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21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillbitmapattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88 	namespace
89 	{
90 		attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91 		{
92 			switch(eStyle)
93 			{
94 				case XGRAD_LINEAR :
95 				{
96 					return attribute::GRADIENTSTYLE_LINEAR;
97 				}
98 				case XGRAD_AXIAL :
99 				{
100 					return attribute::GRADIENTSTYLE_AXIAL;
101 				}
102 				case XGRAD_RADIAL :
103 				{
104 					return attribute::GRADIENTSTYLE_RADIAL;
105 				}
106 				case XGRAD_ELLIPTICAL :
107 				{
108 					return attribute::GRADIENTSTYLE_ELLIPTICAL;
109 				}
110 				case XGRAD_SQUARE :
111 				{
112 					return attribute::GRADIENTSTYLE_SQUARE;
113 				}
114 				default :
115 				{
116 					return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117 				}
118 			}
119 		}
120 
121 		attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122 		{
123 			switch(eStyle)
124 			{
125 				case XHATCH_SINGLE :
126 				{
127 					return attribute::HATCHSTYLE_SINGLE;
128 				}
129 				case XHATCH_DOUBLE :
130 				{
131 					return attribute::HATCHSTYLE_DOUBLE;
132 				}
133 				default :
134 				{
135 					return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136 				}
137 			}
138 		}
139 
140 		basegfx::B2DLineJoin XLineJointtoB2DLineJoin(XLineJoint eLineJoint)
141 		{
142 			switch(eLineJoint)
143 			{
144 				case XLINEJOINT_MIDDLE :
145 				{
146 					return basegfx::B2DLINEJOIN_MIDDLE;
147 				}
148 				case XLINEJOINT_BEVEL :
149 				{
150 					return basegfx::B2DLINEJOIN_BEVEL;
151 				}
152 				case XLINEJOINT_MITER :
153 				{
154 					return basegfx::B2DLINEJOIN_MITER;
155 				}
156 				case XLINEJOINT_ROUND :
157 				{
158 					return basegfx::B2DLINEJOIN_ROUND;
159 				}
160 				default :
161 				{
162 					return basegfx::B2DLINEJOIN_NONE; // XLINEJOINT_NONE
163 				}
164 			}
165 		}
166 
167 		basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168 		{
169 			basegfx::B2DVector aRetval(0.0, 0.0);
170 
171 			// position changes X
172 			switch(eRectPoint)
173 			{
174 				case RP_LT: case RP_LM: case RP_LB:
175 				{
176 					aRetval.setX(-1.0);
177 					break;
178 				}
179 
180 				case RP_RT: case RP_RM: case RP_RB:
181 				{
182 					aRetval.setX(1.0);
183 					break;
184 				}
185 
186 				default :
187 				{
188 					break;
189 				}
190 			}
191 
192 			// position changes Y
193 			switch(eRectPoint)
194 			{
195 				case RP_LT: case RP_MT: case RP_RT:
196 				{
197 					aRetval.setY(-1.0);
198 					break;
199 				}
200 
201 				case RP_LB: case RP_MB: case RP_RB:
202 				{
203 					aRetval.setY(1.0);
204 					break;
205 				}
206 
207 				default :
208 				{
209 					break;
210 				}
211 			}
212 
213 			return aRetval;
214 		}
215 	} // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222 	namespace primitive2d
223 	{
224 		attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225 		{
226 			const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228 			if(XLINE_NONE != eStyle)
229 			{
230 				sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232 				if(nTransparence > 100)
233 				{
234 					nTransparence = 100;
235 				}
236 
237 				if(100 != nTransparence)
238 				{
239 					const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240 					const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241 					const XLineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242 					const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243 					::std::vector< double > aDotDashArray;
244 					double fFullDotDashLen(0.0);
245 
246 					if(XLINE_DASH == eStyle)
247 					{
248 						const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250 						if(rDash.GetDots() || rDash.GetDashes())
251 						{
252 							fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253 						}
254 					}
255 
256 					return attribute::SdrLineAttribute(
257 						XLineJointtoB2DLineJoin(eJoint),
258 						(double)nWidth,
259 						(double)nTransparence * 0.01,
260 						aColor.getBColor(),
261                         eCap,
262 						aDotDashArray,
263 						fFullDotDashLen);
264 				}
265 			}
266 
267 			return attribute::SdrLineAttribute();
268 		}
269 
270 		attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271 			const SfxItemSet& rSet,
272 			double fWidth)
273 		{
274 			const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275 			const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276 			basegfx::B2DPolyPolygon aStartPolyPolygon;
277 			basegfx::B2DPolyPolygon aEndPolyPolygon;
278 			double fStartWidth(0.0);
279 			double fEndWidth(0.0);
280 			bool bStartActive(false);
281 			bool bEndActive(false);
282 			bool bStartCentered(true);
283 			bool bEndCentered(true);
284 
285 			if(nTempStartWidth)
286 			{
287 				if(nTempStartWidth < 0L)
288 				{
289 					fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290 				}
291 				else
292 				{
293 					fStartWidth = (double)nTempStartWidth;
294 				}
295 
296 				if(0.0 != fStartWidth)
297 				{
298 					aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300 					if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301 					{
302 						bStartActive = true;
303 						bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304 					}
305 				}
306 			}
307 
308 			if(nTempEndWidth)
309 			{
310 				if(nTempEndWidth < 0L)
311 				{
312 					fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313 				}
314 				else
315 				{
316 					fEndWidth = (double)nTempEndWidth;
317 				}
318 
319 				if(0.0 != fEndWidth)
320 				{
321 					aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323 					if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324 					{
325 						bEndActive = true;
326 						bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327 					}
328 				}
329 			}
330 
331 			if(bStartActive || bEndActive)
332 			{
333 				return attribute::SdrLineStartEndAttribute(
334 					aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335 					bStartActive, bEndActive, bStartCentered, bEndCentered);
336 			}
337 
338 			return attribute::SdrLineStartEndAttribute();
339 		}
340 
341 		attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342 		{
343 			const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345 			if(bShadow)
346 			{
347 				sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349 				if(nTransparence > 100)
350 				{
351 					nTransparence = 100;
352 				}
353 
354 				if(nTransparence)
355 				{
356 					sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358 					if(nFillTransparence > 100)
359 					{
360 						nFillTransparence = 100;
361 					}
362 
363 					if(nTransparence == nFillTransparence)
364 					{
365 						// shadow does not really have an own transparence, but the application
366 						// sets the shadow transparence equal to the object transparence for
367 						// convenience. This is not useful for primitive creation, so take
368 						// this as no shadow transparence
369 						nTransparence = 0;
370 					}
371 				}
372 
373 				if(100 != nTransparence)
374 				{
375 					const basegfx::B2DVector aOffset(
376 						(double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377 						(double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378 					const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380 					return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381 				}
382 			}
383 
384 			return attribute::SdrShadowAttribute();
385 		}
386 
387 		attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388 		{
389 			const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391 			if(XFILL_NONE != eStyle)
392 			{
393 				sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395 				if(nTransparence > 100)
396 				{
397 					nTransparence = 100;
398 				}
399 
400 				if(100 != nTransparence)
401 				{
402 					const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
403 					attribute::FillGradientAttribute aGradient;
404 					attribute::FillHatchAttribute aHatch;
405 					attribute::SdrFillBitmapAttribute aBitmap;
406 
407 					switch(eStyle)
408 					{
409 						case XFILL_NONE : // for warnings
410 						case XFILL_SOLID :
411 						{
412 							// nothing to do, color is defined
413 							break;
414 						}
415 						case XFILL_GRADIENT :
416 						{
417 							XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
418 
419 							const Color aStartColor(aXGradient.GetStartColor());
420 							const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
421 							basegfx::BColor aStart(aStartColor.getBColor());
422 
423 							if(nStartIntens != 100)
424 							{
425 								const basegfx::BColor aBlack;
426 								aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
427 							}
428 
429 							const Color aEndColor(aXGradient.GetEndColor());
430 							const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
431 							basegfx::BColor aEnd(aEndColor.getBColor());
432 
433 							if(nEndIntens != 100)
434 							{
435 								const basegfx::BColor aBlack;
436 								aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
437 							}
438 
439 							aGradient = attribute::FillGradientAttribute(
440 								XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
441 								(double)aXGradient.GetBorder() * 0.01,
442 								(double)aXGradient.GetXOffset() * 0.01,
443 								(double)aXGradient.GetYOffset() * 0.01,
444 								(double)aXGradient.GetAngle() * F_PI1800,
445 								aStart,
446 								aEnd,
447 								((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
448 
449 							break;
450 						}
451 						case XFILL_HATCH :
452 						{
453 							const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
454 							const Color aColorB(rHatch.GetColor());
455 
456 							aHatch = attribute::FillHatchAttribute(
457 								XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
458 								(double)rHatch.GetDistance(),
459 								(double)rHatch.GetAngle() * F_PI1800,
460 								aColorB.getBColor(),
461                                 3, // same default as VCL, a minimum of three discrete units (pixels) offset
462 								((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
463 
464 							break;
465 						}
466 						case XFILL_BITMAP :
467 						{
468 							aBitmap = createNewSdrFillBitmapAttribute(rSet);
469 							break;
470 						}
471 					}
472 
473 					return attribute::SdrFillAttribute(
474 						(double)nTransparence * 0.01,
475 						aColor.getBColor(),
476 						aGradient,
477 						aHatch,
478 						aBitmap);
479 				}
480 			}
481 
482 			return attribute::SdrFillAttribute();
483 		}
484 
485 		// #i101508# Support handing over given text-to-border distances
486 		attribute::SdrTextAttribute createNewSdrTextAttribute(
487 			const SfxItemSet& rSet,
488 			const SdrText& rText,
489 			const sal_Int32* pLeft,
490 			const sal_Int32* pUpper,
491 			const sal_Int32* pRight,
492 			const sal_Int32* pLower)
493 		{
494 			const SdrTextObj& rTextObj = rText.GetObject();
495 
496 			if(rText.GetOutlinerParaObject() && rText.GetModel())
497 			{
498 				// added TextEdit text suppression
499 				bool bInEditMode(false);
500 
501 				if(rText.GetObject().getTextCount() > 1)
502 				{
503 					bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
504 				}
505 				else
506 				{
507 					bInEditMode = rTextObj.IsInEditMode();
508 				}
509 
510                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
511 
512                 if(bInEditMode)
513                 {
514                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
515 
516                     if(pTempObj)
517                     {
518                         aOutlinerParaObject = *pTempObj;
519                         delete pTempObj;
520                     }
521                     else
522                     {
523                         // #i100537#
524                         // GetEditOutlinerParaObject() returning no object does not mean that
525                         // text edit mode is not active. Do not reset the flag here
526                         // bInEditMode = false;
527                     }
528                 }
529 
530 			    const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
531 			    const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
532 
533 				// #i107346#
534 				const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
535 				const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
536 
537 			    return attribute::SdrTextAttribute(
538 				    rText,
539                     aOutlinerParaObject,
540 				    ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
541 					pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
542 					pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
543 					pRight ? *pRight : rTextObj.GetTextRightDistance(),
544 					pLower ? *pLower : rTextObj.GetTextLowerDistance(),
545                     rTextObj.GetTextHorizontalAdjust(rSet),
546                     rTextObj.GetTextVerticalAdjust(rSet),
547 				    ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
548 				    (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
549 				    ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
550 				    SDRTEXTANI_BLINK == eAniKind,
551 				    SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
552                     bInEditMode,
553                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
554 					bWrongSpell);
555 			}
556 
557 			return attribute::SdrTextAttribute();
558 		}
559 
560 		attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
561 		{
562 			const SfxPoolItem* pGradientItem;
563 
564 			if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
565 				&& ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
566 			{
567 				// test if float transparence is completely transparent
568 				const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
569 				const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
570 				const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
571 				const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
572 
573 				if(!bCompletelyTransparent)
574 				{
575 					const double fStartLum(nStartLuminance / 255.0);
576 					const double fEndLum(nEndLuminance / 255.0);
577 
578 					return attribute::FillGradientAttribute(
579 						XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
580 						(double)rGradient.GetBorder() * 0.01,
581 						(double)rGradient.GetXOffset() * 0.01,
582 						(double)rGradient.GetYOffset() * 0.01,
583 						(double)rGradient.GetAngle() * F_PI1800,
584 						basegfx::BColor(fStartLum, fStartLum, fStartLum),
585 						basegfx::BColor(fEndLum, fEndLum, fEndLum),
586 						0);
587 				}
588 			}
589 
590 			return attribute::FillGradientAttribute();
591 		}
592 
593 		attribute::SdrFillBitmapAttribute createNewSdrFillBitmapAttribute(const SfxItemSet& rSet)
594 		{
595 			BitmapEx aBitmapEx(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic().GetBitmapEx());
596 
597 			// make sure it's not empty, use default instead
598 			if(aBitmapEx.IsEmpty())
599 			{
600                 // #i118485# Add PrefMapMode and PrefSize to avoid mini-tiling and
601                 // expensive primitive processing in this case. Use 10x10 cm
602 				aBitmapEx = Bitmap(Size(4,4), 8);
603                 aBitmapEx.SetPrefMapMode(MapMode(MAP_100TH_MM));
604                 aBitmapEx.SetPrefSize(Size(10000.0, 10000.0));
605 			}
606 
607 			// if there is no logical size, create a size from pixel size and set MapMode accordingly
608 			if(0L == aBitmapEx.GetPrefSize().Width() || 0L == aBitmapEx.GetPrefSize().Height())
609 			{
610 				aBitmapEx.SetPrefSize(aBitmapEx.GetSizePixel());
611 				aBitmapEx.SetPrefMapMode(MAP_PIXEL);
612 			}
613 
614 			// convert size and MapMode to destination logical size and MapMode. The created
615 			// bitmap must have a valid logical size (PrefSize)
616 			const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
617 
618 			if(aBitmapEx.GetPrefMapMode() != aDestinationMapUnit)
619 			{
620 				// #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
621                 // so fallback to Application::GetDefaultDevice()
622     			if(MAP_PIXEL == aBitmapEx.GetPrefMapMode().GetMapUnit())
623                 {
624     				aBitmapEx.SetPrefSize(Application::GetDefaultDevice()->PixelToLogic(
625 	    				aBitmapEx.GetPrefSize(), aDestinationMapUnit));
626                 }
627                 else
628                 {
629                     aBitmapEx.SetPrefSize(OutputDevice::LogicToLogic(
630 	    				aBitmapEx.GetPrefSize(), aBitmapEx.GetPrefMapMode(), aDestinationMapUnit));
631                 }
632 			}
633 
634 			// get size
635 			const basegfx::B2DVector aSize(
636 				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
637 				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
638 			const basegfx::B2DVector aOffset(
639 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
640 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
641 			const basegfx::B2DVector aOffsetPosition(
642 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
643 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
644 
645 			return attribute::SdrFillBitmapAttribute(
646 				aBitmapEx,
647 				aSize,
648 				aOffset,
649 				aOffsetPosition,
650 				RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
651 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
652 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
653 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
654 		}
655 
656 		attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
657             const SfxItemSet& rSet,
658             const SdrText* pText,
659             bool bSuppressText)
660 		{
661 			attribute::SdrTextAttribute aText;
662 
663 			// #i98072# added option to suppress text
664             // look for text first
665             if(!bSuppressText && pText)
666             {
667     			aText = createNewSdrTextAttribute(rSet, *pText);
668             }
669 
670 			// try shadow
671 			const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
672 
673 			return attribute::SdrShadowTextAttribute(aShadow, aText);
674 		}
675 
676 		attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
677             const SfxItemSet& rSet,
678             const SdrText* pText)
679 		{
680 			attribute::SdrLineAttribute aLine;
681 			attribute::SdrLineStartEndAttribute aLineStartEnd;
682 			attribute::SdrTextAttribute aText;
683 			bool bFontworkHideContour(false);
684 
685 			// look for text first
686             if(pText)
687             {
688     			aText = createNewSdrTextAttribute(rSet, *pText);
689 
690 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
691 			    // line and fill style to empty
692 			    if(!aText.isDefault()
693                     && !aText.getSdrFormTextAttribute().isDefault()
694                     && aText.isHideContour())
695 			    {
696 				    bFontworkHideContour = true;
697 			    }
698 			}
699 
700 			// try line style
701 			if(!bFontworkHideContour)
702 			{
703 				aLine = createNewSdrLineAttribute(rSet);
704 
705 				if(!aLine.isDefault())
706 				{
707 					// try LineStartEnd
708 					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
709 				}
710 			}
711 
712 			if(!aLine.isDefault() || !aText.isDefault())
713 			{
714 				// try shadow
715 				const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
716 
717 				return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
718 			}
719 
720 			return attribute::SdrLineShadowTextAttribute();
721 		}
722 
723 		attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
724             const SfxItemSet& rSet,
725             const SdrText* pText,
726             bool bHasContent)
727 		{
728 			attribute::SdrLineAttribute aLine;
729 			attribute::SdrFillAttribute aFill;
730 			attribute::SdrLineStartEndAttribute aLineStartEnd;
731 			attribute::SdrShadowAttribute aShadow;
732 			attribute::FillGradientAttribute aFillFloatTransGradient;
733 			attribute::SdrTextAttribute aText;
734 			bool bFontworkHideContour(false);
735 
736 			// look for text first
737             if(pText)
738             {
739     			aText = createNewSdrTextAttribute(rSet, *pText);
740 
741 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
742 			    // line and fill style to empty
743 			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
744 			    {
745 				    bFontworkHideContour = true;
746 			    }
747             }
748 
749 			if(!bFontworkHideContour)
750 			{
751 				// try line style
752 				aLine = createNewSdrLineAttribute(rSet);
753 
754 				if(!aLine.isDefault())
755 				{
756 					// try LineStartEnd
757 					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
758 				}
759 
760 				// try fill style
761 				aFill = createNewSdrFillAttribute(rSet);
762 
763 				if(!aFill.isDefault())
764 				{
765 					// try fillfloattransparence
766 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
767 				}
768 			}
769 
770             // bHasContent is used from OLE and graphic objects. Normally a possible shadow
771             // depends on line, fill or text to be set, but for these objects it is possible
772             // to have none of these, but still content which needs to have a shadow (if set),
773             // so shadow needs to be tried
774 			if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
775 			{
776 				// try shadow
777 				aShadow = createNewSdrShadowAttribute(rSet);
778 
779 				return attribute::SdrLineFillShadowTextAttribute(
780 					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
781 			}
782 
783 			return attribute::SdrLineFillShadowTextAttribute();
784 		}
785 
786 		attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
787 		{
788 			attribute::SdrFillAttribute aFill;
789 			attribute::SdrLineStartEndAttribute aLineStartEnd;
790 			attribute::SdrShadowAttribute aShadow;
791 			attribute::FillGradientAttribute aFillFloatTransGradient;
792 
793 			// try line style
794 			const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
795 
796 			if(!aLine.isDefault())
797 			{
798 				// try LineStartEnd
799 				aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
800 			}
801 
802 			// try fill style
803 			if(!bSuppressFill)
804 			{
805 				aFill = createNewSdrFillAttribute(rSet);
806 
807 				if(!aFill.isDefault())
808 				{
809 					// try fillfloattransparence
810 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
811 				}
812 			}
813 
814 			if(!aLine.isDefault() || !aFill.isDefault())
815 			{
816 				// try shadow
817 				aShadow = createNewSdrShadowAttribute(rSet);
818 
819 				return attribute::SdrLineFillShadowAttribute3D(
820 					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
821 			}
822 
823 			return attribute::SdrLineFillShadowAttribute3D();
824 		}
825 
826 		attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
827 		{
828 			// get perspective
829 			::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
830 			const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
831 
832 			if(1L == nProjectionValue)
833 			{
834 				aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
835 			}
836 
837 			// get distance
838 			const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
839 
840 			// get shadow slant
841 			const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
842 
843 			// get shade mode
844 			::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
845 			const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
846 
847 			if(1L == nShadeValue)
848 			{
849 				aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
850 			}
851 			else if(2L == nShadeValue)
852 			{
853 				aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
854 			}
855 			else if(3L == nShadeValue)
856 			{
857 				aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
858 			}
859 
860 			// get two sided lighting
861 			const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
862 
863 			return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
864 		}
865 
866 		attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
867 		{
868 			// extract lights from given SfxItemSet (from scene)
869 			::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
870 
871             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
872             {
873 				const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
874 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
875 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
876             }
877 
878             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
879             {
880 				const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
881 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
882 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
883             }
884 
885             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
886             {
887 				const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
888 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
889 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
890             }
891 
892             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
893             {
894 				const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
895 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
896 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
897             }
898 
899             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
900             {
901 				const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
902 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
903 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
904             }
905 
906             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
907             {
908 				const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
909 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
910 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
911             }
912 
913             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
914             {
915 				const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
916 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
917 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
918             }
919 
920             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
921             {
922 				const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
923 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
924 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
925             }
926 
927             // get ambient color
928 			const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
929 			const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
930 
931             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
932 		}
933 
934 		void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
935 		{
936 			rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
937 
938 			if(0.0 != rfCornerRadiusX)
939 			{
940 				const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
941 
942 				if(0.0 != fHalfObjectWidth)
943 				{
944 					if(rfCornerRadiusX < 0.0)
945 					{
946 						rfCornerRadiusX = 0.0;
947 					}
948 
949 					if(rfCornerRadiusX > fHalfObjectWidth)
950 					{
951 						rfCornerRadiusX = fHalfObjectWidth;
952 					}
953 
954 					rfCornerRadiusX /= fHalfObjectWidth;
955 				}
956 				else
957 				{
958 					rfCornerRadiusX = 0.0;
959 				}
960 			}
961 
962 			if(0.0 != rfCornerRadiusY)
963 			{
964 				const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
965 
966 				if(0.0 != fHalfObjectHeight)
967 				{
968 					if(rfCornerRadiusY < 0.0)
969 					{
970 						rfCornerRadiusY = 0.0;
971 					}
972 
973 					if(rfCornerRadiusY > fHalfObjectHeight)
974 					{
975 						rfCornerRadiusY = fHalfObjectHeight;
976 					}
977 
978 					rfCornerRadiusY /= fHalfObjectHeight;
979 				}
980 				else
981 				{
982 					rfCornerRadiusY = 0.0;
983 				}
984 			}
985 		}
986 
987 		// #i101508# Support handing over given text-to-border distances
988 		attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
989 			const SfxItemSet& rSet,
990 			const SdrText* pText,
991 			const sal_Int32* pLeft,
992 			const sal_Int32* pUpper,
993 			const sal_Int32* pRight,
994 			const sal_Int32* pLower)
995 		{
996 			attribute::SdrFillAttribute aFill;
997 			attribute::FillGradientAttribute aFillFloatTransGradient;
998 			attribute::SdrTextAttribute aText;
999 			bool bFontworkHideContour(false);
1000 
1001 			// look for text first
1002             if(pText)
1003             {
1004     			aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
1005 
1006 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
1007 			    // fill style to empty
1008 			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1009 			    {
1010 				    bFontworkHideContour = true;
1011 			    }
1012             }
1013 
1014 			if(!bFontworkHideContour)
1015 			{
1016 				// try fill style
1017 				aFill = createNewSdrFillAttribute(rSet);
1018 
1019 				if(!aFill.isDefault())
1020 				{
1021 					// try fillfloattransparence
1022 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1023 				}
1024 			}
1025 
1026 			if(!aFill.isDefault() || !aText.isDefault())
1027 			{
1028 				return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1029 			}
1030 
1031 			return attribute::SdrFillTextAttribute();
1032 		}
1033 
1034 	} // end of namespace primitive2d
1035 } // end of namespace drawinglayer
1036 
1037 //////////////////////////////////////////////////////////////////////////////
1038 // eof
1039