1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dscene.hxx> 27cdf0e10cSrcweir #include <svx/polysc3d.hxx> 28cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx> 29cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx> 30cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 31cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx> 32cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 33cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 34cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx> 35cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 36cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx> 37cdf0e10cSrcweir #include <drawinglayer/primitive3d/baseprimitive3d.hxx> 38cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3d.hxx> 39cdf0e10cSrcweir #include <drawinglayer/primitive2d/sceneprimitive2d.hxx> 40cdf0e10cSrcweir #include <drawinglayer/primitive3d/transformprimitive3d.hxx> 41cdf0e10cSrcweir #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx> 42cdf0e10cSrcweir 43cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 44cdf0e10cSrcweir 45cdf0e10cSrcweir using namespace com::sun::star; 46cdf0e10cSrcweir 47cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 48cdf0e10cSrcweir 49cdf0e10cSrcweir namespace 50cdf0e10cSrcweir { 51cdf0e10cSrcweir // pActiveVC is only true if ghosted is still activated and maybe needs to be switched off in this path createSubPrimitive3DVector(const sdr::contact::ViewContact & rCandidate,drawinglayer::primitive3d::Primitive3DSequence & o_rAllTarget,drawinglayer::primitive3d::Primitive3DSequence * o_pVisibleTarget,const SetOfByte * pVisibleLayerSet,const bool bTestSelectedVisibility)52cdf0e10cSrcweir void createSubPrimitive3DVector( 53cdf0e10cSrcweir const sdr::contact::ViewContact& rCandidate, 54cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence& o_rAllTarget, 55cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence* o_pVisibleTarget, 56cdf0e10cSrcweir const SetOfByte* pVisibleLayerSet, 57cdf0e10cSrcweir const bool bTestSelectedVisibility) 58cdf0e10cSrcweir { 59cdf0e10cSrcweir const sdr::contact::ViewContactOfE3dScene* pViewContactOfE3dScene = dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(&rCandidate); 60cdf0e10cSrcweir 61cdf0e10cSrcweir if(pViewContactOfE3dScene) 62cdf0e10cSrcweir { 63cdf0e10cSrcweir const sal_uInt32 nChildrenCount(rCandidate.GetObjectCount()); 64cdf0e10cSrcweir 65cdf0e10cSrcweir if(nChildrenCount) 66cdf0e10cSrcweir { 67cdf0e10cSrcweir // provide new collection sequences 68cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence aNewAllTarget; 69cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence aNewVisibleTarget; 70cdf0e10cSrcweir 71cdf0e10cSrcweir // add children recursively 72cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nChildrenCount; a++) 73cdf0e10cSrcweir { 74cdf0e10cSrcweir createSubPrimitive3DVector( 75cdf0e10cSrcweir rCandidate.GetViewContact(a), 76cdf0e10cSrcweir aNewAllTarget, 77cdf0e10cSrcweir o_pVisibleTarget ? &aNewVisibleTarget : 0, 78cdf0e10cSrcweir pVisibleLayerSet, 79cdf0e10cSrcweir bTestSelectedVisibility); 80cdf0e10cSrcweir } 81cdf0e10cSrcweir 82cdf0e10cSrcweir // create transform primitive for the created content combining content and transformtion 83cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DReference xReference(new drawinglayer::primitive3d::TransformPrimitive3D( 84cdf0e10cSrcweir pViewContactOfE3dScene->GetE3dScene().GetTransform(), 85cdf0e10cSrcweir aNewAllTarget)); 86cdf0e10cSrcweir 87cdf0e10cSrcweir // add created content to all target 88cdf0e10cSrcweir drawinglayer::primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(o_rAllTarget, xReference); 89cdf0e10cSrcweir 90cdf0e10cSrcweir // add created content to visibiel target if exists 91cdf0e10cSrcweir if(o_pVisibleTarget) 92cdf0e10cSrcweir { 93cdf0e10cSrcweir drawinglayer::primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(*o_pVisibleTarget, xReference); 94cdf0e10cSrcweir } 95cdf0e10cSrcweir } 96cdf0e10cSrcweir } 97cdf0e10cSrcweir else 98cdf0e10cSrcweir { 99cdf0e10cSrcweir // access view independent representation of rCandidate 100cdf0e10cSrcweir const sdr::contact::ViewContactOfE3d* pViewContactOfE3d = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&rCandidate); 101cdf0e10cSrcweir 102cdf0e10cSrcweir if(pViewContactOfE3d) 103cdf0e10cSrcweir { 104cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xPrimitive3DSeq(pViewContactOfE3d->getViewIndependentPrimitive3DSequence()); 105cdf0e10cSrcweir 106cdf0e10cSrcweir if(xPrimitive3DSeq.hasElements()) 107cdf0e10cSrcweir { 108cdf0e10cSrcweir // add to all target vector 109cdf0e10cSrcweir drawinglayer::primitive3d::appendPrimitive3DSequenceToPrimitive3DSequence(o_rAllTarget, xPrimitive3DSeq); 110cdf0e10cSrcweir 111cdf0e10cSrcweir if(o_pVisibleTarget) 112cdf0e10cSrcweir { 113cdf0e10cSrcweir // test visibility. Primitive is visible when both tests are true (AND) 114cdf0e10cSrcweir bool bVisible(true); 115cdf0e10cSrcweir 116cdf0e10cSrcweir if(pVisibleLayerSet) 117cdf0e10cSrcweir { 118cdf0e10cSrcweir // test layer visibility 119cdf0e10cSrcweir const E3dObject& rE3dObject = pViewContactOfE3d->GetE3dObject(); 120cdf0e10cSrcweir const SdrLayerID aLayerID(rE3dObject.GetLayer()); 121cdf0e10cSrcweir 122cdf0e10cSrcweir bVisible = pVisibleLayerSet->IsSet(aLayerID); 123cdf0e10cSrcweir } 124cdf0e10cSrcweir 125cdf0e10cSrcweir if(bVisible && bTestSelectedVisibility) 126cdf0e10cSrcweir { 127cdf0e10cSrcweir // test selected visibility (see 3D View's DrawMarkedObj implementation) 128cdf0e10cSrcweir const E3dObject& rE3dObject = pViewContactOfE3d->GetE3dObject(); 129cdf0e10cSrcweir 130cdf0e10cSrcweir bVisible = rE3dObject.GetSelected(); 131cdf0e10cSrcweir } 132cdf0e10cSrcweir 133cdf0e10cSrcweir if(bVisible && o_pVisibleTarget) 134cdf0e10cSrcweir { 135cdf0e10cSrcweir // add to visible target vector 136cdf0e10cSrcweir drawinglayer::primitive3d::appendPrimitive3DSequenceToPrimitive3DSequence(*o_pVisibleTarget, xPrimitive3DSeq); 137cdf0e10cSrcweir } 138cdf0e10cSrcweir } 139cdf0e10cSrcweir } 140cdf0e10cSrcweir } 141cdf0e10cSrcweir } 142cdf0e10cSrcweir } 143cdf0e10cSrcweir } // end of anonymous namespace 144cdf0e10cSrcweir 145cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 146cdf0e10cSrcweir 147cdf0e10cSrcweir namespace sdr 148cdf0e10cSrcweir { 149cdf0e10cSrcweir namespace contact 150cdf0e10cSrcweir { 151cdf0e10cSrcweir // Create a Object-Specific ViewObjectContact, set ViewContact and 152cdf0e10cSrcweir // ObjectContact. Always needs to return something. CreateObjectSpecificViewObjectContact(ObjectContact & rObjectContact)153cdf0e10cSrcweir ViewObjectContact& ViewContactOfE3dScene::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) 154cdf0e10cSrcweir { 155cdf0e10cSrcweir ViewObjectContact* pRetval = new ViewObjectContactOfE3dScene(rObjectContact, *this); 156cdf0e10cSrcweir DBG_ASSERT(pRetval, "ViewContactOfE3dScene::CreateObjectSpecificViewObjectContact() failed (!)"); 157cdf0e10cSrcweir 158cdf0e10cSrcweir return *pRetval; 159cdf0e10cSrcweir } 160cdf0e10cSrcweir ViewContactOfE3dScene(E3dScene & rScene)161cdf0e10cSrcweir ViewContactOfE3dScene::ViewContactOfE3dScene(E3dScene& rScene) 162cdf0e10cSrcweir : ViewContactOfSdrObj(rScene), 163cdf0e10cSrcweir maViewInformation3D(), 164cdf0e10cSrcweir maObjectTransformation(), 165cdf0e10cSrcweir maSdrSceneAttribute(), 166cdf0e10cSrcweir maSdrLightingAttribute() 167cdf0e10cSrcweir { 168cdf0e10cSrcweir } 169cdf0e10cSrcweir createViewInformation3D(const basegfx::B3DRange & rContentRange)170cdf0e10cSrcweir void ViewContactOfE3dScene::createViewInformation3D(const basegfx::B3DRange& rContentRange) 171cdf0e10cSrcweir { 172cdf0e10cSrcweir basegfx::B3DHomMatrix aTransformation; 173cdf0e10cSrcweir basegfx::B3DHomMatrix aOrientation; 174cdf0e10cSrcweir basegfx::B3DHomMatrix aProjection; 175cdf0e10cSrcweir basegfx::B3DHomMatrix aDeviceToView; 176cdf0e10cSrcweir 177cdf0e10cSrcweir // create transformation (scene as group's transformation) 178cdf0e10cSrcweir // For historical reasons, the outmost scene's transformation is handles as part of the 179cdf0e10cSrcweir // view transformation. This means that the BoundRect of the contained 3D Objects is 180cdf0e10cSrcweir // without that transformation and makes it necessary to NOT add the first scene to the 181cdf0e10cSrcweir // Primitive3DSequence of contained objects. 182cdf0e10cSrcweir { 183cdf0e10cSrcweir aTransformation = GetE3dScene().GetTransform(); 184cdf0e10cSrcweir } 185cdf0e10cSrcweir 186cdf0e10cSrcweir // create orientation (world to camera coordinate system) 187cdf0e10cSrcweir { 188cdf0e10cSrcweir // calculate orientation from VRP, VPN and VUV 189cdf0e10cSrcweir const B3dCamera& rSceneCamera = GetE3dScene().GetCameraSet(); 190cdf0e10cSrcweir const basegfx::B3DPoint aVRP(rSceneCamera.GetVRP()); 191cdf0e10cSrcweir const basegfx::B3DVector aVPN(rSceneCamera.GetVRP()); 192cdf0e10cSrcweir const basegfx::B3DVector aVUV(rSceneCamera.GetVUV()); 193cdf0e10cSrcweir 194cdf0e10cSrcweir aOrientation.orientation(aVRP, aVPN, aVUV); 195cdf0e10cSrcweir } 196cdf0e10cSrcweir 197cdf0e10cSrcweir // create projection (camera coordinate system to relative 2d where X,Y and Z are [0.0 .. 1.0]) 198cdf0e10cSrcweir { 199cdf0e10cSrcweir const basegfx::B3DHomMatrix aWorldToCamera(aOrientation * aTransformation); 200cdf0e10cSrcweir basegfx::B3DRange aCameraRange(rContentRange); 201cdf0e10cSrcweir aCameraRange.transform(aWorldToCamera); 202cdf0e10cSrcweir 203cdf0e10cSrcweir // remember Z-Values, but change orientation 204cdf0e10cSrcweir const double fMinZ(-aCameraRange.getMaxZ()); 205cdf0e10cSrcweir const double fMaxZ(-aCameraRange.getMinZ()); 206cdf0e10cSrcweir 207cdf0e10cSrcweir // construct temorary matrix from world to device. Use unit values here to measure expansion 208cdf0e10cSrcweir basegfx::B3DHomMatrix aWorldToDevice(aWorldToCamera); 209cdf0e10cSrcweir const drawinglayer::attribute::SdrSceneAttribute& rSdrSceneAttribute = getSdrSceneAttribute(); 210cdf0e10cSrcweir 211cdf0e10cSrcweir if(::com::sun::star::drawing::ProjectionMode_PERSPECTIVE == rSdrSceneAttribute.getProjectionMode()) 212cdf0e10cSrcweir { 213cdf0e10cSrcweir aWorldToDevice.frustum(-1.0, 1.0, -1.0, 1.0, fMinZ, fMaxZ); 214cdf0e10cSrcweir } 215cdf0e10cSrcweir else 216cdf0e10cSrcweir { 217cdf0e10cSrcweir aWorldToDevice.ortho(-1.0, 1.0, -1.0, 1.0, fMinZ, fMaxZ); 218cdf0e10cSrcweir } 219cdf0e10cSrcweir 220cdf0e10cSrcweir // create B3DRange in device. This will create the real used ranges 221cdf0e10cSrcweir // in camera space. Do not use the Z-Values, though. 222cdf0e10cSrcweir basegfx::B3DRange aDeviceRange(rContentRange); 223cdf0e10cSrcweir aDeviceRange.transform(aWorldToDevice); 224cdf0e10cSrcweir 225cdf0e10cSrcweir // set projection 226cdf0e10cSrcweir if(::com::sun::star::drawing::ProjectionMode_PERSPECTIVE == rSdrSceneAttribute.getProjectionMode()) 227cdf0e10cSrcweir { 228cdf0e10cSrcweir aProjection.frustum( 229cdf0e10cSrcweir aDeviceRange.getMinX(), aDeviceRange.getMaxX(), 230cdf0e10cSrcweir aDeviceRange.getMinY(), aDeviceRange.getMaxY(), 231cdf0e10cSrcweir fMinZ, fMaxZ); 232cdf0e10cSrcweir } 233cdf0e10cSrcweir else 234cdf0e10cSrcweir { 235cdf0e10cSrcweir aProjection.ortho( 236cdf0e10cSrcweir aDeviceRange.getMinX(), aDeviceRange.getMaxX(), 237cdf0e10cSrcweir aDeviceRange.getMinY(), aDeviceRange.getMaxY(), 238cdf0e10cSrcweir fMinZ, fMaxZ); 239cdf0e10cSrcweir } 240cdf0e10cSrcweir } 241cdf0e10cSrcweir 242cdf0e10cSrcweir // create device to view transform 243cdf0e10cSrcweir { 244cdf0e10cSrcweir // create standard deviceToView projection for geometry 245cdf0e10cSrcweir // input is [-1.0 .. 1.0] in X,Y and Z. bring to [0.0 .. 1.0]. Also 246cdf0e10cSrcweir // necessary to flip Y due to screen orientation 247cdf0e10cSrcweir // Z is not needed, but will also be brought to [0.0 .. 1.0] 248cdf0e10cSrcweir aDeviceToView.scale(0.5, -0.5, 0.5); 249cdf0e10cSrcweir aDeviceToView.translate(0.5, 0.5, 0.5); 250cdf0e10cSrcweir } 251cdf0e10cSrcweir 252cdf0e10cSrcweir const uno::Sequence< beans::PropertyValue > aEmptyProperties; 253cdf0e10cSrcweir maViewInformation3D = drawinglayer::geometry::ViewInformation3D( 254cdf0e10cSrcweir aTransformation, aOrientation, aProjection, 255cdf0e10cSrcweir aDeviceToView, 0.0, aEmptyProperties); 256cdf0e10cSrcweir } 257cdf0e10cSrcweir createObjectTransformation()258cdf0e10cSrcweir void ViewContactOfE3dScene::createObjectTransformation() 259cdf0e10cSrcweir { 260cdf0e10cSrcweir // create 2d Object Transformation from relative point in 2d scene to world 261cdf0e10cSrcweir const Rectangle& rRectangle = GetE3dScene().GetSnapRect(); 262cdf0e10cSrcweir 263cdf0e10cSrcweir maObjectTransformation.set(0, 0, rRectangle.getWidth()); 264cdf0e10cSrcweir maObjectTransformation.set(1, 1, rRectangle.getHeight()); 265cdf0e10cSrcweir maObjectTransformation.set(0, 2, rRectangle.Left()); 266cdf0e10cSrcweir maObjectTransformation.set(1, 2, rRectangle.Top()); 267cdf0e10cSrcweir } 268cdf0e10cSrcweir createSdrSceneAttribute()269cdf0e10cSrcweir void ViewContactOfE3dScene::createSdrSceneAttribute() 270cdf0e10cSrcweir { 271cdf0e10cSrcweir const SfxItemSet& rItemSet = GetE3dScene().GetMergedItemSet(); 272cdf0e10cSrcweir maSdrSceneAttribute = drawinglayer::primitive2d::createNewSdrSceneAttribute(rItemSet); 273cdf0e10cSrcweir } 274cdf0e10cSrcweir createSdrLightingAttribute()275cdf0e10cSrcweir void ViewContactOfE3dScene::createSdrLightingAttribute() 276cdf0e10cSrcweir { 277cdf0e10cSrcweir const SfxItemSet& rItemSet = GetE3dScene().GetMergedItemSet(); 278cdf0e10cSrcweir maSdrLightingAttribute = drawinglayer::primitive2d::createNewSdrLightingAttribute(rItemSet); 279cdf0e10cSrcweir } 280cdf0e10cSrcweir createScenePrimitive2DSequence(const SetOfByte * pLayerVisibility) const281cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3dScene::createScenePrimitive2DSequence( 282cdf0e10cSrcweir const SetOfByte* pLayerVisibility) const 283cdf0e10cSrcweir { 284cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 285cdf0e10cSrcweir const sal_uInt32 nChildrenCount(GetObjectCount()); 286cdf0e10cSrcweir 287cdf0e10cSrcweir if(nChildrenCount) 288cdf0e10cSrcweir { 289cdf0e10cSrcweir // create 3d scene primitive with visible content tested against rLayerVisibility 290cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence aAllSequence; 291cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence aVisibleSequence; 292cdf0e10cSrcweir const bool bTestLayerVisibility(0 != pLayerVisibility); 293cdf0e10cSrcweir const bool bTestSelectedVisibility(GetE3dScene().GetDrawOnlySelected()); 294cdf0e10cSrcweir const bool bTestVisibility(bTestLayerVisibility || bTestSelectedVisibility); 295cdf0e10cSrcweir 296cdf0e10cSrcweir // add children recursively. Do NOT start with (*this), this would create 297cdf0e10cSrcweir // a 3D transformPrimitive for the start scene. While this is theoretically not 298cdf0e10cSrcweir // a bad thing, for historical reasons the transformation of the outmost scene 299cdf0e10cSrcweir // is seen as part of the ViewTransformation (see text in createViewInformation3D) 300cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nChildrenCount; a++) 301cdf0e10cSrcweir { 302cdf0e10cSrcweir createSubPrimitive3DVector( 303cdf0e10cSrcweir GetViewContact(a), 304cdf0e10cSrcweir aAllSequence, 305cdf0e10cSrcweir bTestLayerVisibility ? &aVisibleSequence : 0, 306cdf0e10cSrcweir bTestLayerVisibility ? pLayerVisibility : 0, 307cdf0e10cSrcweir bTestSelectedVisibility); 308cdf0e10cSrcweir } 309cdf0e10cSrcweir 310cdf0e10cSrcweir const sal_uInt32 nAllSize(aAllSequence.hasElements() ? aAllSequence.getLength() : 0); 311cdf0e10cSrcweir const sal_uInt32 nVisibleSize(aVisibleSequence.hasElements() ? aVisibleSequence.getLength() : 0); 312cdf0e10cSrcweir 313cdf0e10cSrcweir if((bTestVisibility && nVisibleSize) || nAllSize) 314cdf0e10cSrcweir { 315cdf0e10cSrcweir // for getting the 3D range using getB3DRangeFromPrimitive3DSequence a ViewInformation3D 316cdf0e10cSrcweir // needs to be given for evtl. decompositions. At the same time createViewInformation3D 317cdf0e10cSrcweir // currently is based on creating the target-ViewInformation3D using a given range. To 318cdf0e10cSrcweir // get the true range, use a neutral ViewInformation3D here. This leaves all matrices 319cdf0e10cSrcweir // on identity and the time on 0.0. 320cdf0e10cSrcweir const uno::Sequence< beans::PropertyValue > aEmptyProperties; 321cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation3D aNeutralViewInformation3D(aEmptyProperties); 322cdf0e10cSrcweir const basegfx::B3DRange aContentRange( 323cdf0e10cSrcweir drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(aAllSequence, aNeutralViewInformation3D)); 324cdf0e10cSrcweir 325cdf0e10cSrcweir // create 2d primitive 3dscene with generated sub-list from collector 326cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 327cdf0e10cSrcweir new drawinglayer::primitive2d::ScenePrimitive2D( 328cdf0e10cSrcweir bTestVisibility ? aVisibleSequence : aAllSequence, 329cdf0e10cSrcweir getSdrSceneAttribute(), 330cdf0e10cSrcweir getSdrLightingAttribute(), 331cdf0e10cSrcweir getObjectTransformation(), 332cdf0e10cSrcweir getViewInformation3D(aContentRange))); 333cdf0e10cSrcweir 334cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 335cdf0e10cSrcweir } 336cdf0e10cSrcweir } 337cdf0e10cSrcweir 338cdf0e10cSrcweir // always append an invisible outline for the cases where no visible content exists 339cdf0e10cSrcweir drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, 340cdf0e10cSrcweir drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( 341cdf0e10cSrcweir false, getObjectTransformation())); 342cdf0e10cSrcweir 343cdf0e10cSrcweir return xRetval; 344cdf0e10cSrcweir } 345cdf0e10cSrcweir createViewIndependentPrimitive2DSequence() const346cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3dScene::createViewIndependentPrimitive2DSequence() const 347cdf0e10cSrcweir { 348cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 349cdf0e10cSrcweir 350cdf0e10cSrcweir if(GetObjectCount()) 351cdf0e10cSrcweir { 352cdf0e10cSrcweir // create a default ScenePrimitive2D (without visibility test of members) 353cdf0e10cSrcweir xRetval = createScenePrimitive2DSequence(0); 354cdf0e10cSrcweir } 355cdf0e10cSrcweir 356cdf0e10cSrcweir return xRetval; 357cdf0e10cSrcweir } 358cdf0e10cSrcweir ActionChanged()359cdf0e10cSrcweir void ViewContactOfE3dScene::ActionChanged() 360cdf0e10cSrcweir { 361cdf0e10cSrcweir // call parent 362cdf0e10cSrcweir ViewContactOfSdrObj::ActionChanged(); 363cdf0e10cSrcweir 364cdf0e10cSrcweir // mark locally cached values as invalid 365cdf0e10cSrcweir maViewInformation3D = drawinglayer::geometry::ViewInformation3D(); 366cdf0e10cSrcweir maObjectTransformation.identity(); 367cdf0e10cSrcweir maSdrSceneAttribute = drawinglayer::attribute::SdrSceneAttribute(); 368cdf0e10cSrcweir maSdrLightingAttribute = drawinglayer::attribute::SdrLightingAttribute(); 369cdf0e10cSrcweir } 370cdf0e10cSrcweir getViewInformation3D() const371cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation3D& ViewContactOfE3dScene::getViewInformation3D() const 372cdf0e10cSrcweir { 373cdf0e10cSrcweir if(maViewInformation3D.isDefault()) 374cdf0e10cSrcweir { 375cdf0e10cSrcweir // this version will create the content range on demand locally and thus is less 376cdf0e10cSrcweir // performant than the other one. Since the information is buffered the planned 377cdf0e10cSrcweir // behaviour is that the version with the given range is used initially. 378cdf0e10cSrcweir basegfx::B3DRange aContentRange(getAllContentRange3D()); 379cdf0e10cSrcweir 380cdf0e10cSrcweir if(aContentRange.isEmpty()) 381cdf0e10cSrcweir { 382cdf0e10cSrcweir // empty scene, no 3d action should be necessary. Prepare some 383cdf0e10cSrcweir // fallback size 384cdf0e10cSrcweir OSL_ENSURE(false, "No need to get ViewInformation3D from an empty scene (!)"); 385cdf0e10cSrcweir aContentRange.expand(basegfx::B3DPoint(-100.0, -100.0, -100.0)); 386cdf0e10cSrcweir aContentRange.expand(basegfx::B3DPoint( 100.0, 100.0, 100.0)); 387cdf0e10cSrcweir } 388cdf0e10cSrcweir 389cdf0e10cSrcweir const_cast < ViewContactOfE3dScene* >(this)->createViewInformation3D(aContentRange); 390cdf0e10cSrcweir } 391cdf0e10cSrcweir 392cdf0e10cSrcweir return maViewInformation3D; 393cdf0e10cSrcweir } 394cdf0e10cSrcweir getViewInformation3D(const basegfx::B3DRange & rContentRange) const395cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation3D& ViewContactOfE3dScene::getViewInformation3D(const basegfx::B3DRange& rContentRange) const 396cdf0e10cSrcweir { 397cdf0e10cSrcweir if(maViewInformation3D.isDefault()) 398cdf0e10cSrcweir { 399cdf0e10cSrcweir const_cast < ViewContactOfE3dScene* >(this)->createViewInformation3D(rContentRange); 400cdf0e10cSrcweir } 401cdf0e10cSrcweir 402cdf0e10cSrcweir return maViewInformation3D; 403cdf0e10cSrcweir } 404cdf0e10cSrcweir getObjectTransformation() const405cdf0e10cSrcweir const basegfx::B2DHomMatrix& ViewContactOfE3dScene::getObjectTransformation() const 406cdf0e10cSrcweir { 407cdf0e10cSrcweir if(maObjectTransformation.isIdentity()) 408cdf0e10cSrcweir { 409cdf0e10cSrcweir const_cast < ViewContactOfE3dScene* >(this)->createObjectTransformation(); 410cdf0e10cSrcweir } 411cdf0e10cSrcweir 412cdf0e10cSrcweir return maObjectTransformation; 413cdf0e10cSrcweir } 414cdf0e10cSrcweir getSdrSceneAttribute() const415cdf0e10cSrcweir const drawinglayer::attribute::SdrSceneAttribute& ViewContactOfE3dScene::getSdrSceneAttribute() const 416cdf0e10cSrcweir { 417cdf0e10cSrcweir if(maSdrSceneAttribute.isDefault()) 418cdf0e10cSrcweir { 419cdf0e10cSrcweir const_cast < ViewContactOfE3dScene* >(this)->createSdrSceneAttribute(); 420cdf0e10cSrcweir } 421cdf0e10cSrcweir 422cdf0e10cSrcweir return maSdrSceneAttribute; 423cdf0e10cSrcweir } 424cdf0e10cSrcweir getSdrLightingAttribute() const425cdf0e10cSrcweir const drawinglayer::attribute::SdrLightingAttribute& ViewContactOfE3dScene::getSdrLightingAttribute() const 426cdf0e10cSrcweir { 427cdf0e10cSrcweir if(maSdrLightingAttribute.isDefault()) 428cdf0e10cSrcweir { 429cdf0e10cSrcweir const_cast < ViewContactOfE3dScene* >(this)->createSdrLightingAttribute(); 430cdf0e10cSrcweir } 431cdf0e10cSrcweir 432cdf0e10cSrcweir return maSdrLightingAttribute; 433cdf0e10cSrcweir } 434cdf0e10cSrcweir getAllPrimitive3DSequence() const435cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dScene::getAllPrimitive3DSequence() const 436cdf0e10cSrcweir { 437cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence aAllPrimitive3DSequence; 438cdf0e10cSrcweir const sal_uInt32 nChildrenCount(GetObjectCount()); 439cdf0e10cSrcweir 440cdf0e10cSrcweir // add children recursively. Do NOT start with (*this), this would create 441cdf0e10cSrcweir // a 3D transformPrimitive for the start scene. While this is theoretically not 442cdf0e10cSrcweir // a bad thing, for historical reasons the transformation of the outmost scene 443cdf0e10cSrcweir // is seen as part of the ViewTransformation (see text in createViewInformation3D) 444cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nChildrenCount; a++) 445cdf0e10cSrcweir { 446cdf0e10cSrcweir createSubPrimitive3DVector(GetViewContact(a), aAllPrimitive3DSequence, 0, 0, false); 447cdf0e10cSrcweir } 448cdf0e10cSrcweir 449cdf0e10cSrcweir return aAllPrimitive3DSequence; 450cdf0e10cSrcweir } 451cdf0e10cSrcweir getAllContentRange3D() const452cdf0e10cSrcweir basegfx::B3DRange ViewContactOfE3dScene::getAllContentRange3D() const 453cdf0e10cSrcweir { 454cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DSequence xAllSequence(getAllPrimitive3DSequence()); 455cdf0e10cSrcweir basegfx::B3DRange aAllContentRange3D; 456cdf0e10cSrcweir 457cdf0e10cSrcweir if(xAllSequence.hasElements()) 458cdf0e10cSrcweir { 459cdf0e10cSrcweir // for getting the 3D range using getB3DRangeFromPrimitive3DSequence a ViewInformation3D 460cdf0e10cSrcweir // needs to be given for evtl. decompositions. Use a neutral ViewInformation3D here. This 461cdf0e10cSrcweir // leaves all matrices on identity and the time on 0.0. 462cdf0e10cSrcweir const uno::Sequence< beans::PropertyValue > aEmptyProperties; 463cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation3D aNeutralViewInformation3D(aEmptyProperties); 464cdf0e10cSrcweir 465cdf0e10cSrcweir aAllContentRange3D = drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(xAllSequence, aNeutralViewInformation3D); 466cdf0e10cSrcweir } 467cdf0e10cSrcweir 468cdf0e10cSrcweir return aAllContentRange3D; 469cdf0e10cSrcweir } 470cdf0e10cSrcweir } // end of namespace contact 471cdf0e10cSrcweir } // end of namespace sdr 472cdf0e10cSrcweir 473cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 474cdf0e10cSrcweir // eof 475