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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
28 #include <svx/svdoole2.hxx>
29 #include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
30 #include <basegfx/matrix/b2dhommatrix.hxx>
31 #include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
32 #include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
33 #include <basegfx/polygon/b2dpolygontools.hxx>
34 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
36 #include <svtools/colorcfg.hxx>
37 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
38 #include <vcl/svapp.hxx>
39 #include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>
40 #include <basegfx/matrix/b2dhommatrixtools.hxx>
41 
42 //////////////////////////////////////////////////////////////////////////////
43 
44 namespace sdr
45 {
46 	namespace contact
47 	{
48 		// Create a Object-Specific ViewObjectContact, set ViewContact and
49 		// ObjectContact. Always needs to return something.
50 		ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
51 		{
52 			ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
53 			DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
54 
55 			return *pRetval;
56 		}
57 
58 		ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
59 		:	ViewContactOfSdrRectObj(rOle2Obj)
60 		{
61 		}
62 
63 		ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
64 		{
65 		}
66 
67         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters(
68             bool bHighContrast) const
69         {
70             // take unrotated snap rect (direct model data) for position and size
71 		    const Rectangle& rRectangle = GetOle2Obj().GetGeoRect();
72 		    const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
73 
74 		    // create object matrix
75 		    const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
76             const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
77             const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
78 			const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
79 				aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
80 				aObjectRange.getMinX(), aObjectRange.getMinY()));
81 
82 		    // Prepare attribute settings, will be used soon anyways
83 			const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
84 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
85 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
86                     rItemSet,
87                     GetOle2Obj().getText(0)));
88 
89             // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
90             // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
91             // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
92             // It will also take care of HighContrast and ScaleContent
93             const drawinglayer::primitive2d::Primitive2DReference xOleContent(
94                 new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
95                     GetOle2Obj(),
96                     aObjectMatrix,
97 
98                     // #i104867# add GraphicVersion number to be able to check for
99                     // content change in the primitive later
100                     GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(),
101 
102                     bHighContrast));
103 
104             // create primitive. Use Ole2 primitive here. Prepare attribute settings, will
105 			// be used soon anyways. Always create primitives to allow the decomposition of
106 			// SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
107             const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1);
108             const drawinglayer::primitive2d::Primitive2DReference xReference(
109                 new drawinglayer::primitive2d::SdrOle2Primitive2D(
110 			        xOLEContent,
111 			        aObjectMatrix,
112 			        aAttribute));
113 
114 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
115         }
116 
117 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
118 		{
119             // do as if no HC and call standard creator
120             return createPrimitive2DSequenceWithParameters(false);
121 		}
122 	} // end of namespace contact
123 } // end of namespace sdr
124 
125 //////////////////////////////////////////////////////////////////////////////
126 // eof
127