xref: /aoo41x/main/svx/source/svdraw/svdoedge.cxx (revision a80a19f3)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/svdoedge.hxx>
28 #include <svx/xpool.hxx>
29 #include <svx/xpoly.hxx>
30 #include <svx/svdattrx.hxx>
31 #include <svx/svdpool.hxx>
32 #include <svx/svdmodel.hxx>
33 #include <svx/svdpage.hxx>
34 #include <svx/svdpagv.hxx>
35 #include <svx/svdview.hxx>
36 #include <svx/svddrag.hxx>
37 #include <svx/svddrgv.hxx>
38 #include "svddrgm1.hxx"
39 #include <svx/svdhdl.hxx>
40 #include <svx/svdtrans.hxx>
41 #include <svx/svdetc.hxx>
42 #include "svx/svdglob.hxx"   // StringCache
43 #include "svx/svdstr.hrc"    // Objektname
44 #include <svl/style.hxx>
45 #include <svl/smplhint.hxx>
46 #include <editeng/eeitem.hxx>
47 #include "svdoimp.hxx"
48 #include <svx/sdr/properties/connectorproperties.hxx>
49 #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
50 #include <basegfx/polygon/b2dpolygon.hxx>
51 #include <basegfx/polygon/b2dpolygontools.hxx>
52 #include <basegfx/matrix/b2dhommatrix.hxx>
53 #include <svx/sdrhittesthelper.hxx>
54 
55 ////////////////////////////////////////////////////////////////////////////////////////////////////
56 
57 SdrObjConnection::~SdrObjConnection()
58 {
59 }
60 
61 void SdrObjConnection::ResetVars()
62 {
63 	pObj=NULL;
64 	nConId=0;
65 	nXDist=0;
66 	nYDist=0;
67 	bBestConn=sal_True;
68 	bBestVertex=sal_True;
69 	bXDistOvr=sal_False;
70 	bYDistOvr=sal_False;
71 	bAutoVertex=sal_False;
72 	bAutoCorner=sal_False;
73 }
74 
75 FASTBOOL SdrObjConnection::TakeGluePoint(SdrGluePoint& rGP, FASTBOOL bSetAbsPos) const
76 {
77 	FASTBOOL bRet=sal_False;
78 	if (pObj!=NULL) { // Ein Obj muss schon angedockt sein!
79 		if (bAutoVertex) {
80 			rGP=pObj->GetVertexGluePoint(nConId);
81 			bRet=sal_True;
82 		} else if (bAutoCorner) {
83 			rGP=pObj->GetCornerGluePoint(nConId);
84 			bRet=sal_True;
85 		} else {
86 			const SdrGluePointList* pGPL=pObj->GetGluePointList();
87 			if (pGPL!=NULL) {
88 				sal_uInt16 nNum=pGPL->FindGluePoint(nConId);
89 				if (nNum!=SDRGLUEPOINT_NOTFOUND) {
90 					rGP=(*pGPL)[nNum];
91 					bRet=sal_True;
92 				}
93 			}
94 		}
95 	}
96 	if (bRet && bSetAbsPos) {
97 		Point aPt(rGP.GetAbsolutePos(*pObj));
98 		aPt+=aObjOfs;
99 		rGP.SetPos(aPt);
100 	}
101 	return bRet;
102 }
103 
104 Point& SdrEdgeInfoRec::ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode)
105 {
106 	switch (eLineCode) {
107 		case OBJ1LINE2 : return aObj1Line2;
108 		case OBJ1LINE3 : return aObj1Line3;
109 		case OBJ2LINE2 : return aObj2Line2;
110 		case OBJ2LINE3 : return aObj2Line3;
111 		case MIDDLELINE: return aMiddleLine;
112 	} // switch
113 	return aMiddleLine;
114 }
115 
116 sal_uInt16 SdrEdgeInfoRec::ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
117 {
118 	switch (eLineCode) {
119 		case OBJ1LINE2 : return 1;
120 		case OBJ1LINE3 : return 2;
121 		case OBJ2LINE2 : return rXP.GetPointCount()-3;
122 		case OBJ2LINE3 : return rXP.GetPointCount()-4;
123 		case MIDDLELINE: return nMiddleLine;
124 	} // switch
125 	return 0;
126 }
127 
128 FASTBOOL SdrEdgeInfoRec::ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
129 {
130 	sal_uInt16 nIdx=ImpGetPolyIdx(eLineCode,rXP);
131 	FASTBOOL bHorz=nAngle1==0 || nAngle1==18000;
132 	if (eLineCode==OBJ2LINE2 || eLineCode==OBJ2LINE3) {
133 		nIdx=rXP.GetPointCount()-nIdx; // #36314#
134 		bHorz=nAngle2==0 || nAngle2==18000; // #52000#
135 	}
136 	if ((nIdx & 1)==1) bHorz=!bHorz;
137 	return bHorz;
138 }
139 
140 void SdrEdgeInfoRec::ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal)
141 {
142 	Point& rPt=ImpGetLineVersatzPoint(eLineCode);
143 	if (ImpIsHorzLine(eLineCode,rXP)) rPt.Y()=nVal;
144 	else rPt.X()=nVal;
145 }
146 
147 long SdrEdgeInfoRec::ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
148 {
149 	const Point& rPt=ImpGetLineVersatzPoint(eLineCode);
150 	if (ImpIsHorzLine(eLineCode,rXP)) return rPt.Y();
151 	else return rPt.X();
152 }
153 
154 //////////////////////////////////////////////////////////////////////////////
155 // BaseProperties section
156 
157 sdr::properties::BaseProperties* SdrEdgeObj::CreateObjectSpecificProperties()
158 {
159 	return new sdr::properties::ConnectorProperties(*this);
160 }
161 
162 //////////////////////////////////////////////////////////////////////////////
163 // DrawContact section
164 
165 sdr::contact::ViewContact* SdrEdgeObj::CreateObjectSpecificViewContact()
166 {
167 	return new sdr::contact::ViewContactOfSdrEdgeObj(*this);
168 }
169 
170 //////////////////////////////////////////////////////////////////////////////
171 
172 TYPEINIT1(SdrEdgeObj,SdrTextObj);
173 
174 SdrEdgeObj::SdrEdgeObj()
175 :	SdrTextObj(),
176 	nNotifyingCount(0),
177 	bEdgeTrackDirty(sal_False),
178 	bEdgeTrackUserDefined(sal_False),
179 	// #109007# Default is to allow default connects
180 	mbSuppressDefaultConnect(sal_False),
181 	// #110649#
182 	mbBoundRectCalculationRunning(sal_False)
183 {
184 	bClosedObj=sal_False;
185 	bIsEdge=sal_True;
186 	pEdgeTrack=new XPolygon;
187 
188 }
189 
190 SdrEdgeObj::~SdrEdgeObj()
191 {
192 	DisconnectFromNode(sal_True);
193 	DisconnectFromNode(sal_False);
194 	delete pEdgeTrack;
195 }
196 
197 void SdrEdgeObj::ImpSetAttrToEdgeInfo()
198 {
199 	const SfxItemSet& rSet = GetObjectItemSet();
200 	SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
201 	sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
202 	sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
203 	sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
204 
205 	if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
206 	{
207 		sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
208 		sal_uInt16 n = 0;
209 
210 		if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
211 		{
212 			aEdgeInfo.ImpSetLineVersatz(OBJ1LINE2, *pEdgeTrack, nVals[n]);
213 			n++;
214 		}
215 
216 		if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
217 		{
218 			aEdgeInfo.ImpSetLineVersatz(OBJ1LINE3, *pEdgeTrack, nVals[n]);
219 			n++;
220 		}
221 
222 		if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
223 		{
224 			aEdgeInfo.ImpSetLineVersatz(MIDDLELINE, *pEdgeTrack, nVals[n]);
225 			n++;
226 		}
227 
228 		if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
229 		{
230 			aEdgeInfo.ImpSetLineVersatz(OBJ2LINE3, *pEdgeTrack, nVals[n]);
231 			n++;
232 		}
233 
234 		if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
235 		{
236 			aEdgeInfo.ImpSetLineVersatz(OBJ2LINE2, *pEdgeTrack, nVals[n]);
237 			n++;
238 		}
239 	}
240 	else if(eKind == SDREDGE_THREELINES)
241 	{
242 		sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
243 		sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
244 
245 		if(bHor1)
246 		{
247 			aEdgeInfo.aObj1Line2.X() = nVal1;
248 		}
249 		else
250 		{
251 			aEdgeInfo.aObj1Line2.Y() = nVal1;
252 		}
253 
254 		if(bHor2)
255 		{
256 			aEdgeInfo.aObj2Line2.X() = nVal2;
257 		}
258 		else
259 		{
260 			aEdgeInfo.aObj2Line2.Y() = nVal2;
261 		}
262 	}
263 
264 	// #84649#
265 	ImpDirtyEdgeTrack();
266 }
267 
268 void SdrEdgeObj::ImpSetEdgeInfoToAttr()
269 {
270 	const SfxItemSet& rSet = GetObjectItemSet();
271 	SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
272 	sal_Int32 nValAnz = ((SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue();
273 	sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
274 	sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
275 	sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
276 	sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
277 	sal_uInt16 n = 0;
278 
279 	if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
280 	{
281 		if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
282 		{
283 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE2, *pEdgeTrack);
284 			n++;
285 		}
286 
287 		if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
288 		{
289 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE3, *pEdgeTrack);
290 			n++;
291 		}
292 
293 		if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
294 		{
295 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(MIDDLELINE, *pEdgeTrack);
296 			n++;
297 		}
298 
299 		if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
300 		{
301 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE3, *pEdgeTrack);
302 			n++;
303 		}
304 
305 		if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
306 		{
307 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE2, *pEdgeTrack);
308 			n++;
309 		}
310 	}
311 	else if(eKind == SDREDGE_THREELINES)
312 	{
313 		sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
314 		sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
315 
316 		n = 2;
317 		nVals[0] = bHor1 ? aEdgeInfo.aObj1Line2.X() : aEdgeInfo.aObj1Line2.Y();
318 		nVals[1] = bHor2 ? aEdgeInfo.aObj2Line2.X() : aEdgeInfo.aObj2Line2.Y();
319 	}
320 
321 	if(n != nValAnz || nVals[0] != nVal1 || nVals[1] != nVal2 || nVals[2] != nVal3)
322 	{
323 		// #75371# Here no more notifying is necessary, just local changes are OK.
324 		if(n != nValAnz)
325 		{
326 			GetProperties().SetObjectItemDirect(SdrEdgeLineDeltaAnzItem(n));
327 		}
328 
329 		if(nVals[0] != nVal1)
330 		{
331 			GetProperties().SetObjectItemDirect(SdrEdgeLine1DeltaItem(nVals[0]));
332 		}
333 
334 		if(nVals[1] != nVal2)
335 		{
336 			GetProperties().SetObjectItemDirect(SdrEdgeLine2DeltaItem(nVals[1]));
337 		}
338 
339 		if(nVals[2] != nVal3)
340 		{
341 			GetProperties().SetObjectItemDirect(SdrEdgeLine3DeltaItem(nVals[2]));
342 		}
343 
344 		if(n < 3)
345 		{
346 			GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE3DELTA);
347 		}
348 
349 		if(n < 2)
350 		{
351 			GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE2DELTA);
352 		}
353 
354 		if(n < 1)
355 		{
356 			GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE1DELTA);
357 		}
358 	}
359 }
360 
361 void SdrEdgeObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
362 {
363     // #54102# allow rotation, mirror and shear
364 	rInfo.bRotateFreeAllowed = true;
365 	rInfo.bRotate90Allowed = true;
366 	rInfo.bMirrorFreeAllowed = true;
367 	rInfo.bMirror45Allowed = true;
368 	rInfo.bMirror90Allowed = true;
369 	rInfo.bTransparenceAllowed = sal_False;
370 	rInfo.bGradientAllowed = sal_False;
371 	rInfo.bShearAllowed = true;
372 	rInfo.bEdgeRadiusAllowed = sal_False;
373 	FASTBOOL bCanConv=!HasText() || ImpCanConvTextToCurve();
374 	rInfo.bCanConvToPath=bCanConv;
375 	rInfo.bCanConvToPoly=bCanConv;
376 	rInfo.bCanConvToContour = (rInfo.bCanConvToPoly || LineGeometryUsageIsNecessary());
377 }
378 
379 sal_uInt16 SdrEdgeObj::GetObjIdentifier() const
380 {
381 	return sal_uInt16(OBJ_EDGE);
382 }
383 
384 const Rectangle& SdrEdgeObj::GetCurrentBoundRect() const
385 {
386 	if(bEdgeTrackDirty)
387 	{
388 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
389 	}
390 
391 	return SdrTextObj::GetCurrentBoundRect();
392 }
393 
394 const Rectangle& SdrEdgeObj::GetSnapRect() const
395 {
396 	if(bEdgeTrackDirty)
397 	{
398 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
399 	}
400 
401 	return SdrTextObj::GetSnapRect();
402 }
403 
404 void SdrEdgeObj::RecalcSnapRect()
405 {
406 	maSnapRect=pEdgeTrack->GetBoundRect();
407 }
408 
409 void SdrEdgeObj::TakeUnrotatedSnapRect(Rectangle& rRect) const
410 {
411 	rRect=GetSnapRect();
412 }
413 
414 FASTBOOL SdrEdgeObj::IsNode() const
415 {
416 	return sal_True;
417 }
418 
419 SdrGluePoint SdrEdgeObj::GetVertexGluePoint(sal_uInt16 nNum) const
420 {
421 	Point aPt;
422 	sal_uInt16 nPntAnz=pEdgeTrack->GetPointCount();
423 	if (nPntAnz>0)
424 	{
425 		Point aOfs = GetSnapRect().Center();
426 		if (nNum==2 && GetConnectedNode(sal_True)==NULL) aPt=(*pEdgeTrack)[0];
427 		else if (nNum==3 && GetConnectedNode(sal_False)==NULL) aPt=(*pEdgeTrack)[nPntAnz-1];
428 		else {
429 			if ((nPntAnz & 1) ==1) {
430 				aPt=(*pEdgeTrack)[nPntAnz/2];
431 			} else {
432 				Point aPt1((*pEdgeTrack)[nPntAnz/2-1]);
433 				Point aPt2((*pEdgeTrack)[nPntAnz/2]);
434 				aPt1+=aPt2;
435 				aPt1.X()/=2;
436 				aPt1.Y()/=2;
437 				aPt=aPt1;
438 			}
439 		}
440 		aPt-=aOfs;
441 	}
442 	SdrGluePoint aGP(aPt);
443 	aGP.SetPercent(sal_False);
444 	return aGP;
445 }
446 
447 SdrGluePoint SdrEdgeObj::GetCornerGluePoint(sal_uInt16 nNum) const
448 {
449 	return GetVertexGluePoint(nNum);
450 }
451 
452 const SdrGluePointList* SdrEdgeObj::GetGluePointList() const
453 {
454 	return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
455 }
456 
457 SdrGluePointList* SdrEdgeObj::ForceGluePointList()
458 {
459 	return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
460 }
461 
462 FASTBOOL SdrEdgeObj::IsEdge() const
463 {
464 	return sal_True;
465 }
466 
467 void SdrEdgeObj::ConnectToNode(FASTBOOL bTail1, SdrObject* pObj)
468 {
469 	SdrObjConnection& rCon=GetConnection(bTail1);
470 	DisconnectFromNode(bTail1);
471 	if (pObj!=NULL) {
472 		pObj->AddListener(*this);
473 		rCon.pObj=pObj;
474 		ImpDirtyEdgeTrack();
475 	}
476 }
477 
478 void SdrEdgeObj::DisconnectFromNode(FASTBOOL bTail1)
479 {
480 	SdrObjConnection& rCon=GetConnection(bTail1);
481 	if (rCon.pObj!=NULL) {
482 		rCon.pObj->RemoveListener(*this);
483 		rCon.pObj=NULL;
484 	}
485 }
486 
487 SdrObject* SdrEdgeObj::GetConnectedNode(FASTBOOL bTail1) const
488 {
489 	SdrObject* pObj=GetConnection(bTail1).pObj;
490 	if (pObj!=NULL && (pObj->GetPage()!=pPage || !pObj->IsInserted())) pObj=NULL;
491 	return pObj;
492 }
493 
494 FASTBOOL SdrEdgeObj::CheckNodeConnection(FASTBOOL bTail1) const
495 {
496 	FASTBOOL bRet=sal_False;
497 	const SdrObjConnection& rCon=GetConnection(bTail1);
498 	sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
499 	if (rCon.pObj!=NULL && rCon.pObj->GetPage()==pPage && nPtAnz!=0) {
500 		const SdrGluePointList* pGPL=rCon.pObj->GetGluePointList();
501 		sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
502 		sal_uInt16 nGesAnz=nConAnz+8;
503 		Point aTail(bTail1 ? (*pEdgeTrack)[0] : (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]);
504 		for (sal_uInt16 i=0; i<nGesAnz && !bRet; i++) {
505 			if (i<nConAnz) { // UserDefined
506 				bRet=aTail==(*pGPL)[i].GetAbsolutePos(*rCon.pObj);
507 			} else if (i<nConAnz+4) { // Vertex
508 				SdrGluePoint aPt(rCon.pObj->GetVertexGluePoint(i-nConAnz));
509 				bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
510 			} else {                  // Corner
511 				SdrGluePoint aPt(rCon.pObj->GetCornerGluePoint(i-nConAnz-4));
512 				bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
513 			}
514 		}
515 	}
516 	return bRet;
517 }
518 
519 void SdrEdgeObj::ImpSetTailPoint(FASTBOOL bTail1, const Point& rPt)
520 {
521 	sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
522 	if (nPtAnz==0) {
523 		(*pEdgeTrack)[0]=rPt;
524 		(*pEdgeTrack)[1]=rPt;
525 	} else if (nPtAnz==1) {
526 		if (!bTail1) (*pEdgeTrack)[1]=rPt;
527 		else { (*pEdgeTrack)[1]=(*pEdgeTrack)[0]; (*pEdgeTrack)[0]=rPt; }
528 	} else {
529 		if (!bTail1) (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]=rPt;
530 		else (*pEdgeTrack)[0]=rPt;
531 	}
532 	ImpRecalcEdgeTrack();
533 	SetRectsDirty();
534 }
535 
536 void SdrEdgeObj::ImpDirtyEdgeTrack()
537 {
538 	if ( !bEdgeTrackUserDefined || !(GetModel() && GetModel()->isLocked()) )
539 		bEdgeTrackDirty = sal_True;
540 }
541 
542 void SdrEdgeObj::ImpUndirtyEdgeTrack()
543 {
544 	if (bEdgeTrackDirty && (GetModel() && GetModel()->isLocked()) ) {
545 		ImpRecalcEdgeTrack();
546 	}
547 }
548 
549 void SdrEdgeObj::ImpRecalcEdgeTrack()
550 {
551 	if ( bEdgeTrackUserDefined && (GetModel() && GetModel()->isLocked()) )
552 		return;
553 
554 	// #110649#
555 	if(IsBoundRectCalculationRunning())
556 	{
557 		// this object is involved into another ImpRecalcEdgeTrack() call
558 		// from another SdrEdgeObj. Do not calculate again to avoid loop.
559 		// Also, do not change bEdgeTrackDirty so that it gets recalculated
560 		// later at the first non-looping call.
561 	}
562 	// #i43068#
563 	else if(GetModel() && GetModel()->isLocked())
564 	{
565 		// avoid re-layout during imports/API call sequences
566 		// #i45294# but calc EdgeTrack and secure properties there
567 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
568 		*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
569 		ImpSetAttrToEdgeInfo();
570 		bEdgeTrackDirty=sal_False;
571 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
572 	}
573 	else
574 	{
575 		// To not run in a depth loop, use a coloring algorythm on
576 		// SdrEdgeObj BoundRect calculations
577 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
578 
579 		Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect();
580 		SetRectsDirty();
581 		// #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
582 		*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
583 		ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
584 		bEdgeTrackDirty=sal_False;
585 
586 		// Only redraw here, no object change
587 		ActionChanged();
588 		// BroadcastObjectChange();
589 
590 		SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
591 
592 		// #110649#
593 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
594 	}
595 }
596 
597 sal_uInt16 SdrEdgeObj::ImpCalcEscAngle(SdrObject* pObj, const Point& rPt) const
598 {
599 	if (pObj==NULL) return SDRESC_ALL;
600 	Rectangle aR(pObj->GetSnapRect());
601 	long dxl=rPt.X()-aR.Left();
602 	long dyo=rPt.Y()-aR.Top();
603 	long dxr=aR.Right()-rPt.X();
604 	long dyu=aR.Bottom()-rPt.Y();
605 	FASTBOOL bxMitt=Abs(dxl-dxr)<2;
606 	FASTBOOL byMitt=Abs(dyo-dyu)<2;
607 	long dx=Min(dxl,dxr);
608 	long dy=Min(dyo,dyu);
609 	FASTBOOL bDiag=Abs(dx-dy)<2;
610 	if (bxMitt && byMitt) return SDRESC_ALL; // In der Mitte
611 	if (bDiag) {  // diagonal
612 		sal_uInt16 nRet=0;
613 		if (byMitt) nRet|=SDRESC_VERT;
614 		if (bxMitt) nRet|=SDRESC_HORZ;
615 		if (dxl<dxr) { // Links
616 			if (dyo<dyu) nRet|=SDRESC_LEFT | SDRESC_TOP;
617 			else nRet|=SDRESC_LEFT | SDRESC_BOTTOM;
618 		} else {       // Rechts
619 			if (dyo<dyu) nRet|=SDRESC_RIGHT | SDRESC_TOP;
620 			else nRet|=SDRESC_RIGHT | SDRESC_BOTTOM;
621 		}
622 		return nRet;
623 	}
624 	if (dx<dy) { // waagerecht
625 		if (bxMitt) return SDRESC_HORZ;
626 		if (dxl<dxr) return SDRESC_LEFT;
627 		else return SDRESC_RIGHT;
628 	} else {     // senkrecht
629 		if (byMitt) return SDRESC_VERT;
630 		if (dyo<dyu) return SDRESC_TOP;
631 		else return SDRESC_BOTTOM;
632 	}
633 }
634 
635 FASTBOOL SdrEdgeObj::ImpStripPolyPoints(XPolygon& /*rXP*/) const
636 {
637 	// fehlende Implementation !!!
638 	return sal_False;
639 }
640 
641 XPolygon SdrEdgeObj::ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const Rectangle& rRect, const Point& rMeeting) const
642 {
643 	XPolygon aXP;
644 	aXP.Insert(XPOLY_APPEND,rStPt,XPOLY_NORMAL);
645 	FASTBOOL bRts=nEscAngle==0;
646 	FASTBOOL bObn=nEscAngle==9000;
647 	FASTBOOL bLks=nEscAngle==18000;
648 	FASTBOOL bUnt=nEscAngle==27000;
649 
650 	Point aP1(rStPt); // erstmal den Pflichtabstand
651 	if (bLks) aP1.X()=rRect.Left();
652 	if (bRts) aP1.X()=rRect.Right();
653 	if (bObn) aP1.Y()=rRect.Top();
654 	if (bUnt) aP1.Y()=rRect.Bottom();
655 
656 	FASTBOOL bFinish=sal_False;
657 	if (!bFinish) {
658 		Point aP2(aP1); // Und nun den Pflichtabstand ggf. bis auf Meetinghoehe erweitern
659 		if (bLks && rMeeting.X()<=aP2.X()) aP2.X()=rMeeting.X();
660 		if (bRts && rMeeting.X()>=aP2.X()) aP2.X()=rMeeting.X();
661 		if (bObn && rMeeting.Y()<=aP2.Y()) aP2.Y()=rMeeting.Y();
662 		if (bUnt && rMeeting.Y()>=aP2.Y()) aP2.Y()=rMeeting.Y();
663 		aXP.Insert(XPOLY_APPEND,aP2,XPOLY_NORMAL);
664 
665 		Point aP3(aP2);
666 		if ((bLks && rMeeting.X()>aP2.X()) || (bRts && rMeeting.X()<aP2.X())) { // Aussenrum
667 			if (rMeeting.Y()<aP2.Y()) {
668 				aP3.Y()=rRect.Top();
669 				if (rMeeting.Y()<aP3.Y()) aP3.Y()=rMeeting.Y();
670 			} else {
671 				aP3.Y()=rRect.Bottom();
672 				if (rMeeting.Y()>aP3.Y()) aP3.Y()=rMeeting.Y();
673 			}
674 			aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
675 			if (aP3.Y()!=rMeeting.Y()) {
676 				aP3.X()=rMeeting.X();
677 				aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
678 			}
679 		}
680 		if ((bObn && rMeeting.Y()>aP2.Y()) || (bUnt && rMeeting.Y()<aP2.Y())) { // Aussenrum
681 			if (rMeeting.X()<aP2.X()) {
682 				aP3.X()=rRect.Left();
683 				if (rMeeting.X()<aP3.X()) aP3.X()=rMeeting.X();
684 			} else {
685 				aP3.X()=rRect.Right();
686 				if (rMeeting.X()>aP3.X()) aP3.X()=rMeeting.X();
687 			}
688 			aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
689 			if (aP3.X()!=rMeeting.X()) {
690 				aP3.Y()=rMeeting.Y();
691 				aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
692 			}
693 		}
694 	}
695 #ifdef DBG_UTIL
696 	if (aXP.GetPointCount()>4) {
697 		DBG_ERROR("SdrEdgeObj::ImpCalcObjToCenter(): Polygon hat mehr als 4 Punkte!");
698 	}
699 #endif
700 	return aXP;
701 }
702 
703 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const
704 {
705 	Point aPt1,aPt2;
706 	SdrGluePoint aGP1,aGP2;
707 	sal_uInt16 nEsc1=SDRESC_ALL,nEsc2=SDRESC_ALL;
708 	Rectangle aBoundRect1;
709 	Rectangle aBoundRect2;
710 	Rectangle aBewareRect1;
711 	Rectangle aBewareRect2;
712 	// Erstmal die alten Endpunkte wiederholen
713 	if (rTrack0.GetPointCount()!=0) {
714 		aPt1=rTrack0[0];
715 		sal_uInt16 nSiz=rTrack0.GetPointCount();
716 		nSiz--;
717 		aPt2=rTrack0[nSiz];
718 	} else {
719 		if (!aOutRect.IsEmpty()) {
720 			aPt1=aOutRect.TopLeft();
721 			aPt2=aOutRect.BottomRight();
722 		}
723 	}
724 
725     // #54102# To allow interactive preview, do also if not inserted
726 	FASTBOOL bCon1=rCon1.pObj!=NULL && rCon1.pObj->GetPage()==pPage; // && rCon1.pObj->IsInserted();
727 	FASTBOOL bCon2=rCon2.pObj!=NULL && rCon2.pObj->GetPage()==pPage; // && rCon2.pObj->IsInserted();
728 	const SfxItemSet& rSet = GetObjectItemSet();
729 
730 	if (bCon1) {
731 		if (rCon1.pObj==(SdrObject*)this)
732 		{
733 			// sicherheitshalber Abfragen #44515#
734 			aBoundRect1=aOutRect;
735 		}
736 		else
737 		{
738 			aBoundRect1 = rCon1.pObj->GetCurrentBoundRect();
739 		}
740 		aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
741 		aBewareRect1=aBoundRect1;
742 
743 		sal_Int32 nH = ((SdrEdgeNode1HorzDistItem&)rSet.Get(SDRATTR_EDGENODE1HORZDIST)).GetValue();
744 		sal_Int32 nV = ((SdrEdgeNode1VertDistItem&)rSet.Get(SDRATTR_EDGENODE1VERTDIST)).GetValue();
745 
746 		aBewareRect1.Left()-=nH;
747 		aBewareRect1.Right()+=nH;
748 		aBewareRect1.Top()-=nV;
749 		aBewareRect1.Bottom()+=nV;
750 	} else {
751 		aBoundRect1=Rectangle(aPt1,aPt1);
752 		aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
753 		aBewareRect1=aBoundRect1;
754 	}
755 	if (bCon2) {
756 		if (rCon2.pObj==(SdrObject*)this) { // sicherheitshalber Abfragen #44515#
757 			aBoundRect2=aOutRect;
758 		}
759 		else
760 		{
761 			aBoundRect2 = rCon2.pObj->GetCurrentBoundRect();
762 		}
763 		aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
764 		aBewareRect2=aBoundRect2;
765 
766 		sal_Int32 nH = ((SdrEdgeNode2HorzDistItem&)rSet.Get(SDRATTR_EDGENODE2HORZDIST)).GetValue();
767 		sal_Int32 nV = ((SdrEdgeNode2VertDistItem&)rSet.Get(SDRATTR_EDGENODE2VERTDIST)).GetValue();
768 
769 		aBewareRect2.Left()-=nH;
770 		aBewareRect2.Right()+=nH;
771 		aBewareRect2.Top()-=nV;
772 		aBewareRect2.Bottom()+=nV;
773 	} else {
774 		aBoundRect2=Rectangle(aPt2,aPt2);
775 		aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
776 		aBewareRect2=aBoundRect2;
777 	}
778 	XPolygon aBestXP;
779 	sal_uIntPtr nBestQual=0xFFFFFFFF;
780 	SdrEdgeInfoRec aBestInfo;
781 	FASTBOOL bAuto1=bCon1 && rCon1.bBestVertex;
782 	FASTBOOL bAuto2=bCon2 && rCon2.bBestVertex;
783 	if (bAuto1) rCon1.bAutoVertex=sal_True;
784 	if (bAuto2) rCon2.bAutoVertex=sal_True;
785 	sal_uInt16 nBestAuto1=0;
786 	sal_uInt16 nBestAuto2=0;
787 	sal_uInt16 nAnz1=bAuto1 ? 4 : 1;
788 	sal_uInt16 nAnz2=bAuto2 ? 4 : 1;
789 	for (sal_uInt16 nNum1=0; nNum1<nAnz1; nNum1++) {
790 		if (bAuto1) rCon1.nConId=nNum1;
791 		if (bCon1 && rCon1.TakeGluePoint(aGP1,sal_True)) {
792 			aPt1=aGP1.GetPos();
793 			nEsc1=aGP1.GetEscDir();
794 			if (nEsc1==SDRESC_SMART) nEsc1=ImpCalcEscAngle(rCon1.pObj,aPt1-rCon1.aObjOfs);
795 		}
796 		for (sal_uInt16 nNum2=0; nNum2<nAnz2; nNum2++) {
797 			if (bAuto2) rCon2.nConId=nNum2;
798 			if (bCon2 && rCon2.TakeGluePoint(aGP2,sal_True)) {
799 				aPt2=aGP2.GetPos();
800 				nEsc2=aGP2.GetEscDir();
801 				if (nEsc2==SDRESC_SMART) nEsc2=ImpCalcEscAngle(rCon2.pObj,aPt2-rCon2.aObjOfs);
802 			}
803 			for (long nA1=0; nA1<36000; nA1+=9000) {
804 				sal_uInt16 nE1=nA1==0 ? SDRESC_RIGHT : nA1==9000 ? SDRESC_TOP : nA1==18000 ? SDRESC_LEFT : nA1==27000 ? SDRESC_BOTTOM : 0;
805 				for (long nA2=0; nA2<36000; nA2+=9000) {
806 					sal_uInt16 nE2=nA2==0 ? SDRESC_RIGHT : nA2==9000 ? SDRESC_TOP : nA2==18000 ? SDRESC_LEFT : nA2==27000 ? SDRESC_BOTTOM : 0;
807 					if ((nEsc1&nE1)!=0 && (nEsc2&nE2)!=0) {
808 						sal_uIntPtr nQual=0;
809 						SdrEdgeInfoRec aInfo;
810 						if (pInfo!=NULL) aInfo=*pInfo;
811 						XPolygon aXP(ImpCalcEdgeTrack(aPt1,nA1,aBoundRect1,aBewareRect1,aPt2,nA2,aBoundRect2,aBewareRect2,&nQual,&aInfo));
812 						if (nQual<nBestQual) {
813 							aBestXP=aXP;
814 							nBestQual=nQual;
815 							aBestInfo=aInfo;
816 							nBestAuto1=nNum1;
817 							nBestAuto2=nNum2;
818 						}
819 					}
820 				}
821 			}
822 		}
823 	}
824 	if (bAuto1) rCon1.nConId=nBestAuto1;
825 	if (bAuto2) rCon2.nConId=nBestAuto2;
826 	if (pInfo!=NULL) *pInfo=aBestInfo;
827 	return aBestXP;
828 }
829 
830 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const Rectangle& rBoundRect1, const Rectangle& rBewareRect1,
831 	const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2,
832 	sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const
833 {
834 	SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
835 	FASTBOOL bRts1=nAngle1==0;
836 	FASTBOOL bObn1=nAngle1==9000;
837 	FASTBOOL bLks1=nAngle1==18000;
838 	FASTBOOL bUnt1=nAngle1==27000;
839 	FASTBOOL bHor1=bLks1 || bRts1;
840 	FASTBOOL bVer1=bObn1 || bUnt1;
841 	FASTBOOL bRts2=nAngle2==0;
842 	FASTBOOL bObn2=nAngle2==9000;
843 	FASTBOOL bLks2=nAngle2==18000;
844 	FASTBOOL bUnt2=nAngle2==27000;
845 	FASTBOOL bHor2=bLks2 || bRts2;
846 	FASTBOOL bVer2=bObn2 || bUnt2;
847 	FASTBOOL bInfo=pInfo!=NULL;
848 	if (bInfo) {
849 		pInfo->cOrthoForm=0;
850 		pInfo->nAngle1=nAngle1;
851 		pInfo->nAngle2=nAngle2;
852 		pInfo->nObj1Lines=1;
853 		pInfo->nObj2Lines=1;
854 		pInfo->nMiddleLine=0xFFFF;
855 	}
856 	Point aPt1(rPt1);
857 	Point aPt2(rPt2);
858 	Rectangle aBoundRect1 (rBoundRect1 );
859 	Rectangle aBoundRect2 (rBoundRect2 );
860 	Rectangle aBewareRect1(rBewareRect1);
861 	Rectangle aBewareRect2(rBewareRect2);
862 	Point aMeeting((aPt1.X()+aPt2.X()+1)/2,(aPt1.Y()+aPt2.Y()+1)/2);
863 	FASTBOOL bMeetingXMid=sal_True;
864 	FASTBOOL bMeetingYMid=sal_True;
865 	if (eKind==SDREDGE_ONELINE) {
866 		XPolygon aXP(2);
867 		aXP[0]=rPt1;
868 		aXP[1]=rPt2;
869 		if (pnQuality!=NULL) {
870 			*pnQuality=Abs(rPt1.X()-rPt2.X())+Abs(rPt1.Y()-rPt2.Y());
871 		}
872 		return aXP;
873 	} else if (eKind==SDREDGE_THREELINES) {
874 		XPolygon aXP(4);
875 		aXP[0]=rPt1;
876 		aXP[1]=rPt1;
877 		aXP[2]=rPt2;
878 		aXP[3]=rPt2;
879 		if (bRts1) aXP[1].X()=aBewareRect1.Right();  //+=500;
880 		if (bObn1) aXP[1].Y()=aBewareRect1.Top();    //-=500;
881 		if (bLks1) aXP[1].X()=aBewareRect1.Left();   //-=500;
882 		if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500;
883 		if (bRts2) aXP[2].X()=aBewareRect2.Right();  //+=500;
884 		if (bObn2) aXP[2].Y()=aBewareRect2.Top();    //-=500;
885 		if (bLks2) aXP[2].X()=aBewareRect2.Left();   //-=500;
886 		if (bUnt2) aXP[2].Y()=aBewareRect2.Bottom(); //+=500;
887 		if (pnQuality!=NULL) {
888 			long nQ=Abs(aXP[1].X()-aXP[0].X())+Abs(aXP[1].Y()-aXP[0].Y());
889 				nQ+=Abs(aXP[2].X()-aXP[1].X())+Abs(aXP[2].Y()-aXP[1].Y());
890 				nQ+=Abs(aXP[3].X()-aXP[2].X())+Abs(aXP[3].Y()-aXP[2].Y());
891 			*pnQuality=nQ;
892 		}
893 		if (bInfo) {
894 			pInfo->nObj1Lines=2;
895 			pInfo->nObj2Lines=2;
896 			if (bHor1) {
897 				aXP[1].X()+=pInfo->aObj1Line2.X();
898 			} else {
899 				aXP[1].Y()+=pInfo->aObj1Line2.Y();
900 			}
901 			if (bHor2) {
902 				aXP[2].X()+=pInfo->aObj2Line2.X();
903 			} else {
904 				aXP[2].Y()+=pInfo->aObj2Line2.Y();
905 			}
906 		}
907 		return aXP;
908 	}
909 	sal_uInt16 nIntersections=0;
910 	FASTBOOL bForceMeeting=sal_False; // Muss die Linie durch den MeetingPoint laufen?
911 	{
912 		Point aC1(aBewareRect1.Center());
913 		Point aC2(aBewareRect2.Center());
914 		if (aBewareRect1.Left()<=aBewareRect2.Right() && aBewareRect1.Right()>=aBewareRect2.Left()) {
915 			// Ueberschneidung auf der X-Achse
916 			long n1=Max(aBewareRect1.Left(),aBewareRect2.Left());
917 			long n2=Min(aBewareRect1.Right(),aBewareRect2.Right());
918 			aMeeting.X()=(n1+n2+1)/2;
919 		} else {
920 			// Ansonsten den Mittelpunkt des Freiraums
921 			if (aC1.X()<aC2.X()) {
922 				aMeeting.X()=(aBewareRect1.Right()+aBewareRect2.Left()+1)/2;
923 			} else {
924 				aMeeting.X()=(aBewareRect1.Left()+aBewareRect2.Right()+1)/2;
925 			}
926 		}
927 		if (aBewareRect1.Top()<=aBewareRect2.Bottom() && aBewareRect1.Bottom()>=aBewareRect2.Top()) {
928 			// Ueberschneidung auf der Y-Achse
929 			long n1=Max(aBewareRect1.Top(),aBewareRect2.Top());
930 			long n2=Min(aBewareRect1.Bottom(),aBewareRect2.Bottom());
931 			aMeeting.Y()=(n1+n2+1)/2;
932 		} else {
933 			// Ansonsten den Mittelpunkt des Freiraums
934 			if (aC1.Y()<aC2.Y()) {
935 				aMeeting.Y()=(aBewareRect1.Bottom()+aBewareRect2.Top()+1)/2;
936 			} else {
937 				aMeeting.Y()=(aBewareRect1.Top()+aBewareRect2.Bottom()+1)/2;
938 			}
939 		}
940 		// Im Prinzip gibt es 3 zu unterscheidene Faelle:
941 		//   1. Beide in die selbe Richtung
942 		//   2. Beide in genau entgegengesetzte Richtungen
943 		//   3. Einer waagerecht und der andere senkrecht
944 		long nXMin=Min(aBewareRect1.Left(),aBewareRect2.Left());
945 		long nXMax=Max(aBewareRect1.Right(),aBewareRect2.Right());
946 		long nYMin=Min(aBewareRect1.Top(),aBewareRect2.Top());
947 		long nYMax=Max(aBewareRect1.Bottom(),aBewareRect2.Bottom());
948 		//int bBoundOverlap=aBoundRect1.Right()>aBoundRect2.Left() && aBoundRect1.Left()<aBoundRect2.Right() &&
949 							   aBoundRect1.Bottom()>aBoundRect2.Top() && aBoundRect1.Top()<aBoundRect2.Bottom();
950 		FASTBOOL bBewareOverlap=aBewareRect1.Right()>aBewareRect2.Left() && aBewareRect1.Left()<aBewareRect2.Right() &&
951 								aBewareRect1.Bottom()>aBewareRect2.Top() && aBewareRect1.Top()<aBewareRect2.Bottom();
952 		unsigned nMainCase=3;
953 		if (nAngle1==nAngle2) nMainCase=1;
954 		else if ((bHor1 && bHor2) || (bVer1 && bVer2)) nMainCase=2;
955 		if (nMainCase==1) { // Fall 1: Beide in eine Richtung moeglich.
956 			if (bVer1) aMeeting.X()=(aPt1.X()+aPt2.X()+1)/2; // ist hier besser, als der
957 			if (bHor1) aMeeting.Y()=(aPt1.Y()+aPt2.Y()+1)/2; // Mittelpunkt des Freiraums
958 			// bX1Ok bedeutet, dass die Vertikale, die aus Obj1 austritt, keinen Konflikt mit Obj2 bildet, ...
959 			FASTBOOL bX1Ok=aPt1.X()<=aBewareRect2.Left() || aPt1.X()>=aBewareRect2.Right();
960 			FASTBOOL bX2Ok=aPt2.X()<=aBewareRect1.Left() || aPt2.X()>=aBewareRect1.Right();
961 			FASTBOOL bY1Ok=aPt1.Y()<=aBewareRect2.Top() || aPt1.Y()>=aBewareRect2.Bottom();
962 			FASTBOOL bY2Ok=aPt2.Y()<=aBewareRect1.Top() || aPt2.Y()>=aBewareRect1.Bottom();
963 			if (bLks1 && (bY1Ok || aBewareRect1.Left()<aBewareRect2.Right()) && (bY2Ok || aBewareRect2.Left()<aBewareRect1.Right())) {
964 				aMeeting.X()=nXMin;
965 				bMeetingXMid=sal_False;
966 			}
967 			if (bRts1 && (bY1Ok || aBewareRect1.Right()>aBewareRect2.Left()) && (bY2Ok || aBewareRect2.Right()>aBewareRect1.Left())) {
968 				aMeeting.X()=nXMax;
969 				bMeetingXMid=sal_False;
970 			}
971 			if (bObn1 && (bX1Ok || aBewareRect1.Top()<aBewareRect2.Bottom()) && (bX2Ok || aBewareRect2.Top()<aBewareRect1.Bottom())) {
972 				aMeeting.Y()=nYMin;
973 				bMeetingYMid=sal_False;
974 			}
975 			if (bUnt1 && (bX1Ok || aBewareRect1.Bottom()>aBewareRect2.Top()) && (bX2Ok || aBewareRect2.Bottom()>aBewareRect1.Top())) {
976 				aMeeting.Y()=nYMax;
977 				bMeetingYMid=sal_False;
978 			}
979 		} else if (nMainCase==2) {
980 			// Fall 2:
981 			bForceMeeting=sal_True;
982 			if (bHor1) { // beide waagerecht
983                 /* 9 Moeglichkeiten:                   � � �                    */
984                 /*   2.1 Gegenueber, Ueberschneidung   � � �                    */
985                 /*       nur auf der Y-Achse           � � �                    */
986                 /*   2.2, 2.3 Gegenueber, vertikal versetzt. � � �   � � �      */
987                 /*            Ueberschneidung weder auf der  � � �   � � �      */
988                 /*            X- noch auf der Y-Achse        � � �   � � �      */
989                 /*   2.4, 2.5 Untereinander,   � � �   � � �                    */
990                 /*            Ueberschneidung  � � �   � � �                    */
991                 /*            nur auf X-Achse  � � �   � � �                    */
992                 /*   2.6, 2.7 Gegeneinander, vertikal versetzt. � � �   � � �   */
993                 /*            Ueberschneidung weder auf der     � � �   � � �   */
994                 /*            X- noch auf der Y-Achse.          � � �   � � �   */
995                 /*   2.8 Gegeneinander.       � � �                             */
996                 /*       Ueberschneidung nur  � � �                             */
997                 /*       auf der Y-Achse.     � � �                             */
998                 /*   2.9 Die BewareRects der Objekte ueberschneiden             */
999                 /*       sich auf X- und Y-Achse.                               */
1000                 /* Die Faelle gelten entsprechend umgesetzt auch fuer           */
1001                 /* senkrechte Linienaustritte.                                  */
1002                 /* Die Faelle 2.1-2.7 werden mit dem Default-Meeting ausreichend*/
1003                 /* gut behandelt. Spezielle MeetingPoints werden hier also nur  */
1004                 /* fuer 2.8 und 2.9 bestimmt.                                   */
1005 
1006 				// Normalisierung. aR1 soll der nach rechts und
1007 				// aR2 der nach links austretende sein.
1008 				Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2);
1009 				Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1);
1010 				Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2);
1011 				Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1);
1012 				if (aBewR1.Bottom()>aBewR2.Top() && aBewR1.Top()<aBewR2.Bottom()) {
1013 					// Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
1014 					if (aBewR1.Right()>aBewR2.Left()) {
1015 						// Faelle 2.8, 2.9
1016 						// Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
1017 						// Fall 2.9 kann auch Direktverbindung sein (bei geringer
1018 						// Ueberschneidung der BewareRects ohne Ueberschneidung der
1019 						// Boundrects wenn die Linienaustritte sonst das BewareRect
1020 						// des jeweils anderen Objekts verletzen wuerden.
1021 						FASTBOOL bCase29Direct=sal_False;
1022 						FASTBOOL bCase29=aBewR1.Right()>aBewR2.Left();
1023 						if (aBndR1.Right()<=aBndR2.Left()) { // Fall 2.9 und keine Boundrectueberschneidung
1024 							if ((aPt1.Y()>aBewareRect2.Top() && aPt1.Y()<aBewareRect2.Bottom()) ||
1025 								(aPt2.Y()>aBewareRect1.Top() && aPt2.Y()<aBewareRect1.Bottom())) {
1026 							   bCase29Direct=sal_True;
1027 							}
1028 						}
1029 						if (!bCase29Direct) {
1030 							FASTBOOL bObenLang=Abs(nYMin-aMeeting.Y())<=Abs(nYMax-aMeeting.Y());
1031 							if (bObenLang) {
1032 								aMeeting.Y()=nYMin;
1033 							} else {
1034 								aMeeting.Y()=nYMax;
1035 							}
1036 							bMeetingYMid=sal_False;
1037 							if (bCase29) {
1038 								// und nun noch dafuer sorgen, dass das
1039 								// umzingelte Obj nicht durchquert wird
1040 								if ((aBewR1.Center().Y()<aBewR2.Center().Y()) != bObenLang) {
1041 									aMeeting.X()=aBewR2.Right();
1042 								} else {
1043 									aMeeting.X()=aBewR1.Left();
1044 								}
1045 								bMeetingXMid=sal_False;
1046 							}
1047 						} else {
1048 							// Direkte Verbindung (3-Linien Z-Verbindung), da
1049 							// Verletzung der BewareRects unvermeidlich ist.
1050 							// Via Dreisatz werden die BewareRects nun verkleinert.
1051 							long nWant1=aBewR1.Right()-aBndR1.Right(); // Abstand bei Obj1
1052 							long nWant2=aBndR2.Left()-aBewR2.Left();   // Abstand bei Obj2
1053 							long nSpace=aBndR2.Left()-aBndR1.Right(); // verfuegbarer Platz
1054 							long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
1055 							long nGet2=nSpace-nGet1;
1056 							if (bRts1) { // Normalisierung zurueckwandeln
1057 								aBewareRect1.Right()+=nGet1-nWant1;
1058 								aBewareRect2.Left()-=nGet2-nWant2;
1059 							} else {
1060 								aBewareRect2.Right()+=nGet1-nWant1;
1061 								aBewareRect1.Left()-=nGet2-nWant2;
1062 							}
1063 							nIntersections++; // Qualitaet herabsetzen
1064 						}
1065 					}
1066 				}
1067 			} else if (bVer1) { // beide senkrecht
1068 				Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2);
1069 				Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1);
1070 				Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2);
1071 				Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1);
1072 				if (aBewR1.Right()>aBewR2.Left() && aBewR1.Left()<aBewR2.Right()) {
1073 					// Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
1074 					if (aBewR1.Bottom()>aBewR2.Top()) {
1075 						// Faelle 2.8, 2.9
1076 						// Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
1077 						// Fall 2.9 kann auch Direktverbindung sein (bei geringer
1078 						// Ueberschneidung der BewareRects ohne Ueberschneidung der
1079 						// Boundrects wenn die Linienaustritte sonst das BewareRect
1080 						// des jeweils anderen Objekts verletzen wuerden.
1081 						FASTBOOL bCase29Direct=sal_False;
1082 						FASTBOOL bCase29=aBewR1.Bottom()>aBewR2.Top();
1083 						if (aBndR1.Bottom()<=aBndR2.Top()) { // Fall 2.9 und keine Boundrectueberschneidung
1084 							if ((aPt1.X()>aBewareRect2.Left() && aPt1.X()<aBewareRect2.Right()) ||
1085 								(aPt2.X()>aBewareRect1.Left() && aPt2.X()<aBewareRect1.Right())) {
1086 							   bCase29Direct=sal_True;
1087 							}
1088 						}
1089 						if (!bCase29Direct) {
1090 							FASTBOOL bLinksLang=Abs(nXMin-aMeeting.X())<=Abs(nXMax-aMeeting.X());
1091 							if (bLinksLang) {
1092 								aMeeting.X()=nXMin;
1093 							} else {
1094 								aMeeting.X()=nXMax;
1095 							}
1096 							bMeetingXMid=sal_False;
1097 							if (bCase29) {
1098 								// und nun noch dafuer sorgen, dass das
1099 								// umzingelte Obj nicht durchquert wird
1100 								if ((aBewR1.Center().X()<aBewR2.Center().X()) != bLinksLang) {
1101 									aMeeting.Y()=aBewR2.Bottom();
1102 								} else {
1103 									aMeeting.Y()=aBewR1.Top();
1104 								}
1105 								bMeetingYMid=sal_False;
1106 							}
1107 						} else {
1108 							// Direkte Verbindung (3-Linien Z-Verbindung), da
1109 							// Verletzung der BewareRects unvermeidlich ist.
1110 							// Via Dreisatz werden die BewareRects nun verkleinert.
1111 							long nWant1=aBewR1.Bottom()-aBndR1.Bottom(); // Abstand bei Obj1
1112 							long nWant2=aBndR2.Top()-aBewR2.Top();   // Abstand bei Obj2
1113 							long nSpace=aBndR2.Top()-aBndR1.Bottom(); // verfuegbarer Platz
1114 							long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
1115 							long nGet2=nSpace-nGet1;
1116 							if (bUnt1) { // Normalisierung zurueckwandeln
1117 								aBewareRect1.Bottom()+=nGet1-nWant1;
1118 								aBewareRect2.Top()-=nGet2-nWant2;
1119 							} else {
1120 								aBewareRect2.Bottom()+=nGet1-nWant1;
1121 								aBewareRect1.Top()-=nGet2-nWant2;
1122 							}
1123 							nIntersections++; // Qualitaet herabsetzen
1124 						}
1125 					}
1126 				}
1127 			}
1128 		} else if (nMainCase==3) { // Fall 3: Einer waagerecht und der andere senkrecht. Sehr viele Fallunterscheidungen
1129             /* Kleine Legende: � � � � � -> Ohne Ueberschneidung, maximal Beruehrung.                   */
1130             /*                 � � � � � -> Ueberschneidung                                             */
1131             /*                 � � � � � -> Selbe Hoehe                                                 */
1132             /*                 � � � � � -> Ueberschneidung                                             */
1133             /*                 � � � � � -> Ohne Ueberschneidung, maximal Beruehrung.                   */
1134             /* Linienaustritte links �, rechts �, oben � und unten �.                                   */
1135             /* Insgesamt sind 96 Konstellationen moeglich, wobei einige nicht einmal                    */
1136             /* eindeutig einem Fall und damit einer Behandlungsmethode zugeordnet werden                */
1137             /* koennen.                                                                                 */
1138             /* 3.1: Hierzu moegen alle Konstellationen zaehlen, die durch den                           */
1139             /*      Default-MeetingPoint zufriedenstellend abgedeckt sind (20+12).                      */
1140             /*   � � � � �    � � � � �   Diese 12  � � � � �    � � � � �    � � � � �    � � � � �    */
1141             /*   � � � � �    � � � � �   Konstel.  � � � � �    � � � � �    � � � � �    � � � � �    */
1142             /*   � � � � �    � � � � �   jedoch    � � � � �    � � � � �    � � � � �    � � � � �    */
1143             /*   � � � � �    � � � � �   nur zum   � � � � �    � � � � �    � � � � �    � � � � �    */
1144             /*   � � � � �    � � � � �   Teil:     � � � � �    � � � � �    � � � � �    � � � � �    */
1145             /*   Letztere 16 Faelle scheiden aus, sobald sich die Objekte offen                         */
1146             /*   gegenueberstehen (siehe Fall 3.2).                                                     */
1147             /* 3.2: Die Objekte stehen sich offen gegenueber und somit ist eine                         */
1148             /*      Verbindung mit lediglich 2 Linien moeglich (4+20).                                  */
1149             /*      Dieser Fall hat 1. Prioritaet.                                                      */
1150             /*   � � � � �   � � � � �   Diese 20  � � � � �   � � � � �   � � � � �   � � � � �        */
1151             /*   � � � � �   � � � � �   Konstel.  � � � � �   � � � � �   � � � � �   � � � � �        */
1152             /*   � � � � �   � � � � �   jedoch    � � � � �   � � � � �   � � � � �   � � � � �        */
1153             /*   � � � � �   � � � � �   nur zum   � � � � �   � � � � �   � � � � �   � � � � �        */
1154             /*   � � � � �   � � � � �   Teil:     � � � � �   � � � � �   � � � � �   � � � � �        */
1155             /* 3.3: Die Linienaustritte zeigen vom anderen Objekt weg bzw. hinter                       */
1156             /*      dessen Ruecken vorbei (52+4).                                                       */
1157             /*   � � � � �   � � � � �   � � � � �   � � � � �   Diese 4   � � � � �   � � � � �        */
1158             /*   � � � � �   � � � � �   � � � � �   � � � � �   Konstel.  � � � � �   � � � � �        */
1159             /*   � � � � �   � � � � �   � � � � �   � � � � �   jedoch    � � � � �   � � � � �        */
1160             /*   � � � � �   � � � � �   � � � � �   � � � � �   nur zum   � � � � �   � � � � �        */
1161             /*   � � � � �   � � � � �   � � � � �   � � � � �   Teil:     � � � � �   � � � � �        */
1162 
1163 			// Fall 3.2
1164 			Rectangle aTmpR1(aBewareRect1);
1165 			Rectangle aTmpR2(aBewareRect2);
1166 			if (bBewareOverlap) {
1167 				// Ueberschneidung der BewareRects: BoundRects fuer Check auf Fall 3.2 verwenden.
1168 				aTmpR1=aBoundRect1;
1169 				aTmpR2=aBoundRect2;
1170 			}
1171 			if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) &&
1172 				 ((bUnt2 && aTmpR2.Bottom()<=aPt1.Y()) || (bObn2 && aTmpR2.Top ()>=aPt1.Y()))) ||
1173 				(((bRts2 && aTmpR2.Right ()<=aPt1.X()) || (bLks2 && aTmpR2.Left()>=aPt1.X())) &&
1174 				 ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) {
1175 				// Fall 3.2 trifft zu: Verbindung mit lediglich 2 Linien
1176 				bForceMeeting=sal_True;
1177 				bMeetingXMid=sal_False;
1178 				bMeetingYMid=sal_False;
1179 				if (bHor1) {
1180 					aMeeting.X()=aPt2.X();
1181 					aMeeting.Y()=aPt1.Y();
1182 				} else {
1183 					aMeeting.X()=aPt1.X();
1184 					aMeeting.Y()=aPt2.Y();
1185 				}
1186 				// Falls Ueberschneidung der BewareRects:
1187 				aBewareRect1=aTmpR1;
1188 				aBewareRect2=aTmpR2;
1189 			} else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left  ()) ||
1190 						 (bLks1 && aBewareRect1.Left  ()<aBewareRect2.Right ())) &&
1191 						((bUnt2 && aBewareRect2.Bottom()>aBewareRect1.Top   ()) ||
1192 						 (bObn2 && aBewareRect2.Top   ()<aBewareRect1.Bottom()))) ||
1193 					   (((bRts2 && aBewareRect2.Right ()>aBewareRect1.Left  ()) ||
1194 						 (bLks2 && aBewareRect2.Left  ()<aBewareRect1.Right ())) &&
1195 						((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top   ()) ||
1196 						 (bObn1 && aBewareRect1.Top   ()<aBewareRect2.Bottom())))) {
1197 				// Fall 3.3
1198 				bForceMeeting=sal_True;
1199 				if (bRts1 || bRts2) { aMeeting.X()=nXMax; bMeetingXMid=sal_False; }
1200 				if (bLks1 || bLks2) { aMeeting.X()=nXMin; bMeetingXMid=sal_False; }
1201 				if (bUnt1 || bUnt2) { aMeeting.Y()=nYMax; bMeetingYMid=sal_False; }
1202 				if (bObn1 || bObn2) { aMeeting.Y()=nYMin; bMeetingYMid=sal_False; }
1203 			}
1204 		}
1205 	}
1206 
1207 	XPolygon aXP1(ImpCalcObjToCenter(aPt1,nAngle1,aBewareRect1,aMeeting));
1208 	XPolygon aXP2(ImpCalcObjToCenter(aPt2,nAngle2,aBewareRect2,aMeeting));
1209 	sal_uInt16 nXP1Anz=aXP1.GetPointCount();
1210 	sal_uInt16 nXP2Anz=aXP2.GetPointCount();
1211 	if (bInfo) {
1212 		pInfo->nObj1Lines=nXP1Anz; if (nXP1Anz>1) pInfo->nObj1Lines--;
1213 		pInfo->nObj2Lines=nXP2Anz; if (nXP2Anz>1) pInfo->nObj2Lines--;
1214 	}
1215 	Point aEP1(aXP1[nXP1Anz-1]);
1216 	Point aEP2(aXP2[nXP2Anz-1]);
1217 	FASTBOOL bInsMeetingPoint=aEP1.X()!=aEP2.X() && aEP1.Y()!=aEP2.Y();
1218 	FASTBOOL bHorzE1=aEP1.Y()==aXP1[nXP1Anz-2].Y(); // letzte Linie von XP1 horizontal?
1219 	FASTBOOL bHorzE2=aEP2.Y()==aXP2[nXP2Anz-2].Y(); // letzte Linie von XP2 horizontal?
1220 	if (aEP1==aEP2 && (bHorzE1 && bHorzE2 && aEP1.Y()==aEP2.Y()) || (!bHorzE1 && !bHorzE2 && aEP1.X()==aEP2.X())) {
1221 		// Sonderbehandlung fuer 'I'-Verbinder
1222 		nXP1Anz--; aXP1.Remove(nXP1Anz,1);
1223 		nXP2Anz--; aXP2.Remove(nXP2Anz,1);
1224 		bMeetingXMid=sal_False;
1225 		bMeetingYMid=sal_False;
1226 	}
1227 	if (bInsMeetingPoint) {
1228 		aXP1.Insert(XPOLY_APPEND,aMeeting,XPOLY_NORMAL);
1229 		if (bInfo) {
1230 			// Durch einfuegen des MeetingPoints kommen 2 weitere Linie hinzu.
1231 			// Evtl. wird eine von diesen die Mittellinie.
1232 			if (pInfo->nObj1Lines==pInfo->nObj2Lines) {
1233 				pInfo->nObj1Lines++;
1234 				pInfo->nObj2Lines++;
1235 			} else {
1236 				if (pInfo->nObj1Lines>pInfo->nObj2Lines) {
1237 					pInfo->nObj2Lines++;
1238 					pInfo->nMiddleLine=nXP1Anz-1;
1239 				} else {
1240 					pInfo->nObj1Lines++;
1241 					pInfo->nMiddleLine=nXP1Anz;
1242 				}
1243 			}
1244 		}
1245 	} else if (bInfo && aEP1!=aEP2 && nXP1Anz+nXP2Anz>=4) {
1246 		// Durch Verbinden der beiden Enden kommt eine weitere Linie hinzu.
1247 		// Dies wird die Mittellinie.
1248 		pInfo->nMiddleLine=nXP1Anz-1;
1249 	}
1250 	sal_uInt16 nNum=aXP2.GetPointCount();
1251 	if (aXP1[nXP1Anz-1]==aXP2[nXP2Anz-1] && nXP1Anz>1 && nXP2Anz>1) nNum--;
1252 	while (nNum>0) {
1253 		nNum--;
1254 		aXP1.Insert(XPOLY_APPEND,aXP2[nNum],XPOLY_NORMAL);
1255 	}
1256 	sal_uInt16 nPntAnz=aXP1.GetPointCount();
1257 	char cForm=0;
1258 	if (bInfo || pnQuality!=NULL) {
1259 		cForm='?';
1260 		if (nPntAnz==2) cForm='I';
1261 		else if (nPntAnz==3) cForm='L';
1262 		else if (nPntAnz==4) { // Z oder U
1263 			if (nAngle1==nAngle2) cForm='U';
1264 			else cForm='Z';
1265         } else if (nPntAnz==4) { /* �-�  �-�  */
1266             /* ...                 -�     -�  */
1267 		} else if (nPntAnz==6) { // S oder C oder ...
1268 			if (nAngle1!=nAngle2) {
1269 				// Fuer Typ S hat Linie2 dieselbe Richtung wie Linie4.
1270 				// Bei Typ C sind die beiden genau entgegengesetzt.
1271 				Point aP1(aXP1[1]);
1272 				Point aP2(aXP1[2]);
1273 				Point aP3(aXP1[3]);
1274 				Point aP4(aXP1[4]);
1275 				if (aP1.Y()==aP2.Y()) { // beide Linien Horz
1276 					if ((aP1.X()<aP2.X())==(aP3.X()<aP4.X())) cForm='S';
1277 					else cForm='C';
1278 				} else { // sonst beide Linien Vert
1279 					if ((aP1.Y()<aP2.Y())==(aP3.Y()<aP4.Y())) cForm='S';
1280 					else cForm='C';
1281 				}
1282 			} else cForm='4'; // sonst der 3. Fall mit 5 Linien
1283 		} else cForm='?';  //
1284 		// Weitere Formen:
1285 		if (bInfo) {
1286 			pInfo->cOrthoForm=cForm;
1287 			if (cForm=='I' || cForm=='L' || cForm=='Z' || cForm=='U') {
1288 				pInfo->nObj1Lines=1;
1289 				pInfo->nObj2Lines=1;
1290 				if (cForm=='Z' || cForm=='U') {
1291 					pInfo->nMiddleLine=1;
1292 				} else {
1293 					pInfo->nMiddleLine=0xFFFF;
1294 				}
1295 			} else if (cForm=='S' || cForm=='C') {
1296 				pInfo->nObj1Lines=2;
1297 				pInfo->nObj2Lines=2;
1298 				pInfo->nMiddleLine=2;
1299 			}
1300 		}
1301 	}
1302 	if (pnQuality!=NULL) {
1303 		sal_uIntPtr nQual=0;
1304 		sal_uIntPtr nQual0=nQual; // Ueberlaeufe vorbeugen
1305 		FASTBOOL bOverflow=sal_False;
1306 		Point aPt0(aXP1[0]);
1307 		for (sal_uInt16 nPntNum=1; nPntNum<nPntAnz; nPntNum++) {
1308 			Point aPt1b(aXP1[nPntNum]);
1309 			nQual+=Abs(aPt1b.X()-aPt0.X())+Abs(aPt1b.Y()-aPt0.Y());
1310 			if (nQual<nQual0) bOverflow=sal_True;
1311 			nQual0=nQual;
1312 			aPt0=aPt1b;
1313 		}
1314 
1315 		sal_uInt16 nTmp=nPntAnz;
1316 		if (cForm=='Z') {
1317 			nTmp=2; // Z-Form hat gute Qualitaet (nTmp=2 statt 4)
1318 			sal_uIntPtr n1=Abs(aXP1[1].X()-aXP1[0].X())+Abs(aXP1[1].Y()-aXP1[0].Y());
1319 			sal_uIntPtr n2=Abs(aXP1[2].X()-aXP1[1].X())+Abs(aXP1[2].Y()-aXP1[1].Y());
1320 			sal_uIntPtr n3=Abs(aXP1[3].X()-aXP1[2].X())+Abs(aXP1[3].Y()-aXP1[2].Y());
1321 			// fuer moeglichst gleichlange Linien sorgen
1322 			sal_uIntPtr nBesser=0;
1323 			n1+=n3;
1324 			n3=n2/4;
1325 			if (n1>=n2) nBesser=6;
1326 			else if (n1>=3*n3) nBesser=4;
1327 			else if (n1>=2*n3) nBesser=2;
1328 			if (aXP1[0].Y()!=aXP1[1].Y()) nBesser++; // Senkrechte Startlinie kriegt auch noch einen Pluspunkt (fuer H/V-Prio)
1329 			if (nQual>nBesser) nQual-=nBesser; else nQual=0;
1330 		}
1331 		if (nTmp>=3) {
1332 			nQual0=nQual;
1333 			nQual+=(sal_uIntPtr)nTmp*0x01000000;
1334 			if (nQual<nQual0 || nTmp>15) bOverflow=sal_True;
1335 		}
1336 		if (nPntAnz>=2) { // Austrittswinkel nochmal pruefen
1337 			Point aP1(aXP1[1]); aP1-=aXP1[0];
1338 			Point aP2(aXP1[nPntAnz-2]); aP2-=aXP1[nPntAnz-1];
1339 			long nAng1=0; if (aP1.X()<0) nAng1=18000; if (aP1.Y()>0) nAng1=27000;
1340 			if (aP1.Y()<0) nAng1=9000; if (aP1.X()!=0 && aP1.Y()!=0) nAng1=1; // Schraeg!?!
1341 			long nAng2=0; if (aP2.X()<0) nAng2=18000; if (aP2.Y()>0) nAng2=27000;
1342 			if (aP2.Y()<0) nAng2=9000; if (aP2.X()!=0 && aP2.Y()!=0) nAng2=1; // Schraeg!?!
1343 			if (nAng1!=nAngle1) nIntersections++;
1344 			if (nAng2!=nAngle2) nIntersections++;
1345 		}
1346 
1347 		// Fuer den Qualitaetscheck wieder die Original-Rects verwenden und
1348 		// gleichzeitig checken, ob eins fuer die Edge-Berechnung verkleinert
1349 		// wurde (z.B. Fall 2.9)
1350 		aBewareRect1=rBewareRect1;
1351 		aBewareRect2=rBewareRect2;
1352 
1353 		for (sal_uInt16 i=0; i<nPntAnz; i++) {
1354 			Point aPt1b(aXP1[i]);
1355 			FASTBOOL b1=aPt1b.X()>aBewareRect1.Left() && aPt1b.X()<aBewareRect1.Right() &&
1356 						aPt1b.Y()>aBewareRect1.Top() && aPt1b.Y()<aBewareRect1.Bottom();
1357 			FASTBOOL b2=aPt1b.X()>aBewareRect2.Left() && aPt1b.X()<aBewareRect2.Right() &&
1358 						aPt1b.Y()>aBewareRect2.Top() && aPt1b.Y()<aBewareRect2.Bottom();
1359 			sal_uInt16 nInt0=nIntersections;
1360 			if (i==0 || i==nPntAnz-1) {
1361 				if (b1 && b2) nIntersections++;
1362 			} else {
1363 				if (b1) nIntersections++;
1364 				if (b2) nIntersections++;
1365 			}
1366 			// und nun noch auf Ueberschneidungen checken
1367 			if (i>0 && nInt0==nIntersections) {
1368 				if (aPt0.Y()==aPt1b.Y()) { // Horizontale Linie
1369 					if (aPt0.Y()>aBewareRect1.Top() && aPt0.Y()<aBewareRect1.Bottom() &&
1370 						((aPt0.X()<=aBewareRect1.Left() && aPt1b.X()>=aBewareRect1.Right()) ||
1371 						 (aPt1b.X()<=aBewareRect1.Left() && aPt0.X()>=aBewareRect1.Right()))) nIntersections++;
1372 					if (aPt0.Y()>aBewareRect2.Top() && aPt0.Y()<aBewareRect2.Bottom() &&
1373 						((aPt0.X()<=aBewareRect2.Left() && aPt1b.X()>=aBewareRect2.Right()) ||
1374 						 (aPt1b.X()<=aBewareRect2.Left() && aPt0.X()>=aBewareRect2.Right()))) nIntersections++;
1375 				} else { // Vertikale Linie
1376 					if (aPt0.X()>aBewareRect1.Left() && aPt0.X()<aBewareRect1.Right() &&
1377 						((aPt0.Y()<=aBewareRect1.Top() && aPt1b.Y()>=aBewareRect1.Bottom()) ||
1378 						 (aPt1b.Y()<=aBewareRect1.Top() && aPt0.Y()>=aBewareRect1.Bottom()))) nIntersections++;
1379 					if (aPt0.X()>aBewareRect2.Left() && aPt0.X()<aBewareRect2.Right() &&
1380 						((aPt0.Y()<=aBewareRect2.Top() && aPt1b.Y()>=aBewareRect2.Bottom()) ||
1381 						 (aPt1b.Y()<=aBewareRect2.Top() && aPt0.Y()>=aBewareRect2.Bottom()))) nIntersections++;
1382 				}
1383 			}
1384 			aPt0=aPt1b;
1385 		}
1386 		if (nPntAnz<=1) nIntersections++;
1387 		nQual0=nQual;
1388 		nQual+=(sal_uIntPtr)nIntersections*0x10000000;
1389 		if (nQual<nQual0 || nIntersections>15) bOverflow=sal_True;
1390 
1391 		if (bOverflow || nQual==0xFFFFFFFF) nQual=0xFFFFFFFE;
1392 		*pnQuality=nQual;
1393 	}
1394 	if (bInfo) { // nun die Linienversaetze auf aXP1 anwenden
1395 		if (pInfo->nMiddleLine!=0xFFFF) {
1396 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(MIDDLELINE,aXP1);
1397 			if (pInfo->ImpIsHorzLine(MIDDLELINE,aXP1)) {
1398 				aXP1[nIdx].Y()+=pInfo->aMiddleLine.Y();
1399 				aXP1[nIdx+1].Y()+=pInfo->aMiddleLine.Y();
1400 			} else {
1401 				aXP1[nIdx].X()+=pInfo->aMiddleLine.X();
1402 				aXP1[nIdx+1].X()+=pInfo->aMiddleLine.X();
1403 			}
1404 		}
1405 		if (pInfo->nObj1Lines>=2) {
1406 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE2,aXP1);
1407 			if (pInfo->ImpIsHorzLine(OBJ1LINE2,aXP1)) {
1408 				aXP1[nIdx].Y()+=pInfo->aObj1Line2.Y();
1409 				aXP1[nIdx+1].Y()+=pInfo->aObj1Line2.Y();
1410 			} else {
1411 				aXP1[nIdx].X()+=pInfo->aObj1Line2.X();
1412 				aXP1[nIdx+1].X()+=pInfo->aObj1Line2.X();
1413 			}
1414 		}
1415 		if (pInfo->nObj1Lines>=3) {
1416 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE3,aXP1);
1417 			if (pInfo->ImpIsHorzLine(OBJ1LINE3,aXP1)) {
1418 				aXP1[nIdx].Y()+=pInfo->aObj1Line3.Y();
1419 				aXP1[nIdx+1].Y()+=pInfo->aObj1Line3.Y();
1420 			} else {
1421 				aXP1[nIdx].X()+=pInfo->aObj1Line3.X();
1422 				aXP1[nIdx+1].X()+=pInfo->aObj1Line3.X();
1423 			}
1424 		}
1425 		if (pInfo->nObj2Lines>=2) {
1426 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE2,aXP1);
1427 			if (pInfo->ImpIsHorzLine(OBJ2LINE2,aXP1)) {
1428 				aXP1[nIdx].Y()+=pInfo->aObj2Line2.Y();
1429 				aXP1[nIdx+1].Y()+=pInfo->aObj2Line2.Y();
1430 			} else {
1431 				aXP1[nIdx].X()+=pInfo->aObj2Line2.X();
1432 				aXP1[nIdx+1].X()+=pInfo->aObj2Line2.X();
1433 			}
1434 		}
1435 		if (pInfo->nObj2Lines>=3) {
1436 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE3,aXP1);
1437 			if (pInfo->ImpIsHorzLine(OBJ2LINE3,aXP1)) {
1438 				aXP1[nIdx].Y()+=pInfo->aObj2Line3.Y();
1439 				aXP1[nIdx+1].Y()+=pInfo->aObj2Line3.Y();
1440 			} else {
1441 				aXP1[nIdx].X()+=pInfo->aObj2Line3.X();
1442 				aXP1[nIdx+1].X()+=pInfo->aObj2Line3.X();
1443 			}
1444 		}
1445 	}
1446 	// Nun mache ich ggf. aus dem Verbinder eine Bezierkurve
1447 	if (eKind==SDREDGE_BEZIER && nPntAnz>2) {
1448 		Point* pPt1=&aXP1[0];
1449 		Point* pPt2=&aXP1[1];
1450 		Point* pPt3=&aXP1[nPntAnz-2];
1451 		Point* pPt4=&aXP1[nPntAnz-1];
1452 		long dx1=pPt2->X()-pPt1->X();
1453 		long dy1=pPt2->Y()-pPt1->Y();
1454 		long dx2=pPt3->X()-pPt4->X();
1455 		long dy2=pPt3->Y()-pPt4->Y();
1456 		if (cForm=='L') { // nPntAnz==3
1457 			aXP1.SetFlags(1,XPOLY_CONTROL);
1458 			Point aPt3(*pPt2);
1459 			aXP1.Insert(2,aPt3,XPOLY_CONTROL);
1460 			nPntAnz=aXP1.GetPointCount();
1461 			pPt1=&aXP1[0];
1462 			pPt2=&aXP1[1];
1463 			pPt3=&aXP1[nPntAnz-2];
1464 			pPt4=&aXP1[nPntAnz-1];
1465 			pPt2->X()-=dx1/3;
1466 			pPt2->Y()-=dy1/3;
1467 			pPt3->X()-=dx2/3;
1468 			pPt3->Y()-=dy2/3;
1469 		} else if (nPntAnz>=4 && nPntAnz<=6) { // Z oder U oder ...
1470 			// fuer Alle Anderen werden die Endpunkte der Ausgangslinien
1471 			// erstmal zu Kontrollpunkten. Bei nPntAnz>4 ist also noch
1472 			// Nacharbeit erforderlich!
1473 			aXP1.SetFlags(1,XPOLY_CONTROL);
1474 			aXP1.SetFlags(nPntAnz-2,XPOLY_CONTROL);
1475 			// Distanz x1.5
1476 			pPt2->X()+=dx1/2;
1477 			pPt2->Y()+=dy1/2;
1478 			pPt3->X()+=dx2/2;
1479 			pPt3->Y()+=dy2/2;
1480 			if (nPntAnz==5) {
1481 				// Vor und hinter dem Mittelpunkt jeweils
1482 				// noch einen Kontrollpunkt einfuegen
1483 				Point aCenter(aXP1[2]);
1484 				long dx1b=aCenter.X()-aXP1[1].X();
1485 				long dy1b=aCenter.Y()-aXP1[1].Y();
1486 				long dx2b=aCenter.X()-aXP1[3].X();
1487 				long dy2b=aCenter.Y()-aXP1[3].Y();
1488 				aXP1.Insert(2,aCenter,XPOLY_CONTROL);
1489 				aXP1.SetFlags(3,XPOLY_SYMMTR);
1490 				aXP1.Insert(4,aCenter,XPOLY_CONTROL);
1491 				aXP1[2].X()-=dx1b/2;
1492 				aXP1[2].Y()-=dy1b/2;
1493 				aXP1[3].X()-=(dx1b+dx2b)/4;
1494 				aXP1[3].Y()-=(dy1b+dy2b)/4;
1495 				aXP1[4].X()-=dx2b/2;
1496 				aXP1[4].Y()-=dy2b/2;
1497 			}
1498 			if (nPntAnz==6) {
1499 				Point aPt1b(aXP1[2]);
1500 				Point aPt2b(aXP1[3]);
1501 				aXP1.Insert(2,aPt1b,XPOLY_CONTROL);
1502 				aXP1.Insert(5,aPt2b,XPOLY_CONTROL);
1503 				long dx=aPt1b.X()-aPt2b.X();
1504 				long dy=aPt1b.Y()-aPt2b.Y();
1505 				aXP1[3].X()-=dx/2;
1506 				aXP1[3].Y()-=dy/2;
1507 				aXP1.SetFlags(3,XPOLY_SYMMTR);
1508 				//aXP1[4].X()+=dx/2;
1509 				//aXP1[4].Y()+=dy/2;
1510 				aXP1.Remove(4,1); // weil identisch mit aXP1[3]
1511 			}
1512 		}
1513 	}
1514 	return aXP1;
1515 }
1516 
1517 /*
1518 Nach einer einfachen Rechnung koennte es max. 64 unterschiedliche Verlaeufe mit
1519 5 Linien, 32 mit 4 Linien, 16 mit 3, 8 mit 2 Linien und 4 mit 1 Linie geben=124.
1520 Normalisiert auf 1. Austrittswinkel nach rechts bleiben dann noch 31.
1521 Dann noch eine vertikale Spiegelung wegnormalisiert bleiben noch 16
1522 characteristische Verlaufszuege mit 1-5 Linien:
1523 Mit 1 Linie (Typ 'I'):  --
1524 Mit 2 Linien (Typ 'L'): -�
1525 Mit 3 Linien (Typ 'U'):  -�  (Typ 'Z'):  �-
1526 						 -�             -�
1527 Mit 4 Linien: 1 ist nicht plausibel, 3 ist=2 (90deg Drehung). Verbleibt 2,4
1528 	 �-�  ڿ  ��  ڿ                               ڿ  �-�
1529 	-�   -�   -�  -�                              -�    -�
1530 Mit 5 Linien: nicht plausibel sind 1,2,4,5. 7 ist identisch mit 3 (Richtungsumkehr)
1531 			  Bleibt also 3,6 und 8.              '4'  'S'  'C'
1532 	   �    �             -�   �-  �-�                  �-
1533 	 �-�  �-�  �-�   �-�   ��  �� -� � �-�         �-�  ��  �-�
1534 	-�   -�   -� �  -� �-  -�  -�  --� � �        -� �  -�  � �
1535 Insgesamt sind also 9 Grundtypen zu unterscheiden die den 400 Konstellationen
1536 aus Objektposition und Austrittswinkeln zuzuordnen sind.
1537 4 der 9 Grundtypen haben eine 'Mittellinie'. Die Anzahl der zu Objektabstaende
1538 je Objekt variiert von 0-3:
1539 	 Mi   O1   O2   Anmerkung
1540 'I':  n   0    0
1541 'L':  n   0    0
1542 'U':  n  0-1  0-1
1543 'Z':  j   0    0
1544 4.1:  j   0    1    = U+1 bzw. 1+U
1545 4.2:  n  0-2  0-2   = Z+1
1546 '4':  j   0    2    = Z+2
1547 'S':  j   1    1    = 1+Z+1
1548 'C':  n  0-3  0-3   = 1+U+1
1549 */
1550 
1551 void __EXPORT SdrEdgeObj::Notify(SfxBroadcaster& rBC, const SfxHint& rHint)
1552 {
1553 	SfxSimpleHint* pSimple=PTR_CAST(SfxSimpleHint,&rHint);
1554 	sal_uIntPtr nId=pSimple==0 ? 0 : pSimple->GetId();
1555 	FASTBOOL bDataChg=nId==SFX_HINT_DATACHANGED;
1556 	FASTBOOL bDying=nId==SFX_HINT_DYING;
1557 	FASTBOOL bObj1=aCon1.pObj!=NULL && aCon1.pObj->GetBroadcaster()==&rBC;
1558 	FASTBOOL bObj2=aCon2.pObj!=NULL && aCon2.pObj->GetBroadcaster()==&rBC;
1559 	if (bDying && (bObj1 || bObj2)) {
1560 		// #35605# Dying vorher abfangen, damit AttrObj nicht
1561 		// wg. vermeintlicher Vorlagenaenderung rumbroadcastet
1562 		if (bObj1) aCon1.pObj=NULL;
1563 		if (bObj2) aCon2.pObj=NULL;
1564 		return; // Und mehr braucht hier nicht getan werden.
1565 	}
1566 	if ( bObj1 || bObj2 )
1567 	{
1568 		bEdgeTrackUserDefined = sal_False;
1569 	}
1570     SdrTextObj::Notify(rBC,rHint);
1571 	if (nNotifyingCount==0) { // Hier nun auch ein VerriegelungsFlag
1572 		((SdrEdgeObj*)this)->nNotifyingCount++;
1573 		SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint);
1574 		if (bDataChg) { // StyleSheet geaendert
1575 			ImpSetAttrToEdgeInfo(); // Werte bei Vorlagenaenderung vom Pool nach aEdgeInfo kopieren
1576 		}
1577 		if (bDataChg                                ||
1578 			(bObj1 && aCon1.pObj->GetPage()==pPage) ||
1579 			(bObj2 && aCon2.pObj->GetPage()==pPage) ||
1580 			(pSdrHint && pSdrHint->GetKind()==HINT_OBJREMOVED))
1581 		{
1582 			// Broadcasting nur, wenn auf der selben Page
1583 			Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect();
1584 			// #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
1585 			ImpDirtyEdgeTrack();
1586 
1587 			// only redraw here, no objectchange
1588 			ActionChanged();
1589 			// BroadcastObjectChange();
1590 
1591 			SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
1592 		}
1593 		((SdrEdgeObj*)this)->nNotifyingCount--;
1594 	}
1595 }
1596 
1597 /** updates edges that are connected to the edges of this object
1598 	as if the connected objects send a repaint broadcast
1599 	#103122#
1600 */
1601 void SdrEdgeObj::Reformat()
1602 {
1603 	if( NULL != aCon1.pObj )
1604 	{
1605 		SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
1606 		Notify( *const_cast<SfxBroadcaster*>(aCon1.pObj->GetBroadcaster()), aHint );
1607 	}
1608 
1609 	if( NULL != aCon2.pObj )
1610 	{
1611 		SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
1612 		Notify( *const_cast<SfxBroadcaster*>(aCon2.pObj->GetBroadcaster()), aHint );
1613 	}
1614 }
1615 
1616 void SdrEdgeObj::operator=(const SdrObject& rObj)
1617 {
1618 	SdrTextObj::operator=(rObj);
1619 	*pEdgeTrack    =*((SdrEdgeObj&)rObj).pEdgeTrack;
1620 	bEdgeTrackDirty=((SdrEdgeObj&)rObj).bEdgeTrackDirty;
1621 	aCon1          =((SdrEdgeObj&)rObj).aCon1;
1622 	aCon2          =((SdrEdgeObj&)rObj).aCon2;
1623 	aCon1.pObj=NULL;
1624 	aCon2.pObj=NULL;
1625 	aEdgeInfo=((SdrEdgeObj&)rObj).aEdgeInfo;
1626 }
1627 
1628 void SdrEdgeObj::TakeObjNameSingul(XubString& rName) const
1629 {
1630 	rName=ImpGetResStr(STR_ObjNameSingulEDGE);
1631 
1632 	String aName( GetName() );
1633 	if(aName.Len())
1634 	{
1635 		rName += sal_Unicode(' ');
1636 		rName += sal_Unicode('\'');
1637 		rName += aName;
1638 		rName += sal_Unicode('\'');
1639 	}
1640 }
1641 
1642 void SdrEdgeObj::TakeObjNamePlural(XubString& rName) const
1643 {
1644 	rName=ImpGetResStr(STR_ObjNamePluralEDGE);
1645 }
1646 
1647 basegfx::B2DPolyPolygon SdrEdgeObj::TakeXorPoly() const
1648 {
1649 	basegfx::B2DPolyPolygon aPolyPolygon;
1650 
1651 	if (bEdgeTrackDirty)
1652 	{
1653 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
1654 	}
1655 
1656 	if(pEdgeTrack)
1657 	{
1658 		aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
1659 	}
1660 
1661 	return aPolyPolygon;
1662 }
1663 
1664 void SdrEdgeObj::SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly )
1665 {
1666 	if ( !rPoly.count() )
1667 	{
1668 		bEdgeTrackDirty = sal_True;
1669 		bEdgeTrackUserDefined = sal_False;
1670 	}
1671 	else
1672 	{
1673 		*pEdgeTrack = XPolygon( rPoly.getB2DPolygon( 0 ) );
1674 		bEdgeTrackDirty = sal_False;
1675 		bEdgeTrackUserDefined = sal_True;
1676 
1677         // #i110629# also set aRect and maSnapeRect dependent from pEdgeTrack
1678         const Rectangle aPolygonBounds(pEdgeTrack->GetBoundRect());
1679         aRect = aPolygonBounds;
1680         maSnapRect = aPolygonBounds;
1681 	}
1682 }
1683 
1684 basegfx::B2DPolyPolygon SdrEdgeObj::GetEdgeTrackPath() const
1685 {
1686 	basegfx::B2DPolyPolygon aPolyPolygon;
1687 
1688 	if (bEdgeTrackDirty)
1689 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
1690 
1691 	aPolyPolygon.append( pEdgeTrack->getB2DPolygon() );
1692 
1693 	return aPolyPolygon;
1694 }
1695 
1696 sal_uInt32 SdrEdgeObj::GetHdlCount() const
1697 {
1698 	SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
1699 	sal_uInt32 nHdlAnz(0L);
1700 	sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
1701 
1702 	if(nPntAnz)
1703 	{
1704 		nHdlAnz = 2L;
1705 
1706 		if ((eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) && nPntAnz >= 4L)
1707 		{
1708 			sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
1709 			sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
1710 			sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
1711 			nHdlAnz += nO1 + nO2 + nM;
1712 		}
1713 		else if (eKind==SDREDGE_THREELINES && nPntAnz == 4L)
1714 		{
1715 			if(GetConnectedNode(sal_True))
1716 				nHdlAnz++;
1717 
1718 			if(GetConnectedNode(sal_False))
1719 				nHdlAnz++;
1720 		}
1721 	}
1722 
1723 	return nHdlAnz;
1724 }
1725 
1726 SdrHdl* SdrEdgeObj::GetHdl(sal_uInt32 nHdlNum) const
1727 {
1728 	SdrHdl* pHdl=NULL;
1729 	sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
1730 	if (nPntAnz!=0) {
1731 		if (nHdlNum==0) {
1732 			pHdl=new ImpEdgeHdl((*pEdgeTrack)[0],HDL_POLY);
1733 			if (aCon1.pObj!=NULL && aCon1.bBestVertex) pHdl->Set1PixMore(sal_True);
1734 		} else if (nHdlNum==1) {
1735 			pHdl=new ImpEdgeHdl((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],HDL_POLY);
1736 			if (aCon2.pObj!=NULL && aCon2.bBestVertex) pHdl->Set1PixMore(sal_True);
1737 		} else {
1738 			SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
1739 			if (eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) {
1740 				sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
1741 				sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
1742 				sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
1743 				sal_uInt32 nNum(nHdlNum - 2L);
1744 				sal_Int32 nPt(0L);
1745 				pHdl=new ImpEdgeHdl(Point(),HDL_POLY);
1746 				if (nNum<nO1) {
1747 					nPt=nNum+1L;
1748 					if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
1749 					if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE3);
1750 				} else {
1751 					nNum=nNum-nO1;
1752 					if (nNum<nO2) {
1753 						nPt=nPntAnz-3-nNum;
1754 						if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
1755 						if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE3);
1756 					} else {
1757 						nNum=nNum-nO2;
1758 						if (nNum<nM) {
1759 							nPt=aEdgeInfo.nMiddleLine;
1760 							((ImpEdgeHdl*)pHdl)->SetLineCode(MIDDLELINE);
1761 						}
1762 					}
1763 				}
1764 				if (nPt>0) {
1765 					Point aPos((*pEdgeTrack)[(sal_uInt16)nPt]);
1766 					aPos+=(*pEdgeTrack)[(sal_uInt16)nPt+1];
1767 					aPos.X()/=2;
1768 					aPos.Y()/=2;
1769 					pHdl->SetPos(aPos);
1770 				} else {
1771 					delete pHdl;
1772 					pHdl=NULL;
1773 				}
1774 			} else if (eKind==SDREDGE_THREELINES) {
1775 				sal_uInt32 nNum(nHdlNum);
1776 				if (GetConnectedNode(sal_True)==NULL) nNum++;
1777 				Point aPos((*pEdgeTrack)[(sal_uInt16)nNum-1]);
1778 				pHdl=new ImpEdgeHdl(aPos,HDL_POLY);
1779 				if (nNum==2) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
1780 				if (nNum==3) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
1781 			}
1782 		}
1783 		if (pHdl!=NULL) {
1784 			pHdl->SetPointNum(nHdlNum);
1785 		}
1786 	}
1787 	return pHdl;
1788 }
1789 
1790 ////////////////////////////////////////////////////////////////////////////////////////////////////
1791 
1792 bool SdrEdgeObj::hasSpecialDrag() const
1793 {
1794 	return true;
1795 }
1796 
1797 SdrObject* SdrEdgeObj::getFullDragClone() const
1798 {
1799 	// use Clone operator
1800 	SdrEdgeObj* pRetval = (SdrEdgeObj*)Clone();
1801 
1802 	// copy connections for clone, SdrEdgeObj::operator= does not do this
1803     pRetval->ConnectToNode(true, GetConnectedNode(true));
1804     pRetval->ConnectToNode(false, GetConnectedNode(false));
1805 
1806 	return pRetval;
1807 }
1808 
1809 bool SdrEdgeObj::beginSpecialDrag(SdrDragStat& rDrag) const
1810 {
1811 	if(!rDrag.GetHdl())
1812         return false;
1813 
1814     rDrag.SetEndDragChangesAttributes(true);
1815 
1816     if(rDrag.GetHdl()->GetPointNum() < 2)
1817     {
1818         rDrag.SetNoSnap(true);
1819 	}
1820 
1821     return true;
1822 }
1823 
1824 bool SdrEdgeObj::applySpecialDrag(SdrDragStat& rDragStat)
1825 {
1826     SdrEdgeObj* pOriginalEdge = dynamic_cast< SdrEdgeObj* >(rDragStat.GetHdl()->GetObj());
1827     const bool bOriginalEdgeModified(pOriginalEdge == this);
1828 
1829 	if(!bOriginalEdgeModified && pOriginalEdge)
1830 	{
1831         // copy connections when clone is modified. This is needed because
1832 		// as preparation to this modification the data from the original object
1833 		// was copied to the clone using the operator=. As can be seen there,
1834 		// that operator does not copy the connections (for good reason)
1835 		ConnectToNode(true, pOriginalEdge->GetConnection(true).GetObject());
1836 		ConnectToNode(false, pOriginalEdge->GetConnection(false).GetObject());
1837 	}
1838 
1839     if(rDragStat.GetHdl()->GetPointNum() < 2)
1840     {
1841 		// start or end point connector drag
1842         const bool bDragA(0 == rDragStat.GetHdl()->GetPointNum());
1843         const Point aPointNow(rDragStat.GetNow());
1844 
1845         if(rDragStat.GetPageView())
1846         {
1847             SdrObjConnection* pDraggedOne(bDragA ? &aCon1 : &aCon2);
1848 
1849 			// clear connection
1850 			DisconnectFromNode(bDragA);
1851 
1852 			// look for new connection
1853 			ImpFindConnector(aPointNow, *rDragStat.GetPageView(), *pDraggedOne, pOriginalEdge);
1854 
1855 			if(pDraggedOne->pObj)
1856 			{
1857 				// if found, officially connect to it; ImpFindConnector only
1858 				// sets pObj hard
1859 				SdrObject* pNewConnection = pDraggedOne->pObj;
1860 				pDraggedOne->pObj = 0;
1861 				ConnectToNode(bDragA, pNewConnection);
1862 			}
1863 
1864             if(rDragStat.GetView() && !bOriginalEdgeModified)
1865             {
1866 				// show IA helper, but only do this during IA, so not when the original
1867 				// Edge gets modified in the last call
1868 			    rDragStat.GetView()->SetConnectMarker(*pDraggedOne, *rDragStat.GetPageView());
1869             }
1870         }
1871 
1872         if(pEdgeTrack)
1873         {
1874 			// change pEdgeTrack to modified position
1875             if(bDragA)
1876             {
1877                 (*pEdgeTrack)[0] = aPointNow;
1878             }
1879             else
1880             {
1881                 (*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount()-1)] = aPointNow;
1882             }
1883         }
1884 
1885 		// reset edge info's offsets, this is a end point drag
1886         aEdgeInfo.aObj1Line2 = Point();
1887 		aEdgeInfo.aObj1Line3 = Point();
1888 		aEdgeInfo.aObj2Line2 = Point();
1889 		aEdgeInfo.aObj2Line3 = Point();
1890 		aEdgeInfo.aMiddleLine = Point();
1891 	}
1892     else
1893     {
1894 		// control point connector drag
1895 	    const ImpEdgeHdl* pEdgeHdl = (ImpEdgeHdl*)rDragStat.GetHdl();
1896 		const SdrEdgeLineCode eLineCode = pEdgeHdl->GetLineCode();
1897 		const Point aDist(rDragStat.GetNow() - rDragStat.GetStart());
1898         sal_Int32 nDist(pEdgeHdl->IsHorzDrag() ? aDist.X() : aDist.Y());
1899 
1900         nDist += aEdgeInfo.ImpGetLineVersatz(eLineCode, *pEdgeTrack);
1901 		aEdgeInfo.ImpSetLineVersatz(eLineCode, *pEdgeTrack, nDist);
1902 	}
1903 
1904 	// force recalc EdgeTrack
1905 	*pEdgeTrack = ImpCalcEdgeTrack(*pEdgeTrack, aCon1, aCon2, &aEdgeInfo);
1906 	bEdgeTrackDirty=sal_False;
1907 
1908 	// save EdgeInfos and mark object as user modified
1909 	ImpSetEdgeInfoToAttr();
1910 	bEdgeTrackUserDefined = false;
1911 	//SetRectsDirty();
1912 	//SetChanged();
1913 
1914     if(bOriginalEdgeModified && rDragStat.GetView())
1915     {
1916 		// hide connect marker helper again when original gets changed.
1917 		// This happens at the end of the interaction
1918 		rDragStat.GetView()->HideConnectMarker();
1919 	}
1920 
1921    	return true;
1922 }
1923 
1924 String SdrEdgeObj::getSpecialDragComment(const SdrDragStat& rDrag) const
1925 {
1926     const bool bCreateComment(rDrag.GetView() && this == rDrag.GetView()->GetCreateObj());
1927 
1928     if(bCreateComment)
1929     {
1930         return String();
1931     }
1932     else
1933     {
1934 	    XubString aStr;
1935 	    ImpTakeDescriptionStr(STR_DragEdgeTail, aStr);
1936 
1937         return aStr;
1938     }
1939 }
1940 
1941 ////////////////////////////////////////////////////////////////////////////////////////////////////
1942 
1943 basegfx::B2DPolygon SdrEdgeObj::ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const
1944 {
1945 	basegfx::B2DPolygon aResult;
1946 
1947 	if(bDetail)
1948 	{
1949 		SdrObjConnection aMyCon1(aCon1);
1950 		SdrObjConnection aMyCon2(aCon2);
1951 
1952 		if (bTail1)
1953 		{
1954 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon1.aObjOfs.X(), aMyCon1.aObjOfs.Y()));
1955 			aMyCon1.aObjOfs.X() = basegfx::fround(aTemp.getX());
1956 			aMyCon1.aObjOfs.Y() = basegfx::fround(aTemp.getY());
1957 		}
1958 
1959 		if (bTail2)
1960 		{
1961 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon2.aObjOfs.X(), aMyCon2.aObjOfs.Y()));
1962 			aMyCon2.aObjOfs.X() = basegfx::fround(aTemp.getX());
1963 			aMyCon2.aObjOfs.Y() = basegfx::fround(aTemp.getY());
1964 		}
1965 
1966 		SdrEdgeInfoRec aInfo(aEdgeInfo);
1967 		XPolygon aXP(ImpCalcEdgeTrack(*pEdgeTrack, aMyCon1, aMyCon2, &aInfo));
1968 
1969 		if(aXP.GetPointCount())
1970 		{
1971 			aResult = aXP.getB2DPolygon();
1972 		}
1973 	}
1974 	else
1975 	{
1976 		Point aPt1((*pEdgeTrack)[0]);
1977 		Point aPt2((*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount() - 1)]);
1978 
1979 		if (aCon1.pObj && (aCon1.bBestConn || aCon1.bBestVertex))
1980 			aPt1 = aCon1.pObj->GetSnapRect().Center();
1981 
1982 		if (aCon2.pObj && (aCon2.bBestConn || aCon2.bBestVertex))
1983 			aPt2 = aCon2.pObj->GetSnapRect().Center();
1984 
1985 		if (bTail1)
1986 		{
1987 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
1988 			aPt1.X() = basegfx::fround(aTemp.getX());
1989 			aPt1.Y() = basegfx::fround(aTemp.getY());
1990 		}
1991 
1992 		if (bTail2)
1993 		{
1994 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
1995 			aPt2.X() = basegfx::fround(aTemp.getX());
1996 			aPt2.Y() = basegfx::fround(aTemp.getY());
1997 		}
1998 
1999 		aResult.append(basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
2000 		aResult.append(basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
2001 	}
2002 
2003 	return aResult;
2004 }
2005 
2006 FASTBOOL SdrEdgeObj::BegCreate(SdrDragStat& rDragStat)
2007 {
2008 	rDragStat.SetNoSnap(sal_True);
2009 	pEdgeTrack->SetPointCount(2);
2010 	(*pEdgeTrack)[0]=rDragStat.GetStart();
2011 	(*pEdgeTrack)[1]=rDragStat.GetNow();
2012 	if (rDragStat.GetPageView()!=NULL) {
2013 		ImpFindConnector(rDragStat.GetStart(),*rDragStat.GetPageView(),aCon1,this);
2014 		ConnectToNode(sal_True,aCon1.pObj);
2015 	}
2016 	*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
2017 	return sal_True;
2018 }
2019 
2020 FASTBOOL SdrEdgeObj::MovCreate(SdrDragStat& rDragStat)
2021 {
2022 	sal_uInt16 nMax=pEdgeTrack->GetPointCount();
2023 	(*pEdgeTrack)[nMax-1]=rDragStat.GetNow();
2024 	if (rDragStat.GetPageView()!=NULL) {
2025 		ImpFindConnector(rDragStat.GetNow(),*rDragStat.GetPageView(),aCon2,this);
2026 		rDragStat.GetView()->SetConnectMarker(aCon2,*rDragStat.GetPageView());
2027 	}
2028 	SetBoundRectDirty();
2029 	bSnapRectDirty=sal_True;
2030 	ConnectToNode(sal_False,aCon2.pObj);
2031 	*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
2032 	bEdgeTrackDirty=sal_False;
2033 	return sal_True;
2034 }
2035 
2036 FASTBOOL SdrEdgeObj::EndCreate(SdrDragStat& rDragStat, SdrCreateCmd eCmd)
2037 {
2038 	FASTBOOL bOk=(eCmd==SDRCREATE_FORCEEND || rDragStat.GetPointAnz()>=2);
2039 	if (bOk) {
2040 		ConnectToNode(sal_True,aCon1.pObj);
2041 		ConnectToNode(sal_False,aCon2.pObj);
2042 		if (rDragStat.GetView()!=NULL) {
2043 			rDragStat.GetView()->HideConnectMarker();
2044 		}
2045 		ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
2046 	}
2047 	SetRectsDirty();
2048 	return bOk;
2049 }
2050 
2051 FASTBOOL SdrEdgeObj::BckCreate(SdrDragStat& rDragStat)
2052 {
2053 	if (rDragStat.GetView()!=NULL) {
2054 		rDragStat.GetView()->HideConnectMarker();
2055 	}
2056 	return sal_False;
2057 }
2058 
2059 void SdrEdgeObj::BrkCreate(SdrDragStat& rDragStat)
2060 {
2061 	if (rDragStat.GetView()!=NULL) {
2062 		rDragStat.GetView()->HideConnectMarker();
2063 	}
2064 }
2065 
2066 basegfx::B2DPolyPolygon SdrEdgeObj::TakeCreatePoly(const SdrDragStat& /*rStatDrag*/) const
2067 {
2068 	basegfx::B2DPolyPolygon aRetval;
2069 	aRetval.append(pEdgeTrack->getB2DPolygon());
2070 	return aRetval;
2071 }
2072 
2073 Pointer SdrEdgeObj::GetCreatePointer() const
2074 {
2075 	return Pointer(POINTER_DRAW_CONNECT);
2076 }
2077 
2078 FASTBOOL SdrEdgeObj::ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut)
2079 {
2080 	rCon.ResetVars();
2081 	if (pOut==NULL) pOut=rPV.GetView().GetFirstOutputDevice(); // GetWin(0);
2082 	if (pOut==NULL) return sal_False;
2083 	SdrObjList* pOL=rPV.GetObjList();
2084 	const SetOfByte& rVisLayer=rPV.GetVisibleLayers();
2085 	// Sensitiver Bereich der Konnektoren ist doppelt so gross wie die Handles:
2086 	sal_uInt16 nMarkHdSiz=rPV.GetView().GetMarkHdlSizePixel();
2087 	Size aHalfConSiz(nMarkHdSiz,nMarkHdSiz);
2088 	aHalfConSiz=pOut->PixelToLogic(aHalfConSiz);
2089 	Size aHalfCenterSiz(2*aHalfConSiz.Width(),2*aHalfConSiz.Height());
2090 	Rectangle aMouseRect(rPt,rPt);
2091 	aMouseRect.Left()  -=aHalfConSiz.Width();
2092 	aMouseRect.Top()   -=aHalfConSiz.Height();
2093 	aMouseRect.Right() +=aHalfConSiz.Width();
2094 	aMouseRect.Bottom()+=aHalfConSiz.Height();
2095 	sal_uInt16 nBoundHitTol=(sal_uInt16)aHalfConSiz.Width()/2; if (nBoundHitTol==0) nBoundHitTol=1;
2096 	sal_uIntPtr no=pOL->GetObjCount();
2097 	FASTBOOL bFnd=sal_False;
2098 	SdrObjConnection aTestCon;
2099 	SdrObjConnection aBestCon;
2100 	FASTBOOL bTestBoundHit=sal_False;
2101 	//int bBestBoundHit=sal_False;
2102 
2103 	while (no>0 && !bFnd) {
2104 		// Problem: Gruppenobjekt mit verschiedenen Layern liefert LayerID 0 !!!!
2105 		no--;
2106 		SdrObject* pObj=pOL->GetObj(no);
2107 		if (rVisLayer.IsSet(pObj->GetLayer()) && pObj->IsVisible() &&      // only visible objects
2108 			(pThis==NULL || pObj!=(SdrObject*)pThis) && // nicht an mich selbst connecten
2109 			pObj->IsNode())
2110 		{
2111 			Rectangle aObjBound(pObj->GetCurrentBoundRect());
2112 			if (aObjBound.IsOver(aMouseRect)) {
2113 				aTestCon.ResetVars();
2114 				bTestBoundHit=sal_False;
2115 				FASTBOOL bEdge=HAS_BASE(SdrEdgeObj,pObj); // kein BestCon fuer Edge
2116 				// Die Userdefined Konnektoren haben absolute Prioritaet.
2117 				// Danach kommt Vertex, Corner und Mitte(Best) gleich priorisiert.
2118 				// Zum Schluss kommt noch ein HitTest aufs Obj.
2119 				const SdrGluePointList* pGPL=pObj->GetGluePointList();
2120 				sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
2121 				sal_uInt16 nGesAnz=nConAnz+9;
2122 				FASTBOOL bUserFnd=sal_False;
2123 				sal_uIntPtr nBestDist=0xFFFFFFFF;
2124 				for (sal_uInt16 i=0; i<nGesAnz; i++)
2125                 {
2126 					FASTBOOL bUser=i<nConAnz;
2127 					FASTBOOL bVertex=i>=nConAnz+0 && i<nConAnz+4;
2128 					FASTBOOL bCorner=i>=nConAnz+4 && i<nConAnz+8;
2129 					FASTBOOL bCenter=i==nConAnz+8;
2130 					FASTBOOL bOk=sal_False;
2131 					Point aConPos;
2132 					sal_uInt16 nConNum=i;
2133 					if (bUser) {
2134 						const SdrGluePoint& rGP=(*pGPL)[nConNum];
2135 						aConPos=rGP.GetAbsolutePos(*pObj);
2136 						nConNum=rGP.GetId();
2137 						bOk=sal_True;
2138 					} else if (bVertex && !bUserFnd) {
2139 						nConNum=nConNum-nConAnz;
2140 						if (rPV.GetView().IsAutoVertexConnectors()) {
2141 							SdrGluePoint aPt(pObj->GetVertexGluePoint(nConNum));
2142 							aConPos=aPt.GetAbsolutePos(*pObj);
2143 							bOk=sal_True;
2144 						} else i+=3;
2145 					} else if (bCorner && !bUserFnd) {
2146 						nConNum-=nConAnz+4;
2147 						if (rPV.GetView().IsAutoCornerConnectors()) {
2148 							SdrGluePoint aPt(pObj->GetCornerGluePoint(nConNum));
2149 							aConPos=aPt.GetAbsolutePos(*pObj);
2150 							bOk=sal_True;
2151 						} else i+=3;
2152 					}
2153 					else if (bCenter && !bUserFnd && !bEdge)
2154 					{
2155 						// #109007#
2156 						// Suppress default connect at object center
2157 						if(!pThis || !pThis->GetSuppressDefaultConnect())
2158 						{
2159 							// Edges nicht!
2160 							nConNum=0;
2161 							aConPos=aObjBound.Center();
2162 							bOk=sal_True;
2163 						}
2164 					}
2165 					if (bOk && aMouseRect.IsInside(aConPos)) {
2166 						if (bUser) bUserFnd=sal_True;
2167 						bFnd=sal_True;
2168 						sal_uIntPtr nDist=(sal_uIntPtr)Abs(aConPos.X()-rPt.X())+(sal_uIntPtr)Abs(aConPos.Y()-rPt.Y());
2169 						if (nDist<nBestDist) {
2170 							nBestDist=nDist;
2171 							aTestCon.pObj=pObj;
2172 							aTestCon.nConId=nConNum;
2173 							aTestCon.bAutoCorner=bCorner;
2174 							aTestCon.bAutoVertex=bVertex;
2175 							aTestCon.bBestConn=sal_False; // bCenter;
2176 							aTestCon.bBestVertex=bCenter;
2177 						}
2178 					}
2179 				}
2180 				// Falls kein Konnektor getroffen wird nochmal
2181 				// HitTest versucht fuer BestConnector (=bCenter)
2182 				if(!bFnd &&
2183                     !bEdge &&
2184                     SdrObjectPrimitiveHit(*pObj, rPt, nBoundHitTol, rPV, &rVisLayer, false))
2185 				{
2186 					// #109007#
2187 					// Suppress default connect at object inside bound
2188 					if(!pThis || !pThis->GetSuppressDefaultConnect())
2189 					{
2190 						bFnd=sal_True;
2191 						aTestCon.pObj=pObj;
2192 						aTestCon.bBestConn=sal_True;
2193 					}
2194 				}
2195 				if (bFnd) {
2196 					Rectangle aMouseRect2(rPt,rPt);
2197 					aMouseRect.Left()  -=nBoundHitTol;
2198 					aMouseRect.Top()   -=nBoundHitTol;
2199 					aMouseRect.Right() +=nBoundHitTol;
2200 					aMouseRect.Bottom()+=nBoundHitTol;
2201 					bTestBoundHit=aObjBound.IsOver(aMouseRect2);
2202 				}
2203 
2204 			}
2205 		}
2206 	}
2207 	rCon=aTestCon;
2208 	return bFnd;
2209 }
2210 
2211 void SdrEdgeObj::NbcSetSnapRect(const Rectangle& rRect)
2212 {
2213 	const Rectangle aOld(GetSnapRect());
2214 
2215     if(aOld != rRect)
2216     {
2217         if(aRect.IsEmpty() && 0 == pEdgeTrack->GetPointCount())
2218         {
2219             // #i110629# When initializing, do not scale on empty Rectangle; this
2220             // will mirror the underlying text object (!)
2221             aRect = rRect;
2222             maSnapRect = rRect;
2223         }
2224         else
2225         {
2226 	        long nMulX = rRect.Right()  - rRect.Left();
2227 	        long nDivX = aOld.Right()   - aOld.Left();
2228 	        long nMulY = rRect.Bottom() - rRect.Top();
2229 	        long nDivY = aOld.Bottom()  - aOld.Top();
2230 	        if ( nDivX == 0 ) { nMulX = 1; nDivX = 1; }
2231 	        if ( nDivY == 0 ) { nMulY = 1; nDivY = 1; }
2232 	        Fraction aX(nMulX, nDivX);
2233 	        Fraction aY(nMulY, nDivY);
2234 	        NbcResize(aOld.TopLeft(), aX, aY);
2235 	        NbcMove(Size(rRect.Left() - aOld.Left(), rRect.Top() - aOld.Top()));
2236         }
2237     }
2238 }
2239 
2240 void SdrEdgeObj::NbcMove(const Size& rSiz)
2241 {
2242 	SdrTextObj::NbcMove(rSiz);
2243 	MoveXPoly(*pEdgeTrack,rSiz);
2244 }
2245 
2246 void SdrEdgeObj::NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact)
2247 {
2248 	SdrTextObj::NbcResize(rRefPnt,aXFact,aXFact);
2249 	ResizeXPoly(*pEdgeTrack,rRefPnt,aXFact,aYFact);
2250 
2251 	// #75371# if resize is not from paste, forget user distances
2252 	if(!GetModel()->IsPasteResize())
2253 	{
2254 		// #75735#
2255 		aEdgeInfo.aObj1Line2 = Point();
2256 		aEdgeInfo.aObj1Line3 = Point();
2257 		aEdgeInfo.aObj2Line2 = Point();
2258 		aEdgeInfo.aObj2Line3 = Point();
2259 		aEdgeInfo.aMiddleLine = Point();
2260 	}
2261 }
2262 
2263 // #54102# added rotation support
2264 void SdrEdgeObj::NbcRotate(const Point& rRef, long /* nWink */, double sn, double cs)
2265 {
2266     // handle start and end point if not connected
2267 	FASTBOOL bCon1=aCon1.pObj!=NULL && aCon1.pObj->GetPage()==pPage;
2268 	FASTBOOL bCon2=aCon2.pObj!=NULL && aCon2.pObj->GetPage()==pPage;
2269 
2270     if(!bCon1 && pEdgeTrack)
2271     {
2272         RotatePoint((*pEdgeTrack)[0],rRef,sn,cs);
2273         ImpDirtyEdgeTrack();
2274     }
2275 
2276     if(!bCon2 && pEdgeTrack)
2277     {
2278     	sal_uInt16 nPntAnz = pEdgeTrack->GetPointCount();
2279         RotatePoint((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],rRef,sn,cs);
2280         ImpDirtyEdgeTrack();
2281     }
2282 }
2283 
2284 // #54102# added mirror support
2285 void SdrEdgeObj::NbcMirror(const Point& rRef1, const Point& rRef2)
2286 {
2287     // handle start and end point if not connected
2288 	FASTBOOL bCon1=aCon1.pObj!=NULL && aCon1.pObj->GetPage()==pPage;
2289 	FASTBOOL bCon2=aCon2.pObj!=NULL && aCon2.pObj->GetPage()==pPage;
2290 
2291     if(!bCon1 && pEdgeTrack)
2292     {
2293     	MirrorPoint((*pEdgeTrack)[0],rRef1,rRef2);
2294         ImpDirtyEdgeTrack();
2295     }
2296 
2297     if(!bCon2 && pEdgeTrack)
2298     {
2299     	sal_uInt16 nPntAnz = pEdgeTrack->GetPointCount();
2300     	MirrorPoint((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],rRef1,rRef2);
2301         ImpDirtyEdgeTrack();
2302     }
2303 }
2304 
2305 // #54102# added shear support
2306 void SdrEdgeObj::NbcShear(const Point& rRef, long /* nWink */, double tn, FASTBOOL bVShear)
2307 {
2308     // handle start and end point if not connected
2309 	FASTBOOL bCon1=aCon1.pObj!=NULL && aCon1.pObj->GetPage()==pPage;
2310 	FASTBOOL bCon2=aCon2.pObj!=NULL && aCon2.pObj->GetPage()==pPage;
2311 
2312     if(!bCon1 && pEdgeTrack)
2313     {
2314     	ShearPoint((*pEdgeTrack)[0],rRef,tn,bVShear);
2315         ImpDirtyEdgeTrack();
2316     }
2317 
2318     if(!bCon2 && pEdgeTrack)
2319     {
2320     	sal_uInt16 nPntAnz = pEdgeTrack->GetPointCount();
2321     	ShearPoint((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],rRef,tn,bVShear);
2322         ImpDirtyEdgeTrack();
2323     }
2324 }
2325 
2326 SdrObject* SdrEdgeObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const
2327 {
2328 	basegfx::B2DPolyPolygon aPolyPolygon;
2329 	aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
2330 	SdrObject* pRet = ImpConvertMakeObj(aPolyPolygon, sal_False, bBezier);
2331 
2332     if(bAddText)
2333     {
2334     	pRet = ImpConvertAddText(pRet, bBezier);
2335     }
2336 
2337 	return pRet;
2338 }
2339 
2340 sal_uInt32 SdrEdgeObj::GetSnapPointCount() const
2341 {
2342 	return 2L;
2343 }
2344 
2345 Point SdrEdgeObj::GetSnapPoint(sal_uInt32 i) const
2346 {
2347 	((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
2348 	sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2349 	if (i==0) return (*pEdgeTrack)[0];
2350 	else return (*pEdgeTrack)[nAnz-1];
2351 }
2352 
2353 sal_Bool SdrEdgeObj::IsPolyObj() const
2354 {
2355 	return sal_False;
2356 }
2357 
2358 sal_uInt32 SdrEdgeObj::GetPointCount() const
2359 {
2360 	return 0L;
2361 }
2362 
2363 Point SdrEdgeObj::GetPoint(sal_uInt32 i) const
2364 {
2365 	((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
2366 	sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2367 	if (0L == i)
2368 		return (*pEdgeTrack)[0];
2369 	else
2370 		return (*pEdgeTrack)[nAnz-1];
2371 }
2372 
2373 void SdrEdgeObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i)
2374 {
2375 	// ToDo: Umconnekten fehlt noch
2376 	ImpUndirtyEdgeTrack();
2377 	sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2378 	if (0L == i)
2379 		(*pEdgeTrack)[0]=rPnt;
2380 	if (1L == i)
2381 		(*pEdgeTrack)[nAnz-1]=rPnt;
2382 	SetEdgeTrackDirty();
2383 	SetRectsDirty();
2384 }
2385 
2386 SdrEdgeObjGeoData::SdrEdgeObjGeoData()
2387 {
2388 	pEdgeTrack=new XPolygon;
2389 }
2390 
2391 SdrEdgeObjGeoData::~SdrEdgeObjGeoData()
2392 {
2393 	delete pEdgeTrack;
2394 }
2395 
2396 SdrObjGeoData* SdrEdgeObj::NewGeoData() const
2397 {
2398 	return new SdrEdgeObjGeoData;
2399 }
2400 
2401 void SdrEdgeObj::SaveGeoData(SdrObjGeoData& rGeo) const
2402 {
2403 	SdrTextObj::SaveGeoData(rGeo);
2404 	SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
2405 	rEGeo.aCon1          =aCon1;
2406 	rEGeo.aCon2          =aCon2;
2407 	*rEGeo.pEdgeTrack    =*pEdgeTrack;
2408 	rEGeo.bEdgeTrackDirty=bEdgeTrackDirty;
2409 	rEGeo.bEdgeTrackUserDefined=bEdgeTrackUserDefined;
2410 	rEGeo.aEdgeInfo      =aEdgeInfo;
2411 }
2412 
2413 void SdrEdgeObj::RestGeoData(const SdrObjGeoData& rGeo)
2414 {
2415 	SdrTextObj::RestGeoData(rGeo);
2416 	SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
2417 	if (aCon1.pObj!=rEGeo.aCon1.pObj) {
2418 		if (aCon1.pObj!=NULL) aCon1.pObj->RemoveListener(*this);
2419 		aCon1=rEGeo.aCon1;
2420 		if (aCon1.pObj!=NULL) aCon1.pObj->AddListener(*this);
2421 	}
2422 	if (aCon2.pObj!=rEGeo.aCon2.pObj) {
2423 		if (aCon2.pObj!=NULL) aCon2.pObj->RemoveListener(*this);
2424 		aCon2=rEGeo.aCon2;
2425 		if (aCon2.pObj!=NULL) aCon2.pObj->AddListener(*this);
2426 	}
2427 	*pEdgeTrack    =*rEGeo.pEdgeTrack;
2428 	bEdgeTrackDirty=rEGeo.bEdgeTrackDirty;
2429 	bEdgeTrackUserDefined=rEGeo.bEdgeTrackUserDefined;
2430 	aEdgeInfo      =rEGeo.aEdgeInfo;
2431 }
2432 
2433 Point SdrEdgeObj::GetTailPoint( sal_Bool bTail ) const
2434 {
2435 	if( pEdgeTrack && pEdgeTrack->GetPointCount()!=0)
2436 	{
2437 		const XPolygon& rTrack0 = *pEdgeTrack;
2438 		if(bTail)
2439 		{
2440 			return rTrack0[0];
2441 		}
2442 		else
2443 		{
2444 			const sal_uInt16 nSiz = rTrack0.GetPointCount() - 1;
2445 			return rTrack0[nSiz];
2446 		}
2447 	}
2448 	else
2449 	{
2450 		if(bTail)
2451 			return aOutRect.TopLeft();
2452 		else
2453 			return aOutRect.BottomRight();
2454 	}
2455 
2456 }
2457 
2458 void SdrEdgeObj::SetTailPoint( sal_Bool bTail, const Point& rPt )
2459 {
2460 	ImpSetTailPoint( bTail, rPt );
2461 	SetChanged();
2462 }
2463 
2464 /** this method is used by the api to set a glue point for a connection
2465 	nId == -1 :		The best default point is automaticly choosen
2466 	0 <= nId <= 3 : One of the default points is choosen
2467 	nId >= 4 :		A user defined glue point is choosen
2468 */
2469 void SdrEdgeObj::setGluePointIndex( sal_Bool bTail, sal_Int32 nIndex /* = -1 */ )
2470 {
2471 	Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect();
2472 	// #110094#-14 BroadcastObjectChange();
2473 
2474 	SdrObjConnection& rConn1 = GetConnection( bTail );
2475 
2476 	rConn1.SetAutoVertex( nIndex >= 0 && nIndex <= 3 );
2477 	rConn1.SetBestConnection( nIndex < 0 );
2478 	rConn1.SetBestVertex( nIndex < 0 );
2479 
2480 	if( nIndex > 3 )
2481 	{
2482 //		nIndex -= 4;
2483 		nIndex -= 3;		// SJ: the start api index is 0, whereas the implementation in svx starts from 1
2484 
2485 		// for user defined glue points we have
2486 		// to get the id for this index first
2487 		const SdrGluePointList* pList = rConn1.GetObject() ? rConn1.GetObject()->GetGluePointList() : NULL;
2488 		if( pList == NULL || SDRGLUEPOINT_NOTFOUND == pList->FindGluePoint((sal_uInt16)nIndex) )
2489 			return;
2490 	}
2491 	else if( nIndex < 0 )
2492 	{
2493 		nIndex = 0;
2494 	}
2495 
2496 	rConn1.SetConnectorId( (sal_uInt16)nIndex );
2497 
2498 	SetChanged();
2499 	SetRectsDirty();
2500 	ImpRecalcEdgeTrack();
2501 	// bEdgeTrackDirty=sal_True;
2502 }
2503 
2504 /** this method is used by the api to return a glue point id for a connection.
2505 	See setGluePointId for possible return values */
2506 sal_Int32 SdrEdgeObj::getGluePointIndex( sal_Bool bTail )
2507 {
2508 	SdrObjConnection& rConn1 = GetConnection( bTail );
2509 	sal_Int32 nId = -1;
2510 	if( !rConn1.IsBestConnection() )
2511 	{
2512 		nId = rConn1.GetConnectorId();
2513 		if( !rConn1.IsAutoVertex() )
2514 //			nId += 4;
2515 			nId += 3;		// SJ: the start api index is 0, whereas the implementation in svx starts from 1
2516 	}
2517 	return nId;
2518 }
2519 
2520 // #102344# Implementation was missing; edge track needs to be invalidated additionally.
2521 void SdrEdgeObj::NbcSetAnchorPos(const Point& rPnt)
2522 {
2523 	// call parent functionality
2524 	SdrTextObj::NbcSetAnchorPos(rPnt);
2525 
2526 	// Additionally, invalidate edge track
2527 	ImpDirtyEdgeTrack();
2528 }
2529 
2530 sal_Bool SdrEdgeObj::TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const
2531 {
2532 	// use base method from SdrObject, it's not rotatable and
2533 	// a call to GetSnapRect() is used. That's what we need for Connector.
2534 	return SdrObject::TRGetBaseGeometry(rMatrix, rPolyPolygon);
2535 }
2536 
2537 void SdrEdgeObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon)
2538 {
2539 	// evtl. take care for existing connections. For now, just use the
2540 	// implementation from SdrObject.
2541 	SdrObject::TRSetBaseGeometry(rMatrix, rPolyPolygon);
2542 }
2543 
2544 // for geometry access
2545 ::basegfx::B2DPolygon SdrEdgeObj::getEdgeTrack() const
2546 {
2547 	if(bEdgeTrackDirty)
2548 	{
2549 		const_cast< SdrEdgeObj* >(this)->ImpRecalcEdgeTrack();
2550 	}
2551 
2552 	if(pEdgeTrack)
2553 	{
2554 		return pEdgeTrack->getB2DPolygon();
2555 	}
2556 	else
2557 	{
2558 		return ::basegfx::B2DPolygon();
2559 	}
2560 }
2561 
2562 //////////////////////////////////////////////////////////////////////////////
2563 // eof
2564