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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/sdr/overlay/overlaytriangle.hxx>
27 #include <tools/poly.hxx>
28 #include <vcl/salbtype.hxx>
29 #include <vcl/outdev.hxx>
30 #include <basegfx/matrix/b2dhommatrix.hxx>
31 #include <basegfx/polygon/b2dpolygontools.hxx>
32 #include <basegfx/polygon/b2dpolygon.hxx>
33 #include <svx/sdr/overlay/overlaymanager.hxx>
34 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace sdr
40 {
41 	namespace overlay
42 	{
createOverlayObjectPrimitive2DSequence()43 		drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
44 		{
45 			basegfx::B2DPolygon aPolygon;
46 
47 			aPolygon.append(getBasePosition());
48 			aPolygon.append(getSecondPosition());
49 			aPolygon.append(getThirdPosition());
50 			aPolygon.setClosed(true);
51 
52             const drawinglayer::primitive2d::Primitive2DReference aReference(
53                 new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
54 					basegfx::B2DPolyPolygon(aPolygon),
55 					getBaseColor().getBColor()));
56 
57             return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
58 		}
59 
OverlayTriangle(const basegfx::B2DPoint & rBasePos,const basegfx::B2DPoint & rSecondPos,const basegfx::B2DPoint & rThirdPos,Color aTriangleColor)60 		OverlayTriangle::OverlayTriangle(
61 			const basegfx::B2DPoint& rBasePos,
62 			const basegfx::B2DPoint& rSecondPos,
63 			const basegfx::B2DPoint& rThirdPos,
64 			Color aTriangleColor)
65 		:	OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
66 			maSecondPosition(rSecondPos),
67 			maThirdPosition(rThirdPos)
68 		{
69 		}
70 
~OverlayTriangle()71 		OverlayTriangle::~OverlayTriangle()
72 		{
73 		}
74 
setSecondPosition(const basegfx::B2DPoint & rNew)75         void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew)
76 		{
77 			if(rNew != maSecondPosition)
78 			{
79 				// remember new value
80 				maSecondPosition = rNew;
81 
82 				// register change (after change)
83 				objectChange();
84 			}
85 		}
86 
setThirdPosition(const basegfx::B2DPoint & rNew)87 		void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew)
88 		{
89 			if(rNew != maThirdPosition)
90 			{
91 				// remember new value
92 				maThirdPosition = rNew;
93 
94 				// register change (after change)
95 				objectChange();
96 			}
97 		}
98 	} // end of namespace overlay
99 } // end of namespace sdr
100 
101 //////////////////////////////////////////////////////////////////////////////
102 // eof
103