10cSrcweir 	{
817cdf0e10cSrcweir 		// change text color attribute for not so dark colors
818cdf0e10cSrcweir 		if(pObj->IsGroupObject())
819cdf0e10cSrcweir 		{
820cdf0e10cSrcweir 			SdrObjListIter aIter(*pObj, IM_DEEPWITHGROUPS);
821cdf0e10cSrcweir 			while(aIter.IsMore())
822cdf0e10cSrcweir 			{
823cdf0e10cSrcweir 				SdrObject* pGroupMember = aIter.Next();
824cdf0e10cSrcweir 				ImpChangeSomeAttributesFor3DConversion(pGroupMember);
825cdf0e10cSrcweir 			}
826cdf0e10cSrcweir 		}
827cdf0e10cSrcweir 		else
828cdf0e10cSrcweir 			ImpChangeSomeAttributesFor3DConversion(pObj);
829cdf0e10cSrcweir 
830cdf0e10cSrcweir 		// convert completely to path objects
831cdf0e10cSrcweir 		SdrObject* pNewObj1 = pObj->ConvertToPolyObj(sal_False, sal_False);
832cdf0e10cSrcweir 
833cdf0e10cSrcweir 		if(pNewObj1)
834cdf0e10cSrcweir 		{
835cdf0e10cSrcweir 			// change text color attribute for not so dark colors
836cdf0e10cSrcweir 			if(pNewObj1->IsGroupObject())
837cdf0e10cSrcweir 			{
838cdf0e10cSrcweir 				SdrObjListIter aIter(*pNewObj1, IM_DEEPWITHGROUPS);
839cdf0e10cSrcweir 				while(aIter.IsMore())
840cdf0e10cSrcweir 				{
841cdf0e10cSrcweir 					SdrObject* pGroupMember = aIter.Next();
842cdf0e10cSrcweir 					ImpChangeSomeAttributesFor3DConversion2(pGroupMember);
843cdf0e10cSrcweir 				}
844cdf0e10cSrcweir 			}
845cdf0e10cSrcweir 			else
846cdf0e10cSrcweir 				ImpChangeSomeAttributesFor3DConversion2(pNewObj1);
847cdf0e10cSrcweir 
848cdf0e10cSrcweir 			// convert completely to path objects
849cdf0e10cSrcweir 			SdrObject* pNewObj2 = pObj->ConvertToContourObj(pNewObj1, sal_True);
850cdf0e10cSrcweir 
851cdf0e10cSrcweir 			if(pNewObj2)
852cdf0e10cSrcweir 			{
853cdf0e10cSrcweir 				// add all to flat scene
854cdf0e10cSrcweir 				if(pNewObj2->IsGroupObject())
855cdf0e10cSrcweir 				{
856cdf0e10cSrcweir 					SdrObjListIter aIter(*pNewObj2, IM_DEEPWITHGROUPS);
857cdf0e10cSrcweir 					while(aIter.IsMore())
858cdf0e10cSrcweir 					{
859cdf0e10cSrcweir 						SdrObject* pGroupMember = aIter.Next();
860cdf0e10cSrcweir 						ImpCreateSingle3DObjectFlat(pScene, pGroupMember, bExtrude, fDepth, rLatheMat);
861cdf0e10cSrcweir 					}
862cdf0e10cSrcweir 				}
863cdf0e10cSrcweir 				else
864cdf0e10cSrcweir 					ImpCreateSingle3DObjectFlat(pScene, pNewObj2, bExtrude, fDepth, rLatheMat);
865cdf0e10cSrcweir 
866cdf0e10cSrcweir 				// delete zwi object
867cdf0e10cSrcweir 				if(pNewObj2 != pObj && pNewObj2 != pNewObj1 && pNewObj2)
868cdf0e10cSrcweir                     SdrObject::Free( pNewObj2 );
869cdf0e10cSrcweir 			}
870cdf0e10cSrcweir 
871cdf0e10cSrcweir 			// delete zwi object
872cdf0e10cSrcweir 			if(pNewObj1 != pObj && pNewObj1)
873cdf0e10cSrcweir 				SdrObject::Free( pNewObj1 );
874cdf0e10cSrcweir 		}
875cdf0e10cSrcweir 	}
876cdf0e10cSrcweir }
877cdf0e10cSrcweir 
878cdf0e10cSrcweir /*************************************************************************
879cdf0e10cSrcweir |*
880cdf0e10cSrcweir |* 3D-Konvertierung zu Extrude steuern
881cdf0e10cSrcweir |*
882cdf0e10cSrcweir \************************************************************************/
883cdf0e10cSrcweir 
ConvertMarkedObjTo3D(sal_Bool bExtrude,basegfx::B2DPoint aPnt1,basegfx::B2DPoint aPnt2)884cdf0e10cSrcweir void E3dView::ConvertMarkedObjTo3D(sal_Bool bExtrude, basegfx::B2DPoint aPnt1, basegfx::B2DPoint aPnt2)
885cdf0e10cSrcweir {
886cdf0e10cSrcweir 	if(AreObjectsMarked())
887cdf0e10cSrcweir 	{
888cdf0e10cSrcweir 		// Undo anlegen
889cdf0e10cSrcweir         if(bExtrude)
890cdf0e10cSrcweir 			BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
891cdf0e10cSrcweir 		else
892cdf0e10cSrcweir 			BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_LATHE));
893cdf0e10cSrcweir 
894cdf0e10cSrcweir 		// Neue Szene fuer zu erzeugende 3D-Objekte anlegen
895cdf0e10cSrcweir         E3dScene* pScene = new E3dPolyScene(Get3DDefaultAttributes());
896cdf0e10cSrcweir 
897cdf0e10cSrcweir 		// Rechteck bestimmen und evtl. korrigieren
898cdf0e10cSrcweir 		Rectangle aRect = GetAllMarkedRect();
899cdf0e10cSrcweir 		if(aRect.GetWidth() <= 1)
900cdf0e10cSrcweir 			aRect.SetSize(Size(500, aRect.GetHeight()));
901cdf0e10cSrcweir 		if(aRect.GetHeight() <= 1)
902cdf0e10cSrcweir 			aRect.SetSize(Size(aRect.GetWidth(), 500));
903cdf0e10cSrcweir 
904cdf0e10cSrcweir 		// Tiefe relativ zur Groesse der Selektion bestimmen
905cdf0e10cSrcweir 		double fDepth = 0.0;
906cdf0e10cSrcweir 		double fRot3D = 0.0;
907cdf0e10cSrcweir 		basegfx::B2DHomMatrix aLatheMat;
908cdf0e10cSrcweir 
909cdf0e10cSrcweir 		if(bExtrude)
910cdf0e10cSrcweir 		{
911cdf0e10cSrcweir 			double fW = (double)aRect.GetWidth();
912cdf0e10cSrcweir 			double fH = (double)aRect.GetHeight();
913cdf0e10cSrcweir 			fDepth = sqrt(fW*fW + fH*fH) / 6.0;
914cdf0e10cSrcweir 		}
915cdf0e10cSrcweir 		if(!bExtrude)
916cdf0e10cSrcweir 		{
917cdf0e10cSrcweir 			// Transformation fuer Polygone Rotationskoerper erstellen
918cdf0e10cSrcweir 			if(aPnt1 != aPnt2)
919cdf0e10cSrcweir 			{
920cdf0e10cSrcweir 				// Rotation um Kontrollpunkt1 mit eigestelltem Winkel
921cdf0e10cSrcweir 				// fuer 3D Koordinaten
922cdf0e10cSrcweir 				basegfx::B2DPoint aDiff(aPnt1 - aPnt2);
923cdf0e10cSrcweir 				fRot3D = atan2(aDiff.getY(), aDiff.getX()) - F_PI2;
924cdf0e10cSrcweir 
925cdf0e10cSrcweir                 if(basegfx::fTools::equalZero(fabs(fRot3D)))
926cdf0e10cSrcweir 					fRot3D = 0.0;
927cdf0e10cSrcweir 
928cdf0e10cSrcweir 				if(fRot3D != 0.0)
929cdf0e10cSrcweir 				{
930cdf0e10cSrcweir                     aLatheMat = basegfx::tools::createRotateAroundPoint(aPnt2, -fRot3D)
931cdf0e10cSrcweir                         * aLatheMat;
932cdf0e10cSrcweir 				}
933cdf0e10cSrcweir 			}
934cdf0e10cSrcweir 
935cdf0e10cSrcweir 			if(aPnt2.getX() != 0.0)
936cdf0e10cSrcweir 			{
937cdf0e10cSrcweir 				// Translation auf Y=0 - Achse
938cdf0e10cSrcweir 				aLatheMat.translate(-aPnt2.getX(), 0.0);
939cdf0e10cSrcweir 			}
940cdf0e10cSrcweir 			else
941cdf0e10cSrcweir 			{
942cdf0e10cSrcweir 				aLatheMat.translate((double)-aRect.Left(), 0.0);
943cdf0e10cSrcweir 			}
944cdf0e10cSrcweir 
945cdf0e10cSrcweir 			// Inverse Matrix bilden, um die Zielausdehnung zu bestimmen
946cdf0e10cSrcweir 			basegfx::B2DHomMatrix aInvLatheMat(aLatheMat);
947cdf0e10cSrcweir 			aInvLatheMat.invert();
948cdf0e10cSrcweir 
949cdf0e10cSrcweir 			// SnapRect Ausdehnung mittels Spiegelung an der Rotationsachse
950cdf0e10cSrcweir 			// erweitern
951cdf0e10cSrcweir 			for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
952cdf0e10cSrcweir 			{
953cdf0e10cSrcweir 				SdrMark* pMark = GetSdrMarkByIndex(a);
954cdf0e10cSrcweir 				SdrObject* pObj = pMark->GetMarkedSdrObj();
955cdf0e10cSrcweir 				Rectangle aTurnRect = pObj->GetSnapRect();
956cdf0e10cSrcweir 				basegfx::B2DPoint aRot;
957cdf0e10cSrcweir 				Point aRotPnt;
958cdf0e10cSrcweir 
959cdf0e10cSrcweir 				aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Top());
960cdf0e10cSrcweir 				aRot *= aLatheMat;
961cdf0e10cSrcweir 				aRot.setX(-aRot.getX());
962cdf0e10cSrcweir 				aRot *= aInvLatheMat;
963cdf0e10cSrcweir 				aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
964cdf0e10cSrcweir 				aRect.Union(Rectangle(aRotPnt, aRotPnt));
965cdf0e10cSrcweir 
966cdf0e10cSrcweir 				aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Bottom());
967cdf0e10cSrcweir 				aRot *= aLatheMat;
968cdf0e10cSrcweir 				aRot.setX(-aRot.getX());
969cdf0e10cSrcweir 				aRot *= aInvLatheMat;
970cdf0e10cSrcweir 				aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
971cdf0e10cSrcweir 				aRect.Union(Rectangle(aRotPnt, aRotPnt));
972cdf0e10cSrcweir 
973cdf0e10cSrcweir 				aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Top());
974cdf0e10cSrcweir 				aRot *= aLatheMat;
975cdf0e10cSrcweir 				aRot.setX(-aRot.getX());
976cdf0e10cSrcweir 				aRot *= aInvLatheMat;
977cdf0e10cSrcweir 				aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
978cdf0e10cSrcweir 				aRect.Union(Rectangle(aRotPnt, aRotPnt));
979cdf0e10cSrcweir 
980cdf0e10cSrcweir 				aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Bottom());
981cdf0e10cSrcweir 				aRot *= aLatheMat;
982cdf0e10cSrcweir 				aRot.setX(-aRot.getX());
983cdf0e10cSrcweir 				aRot *= aInvLatheMat;
984cdf0e10cSrcweir 				aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
985cdf0e10cSrcweir 				aRect.Union(Rectangle(aRotPnt, aRotPnt));
986cdf0e10cSrcweir 			}
987cdf0e10cSrcweir 		}
988cdf0e10cSrcweir 
989cdf0e10cSrcweir 		// Ueber die Selektion gehen und in 3D wandeln, komplett mit
990cdf0e10cSrcweir 		// Umwandeln in SdrPathObject, auch Schriften
991cdf0e10cSrcweir 		for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
992cdf0e10cSrcweir 		{
993cdf0e10cSrcweir 			SdrMark* pMark = GetSdrMarkByIndex(a);
994cdf0e10cSrcweir 			SdrObject* pObj = pMark->GetMarkedSdrObj();
995cdf0e10cSrcweir 
996cdf0e10cSrcweir 			ImpCreate3DObject(pScene, pObj, bExtrude, fDepth, aLatheMat);
997cdf0e10cSrcweir 		}
998cdf0e10cSrcweir 
999cdf0e10cSrcweir 		if(pScene->GetSubList() && pScene->GetSubList()->GetObjCount() != 0)
1000cdf0e10cSrcweir 		{
1001cdf0e10cSrcweir 			// Alle angelegten Objekte Tiefenarrangieren
1002cdf0e10cSrcweir 			if(bExtrude)
1003cdf0e10cSrcweir 				DoDepthArrange(pScene, fDepth);
1004cdf0e10cSrcweir 
1005cdf0e10cSrcweir 			// 3D-Objekte auf die Mitte des Gesamtrechtecks zentrieren
1006cdf0e10cSrcweir 			basegfx::B3DPoint aCenter(pScene->GetBoundVolume().getCenter());
1007cdf0e10cSrcweir 			basegfx::B3DHomMatrix aMatrix;
1008cdf0e10cSrcweir 
1009cdf0e10cSrcweir             aMatrix.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ());
1010cdf0e10cSrcweir 			pScene->SetTransform(aMatrix * pScene->GetTransform()); // #112587#
1011cdf0e10cSrcweir 
1012cdf0e10cSrcweir 			// Szene initialisieren
1013cdf0e10cSrcweir 			pScene->NbcSetSnapRect(aRect);
1014cdf0e10cSrcweir 			basegfx::B3DRange aBoundVol = pScene->GetBoundVolume();
1015cdf0e10cSrcweir 			InitScene(pScene, (double)aRect.GetWidth(), (double)aRect.GetHeight(), aBoundVol.getDepth());
1016cdf0e10cSrcweir 
1017cdf0e10cSrcweir 			// Szene anstelle des ersten selektierten Objektes einfuegen
1018cdf0e10cSrcweir 			// und alle alten Objekte weghauen
1019cdf0e10cSrcweir 			SdrObject* pRepObj = GetMarkedObjectByIndex(0);
1020cdf0e10cSrcweir 			SdrPageView* pPV = GetSdrPageViewOfMarkedByIndex(0);
1021cdf0e10cSrcweir 			MarkObj(pRepObj, pPV, sal_True);
1022cdf0e10cSrcweir 			ReplaceObjectAtView(pRepObj, *pPV, pScene, sal_False);
1023cdf0e10cSrcweir 			DeleteMarked();
1024cdf0e10cSrcweir 			MarkObj(pScene, pPV);
1025cdf0e10cSrcweir 
1026cdf0e10cSrcweir 			// Rotationskoerper um Rotationsachse drehen
1027cdf0e10cSrcweir 			basegfx::B3DHomMatrix aRotate;
1028cdf0e10cSrcweir 
1029cdf0e10cSrcweir 			if(!bExtrude && fRot3D != 0.0)
1030cdf0e10cSrcweir 			{
1031cdf0e10cSrcweir 				aRotate.rotate(0.0, 0.0, fRot3D);
1032cdf0e10cSrcweir 			}
1033cdf0e10cSrcweir 
1034cdf0e10cSrcweir 			// Default-Rotation setzen
1035cdf0e10cSrcweir 			{
1036cdf0e10cSrcweir 	            double XRotateDefault = 20;
1037cdf0e10cSrcweir 				aRotate.rotate(DEG2RAD(XRotateDefault), 0.0, 0.0);
1038cdf0e10cSrcweir 			}
1039cdf0e10cSrcweir 
1040cdf0e10cSrcweir 			if(!aRotate.isIdentity())
1041cdf0e10cSrcweir 			{
1042cdf0e10cSrcweir 				pScene->SetTransform(aRotate * pScene->GetTransform());
1043cdf0e10cSrcweir 			}
1044cdf0e10cSrcweir 
1045cdf0e10cSrcweir 			// SnapRects der Objekte ungueltig
1046cdf0e10cSrcweir 			pScene->SetSnapRect(aRect);
1047cdf0e10cSrcweir 		}
1048cdf0e10cSrcweir 		else
1049cdf0e10cSrcweir         {
1050cdf0e10cSrcweir 			// Es wurden keine 3D Objekte erzeugt, schmeiss alles weg
1051cdf0e10cSrcweir 			delete pScene;
1052cdf0e10cSrcweir         }
1053cdf0e10cSrcweir 
1054cdf0e10cSrcweir 		// Undo abschliessen
1055cdf0e10cSrcweir         EndUndo();
1056cdf0e10cSrcweir 	}
1057cdf0e10cSrcweir }
1058cdf0e10cSrcweir 
1059cdf0e10cSrcweir /*************************************************************************
1060cdf0e10cSrcweir |*
1061cdf0e10cSrcweir |* Alle enthaltenen Extrude-Objekte Tiefenarrangieren
1062cdf0e10cSrcweir |*
1063cdf0e10cSrcweir \************************************************************************/
1064cdf0e10cSrcweir 
1065cdf0e10cSrcweir struct E3dDepthNeighbour
1066cdf0e10cSrcweir {
1067cdf0e10cSrcweir 	E3dDepthNeighbour*	        mpNext;
1068cdf0e10cSrcweir 	E3dExtrudeObj*		        mpObj;
1069cdf0e10cSrcweir     basegfx::B2DPolyPolygon     maPreparedPolyPolygon;
1070cdf0e10cSrcweir 
E3dDepthNeighbourE3dDepthNeighbour1071cdf0e10cSrcweir     E3dDepthNeighbour()
1072cdf0e10cSrcweir     :   mpNext(0),
1073cdf0e10cSrcweir         mpObj(0),
1074cdf0e10cSrcweir         maPreparedPolyPolygon()
1075cdf0e10cSrcweir     {
1076cdf0e10cSrcweir     }
1077cdf0e10cSrcweir };
1078cdf0e10cSrcweir 
1079cdf0e10cSrcweir struct E3dDepthLayer
1080cdf0e10cSrcweir {
1081cdf0e10cSrcweir 	E3dDepthLayer*		        mpDown;
1082cdf0e10cSrcweir 	E3dDepthNeighbour*	        mpNext;
1083cdf0e10cSrcweir 
E3dDepthLayerE3dDepthLayer1084cdf0e10cSrcweir 	E3dDepthLayer()
1085cdf0e10cSrcweir     :   mpDown(0),
1086cdf0e10cSrcweir         mpNext(0)
1087cdf0e10cSrcweir     {
1088cdf0e10cSrcweir     }
1089cdf0e10cSrcweir 
~E3dDepthLayerE3dDepthLayer1090cdf0e10cSrcweir 	~E3dDepthLayer()
1091cdf0e10cSrcweir     {
1092cdf0e10cSrcweir         while(mpNext)
1093cdf0e10cSrcweir         {
1094cdf0e10cSrcweir             E3dDepthNeighbour* pSucc = mpNext->mpNext;
1095cdf0e10cSrcweir             delete mpNext;
1096cdf0e10cSrcweir             mpNext = pSucc;
1097cdf0e10cSrcweir         }
1098cdf0e10cSrcweir     }
1099cdf0e10cSrcweir };
1100cdf0e10cSrcweir 
DoDepthArrange(E3dScene * pScene,double fDepth)1101cdf0e10cSrcweir void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
1102cdf0e10cSrcweir {
1103cdf0e10cSrcweir 	if(pScene && pScene->GetSubList() && pScene->GetSubList()->GetObjCount() > 1)
1104cdf0e10cSrcweir 	{
1105cdf0e10cSrcweir 		SdrObjList* pSubList = pScene->GetSubList();
1106cdf0e10cSrcweir 		SdrObjListIter aIter(*pSubList, IM_FLAT);
1107cdf0e10cSrcweir 		E3dDepthLayer* pBaseLayer = NULL;
1108cdf0e10cSrcweir 		E3dDepthLayer* pLayer = NULL;
1109cdf0e10cSrcweir 		sal_Int32 nNumLayers = 0;
1110cdf0e10cSrcweir 
1111cdf0e10cSrcweir 		while(aIter.IsMore())
1112cdf0e10cSrcweir 		{
1113cdf0e10cSrcweir 			E3dExtrudeObj* pExtrudeObj = dynamic_cast< E3dExtrudeObj* >(aIter.Next());
1114cdf0e10cSrcweir 
1115cdf0e10cSrcweir 			if(pExtrudeObj)
1116cdf0e10cSrcweir 			{
1117cdf0e10cSrcweir                 const basegfx::B2DPolyPolygon aExtrudePoly(
1118cdf0e10cSrcweir                     basegfx::tools::prepareForPolygonOperation(pExtrudeObj->GetExtrudePolygon()));
1119cdf0e10cSrcweir 				const SfxItemSet& rLocalSet = pExtrudeObj->GetMergedItemSet();
1120cdf0e10cSrcweir 				const XFillStyle eLocalFillStyle = ITEMVALUE(rLocalSet, XATTR_FILLSTYLE, XFillStyleItem);
1121cdf0e10cSrcweir 				const Color aLocalColor = ((const XFillColorItem&)(rLocalSet.Get(XATTR_FILLCOLOR))).GetColorValue();
1122cdf0e10cSrcweir 
1123cdf0e10cSrcweir 				// sort in ExtrudeObj
1124cdf0e10cSrcweir 				if(pLayer)
1125cdf0e10cSrcweir 				{
1126cdf0e10cSrcweir 					// do we have overlap with an object of this layer?
1127cdf0e10cSrcweir 					bool bOverlap(false);
1128cdf0e10cSrcweir 					E3dDepthNeighbour* pAct = pLayer->mpNext;
1129cdf0e10cSrcweir 
1130cdf0e10cSrcweir 					while(!bOverlap && pAct)
1131cdf0e10cSrcweir 					{
1132cdf0e10cSrcweir 						// do pAct->mpObj and pExtrudeObj overlap? Check by
1133cdf0e10cSrcweir                         // using logical AND clipping
1134cdf0e10cSrcweir                         const basegfx::B2DPolyPolygon aAndPolyPolygon(
1135cdf0e10cSrcweir                             basegfx::tools::solvePolygonOperationAnd(
1136cdf0e10cSrcweir                                 aExtrudePoly,
1137cdf0e10cSrcweir                                 pAct->maPreparedPolyPolygon));
1138cdf0e10cSrcweir 
1139cdf0e10cSrcweir                         bOverlap = (0 != aAndPolyPolygon.count());
1140cdf0e10cSrcweir 
1141cdf0e10cSrcweir 						if(bOverlap)
1142cdf0e10cSrcweir 						{
1143cdf0e10cSrcweir 							// second ciriteria: is another fillstyle or color used?
1144cdf0e10cSrcweir 							const SfxItemSet& rCompareSet = pAct->mpObj->GetMergedItemSet();
1145cdf0e10cSrcweir 
1146cdf0e10cSrcweir 							XFillStyle eCompareFillStyle = ITEMVALUE(rCompareSet, XATTR_FILLSTYLE, XFillStyleItem);
1147cdf0e10cSrcweir 
1148cdf0e10cSrcweir 							if(eLocalFillStyle == eCompareFillStyle)
1149cdf0e10cSrcweir 							{
1150cdf0e10cSrcweir 								if(eLocalFillStyle == XFILL_SOLID)
1151cdf0e10cSrcweir 								{
1152cdf0e10cSrcweir 									Color aCompareColor = ((const XFillColorItem&)(rCompareSet.Get(XATTR_FILLCOLOR))).GetColorValue();
1153cdf0e10cSrcweir 
1154cdf0e10cSrcweir 									if(aCompareColor == aLocalColor)
1155cdf0e10cSrcweir 									{
1156cdf0e10cSrcweir 										bOverlap = sal_False;
1157cdf0e10cSrcweir 									}
1158cdf0e10cSrcweir 								}
1159cdf0e10cSrcweir 								else if(eLocalFillStyle == XFILL_NONE)
1160cdf0e10cSrcweir 								{
1161cdf0e10cSrcweir 									bOverlap = sal_False;
1162cdf0e10cSrcweir 								}
1163cdf0e10cSrcweir 							}
1164cdf0e10cSrcweir 						}
1165cdf0e10cSrcweir 
1166cdf0e10cSrcweir 						pAct = pAct->mpNext;
1167cdf0e10cSrcweir 					}
1168cdf0e10cSrcweir 
1169cdf0e10cSrcweir 					if(bOverlap)
1170cdf0e10cSrcweir 					{
1171cdf0e10cSrcweir 						// yes, start a new layer
1172cdf0e10cSrcweir 						pLayer->mpDown = new E3dDepthLayer;
1173cdf0e10cSrcweir 						pLayer = pLayer->mpDown;
1174cdf0e10cSrcweir 						nNumLayers++;
1175cdf0e10cSrcweir 						pLayer->mpNext = new E3dDepthNeighbour;
1176cdf0e10cSrcweir 						pLayer->mpNext->mpObj = pExtrudeObj;
1177cdf0e10cSrcweir 						pLayer->mpNext->maPreparedPolyPolygon = aExtrudePoly;
1178cdf0e10cSrcweir 					}
1179cdf0e10cSrcweir 					else
1180cdf0e10cSrcweir 					{
1181cdf0e10cSrcweir 						// no, add to current layer
1182cdf0e10cSrcweir 						E3dDepthNeighbour* pNewNext = new E3dDepthNeighbour;
1183cdf0e10cSrcweir 						pNewNext->mpObj = pExtrudeObj;
1184cdf0e10cSrcweir 						pNewNext->maPreparedPolyPolygon = aExtrudePoly;
1185cdf0e10cSrcweir 						pNewNext->mpNext = pLayer->mpNext;
1186cdf0e10cSrcweir 						pLayer->mpNext = pNewNext;
1187cdf0e10cSrcweir 					}
1188cdf0e10cSrcweir 				}
1189cdf0e10cSrcweir 				else
1190cdf0e10cSrcweir 				{
1191cdf0e10cSrcweir 					// first layer ever
1192cdf0e10cSrcweir 					pBaseLayer = new E3dDepthLayer;
1193cdf0e10cSrcweir 					pLayer = pBaseLayer;
1194cdf0e10cSrcweir 					nNumLayers++;
1195cdf0e10cSrcweir 					pLayer->mpNext = new E3dDepthNeighbour;
1196cdf0e10cSrcweir 					pLayer->mpNext->mpObj = pExtrudeObj;
1197cdf0e10cSrcweir 					pLayer->mpNext->maPreparedPolyPolygon = aExtrudePoly;
1198cdf0e10cSrcweir 				}
1199cdf0e10cSrcweir 			}
1200cdf0e10cSrcweir 		}
1201cdf0e10cSrcweir 
1202cdf0e10cSrcweir 		// number of layers is done
1203cdf0e10cSrcweir 		if(nNumLayers > 1)
1204cdf0e10cSrcweir 		{
1205cdf0e10cSrcweir 			// need to be arranged
1206cdf0e10cSrcweir 			double fMinDepth = fDepth * 0.8;
1207cdf0e10cSrcweir 			double fStep = (fDepth - fMinDepth) / (double)nNumLayers;
1208cdf0e10cSrcweir 			pLayer = pBaseLayer;
1209cdf0e10cSrcweir 
1210cdf0e10cSrcweir 			while(pLayer)
1211cdf0e10cSrcweir 			{
1212cdf0e10cSrcweir 				// move along layer
1213cdf0e10cSrcweir 				E3dDepthNeighbour* pAct = pLayer->mpNext;
1214cdf0e10cSrcweir 
1215cdf0e10cSrcweir 				while(pAct)
1216cdf0e10cSrcweir 				{
1217cdf0e10cSrcweir 					// adapt extrude value
1218cdf0e10cSrcweir 					pAct->mpObj->SetMergedItem(SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, sal_uInt32(fMinDepth + 0.5)));
1219cdf0e10cSrcweir 
1220cdf0e10cSrcweir 					// next
1221cdf0e10cSrcweir 					pAct = pAct->mpNext;
1222cdf0e10cSrcweir 				}
1223cdf0e10cSrcweir 
1224cdf0e10cSrcweir 				// next layer
1225cdf0e10cSrcweir 				pLayer = pLayer->mpDown;
1226cdf0e10cSrcweir 				fMinDepth += fStep;
1227cdf0e10cSrcweir 			}
1228cdf0e10cSrcweir 		}
1229cdf0e10cSrcweir 
1230cdf0e10cSrcweir 		// cleanup
1231cdf0e10cSrcweir 		while(pBaseLayer)
1232cdf0e10cSrcweir 		{
1233cdf0e10cSrcweir 			pLayer = pBaseLayer->mpDown;
1234cdf0e10cSrcweir 			delete pBaseLayer;
1235cdf0e10cSrcweir 			pBaseLayer = pLayer;
1236cdf0e10cSrcweir 		}
1237cdf0e10cSrcweir 	}
1238cdf0e10cSrcweir }
1239cdf0e10cSrcweir 
1240cdf0e10cSrcweir /*************************************************************************
1241cdf0e10cSrcweir |*
1242cdf0e10cSrcweir |* Drag beginnen, vorher ggf. Drag-Methode fuer 3D-Objekte erzeugen
1243cdf0e10cSrcweir |*
1244cdf0e10cSrcweir \************************************************************************/
1245cdf0e10cSrcweir 
BegDragObj(const Point & rPnt,OutputDevice * pOut,SdrHdl * pHdl,short nMinMov,SdrDragMethod * pForcedMeth)1246cdf0e10cSrcweir sal_Bool E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
1247cdf0e10cSrcweir 	SdrHdl* pHdl, short nMinMov,
1248cdf0e10cSrcweir 	SdrDragMethod* pForcedMeth)
1249cdf0e10cSrcweir {
1250cdf0e10cSrcweir     if(Is3DRotationCreationActive() && GetMarkedObjectCount())
1251cdf0e10cSrcweir 	{
1252cdf0e10cSrcweir 		// bestimme alle selektierten Polygone und gebe die gespiegelte Hilfsfigur aus
1253cdf0e10cSrcweir 		mpMirrorOverlay->SetMirrorAxis(aRef1, aRef2);
1254cdf0e10cSrcweir 	}
1255cdf0e10cSrcweir 	else
1256cdf0e10cSrcweir     {
1257cdf0e10cSrcweir         sal_Bool bOwnActionNecessary;
1258cdf0e10cSrcweir         if (pHdl == NULL)
1259cdf0e10cSrcweir         {
1260cdf0e10cSrcweir            bOwnActionNecessary = sal_True;
1261cdf0e10cSrcweir         }
1262cdf0e10cSrcweir         else if (pHdl->IsVertexHdl() || pHdl->IsCornerHdl())
1263cdf0e10cSrcweir         {
1264cdf0e10cSrcweir            bOwnActionNecessary = sal_True;
1265cdf0e10cSrcweir         }
1266cdf0e10cSrcweir         else
1267cdf0e10cSrcweir         {
1268cdf0e10cSrcweir            bOwnActionNecessary = sal_False;
1269cdf0e10cSrcweir         }
1270cdf0e10cSrcweir 
1271cdf0e10cSrcweir         if(bOwnActionNecessary && GetMarkedObjectCount() >= 1)
1272cdf0e10cSrcweir         {
1273cdf0e10cSrcweir             E3dDragConstraint eConstraint = E3DDRAG_CONSTR_XYZ;
1274cdf0e10cSrcweir 			sal_Bool bThereAreRootScenes = sal_False;
1275cdf0e10cSrcweir 			sal_Bool bThereAre3DObjects = sal_False;
1276cdf0e10cSrcweir 			long nCnt = GetMarkedObjectCount();
1277cdf0e10cSrcweir 			for(long nObjs = 0;nObjs < nCnt;nObjs++)
1278cdf0e10cSrcweir 			{
1279cdf0e10cSrcweir 				SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
1280cdf0e10cSrcweir 				if(pObj)
1281cdf0e10cSrcweir 				{
1282cdf0e10cSrcweir 					if(pObj->ISA(E3dScene) && ((E3dScene*)pObj)->GetScene() == pObj)
1283cdf0e10cSrcweir 						bThereAreRootScenes = sal_True;
1284cdf0e10cSrcweir 					if(pObj->ISA(E3dObject))
1285cdf0e10cSrcweir 						bThereAre3DObjects = sal_True;
1286cdf0e10cSrcweir 				}
1287cdf0e10cSrcweir 			}
1288cdf0e10cSrcweir 			if( bThereAre3DObjects )
1289cdf0e10cSrcweir 			{
1290cdf0e10cSrcweir                 eDragHdl = ( pHdl == NULL ? HDL_MOVE : pHdl->GetKind() );
1291cdf0e10cSrcweir                 switch ( eDragMode )
1292cdf0e10cSrcweir                 {
1293cdf0e10cSrcweir                     case SDRDRAG_ROTATE:
1294cdf0e10cSrcweir                     case SDRDRAG_SHEAR:
1295cdf0e10cSrcweir                     {
1296cdf0e10cSrcweir                         switch ( eDragHdl )
1297cdf0e10cSrcweir                         {
1298cdf0e10cSrcweir                             case HDL_LEFT:
1299cdf0e10cSrcweir                             case HDL_RIGHT:
1300cdf0e10cSrcweir                             {
1301cdf0e10cSrcweir                                 eConstraint = E3DDRAG_CONSTR_X;
1302cdf0e10cSrcweir                             }
1303cdf0e10cSrcweir                             break;
1304cdf0e10cSrcweir 
1305cdf0e10cSrcweir                             case HDL_UPPER:
1306cdf0e10cSrcweir                             case HDL_LOWER:
1307cdf0e10cSrcweir                             {
1308cdf0e10cSrcweir                                 eConstraint = E3DDRAG_CONSTR_Y;
1309cdf0e10cSrcweir                             }
1310cdf0e10cSrcweir                             break;
1311cdf0e10cSrcweir 
1312cdf0e10cSrcweir                             case HDL_UPLFT:
1313cdf0e10cSrcweir                             case HDL_UPRGT:
1314cdf0e10cSrcweir                             case HDL_LWLFT:
1315cdf0e10cSrcweir                             case HDL_LWRGT:
1316cdf0e10cSrcweir                             {
1317cdf0e10cSrcweir                                 eConstraint = E3DDRAG_CONSTR_Z;
1318cdf0e10cSrcweir                             }
1319cdf0e10cSrcweir                             break;
1320cdf0e10cSrcweir 							default: break;
1321cdf0e10cSrcweir                         }
1322cdf0e10cSrcweir 
1323cdf0e10cSrcweir                         // die nicht erlaubten Rotationen ausmaskieren
1324cdf0e10cSrcweir                         eConstraint = E3dDragConstraint(eConstraint& eDragConstraint);
1325cdf0e10cSrcweir                         pForcedMeth = new E3dDragRotate(*this, GetMarkedObjectList(), eConstraint, IsSolidDragging());
1326cdf0e10cSrcweir                     }
1327cdf0e10cSrcweir                     break;
1328cdf0e10cSrcweir 
1329cdf0e10cSrcweir                     case SDRDRAG_MOVE:
1330cdf0e10cSrcweir                     {
1331cdf0e10cSrcweir                         if(!bThereAreRootScenes)
1332cdf0e10cSrcweir 						{
1333cdf0e10cSrcweir 							pForcedMeth = new E3dDragMove(*this, GetMarkedObjectList(), eDragHdl, eConstraint, IsSolidDragging());
1334cdf0e10cSrcweir 						}
1335cdf0e10cSrcweir                     }
1336cdf0e10cSrcweir                     break;
1337cdf0e10cSrcweir 
1338cdf0e10cSrcweir                     // spaeter mal
1339cdf0e10cSrcweir                     case SDRDRAG_MIRROR:
1340cdf0e10cSrcweir                     case SDRDRAG_CROOK:
1341cdf0e10cSrcweir                     case SDRDRAG_DISTORT:
1342cdf0e10cSrcweir                     case SDRDRAG_TRANSPARENCE:
1343cdf0e10cSrcweir                     case SDRDRAG_GRADIENT:
1344cdf0e10cSrcweir                     default:
1345cdf0e10cSrcweir                     {
1346cdf0e10cSrcweir                     }
1347cdf0e10cSrcweir                     break;
1348cdf0e10cSrcweir                 }
1349cdf0e10cSrcweir 			}
1350cdf0e10cSrcweir         }
1351cdf0e10cSrcweir     }
1352cdf0e10cSrcweir     return SdrView::BegDragObj(rPnt, pOut, pHdl, nMinMov, pForcedMeth);
1353cdf0e10cSrcweir }
1354cdf0e10cSrcweir 
1355cdf0e10cSrcweir /*************************************************************************
1356cdf0e10cSrcweir |*
1357cdf0e10cSrcweir |* Pruefen, obj 3D-Szene markiert ist
1358cdf0e10cSrcweir |*
1359cdf0e10cSrcweir \************************************************************************/
1360cdf0e10cSrcweir 
HasMarkedScene()1361cdf0e10cSrcweir sal_Bool E3dView::HasMarkedScene()
1362cdf0e10cSrcweir {
1363cdf0e10cSrcweir 	return (GetMarkedScene() != NULL);
1364cdf0e10cSrcweir }
1365cdf0e10cSrcweir 
1366cdf0e10cSrcweir /*************************************************************************
1367cdf0e10cSrcweir |*
1368cdf0e10cSrcweir |* Pruefen, obj 3D-Szene markiert ist
1369cdf0e10cSrcweir |*
1370cdf0e10cSrcweir \************************************************************************/
1371cdf0e10cSrcweir 
GetMarkedScene()1372cdf0e10cSrcweir E3dScene* E3dView::GetMarkedScene()
1373cdf0e10cSrcweir {
1374cdf0e10cSrcweir 	sal_uIntPtr nCnt = GetMarkedObjectCount();
1375cdf0e10cSrcweir 
1376cdf0e10cSrcweir 	for ( sal_uIntPtr i = 0; i < nCnt; i++ )
1377cdf0e10cSrcweir 		if ( GetMarkedObjectByIndex(i)->ISA(E3dScene) )
1378cdf0e10cSrcweir 			return (E3dScene*) GetMarkedObjectByIndex(i);
1379cdf0e10cSrcweir 
1380cdf0e10cSrcweir 	return NULL;
1381cdf0e10cSrcweir }
1382cdf0e10cSrcweir 
1383cdf0e10cSrcweir /*************************************************************************
1384cdf0e10cSrcweir |*
1385cdf0e10cSrcweir |* aktuelles 3D-Zeichenobjekt setzen, dafuer Szene erzeugen
1386cdf0e10cSrcweir |*
1387cdf0e10cSrcweir \************************************************************************/
1388cdf0e10cSrcweir 
SetCurrent3DObj(E3dObject * p3DObj)1389cdf0e10cSrcweir E3dScene* E3dView::SetCurrent3DObj(E3dObject* p3DObj)
1390cdf0e10cSrcweir {
1391cdf0e10cSrcweir 	DBG_ASSERT(p3DObj != NULL, "Nana, wer steckt denn hier 'nen NULL-Zeiger rein?");
1392cdf0e10cSrcweir 	E3dScene* pScene = NULL;
1393cdf0e10cSrcweir 
1394cdf0e10cSrcweir 	// get transformed BoundVolume of the object
1395cdf0e10cSrcweir 	basegfx::B3DRange aVolume(p3DObj->GetBoundVolume());
1396cdf0e10cSrcweir 	aVolume.transform(p3DObj->GetTransform());
1397cdf0e10cSrcweir 	double fW(aVolume.getWidth());
1398cdf0e10cSrcweir 	double fH(aVolume.getHeight());
1399cdf0e10cSrcweir 
1400cdf0e10cSrcweir 	Rectangle aRect(0,0, (long) fW, (long) fH);
1401cdf0e10cSrcweir 
1402cdf0e10cSrcweir 	pScene = new E3dPolyScene(Get3DDefaultAttributes());
1403cdf0e10cSrcweir 
1404cdf0e10cSrcweir 	InitScene(pScene, fW, fH, aVolume.getMaxZ() + ((fW + fH) / 4.0));
1405cdf0e10cSrcweir 
1406cdf0e10cSrcweir 	pScene->Insert3DObj(p3DObj);
1407cdf0e10cSrcweir 	pScene->NbcSetSnapRect(aRect);
1408cdf0e10cSrcweir 
1409cdf0e10cSrcweir 	return pScene;
1410cdf0e10cSrcweir }
1411cdf0e10cSrcweir 
1412cdf0e10cSrcweir /*************************************************************************
1413cdf0e10cSrcweir |*
1414cdf0e10cSrcweir |* neu erzeugte Szene initialisieren
1415cdf0e10cSrcweir |*
1416cdf0e10cSrcweir \************************************************************************/
1417cdf0e10cSrcweir 
InitScene(E3dScene * pScene,double fW,double fH,double fCamZ)1418cdf0e10cSrcweir void E3dView::InitScene(E3dScene* pScene, double fW, double fH, double fCamZ)
1419cdf0e10cSrcweir {
1420cdf0e10cSrcweir 	Camera3D aCam(pScene->GetCamera());
1421cdf0e10cSrcweir 
1422cdf0e10cSrcweir 	aCam.SetAutoAdjustProjection(sal_False);
1423cdf0e10cSrcweir 	aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
1424cdf0e10cSrcweir 	basegfx::B3DPoint aLookAt;
1425cdf0e10cSrcweir 
1426cdf0e10cSrcweir 	double fDefaultCamPosZ = GetDefaultCamPosZ();
1427cdf0e10cSrcweir 	basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
1428cdf0e10cSrcweir 
1429cdf0e10cSrcweir 	aCam.SetPosAndLookAt(aCamPos, aLookAt);
1430cdf0e10cSrcweir 	aCam.SetFocalLength(GetDefaultCamFocal());
1431cdf0e10cSrcweir 	aCam.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, GetDefaultCamFocal());
1432cdf0e10cSrcweir 	pScene->SetCamera(aCam);
1433cdf0e10cSrcweir }
1434cdf0e10cSrcweir 
1435cdf0e10cSrcweir /*************************************************************************
1436cdf0e10cSrcweir |*
1437cdf0e10cSrcweir |* startsequenz fuer die erstellung eines 3D-Rotationskoerpers
1438cdf0e10cSrcweir |*
1439cdf0e10cSrcweir \************************************************************************/
1440cdf0e10cSrcweir 
Start3DCreation()1441cdf0e10cSrcweir void E3dView::Start3DCreation()
1442cdf0e10cSrcweir {
1443cdf0e10cSrcweir 	if (GetMarkedObjectCount())
1444cdf0e10cSrcweir 	{
1445cdf0e10cSrcweir 		// irgendwelche Markierungen ermitteln und ausschalten
1446cdf0e10cSrcweir 		//HMHBOOL bVis = IsMarkHdlShown();
1447cdf0e10cSrcweir 
1448cdf0e10cSrcweir 		//HMHif (bVis) HideMarkHdl();
1449cdf0e10cSrcweir 
1450cdf0e10cSrcweir 		// bestimme die koordinaten fuer JOEs Mirrorachse
1451cdf0e10cSrcweir 		// entgegen der normalen Achse wird diese an die linke Seite des Objektes
1452cdf0e10cSrcweir 		// positioniert
1453cdf0e10cSrcweir 		long		  nOutMin = 0;
1454cdf0e10cSrcweir 		long		  nOutMax = 0;
1455cdf0e10cSrcweir 		long		  nMinLen = 0;
1456cdf0e10cSrcweir 		long		  nObjDst = 0;
1457cdf0e10cSrcweir 		long		  nOutHgt = 0;
1458cdf0e10cSrcweir 		OutputDevice* pOut	  = GetFirstOutputDevice(); //GetWin(0);
1459cdf0e10cSrcweir 
1460cdf0e10cSrcweir 		// erstmal Darstellungsgrenzen bestimmen
1461cdf0e10cSrcweir 		if (pOut != NULL)
1462cdf0e10cSrcweir 		{
1463cdf0e10cSrcweir 			nMinLen = pOut->PixelToLogic(Size(0,50)).Height();
1464cdf0e10cSrcweir 			nObjDst = pOut->PixelToLogic(Size(0,20)).Height();
1465cdf0e10cSrcweir 
1466cdf0e10cSrcweir 			long nDst = pOut->PixelToLogic(Size(0,10)).Height();
1467cdf0e10cSrcweir 
1468cdf0e10cSrcweir 			nOutMin =  -pOut->GetMapMode().GetOrigin().Y();
1469cdf0e10cSrcweir 			nOutMax =  pOut->GetOutputSize().Height() - 1 + nOutMin;
1470cdf0e10cSrcweir 			nOutMin += nDst;
1471cdf0e10cSrcweir 			nOutMax -= nDst;
1472cdf0e10cSrcweir 
1473cdf0e10cSrcweir 			if (nOutMax - nOutMin < nDst)
1474cdf0e10cSrcweir 			{
1475cdf0e10cSrcweir 				nOutMin += nOutMax + 1;
1476cdf0e10cSrcweir 				nOutMin /= 2;
1477cdf0e10cSrcweir 				nOutMin -= (nDst + 1) / 2;
1478cdf0e10cSrcweir 				nOutMax  = nOutMin + nDst;
1479cdf0e10cSrcweir 			}
1480cdf0e10cSrcweir 
1481cdf0e10cSrcweir 			nOutHgt = nOutMax - nOutMin;
1482cdf0e10cSrcweir 
1483cdf0e10cSrcweir 			long nTemp = nOutHgt / 4;
1484cdf0e10cSrcweir 			if (nTemp > nMinLen) nMinLen = nTemp;
1485cdf0e10cSrcweir 		}
1486cdf0e10cSrcweir 
1487cdf0e10cSrcweir 		// und dann die Markierungen oben und unten an das Objekt heften
1488cdf0e10cSrcweir 		basegfx::B2DRange aR;
1489cdf0e10cSrcweir 		for(sal_uInt32 nMark(0L); nMark < GetMarkedObjectCount(); nMark++)
1490cdf0e10cSrcweir 		{
1491cdf0e10cSrcweir 			SdrObject* pMark = GetMarkedObjectByIndex(nMark);
1492cdf0e10cSrcweir 			basegfx::B2DPolyPolygon aXPP(pMark->TakeXorPoly());
1493cdf0e10cSrcweir 			aR.expand(basegfx::tools::getRange(aXPP));
1494cdf0e10cSrcweir 		}
1495cdf0e10cSrcweir 
1496cdf0e10cSrcweir 		basegfx::B2DPoint aCenter(aR.getCenter());
1497cdf0e10cSrcweir         long	  nMarkHgt = basegfx::fround(aR.getHeight()) - 1;
1498cdf0e10cSrcweir 		long	  nHgt	   = nMarkHgt + nObjDst * 2;
1499cdf0e10cSrcweir 
1500cdf0e10cSrcweir 		if (nHgt < nMinLen) nHgt = nMinLen;
1501cdf0e10cSrcweir 
1502cdf0e10cSrcweir 		long nY1 = basegfx::fround(aCenter.getY()) - (nHgt + 1) / 2;
1503cdf0e10cSrcweir 		long nY2 = nY1 + nHgt;
1504cdf0e10cSrcweir 
1505cdf0e10cSrcweir 		if (pOut && (nMinLen > nOutHgt)) nMinLen = nOutHgt;
1506cdf0e10cSrcweir 		if (pOut)
1507cdf0e10cSrcweir 		{
1508cdf0e10cSrcweir 			if (nY1 < nOutMin)
1509cdf0e10cSrcweir 			{
1510cdf0e10cSrcweir 				nY1 = nOutMin;
1511cdf0e10cSrcweir 				if (nY2 < nY1 + nMinLen) nY2 = nY1 + nMinLen;
1512cdf0e10cSrcweir 			}
1513cdf0e10cSrcweir 			if (nY2 > nOutMax)
1514cdf0e10cSrcweir 			{
1515cdf0e10cSrcweir 				nY2 = nOutMax;
1516cdf0e10cSrcweir 				if (nY1 > nY2 - nMinLen) nY1 = nY2 - nMinLen;
1517cdf0e10cSrcweir 			}
1518cdf0e10cSrcweir 		}
1519cdf0e10cSrcweir 
1520cdf0e10cSrcweir         aRef1.X() = basegfx::fround(aR.getMinX());    // Initial Achse um 2/100mm nach links
1521cdf0e10cSrcweir 		aRef1.Y() = nY1;
1522cdf0e10cSrcweir         aRef2.X() = aRef1.X();
1523cdf0e10cSrcweir 		aRef2.Y() = nY2;
1524cdf0e10cSrcweir 
1525cdf0e10cSrcweir 		// Markierungen einschalten
1526cdf0e10cSrcweir 		SetMarkHandles();
1527cdf0e10cSrcweir 
1528cdf0e10cSrcweir 		//HMHif (bVis) ShowMarkHdl();
1529cdf0e10cSrcweir 		if (AreObjectsMarked()) MarkListHasChanged();
1530cdf0e10cSrcweir 
1531cdf0e10cSrcweir 		// SpiegelPolygone SOFORT zeigen
1532cdf0e10cSrcweir 		const SdrHdlList &aHdlList = GetHdlList();
1533cdf0e10cSrcweir 		mpMirrorOverlay = new Impl3DMirrorConstructOverlay(*this);
1534cdf0e10cSrcweir 		mpMirrorOverlay->SetMirrorAxis(aHdlList.GetHdl(HDL_REF1)->GetPos(), aHdlList.GetHdl(HDL_REF2)->GetPos());
1535cdf0e10cSrcweir 		//CreateMirrorPolygons ();
1536cdf0e10cSrcweir 		//ShowMirrorPolygons (aHdlList.GetHdl (HDL_REF1)->GetPos (),
1537cdf0e10cSrcweir 		//					aHdlList.GetHdl (HDL_REF2)->GetPos ());
1538cdf0e10cSrcweir 	}
1539cdf0e10cSrcweir }
1540cdf0e10cSrcweir 
1541cdf0e10cSrcweir /*************************************************************************
1542cdf0e10cSrcweir |*
1543cdf0e10cSrcweir |* was passiert bei einer Mausbewegung, wenn das Objekt erstellt wird ?
1544cdf0e10cSrcweir |*
1545cdf0e10cSrcweir \************************************************************************/
1546cdf0e10cSrcweir 
MovAction(const Point & rPnt)1547cdf0e10cSrcweir void E3dView::MovAction(const Point& rPnt)
1548cdf0e10cSrcweir {
1549cdf0e10cSrcweir     if(Is3DRotationCreationActive())
1550cdf0e10cSrcweir 	{
1551cdf0e10cSrcweir 		SdrHdl* pHdl = GetDragHdl();
1552cdf0e10cSrcweir 
1553cdf0e10cSrcweir 		if (pHdl)
1554cdf0e10cSrcweir 		{
1555cdf0e10cSrcweir 			SdrHdlKind eHdlKind = pHdl->GetKind();
1556cdf0e10cSrcweir 
1557cdf0e10cSrcweir 			// reagiere nur bei einer spiegelachse
1558cdf0e10cSrcweir 			if ((eHdlKind == HDL_REF1) ||
1559cdf0e10cSrcweir 				(eHdlKind == HDL_REF2) ||
1560cdf0e10cSrcweir 				(eHdlKind == HDL_MIRX))
1561cdf0e10cSrcweir 			{
1562cdf0e10cSrcweir 				const SdrHdlList &aHdlList = GetHdlList ();
1563cdf0e10cSrcweir 
1564cdf0e10cSrcweir 				// loesche das gespiegelte Polygon, spiegele das Original und zeichne es neu
1565cdf0e10cSrcweir                 //ShowMirrored ();
1566cdf0e10cSrcweir                 SdrView::MovAction (rPnt);
1567cdf0e10cSrcweir 				mpMirrorOverlay->SetMirrorAxis(
1568cdf0e10cSrcweir 					aHdlList.GetHdl (HDL_REF1)->GetPos(),
1569cdf0e10cSrcweir 					aHdlList.GetHdl (HDL_REF2)->GetPos());
1570cdf0e10cSrcweir             }
1571cdf0e10cSrcweir 		}
1572cdf0e10cSrcweir         else
1573cdf0e10cSrcweir         {
1574cdf0e10cSrcweir             SdrView::MovAction (rPnt);
1575cdf0e10cSrcweir         }
1576cdf0e10cSrcweir 	}
1577cdf0e10cSrcweir     else
1578cdf0e10cSrcweir     {
1579cdf0e10cSrcweir         SdrView::MovAction (rPnt);
1580cdf0e10cSrcweir     }
1581cdf0e10cSrcweir }
1582cdf0e10cSrcweir 
1583cdf0e10cSrcweir /*************************************************************************
1584cdf0e10cSrcweir |*
1585cdf0e10cSrcweir |* Schluss. Objekt und evtl. Unterobjekte ueber ImpCreate3DLathe erstellen
1586cdf0e10cSrcweir |*          [FG] Mit dem Parameterwert sal_True (SDefault: sal_False) wird einfach ein
1587cdf0e10cSrcweir |*               Rotationskoerper erzeugt, ohne den Benutzer die Lage der
1588cdf0e10cSrcweir |*               Achse fetlegen zu lassen. Es reicht dieser Aufruf, falls
1589cdf0e10cSrcweir |*               ein Objekt selektiert ist. (keine Initialisierung noetig)
1590cdf0e10cSrcweir |*
1591cdf0e10cSrcweir \************************************************************************/
1592cdf0e10cSrcweir 
End3DCreation(sal_Bool bUseDefaultValuesForMirrorAxes)1593cdf0e10cSrcweir void E3dView::End3DCreation(sal_Bool bUseDefaultValuesForMirrorAxes)
1594cdf0e10cSrcweir {
1595cdf0e10cSrcweir 	ResetCreationActive();
1596cdf0e10cSrcweir 
1597cdf0e10cSrcweir 	if(AreObjectsMarked())
1598cdf0e10cSrcweir 	{
1599cdf0e10cSrcweir 		if(bUseDefaultValuesForMirrorAxes)
1600cdf0e10cSrcweir 		{
1601cdf0e10cSrcweir 			Rectangle aRect = GetAllMarkedRect();
1602cdf0e10cSrcweir 			if(aRect.GetWidth() <= 1)
1603cdf0e10cSrcweir 				aRect.SetSize(Size(500, aRect.GetHeight()));
1604cdf0e10cSrcweir 			if(aRect.GetHeight() <= 1)
1605cdf0e10cSrcweir 				aRect.SetSize(Size(aRect.GetWidth(), 500));
1606cdf0e10cSrcweir 
1607cdf0e10cSrcweir 			basegfx::B2DPoint aPnt1(aRect.Left(), -aRect.Top());
1608cdf0e10cSrcweir 			basegfx::B2DPoint aPnt2(aRect.Left(), -aRect.Bottom());
1609cdf0e10cSrcweir 
1610cdf0e10cSrcweir 			ConvertMarkedObjTo3D(sal_False, aPnt1, aPnt2);
1611cdf0e10cSrcweir 		}
1612cdf0e10cSrcweir 		else
1613cdf0e10cSrcweir 		{
1614cdf0e10cSrcweir 			// Hilfsfigur ausschalten
1615cdf0e10cSrcweir 		    // bestimme aus den Handlepositionen und den Versatz der Punkte
1616cdf0e10cSrcweir             const SdrHdlList &aHdlList = GetHdlList();
1617cdf0e10cSrcweir     		Point aMirrorRef1 = aHdlList.GetHdl(HDL_REF1)->GetPos();
1618cdf0e10cSrcweir 	    	Point aMirrorRef2 = aHdlList.GetHdl(HDL_REF2)->GetPos();
1619cdf0e10cSrcweir 
1620cdf0e10cSrcweir 			basegfx::B2DPoint aPnt1(aMirrorRef1.X(), -aMirrorRef1.Y());
1621cdf0e10cSrcweir 			basegfx::B2DPoint aPnt2(aMirrorRef2.X(), -aMirrorRef2.Y());
1622cdf0e10cSrcweir 
1623cdf0e10cSrcweir 			ConvertMarkedObjTo3D(sal_False, aPnt1, aPnt2);
1624cdf0e10cSrcweir 		}
1625cdf0e10cSrcweir 	}
1626cdf0e10cSrcweir }
1627cdf0e10cSrcweir 
1628cdf0e10cSrcweir /*************************************************************************
1629cdf0e10cSrcweir |*
1630cdf0e10cSrcweir |* Destruktor
1631cdf0e10cSrcweir |*
1632cdf0e10cSrcweir \************************************************************************/
1633cdf0e10cSrcweir 
~E3dView()1634cdf0e10cSrcweir E3dView::~E3dView ()
1635cdf0e10cSrcweir {
1636cdf0e10cSrcweir }
1637cdf0e10cSrcweir 
1638cdf0e10cSrcweir /*************************************************************************
1639cdf0e10cSrcweir |*
1640cdf0e10cSrcweir |* beende das erzeugen und loesche die polygone
1641cdf0e10cSrcweir |*
1642cdf0e10cSrcweir \************************************************************************/
1643cdf0e10cSrcweir 
ResetCreationActive()1644cdf0e10cSrcweir void E3dView::ResetCreationActive ()
1645cdf0e10cSrcweir {
1646cdf0e10cSrcweir 	if(mpMirrorOverlay)
1647cdf0e10cSrcweir 	{
1648cdf0e10cSrcweir 		delete mpMirrorOverlay;
1649cdf0e10cSrcweir 		mpMirrorOverlay = 0L;
1650cdf0e10cSrcweir 	}
1651cdf0e10cSrcweir }
1652cdf0e10cSrcweir 
1653cdf0e10cSrcweir /*************************************************************************
1654cdf0e10cSrcweir |*
1655cdf0e10cSrcweir |* Klasse initialisieren
1656cdf0e10cSrcweir |*
1657cdf0e10cSrcweir \************************************************************************/
1658cdf0e10cSrcweir 
InitView()1659cdf0e10cSrcweir void E3dView::InitView ()
1660cdf0e10cSrcweir {
1661cdf0e10cSrcweir 	eDragConstraint 		 = E3DDRAG_CONSTR_XYZ;
1662cdf0e10cSrcweir 	fDefaultScaleX			 =
1663cdf0e10cSrcweir 	fDefaultScaleY			 =
1664cdf0e10cSrcweir 	fDefaultScaleZ			 = 1.0;
1665cdf0e10cSrcweir 	fDefaultRotateX 		 =
1666cdf0e10cSrcweir 	fDefaultRotateY 		 =
1667cdf0e10cSrcweir 	fDefaultRotateZ 		 = 0.0;
1668cdf0e10cSrcweir 	fDefaultExtrusionDeepth  = 1000; // old: 2000;
1669cdf0e10cSrcweir 	fDefaultLightIntensity	 = 0.8; // old: 0.6;
1670cdf0e10cSrcweir 	fDefaultAmbientIntensity = 0.4;
1671cdf0e10cSrcweir     nHDefaultSegments        = 12;
1672cdf0e10cSrcweir     nVDefaultSegments        = 12;
1673cdf0e10cSrcweir     aDefaultLightColor       = RGB_Color(COL_WHITE);
1674cdf0e10cSrcweir     aDefaultAmbientColor     = RGB_Color(COL_BLACK);
1675cdf0e10cSrcweir     bDoubleSided             = sal_False;
1676cdf0e10cSrcweir 	mpMirrorOverlay = 0L;
1677cdf0e10cSrcweir }
1678cdf0e10cSrcweir 
1679cdf0e10cSrcweir /*************************************************************************
1680cdf0e10cSrcweir |*
1681cdf0e10cSrcweir |* Koennen die selektierten Objekte aufgebrochen werden?
1682cdf0e10cSrcweir |*
1683cdf0e10cSrcweir \************************************************************************/
1684cdf0e10cSrcweir 
IsBreak3DObjPossible() const1685cdf0e10cSrcweir sal_Bool E3dView::IsBreak3DObjPossible() const
1686cdf0e10cSrcweir {
1687cdf0e10cSrcweir     sal_uIntPtr nCount = GetMarkedObjectCount();
1688cdf0e10cSrcweir 
1689cdf0e10cSrcweir     if (nCount > 0)
1690cdf0e10cSrcweir     {
1691cdf0e10cSrcweir         sal_uIntPtr i = 0;
1692cdf0e10cSrcweir 
1693cdf0e10cSrcweir         while (i < nCount)
1694cdf0e10cSrcweir         {
1695cdf0e10cSrcweir             SdrObject* pObj = GetMarkedObjectByIndex(i);
1696cdf0e10cSrcweir 
1697cdf0e10cSrcweir             if (pObj && pObj->ISA(E3dObject))
1698cdf0e10cSrcweir             {
1699cdf0e10cSrcweir                 if(!(((E3dObject*)pObj)->IsBreakObjPossible()))
1700cdf0e10cSrcweir                     return sal_False;
1701cdf0e10cSrcweir             }
1702cdf0e10cSrcweir             else
1703cdf0e10cSrcweir             {
1704cdf0e10cSrcweir                 return sal_False;
1705cdf0e10cSrcweir             }
1706cdf0e10cSrcweir 
1707cdf0e10cSrcweir             i++;
1708cdf0e10cSrcweir         }
1709cdf0e10cSrcweir     }
1710cdf0e10cSrcweir     else
1711cdf0e10cSrcweir     {
1712cdf0e10cSrcweir         return sal_False;
1713cdf0e10cSrcweir     }
1714cdf0e10cSrcweir 
1715cdf0e10cSrcweir     return sal_True;
1716cdf0e10cSrcweir }
1717cdf0e10cSrcweir 
1718cdf0e10cSrcweir /*************************************************************************
1719cdf0e10cSrcweir |*
1720cdf0e10cSrcweir |* Selektierte Lathe-Objekte aufbrechen
1721cdf0e10cSrcweir |*
1722cdf0e10cSrcweir \************************************************************************/
1723cdf0e10cSrcweir 
Break3DObj()1724cdf0e10cSrcweir void E3dView::Break3DObj()
1725cdf0e10cSrcweir {
1726cdf0e10cSrcweir 	if(IsBreak3DObjPossible())
1727cdf0e10cSrcweir 	{
1728cdf0e10cSrcweir 		// ALLE selektierten Objekte werden gewandelt
1729cdf0e10cSrcweir 	    sal_uInt32 nCount = GetMarkedObjectCount();
1730cdf0e10cSrcweir 
1731cdf0e10cSrcweir 		BegUndo(String(SVX_RESSTR(RID_SVX_3D_UNDO_BREAK_LATHE)));
1732cdf0e10cSrcweir 		for(sal_uInt32 a=0;a<nCount;a++)
1733cdf0e10cSrcweir 		{
1734cdf0e10cSrcweir 			E3dObject* pObj = (E3dObject*)GetMarkedObjectByIndex(a);
1735cdf0e10cSrcweir 			BreakSingle3DObj(pObj);
1736cdf0e10cSrcweir 		}
1737cdf0e10cSrcweir 		DeleteMarked();
1738cdf0e10cSrcweir 		EndUndo();
1739cdf0e10cSrcweir 	}
1740cdf0e10cSrcweir }
1741cdf0e10cSrcweir 
BreakSingle3DObj(E3dObject * pObj)1742cdf0e10cSrcweir void E3dView::BreakSingle3DObj(E3dObject* pObj)
1743cdf0e10cSrcweir {
1744cdf0e10cSrcweir 	if(pObj->ISA(E3dScene))
1745cdf0e10cSrcweir 	{
1746cdf0e10cSrcweir 		SdrObjList* pSubList = pObj->GetSubList();
1747cdf0e10cSrcweir 		SdrObjListIter aIter(*pSubList, IM_FLAT);
1748cdf0e10cSrcweir 
1749cdf0e10cSrcweir 		while(aIter.IsMore())
1750cdf0e10cSrcweir 		{
1751cdf0e10cSrcweir 			E3dObject* pSubObj = (E3dObject*)aIter.Next();
1752cdf0e10cSrcweir 			BreakSingle3DObj(pSubObj);
1753cdf0e10cSrcweir 		}
1754cdf0e10cSrcweir 	}
1755cdf0e10cSrcweir 	else
1756cdf0e10cSrcweir 	{
1757cdf0e10cSrcweir 		SdrAttrObj* pNewObj = pObj->GetBreakObj();
1758cdf0e10cSrcweir 		if(pNewObj)
1759cdf0e10cSrcweir 		{
1760cdf0e10cSrcweir 			InsertObjectAtView(pNewObj, *GetSdrPageView(), SDRINSERT_DONTMARK);
1761cdf0e10cSrcweir 			pNewObj->SetChanged();
1762cdf0e10cSrcweir 			pNewObj->BroadcastObjectChange();
1763cdf0e10cSrcweir 		}
1764cdf0e10cSrcweir 	}
1765cdf0e10cSrcweir }
1766cdf0e10cSrcweir 
1767cdf0e10cSrcweir /*************************************************************************
1768cdf0e10cSrcweir |*
1769cdf0e10cSrcweir |* Szenen mischen
1770cdf0e10cSrcweir |*
1771cdf0e10cSrcweir \************************************************************************/
1772cdf0e10cSrcweir 
MergeScenes()1773cdf0e10cSrcweir void E3dView::MergeScenes ()
1774cdf0e10cSrcweir {
1775cdf0e10cSrcweir     sal_uIntPtr nCount = GetMarkedObjectCount();
1776cdf0e10cSrcweir 
1777cdf0e10cSrcweir     if (nCount > 0)
1778cdf0e10cSrcweir     {
1779cdf0e10cSrcweir         sal_uIntPtr     nObj    = 0;
1780cdf0e10cSrcweir         SdrObject *pObj   = GetMarkedObjectByIndex(nObj);
1781cdf0e10cSrcweir 		E3dScene  *pScene = new E3dPolyScene(Get3DDefaultAttributes());
1782cdf0e10cSrcweir         basegfx::B3DRange aBoundVol;
1783cdf0e10cSrcweir         Rectangle aAllBoundRect (GetMarkedObjBoundRect ());
1784cdf0e10cSrcweir 		Point     aCenter (aAllBoundRect.Center());
1785cdf0e10cSrcweir 
1786cdf0e10cSrcweir         while (pObj)
1787cdf0e10cSrcweir         {
1788cdf0e10cSrcweir             if (pObj->ISA(E3dScene))
1789cdf0e10cSrcweir             {
1790cdf0e10cSrcweir                 /**********************************************************
1791cdf0e10cSrcweir                 * Es ist eine 3D-Scene oder 3D-PolyScene
1792cdf0e10cSrcweir                 **********************************************************/
1793cdf0e10cSrcweir                 SdrObjList* pSubList = ((E3dObject*) pObj)->GetSubList();
1794cdf0e10cSrcweir 
1795cdf0e10cSrcweir                 SdrObjListIter aIter(*pSubList, IM_FLAT);
1796cdf0e10cSrcweir 
1797cdf0e10cSrcweir                 while (aIter.IsMore())
1798cdf0e10cSrcweir                 {
1799cdf0e10cSrcweir                     /******************************************************
1800cdf0e10cSrcweir                     * LatheObjekte suchen
1801cdf0e10cSrcweir                     ******************************************************/
1802cdf0e10cSrcweir                     SdrObject* pSubObj = aIter.Next();
1803cdf0e10cSrcweir 
1804cdf0e10cSrcweir                         E3dObject *pNewObj = 0;
1805cdf0e10cSrcweir 
1806cdf0e10cSrcweir                         switch (pSubObj->GetObjIdentifier())
1807cdf0e10cSrcweir                         {
1808cdf0e10cSrcweir 			                case E3D_CUBEOBJ_ID	:
1809cdf0e10cSrcweir 								pNewObj = new E3dCubeObj;
1810cdf0e10cSrcweir 								*(E3dCubeObj*)pNewObj = *(E3dCubeObj*)pSubObj;
1811cdf0e10cSrcweir 				                break;
1812cdf0e10cSrcweir 
1813cdf0e10cSrcweir 			                case E3D_SPHEREOBJ_ID:
1814cdf0e10cSrcweir 								pNewObj = new E3dSphereObj;
1815cdf0e10cSrcweir 								*(E3dSphereObj*)pNewObj = *(E3dSphereObj*)pSubObj;
1816cdf0e10cSrcweir 				                break;
1817cdf0e10cSrcweir 
1818cdf0e10cSrcweir 			                case E3D_EXTRUDEOBJ_ID:
1819cdf0e10cSrcweir 								pNewObj = new E3dExtrudeObj;
1820cdf0e10cSrcweir 								*(E3dExtrudeObj*)pNewObj = *(E3dExtrudeObj*)pSubObj;
1821cdf0e10cSrcweir 				                break;
1822cdf0e10cSrcweir 
1823cdf0e10cSrcweir 			                case E3D_LATHEOBJ_ID:
1824cdf0e10cSrcweir 								pNewObj = new E3dLatheObj;
1825cdf0e10cSrcweir 								*(E3dLatheObj*)pNewObj = *(E3dLatheObj*)pSubObj;
1826cdf0e10cSrcweir 				                break;
1827cdf0e10cSrcweir 
1828cdf0e10cSrcweir                             case E3D_COMPOUNDOBJ_ID:
1829cdf0e10cSrcweir 								pNewObj = new E3dCompoundObject;
1830cdf0e10cSrcweir 								*(E3dCompoundObject*)pNewObj = *(E3dCompoundObject*)pSubObj;
1831cdf0e10cSrcweir 				                break;
1832cdf0e10cSrcweir                         }
1833cdf0e10cSrcweir 
1834cdf0e10cSrcweir                         Rectangle aBoundRect = pSubObj->GetCurrentBoundRect();
1835cdf0e10cSrcweir 
1836cdf0e10cSrcweir             			basegfx::B3DHomMatrix aMatrix;
1837cdf0e10cSrcweir             			aMatrix.translate(aBoundRect.Left() - aCenter.getX(), aCenter.getY(), 0.0);
1838cdf0e10cSrcweir 			            pNewObj->SetTransform(aMatrix * pNewObj->GetTransform()); // #112587#
1839cdf0e10cSrcweir 
1840cdf0e10cSrcweir                         if (pNewObj) aBoundVol.expand(pNewObj->GetBoundVolume());
1841cdf0e10cSrcweir 						pScene->Insert3DObj (pNewObj);
1842cdf0e10cSrcweir 				}
1843cdf0e10cSrcweir             }
1844cdf0e10cSrcweir 
1845cdf0e10cSrcweir             nObj++;
1846cdf0e10cSrcweir 
1847cdf0e10cSrcweir             if (nObj < nCount)
1848cdf0e10cSrcweir             {
1849cdf0e10cSrcweir                 pObj = GetMarkedObjectByIndex(nObj);
1850cdf0e10cSrcweir             }
1851cdf0e10cSrcweir             else
1852cdf0e10cSrcweir             {
1853cdf0e10cSrcweir                 pObj = NULL;
1854cdf0e10cSrcweir             }
1855cdf0e10cSrcweir         }
1856cdf0e10cSrcweir 
1857cdf0e10cSrcweir 	    double fW = aAllBoundRect.GetWidth();
1858cdf0e10cSrcweir 	    double fH = aAllBoundRect.GetHeight();
1859cdf0e10cSrcweir 	    Rectangle aRect(0,0, (long) fW, (long) fH);
1860cdf0e10cSrcweir 
1861cdf0e10cSrcweir 	    InitScene(pScene, fW, fH, aBoundVol.getMaxZ() +  + ((fW + fH) / 4.0));
1862cdf0e10cSrcweir 	    pScene->NbcSetSnapRect(aRect);
1863cdf0e10cSrcweir 
1864cdf0e10cSrcweir         Camera3D &aCamera  = (Camera3D&) pScene->GetCamera ();
1865cdf0e10cSrcweir 		basegfx::B3DPoint aMinVec(aBoundVol.getMinimum());
1866cdf0e10cSrcweir         basegfx::B3DPoint aMaxVec(aBoundVol.getMaximum());
1867cdf0e10cSrcweir         double fDeepth(fabs(aMaxVec.getZ() - aMinVec.getZ()));
1868cdf0e10cSrcweir 
1869cdf0e10cSrcweir         aCamera.SetPRP(basegfx::B3DPoint(0.0, 0.0, 1000.0));
1870cdf0e10cSrcweir 		double fDefaultCamPosZ(GetDefaultCamPosZ());
1871cdf0e10cSrcweir 		aCamera.SetPosition(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ + fDeepth / 2.0));
1872cdf0e10cSrcweir 	    aCamera.SetFocalLength(GetDefaultCamFocal());
1873cdf0e10cSrcweir         pScene->SetCamera (aCamera);
1874cdf0e10cSrcweir 
1875cdf0e10cSrcweir 		// SnapRects der Objekte ungueltig
1876cdf0e10cSrcweir 		pScene->SetRectsDirty();
1877cdf0e10cSrcweir 
1878cdf0e10cSrcweir 		InsertObjectAtView(pScene, *(GetSdrPageViewOfMarkedByIndex(0)));
1879cdf0e10cSrcweir 
1880cdf0e10cSrcweir 		// SnapRects der Objekte ungueltig
1881cdf0e10cSrcweir 		pScene->SetRectsDirty();
1882cdf0e10cSrcweir     }
1883cdf0e10cSrcweir }
1884cdf0e10cSrcweir 
1885cdf0e10cSrcweir /*************************************************************************
1886cdf0e10cSrcweir |*
1887cdf0e10cSrcweir |* Possibilities, hauptsaechlich gruppieren/ungruppieren
1888cdf0e10cSrcweir |*
1889cdf0e10cSrcweir \************************************************************************/
CheckPossibilities()1890cdf0e10cSrcweir void E3dView::CheckPossibilities()
1891cdf0e10cSrcweir {
1892cdf0e10cSrcweir 	// call parent
1893cdf0e10cSrcweir 	SdrView::CheckPossibilities();
1894cdf0e10cSrcweir 
1895cdf0e10cSrcweir 	// Weitere Flags bewerten
1896cdf0e10cSrcweir 	if(bGroupPossible || bUnGroupPossible || bGrpEnterPossible)
1897cdf0e10cSrcweir 	{
1898cdf0e10cSrcweir 		sal_Int32 nMarkCnt = GetMarkedObjectCount();
1899cdf0e10cSrcweir 		sal_Bool bCoumpound = sal_False;
1900cdf0e10cSrcweir 		sal_Bool b3DObject = sal_False;
1901cdf0e10cSrcweir 		for(sal_Int32 nObjs = 0L; (nObjs < nMarkCnt) && !bCoumpound; nObjs++)
1902cdf0e10cSrcweir 		{
1903cdf0e10cSrcweir 			SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
1904cdf0e10cSrcweir 			if(pObj && pObj->ISA(E3dCompoundObject))
1905cdf0e10cSrcweir 				bCoumpound = sal_True;
1906cdf0e10cSrcweir 			if(pObj && pObj->ISA(E3dObject))
1907cdf0e10cSrcweir 				b3DObject = sal_True;
1908cdf0e10cSrcweir 		}
1909cdf0e10cSrcweir 
1910cdf0e10cSrcweir 		// Bisher: Es sind ZWEI oder mehr beliebiger Objekte selektiert.
1911cdf0e10cSrcweir 		// Nachsehen, ob CompoundObjects beteiligt sind. Falls ja,
1912cdf0e10cSrcweir 		// das Gruppieren verbieten.
1913cdf0e10cSrcweir 		if(bGroupPossible && bCoumpound)
1914cdf0e10cSrcweir 			bGroupPossible = sal_False;
1915cdf0e10cSrcweir 
1916cdf0e10cSrcweir 		if(bUnGroupPossible && b3DObject)
1917cdf0e10cSrcweir 			bUnGroupPossible = sal_False;
1918cdf0e10cSrcweir 
1919cdf0e10cSrcweir 		if(bGrpEnterPossible && bCoumpound)
1920cdf0e10cSrcweir 			bGrpEnterPossible = sal_False;
1921cdf0e10cSrcweir 	}
1922cdf0e10cSrcweir }
1923cdf0e10cSrcweir 
1924cdf0e10cSrcweir // eof
1925