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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <basegfx/numeric/ftools.hxx>
32 #include <vcl/outdev.hxx>
33 #include <vcl/hatch.hxx>
34 #include <svx/sdr/overlay/overlayobjectcell.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <basegfx/polygon/b2dpolygon.hxx>
37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
40 
41 using namespace ::basegfx;
42 
43 // #114409#
44 namespace sdr
45 {
46 	namespace overlay
47 	{
48         OverlayObjectCell::OverlayObjectCell( CellOverlayType eType, const Color& rColor, const RangeVector& rRects )
49 		:	OverlayObject( rColor ),
50             mePaintType( eType ),
51             maRectangles( rRects )
52 		{
53             // no AA for selection overlays
54             allowAntiAliase(false);
55         }
56 
57         OverlayObjectCell::~OverlayObjectCell()
58         {
59         }
60 
61 		drawinglayer::primitive2d::Primitive2DSequence OverlayObjectCell::createOverlayObjectPrimitive2DSequence()
62 		{
63 			drawinglayer::primitive2d::Primitive2DSequence aRetval;
64 			const sal_uInt32 nCount(maRectangles.size());
65 
66 			if(nCount)
67 			{
68 			    const basegfx::BColor aRGBColor(getBaseColor().getBColor());
69 				aRetval.realloc(nCount);
70 
71 				// create primitives for all ranges
72 				for(sal_uInt32 a(0); a < nCount; a++)
73 				{
74 					const basegfx::B2DRange& rRange(maRectangles[a]);
75                     const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(rRange));
76 
77 					aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(
78 						new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
79 							basegfx::B2DPolyPolygon(aPolygon),
80 							aRGBColor));
81 				}
82 
83 
84 				if(mePaintType == CELL_OVERLAY_TRANSPARENT)
85 				{
86 					// embed in 50% transparent paint
87 					const drawinglayer::primitive2d::Primitive2DReference aUnifiedTransparence(
88 						new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(
89 							aRetval,
90 							0.5));
91 
92 					aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aUnifiedTransparence, 1);
93 				}
94 				else // CELL_OVERLAY_INVERT
95 				{
96 					// embed in invert primitive
97 					const drawinglayer::primitive2d::Primitive2DReference aInvert(
98 						new drawinglayer::primitive2d::InvertPrimitive2D(
99 							aRetval));
100 
101 					aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aInvert, 1);
102 				}
103 			}
104 
105             return aRetval;
106 		}
107 	} // end of namespace overlay
108 } // end of namespace sdr
109 
110 //////////////////////////////////////////////////////////////////////////////
111 // eof
112