1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <svx/sdr/animation/animationstate.hxx> 27cdf0e10cSrcweir #include <tools/debug.hxx> 28cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx> 29cdf0e10cSrcweir #include <svx/sdr/animation/objectanimator.hxx> 30cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx> 31cdf0e10cSrcweir #include <svx/sdr/contact/viewcontact.hxx> 32cdf0e10cSrcweir #include <drawinglayer/primitive2d/animatedprimitive2d.hxx> 33cdf0e10cSrcweir #include <drawinglayer/animation/animationtiming.hxx> 34cdf0e10cSrcweir 35cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 36cdf0e10cSrcweir 37cdf0e10cSrcweir namespace sdr 38cdf0e10cSrcweir { 39cdf0e10cSrcweir namespace animation 40cdf0e10cSrcweir { getSmallestNextTime(double fCurrentTime)41cdf0e10cSrcweir double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime) 42cdf0e10cSrcweir { 43cdf0e10cSrcweir double fRetval(0.0); 44cdf0e10cSrcweir 45cdf0e10cSrcweir if(maAnimatedPrimitives.hasElements()) 46cdf0e10cSrcweir { 47cdf0e10cSrcweir const sal_Int32 nCount(maAnimatedPrimitives.getLength()); 48cdf0e10cSrcweir 49cdf0e10cSrcweir for(sal_Int32 a(0L); a < nCount; a++) 50cdf0e10cSrcweir { 51cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]); 52cdf0e10cSrcweir const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get()); 53cdf0e10cSrcweir OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)"); 54cdf0e10cSrcweir 55cdf0e10cSrcweir if(pCandidate) 56cdf0e10cSrcweir { 57cdf0e10cSrcweir const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry(); 58cdf0e10cSrcweir const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime)); 59cdf0e10cSrcweir 60cdf0e10cSrcweir if(!::basegfx::fTools::equalZero(fNextTime)) 61cdf0e10cSrcweir { 62cdf0e10cSrcweir if(::basegfx::fTools::equalZero(fRetval)) 63cdf0e10cSrcweir { 64cdf0e10cSrcweir fRetval = fNextTime; 65cdf0e10cSrcweir } 66cdf0e10cSrcweir else if(::basegfx::fTools::less(fNextTime, fRetval)) 67cdf0e10cSrcweir { 68cdf0e10cSrcweir fRetval = fNextTime; 69cdf0e10cSrcweir } 70cdf0e10cSrcweir } 71cdf0e10cSrcweir } 72cdf0e10cSrcweir } 73cdf0e10cSrcweir } 74cdf0e10cSrcweir 75cdf0e10cSrcweir return fRetval; 76cdf0e10cSrcweir } 77cdf0e10cSrcweir prepareNextEvent()78cdf0e10cSrcweir void PrimitiveAnimation::prepareNextEvent() 79cdf0e10cSrcweir { 80cdf0e10cSrcweir const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime()); 81cdf0e10cSrcweir const double fNextTime(getSmallestNextTime(fCurrentTime)); 82cdf0e10cSrcweir 83cdf0e10cSrcweir // getSmallestNextTime will be zero when animation ended. If not zero, a next step 84cdf0e10cSrcweir // exists 85cdf0e10cSrcweir if(!::basegfx::fTools::equalZero(fNextTime)) 86cdf0e10cSrcweir { 87cdf0e10cSrcweir // next time point exists, use it 88cdf0e10cSrcweir sal_uInt32 nNextTime; 89cdf0e10cSrcweir 90cdf0e10cSrcweir if(fNextTime >= (double)0xffffff00) 91cdf0e10cSrcweir { 92cdf0e10cSrcweir // take care for very late points in time, e.g. when a text animation stops 93cdf0e10cSrcweir // in a defined AnimationEntryFixed with endless (0xffffffff) duration 94cdf0e10cSrcweir nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much... 95cdf0e10cSrcweir } 96cdf0e10cSrcweir else 97cdf0e10cSrcweir { 98cdf0e10cSrcweir nNextTime = (sal_uInt32)fNextTime; 99cdf0e10cSrcweir } 100cdf0e10cSrcweir 101cdf0e10cSrcweir // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use 102cdf0e10cSrcweir // at least 25ms for next step 103cdf0e10cSrcweir const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L); 104cdf0e10cSrcweir 105cdf0e10cSrcweir if(nNextTime <= nMinimumStepTime) 106cdf0e10cSrcweir { 107cdf0e10cSrcweir nNextTime = nMinimumStepTime; 108cdf0e10cSrcweir } 109cdf0e10cSrcweir 110cdf0e10cSrcweir // set time and reactivate by re-adding to the scheduler 111cdf0e10cSrcweir SetTime(nNextTime); 112cdf0e10cSrcweir mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this); 113cdf0e10cSrcweir } 114cdf0e10cSrcweir } 115cdf0e10cSrcweir PrimitiveAnimation(sdr::contact::ViewObjectContact & rVOContact,const drawinglayer::primitive2d::Primitive2DSequence & rAnimatedPrimitives)116cdf0e10cSrcweir PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives) 117cdf0e10cSrcweir : Event(0L), 118cdf0e10cSrcweir mrVOContact(rVOContact), 119cdf0e10cSrcweir maAnimatedPrimitives(rAnimatedPrimitives) 120cdf0e10cSrcweir { 121cdf0e10cSrcweir // setup initially 122cdf0e10cSrcweir prepareNextEvent(); 123cdf0e10cSrcweir } 124cdf0e10cSrcweir ~PrimitiveAnimation()125cdf0e10cSrcweir PrimitiveAnimation::~PrimitiveAnimation() 126cdf0e10cSrcweir { 127cdf0e10cSrcweir // ensure that Event member is removed from PrimitiveAnimator 128cdf0e10cSrcweir mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this); 129cdf0e10cSrcweir } 130cdf0e10cSrcweir 131cdf0e10cSrcweir // execute event, from base class Event Trigger(sal_uInt32)132cdf0e10cSrcweir void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/) 133cdf0e10cSrcweir { 134cdf0e10cSrcweir // schedule a repaint of associated object 135cdf0e10cSrcweir mrVOContact.ActionChanged(); 136cdf0e10cSrcweir 137cdf0e10cSrcweir // re-setup 138cdf0e10cSrcweir prepareNextEvent(); 139cdf0e10cSrcweir } 140cdf0e10cSrcweir } // end of namespace animation 141cdf0e10cSrcweir } // end of namespace sdr 142cdf0e10cSrcweir 143cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 144cdf0e10cSrcweir // eof 145