1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <svx/sdr/animation/scheduler.hxx> 27cdf0e10cSrcweir 28cdf0e10cSrcweir #include <vector> 29cdf0e10cSrcweir 30cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 31cdf0e10cSrcweir // event class 32cdf0e10cSrcweir 33cdf0e10cSrcweir namespace sdr 34cdf0e10cSrcweir { 35cdf0e10cSrcweir namespace animation 36cdf0e10cSrcweir { Event(sal_uInt32 nTime)37cdf0e10cSrcweir Event::Event(sal_uInt32 nTime) 38cdf0e10cSrcweir : mnTime(nTime), 39cdf0e10cSrcweir mpNext(0L) 40cdf0e10cSrcweir { 41cdf0e10cSrcweir } 42cdf0e10cSrcweir ~Event()43cdf0e10cSrcweir Event::~Event() 44cdf0e10cSrcweir { 45cdf0e10cSrcweir } 46cdf0e10cSrcweir GetNext() const47cdf0e10cSrcweir Event* Event::GetNext() const 48cdf0e10cSrcweir { 49cdf0e10cSrcweir return mpNext; 50cdf0e10cSrcweir } 51cdf0e10cSrcweir SetNext(Event * pNew)52cdf0e10cSrcweir void Event::SetNext(Event* pNew) 53cdf0e10cSrcweir { 54cdf0e10cSrcweir if(pNew != mpNext) 55cdf0e10cSrcweir { 56cdf0e10cSrcweir mpNext = pNew; 57cdf0e10cSrcweir } 58cdf0e10cSrcweir } 59cdf0e10cSrcweir GetTime() const60cdf0e10cSrcweir sal_uInt32 Event::GetTime() const 61cdf0e10cSrcweir { 62cdf0e10cSrcweir return mnTime; 63cdf0e10cSrcweir } 64cdf0e10cSrcweir SetTime(sal_uInt32 nNew)65cdf0e10cSrcweir void Event::SetTime(sal_uInt32 nNew) 66cdf0e10cSrcweir { 67cdf0e10cSrcweir if(mnTime != nNew) 68cdf0e10cSrcweir { 69cdf0e10cSrcweir mnTime = nNew; 70cdf0e10cSrcweir } 71cdf0e10cSrcweir } 72cdf0e10cSrcweir } // end of namespace animation 73cdf0e10cSrcweir } // end of namespace sdr 74cdf0e10cSrcweir 75cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 76cdf0e10cSrcweir // eventlist class 77cdf0e10cSrcweir 78cdf0e10cSrcweir namespace sdr 79cdf0e10cSrcweir { 80cdf0e10cSrcweir namespace animation 81cdf0e10cSrcweir { EventList()82cdf0e10cSrcweir EventList::EventList() 83cdf0e10cSrcweir : mpHead(0L) 84cdf0e10cSrcweir { 85cdf0e10cSrcweir } 86cdf0e10cSrcweir ~EventList()87cdf0e10cSrcweir EventList::~EventList() 88cdf0e10cSrcweir { 89cdf0e10cSrcweir Clear(); 90cdf0e10cSrcweir } 91cdf0e10cSrcweir Insert(Event * pNew)92cdf0e10cSrcweir void EventList::Insert(Event* pNew) 93cdf0e10cSrcweir { 94cdf0e10cSrcweir if(pNew) 95cdf0e10cSrcweir { 96cdf0e10cSrcweir Event* pCurrent = mpHead; 97cdf0e10cSrcweir Event* pPrev = 0L; 98cdf0e10cSrcweir 99cdf0e10cSrcweir while(pCurrent && pCurrent->GetTime() < pNew->GetTime()) 100cdf0e10cSrcweir { 101cdf0e10cSrcweir pPrev = pCurrent; 102cdf0e10cSrcweir pCurrent = pCurrent->GetNext(); 103cdf0e10cSrcweir } 104cdf0e10cSrcweir 105cdf0e10cSrcweir if(pPrev) 106cdf0e10cSrcweir { 107cdf0e10cSrcweir pNew->SetNext(pPrev->GetNext()); 108cdf0e10cSrcweir pPrev->SetNext(pNew); 109cdf0e10cSrcweir } 110cdf0e10cSrcweir else 111cdf0e10cSrcweir { 112cdf0e10cSrcweir pNew->SetNext(mpHead); 113cdf0e10cSrcweir mpHead = pNew; 114cdf0e10cSrcweir } 115cdf0e10cSrcweir } 116cdf0e10cSrcweir } 117cdf0e10cSrcweir Remove(Event * pOld)118cdf0e10cSrcweir void EventList::Remove(Event* pOld) 119cdf0e10cSrcweir { 120cdf0e10cSrcweir if(pOld && mpHead) 121cdf0e10cSrcweir { 122cdf0e10cSrcweir Event* pCurrent = mpHead; 123cdf0e10cSrcweir Event* pPrev = 0L; 124cdf0e10cSrcweir 125cdf0e10cSrcweir while(pCurrent && pCurrent != pOld) 126cdf0e10cSrcweir { 127cdf0e10cSrcweir pPrev = pCurrent; 128cdf0e10cSrcweir pCurrent = pCurrent->GetNext(); 129cdf0e10cSrcweir } 130cdf0e10cSrcweir 131cdf0e10cSrcweir if(pPrev) 132cdf0e10cSrcweir { 133cdf0e10cSrcweir pPrev->SetNext(pOld->GetNext()); 134cdf0e10cSrcweir } 135cdf0e10cSrcweir else 136cdf0e10cSrcweir { 137cdf0e10cSrcweir mpHead = pOld->GetNext(); 138cdf0e10cSrcweir } 139cdf0e10cSrcweir 140cdf0e10cSrcweir pOld->SetNext(0L); 141cdf0e10cSrcweir } 142cdf0e10cSrcweir } 143cdf0e10cSrcweir Clear()144cdf0e10cSrcweir void EventList::Clear() 145cdf0e10cSrcweir { 146cdf0e10cSrcweir while(mpHead) 147cdf0e10cSrcweir { 148cdf0e10cSrcweir Event* pNext = mpHead->GetNext(); 149cdf0e10cSrcweir mpHead->SetNext(0L); 150cdf0e10cSrcweir mpHead = pNext; 151cdf0e10cSrcweir } 152cdf0e10cSrcweir } 153cdf0e10cSrcweir GetFirst()154cdf0e10cSrcweir Event* EventList::GetFirst() 155cdf0e10cSrcweir { 156cdf0e10cSrcweir return mpHead; 157cdf0e10cSrcweir } 158cdf0e10cSrcweir } // end of namespace animation 159cdf0e10cSrcweir } // end of namespace sdr 160cdf0e10cSrcweir 161cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 162cdf0e10cSrcweir // scheduler class 163cdf0e10cSrcweir 164cdf0e10cSrcweir namespace sdr 165cdf0e10cSrcweir { 166cdf0e10cSrcweir namespace animation 167cdf0e10cSrcweir { Scheduler()168cdf0e10cSrcweir Scheduler::Scheduler() 169cdf0e10cSrcweir : mnTime(0L), 170cdf0e10cSrcweir mnDeltaTime(0L), 171cdf0e10cSrcweir mbIsPaused(false) 172cdf0e10cSrcweir { 173cdf0e10cSrcweir } 174cdf0e10cSrcweir ~Scheduler()175cdf0e10cSrcweir Scheduler::~Scheduler() 176cdf0e10cSrcweir { 177cdf0e10cSrcweir Stop(); 178cdf0e10cSrcweir } 179cdf0e10cSrcweir Timeout()180cdf0e10cSrcweir void Scheduler::Timeout() 181cdf0e10cSrcweir { 182cdf0e10cSrcweir // stop timer and add time 183cdf0e10cSrcweir Stop(); 184cdf0e10cSrcweir mnTime += mnDeltaTime; 185cdf0e10cSrcweir 186cdf0e10cSrcweir // execute events 187cdf0e10cSrcweir triggerEvents(); 188cdf0e10cSrcweir 189cdf0e10cSrcweir // re-start or stop timer according to event list 190cdf0e10cSrcweir checkTimeout(); 191cdf0e10cSrcweir } 192cdf0e10cSrcweir triggerEvents()193cdf0e10cSrcweir void Scheduler::triggerEvents() 194cdf0e10cSrcweir { 195cdf0e10cSrcweir Event* pNextEvent = maList.GetFirst(); 196cdf0e10cSrcweir 197cdf0e10cSrcweir if(pNextEvent) 198cdf0e10cSrcweir { 199cdf0e10cSrcweir // copy events which need to be executed to a vector. Remove them from 200cdf0e10cSrcweir // the scheduler 201cdf0e10cSrcweir ::std::vector< Event* > EventPointerVector; 202cdf0e10cSrcweir 203cdf0e10cSrcweir while(pNextEvent && pNextEvent->GetTime() <= mnTime) 204cdf0e10cSrcweir { 205cdf0e10cSrcweir maList.Remove(pNextEvent); 206cdf0e10cSrcweir EventPointerVector.push_back(pNextEvent); 207cdf0e10cSrcweir pNextEvent = maList.GetFirst(); 208cdf0e10cSrcweir } 209cdf0e10cSrcweir 210cdf0e10cSrcweir // execute events from the vector 211cdf0e10cSrcweir for(::std::vector< Event* >::iterator aCandidate = EventPointerVector.begin(); 212cdf0e10cSrcweir aCandidate != EventPointerVector.end(); aCandidate++) 213cdf0e10cSrcweir { 214cdf0e10cSrcweir // trigger event. This may re-insert the event to the scheduler again 215cdf0e10cSrcweir (*aCandidate)->Trigger(mnTime); 216cdf0e10cSrcweir } 217cdf0e10cSrcweir } 218cdf0e10cSrcweir } 219cdf0e10cSrcweir checkTimeout()220cdf0e10cSrcweir void Scheduler::checkTimeout() 221cdf0e10cSrcweir { 222cdf0e10cSrcweir // re-start or stop timer according to event list 223cdf0e10cSrcweir if(!IsPaused() && maList.GetFirst()) 224cdf0e10cSrcweir { 225cdf0e10cSrcweir mnDeltaTime = maList.GetFirst()->GetTime() - mnTime; 226cdf0e10cSrcweir 227cdf0e10cSrcweir if(0L != mnDeltaTime) 228cdf0e10cSrcweir { 229cdf0e10cSrcweir SetTimeout(mnDeltaTime); 230cdf0e10cSrcweir Start(); 231cdf0e10cSrcweir } 232cdf0e10cSrcweir } 233cdf0e10cSrcweir else 234cdf0e10cSrcweir { 235cdf0e10cSrcweir Stop(); 236cdf0e10cSrcweir } 237cdf0e10cSrcweir } 238cdf0e10cSrcweir GetTime()239cdf0e10cSrcweir sal_uInt32 Scheduler::GetTime() 240cdf0e10cSrcweir { 241cdf0e10cSrcweir return mnTime; 242cdf0e10cSrcweir } 243cdf0e10cSrcweir 244cdf0e10cSrcweir // #i38135# SetTime(sal_uInt32 nTime)245cdf0e10cSrcweir void Scheduler::SetTime(sal_uInt32 nTime) 246cdf0e10cSrcweir { 247cdf0e10cSrcweir // reset time 248cdf0e10cSrcweir Stop(); 249cdf0e10cSrcweir mnTime = nTime; 250cdf0e10cSrcweir 251cdf0e10cSrcweir // get event pointer 252cdf0e10cSrcweir Event* pEvent = maList.GetFirst(); 253cdf0e10cSrcweir 254cdf0e10cSrcweir if(pEvent) 255cdf0e10cSrcweir { 256cdf0e10cSrcweir // retet event time points 257cdf0e10cSrcweir while(pEvent) 258cdf0e10cSrcweir { 259cdf0e10cSrcweir pEvent->SetTime(nTime); 260cdf0e10cSrcweir pEvent = pEvent->GetNext(); 261cdf0e10cSrcweir } 262cdf0e10cSrcweir 263cdf0e10cSrcweir if(!IsPaused()) 264cdf0e10cSrcweir { 265cdf0e10cSrcweir // without delta time, init events by triggering them. This will invalidate 266cdf0e10cSrcweir // painted objects and add them to the scheduler again 267cdf0e10cSrcweir mnDeltaTime = 0L; 268cdf0e10cSrcweir triggerEvents(); 269cdf0e10cSrcweir checkTimeout(); 270cdf0e10cSrcweir } 271cdf0e10cSrcweir } 272cdf0e10cSrcweir } 273cdf0e10cSrcweir Reset(sal_uInt32 nTime)274cdf0e10cSrcweir void Scheduler::Reset(sal_uInt32 nTime) 275cdf0e10cSrcweir { 276cdf0e10cSrcweir mnTime = nTime; 277cdf0e10cSrcweir mnDeltaTime = 0L; 278cdf0e10cSrcweir maList.Clear(); 279cdf0e10cSrcweir } 280cdf0e10cSrcweir InsertEvent(Event * pNew)281cdf0e10cSrcweir void Scheduler::InsertEvent(Event* pNew) 282cdf0e10cSrcweir { 283cdf0e10cSrcweir if(pNew) 284cdf0e10cSrcweir { 285cdf0e10cSrcweir maList.Insert(pNew); 286cdf0e10cSrcweir checkTimeout(); 287cdf0e10cSrcweir } 288cdf0e10cSrcweir } 289cdf0e10cSrcweir RemoveEvent(Event * pOld)290cdf0e10cSrcweir void Scheduler::RemoveEvent(Event* pOld) 291cdf0e10cSrcweir { 292cdf0e10cSrcweir if(pOld && maList.GetFirst()) 293cdf0e10cSrcweir { 294cdf0e10cSrcweir maList.Remove(pOld); 295cdf0e10cSrcweir checkTimeout(); 296cdf0e10cSrcweir } 297cdf0e10cSrcweir } 298cdf0e10cSrcweir SetPaused(bool bNew)299cdf0e10cSrcweir void Scheduler::SetPaused(bool bNew) 300cdf0e10cSrcweir { 301cdf0e10cSrcweir if(bNew != mbIsPaused) 302cdf0e10cSrcweir { 303cdf0e10cSrcweir mbIsPaused = bNew; 304cdf0e10cSrcweir checkTimeout(); 305cdf0e10cSrcweir } 306cdf0e10cSrcweir } 307cdf0e10cSrcweir } // end of namespace animation 308cdf0e10cSrcweir } // end of namespace sdr 309cdf0e10cSrcweir 310cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 311cdf0e10cSrcweir // eof 312