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If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 // MARKER(update_precomp.py): autogen include statement, do not remove 29 #include "precompiled_svx.hxx" 30 #include <svx/sdrpaintwindow.hxx> 31 #include <svx/sdr/overlay/overlaymanagerbuffered.hxx> 32 #include <svx/svdpntv.hxx> 33 #include <vcl/gdimtf.hxx> 34 #include <vcl/svapp.hxx> 35 36 //////////////////////////////////////////////////////////////////////////////////////////////////// 37 38 SdrPreRenderDevice::SdrPreRenderDevice(OutputDevice& rOriginal) 39 : mrOutputDevice(rOriginal) 40 { 41 } 42 43 SdrPreRenderDevice::~SdrPreRenderDevice() 44 { 45 } 46 47 void SdrPreRenderDevice::PreparePreRenderDevice() 48 { 49 // compare size of maPreRenderDevice with size of visible area 50 if(maPreRenderDevice.GetOutputSizePixel() != mrOutputDevice.GetOutputSizePixel()) 51 { 52 maPreRenderDevice.SetOutputSizePixel(mrOutputDevice.GetOutputSizePixel()); 53 } 54 55 // Also compare the MapModes for zoom/scroll changes 56 if(maPreRenderDevice.GetMapMode() != mrOutputDevice.GetMapMode()) 57 { 58 maPreRenderDevice.SetMapMode(mrOutputDevice.GetMapMode()); 59 } 60 61 // #i29186# 62 maPreRenderDevice.SetDrawMode(mrOutputDevice.GetDrawMode()); 63 maPreRenderDevice.SetSettings(mrOutputDevice.GetSettings()); 64 } 65 66 void SdrPreRenderDevice::OutputPreRenderDevice(const Region& rExpandedRegion) 67 { 68 // region to pixels 69 Region aRegionPixel(mrOutputDevice.LogicToPixel(rExpandedRegion)); 70 RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects()); 71 Rectangle aRegionRectanglePixel; 72 73 // MapModes off 74 sal_Bool bMapModeWasEnabledDest(mrOutputDevice.IsMapModeEnabled()); 75 sal_Bool bMapModeWasEnabledSource(maPreRenderDevice.IsMapModeEnabled()); 76 mrOutputDevice.EnableMapMode(sal_False); 77 maPreRenderDevice.EnableMapMode(sal_False); 78 79 while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel)) 80 { 81 // for each rectangle, copy the area 82 const Point aTopLeft(aRegionRectanglePixel.TopLeft()); 83 const Size aSize(aRegionRectanglePixel.GetSize()); 84 85 mrOutputDevice.DrawOutDev( 86 aTopLeft, aSize, 87 aTopLeft, aSize, 88 maPreRenderDevice); 89 90 #ifdef DBG_UTIL 91 // #i74769# 92 static bool bDoPaintForVisualControlRegion(false); 93 if(bDoPaintForVisualControlRegion) 94 { 95 Color aColor((((((rand()&0x7f)|0x80)<<8L)|((rand()&0x7f)|0x80))<<8L)|((rand()&0x7f)|0x80)); 96 mrOutputDevice.SetLineColor(aColor); 97 mrOutputDevice.SetFillColor(); 98 mrOutputDevice.DrawRect(aRegionRectanglePixel); 99 } 100 #endif 101 } 102 103 aRegionPixel.EndEnumRects(aRegionHandle); 104 105 mrOutputDevice.EnableMapMode(bMapModeWasEnabledDest); 106 maPreRenderDevice.EnableMapMode(bMapModeWasEnabledSource); 107 } 108 109 //////////////////////////////////////////////////////////////////////////////////////////////////// 110 111 void SdrPaintWindow::impCreateOverlayManager(const bool bUseBuffer) 112 { 113 // When the buffer usage has changed then we have to create a new 114 // overlay manager. Save the current one so that later we can move its 115 // overlay objects to the new one. 116 sdr::overlay::OverlayManager* pOldOverlayManager = NULL; 117 118 if(mbUseBuffer != bUseBuffer) 119 { 120 mbUseBuffer = bUseBuffer; 121 pOldOverlayManager = mpOverlayManager; 122 mpOverlayManager = NULL; 123 } 124 125 // not yet one created? 126 if(!mpOverlayManager) 127 { 128 // is it a window? 129 if(OUTDEV_WINDOW == GetOutputDevice().GetOutDevType()) 130 { 131 // decide which OverlayManager to use 132 if(GetPaintView().IsBufferedOverlayAllowed() && mbUseBuffer) 133 { 134 // buffered OverlayManager, buffers it's background and refreshes from there 135 // for pure overlay changes (no system redraw). The 3rd parameter specifies 136 // if that refresh itself will use a 2nd vdev to avoid flickering. 137 // Also hand over the evtl. existing old OverlayManager; this means to take over 138 // the registered OverlayObjects from it 139 mpOverlayManager = new ::sdr::overlay::OverlayManagerBuffered(GetOutputDevice(), pOldOverlayManager, true); 140 } 141 else 142 { 143 // unbuffered OverlayManager, just invalidates places where changes 144 // take place 145 // Also hand over the evtl. existing old OverlayManager; this means to take over 146 // the registered OverlayObjects from it 147 mpOverlayManager = new ::sdr::overlay::OverlayManager(GetOutputDevice(), pOldOverlayManager); 148 } 149 150 OSL_ENSURE(mpOverlayManager, "SdrPaintWindow::SdrPaintWindow: Could not allocate an overlayManager (!)"); 151 152 // Request a repaint so that the buffered overlay manager fills 153 // its buffer properly. This is a workaround for missing buffer 154 // updates. 155 Window* pWindow = dynamic_cast<Window*>(&GetOutputDevice()); 156 if (pWindow != NULL) 157 pWindow->Invalidate(); 158 159 Color aColA(GetPaintView().getOptionsDrawinglayer().GetStripeColorA()); 160 Color aColB(GetPaintView().getOptionsDrawinglayer().GetStripeColorB()); 161 162 if(Application::GetSettings().GetStyleSettings().GetHighContrastMode()) 163 { 164 aColA = aColB = Application::GetSettings().GetStyleSettings().GetHighlightColor(); 165 aColB.Invert(); 166 } 167 168 mpOverlayManager->setStripeColorA(aColA); 169 mpOverlayManager->setStripeColorB(aColB); 170 mpOverlayManager->setStripeLengthPixel(GetPaintView().getOptionsDrawinglayer().GetStripeLength()); 171 } 172 } 173 174 // OverlayObjects are transfered for the evtl. newly created OverlayManager by handing over 175 // at construction time 176 if(pOldOverlayManager) 177 { 178 // The old overlay manager is not used anymore and can be (has to be) deleted. 179 delete pOldOverlayManager; 180 } 181 } 182 183 SdrPaintWindow::SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut) 184 : mrOutputDevice(rOut), 185 mrPaintView(rNewPaintView), 186 mpOverlayManager(0L), 187 mpPreRenderDevice(0L), 188 mbTemporaryTarget(false), // #i72889# 189 mbUseBuffer(true) 190 { 191 } 192 193 SdrPaintWindow::~SdrPaintWindow() 194 { 195 if(mpOverlayManager) 196 { 197 delete mpOverlayManager; 198 mpOverlayManager = 0L; 199 } 200 201 DestroyPreRenderDevice(); 202 } 203 204 ::sdr::overlay::OverlayManager* SdrPaintWindow::GetOverlayManager() const 205 { 206 if(!mpOverlayManager) 207 { 208 // Create buffered overlay manager by default. 209 const_cast< SdrPaintWindow* >(this)->impCreateOverlayManager(true); 210 } 211 212 return mpOverlayManager; 213 } 214 215 Rectangle SdrPaintWindow::GetVisibleArea() const 216 { 217 Size aVisSizePixel(GetOutputDevice().GetOutputSizePixel()); 218 return Rectangle(GetOutputDevice().PixelToLogic(Rectangle(Point(0,0), aVisSizePixel))); 219 } 220 221 sal_Bool SdrPaintWindow::OutputToRecordingMetaFile() const 222 { 223 GDIMetaFile* pMetaFile = mrOutputDevice.GetConnectMetaFile(); 224 return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause()); 225 } 226 227 void SdrPaintWindow::PreparePreRenderDevice() 228 { 229 const sal_Bool bPrepareBufferedOutput( 230 mrPaintView.IsBufferedOutputAllowed() 231 && !OutputToPrinter() 232 && !OutputToVirtualDevice() 233 && !OutputToRecordingMetaFile()); 234 235 if(bPrepareBufferedOutput) 236 { 237 if(!mpPreRenderDevice) 238 { 239 mpPreRenderDevice = new SdrPreRenderDevice(mrOutputDevice); 240 } 241 } 242 else 243 { 244 DestroyPreRenderDevice(); 245 } 246 247 if(mpPreRenderDevice) 248 { 249 mpPreRenderDevice->PreparePreRenderDevice(); 250 } 251 } 252 253 void SdrPaintWindow::DestroyPreRenderDevice() 254 { 255 if(mpPreRenderDevice) 256 { 257 delete mpPreRenderDevice; 258 mpPreRenderDevice = 0L; 259 } 260 } 261 262 void SdrPaintWindow::OutputPreRenderDevice(const Region& rExpandedRegion) 263 { 264 if(mpPreRenderDevice) 265 { 266 mpPreRenderDevice->OutputPreRenderDevice(rExpandedRegion); 267 } 268 } 269 270 // #i73602# add flag if buffer shall be used 271 void SdrPaintWindow::DrawOverlay(const Region& rRegion, bool bUseBuffer) 272 { 273 // ## force creation of OverlayManager since the first repaint needs to 274 // save the background to get a controlled start into overlay mechanism 275 impCreateOverlayManager(bUseBuffer); 276 277 if(mpOverlayManager && !OutputToPrinter()) 278 { 279 if(mpPreRenderDevice && bUseBuffer) 280 { 281 mpOverlayManager->completeRedraw(rRegion, &mpPreRenderDevice->GetPreRenderDevice()); 282 } 283 else 284 { 285 mpOverlayManager->completeRedraw(rRegion); 286 } 287 } 288 } 289 290 void SdrPaintWindow::HideOverlay(const Region& rRegion) 291 { 292 if(mpOverlayManager && !OutputToPrinter()) 293 { 294 if(!mpPreRenderDevice) 295 { 296 mpOverlayManager->restoreBackground(rRegion); 297 } 298 } 299 } 300 301 const Region& SdrPaintWindow::GetRedrawRegion() const 302 { 303 return maRedrawRegion; 304 } 305 306 void SdrPaintWindow::SetRedrawRegion(const Region& rNew) 307 { 308 maRedrawRegion = rNew; 309 } 310 311 //////////////////////////////////////////////////////////////////////////////////////////////////// 312 // eof 313