1 /************************************************************************* 2 * 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * Copyright 2000, 2010 Oracle and/or its affiliates. 6 * 7 * OpenOffice.org - a multi-platform office productivity suite 8 * 9 * This file is part of OpenOffice.org. 10 * 11 * OpenOffice.org is free software: you can redistribute it and/or modify 12 * it under the terms of the GNU Lesser General Public License version 3 13 * only, as published by the Free Software Foundation. 14 * 15 * OpenOffice.org is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 // MARKER(update_precomp.py): autogen include statement, do not remove 29 #include "precompiled_svx.hxx" 30 #include <svx/sdr/overlay/overlaytriangle.hxx> 31 #include <tools/poly.hxx> 32 #include <vcl/salbtype.hxx> 33 #include <vcl/outdev.hxx> 34 #include <basegfx/matrix/b2dhommatrix.hxx> 35 #include <basegfx/polygon/b2dpolygontools.hxx> 36 #include <basegfx/polygon/b2dpolygon.hxx> 37 #include <svx/sdr/overlay/overlaymanager.hxx> 38 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 40 41 ////////////////////////////////////////////////////////////////////////////// 42 43 namespace sdr 44 { 45 namespace overlay 46 { 47 drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence() 48 { 49 basegfx::B2DPolygon aPolygon; 50 51 aPolygon.append(getBasePosition()); 52 aPolygon.append(getSecondPosition()); 53 aPolygon.append(getThirdPosition()); 54 aPolygon.setClosed(true); 55 56 const drawinglayer::primitive2d::Primitive2DReference aReference( 57 new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D( 58 basegfx::B2DPolyPolygon(aPolygon), 59 getBaseColor().getBColor())); 60 61 return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 62 } 63 64 OverlayTriangle::OverlayTriangle( 65 const basegfx::B2DPoint& rBasePos, 66 const basegfx::B2DPoint& rSecondPos, 67 const basegfx::B2DPoint& rThirdPos, 68 Color aTriangleColor) 69 : OverlayObjectWithBasePosition(rBasePos, aTriangleColor), 70 maSecondPosition(rSecondPos), 71 maThirdPosition(rThirdPos) 72 { 73 } 74 75 OverlayTriangle::~OverlayTriangle() 76 { 77 } 78 79 void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew) 80 { 81 if(rNew != maSecondPosition) 82 { 83 // remember new value 84 maSecondPosition = rNew; 85 86 // register change (after change) 87 objectChange(); 88 } 89 } 90 91 void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew) 92 { 93 if(rNew != maThirdPosition) 94 { 95 // remember new value 96 maThirdPosition = rNew; 97 98 // register change (after change) 99 objectChange(); 100 } 101 } 102 } // end of namespace overlay 103 } // end of namespace sdr 104 105 ////////////////////////////////////////////////////////////////////////////// 106 // eof 107