1f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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11f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12f6e50924SAndrew Rist  *
13f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14f6e50924SAndrew Rist  * software distributed under the License is distributed on an
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21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
28cdf0e10cSrcweir #include <svx/svdocapt.hxx>
29cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
31cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
34cdf0e10cSrcweir // includes for special text box shadow (SC)
35cdf0e10cSrcweir 
36cdf0e10cSrcweir #include <svl/itemset.hxx>
37cdf0e10cSrcweir #include <svx/xhatch.hxx>
38cdf0e10cSrcweir #include <svx/xflhtit.hxx>
39cdf0e10cSrcweir #include <svx/xflclit.hxx>
40cdf0e10cSrcweir #include <svx/xfltrit.hxx>
41cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
42cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
43*7074a11eSArmin Le Grand #include <basegfx/polygon/b2dpolygonclipper.hxx>
44cdf0e10cSrcweir 
45cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
46cdf0e10cSrcweir 
47cdf0e10cSrcweir namespace sdr
48cdf0e10cSrcweir {
49cdf0e10cSrcweir 	namespace contact
50cdf0e10cSrcweir 	{
ViewContactOfSdrCaptionObj(SdrCaptionObj & rCaptionObj)51cdf0e10cSrcweir 		ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
52cdf0e10cSrcweir 		:	ViewContactOfSdrRectObj(rCaptionObj)
53cdf0e10cSrcweir 		{
54cdf0e10cSrcweir 		}
55cdf0e10cSrcweir 
~ViewContactOfSdrCaptionObj()56cdf0e10cSrcweir 		ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
57cdf0e10cSrcweir 		{
58cdf0e10cSrcweir 		}
59cdf0e10cSrcweir 
createViewIndependentPrimitive2DSequence() const60cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
61cdf0e10cSrcweir 		{
62cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
63cdf0e10cSrcweir 			const SdrCaptionObj& rCaptionObj(GetCaptionObj());
64cdf0e10cSrcweir 			const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
65cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
66cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
67cdf0e10cSrcweir                     rItemSet,
684bf7a51aSArmin Le Grand                     rCaptionObj.getText(0),
694bf7a51aSArmin Le Grand                     false));
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 			// take unrotated snap rect (direct model data) for position and size
72cdf0e10cSrcweir 			const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
73cdf0e10cSrcweir 			const ::basegfx::B2DRange aObjectRange(
74cdf0e10cSrcweir 				rRectangle.Left(), rRectangle.Top(),
75cdf0e10cSrcweir 				rRectangle.Right(), rRectangle.Bottom());
76cdf0e10cSrcweir 			const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 			// fill object matrix
79cdf0e10cSrcweir 			basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
80cdf0e10cSrcweir 				aObjectRange.getWidth(), aObjectRange.getHeight(),
81cdf0e10cSrcweir 				rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
82cdf0e10cSrcweir 				rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
83cdf0e10cSrcweir 				aObjectRange.getMinX(), aObjectRange.getMinY()));
84cdf0e10cSrcweir 
85cdf0e10cSrcweir 			// calculate corner radius
86cdf0e10cSrcweir 			double fCornerRadiusX;
87cdf0e10cSrcweir 			double fCornerRadiusY;
88cdf0e10cSrcweir 			drawinglayer::primitive2d::calculateRelativeCornerRadius(
89cdf0e10cSrcweir 				rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
90cdf0e10cSrcweir 
91cdf0e10cSrcweir 			// create primitive. Always create one (even if invisible) to let the decomposition
92cdf0e10cSrcweir 			// of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
93cdf0e10cSrcweir 			const drawinglayer::primitive2d::Primitive2DReference xReference(
94cdf0e10cSrcweir 				new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
95cdf0e10cSrcweir 					aObjectMatrix,
96cdf0e10cSrcweir 					aAttribute,
97cdf0e10cSrcweir 					rCaptionObj.getTailPolygon(),
98cdf0e10cSrcweir 					fCornerRadiusX,
99cdf0e10cSrcweir 					fCornerRadiusY));
100cdf0e10cSrcweir 
101cdf0e10cSrcweir 			xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
102cdf0e10cSrcweir 
103cdf0e10cSrcweir 			if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow())
104cdf0e10cSrcweir 			{
105cdf0e10cSrcweir 				// for SC, the caption object may have a specialized shadow. The usual object shadow is off
106cdf0e10cSrcweir 				// and a specialized shadow gets created here (see old paint)
107cdf0e10cSrcweir 				const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
108*7074a11eSArmin Le Grand 				const sal_uInt16 nShadowTransparence(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
109*7074a11eSArmin Le Grand 				const Color aShadowColor(rShadColItem.GetColorValue());
110*7074a11eSArmin Le Grand 				const XFillStyle eShadowStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
111cdf0e10cSrcweir 
112cdf0e10cSrcweir 				// Create own ItemSet and modify as needed
113cdf0e10cSrcweir 				// Always hide lines for special calc shadow
114cdf0e10cSrcweir 				SfxItemSet aSet(rItemSet);
115cdf0e10cSrcweir 				aSet.Put(XLineStyleItem(XLINE_NONE));
116cdf0e10cSrcweir 
117*7074a11eSArmin Le Grand 				if(XFILL_HATCH == eShadowStyle)
118cdf0e10cSrcweir 				{
119cdf0e10cSrcweir 					// #41666# Hatch color is set hard to shadow color
120cdf0e10cSrcweir 					XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
121*7074a11eSArmin Le Grand 					aHatch.SetColor(aShadowColor);
122cdf0e10cSrcweir 					aSet.Put(XFillHatchItem(String(),aHatch));
123cdf0e10cSrcweir 				}
124cdf0e10cSrcweir 				else
125cdf0e10cSrcweir 				{
126*7074a11eSArmin Le Grand 					if(XFILL_SOLID != eShadowStyle)
127cdf0e10cSrcweir 					{
128*7074a11eSArmin Le Grand 						// force fill to solid (for Gradient, Bitmap and *no* fill (#119750# not filled comments *have* shadow))
129cdf0e10cSrcweir 						aSet.Put(XFillStyleItem(XFILL_SOLID));
130cdf0e10cSrcweir 					}
131cdf0e10cSrcweir 
132*7074a11eSArmin Le Grand 					aSet.Put(XFillColorItem(String(),aShadowColor));
133*7074a11eSArmin Le Grand 					aSet.Put(XFillTransparenceItem(nShadowTransparence));
134cdf0e10cSrcweir 				}
135cdf0e10cSrcweir 
136cdf0e10cSrcweir 				// crete FillAttribute from modified ItemSet
137cdf0e10cSrcweir 				const drawinglayer::attribute::SdrFillAttribute aFill(
138cdf0e10cSrcweir 					drawinglayer::primitive2d::createNewSdrFillAttribute(aSet));
139cdf0e10cSrcweir 				drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
140cdf0e10cSrcweir 
141cdf0e10cSrcweir 				if(!aFill.isDefault() && 1.0 != aFill.getTransparence())
142cdf0e10cSrcweir 				{
143cdf0e10cSrcweir 					// add shadow offset to object matrix
144cdf0e10cSrcweir 					const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
145cdf0e10cSrcweir 					const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
146*7074a11eSArmin Le Grand 
147*7074a11eSArmin Le Grand                     if(nXDist || nYDist)
148*7074a11eSArmin Le Grand                     {
149*7074a11eSArmin Le Grand                         // #119750# create obect and shadow outline, clip shadow outline
150*7074a11eSArmin Le Grand                         // on object outline. If there is a rest, create shadow. Do this to
151*7074a11eSArmin Le Grand                         // emulate that shadow is *not* visible behind the object for
152*7074a11eSArmin Le Grand                         // transparent object fill for comments in excel
153*7074a11eSArmin Le Grand                         basegfx::B2DPolygon aObjectOutline(
154*7074a11eSArmin Le Grand                             basegfx::tools::createPolygonFromRect(
155*7074a11eSArmin Le Grand                                 basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
156*7074a11eSArmin Le Grand                                 fCornerRadiusX,
157*7074a11eSArmin Le Grand                                 fCornerRadiusY));
158*7074a11eSArmin Le Grand                         aObjectOutline.transform(aObjectMatrix);
159*7074a11eSArmin Le Grand 
160*7074a11eSArmin Le Grand                         // create shadow outline
161*7074a11eSArmin Le Grand                         basegfx::B2DPolygon aShadowOutline(aObjectOutline);
162*7074a11eSArmin Le Grand                         aShadowOutline.transform(
163*7074a11eSArmin Le Grand                             basegfx::tools::createTranslateB2DHomMatrix(nXDist, nYDist));
164*7074a11eSArmin Le Grand 
165*7074a11eSArmin Le Grand                         // clip shadow outline against object outline
166*7074a11eSArmin Le Grand                         const basegfx::B2DPolyPolygon aClippedShadow(
167*7074a11eSArmin Le Grand                             basegfx::tools::clipPolygonOnPolyPolygon(
168*7074a11eSArmin Le Grand                                 aShadowOutline,
169*7074a11eSArmin Le Grand                                 basegfx::B2DPolyPolygon(aObjectOutline),
170*7074a11eSArmin Le Grand                                 false, // take the outside
171*7074a11eSArmin Le Grand                                 false));
172*7074a11eSArmin Le Grand 
173*7074a11eSArmin Le Grand                         if(aClippedShadow.count())
174*7074a11eSArmin Le Grand                         {
175*7074a11eSArmin Le Grand                             // if there is shadow, create the specialized shadow primitive
176*7074a11eSArmin Le Grand                             xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
177*7074a11eSArmin Le Grand                                 aClippedShadow,
178*7074a11eSArmin Le Grand                                 basegfx::B2DHomMatrix(),
179*7074a11eSArmin Le Grand                                 aFill,
180*7074a11eSArmin Le Grand                                 drawinglayer::attribute::FillGradientAttribute());
181*7074a11eSArmin Le Grand                         }
182*7074a11eSArmin Le Grand                     }
183cdf0e10cSrcweir 				}
184cdf0e10cSrcweir 
185cdf0e10cSrcweir 				if(xSpecialShadow.is())
186cdf0e10cSrcweir 				{
187cdf0e10cSrcweir 					// if we really got a special shadow, create a two-element retval with the shadow
188cdf0e10cSrcweir 					// behind the standard object's geometry
189cdf0e10cSrcweir 					xRetval.realloc(2);
190cdf0e10cSrcweir 
191cdf0e10cSrcweir 					xRetval[0] = xSpecialShadow;
192cdf0e10cSrcweir 					xRetval[1] = xReference;
193cdf0e10cSrcweir 				}
194cdf0e10cSrcweir 			}
195cdf0e10cSrcweir 
196cdf0e10cSrcweir 			return xRetval;
197cdf0e10cSrcweir 		}
198cdf0e10cSrcweir 	} // end of namespace contact
199cdf0e10cSrcweir } // end of namespace sdr
200cdf0e10cSrcweir 
201cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
202cdf0e10cSrcweir // eof
203