xref: /aoo41x/main/sw/source/ui/utlui/shdwcrsr.cxx (revision efeef26f)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_sw.hxx"
26 
27 
28 #include <com/sun/star/text/HoriOrientation.hpp>
29 #include <vcl/window.hxx>
30 
31 #include "swtypes.hxx"
32 #include "shdwcrsr.hxx"
33 
34 using namespace ::com::sun::star;
35 
36 
~SwShadowCursor()37 SwShadowCursor::~SwShadowCursor()
38 {
39 	if( USHRT_MAX != nOldMode )
40 		DrawCrsr( aOldPt, nOldHeight, nOldMode );
41 }
42 
SetPos(const Point & rPt,long nHeight,sal_uInt16 nMode)43 void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode )
44 {
45 	Point aPt( pWin->LogicToPixel( rPt ));
46 	nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height();
47 	if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode )
48 	{
49 		if( USHRT_MAX != nOldMode )
50 			DrawCrsr( aOldPt, nOldHeight, nOldMode );
51 
52 		DrawCrsr( aPt, nHeight, nMode );
53 		nOldMode = nMode;
54 		nOldHeight = nHeight;
55 		aOldPt = aPt;
56 	}
57 }
58 
DrawTri(const Point & rPt,long nHeight,sal_Bool bLeft)59 void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft )
60 {
61     long nLineDiff = ( nHeight / 2 );
62     long nLineDiffHalf = nLineDiff / 2;
63 
64 	// Punkt oben
65 	Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3),
66 				rPt.Y() + nLineDiffHalf );
67 	// Punkt unten
68 	Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 );
69     long nDiff = bLeft ? -1 : 1;
70 	while( aPt1.Y() <= aPt2.Y() )
71 	{
72 		pWin->DrawLine( aPt1, aPt2 );
73 		aPt1.Y()++, aPt2.Y()--;
74 		aPt2.X() = aPt1.X() += nDiff;
75 	}
76 }
77 
DrawCrsr(const Point & rPt,long nHeight,sal_uInt16 nMode)78 void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode )
79 {
80 	nHeight = (((nHeight / 4)+1) * 4) + 1;
81 
82 	pWin->Push();
83 
84 	pWin->SetMapMode( MAP_PIXEL );
85 	pWin->SetRasterOp( ROP_XOR );
86 
87 	pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) );
88 
89 	// 1. der Strich:
90 	pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1),
91 			  Point( rPt.X(), rPt.Y() - 2 + nHeight ));
92 
93 	// 2. das Dreieck
94     if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode )    // Pfeil nach rechts
95 		DrawTri( rPt, nHeight, sal_False );
96     if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode )   // Pfeil nach links
97 		DrawTri( rPt, nHeight, sal_True );
98 
99 	pWin->Pop();
100 }
101 
Paint()102 void SwShadowCursor::Paint()
103 {
104 	if( USHRT_MAX != nOldMode )
105 		DrawCrsr( aOldPt, nOldHeight, nOldMode );
106 }
107 
GetRect() const108 Rectangle SwShadowCursor::GetRect() const
109 {
110 	long nH = nOldHeight;
111 	Point aPt( aOldPt );
112 
113 	nH = (((nH / 4)+1) * 4) + 1;
114     long nWidth = nH / 4 + 3 + 1;
115 
116 	Size aSz( nWidth, nH );
117 
118     if( text::HoriOrientation::RIGHT == nOldMode )
119 		aPt.X() -= aSz.Width();
120     else if( text::HoriOrientation::CENTER == nOldMode )
121 	{
122 		aPt.X() -= aSz.Width();
123 		aSz.Width() *= 2;
124 	}
125 
126 	return pWin->PixelToLogic( Rectangle( aPt, aSz ) );
127 }
128 
129 
130 
131 
132