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27 
28 #include "DragActionConversion.hxx"
29 #include <com/sun/star/datatransfer/dnd/DNDConstants.hpp>
30 
31 
32 using namespace com::sun::star::datatransfer::dnd;
33 
34 
35 /* Convert office drag actions as defined in
36    <type>com::sun::star::datatransfer::dnd::DNDConstants</type>
37    into system conform drag actions.
38  */
39 unsigned int OfficeToSystemDragActions(sal_Int8 dragActions)
40 {
41   unsigned int actions = NSDragOperationNone;
42 
43   if (dragActions & DNDConstants::ACTION_COPY)
44 	{
45 	  actions |= NSDragOperationCopy;
46 	}
47 
48   if (dragActions & DNDConstants::ACTION_MOVE)
49 	{
50 	  actions |= NSDragOperationMove;
51 	}
52 
53   if (dragActions & DNDConstants::ACTION_LINK)
54 	{
55 	  actions |= NSDragOperationLink;
56 	}
57 
58   return actions;
59 }
60 
61 /* Convert system conform drag actions into office conform
62    drag actions as defined in
63    <type>com::sun::star::datatransfer::dnd::DNDConstants</type>.
64  */
65 sal_Int8 SystemToOfficeDragActions(unsigned int dragActions)
66 {
67   sal_Int8 actions = DNDConstants::ACTION_NONE;
68 
69   if (dragActions & NSDragOperationCopy)
70 	{
71 	  actions |= DNDConstants::ACTION_COPY;
72 	}
73 
74   if (dragActions & NSDragOperationMove)
75 	{
76 	  actions |= DNDConstants::ACTION_MOVE;
77 	}
78 
79   if (dragActions & NSDragOperationLink)
80 	{
81 	  actions |= DNDConstants::ACTION_LINK;
82 	}
83 
84   // We map NSDragOperationGeneric to ACTION_DEFAULT to
85   // signal that we have to decide for a drag action
86   if (dragActions & NSDragOperationGeneric)
87 	{
88 	  actions |= DNDConstants::ACTION_DEFAULT;
89 	}
90 
91   return actions;
92 }
93