1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 #include <svx/sdr/overlay/overlaytriangle.hxx> 27 #include <tools/poly.hxx> 28 #include <vcl/salbtype.hxx> 29 #include <vcl/outdev.hxx> 30 #include <basegfx/matrix/b2dhommatrix.hxx> 31 #include <basegfx/polygon/b2dpolygontools.hxx> 32 #include <basegfx/polygon/b2dpolygon.hxx> 33 #include <svx/sdr/overlay/overlaymanager.hxx> 34 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 35 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 36 37 ////////////////////////////////////////////////////////////////////////////// 38 39 namespace sdr 40 { 41 namespace overlay 42 { createOverlayObjectPrimitive2DSequence()43 drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence() 44 { 45 basegfx::B2DPolygon aPolygon; 46 47 aPolygon.append(getBasePosition()); 48 aPolygon.append(getSecondPosition()); 49 aPolygon.append(getThirdPosition()); 50 aPolygon.setClosed(true); 51 52 const drawinglayer::primitive2d::Primitive2DReference aReference( 53 new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D( 54 basegfx::B2DPolyPolygon(aPolygon), 55 getBaseColor().getBColor())); 56 57 return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 58 } 59 OverlayTriangle(const basegfx::B2DPoint & rBasePos,const basegfx::B2DPoint & rSecondPos,const basegfx::B2DPoint & rThirdPos,Color aTriangleColor)60 OverlayTriangle::OverlayTriangle( 61 const basegfx::B2DPoint& rBasePos, 62 const basegfx::B2DPoint& rSecondPos, 63 const basegfx::B2DPoint& rThirdPos, 64 Color aTriangleColor) 65 : OverlayObjectWithBasePosition(rBasePos, aTriangleColor), 66 maSecondPosition(rSecondPos), 67 maThirdPosition(rThirdPos) 68 { 69 } 70 ~OverlayTriangle()71 OverlayTriangle::~OverlayTriangle() 72 { 73 } 74 setSecondPosition(const basegfx::B2DPoint & rNew)75 void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew) 76 { 77 if(rNew != maSecondPosition) 78 { 79 // remember new value 80 maSecondPosition = rNew; 81 82 // register change (after change) 83 objectChange(); 84 } 85 } 86 setThirdPosition(const basegfx::B2DPoint & rNew)87 void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew) 88 { 89 if(rNew != maThirdPosition) 90 { 91 // remember new value 92 maThirdPosition = rNew; 93 94 // register change (after change) 95 objectChange(); 96 } 97 } 98 } // end of namespace overlay 99 } // end of namespace sdr 100 101 ////////////////////////////////////////////////////////////////////////////// 102 // eof 103