xref: /aoo41x/main/svx/source/svdraw/clonelist.cxx (revision f6e50924)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 // #i13033#
28 // New mechanism to hold a ist of all original and cloned objects for later
29 // re-creating the connections for contained connectors
30 #include <clonelist.hxx>
31 #include <svx/svdoedge.hxx>
32 #include <svx/scene3d.hxx>
33 
CloneList()34 CloneList::CloneList()
35 {
36 }
37 
~CloneList()38 CloneList::~CloneList()
39 {
40 }
41 
AddPair(const SdrObject * pOriginal,SdrObject * pClone)42 void CloneList::AddPair(const SdrObject* pOriginal, SdrObject* pClone)
43 {
44 	maOriginalList.Insert((SdrObject*)pOriginal, LIST_APPEND);
45 	maCloneList.Insert(pClone, LIST_APPEND);
46 
47 	// look for subobjects, too.
48 	sal_Bool bOriginalIsGroup(pOriginal->IsGroupObject());
49 	sal_Bool bCloneIsGroup(pClone->IsGroupObject());
50 
51 	if(bOriginalIsGroup && pOriginal->ISA(E3dObject) && !pOriginal->ISA(E3dScene))
52 		bOriginalIsGroup = sal_False;
53 
54 	if(bCloneIsGroup && pClone->ISA(E3dObject) && !pClone->ISA(E3dScene))
55 		bCloneIsGroup = sal_False;
56 
57 	if(bOriginalIsGroup && bCloneIsGroup)
58 	{
59 		const SdrObjList* pOriginalList = pOriginal->GetSubList();
60 		SdrObjList* pCloneList = pClone->GetSubList();
61 
62 		if(pOriginalList && pCloneList
63 			&& pOriginalList->GetObjCount() == pCloneList->GetObjCount())
64 		{
65 			for(sal_uInt32 a(0); a < pOriginalList->GetObjCount(); a++)
66 			{
67 				// recursive call
68 				AddPair(pOriginalList->GetObj(a), pCloneList->GetObj(a));
69 			}
70 		}
71 	}
72 }
73 
Count() const74 sal_uInt32 CloneList::Count() const
75 {
76 	return maOriginalList.Count();
77 }
78 
GetOriginal(sal_uInt32 nIndex) const79 const SdrObject* CloneList::GetOriginal(sal_uInt32 nIndex) const
80 {
81 	return (SdrObject*)maOriginalList.GetObject(nIndex);
82 }
83 
GetClone(sal_uInt32 nIndex) const84 SdrObject* CloneList::GetClone(sal_uInt32 nIndex) const
85 {
86 	return (SdrObject*)maCloneList.GetObject(nIndex);
87 }
88 
CopyConnections() const89 void CloneList::CopyConnections() const
90 {
91 	for(sal_uInt32 a(0); a < maOriginalList.Count(); a++)
92 	{
93 		const SdrEdgeObj* pOriginalEdge = PTR_CAST(SdrEdgeObj, GetOriginal(a));
94 		SdrEdgeObj* pCloneEdge = PTR_CAST(SdrEdgeObj, GetClone(a));
95 
96 		if(pOriginalEdge && pCloneEdge)
97 		{
98 			SdrObject* pOriginalNode1 = pOriginalEdge->GetConnectedNode(sal_True);
99 			SdrObject* pOriginalNode2 = pOriginalEdge->GetConnectedNode(sal_False);
100 
101 			if(pOriginalNode1)
102 			{
103 				sal_uLong nPos(maOriginalList.GetPos(pOriginalNode1));
104 
105 				if(LIST_ENTRY_NOTFOUND != nPos)
106 				{
107 					if(pOriginalEdge->GetConnectedNode(sal_True) != GetClone(nPos))
108 					{
109 						pCloneEdge->ConnectToNode(sal_True, GetClone(nPos));
110 					}
111 				}
112 			}
113 
114 			if(pOriginalNode2)
115 			{
116 				sal_uLong nPos(maOriginalList.GetPos(pOriginalNode2));
117 
118 				if(LIST_ENTRY_NOTFOUND != nPos)
119 				{
120 					if(pOriginalEdge->GetConnectedNode(sal_False) != GetClone(nPos))
121 					{
122 						pCloneEdge->ConnectToNode(sal_False, GetClone(nPos));
123 					}
124 				}
125 			}
126 		}
127 	}
128 }
129 
130 // eof
131