1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
28cdf0e10cSrcweir #include <svx/lathe3d.hxx>
29cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
30cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
31cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
32cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
33cdf0e10cSrcweir 
34cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
35cdf0e10cSrcweir 
36cdf0e10cSrcweir namespace sdr
37cdf0e10cSrcweir {
38cdf0e10cSrcweir 	namespace contact
39cdf0e10cSrcweir 	{
ViewContactOfE3dLathe(E3dLatheObj & rLathe)40cdf0e10cSrcweir 		ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
41cdf0e10cSrcweir 		:	ViewContactOfE3d(rLathe)
42cdf0e10cSrcweir 		{
43cdf0e10cSrcweir 		}
44cdf0e10cSrcweir 
~ViewContactOfE3dLathe()45cdf0e10cSrcweir 		ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
46cdf0e10cSrcweir 		{
47cdf0e10cSrcweir 		}
48cdf0e10cSrcweir 
createViewIndependentPrimitive3DSequence() const49cdf0e10cSrcweir 		drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
50cdf0e10cSrcweir 		{
51cdf0e10cSrcweir 			drawinglayer::primitive3d::Primitive3DSequence xRetval;
52cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
53cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
54cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 			// get extrude geometry
57cdf0e10cSrcweir 			const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
58cdf0e10cSrcweir 
59cdf0e10cSrcweir 			// get 3D Object Attributes
60cdf0e10cSrcweir 			drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
61cdf0e10cSrcweir 
62cdf0e10cSrcweir 			// calculate texture size. Use the polygon length of the longest polygon for
63cdf0e10cSrcweir 			// height and the rotated radius for width (using polygon center) to get a good
64cdf0e10cSrcweir 			// texture mapping
65cdf0e10cSrcweir 			const sal_uInt32 nPolygonCount(aPolyPolygon.count());
66cdf0e10cSrcweir 			double fPolygonMaxLength(0.0);
67cdf0e10cSrcweir 
68cdf0e10cSrcweir 			for(sal_uInt32 a(0); a < nPolygonCount; a++)
69cdf0e10cSrcweir 			{
70cdf0e10cSrcweir 				const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
71cdf0e10cSrcweir 				const double fPolygonLength(basegfx::tools::getLength(aCandidate));
72cdf0e10cSrcweir 				fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
73cdf0e10cSrcweir 			}
74cdf0e10cSrcweir 
75cdf0e10cSrcweir 			const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
76cdf0e10cSrcweir 			const basegfx::B2DVector aTextureSize(
77cdf0e10cSrcweir 				F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
78cdf0e10cSrcweir 				fPolygonMaxLength);
79cdf0e10cSrcweir 
80cdf0e10cSrcweir 			// get more data
81cdf0e10cSrcweir 			const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
82cdf0e10cSrcweir 			const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
83cdf0e10cSrcweir 			const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
84cdf0e10cSrcweir 			const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
85cdf0e10cSrcweir 			const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
86cdf0e10cSrcweir 			const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
87cdf0e10cSrcweir 			const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
88cdf0e10cSrcweir 			const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
89cdf0e10cSrcweir 			const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
90cdf0e10cSrcweir 			const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
91cdf0e10cSrcweir 
92cdf0e10cSrcweir 			// create primitive and add
93cdf0e10cSrcweir 			const basegfx::B3DHomMatrix aWorldTransform;
94cdf0e10cSrcweir 			const drawinglayer::primitive3d::Primitive3DReference xReference(
95cdf0e10cSrcweir 				new drawinglayer::primitive3d::SdrLathePrimitive3D(
96cdf0e10cSrcweir 					aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
97cdf0e10cSrcweir 					aPolyPolygon, nHorizontalSegments, nVerticalSegments,
98cdf0e10cSrcweir 					fDiagonal, fBackScale, fRotation,
99cdf0e10cSrcweir 					bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
100cdf0e10cSrcweir             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
101cdf0e10cSrcweir 
102cdf0e10cSrcweir 			// delete 3D Object Attributes
103cdf0e10cSrcweir 			delete pSdr3DObjectAttribute;
104cdf0e10cSrcweir 
105cdf0e10cSrcweir 			return xRetval;
106cdf0e10cSrcweir 		}
107cdf0e10cSrcweir 	} // end of namespace contact
108cdf0e10cSrcweir } // end of namespace sdr
109cdf0e10cSrcweir 
110cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
111cdf0e10cSrcweir // eof
112