xref: /aoo41x/main/vcl/source/window/window.cxx (revision cf06609a)
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4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
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8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
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16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_vcl.hxx"
26 
27 #include "tools/time.hxx"
28 #include "tools/debug.hxx"
29 #include "tools/rc.h"
30 
31 #include "unotools/fontcfg.hxx"
32 #include "unotools/confignode.hxx"
33 
34 #include "vcl/unohelp.hxx"
35 #include "vcl/salgtype.hxx"
36 #include "vcl/event.hxx"
37 #include "vcl/help.hxx"
38 #include "vcl/cursor.hxx"
39 #include "vcl/svapp.hxx"
40 #include "vcl/window.hxx"
41 #include "vcl/syswin.hxx"
42 #include "vcl/syschild.hxx"
43 #include "vcl/dockwin.hxx"
44 #include "vcl/menu.hxx"
45 #include "vcl/wrkwin.hxx"
46 #include "vcl/wall.hxx"
47 #include "vcl/gradient.hxx"
48 #include "vcl/salctype.hxx"
49 #include "vcl/button.hxx"
50 #include "vcl/taskpanelist.hxx"
51 #include "vcl/dialog.hxx"
52 #include "vcl/unowrap.hxx"
53 #include "vcl/gdimtf.hxx"
54 #include "vcl/pdfextoutdevdata.hxx"
55 #include "vcl/lazydelete.hxx"
56 
57 // declare system types in sysdata.hxx
58 #include "svsys.h"
59 #include "vcl/sysdata.hxx"
60 
61 #include "salframe.hxx"
62 #include "salobj.hxx"
63 #include "salinst.hxx"
64 #include "salgdi.hxx"
65 #include "svdata.hxx"
66 #include "dbggui.hxx"
67 #include "outfont.hxx"
68 #include "window.h"
69 #include "toolbox.h"
70 #include "outdev.h"
71 #include "region.h"
72 #include "brdwin.hxx"
73 #include "helpwin.hxx"
74 #include "sallayout.hxx"
75 #include "dndlcon.hxx"
76 #include "dndevdis.hxx"
77 
78 #include "com/sun/star/awt/XWindowPeer.hpp"
79 #include "com/sun/star/rendering/XCanvas.hpp"
80 #include "com/sun/star/rendering/XSpriteCanvas.hpp"
81 #include "com/sun/star/awt/XWindow.hpp"
82 #include "comphelper/processfactory.hxx"
83 #include "com/sun/star/datatransfer/dnd/XDragSource.hpp"
84 #include "com/sun/star/datatransfer/dnd/XDropTarget.hpp"
85 #include "com/sun/star/datatransfer/clipboard/XClipboard.hpp"
86 #include "com/sun/star/awt/XTopWindow.hpp"
87 #include "com/sun/star/awt/XDisplayConnection.hpp"
88 #include "com/sun/star/lang/XInitialization.hpp"
89 #include "com/sun/star/lang/XComponent.hpp"
90 #include "com/sun/star/lang/XServiceName.hpp"
91 #include "com/sun/star/accessibility/XAccessible.hpp"
92 #include "com/sun/star/accessibility/AccessibleRole.hpp"
93 
94 #include <set>
95 #include <typeinfo>
96 
97 using namespace rtl;
98 using namespace ::com::sun::star::uno;
99 using namespace ::com::sun::star::lang;
100 using namespace ::com::sun::star::datatransfer::clipboard;
101 using namespace ::com::sun::star::datatransfer::dnd;
102 using namespace ::com::sun::star;
103 using namespace com::sun;
104 
105 using ::com::sun::star::awt::XTopWindow;
106 
107 // =======================================================================
108 
109 DBG_NAME( Window )
110 
111 // =======================================================================
112 
113 #define IMPL_PAINT_PAINT            ((sal_uInt16)0x0001)
114 #define IMPL_PAINT_PAINTALL         ((sal_uInt16)0x0002)
115 #define IMPL_PAINT_PAINTALLCHILDS   ((sal_uInt16)0x0004)
116 #define IMPL_PAINT_PAINTCHILDS      ((sal_uInt16)0x0008)
117 #define IMPL_PAINT_ERASE            ((sal_uInt16)0x0010)
118 #define IMPL_PAINT_CHECKRTL         ((sal_uInt16)0x0020)
119 
120 // -----------------------------------------------------------------------
121 
122 typedef Window* PWINDOW;
123 
124 // -----------------------------------------------------------------------
125 
126 struct ImplCalcToTopData
127 {
128     ImplCalcToTopData*  mpNext;
129     Window*             mpWindow;
130     Region*             mpInvalidateRegion;
131 };
132 
133 ImplAccessibleInfos::ImplAccessibleInfos()
134 {
135     nAccessibleRole = 0xFFFF;
136     pAccessibleName = NULL;
137     pAccessibleDescription = NULL;
138 	pLabeledByWindow = NULL;
139 	pLabelForWindow = NULL;
140 	pMemberOfWindow = NULL;
141 }
142 
143 ImplAccessibleInfos::~ImplAccessibleInfos()
144 {
145     delete pAccessibleName;
146     delete pAccessibleDescription;
147 }
148 
149 // -----------------------------------------------------------------------
150 
151 WindowImpl::WindowImpl( WindowType nType )
152 {
153 	maZoom              = Fraction( 1, 1 );
154 	maWinRegion         = Region( REGION_NULL );
155 	maWinClipRegion                   = Region( REGION_NULL );
156 	mpWinData           = NULL;         // Extra Window Data, that we dont need for all windows
157 	mpOverlapData       = NULL;         // Overlap Data
158 	mpFrameData         = NULL;         // Frame Data
159 	mpFrame             = NULL;         // Pointer to frame window
160 	mpSysObj            = NULL;
161 	mpFrameWindow       = NULL;         // window to top level parent (same as frame window)
162 	mpOverlapWindow     = NULL;         // first overlap parent
163 	mpBorderWindow      = NULL;         // Border-Window
164 	mpClientWindow      = NULL;         // Client-Window of a FrameWindow
165 	mpParent            = NULL;         // parent (inkl. BorderWindow)
166 	mpRealParent        = NULL;         // real parent (exkl. BorderWindow)
167 	mpFirstChild        = NULL;         // first child window
168 	mpLastChild         = NULL;         // last child window
169 	mpFirstOverlap      = NULL;         // first overlap window (only set in overlap windows)
170 	mpLastOverlap       = NULL;         // last overlap window (only set in overlap windows)
171 	mpPrev              = NULL;         // prev window
172 	mpNext              = NULL;         // next window
173 	mpNextOverlap       = NULL;         // next overlap window of frame
174 	mpLastFocusWindow   = NULL;         // window for focus restore
175 	mpDlgCtrlDownWindow = NULL;         // window for dialog control
176 	mpFirstDel          = NULL;         // Dtor notification list
177 	mpUserData          = NULL;         // user data
178 	mpExtImpl           = NULL;         // extended implementation data
179 	mpCursor            = NULL;         // cursor
180 	mpControlFont       = NULL;         // font propertie
181 	mpVCLXWindow        = NULL;
182 	mpAccessibleInfos   = NULL;
183 	maControlForeground = Color( COL_TRANSPARENT );     // foreground color not set
184 	maControlBackground = Color( COL_TRANSPARENT );     // background color not set
185 	mnLeftBorder        = 0;            // left border
186 	mnTopBorder         = 0;            // top border
187 	mnRightBorder       = 0;            // right border
188 	mnBottomBorder      = 0;            // bottom border
189 	mnX                 = 0;            // X-Position to Parent
190 	mnY                 = 0;            // Y-Position to Parent
191 	mnAbsScreenX        = 0;            // absolute X-position on screen, used for RTL window positioning
192 	mpChildClipRegion   = NULL;         // Child-Clip-Region when ClipChildren
193 	mpPaintRegion       = NULL;         // Paint-ClipRegion
194 	mnStyle             = 0;            // style (init in ImplInitWindow)
195 	mnPrevStyle         = 0;            // prevstyle (set in SetStyle)
196 	mnExtendedStyle     = 0;            // extended style (init in ImplInitWindow)
197 	mnPrevExtendedStyle = 0;            // prevstyle (set in SetExtendedStyle)
198 	mnType              = nType;        // window type
199 	mnGetFocusFlags     = 0;            // Flags fuer GetFocus()-Aufruf
200 	mnWaitCount         = 0;            // Wait-Count (>1 == Warte-MousePointer)
201 	mnPaintFlags        = 0;            // Flags for ImplCallPaint
202 	mnParentClipMode    = 0;            // Flags for Parent-ClipChildren-Mode
203 	mnActivateMode      = 0;            // Wird bei System/Overlap-Windows umgesetzt
204 	mnDlgCtrlFlags      = 0;            // DialogControl-Flags
205 	mnLockCount         = 0;            // LockCount
206 	meAlwaysInputMode   = AlwaysInputNone; // neither AlwaysEnableInput nor AlwaysDisableInput called
207 	mbFrame             = sal_False;        // sal_True: Window is a frame window
208 	mbBorderWin         = sal_False;        // sal_True: Window is a border window
209 	mbOverlapWin        = sal_False;        // sal_True: Window is a overlap window
210 	mbSysWin            = sal_False;        // sal_True: SystemWindow is the base class
211 	mbDialog            = sal_False;        // sal_True: Dialog is the base class
212 	mbDockWin           = sal_False;        // sal_True: DockingWindow is the base class
213 	mbFloatWin          = sal_False;        // sal_True: FloatingWindow is the base class
214 	mbPushButton        = sal_False;        // sal_True: PushButton is the base class
215 	mbToolBox			= sal_False;		// sal_True: ToolBox is the base class
216 	mbMenuFloatingWindow= sal_False;		// sal_True: MenuFloatingWindow is the base class
217 	mbToolbarFloatingWindow= sal_False;		// sal_True: ImplPopupFloatWin is the base class, used for subtoolbars
218 	mbSplitter			= sal_False;		// sal_True: Splitter is the base class
219 	mbVisible           = sal_False;        // sal_True: Show( sal_True ) called
220 	mbOverlapVisible    = sal_False;        // sal_True: Hide called for visible window from ImplHideAllOverlapWindow()
221 	mbDisabled          = sal_False;        // sal_True: Enable( sal_False ) called
222 	mbInputDisabled     = sal_False;        // sal_True: EnableInput( sal_False ) called
223 	mbDropDisabled      = sal_False;        // sal_True: Drop is enabled
224 	mbNoUpdate          = sal_False;        // sal_True: SetUpdateMode( sal_False ) called
225 	mbNoParentUpdate    = sal_False;        // sal_True: SetParentUpdateMode( sal_False ) called
226 	mbActive            = sal_False;        // sal_True: Window Active
227 	mbParentActive      = sal_False;        // sal_True: OverlapActive from Parent
228 	mbReallyVisible     = sal_False;        // sal_True: this and all parents to an overlaped window are visible
229 	mbReallyShown       = sal_False;        // sal_True: this and all parents to an overlaped window are shown
230 	mbInInitShow        = sal_False;        // sal_True: we are in InitShow
231 	mbChildNotify       = sal_False;        // sal_True: ChildNotify
232 	mbChildPtrOverwrite = sal_False;        // sal_True: PointerStyle overwrites Child-Pointer
233 	mbNoPtrVisible      = sal_False;        // sal_True: ShowPointer( sal_False ) called
234 	mbMouseMove         = sal_False;        // sal_True: BaseMouseMove called
235 	mbPaintFrame        = sal_False;        // sal_True: Paint is visible, but not painted
236 	mbInPaint           = sal_False;        // sal_True: Inside PaintHdl
237 	mbMouseButtonDown   = sal_False;        // sal_True: BaseMouseButtonDown called
238 	mbMouseButtonUp     = sal_False;        // sal_True: BaseMouseButtonUp called
239 	mbKeyInput          = sal_False;        // sal_True: BaseKeyInput called
240 	mbKeyUp             = sal_False;        // sal_True: BaseKeyUp called
241 	mbCommand           = sal_False;        // sal_True: BaseCommand called
242 	mbDefPos            = sal_True;         // sal_True: Position is not Set
243 	mbDefSize           = sal_True;         // sal_True: Size is not Set
244 	mbCallMove          = sal_True;         // sal_True: Move must be called by Show
245 	mbCallResize        = sal_True;         // sal_True: Resize must be called by Show
246 	mbWaitSystemResize  = sal_True;         // sal_True: Wait for System-Resize
247 	mbInitWinClipRegion = sal_True;         // sal_True: Calc Window Clip Region
248 	mbInitChildRegion   = sal_False;        // sal_True: InitChildClipRegion
249 	mbWinRegion         = sal_False;        // sal_True: Window Region
250 	mbClipChildren      = sal_False;        // sal_True: request that child-windows get clipped
251 	mbClipSiblings      = sal_False;        // sal_True: request that sibling child-windows get clipped
252 	mbChildTransparent  = sal_False;        // sal_True: allow child-windows to enable transparency (incl. Parent-CLIPCHILDREN)
253 	mbPaintTransparent  = sal_False;        // sal_True: Paints muessen auf Parent ausgeloest werden
254 	mbMouseTransparent  = sal_False;        // sal_True: Window is transparent for Mouse
255 	mbDlgCtrlStart      = sal_False;        // sal_True: Ab hier eigenes Dialog-Control
256 	mbFocusVisible      = sal_False;        // sal_True: Focus Visible
257 	mbUseNativeFocus    = sal_False;
258 	mbNativeFocusVisible= sal_False;        // sal_True: native Focus Visible
259 	mbInShowFocus       = sal_False;        // prevent recursion
260 	mbInHideFocus       = sal_False;        // prevent recursion
261 	mbTrackVisible      = sal_False;        // sal_True: Tracking Visible
262 	mbControlForeground = sal_False;        // sal_True: Foreground-Property set
263 	mbControlBackground = sal_False;        // sal_True: Background-Property set
264 	mbAlwaysOnTop       = sal_False;        // sal_True: window is always on top
265 	mbCompoundControl   = sal_False;        // sal_True: Zusammengesetztes Control => Listener...
266 	mbCompoundControlHasFocus = sal_False;  // sal_True: Zusammengesetztes Control hat irgendwo den Focus
267 	mbPaintDisabled     = sal_False;        // sal_True: to disable paint events
268 	mbAllResize         = sal_False;        // sal_True: to enable sending of ResizeEvents with both height=0 and width=0
269 	mbInDtor            = sal_False;        // sal_True: is set when the window is being destructed
270 	mbExtTextInput      = sal_False;        // sal_True: ExtTextInput-Mode is active
271 	mbInFocusHdl        = sal_False;        // sal_True: is set when inside a  GetFocus-Handler context
272 	mbCreatedWithToolkit = sal_False;
273 	mbSuppressAccessibilityEvents = sal_False; // sal_True: do not send any accessibility events
274 	mbDrawSelectionBackground = sal_False;    // sal_True: draws transparent window background to indicate (toolbox) selection
275 	mbIsInTaskPaneList = sal_False;           // sal_True: window was added to the taskpanelist in the topmost system window
276 	mnNativeBackground  = 0;              // initialize later, depends on type
277 	mbCallHandlersDuringInputDisabled = sal_False; // sal_True: call event handlers even if input is disabled
278 	mbDisableAccessibleLabelForRelation = sal_False; // sal_True: do not set LabelFor relation on accessible objects
279 	mbDisableAccessibleLabeledByRelation = sal_False; // sal_True: do not set LabeledBy relation on accessible objects
280 	mbHelpTextDynamic = sal_False;          // sal_True: append help id in HELP_DEBUG case
281 	mbFakeFocusSet = sal_False; // sal_True: pretend as if the window has focus.
282 }
283 
284 WindowImpl::~WindowImpl()
285 {
286 	delete mpChildClipRegion;
287 	delete mpAccessibleInfos;
288 	delete mpControlFont;
289 }
290 
291 
292 // -----------------------------------------------------------------------
293 
294 // helper method to allow inline constructor even for pWindow!=NULL case
295 void ImplDelData::AttachToWindow( const Window* pWindow )
296 {
297     if( pWindow )
298         const_cast<Window*>(pWindow)->ImplAddDel( this );
299 }
300 
301 // -----------------------------------------------------------------------
302 
303 // define dtor for ImplDelData
304 ImplDelData::~ImplDelData()
305 {
306     // #112873# auto remove of ImplDelData
307     // due to this code actively calling ImplRemoveDel() is not mandatory anymore
308     if( !mbDel && mpWindow )
309     {
310         // the window still exists but we were not removed
311         const_cast<Window*>(mpWindow)->ImplRemoveDel( this );
312         mpWindow = NULL;
313     }
314 }
315 
316 // -----------------------------------------------------------------------
317 
318 #ifdef DBG_UTIL
319 const char* ImplDbgCheckWindow( const void* pObj )
320 {
321     DBG_TESTSOLARMUTEX();
322 
323     const Window* pWindow = (Window*)pObj;
324 
325     if ( (pWindow->GetType() < WINDOW_FIRST) || (pWindow->GetType() > WINDOW_LAST) )
326         return "Window data overwrite";
327 
328     // Fenster-Verkettung ueberpruefen
329     Window* pChild = pWindow->mpWindowImpl->mpFirstChild;
330     while ( pChild )
331     {
332         if ( pChild->mpWindowImpl->mpParent != pWindow )
333             return "Child-Window-Parent wrong";
334         pChild = pChild->mpWindowImpl->mpNext;
335     }
336 
337     return NULL;
338 }
339 #endif
340 
341 // =======================================================================
342 
343 void Window::ImplInitAppFontData( Window* pWindow )
344 {
345     ImplSVData* pSVData = ImplGetSVData();
346     long nTextHeight = pWindow->GetTextHeight();
347     long nTextWidth = pWindow->GetTextWidth( XubString( RTL_CONSTASCII_USTRINGPARAM( "aemnnxEM" ) ) );
348     long nSymHeight = nTextHeight*4;
349     // Falls Font zu schmal ist, machen wir die Basis breiter,
350     // damit die Dialoge symetrisch aussehen und nicht zu schmal
351     // werden. Wenn der Dialog die gleiche breite hat, geben wir
352     // noch etwas Spielraum dazu, da etwas mehr Platz besser ist.
353     if ( nSymHeight > nTextWidth )
354         nTextWidth = nSymHeight;
355     else if ( nSymHeight+5 > nTextWidth )
356         nTextWidth = nSymHeight+5;
357     pSVData->maGDIData.mnAppFontX = nTextWidth * 10 / 8;
358     pSVData->maGDIData.mnAppFontY = nTextHeight * 10;
359 
360     // FIXME: this is currently only on aqua, check with other
361     // platforms
362     if( pSVData->maNWFData.mbNoFocusRects )
363     {
364         // try to find out wether there is a large correction
365         // of control sizes, if yes, make app font scalings larger
366         // so dialog positioning is not completely off
367         ImplControlValue aControlValue;
368         Rectangle aCtrlRegion( Point(), Size( nTextWidth < 10 ? 10 : nTextWidth, nTextHeight < 10 ? 10 : nTextHeight ) );
369         Rectangle aBoundingRgn( aCtrlRegion );
370         Rectangle aContentRgn( aCtrlRegion );
371         if( pWindow->GetNativeControlRegion( CTRL_EDITBOX, PART_ENTIRE_CONTROL, aCtrlRegion,
372                                              CTRL_STATE_ENABLED, aControlValue, rtl::OUString(),
373                                              aBoundingRgn, aContentRgn ) )
374         {
375             // comment: the magical +6 is for the extra border in bordered
376             // (which is the standard) edit fields
377             if( aContentRgn.GetHeight() - nTextHeight > (nTextHeight+4)/4 )
378                 pSVData->maGDIData.mnAppFontY = (aContentRgn.GetHeight()-4) * 10;
379         }
380     }
381 
382 
383     pSVData->maGDIData.mnRealAppFontX = pSVData->maGDIData.mnAppFontX;
384     if ( pSVData->maAppData.mnDialogScaleX )
385         pSVData->maGDIData.mnAppFontX += (pSVData->maGDIData.mnAppFontX*pSVData->maAppData.mnDialogScaleX)/100;
386 }
387 
388 // -----------------------------------------------------------------------
389 
390 bool Window::ImplCheckUIFont( const Font& rFont )
391 {
392     if( ImplGetSVData()->maGDIData.mbNativeFontConfig )
393         return true;
394 
395 	// create a text string using the localized text of important buttons
396 	String aTestText;
397 	static const StandardButtonType aTestButtons[] =
398 	{
399 		BUTTON_OK, BUTTON_CANCEL, BUTTON_CLOSE, BUTTON_ABORT,
400 		BUTTON_YES, BUTTON_NO, BUTTON_MORE, BUTTON_IGNORE,
401 		BUTTON_RETRY, BUTTON_HELP
402 	};
403 
404 	const int nTestButtonCount = sizeof(aTestButtons)/sizeof(*aTestButtons);
405 	for( int n = 0; n < nTestButtonCount; ++n )
406 	{
407 		String aButtonStr = Button::GetStandardText( aTestButtons[n] );
408 		// #i115432# ignore mnemonic+accelerator part of each string
409 		// TODO: use a string filtering method when it becomes available
410 		const int nLen = aButtonStr.Len();
411 		bool bInside = false;
412 		for( int i = 0; i < nLen; ++i ) {
413 			const sal_Unicode c = aButtonStr.GetChar( i );
414 			if( (c == '('))
415 				bInside = true;
416 			if( (c == ')'))
417 				bInside = false;
418 			if( (c == '~')
419 			||  (c == '(') || (c == ')')
420 			|| ((c >= 'A') && (c <= 'Z') && bInside) )
421 				aButtonStr.SetChar( i, ' ' );
422 		}
423 		// append sanitized button text to test string
424 		aTestText.Append( aButtonStr );
425 	}
426 
427 	const int nFirstChar = HasGlyphs( rFont, aTestText );
428 	const bool bUIFontOk = (nFirstChar >= aTestText.Len());
429 	return bUIFontOk;
430 }
431 
432 // -----------------------------------------------------------------------
433 
434 void Window::ImplUpdateGlobalSettings( AllSettings& rSettings, sal_Bool bCallHdl )
435 {
436     // reset high contrast to false, so the system can either update it
437     // or AutoDetectSystemHC can kick in (see below)
438     StyleSettings aTmpSt( rSettings.GetStyleSettings() );
439     aTmpSt.SetHighContrastMode( sal_False );
440     rSettings.SetStyleSettings( aTmpSt );
441     ImplGetFrame()->UpdateSettings( rSettings );
442     // reset default border width for layouters
443     ImplGetSVData()->maAppData.mnDefaultLayoutBorder = -1;
444 
445     // Verify availability of the configured UI font, otherwise choose "Andale Sans UI"
446     String aUserInterfaceFont;
447     bool bUseSystemFont = rSettings.GetStyleSettings().GetUseSystemUIFonts();
448 
449     // check whether system UI font can display a typical UI text
450     if( bUseSystemFont )
451         bUseSystemFont = ImplCheckUIFont( rSettings.GetStyleSettings().GetAppFont() );
452 
453     if ( !bUseSystemFont )
454     {
455         ImplInitFontList();
456         String aConfigFont = utl::DefaultFontConfiguration::get()->getUserInterfaceFont( rSettings.GetUILocale() );
457         xub_StrLen nIndex = 0;
458         while( nIndex != STRING_NOTFOUND )
459         {
460             String aName( aConfigFont.GetToken( 0, ';', nIndex ) );
461             if ( aName.Len() && mpWindowImpl->mpFrameData->mpFontList->FindFontFamily( aName ) )
462             {
463                 aUserInterfaceFont = aConfigFont;
464                 break;
465             }
466         }
467 
468         if ( ! aUserInterfaceFont.Len() )
469         {
470             String aFallbackFont (RTL_CONSTASCII_USTRINGPARAM( "Andale Sans UI" ));
471             if ( mpWindowImpl->mpFrameData->mpFontList->FindFontFamily( aFallbackFont ) )
472                 aUserInterfaceFont = aFallbackFont;
473         }
474     }
475 
476     if ( !bUseSystemFont && aUserInterfaceFont.Len() )
477     {
478         StyleSettings aStyleSettings = rSettings.GetStyleSettings();
479         Font aFont = aStyleSettings.GetAppFont();
480         aFont.SetName( aUserInterfaceFont );
481         aStyleSettings.SetAppFont( aFont );
482         aFont = aStyleSettings.GetHelpFont();
483         aFont.SetName( aUserInterfaceFont );
484         aStyleSettings.SetHelpFont( aFont );
485         aFont = aStyleSettings.GetTitleFont();
486         aFont.SetName( aUserInterfaceFont );
487         aStyleSettings.SetTitleFont( aFont );
488         aFont = aStyleSettings.GetFloatTitleFont();
489         aFont.SetName( aUserInterfaceFont );
490         aStyleSettings.SetFloatTitleFont( aFont );
491         aFont = aStyleSettings.GetMenuFont();
492         aFont.SetName( aUserInterfaceFont );
493         aStyleSettings.SetMenuFont( aFont );
494         aFont = aStyleSettings.GetToolFont();
495         aFont.SetName( aUserInterfaceFont );
496         aStyleSettings.SetToolFont( aFont );
497         aFont = aStyleSettings.GetLabelFont();
498         aFont.SetName( aUserInterfaceFont );
499         aStyleSettings.SetLabelFont( aFont );
500         aFont = aStyleSettings.GetInfoFont();
501         aFont.SetName( aUserInterfaceFont );
502         aStyleSettings.SetInfoFont( aFont );
503         aFont = aStyleSettings.GetRadioCheckFont();
504         aFont.SetName( aUserInterfaceFont );
505         aStyleSettings.SetRadioCheckFont( aFont );
506         aFont = aStyleSettings.GetPushButtonFont();
507         aFont.SetName( aUserInterfaceFont );
508         aStyleSettings.SetPushButtonFont( aFont );
509         aFont = aStyleSettings.GetFieldFont();
510         aFont.SetName( aUserInterfaceFont );
511         aStyleSettings.SetFieldFont( aFont );
512         aFont = aStyleSettings.GetIconFont();
513         aFont.SetName( aUserInterfaceFont );
514         aStyleSettings.SetIconFont( aFont );
515         aFont = aStyleSettings.GetGroupFont();
516         aFont.SetName( aUserInterfaceFont );
517         aStyleSettings.SetGroupFont( aFont );
518         rSettings.SetStyleSettings( aStyleSettings );
519     }
520 
521     StyleSettings aStyleSettings = rSettings.GetStyleSettings();
522     // #97047: Force all fonts except Menu and Help to a fixed height
523     // to avoid UI scaling due to large fonts
524     // - but allow bigger fonts on bigger screens (i16682, i21238)
525     //   dialogs were designed to fit 800x600 with an 8pt font, so scale accordingly
526     int maxFontheight = 9; // #107886#: 9 is default for some asian systems, so always allow if requested
527     if( GetDesktopRectPixel().getHeight() > 600 )
528         maxFontheight = (int) ((( 8.0 * (double) GetDesktopRectPixel().getHeight()) / 600.0) + 1.5);
529 
530     Font aFont = aStyleSettings.GetMenuFont();
531     int defFontheight = aFont.GetHeight();
532     if( defFontheight > maxFontheight )
533         defFontheight = maxFontheight;
534 
535     // if the UI is korean, chinese or another locale
536     // where the system font size is kown to be often too small to
537     // generate readable fonts enforce a minimum font size of 9 points
538     bool bBrokenLangFontHeight = false;
539     static const LanguageType eBrokenSystemFontSizeLanguages[] =
540     { LANGUAGE_KOREAN, LANGUAGE_KOREAN_JOHAB,
541       LANGUAGE_CHINESE_HONGKONG, LANGUAGE_CHINESE_MACAU, LANGUAGE_CHINESE_SIMPLIFIED, LANGUAGE_CHINESE_SINGAPORE, LANGUAGE_CHINESE_TRADITIONAL
542     };
543     static std::set< LanguageType > aBrokenSystemFontSizeLanguagesSet(
544         eBrokenSystemFontSizeLanguages,
545         eBrokenSystemFontSizeLanguages +
546         (sizeof(eBrokenSystemFontSizeLanguages)/sizeof(eBrokenSystemFontSizeLanguages[0]))
547         );
548     LanguageType aLang = Application::GetSettings().GetUILanguage();
549     if( aBrokenSystemFontSizeLanguagesSet.find( aLang ) != aBrokenSystemFontSizeLanguagesSet.end() )
550     {
551         defFontheight = Max(9, defFontheight);
552         bBrokenLangFontHeight = true;
553     }
554 
555     // i22098, toolfont will be scaled differently to avoid bloated rulers and status bars for big fonts
556     int toolfontheight = defFontheight;
557     if( toolfontheight > 9 )
558         toolfontheight = (defFontheight+8) / 2;
559 
560     aFont = aStyleSettings.GetAppFont();
561     aFont.SetHeight( defFontheight );
562     aStyleSettings.SetAppFont( aFont );
563     aFont = aStyleSettings.GetTitleFont();
564     aFont.SetHeight( defFontheight );
565     aStyleSettings.SetTitleFont( aFont );
566     aFont = aStyleSettings.GetFloatTitleFont();
567     aFont.SetHeight( defFontheight );
568     aStyleSettings.SetFloatTitleFont( aFont );
569     // keep menu and help font size from system unless in broken locale size
570     if( bBrokenLangFontHeight )
571     {
572         aFont = aStyleSettings.GetMenuFont();
573         if( aFont.GetHeight() < defFontheight )
574         {
575             aFont.SetHeight( defFontheight );
576             aStyleSettings.SetMenuFont( aFont );
577         }
578         aFont = aStyleSettings.GetHelpFont();
579         if( aFont.GetHeight() < defFontheight )
580         {
581             aFont.SetHeight( defFontheight );
582             aStyleSettings.SetHelpFont( aFont );
583         }
584     }
585 
586     // use different height for toolfont
587     aFont = aStyleSettings.GetToolFont();
588     aFont.SetHeight( toolfontheight );
589     aStyleSettings.SetToolFont( aFont );
590 
591     aFont = aStyleSettings.GetLabelFont();
592     aFont.SetHeight( defFontheight );
593     aStyleSettings.SetLabelFont( aFont );
594     aFont = aStyleSettings.GetInfoFont();
595     aFont.SetHeight( defFontheight );
596     aStyleSettings.SetInfoFont( aFont );
597     aFont = aStyleSettings.GetRadioCheckFont();
598     aFont.SetHeight( defFontheight );
599     aStyleSettings.SetRadioCheckFont( aFont );
600     aFont = aStyleSettings.GetPushButtonFont();
601     aFont.SetHeight( defFontheight );
602     aStyleSettings.SetPushButtonFont( aFont );
603     aFont = aStyleSettings.GetFieldFont();
604     aFont.SetHeight( defFontheight );
605     aStyleSettings.SetFieldFont( aFont );
606     aFont = aStyleSettings.GetIconFont();
607     aFont.SetHeight( defFontheight );
608     aStyleSettings.SetIconFont( aFont );
609     aFont = aStyleSettings.GetGroupFont();
610     aFont.SetHeight( defFontheight );
611     aStyleSettings.SetGroupFont( aFont );
612 
613     // set workspace gradient to black in dark themes
614     if( aStyleSettings.GetWindowColor().IsDark() )
615         aStyleSettings.SetWorkspaceGradient( Wallpaper( Color( COL_BLACK ) ) );
616     else
617     {
618         Gradient aGrad( GRADIENT_LINEAR, DEFAULT_WORKSPACE_GRADIENT_START_COLOR, DEFAULT_WORKSPACE_GRADIENT_END_COLOR );
619         aStyleSettings.SetWorkspaceGradient( Wallpaper( aGrad ) );
620     }
621 
622     rSettings.SetStyleSettings( aStyleSettings );
623 
624 
625     // auto detect HC mode; if the system already set it to "yes"
626     // (see above) then accept that
627     if( !rSettings.GetStyleSettings().GetHighContrastMode() )
628     {
629         sal_Bool bTmp = sal_False, bAutoHCMode = sal_True;
630         utl::OConfigurationNode aNode = utl::OConfigurationTreeRoot::tryCreateWithServiceFactory(
631             vcl::unohelper::GetMultiServiceFactory(),
632             OUString::createFromAscii( "org.openoffice.Office.Common/Accessibility" ) );    // note: case sensisitive !
633         if ( aNode.isValid() )
634         {
635             ::com::sun::star::uno::Any aValue = aNode.getNodeValue( OUString::createFromAscii( "AutoDetectSystemHC" ) );
636             if( aValue >>= bTmp )
637                 bAutoHCMode = bTmp;
638         }
639         if( bAutoHCMode )
640         {
641             if( rSettings.GetStyleSettings().GetFaceColor().IsDark()
642              || rSettings.GetStyleSettings().GetWindowColor().IsDark() )
643             {
644                 aStyleSettings = rSettings.GetStyleSettings();
645                 aStyleSettings.SetHighContrastMode( sal_True );
646                 rSettings.SetStyleSettings( aStyleSettings );
647             }
648         }
649     }
650 
651     static const char* pEnvHC = getenv( "SAL_FORCE_HC" );
652     if( pEnvHC && *pEnvHC )
653     {
654         aStyleSettings.SetHighContrastMode( sal_True );
655         rSettings.SetStyleSettings( aStyleSettings );
656     }
657 
658 #ifdef DBG_UTIL
659     // Evt. AppFont auf Fett schalten, damit man feststellen kann,
660     // ob fuer die Texte auf anderen Systemen genuegend Platz
661     // vorhanden ist
662     if ( DbgIsBoldAppFont() )
663     {
664         aStyleSettings = rSettings.GetStyleSettings();
665         aFont = aStyleSettings.GetAppFont();
666         aFont.SetWeight( WEIGHT_BOLD );
667         aStyleSettings.SetAppFont( aFont );
668         aFont = aStyleSettings.GetGroupFont();
669         aFont.SetWeight( WEIGHT_BOLD );
670         aStyleSettings.SetGroupFont( aFont );
671         aFont = aStyleSettings.GetLabelFont();
672         aFont.SetWeight( WEIGHT_BOLD );
673         aStyleSettings.SetLabelFont( aFont );
674         aFont = aStyleSettings.GetRadioCheckFont();
675         aFont.SetWeight( WEIGHT_BOLD );
676         aStyleSettings.SetRadioCheckFont( aFont );
677         aFont = aStyleSettings.GetPushButtonFont();
678         aFont.SetWeight( WEIGHT_BOLD );
679         aStyleSettings.SetPushButtonFont( aFont );
680         aFont = aStyleSettings.GetFieldFont();
681         aFont.SetWeight( WEIGHT_BOLD );
682         aStyleSettings.SetFieldFont( aFont );
683         aFont = aStyleSettings.GetIconFont();
684         aFont.SetWeight( WEIGHT_BOLD );
685         aStyleSettings.SetIconFont( aFont );
686         rSettings.SetStyleSettings( aStyleSettings );
687     }
688 #endif
689 
690     if ( bCallHdl )
691         GetpApp()->SystemSettingsChanging( rSettings, this );
692 }
693 
694 // -----------------------------------------------------------------------
695 
696 MouseEvent ImplTranslateMouseEvent( const MouseEvent& rE, Window* pSource, Window* pDest )
697 {
698     Point aPos = pSource->OutputToScreenPixel( rE.GetPosPixel() );
699     aPos = pDest->ScreenToOutputPixel( aPos );
700     return MouseEvent( aPos, rE.GetClicks(), rE.GetMode(), rE.GetButtons(), rE.GetModifier() );
701 }
702 
703 // -----------------------------------------------------------------------
704 
705 CommandEvent ImplTranslateCommandEvent( const CommandEvent& rCEvt, Window* pSource, Window* pDest )
706 {
707     if ( !rCEvt.IsMouseEvent() )
708         return rCEvt;
709 
710     Point aPos = pSource->OutputToScreenPixel( rCEvt.GetMousePosPixel() );
711     aPos = pDest->ScreenToOutputPixel( aPos );
712     return CommandEvent( aPos, rCEvt.GetCommand(), rCEvt.IsMouseEvent(), rCEvt.GetData() );
713 }
714 
715 // =======================================================================
716 
717 void Window::ImplInitWindowData( WindowType nType )
718 {
719     mpWindowImpl = new WindowImpl( nType );
720 
721     meOutDevType        = OUTDEV_WINDOW;
722 
723     mbEnableRTL         = Application::GetSettings().GetLayoutRTL();         // sal_True: this outdev will be mirrored if RTL window layout (UI mirroring) is globally active
724 }
725 
726 // -----------------------------------------------------------------------
727 
728 void Window::ImplInit( Window* pParent, WinBits nStyle, const ::com::sun::star::uno::Any& /*aSystemWorkWindowToken*/ )
729 {
730     ImplInit( pParent, nStyle, NULL );
731 }
732 
733 // -----------------------------------------------------------------------
734 
735 void Window::ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData )
736 {
737     DBG_ASSERT( mpWindowImpl->mbFrame || pParent, "Window::Window(): pParent == NULL" );
738 
739     ImplSVData* pSVData = ImplGetSVData();
740     Window*     pRealParent = pParent;
741 
742     // 3D-Look vererben
743     if ( !mpWindowImpl->mbOverlapWin && pParent && (pParent->GetStyle() & WB_3DLOOK) )
744         nStyle |= WB_3DLOOK;
745 
746     // create border window if necessary
747     if ( !mpWindowImpl->mbFrame && !mpWindowImpl->mbBorderWin && !mpWindowImpl->mpBorderWindow
748          && (nStyle & (WB_BORDER | WB_SYSTEMCHILDWINDOW) ) )
749     {
750         sal_uInt16 nBorderTypeStyle = 0;
751         if( (nStyle & WB_SYSTEMCHILDWINDOW) )
752         {
753             // handle WB_SYSTEMCHILDWINDOW
754             // these should be analogous to a top level frame; meaning they
755             // should have a border window with style BORDERWINDOW_STYLE_FRAME
756             // which controls their size
757             nBorderTypeStyle |= BORDERWINDOW_STYLE_FRAME;
758             nStyle |= WB_BORDER;
759         }
760         ImplBorderWindow* pBorderWin = new ImplBorderWindow( pParent, nStyle & (WB_BORDER | WB_DIALOGCONTROL | WB_NODIALOGCONTROL | WB_NEEDSFOCUS), nBorderTypeStyle );
761         ((Window*)pBorderWin)->mpWindowImpl->mpClientWindow = this;
762         pBorderWin->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
763         mpWindowImpl->mpBorderWindow  = pBorderWin;
764         pParent = mpWindowImpl->mpBorderWindow;
765     }
766     else if( !mpWindowImpl->mbFrame && ! pParent )
767     {
768         mpWindowImpl->mbOverlapWin  = sal_True;
769         mpWindowImpl->mbFrame = sal_True;
770     }
771 
772     // insert window in list
773     ImplInsertWindow( pParent );
774     mpWindowImpl->mnStyle = nStyle;
775 
776     // Overlap-Window-Daten
777     if ( mpWindowImpl->mbOverlapWin )
778     {
779         mpWindowImpl->mpOverlapData                   = new ImplOverlapData;
780         mpWindowImpl->mpOverlapData->mpSaveBackDev    = NULL;
781         mpWindowImpl->mpOverlapData->mpSaveBackRgn    = NULL;
782         mpWindowImpl->mpOverlapData->mpNextBackWin    = NULL;
783         mpWindowImpl->mpOverlapData->mnSaveBackSize   = 0;
784         mpWindowImpl->mpOverlapData->mbSaveBack       = sal_False;
785         mpWindowImpl->mpOverlapData->mnTopLevel       = 1;
786     }
787 
788     if( pParent && ! mpWindowImpl->mbFrame )
789         mbEnableRTL = pParent->mbEnableRTL;
790 
791     // test for frame creation
792     if ( mpWindowImpl->mbFrame )
793     {
794         // create frame
795         sal_uLong nFrameStyle = 0;
796 
797         if ( nStyle & WB_MOVEABLE )
798             nFrameStyle |= SAL_FRAME_STYLE_MOVEABLE;
799         if ( nStyle & WB_SIZEABLE )
800             nFrameStyle |= SAL_FRAME_STYLE_SIZEABLE;
801         if ( nStyle & WB_CLOSEABLE )
802             nFrameStyle |= SAL_FRAME_STYLE_CLOSEABLE;
803         if ( nStyle & WB_APP )
804             nFrameStyle |= SAL_FRAME_STYLE_DEFAULT;
805         // check for undecorated floating window
806         if( // 1. floating windows that are not moveable/sizeable (only closeable allowed)
807             ( !(nFrameStyle & ~SAL_FRAME_STYLE_CLOSEABLE) &&
808             ( mpWindowImpl->mbFloatWin || ((GetType() == WINDOW_BORDERWINDOW) && ((ImplBorderWindow*)this)->mbFloatWindow) || (nStyle & WB_SYSTEMFLOATWIN) ) ) ||
809             // 2. borderwindows of floaters with ownerdraw decoration
810             ( ((GetType() == WINDOW_BORDERWINDOW) && ((ImplBorderWindow*)this)->mbFloatWindow && (nStyle & WB_OWNERDRAWDECORATION) ) ) )
811         {
812             nFrameStyle = SAL_FRAME_STYLE_FLOAT;
813             if( nStyle & WB_OWNERDRAWDECORATION )
814                 nFrameStyle |= (SAL_FRAME_STYLE_OWNERDRAWDECORATION | SAL_FRAME_STYLE_NOSHADOW);
815             if( nStyle & WB_NEEDSFOCUS )
816                 nFrameStyle |= SAL_FRAME_STYLE_FLOAT_FOCUSABLE;
817         }
818         else if( mpWindowImpl->mbFloatWin )
819             nFrameStyle |= SAL_FRAME_STYLE_TOOLWINDOW;
820 
821         if( nStyle & WB_INTROWIN )
822             nFrameStyle |= SAL_FRAME_STYLE_INTRO;
823         if( nStyle & WB_TOOLTIPWIN )
824             nFrameStyle |= SAL_FRAME_STYLE_TOOLTIP;
825 
826         if( nStyle & WB_NOSHADOW )
827             nFrameStyle |= SAL_FRAME_STYLE_NOSHADOW;
828 
829         if( nStyle & WB_SYSTEMCHILDWINDOW )
830             nFrameStyle |= SAL_FRAME_STYLE_SYSTEMCHILD;
831 
832         switch (mpWindowImpl->mnType)
833         {
834             case WINDOW_DIALOG:
835             case WINDOW_TABDIALOG:
836             case WINDOW_MODALDIALOG:
837             case WINDOW_MODELESSDIALOG:
838             case WINDOW_MESSBOX:
839             case WINDOW_INFOBOX:
840             case WINDOW_WARNINGBOX:
841             case WINDOW_ERRORBOX:
842             case WINDOW_QUERYBOX:
843                 nFrameStyle |= SAL_FRAME_STYLE_DIALOG;
844             default:
845                 break;
846         }
847 
848         SalFrame* pParentFrame = NULL;
849         if ( pParent )
850             pParentFrame = pParent->mpWindowImpl->mpFrame;
851         SalFrame* pFrame;
852         if ( pSystemParentData )
853             pFrame = pSVData->mpDefInst->CreateChildFrame( pSystemParentData, nFrameStyle | SAL_FRAME_STYLE_PLUG );
854         else
855             pFrame = pSVData->mpDefInst->CreateFrame( pParentFrame, nFrameStyle );
856         if ( !pFrame )
857         {
858             // do not abort but throw an exception, may be the current thread terminates anyway (plugin-scenario)
859             throw ::com::sun::star::uno::RuntimeException(
860                 OUString( RTL_CONSTASCII_USTRINGPARAM( "Could not create system window!" ) ),
861                 ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface >() );
862             //GetpApp()->Exception( EXC_SYSOBJNOTCREATED );
863         }
864 
865         pFrame->SetCallback( this, ImplWindowFrameProc );
866 
867         // set window frame data
868         mpWindowImpl->mpFrameData     = new ImplFrameData;
869         mpWindowImpl->mpFrame         = pFrame;
870         mpWindowImpl->mpFrameWindow   = this;
871         mpWindowImpl->mpOverlapWindow = this;
872 
873         // set frame data
874         mpWindowImpl->mpFrameData->mpNextFrame        = pSVData->maWinData.mpFirstFrame;
875         pSVData->maWinData.mpFirstFrame = this;
876         mpWindowImpl->mpFrameData->mpFirstOverlap     = NULL;
877         mpWindowImpl->mpFrameData->mpFocusWin         = NULL;
878         mpWindowImpl->mpFrameData->mpMouseMoveWin     = NULL;
879         mpWindowImpl->mpFrameData->mpMouseDownWin     = NULL;
880         mpWindowImpl->mpFrameData->mpFirstBackWin     = NULL;
881         mpWindowImpl->mpFrameData->mpFontList         = pSVData->maGDIData.mpScreenFontList;
882         mpWindowImpl->mpFrameData->mpFontCache        = pSVData->maGDIData.mpScreenFontCache;
883         mpWindowImpl->mpFrameData->mnAllSaveBackSize  = 0;
884         mpWindowImpl->mpFrameData->mnFocusId          = 0;
885         mpWindowImpl->mpFrameData->mnMouseMoveId      = 0;
886         mpWindowImpl->mpFrameData->mnLastMouseX       = -1;
887         mpWindowImpl->mpFrameData->mnLastMouseY       = -1;
888         mpWindowImpl->mpFrameData->mnBeforeLastMouseX = -1;
889         mpWindowImpl->mpFrameData->mnBeforeLastMouseY = -1;
890         mpWindowImpl->mpFrameData->mnFirstMouseX      = -1;
891         mpWindowImpl->mpFrameData->mnFirstMouseY      = -1;
892         mpWindowImpl->mpFrameData->mnLastMouseWinX    = -1;
893         mpWindowImpl->mpFrameData->mnLastMouseWinY    = -1;
894         mpWindowImpl->mpFrameData->mnModalMode        = 0;
895         mpWindowImpl->mpFrameData->mnMouseDownTime    = 0;
896         mpWindowImpl->mpFrameData->mnClickCount       = 0;
897         mpWindowImpl->mpFrameData->mnFirstMouseCode   = 0;
898         mpWindowImpl->mpFrameData->mnMouseCode        = 0;
899         mpWindowImpl->mpFrameData->mnMouseMode        = 0;
900         mpWindowImpl->mpFrameData->meMapUnit          = MAP_PIXEL;
901         mpWindowImpl->mpFrameData->mbHasFocus         = sal_False;
902         mpWindowImpl->mpFrameData->mbInMouseMove      = sal_False;
903         mpWindowImpl->mpFrameData->mbMouseIn          = sal_False;
904         mpWindowImpl->mpFrameData->mbStartDragCalled  = sal_False;
905         mpWindowImpl->mpFrameData->mbNeedSysWindow    = sal_False;
906         mpWindowImpl->mpFrameData->mbMinimized        = sal_False;
907         mpWindowImpl->mpFrameData->mbStartFocusState  = sal_False;
908         mpWindowImpl->mpFrameData->mbInSysObjFocusHdl = sal_False;
909         mpWindowImpl->mpFrameData->mbInSysObjToTopHdl = sal_False;
910         mpWindowImpl->mpFrameData->mbSysObjFocus      = sal_False;
911         mpWindowImpl->mpFrameData->maPaintTimer.SetTimeout( 30 );
912         mpWindowImpl->mpFrameData->maPaintTimer.SetTimeoutHdl( LINK( this, Window, ImplHandlePaintHdl ) );
913         mpWindowImpl->mpFrameData->maResizeTimer.SetTimeout( 50 );
914         mpWindowImpl->mpFrameData->maResizeTimer.SetTimeoutHdl( LINK( this, Window, ImplHandleResizeTimerHdl ) );
915         mpWindowImpl->mpFrameData->mbInternalDragGestureRecognizer = sal_False;
916 
917         if ( pRealParent && IsTopWindow() )
918         {
919             ImplWinData* pParentWinData = pRealParent->ImplGetWinData();
920             pParentWinData->maTopWindowChildren.push_back( this );
921         }
922     }
923 
924     // init data
925     mpWindowImpl->mpRealParent = pRealParent;
926 
927     // #99318: make sure fontcache and list is available before call to SetSettings
928     mpFontList      = mpWindowImpl->mpFrameData->mpFontList;
929     mpFontCache     = mpWindowImpl->mpFrameData->mpFontCache;
930 
931     if ( mpWindowImpl->mbFrame )
932     {
933         if ( pParent )
934         {
935             mpWindowImpl->mpFrameData->mnDPIX     = pParent->mpWindowImpl->mpFrameData->mnDPIX;
936             mpWindowImpl->mpFrameData->mnDPIY     = pParent->mpWindowImpl->mpFrameData->mnDPIY;
937         }
938         else
939         {
940             if ( ImplGetGraphics() )
941             {
942                 mpGraphics->GetResolution( mpWindowImpl->mpFrameData->mnDPIX, mpWindowImpl->mpFrameData->mnDPIY );
943             }
944         }
945 
946         // add ownerdraw decorated frame windows to list in the top-most frame window
947         // so they can be hidden on lose focus
948         if( nStyle & WB_OWNERDRAWDECORATION )
949             ImplGetOwnerDrawList().push_back( this );
950 
951         // delay settings initialization until first "real" frame
952         // this relies on the IntroWindow not needing any system settings
953         if ( !pSVData->maAppData.mbSettingsInit &&
954              ! (nStyle & (WB_INTROWIN|WB_DEFAULTWIN))
955              )
956         {
957             // side effect: ImplUpdateGlobalSettings does an ImplGetFrame()->UpdateSettings
958             ImplUpdateGlobalSettings( *pSVData->maAppData.mpSettings );
959             OutputDevice::SetSettings( *pSVData->maAppData.mpSettings );
960             pSVData->maAppData.mbSettingsInit = sal_True;
961         }
962 
963         // If we create a Window with default size, query this
964         // size directly, because we want resize all Controls to
965         // the correct size before we display the window
966         if ( nStyle & (WB_MOVEABLE | WB_SIZEABLE | WB_APP) )
967             mpWindowImpl->mpFrame->GetClientSize( mnOutWidth, mnOutHeight );
968     }
969     else
970     {
971         if ( pParent )
972         {
973             if ( !ImplIsOverlapWindow() )
974             {
975                 mpWindowImpl->mbDisabled          = pParent->mpWindowImpl->mbDisabled;
976                 mpWindowImpl->mbInputDisabled     = pParent->mpWindowImpl->mbInputDisabled;
977                 mpWindowImpl->meAlwaysInputMode   = pParent->mpWindowImpl->meAlwaysInputMode;
978             }
979 
980             OutputDevice::SetSettings( pParent->GetSettings() );
981         }
982 
983     }
984 
985     const StyleSettings& rStyleSettings = maSettings.GetStyleSettings();
986     sal_uInt16 nScreenZoom = rStyleSettings.GetScreenZoom();
987     mnDPIX          = (mpWindowImpl->mpFrameData->mnDPIX*nScreenZoom)/100;
988     mnDPIY          = (mpWindowImpl->mpFrameData->mnDPIY*nScreenZoom)/100;
989     maFont          = rStyleSettings.GetAppFont();
990     ImplPointToLogic( maFont );
991 
992     if ( nStyle & WB_3DLOOK )
993     {
994         SetTextColor( rStyleSettings.GetButtonTextColor() );
995         SetBackground( Wallpaper( rStyleSettings.GetFaceColor() ) );
996     }
997     else
998     {
999         SetTextColor( rStyleSettings.GetWindowTextColor() );
1000         SetBackground( Wallpaper( rStyleSettings.GetWindowColor() ) );
1001     }
1002 
1003     ImplUpdatePos();
1004 
1005     // calculate app font res (except for the Intro Window or the default window)
1006     if ( mpWindowImpl->mbFrame && !pSVData->maGDIData.mnAppFontX && ! (nStyle & (WB_INTROWIN|WB_DEFAULTWIN)) )
1007         ImplInitAppFontData( this );
1008 
1009     if ( GetAccessibleParentWindow()  && GetParent() != Application::GetDefDialogParent() )
1010         GetAccessibleParentWindow()->ImplCallEventListeners( VCLEVENT_WINDOW_CHILDCREATED, this );
1011 }
1012 
1013 // -----------------------------------------------------------------------
1014 
1015 void Window::ImplSetFrameParent( const Window* pParent )
1016 {
1017     Window* pFrameWindow = ImplGetSVData()->maWinData.mpFirstFrame;
1018     while( pFrameWindow )
1019     {
1020         // search all frames that are children of this window
1021         // and reparent them
1022         if( ImplIsRealParentPath( pFrameWindow ) )
1023         {
1024             DBG_ASSERT( mpWindowImpl->mpFrame != pFrameWindow->mpWindowImpl->mpFrame, "SetFrameParent to own" );
1025             DBG_ASSERT( mpWindowImpl->mpFrame, "no frame" );
1026             SalFrame* pParentFrame = pParent ? pParent->mpWindowImpl->mpFrame : NULL;
1027             pFrameWindow->mpWindowImpl->mpFrame->SetParent( pParentFrame );
1028         }
1029         pFrameWindow = pFrameWindow->mpWindowImpl->mpFrameData->mpNextFrame;
1030     }
1031 }
1032 
1033 // -----------------------------------------------------------------------
1034 
1035 void Window::ImplInsertWindow( Window* pParent )
1036 {
1037     mpWindowImpl->mpParent            = pParent;
1038     mpWindowImpl->mpRealParent        = pParent;
1039 
1040     if ( pParent && !mpWindowImpl->mbFrame )
1041     {
1042         // search frame window and set window frame data
1043         Window* pFrameParent = pParent->mpWindowImpl->mpFrameWindow;
1044         mpWindowImpl->mpFrameData     = pFrameParent->mpWindowImpl->mpFrameData;
1045         mpWindowImpl->mpFrame         = pFrameParent->mpWindowImpl->mpFrame;
1046         mpWindowImpl->mpFrameWindow   = pFrameParent;
1047         mpWindowImpl->mbFrame         = sal_False;
1048 
1049         // search overlap window and insert window in list
1050         if ( ImplIsOverlapWindow() )
1051         {
1052             Window* pFirstOverlapParent = pParent;
1053             while ( !pFirstOverlapParent->ImplIsOverlapWindow() )
1054                 pFirstOverlapParent = pFirstOverlapParent->ImplGetParent();
1055             mpWindowImpl->mpOverlapWindow = pFirstOverlapParent;
1056 
1057             mpWindowImpl->mpNextOverlap = mpWindowImpl->mpFrameData->mpFirstOverlap;
1058             mpWindowImpl->mpFrameData->mpFirstOverlap = this;
1059 
1060             // Overlap-Windows sind per default die obersten
1061             mpWindowImpl->mpNext = pFirstOverlapParent->mpWindowImpl->mpFirstOverlap;
1062             pFirstOverlapParent->mpWindowImpl->mpFirstOverlap = this;
1063             if ( !pFirstOverlapParent->mpWindowImpl->mpLastOverlap )
1064                 pFirstOverlapParent->mpWindowImpl->mpLastOverlap = this;
1065             else
1066                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this;
1067         }
1068         else
1069         {
1070             if ( pParent->ImplIsOverlapWindow() )
1071                 mpWindowImpl->mpOverlapWindow = pParent;
1072             else
1073                 mpWindowImpl->mpOverlapWindow = pParent->mpWindowImpl->mpOverlapWindow;
1074             mpWindowImpl->mpPrev = pParent->mpWindowImpl->mpLastChild;
1075             pParent->mpWindowImpl->mpLastChild = this;
1076             if ( !pParent->mpWindowImpl->mpFirstChild )
1077                 pParent->mpWindowImpl->mpFirstChild = this;
1078             else
1079                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
1080         }
1081     }
1082 }
1083 
1084 // -----------------------------------------------------------------------
1085 
1086 void Window::ImplRemoveWindow( sal_Bool bRemoveFrameData )
1087 {
1088     // Fenster aus den Listen austragen
1089     if ( !mpWindowImpl->mbFrame )
1090     {
1091         if ( ImplIsOverlapWindow() )
1092         {
1093             if ( mpWindowImpl->mpFrameData->mpFirstOverlap == this )
1094                 mpWindowImpl->mpFrameData->mpFirstOverlap = mpWindowImpl->mpNextOverlap;
1095             else
1096             {
1097                 Window* pTempWin = mpWindowImpl->mpFrameData->mpFirstOverlap;
1098                 while ( pTempWin->mpWindowImpl->mpNextOverlap != this )
1099                     pTempWin = pTempWin->mpWindowImpl->mpNextOverlap;
1100                 pTempWin->mpWindowImpl->mpNextOverlap = mpWindowImpl->mpNextOverlap;
1101             }
1102 
1103             if ( mpWindowImpl->mpPrev )
1104                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
1105             else
1106                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext;
1107             if ( mpWindowImpl->mpNext )
1108                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
1109             else
1110                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
1111         }
1112         else
1113         {
1114             if ( mpWindowImpl->mpPrev )
1115                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
1116             else
1117                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
1118             if ( mpWindowImpl->mpNext )
1119                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
1120             else
1121                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev;
1122         }
1123 
1124         mpWindowImpl->mpPrev = NULL;
1125         mpWindowImpl->mpNext = NULL;
1126     }
1127 
1128     if ( bRemoveFrameData )
1129     {
1130         // Graphic freigeben
1131         ImplReleaseGraphics();
1132     }
1133 }
1134 
1135 // -----------------------------------------------------------------------
1136 
1137 void Window::ImplCallResize()
1138 {
1139     mpWindowImpl->mbCallResize = sal_False;
1140 
1141     if( GetBackground().IsGradient() )
1142         Invalidate();
1143 
1144     Resize();
1145 
1146     // #88419# Most classes don't call the base class in Resize() and Move(),
1147     // => Call ImpleResize/Move instead of Resize/Move directly...
1148     ImplCallEventListeners( VCLEVENT_WINDOW_RESIZE );
1149 
1150     ImplExtResize();
1151 }
1152 
1153 // -----------------------------------------------------------------------
1154 
1155 void Window::ImplCallMove()
1156 {
1157     mpWindowImpl->mbCallMove = sal_False;
1158 
1159     if( mpWindowImpl->mbFrame )
1160     {
1161         // update frame position
1162         SalFrame *pParentFrame = NULL;
1163         Window *pParent = ImplGetParent();
1164         while( pParent )
1165         {
1166             if( pParent->mpWindowImpl->mpFrame != mpWindowImpl->mpFrame )
1167             {
1168                 pParentFrame = pParent->mpWindowImpl->mpFrame;
1169                 break;
1170             }
1171             pParent = pParent->GetParent();
1172         }
1173 
1174         SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
1175         mpWindowImpl->maPos = Point( g.nX, g.nY );
1176         if( pParentFrame )
1177         {
1178             g = pParentFrame->GetGeometry();
1179             mpWindowImpl->maPos -= Point( g.nX, g.nY );
1180         }
1181         // the client window and and all its subclients have the same position as the borderframe
1182         // this is important for floating toolbars where the borderwindow is a floating window
1183         // which has another borderwindow (ie the system floating window)
1184         Window *pClientWin = mpWindowImpl->mpClientWindow;
1185         while( pClientWin )
1186         {
1187             pClientWin->mpWindowImpl->maPos = mpWindowImpl->maPos;
1188             pClientWin = pClientWin->mpWindowImpl->mpClientWindow;
1189         }
1190     }
1191 
1192     Move();
1193 
1194     ImplCallEventListeners( VCLEVENT_WINDOW_MOVE );
1195 }
1196 
1197 // -----------------------------------------------------------------------
1198 
1199 static rtl::OString ImplAutoHelpID( ResMgr* pResMgr )
1200 {
1201     rtl::OString aRet;
1202 
1203     if( pResMgr && Application::IsAutoHelpIdEnabled() )
1204         aRet = pResMgr->GetAutoHelpId();
1205 
1206     return aRet;
1207 }
1208 
1209 // -----------------------------------------------------------------------
1210 
1211 WinBits Window::ImplInitRes( const ResId& rResId )
1212 {
1213     GetRes( rResId );
1214 
1215     char* pRes = (char*)GetClassRes();
1216     pRes += 8;
1217     sal_uInt32 nStyle = (sal_uInt32)GetLongRes( (void*)pRes );
1218     rResId.SetWinBits( nStyle );
1219     return nStyle;
1220 }
1221 
1222 // -----------------------------------------------------------------------
1223 
1224 void Window::ImplLoadRes( const ResId& rResId )
1225 {
1226     sal_uLong nObjMask = ReadLongRes();
1227 
1228     // we need to calculate auto helpids before the resource gets closed
1229     // if the resource  only contains flags, it will be closed before we try to read a help id
1230     // so we always create an auto help id that might be overwritten later
1231     // HelpId
1232     rtl::OString aHelpId = ImplAutoHelpID( rResId.GetResMgr() );
1233 
1234     // ResourceStyle
1235     sal_uLong nRSStyle = ReadLongRes();
1236     // WinBits
1237     ReadLongRes();
1238 
1239     if( nObjMask & WINDOW_HELPID )
1240         aHelpId = ReadByteStringRes();
1241 
1242     SetHelpId( aHelpId );
1243 
1244     sal_Bool  bPos  = sal_False;
1245     sal_Bool  bSize = sal_False;
1246     Point aPos;
1247     Size  aSize;
1248 
1249     if ( nObjMask & (WINDOW_XYMAPMODE | WINDOW_X | WINDOW_Y) )
1250     {
1251         // Groessenangabe aus der Resource verwenden
1252         MapUnit ePosMap = MAP_PIXEL;
1253 
1254         bPos = sal_True;
1255 
1256         if ( nObjMask & WINDOW_XYMAPMODE )
1257             ePosMap = (MapUnit)ReadLongRes();
1258         if ( nObjMask & WINDOW_X )
1259             aPos.X() = ImplLogicUnitToPixelX( ReadLongRes(), ePosMap );
1260         if ( nObjMask & WINDOW_Y )
1261             aPos.Y() = ImplLogicUnitToPixelY( ReadLongRes(), ePosMap );
1262     }
1263 
1264     if ( nObjMask & (WINDOW_WHMAPMODE | WINDOW_WIDTH | WINDOW_HEIGHT) )
1265     {
1266         // Groessenangabe aus der Resource verwenden
1267         MapUnit eSizeMap = MAP_PIXEL;
1268 
1269         bSize = sal_True;
1270 
1271         if ( nObjMask & WINDOW_WHMAPMODE )
1272             eSizeMap = (MapUnit)ReadLongRes();
1273         if ( nObjMask & WINDOW_WIDTH )
1274             aSize.Width() = ImplLogicUnitToPixelX( ReadLongRes(), eSizeMap );
1275         if ( nObjMask & WINDOW_HEIGHT )
1276             aSize.Height() = ImplLogicUnitToPixelY( ReadLongRes(), eSizeMap );
1277     }
1278 
1279     // Wegen Optimierung so schlimm aussehend
1280     if ( nRSStyle & RSWND_CLIENTSIZE )
1281     {
1282         if ( bPos )
1283             SetPosPixel( aPos );
1284         if ( bSize )
1285             SetOutputSizePixel( aSize );
1286     }
1287     else if ( bPos && bSize )
1288         SetPosSizePixel( aPos, aSize );
1289     else if ( bPos )
1290         SetPosPixel( aPos );
1291     else if ( bSize )
1292         SetSizePixel( aSize );
1293 
1294     if ( nRSStyle & RSWND_DISABLED )
1295         Enable( sal_False );
1296 
1297     if ( nObjMask & WINDOW_TEXT )
1298         SetText( ReadStringRes() );
1299     if ( nObjMask & WINDOW_HELPTEXT )
1300     {
1301         SetHelpText( ReadStringRes() );
1302         mpWindowImpl->mbHelpTextDynamic = sal_True;
1303     }
1304     if ( nObjMask & WINDOW_QUICKTEXT )
1305         SetQuickHelpText( ReadStringRes() );
1306     if ( nObjMask & WINDOW_EXTRALONG )
1307         SetData( (void*)ReadLongRes() );
1308     if ( nObjMask & WINDOW_UNIQUEID )
1309         SetUniqueId( ReadByteStringRes() );
1310 
1311     if ( nObjMask & WINDOW_BORDER_STYLE )
1312     {
1313         sal_uInt16 nBorderStyle = (sal_uInt16)ReadLongRes();
1314         SetBorderStyle( nBorderStyle );
1315     }
1316 }
1317 
1318 // -----------------------------------------------------------------------
1319 
1320 ImplWinData* Window::ImplGetWinData() const
1321 {
1322     if ( !mpWindowImpl->mpWinData )
1323     {
1324         static const char* pNoNWF = getenv( "SAL_NO_NWF" );
1325 
1326         ((Window*)this)->mpWindowImpl->mpWinData = new ImplWinData;
1327         mpWindowImpl->mpWinData->mpExtOldText     = NULL;
1328         mpWindowImpl->mpWinData->mpExtOldAttrAry  = NULL;
1329         mpWindowImpl->mpWinData->mpCursorRect     = 0;
1330         mpWindowImpl->mpWinData->mnCursorExtWidth = 0;
1331         mpWindowImpl->mpWinData->mpFocusRect      = NULL;
1332         mpWindowImpl->mpWinData->mpTrackRect      = NULL;
1333         mpWindowImpl->mpWinData->mnTrackFlags     = 0;
1334         mpWindowImpl->mpWinData->mnIsTopWindow	= (sal_uInt16) ~0;  // not initialized yet, 0/1 will indicate TopWindow (see IsTopWindow())
1335         mpWindowImpl->mpWinData->mbMouseOver      = sal_False;
1336         mpWindowImpl->mpWinData->mbEnableNativeWidget = (pNoNWF && *pNoNWF) ? sal_False : sal_True; // sal_True: try to draw this control with native theme API
1337    }
1338 
1339     return mpWindowImpl->mpWinData;
1340 }
1341 
1342 // -----------------------------------------------------------------------
1343 
1344 SalGraphics* Window::ImplGetFrameGraphics() const
1345 {
1346     if ( mpWindowImpl->mpFrameWindow->mpGraphics )
1347         mpWindowImpl->mpFrameWindow->mbInitClipRegion = sal_True;
1348     else
1349         mpWindowImpl->mpFrameWindow->ImplGetGraphics();
1350     mpWindowImpl->mpFrameWindow->mpGraphics->ResetClipRegion();
1351     return mpWindowImpl->mpFrameWindow->mpGraphics;
1352 }
1353 
1354 // -----------------------------------------------------------------------
1355 
1356 Window* Window::ImplFindWindow( const Point& rFramePos )
1357 {
1358     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
1359 
1360     Window* pTempWindow;
1361     Window* pFindWindow;
1362 
1363     // Zuerst alle ueberlappenden Fenster ueberpruefen
1364     pTempWindow = mpWindowImpl->mpFirstOverlap;
1365     while ( pTempWindow )
1366     {
1367         pFindWindow = pTempWindow->ImplFindWindow( rFramePos );
1368         if ( pFindWindow )
1369             return pFindWindow;
1370         pTempWindow = pTempWindow->mpWindowImpl->mpNext;
1371     }
1372 
1373     // dann testen wir unser Fenster
1374     if ( !mpWindowImpl->mbVisible )
1375         return NULL;
1376 
1377     sal_uInt16 nHitTest = ImplHitTest( rFramePos );
1378     if ( nHitTest & WINDOW_HITTEST_INSIDE )
1379     {
1380         // und danach gehen wir noch alle Child-Fenster durch
1381         pTempWindow = mpWindowImpl->mpFirstChild;
1382         while ( pTempWindow )
1383         {
1384             pFindWindow = pTempWindow->ImplFindWindow( rFramePos );
1385             if ( pFindWindow )
1386                 return pFindWindow;
1387             pTempWindow = pTempWindow->mpWindowImpl->mpNext;
1388         }
1389 
1390         if ( nHitTest & WINDOW_HITTEST_TRANSPARENT )
1391             return NULL;
1392         else
1393             return this;
1394     }
1395 
1396     return NULL;
1397 }
1398 
1399 // -----------------------------------------------------------------------
1400 
1401 sal_uInt16 Window::ImplHitTest( const Point& rFramePos )
1402 {
1403     Point aFramePos( rFramePos );
1404     if( ImplIsAntiparallel() )
1405     {
1406         // - RTL - re-mirror frame pos at this window
1407         ImplReMirror( aFramePos );
1408     }
1409     Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
1410     if ( !aRect.IsInside( aFramePos ) )
1411         return 0;
1412     if ( mpWindowImpl->mbWinRegion )
1413     {
1414         Point aTempPos = aFramePos;
1415         aTempPos.X() -= mnOutOffX;
1416         aTempPos.Y() -= mnOutOffY;
1417         if ( !mpWindowImpl->maWinRegion.IsInside( aTempPos ) )
1418             return 0;
1419     }
1420 
1421     sal_uInt16 nHitTest = WINDOW_HITTEST_INSIDE;
1422     if ( mpWindowImpl->mbMouseTransparent )
1423         nHitTest |= WINDOW_HITTEST_TRANSPARENT;
1424     return nHitTest;
1425 }
1426 
1427 // -----------------------------------------------------------------------
1428 
1429 sal_Bool Window::ImplIsRealParentPath( const Window* pWindow ) const
1430 {
1431     pWindow = pWindow->GetParent();
1432     while ( pWindow )
1433     {
1434         if ( pWindow == this )
1435             return sal_True;
1436         pWindow = pWindow->GetParent();
1437     }
1438 
1439     return sal_False;
1440 }
1441 
1442 // -----------------------------------------------------------------------
1443 
1444 sal_Bool Window::ImplIsChild( const Window* pWindow, sal_Bool bSystemWindow ) const
1445 {
1446     do
1447     {
1448         if ( !bSystemWindow && pWindow->ImplIsOverlapWindow() )
1449             break;
1450 
1451         pWindow = pWindow->ImplGetParent();
1452 
1453         if ( pWindow == this )
1454             return sal_True;
1455     }
1456     while ( pWindow );
1457 
1458     return sal_False;
1459 }
1460 
1461 // -----------------------------------------------------------------------
1462 
1463 sal_Bool Window::ImplIsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow ) const
1464 {
1465     if ( this == pWindow )
1466         return sal_True;
1467     return ImplIsChild( pWindow, bSystemWindow );
1468 }
1469 
1470 // -----------------------------------------------------------------------
1471 
1472 Window* Window::ImplGetSameParent( const Window* pWindow ) const
1473 {
1474     if ( mpWindowImpl->mpFrameWindow != pWindow->mpWindowImpl->mpFrameWindow )
1475         return NULL;
1476     else
1477     {
1478         if ( pWindow->ImplIsChild( this ) )
1479             return (Window*)pWindow;
1480         else
1481         {
1482             Window* pTestWindow = (Window*)this;
1483             while ( (pTestWindow == pWindow) || pTestWindow->ImplIsChild( pWindow ) )
1484                 pTestWindow = pTestWindow->ImplGetParent();
1485             return pTestWindow;
1486         }
1487     }
1488 }
1489 
1490 // -----------------------------------------------------------------------
1491 
1492 int Window::ImplTestMousePointerSet()
1493 {
1494     // Wenn Mouse gecaptured ist, dann soll MousePointer umgeschaltet werden
1495     if ( IsMouseCaptured() )
1496         return sal_True;
1497 
1498     // Wenn sich Mouse ueber dem Fenster befindet, dann soll MousePointer
1499     // umgeschaltet werden
1500     Rectangle aClientRect( Point( 0, 0 ), GetOutputSizePixel() );
1501     if ( aClientRect.IsInside( GetPointerPosPixel() ) )
1502         return sal_True;
1503 
1504     return sal_False;
1505 }
1506 
1507 // -----------------------------------------------------------------------
1508 
1509 PointerStyle Window::ImplGetMousePointer() const
1510 {
1511     PointerStyle    ePointerStyle;
1512     sal_Bool            bWait = sal_False;
1513 
1514     if ( IsEnabled() && IsInputEnabled() && ! IsInModalMode() )
1515         ePointerStyle = GetPointer().GetStyle();
1516     else
1517         ePointerStyle = POINTER_ARROW;
1518 
1519     const Window* pWindow = this;
1520     do
1521     {
1522         // Wenn Pointer nicht sichtbar, dann wird suche abgebrochen, da
1523         // dieser Status nicht ueberschrieben werden darf
1524         if ( pWindow->mpWindowImpl->mbNoPtrVisible )
1525             return POINTER_NULL;
1526 
1527         if ( !bWait )
1528         {
1529             if ( pWindow->mpWindowImpl->mnWaitCount )
1530             {
1531                 ePointerStyle = POINTER_WAIT;
1532                 bWait = sal_True;
1533             }
1534             else
1535             {
1536                 if ( pWindow->mpWindowImpl->mbChildPtrOverwrite )
1537                     ePointerStyle = pWindow->GetPointer().GetStyle();
1538             }
1539         }
1540 
1541         if ( pWindow->ImplIsOverlapWindow() )
1542             break;
1543 
1544         pWindow = pWindow->ImplGetParent();
1545     }
1546     while ( pWindow );
1547 
1548     return ePointerStyle;
1549 }
1550 
1551 // -----------------------------------------------------------------------
1552 
1553 void Window::ImplResetReallyVisible()
1554 {
1555     sal_Bool bBecameReallyInvisible = mpWindowImpl->mbReallyVisible;
1556 
1557     mbDevOutput     = sal_False;
1558     mpWindowImpl->mbReallyVisible = sal_False;
1559     mpWindowImpl->mbReallyShown   = sal_False;
1560 
1561     // the SHOW/HIDE events serve as indicators to send child creation/destroy events to the access bridge.
1562     // For this, the data member of the event must not be NULL.
1563     // Previously, we did this in Window::Show, but there some events got lost in certain situations.
1564     // #104887# - 2004-08-10 - fs@openoffice.org
1565 	if( bBecameReallyInvisible && ImplIsAccessibleCandidate() )
1566         ImplCallEventListeners( VCLEVENT_WINDOW_HIDE, this );
1567         // TODO. It's kind of a hack that we're re-using the VCLEVENT_WINDOW_HIDE. Normally, we should
1568         // introduce another event which explicitly triggers the Accessibility implementations.
1569 
1570     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1571     while ( pWindow )
1572     {
1573         if ( pWindow->mpWindowImpl->mbReallyVisible )
1574             pWindow->ImplResetReallyVisible();
1575         pWindow = pWindow->mpWindowImpl->mpNext;
1576     }
1577 
1578     pWindow = mpWindowImpl->mpFirstChild;
1579     while ( pWindow )
1580     {
1581         if ( pWindow->mpWindowImpl->mbReallyVisible )
1582             pWindow->ImplResetReallyVisible();
1583         pWindow = pWindow->mpWindowImpl->mpNext;
1584     }
1585 }
1586 
1587 // -----------------------------------------------------------------------
1588 
1589 void Window::ImplSetReallyVisible()
1590 {
1591     // #i43594# it is possible that INITSHOW was never send, because the visibility state changed between
1592     // ImplCallInitShow() and ImplSetReallyVisible() when called from Show()
1593     // mbReallyShown is a useful indicator
1594     if( !mpWindowImpl->mbReallyShown )
1595         ImplCallInitShow();
1596 
1597     sal_Bool bBecameReallyVisible = !mpWindowImpl->mbReallyVisible;
1598 
1599     mbDevOutput     = sal_True;
1600     mpWindowImpl->mbReallyVisible = sal_True;
1601     mpWindowImpl->mbReallyShown   = sal_True;
1602 
1603     // the SHOW/HIDE events serve as indicators to send child creation/destroy events to the access bridge.
1604     // For this, the data member of the event must not be NULL.
1605     // Previously, we did this in Window::Show, but there some events got lost in certain situations. Now
1606     // we're doing it when the visibility really changes
1607     // #104887# - 2004-08-10 - fs@openoffice.org
1608 	if( bBecameReallyVisible && ImplIsAccessibleCandidate() )
1609         ImplCallEventListeners( VCLEVENT_WINDOW_SHOW, this );
1610         // TODO. It's kind of a hack that we're re-using the VCLEVENT_WINDOW_SHOW. Normally, we should
1611         // introduce another event which explicitly triggers the Accessibility implementations.
1612 
1613     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1614     while ( pWindow )
1615     {
1616         if ( pWindow->mpWindowImpl->mbVisible )
1617             pWindow->ImplSetReallyVisible();
1618         pWindow = pWindow->mpWindowImpl->mpNext;
1619     }
1620 
1621     pWindow = mpWindowImpl->mpFirstChild;
1622     while ( pWindow )
1623     {
1624         if ( pWindow->mpWindowImpl->mbVisible )
1625             pWindow->ImplSetReallyVisible();
1626         pWindow = pWindow->mpWindowImpl->mpNext;
1627     }
1628 }
1629 
1630 // -----------------------------------------------------------------------
1631 
1632 void Window::ImplCallInitShow()
1633 {
1634     mpWindowImpl->mbReallyShown   = sal_True;
1635     mpWindowImpl->mbInInitShow    = sal_True;
1636     StateChanged( STATE_CHANGE_INITSHOW );
1637     mpWindowImpl->mbInInitShow    = sal_False;
1638 
1639     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1640     while ( pWindow )
1641     {
1642         if ( pWindow->mpWindowImpl->mbVisible )
1643             pWindow->ImplCallInitShow();
1644         pWindow = pWindow->mpWindowImpl->mpNext;
1645     }
1646 
1647     pWindow = mpWindowImpl->mpFirstChild;
1648     while ( pWindow )
1649     {
1650         if ( pWindow->mpWindowImpl->mbVisible )
1651             pWindow->ImplCallInitShow();
1652         pWindow = pWindow->mpWindowImpl->mpNext;
1653     }
1654 }
1655 
1656 // -----------------------------------------------------------------------
1657 
1658 void Window::ImplAddDel( ImplDelData* pDel ) // TODO: make "const" when incompatiblity ok
1659 {
1660     DBG_ASSERT( !pDel->mpWindow, "Window::ImplAddDel(): cannot add ImplDelData twice !" );
1661     if( !pDel->mpWindow )
1662     {
1663         pDel->mpWindow = this;  // #112873# store ref to this window, so pDel can remove itself
1664         pDel->mpNext = mpWindowImpl->mpFirstDel;
1665         mpWindowImpl->mpFirstDel = pDel;
1666     }
1667 }
1668 
1669 // -----------------------------------------------------------------------
1670 
1671 void Window::ImplRemoveDel( ImplDelData* pDel ) // TODO: make "const" when incompatiblity ok
1672 {
1673     pDel->mpWindow = NULL;      // #112873# pDel is not associated with a Window anymore
1674     if ( mpWindowImpl->mpFirstDel == pDel )
1675         mpWindowImpl->mpFirstDel = pDel->mpNext;
1676     else
1677     {
1678         ImplDelData* pData = mpWindowImpl->mpFirstDel;
1679         while ( pData->mpNext != pDel )
1680             pData = pData->mpNext;
1681         pData->mpNext = pDel->mpNext;
1682     }
1683 }
1684 
1685 // -----------------------------------------------------------------------
1686 
1687 void Window::ImplInitResolutionSettings()
1688 {
1689     // AppFont-Aufloesung und DPI-Aufloesung neu berechnen
1690     if ( mpWindowImpl->mbFrame )
1691     {
1692         const StyleSettings& rStyleSettings = maSettings.GetStyleSettings();
1693         sal_uInt16 nScreenZoom = rStyleSettings.GetScreenZoom();
1694         mnDPIX = (mpWindowImpl->mpFrameData->mnDPIX*nScreenZoom)/100;
1695         mnDPIY = (mpWindowImpl->mpFrameData->mnDPIY*nScreenZoom)/100;
1696         SetPointFont( rStyleSettings.GetAppFont() );
1697     }
1698     else if ( mpWindowImpl->mpParent )
1699     {
1700         mnDPIX  = mpWindowImpl->mpParent->mnDPIX;
1701         mnDPIY  = mpWindowImpl->mpParent->mnDPIY;
1702     }
1703 
1704     // Vorberechnete Werte fuer logische Einheiten updaten und auch
1705     // die entsprechenden Tools dazu
1706     if ( IsMapMode() )
1707     {
1708         MapMode aMapMode = GetMapMode();
1709         SetMapMode();
1710         SetMapMode( aMapMode );
1711     }
1712 }
1713 
1714 // -----------------------------------------------------------------------
1715 
1716 void Window::ImplPointToLogic( Font& rFont ) const
1717 {
1718     Size    aSize = rFont.GetSize();
1719     sal_uInt16  nScreenFontZoom = maSettings.GetStyleSettings().GetScreenFontZoom();
1720 
1721     if ( aSize.Width() )
1722     {
1723         aSize.Width() *= mpWindowImpl->mpFrameData->mnDPIX;
1724         aSize.Width() += 72/2;
1725         aSize.Width() /= 72;
1726         aSize.Width() *= nScreenFontZoom;
1727         aSize.Width() /= 100;
1728     }
1729     aSize.Height() *= mpWindowImpl->mpFrameData->mnDPIY;
1730     aSize.Height() += 72/2;
1731     aSize.Height() /= 72;
1732     aSize.Height() *= nScreenFontZoom;
1733     aSize.Height() /= 100;
1734 
1735     if ( IsMapModeEnabled() )
1736         aSize = PixelToLogic( aSize );
1737 
1738     rFont.SetSize( aSize );
1739 }
1740 
1741 // -----------------------------------------------------------------------
1742 
1743 void Window::ImplLogicToPoint( Font& rFont ) const
1744 {
1745     Size    aSize = rFont.GetSize();
1746     sal_uInt16  nScreenFontZoom = maSettings.GetStyleSettings().GetScreenFontZoom();
1747 
1748     if ( IsMapModeEnabled() )
1749         aSize = LogicToPixel( aSize );
1750 
1751     if ( aSize.Width() )
1752     {
1753         aSize.Width() *= 100;
1754         aSize.Width() /= nScreenFontZoom;
1755         aSize.Width() *= 72;
1756         aSize.Width() += mpWindowImpl->mpFrameData->mnDPIX/2;
1757         aSize.Width() /= mpWindowImpl->mpFrameData->mnDPIX;
1758     }
1759     aSize.Height() *= 100;
1760     aSize.Height() /= nScreenFontZoom;
1761     aSize.Height() *= 72;
1762     aSize.Height() += mpWindowImpl->mpFrameData->mnDPIY/2;
1763     aSize.Height() /= mpWindowImpl->mpFrameData->mnDPIY;
1764 
1765     rFont.SetSize( aSize );
1766 }
1767 
1768 // -----------------------------------------------------------------------
1769 
1770 sal_Bool Window::ImplSysObjClip( const Region* pOldRegion )
1771 {
1772     sal_Bool bUpdate = sal_True;
1773 
1774     if ( mpWindowImpl->mpSysObj )
1775     {
1776         sal_Bool bVisibleState = mpWindowImpl->mbReallyVisible;
1777 
1778         if ( bVisibleState )
1779         {
1780             Region* pWinChildClipRegion = ImplGetWinChildClipRegion();
1781 
1782             if ( !pWinChildClipRegion->IsEmpty() )
1783             {
1784                 if ( pOldRegion )
1785                 {
1786                     Region aNewRegion = *pWinChildClipRegion;
1787                     pWinChildClipRegion->Intersect( *pOldRegion );
1788                     bUpdate = aNewRegion == *pWinChildClipRegion;
1789                 }
1790 
1791                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
1792                     ImplInvalidateAllOverlapBackgrounds();
1793 
1794                 Region      aRegion = *pWinChildClipRegion;
1795                 Rectangle   aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
1796                 Region      aWinRectRegion( aWinRect );
1797                 sal_uInt16      nClipFlags = mpWindowImpl->mpSysObj->GetClipRegionType();
1798 
1799                 if ( aRegion == aWinRectRegion )
1800                     mpWindowImpl->mpSysObj->ResetClipRegion();
1801                 else
1802                 {
1803                     if ( nClipFlags & SAL_OBJECT_CLIP_EXCLUDERECTS )
1804                     {
1805                         aWinRectRegion.Exclude( aRegion );
1806                         aRegion = aWinRectRegion;
1807                     }
1808                     if ( !(nClipFlags & SAL_OBJECT_CLIP_ABSOLUTE) )
1809                         aRegion.Move( -mnOutOffX, -mnOutOffY );
1810 
1811                     // ClipRegion setzen/updaten
1812                     long                nX;
1813                     long                nY;
1814                     long                nWidth;
1815                     long                nHeight;
1816                     sal_uLong               nRectCount;
1817                     ImplRegionInfo      aInfo;
1818                     sal_Bool                bRegionRect;
1819 
1820                     nRectCount = aRegion.GetRectCount();
1821                     mpWindowImpl->mpSysObj->BeginSetClipRegion( nRectCount );
1822                     bRegionRect = aRegion.ImplGetFirstRect( aInfo, nX, nY, nWidth, nHeight );
1823                     while ( bRegionRect )
1824                     {
1825                         mpWindowImpl->mpSysObj->UnionClipRegion( nX, nY, nWidth, nHeight );
1826                         bRegionRect = aRegion.ImplGetNextRect( aInfo, nX, nY, nWidth, nHeight );
1827                     }
1828                     mpWindowImpl->mpSysObj->EndSetClipRegion();
1829                 }
1830             }
1831             else
1832                 bVisibleState = sal_False;
1833         }
1834 
1835         // Visible-Status updaten
1836         mpWindowImpl->mpSysObj->Show( bVisibleState );
1837     }
1838 
1839     return bUpdate;
1840 }
1841 
1842 // -----------------------------------------------------------------------
1843 
1844 void Window::ImplUpdateSysObjChildsClip()
1845 {
1846     if ( mpWindowImpl->mpSysObj && mpWindowImpl->mbInitWinClipRegion )
1847         ImplSysObjClip( NULL );
1848 
1849     Window* pWindow = mpWindowImpl->mpFirstChild;
1850     while ( pWindow )
1851     {
1852         pWindow->ImplUpdateSysObjChildsClip();
1853         pWindow = pWindow->mpWindowImpl->mpNext;
1854     }
1855 }
1856 
1857 // -----------------------------------------------------------------------
1858 
1859 void Window::ImplUpdateSysObjOverlapsClip()
1860 {
1861     ImplUpdateSysObjChildsClip();
1862 
1863     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1864     while ( pWindow )
1865     {
1866         pWindow->ImplUpdateSysObjOverlapsClip();
1867         pWindow = pWindow->mpWindowImpl->mpNext;
1868     }
1869 }
1870 
1871 // -----------------------------------------------------------------------
1872 
1873 void Window::ImplUpdateSysObjClip()
1874 {
1875     if ( !ImplIsOverlapWindow() )
1876     {
1877         ImplUpdateSysObjChildsClip();
1878 
1879         // Schwestern muessen ihre ClipRegion auch neu berechnen
1880         if ( mpWindowImpl->mbClipSiblings )
1881         {
1882             Window* pWindow = mpWindowImpl->mpNext;
1883             while ( pWindow )
1884             {
1885                 pWindow->ImplUpdateSysObjChildsClip();
1886                 pWindow = pWindow->mpWindowImpl->mpNext;
1887             }
1888         }
1889     }
1890     else
1891         mpWindowImpl->mpFrameWindow->ImplUpdateSysObjOverlapsClip();
1892 }
1893 
1894 // -----------------------------------------------------------------------
1895 
1896 sal_Bool Window::ImplSetClipFlagChilds( sal_Bool bSysObjOnlySmaller )
1897 {
1898     sal_Bool bUpdate = sal_True;
1899     if ( mpWindowImpl->mpSysObj )
1900     {
1901         Region* pOldRegion = NULL;
1902         if ( bSysObjOnlySmaller && !mpWindowImpl->mbInitWinClipRegion )
1903             pOldRegion = new Region( mpWindowImpl->maWinClipRegion );
1904 
1905         mbInitClipRegion = sal_True;
1906         mpWindowImpl->mbInitWinClipRegion = sal_True;
1907 
1908         Window* pWindow = mpWindowImpl->mpFirstChild;
1909         while ( pWindow )
1910         {
1911             if ( !pWindow->ImplSetClipFlagChilds( bSysObjOnlySmaller ) )
1912                 bUpdate = sal_False;
1913             pWindow = pWindow->mpWindowImpl->mpNext;
1914         }
1915 
1916         if ( !ImplSysObjClip( pOldRegion ) )
1917         {
1918             mbInitClipRegion = sal_True;
1919             mpWindowImpl->mbInitWinClipRegion = sal_True;
1920             bUpdate = sal_False;
1921         }
1922 
1923         if ( pOldRegion )
1924             delete pOldRegion;
1925     }
1926     else
1927     {
1928     mbInitClipRegion = sal_True;
1929     mpWindowImpl->mbInitWinClipRegion = sal_True;
1930 
1931     Window* pWindow = mpWindowImpl->mpFirstChild;
1932     while ( pWindow )
1933     {
1934         if ( !pWindow->ImplSetClipFlagChilds( bSysObjOnlySmaller ) )
1935             bUpdate = sal_False;
1936         pWindow = pWindow->mpWindowImpl->mpNext;
1937     }
1938     }
1939     return bUpdate;
1940 }
1941 
1942 // -----------------------------------------------------------------------
1943 
1944 sal_Bool Window::ImplSetClipFlagOverlapWindows( sal_Bool bSysObjOnlySmaller )
1945 {
1946     sal_Bool bUpdate = ImplSetClipFlagChilds( bSysObjOnlySmaller );
1947 
1948     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1949     while ( pWindow )
1950     {
1951         if ( !pWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller ) )
1952             bUpdate = sal_False;
1953         pWindow = pWindow->mpWindowImpl->mpNext;
1954     }
1955 
1956     return bUpdate;
1957 }
1958 
1959 // -----------------------------------------------------------------------
1960 
1961 sal_Bool Window::ImplSetClipFlag( sal_Bool bSysObjOnlySmaller )
1962 {
1963     if ( !ImplIsOverlapWindow() )
1964     {
1965         sal_Bool bUpdate = ImplSetClipFlagChilds( bSysObjOnlySmaller );
1966 
1967         Window* pParent = ImplGetParent();
1968         if ( pParent &&
1969              ((pParent->GetStyle() & WB_CLIPCHILDREN) || (mpWindowImpl->mnParentClipMode & PARENTCLIPMODE_CLIP)) )
1970         {
1971             pParent->mbInitClipRegion = sal_True;
1972             pParent->mpWindowImpl->mbInitChildRegion = sal_True;
1973         }
1974 
1975         // Schwestern muessen ihre ClipRegion auch neu berechnen
1976         if ( mpWindowImpl->mbClipSiblings )
1977         {
1978             Window* pWindow = mpWindowImpl->mpNext;
1979             while ( pWindow )
1980             {
1981                 if ( !pWindow->ImplSetClipFlagChilds( bSysObjOnlySmaller ) )
1982                     bUpdate = sal_False;
1983                 pWindow = pWindow->mpWindowImpl->mpNext;
1984             }
1985         }
1986 
1987         return bUpdate;
1988     }
1989     else
1990         return mpWindowImpl->mpFrameWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller );
1991 }
1992 
1993 // -----------------------------------------------------------------------
1994 
1995 void Window::ImplIntersectWindowClipRegion( Region& rRegion )
1996 {
1997     if ( mpWindowImpl->mbInitWinClipRegion )
1998         ImplInitWinClipRegion();
1999 
2000     rRegion.Intersect( mpWindowImpl->maWinClipRegion );
2001 }
2002 
2003 // -----------------------------------------------------------------------
2004 
2005 void Window::ImplIntersectWindowRegion( Region& rRegion )
2006 {
2007     rRegion.Intersect( Rectangle( Point( mnOutOffX, mnOutOffY ),
2008                                   Size( mnOutWidth, mnOutHeight ) ) );
2009     if ( mpWindowImpl->mbWinRegion )
2010         rRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2011 }
2012 
2013 // -----------------------------------------------------------------------
2014 
2015 void Window::ImplExcludeWindowRegion( Region& rRegion )
2016 {
2017     if ( mpWindowImpl->mbWinRegion )
2018     {
2019         Point aPoint( mnOutOffX, mnOutOffY );
2020         Region aRegion( Rectangle( aPoint,
2021                                    Size( mnOutWidth, mnOutHeight ) ) );
2022         aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2023         rRegion.Exclude( aRegion );
2024     }
2025     else
2026     {
2027         Point aPoint( mnOutOffX, mnOutOffY );
2028         rRegion.Exclude( Rectangle( aPoint,
2029                                     Size( mnOutWidth, mnOutHeight ) ) );
2030     }
2031 }
2032 
2033 // -----------------------------------------------------------------------
2034 
2035 void Window::ImplExcludeOverlapWindows( Region& rRegion )
2036 {
2037     Window* pWindow = mpWindowImpl->mpFirstOverlap;
2038     while ( pWindow )
2039     {
2040         if ( pWindow->mpWindowImpl->mbReallyVisible )
2041         {
2042             pWindow->ImplExcludeWindowRegion( rRegion );
2043             pWindow->ImplExcludeOverlapWindows( rRegion );
2044         }
2045 
2046         pWindow = pWindow->mpWindowImpl->mpNext;
2047     }
2048 }
2049 
2050 // -----------------------------------------------------------------------
2051 
2052 void Window::ImplExcludeOverlapWindows2( Region& rRegion )
2053 {
2054     if ( mpWindowImpl->mbReallyVisible )
2055         ImplExcludeWindowRegion( rRegion );
2056 
2057     ImplExcludeOverlapWindows( rRegion );
2058 }
2059 
2060 // -----------------------------------------------------------------------
2061 
2062 void Window::ImplClipBoundaries( Region& rRegion, sal_Bool bThis, sal_Bool bOverlaps )
2063 {
2064     if ( bThis )
2065         ImplIntersectWindowClipRegion( rRegion );
2066     else if ( ImplIsOverlapWindow() )
2067     {
2068         // Evt. noch am Frame clippen
2069         if ( !mpWindowImpl->mbFrame )
2070             rRegion.Intersect( Rectangle( Point( 0, 0 ), Size( mpWindowImpl->mpFrameWindow->mnOutWidth, mpWindowImpl->mpFrameWindow->mnOutHeight ) ) );
2071 
2072         if ( bOverlaps && !rRegion.IsEmpty() )
2073         {
2074             // Clip Overlap Siblings
2075             Window* pStartOverlapWindow = this;
2076             while ( !pStartOverlapWindow->mpWindowImpl->mbFrame )
2077             {
2078                 Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
2079                 while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) )
2080                 {
2081                     pOverlapWindow->ImplExcludeOverlapWindows2( rRegion );
2082                     pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
2083                 }
2084                 pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow;
2085             }
2086 
2087             // Clip Child Overlap Windows
2088             ImplExcludeOverlapWindows( rRegion );
2089         }
2090     }
2091     else
2092         ImplGetParent()->ImplIntersectWindowClipRegion( rRegion );
2093 }
2094 
2095 // -----------------------------------------------------------------------
2096 
2097 sal_Bool Window::ImplClipChilds( Region& rRegion )
2098 {
2099     sal_Bool    bOtherClip = sal_False;
2100     Window* pWindow = mpWindowImpl->mpFirstChild;
2101     while ( pWindow )
2102     {
2103         if ( pWindow->mpWindowImpl->mbReallyVisible )
2104         {
2105             // ParentClipMode-Flags auswerten
2106             sal_uInt16 nClipMode = pWindow->GetParentClipMode();
2107             if ( !(nClipMode & PARENTCLIPMODE_NOCLIP) &&
2108                  ((nClipMode & PARENTCLIPMODE_CLIP) || (GetStyle() & WB_CLIPCHILDREN)) )
2109                 pWindow->ImplExcludeWindowRegion( rRegion );
2110             else
2111                 bOtherClip = sal_True;
2112         }
2113 
2114         pWindow = pWindow->mpWindowImpl->mpNext;
2115     }
2116 
2117     return bOtherClip;
2118 }
2119 
2120 // -----------------------------------------------------------------------
2121 
2122 void Window::ImplClipAllChilds( Region& rRegion )
2123 {
2124     Window* pWindow = mpWindowImpl->mpFirstChild;
2125     while ( pWindow )
2126     {
2127         if ( pWindow->mpWindowImpl->mbReallyVisible )
2128             pWindow->ImplExcludeWindowRegion( rRegion );
2129         pWindow = pWindow->mpWindowImpl->mpNext;
2130     }
2131 }
2132 
2133 // -----------------------------------------------------------------------
2134 
2135 void Window::ImplClipSiblings( Region& rRegion )
2136 {
2137     Window* pWindow = ImplGetParent()->mpWindowImpl->mpFirstChild;
2138     while ( pWindow )
2139     {
2140         if ( pWindow == this )
2141             break;
2142 
2143         if ( pWindow->mpWindowImpl->mbReallyVisible )
2144             pWindow->ImplExcludeWindowRegion( rRegion );
2145 
2146         pWindow = pWindow->mpWindowImpl->mpNext;
2147     }
2148 }
2149 
2150 // -----------------------------------------------------------------------
2151 
2152 void Window::ImplInitWinClipRegion()
2153 {
2154     // Build Window Region
2155     mpWindowImpl->maWinClipRegion = Rectangle( Point( mnOutOffX, mnOutOffY ),
2156                                  Size( mnOutWidth, mnOutHeight ) );
2157     if ( mpWindowImpl->mbWinRegion )
2158         mpWindowImpl->maWinClipRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2159 
2160     // ClipSiblings
2161     if ( mpWindowImpl->mbClipSiblings && !ImplIsOverlapWindow() )
2162         ImplClipSiblings( mpWindowImpl->maWinClipRegion );
2163 
2164     // Clip Parent Boundaries
2165     ImplClipBoundaries( mpWindowImpl->maWinClipRegion, sal_False, sal_True );
2166 
2167     // Clip Children
2168     if ( (GetStyle() & WB_CLIPCHILDREN) || mpWindowImpl->mbClipChildren )
2169         mpWindowImpl->mbInitChildRegion = sal_True;
2170 
2171     mpWindowImpl->mbInitWinClipRegion = sal_False;
2172 }
2173 
2174 // -----------------------------------------------------------------------
2175 
2176 void Window::ImplInitWinChildClipRegion()
2177 {
2178     if ( !mpWindowImpl->mpFirstChild )
2179     {
2180         if ( mpWindowImpl->mpChildClipRegion )
2181         {
2182             delete mpWindowImpl->mpChildClipRegion;
2183             mpWindowImpl->mpChildClipRegion = NULL;
2184         }
2185     }
2186     else
2187     {
2188         if ( !mpWindowImpl->mpChildClipRegion )
2189             mpWindowImpl->mpChildClipRegion = new Region( mpWindowImpl->maWinClipRegion );
2190         else
2191             *mpWindowImpl->mpChildClipRegion = mpWindowImpl->maWinClipRegion;
2192 
2193         ImplClipChilds( *mpWindowImpl->mpChildClipRegion );
2194     }
2195 
2196     mpWindowImpl->mbInitChildRegion = sal_False;
2197 }
2198 
2199 // -----------------------------------------------------------------------
2200 
2201 Region* Window::ImplGetWinChildClipRegion()
2202 {
2203     if ( mpWindowImpl->mbInitWinClipRegion )
2204         ImplInitWinClipRegion();
2205     if ( mpWindowImpl->mbInitChildRegion )
2206         ImplInitWinChildClipRegion();
2207     if ( mpWindowImpl->mpChildClipRegion )
2208         return mpWindowImpl->mpChildClipRegion;
2209     else
2210         return &mpWindowImpl->maWinClipRegion;
2211 }
2212 
2213 // -----------------------------------------------------------------------
2214 
2215 void Window::ImplIntersectAndUnionOverlapWindows( const Region& rInterRegion, Region& rRegion )
2216 {
2217     Window* pWindow = mpWindowImpl->mpFirstOverlap;
2218     while ( pWindow )
2219     {
2220         if ( pWindow->mpWindowImpl->mbReallyVisible )
2221         {
2222             Region aTempRegion( rInterRegion );
2223             pWindow->ImplIntersectWindowRegion( aTempRegion );
2224             rRegion.Union( aTempRegion );
2225             pWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2226         }
2227 
2228         pWindow = pWindow->mpWindowImpl->mpNext;
2229     }
2230 }
2231 
2232 // -----------------------------------------------------------------------
2233 
2234 void Window::ImplIntersectAndUnionOverlapWindows2( const Region& rInterRegion, Region& rRegion )
2235 {
2236     if ( mpWindowImpl->mbReallyVisible )
2237     {
2238         Region aTempRegion( rInterRegion );
2239         ImplIntersectWindowRegion( aTempRegion );
2240         rRegion.Union( aTempRegion );
2241     }
2242 
2243     ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2244 }
2245 
2246 // -----------------------------------------------------------------------
2247 
2248 void Window::ImplCalcOverlapRegionOverlaps( const Region& rInterRegion, Region& rRegion )
2249 {
2250     // Clip Overlap Siblings
2251     Window* pStartOverlapWindow;
2252     if ( !ImplIsOverlapWindow() )
2253         pStartOverlapWindow = mpWindowImpl->mpOverlapWindow;
2254     else
2255         pStartOverlapWindow = this;
2256     while ( !pStartOverlapWindow->mpWindowImpl->mbFrame )
2257     {
2258         Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
2259         while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) )
2260         {
2261             pOverlapWindow->ImplIntersectAndUnionOverlapWindows2( rInterRegion, rRegion );
2262             pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
2263         }
2264         pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow;
2265     }
2266 
2267     // Clip Child Overlap Windows
2268     if ( !ImplIsOverlapWindow() )
2269         mpWindowImpl->mpOverlapWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2270     else
2271         ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2272 }
2273 
2274 // -----------------------------------------------------------------------
2275 
2276 void Window::ImplCalcOverlapRegion( const Rectangle& rSourceRect, Region& rRegion,
2277                                     sal_Bool bChilds, sal_Bool bParent, sal_Bool bSiblings )
2278 {
2279     Region  aRegion( rSourceRect );
2280     if ( mpWindowImpl->mbWinRegion )
2281         rRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2282     Region  aTempRegion;
2283     Window* pWindow;
2284 
2285     ImplCalcOverlapRegionOverlaps( aRegion, rRegion );
2286 
2287     // Parent-Boundaries
2288     if ( bParent )
2289     {
2290         pWindow = this;
2291         if ( !ImplIsOverlapWindow() )
2292         {
2293             pWindow = ImplGetParent();
2294             do
2295             {
2296                 aTempRegion = aRegion;
2297                 pWindow->ImplExcludeWindowRegion( aTempRegion );
2298                 rRegion.Union( aTempRegion );
2299                 if ( pWindow->ImplIsOverlapWindow() )
2300                     break;
2301                 pWindow = pWindow->ImplGetParent();
2302             }
2303             while ( pWindow );
2304         }
2305         if ( !pWindow->mpWindowImpl->mbFrame )
2306         {
2307             aTempRegion = aRegion;
2308             aTempRegion.Exclude( Rectangle( Point( 0, 0 ), Size( mpWindowImpl->mpFrameWindow->mnOutWidth, mpWindowImpl->mpFrameWindow->mnOutHeight ) ) );
2309             rRegion.Union( aTempRegion );
2310         }
2311     }
2312 
2313     // Siblings
2314     if ( bSiblings && !ImplIsOverlapWindow() )
2315     {
2316         pWindow = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild;
2317         do
2318         {
2319             if ( pWindow->mpWindowImpl->mbReallyVisible && (pWindow != this) )
2320             {
2321                 aTempRegion = aRegion;
2322                 pWindow->ImplIntersectWindowRegion( aTempRegion );
2323                 rRegion.Union( aTempRegion );
2324             }
2325             pWindow = pWindow->mpWindowImpl->mpNext;
2326         }
2327         while ( pWindow );
2328     }
2329 
2330     // Childs
2331     if ( bChilds )
2332     {
2333         pWindow = mpWindowImpl->mpFirstChild;
2334         while ( pWindow )
2335         {
2336             if ( pWindow->mpWindowImpl->mbReallyVisible )
2337             {
2338                 aTempRegion = aRegion;
2339                 pWindow->ImplIntersectWindowRegion( aTempRegion );
2340                 rRegion.Union( aTempRegion );
2341             }
2342             pWindow = pWindow->mpWindowImpl->mpNext;
2343         }
2344     }
2345 }
2346 
2347 // -----------------------------------------------------------------------
2348 
2349 void Window::ImplCallPaint( const Region* pRegion, sal_uInt16 nPaintFlags )
2350 {
2351     // call PrePaint. PrePaint may add to the invalidate region as well as
2352     // other parameters used below.
2353     PrePaint();
2354 
2355     mpWindowImpl->mbPaintFrame = sal_False;
2356 
2357     if ( nPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
2358         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINT | IMPL_PAINT_PAINTALLCHILDS | (nPaintFlags & IMPL_PAINT_PAINTALL);
2359     if ( nPaintFlags & IMPL_PAINT_PAINTCHILDS )
2360         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTCHILDS;
2361     if ( nPaintFlags & IMPL_PAINT_ERASE )
2362         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_ERASE;
2363     if ( nPaintFlags & IMPL_PAINT_CHECKRTL )
2364         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_CHECKRTL;
2365     if ( !mpWindowImpl->mpFirstChild )
2366         mpWindowImpl->mnPaintFlags &= ~IMPL_PAINT_PAINTALLCHILDS;
2367 
2368     if ( mpWindowImpl->mbPaintDisabled )
2369     {
2370         if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2371             Invalidate( INVALIDATE_NOCHILDREN | INVALIDATE_NOERASE | INVALIDATE_NOTRANSPARENT | INVALIDATE_NOCLIPCHILDREN );
2372         else if ( pRegion )
2373             Invalidate( *pRegion, INVALIDATE_NOCHILDREN | INVALIDATE_NOERASE | INVALIDATE_NOTRANSPARENT | INVALIDATE_NOCLIPCHILDREN );
2374         return;
2375     }
2376 
2377     nPaintFlags = mpWindowImpl->mnPaintFlags & ~(IMPL_PAINT_PAINT);
2378 
2379     Region* pChildRegion = NULL;
2380     Rectangle aSelectionRect;
2381     if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINT )
2382     {
2383         Region* pWinChildClipRegion = ImplGetWinChildClipRegion();
2384         if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2385             mpWindowImpl->maInvalidateRegion = *pWinChildClipRegion;
2386         else
2387         {
2388             if ( pRegion )
2389                 mpWindowImpl->maInvalidateRegion.Union( *pRegion );
2390 
2391             if( mpWindowImpl->mpWinData && mpWindowImpl->mbTrackVisible )
2392                 /* #98602# need to repaint all children within the
2393                * tracking rectangle, so the following invert
2394                * operation takes places without traces of the previous
2395                * one.
2396                */
2397                 mpWindowImpl->maInvalidateRegion.Union( *mpWindowImpl->mpWinData->mpTrackRect );
2398 
2399             if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
2400                 pChildRegion = new Region( mpWindowImpl->maInvalidateRegion );
2401             mpWindowImpl->maInvalidateRegion.Intersect( *pWinChildClipRegion );
2402         }
2403         mpWindowImpl->mnPaintFlags = 0;
2404         if ( !mpWindowImpl->maInvalidateRegion.IsEmpty() )
2405         {
2406             bool bRestoreCursor = false;
2407             if ( mpWindowImpl->mpCursor )
2408                 bRestoreCursor = mpWindowImpl->mpCursor->ImplHide( false );
2409 
2410             mbInitClipRegion = sal_True;
2411             mpWindowImpl->mbInPaint = sal_True;
2412 
2413             // Paint-Region zuruecksetzen
2414             Region      aPaintRegion( mpWindowImpl->maInvalidateRegion );
2415             Rectangle   aPaintRect = aPaintRegion.GetBoundRect();
2416 
2417             // - RTL - re-mirror paint rect and region at this window
2418 		    if( ImplIsAntiparallel() )
2419             {
2420                 ImplReMirror( aPaintRect );
2421                 ImplReMirror( aPaintRegion );
2422             }
2423             aPaintRect = ImplDevicePixelToLogic( aPaintRect);
2424             mpWindowImpl->mpPaintRegion = &aPaintRegion;
2425             mpWindowImpl->maInvalidateRegion.SetEmpty();
2426 
2427             if ( (nPaintFlags & IMPL_PAINT_ERASE) && IsBackground() )
2428             {
2429                 if ( IsClipRegion() )
2430                 {
2431                     Region aOldRegion = GetClipRegion();
2432                     SetClipRegion();
2433                     Erase();
2434                     SetClipRegion( aOldRegion );
2435                 }
2436                 else
2437                     Erase();
2438             }
2439 
2440             // #98943# trigger drawing of toolbox selection after all childern are painted
2441             if( mpWindowImpl->mbDrawSelectionBackground )
2442                 aSelectionRect = aPaintRect;
2443 
2444             Paint( aPaintRect );
2445 
2446             if ( mpWindowImpl->mpWinData )
2447             {
2448                 if ( mpWindowImpl->mbFocusVisible )
2449                     ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
2450             }
2451             mpWindowImpl->mbInPaint = sal_False;
2452             mbInitClipRegion = sal_True;
2453             mpWindowImpl->mpPaintRegion = NULL;
2454             if ( mpWindowImpl->mpCursor )
2455                 mpWindowImpl->mpCursor->ImplShow( false, bRestoreCursor );
2456         }
2457     }
2458     else
2459         mpWindowImpl->mnPaintFlags = 0;
2460 
2461     if ( nPaintFlags & (IMPL_PAINT_PAINTALLCHILDS | IMPL_PAINT_PAINTCHILDS) )
2462     {
2463         // die Childfenster ausgeben
2464         Window* pTempWindow = mpWindowImpl->mpFirstChild;
2465         while ( pTempWindow )
2466         {
2467             if ( pTempWindow->mpWindowImpl->mbVisible )
2468                 pTempWindow->ImplCallPaint( pChildRegion, nPaintFlags );
2469             pTempWindow = pTempWindow->mpWindowImpl->mpNext;
2470         }
2471     }
2472 
2473     if ( mpWindowImpl->mpWinData && mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
2474         /* #98602# need to invert the tracking rect AFTER
2475         * the children have painted
2476         */
2477         InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
2478 
2479     // #98943# draw toolbox selection
2480     if( !aSelectionRect.IsEmpty() )
2481         DrawSelectionBackground( aSelectionRect, 3, sal_False, sal_True, sal_False );
2482 
2483     if ( pChildRegion )
2484         delete pChildRegion;
2485 }
2486 
2487 // -----------------------------------------------------------------------
2488 
2489 void Window::ImplCallOverlapPaint()
2490 {
2491     // Zuerst geben wir die ueberlappenden Fenster aus
2492     Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
2493     while ( pTempWindow )
2494     {
2495         if ( pTempWindow->mpWindowImpl->mbReallyVisible )
2496             pTempWindow->ImplCallOverlapPaint();
2497         pTempWindow = pTempWindow->mpWindowImpl->mpNext;
2498     }
2499 
2500     // und dann erst uns selber
2501     if ( mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDS) )
2502     {
2503         // - RTL - notify ImplCallPaint to check for re-mirroring (CHECKRTL)
2504         //         because we were called from the Sal layer
2505         ImplCallPaint( NULL, mpWindowImpl->mnPaintFlags /*| IMPL_PAINT_CHECKRTL */);
2506     }
2507 }
2508 
2509 // -----------------------------------------------------------------------
2510 
2511 void Window::ImplPostPaint()
2512 {
2513 	if ( !mpWindowImpl->mpFrameData->maPaintTimer.IsActive() )
2514 		mpWindowImpl->mpFrameData->maPaintTimer.Start();
2515 }
2516 
2517 // -----------------------------------------------------------------------
2518 
2519 IMPL_LINK( Window, ImplHandlePaintHdl, void*, EMPTYARG )
2520 {
2521     // save paint events until resizing is done
2522     if( mpWindowImpl->mbFrame && mpWindowImpl->mpFrameData->maResizeTimer.IsActive() )
2523         mpWindowImpl->mpFrameData->maPaintTimer.Start();
2524     else if ( mpWindowImpl->mbReallyVisible )
2525         ImplCallOverlapPaint();
2526     return 0;
2527 }
2528 
2529 // -----------------------------------------------------------------------
2530 
2531 IMPL_LINK( Window, ImplHandleResizeTimerHdl, void*, EMPTYARG )
2532 {
2533     if( mpWindowImpl->mbReallyVisible )
2534     {
2535         ImplCallResize();
2536         if( mpWindowImpl->mpFrameData->maPaintTimer.IsActive() )
2537         {
2538             mpWindowImpl->mpFrameData->maPaintTimer.Stop();
2539             mpWindowImpl->mpFrameData->maPaintTimer.GetTimeoutHdl().Call( NULL );
2540         }
2541     }
2542 
2543     return 0;
2544 }
2545 
2546 // -----------------------------------------------------------------------
2547 
2548 void Window::ImplInvalidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags )
2549 {
2550     // PAINTCHILDS bei allen Parent-Fenster bis zum ersten OverlapWindow
2551     // setzen
2552     if ( !ImplIsOverlapWindow() )
2553     {
2554         Window* pTempWindow = this;
2555         sal_uInt16 nTranspPaint = IsPaintTransparent() ? IMPL_PAINT_PAINT : 0;
2556         do
2557         {
2558             pTempWindow = pTempWindow->ImplGetParent();
2559             if ( pTempWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTCHILDS )
2560                 break;
2561             pTempWindow->mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTCHILDS | nTranspPaint;
2562             if( ! pTempWindow->IsPaintTransparent() )
2563                 nTranspPaint = 0;
2564         }
2565         while ( !pTempWindow->ImplIsOverlapWindow() );
2566     }
2567 
2568     // Paint-Flags setzen
2569     mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINT;
2570     if ( nFlags & INVALIDATE_CHILDREN )
2571         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTALLCHILDS;
2572     if ( !(nFlags & INVALIDATE_NOERASE) )
2573         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_ERASE;
2574     if ( !pRegion )
2575         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTALL;
2576 
2577     // Wenn nicht alles neu ausgegeben werden muss, dann die Region
2578     // dazupacken
2579     if ( !(mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL) )
2580         mpWindowImpl->maInvalidateRegion.Union( *pRegion );
2581 
2582     // Handle transparent windows correctly: invalidate must be done on the first opaque parent
2583     if( ((IsPaintTransparent() && !(nFlags & INVALIDATE_NOTRANSPARENT)) || (nFlags & INVALIDATE_TRANSPARENT) )
2584             && ImplGetParent() )
2585     {
2586         Window *pParent = ImplGetParent();
2587         while( pParent && pParent->IsPaintTransparent() )
2588             pParent = pParent->ImplGetParent();
2589         if( pParent )
2590         {
2591             Region *pChildRegion;
2592             if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2593                 // invalidate the whole child window region in the parent
2594                 pChildRegion = ImplGetWinChildClipRegion();
2595             else
2596                 // invalidate the same region in the parent that has to be repainted in the child
2597                 pChildRegion = &mpWindowImpl->maInvalidateRegion;
2598 
2599             nFlags |= INVALIDATE_CHILDREN;  // paint should also be done on all children
2600             nFlags &= ~INVALIDATE_NOERASE;  // parent should paint and erase to create proper background
2601             pParent->ImplInvalidateFrameRegion( pChildRegion, nFlags );
2602         }
2603     }
2604     ImplPostPaint();
2605 }
2606 
2607 // -----------------------------------------------------------------------
2608 
2609 void Window::ImplInvalidateOverlapFrameRegion( const Region& rRegion )
2610 {
2611     Region aRegion = rRegion;
2612 
2613     ImplClipBoundaries( aRegion, sal_True, sal_True );
2614     if ( !aRegion.IsEmpty() )
2615         ImplInvalidateFrameRegion( &aRegion, INVALIDATE_CHILDREN );
2616 
2617     // Dann invalidieren wir die ueberlappenden Fenster
2618     Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
2619     while ( pTempWindow )
2620     {
2621         if ( pTempWindow->IsVisible() )
2622             pTempWindow->ImplInvalidateOverlapFrameRegion( rRegion );
2623 
2624         pTempWindow = pTempWindow->mpWindowImpl->mpNext;
2625     }
2626 }
2627 
2628 // -----------------------------------------------------------------------
2629 
2630 void Window::ImplInvalidateParentFrameRegion( Region& rRegion )
2631 {
2632     if ( mpWindowImpl->mbOverlapWin )
2633         mpWindowImpl->mpFrameWindow->ImplInvalidateOverlapFrameRegion( rRegion );
2634     else
2635     {
2636         if( ImplGetParent() )
2637             ImplGetParent()->ImplInvalidateFrameRegion( &rRegion, INVALIDATE_CHILDREN );
2638     }
2639 }
2640 
2641 // -----------------------------------------------------------------------
2642 
2643 void Window::ImplInvalidate( const Region* pRegion, sal_uInt16 nFlags )
2644 {
2645 
2646     // Hintergrund-Sicherung zuruecksetzen
2647     if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
2648         ImplInvalidateAllOverlapBackgrounds();
2649 
2650     // Feststellen, was neu ausgegeben werden muss
2651     sal_Bool bInvalidateAll = !pRegion;
2652 
2653     // Transparent-Invalidate beruecksichtigen
2654     Window* pOpaqueWindow = this;
2655     if ( (mpWindowImpl->mbPaintTransparent && !(nFlags & INVALIDATE_NOTRANSPARENT)) || (nFlags & INVALIDATE_TRANSPARENT) )
2656     {
2657         Window* pTempWindow = pOpaqueWindow->ImplGetParent();
2658         while ( pTempWindow )
2659         {
2660             if ( !pTempWindow->IsPaintTransparent() )
2661             {
2662                 pOpaqueWindow = pTempWindow;
2663                 nFlags |= INVALIDATE_CHILDREN;
2664                 bInvalidateAll = sal_False;
2665                 break;
2666             }
2667 
2668             if ( pTempWindow->ImplIsOverlapWindow() )
2669                 break;
2670 
2671             pTempWindow = pTempWindow->ImplGetParent();
2672         }
2673     }
2674 
2675     // Region zusammenbauen
2676     sal_uInt16 nOrgFlags = nFlags;
2677     if ( !(nFlags & (INVALIDATE_CHILDREN | INVALIDATE_NOCHILDREN)) )
2678     {
2679         if ( GetStyle() & WB_CLIPCHILDREN )
2680             nFlags |= INVALIDATE_NOCHILDREN;
2681         else
2682             nFlags |= INVALIDATE_CHILDREN;
2683     }
2684     if ( (nFlags & INVALIDATE_NOCHILDREN) && mpWindowImpl->mpFirstChild )
2685         bInvalidateAll = sal_False;
2686     if ( bInvalidateAll )
2687         ImplInvalidateFrameRegion( NULL, nFlags );
2688     else
2689     {
2690         Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2691         Region      aRegion( aRect );
2692         if ( pRegion )
2693         {
2694             // --- RTL --- remirror region before intersecting it
2695             if ( ImplIsAntiparallel() )
2696             {
2697                 Region aRgn( *pRegion );
2698                 ImplReMirror( aRgn );
2699                 aRegion.Intersect( aRgn );
2700             }
2701             else
2702                 aRegion.Intersect( *pRegion );
2703         }
2704         ImplClipBoundaries( aRegion, sal_True, sal_True );
2705         if ( nFlags & INVALIDATE_NOCHILDREN )
2706         {
2707             nFlags &= ~INVALIDATE_CHILDREN;
2708             if ( !(nFlags & INVALIDATE_NOCLIPCHILDREN) )
2709             {
2710                 if ( nOrgFlags & INVALIDATE_NOCHILDREN )
2711                     ImplClipAllChilds( aRegion );
2712                 else
2713                 {
2714                     if ( ImplClipChilds( aRegion ) )
2715                         nFlags |= INVALIDATE_CHILDREN;
2716                 }
2717             }
2718         }
2719         if ( !aRegion.IsEmpty() )
2720             ImplInvalidateFrameRegion( &aRegion, nFlags );  // transparency is handled here, pOpaqueWindow not required
2721     }
2722 
2723     if ( nFlags & INVALIDATE_UPDATE )
2724         pOpaqueWindow->Update();        // start painting at the opaque parent
2725 }
2726 
2727 // -----------------------------------------------------------------------
2728 
2729 void Window::ImplMoveInvalidateRegion( const Rectangle& rRect,
2730                                        long nHorzScroll, long nVertScroll,
2731                                        sal_Bool bChilds )
2732 {
2733     if ( (mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTALL)) == IMPL_PAINT_PAINT )
2734     {
2735         Region aTempRegion = mpWindowImpl->maInvalidateRegion;
2736         aTempRegion.Intersect( rRect );
2737         aTempRegion.Move( nHorzScroll, nVertScroll );
2738         mpWindowImpl->maInvalidateRegion.Union( aTempRegion );
2739     }
2740 
2741     if ( bChilds && (mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTCHILDS) )
2742     {
2743         Window* pWindow = mpWindowImpl->mpFirstChild;
2744         while ( pWindow )
2745         {
2746             pWindow->ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, sal_True );
2747             pWindow = pWindow->mpWindowImpl->mpNext;
2748         }
2749     }
2750 }
2751 
2752 // -----------------------------------------------------------------------
2753 
2754 void Window::ImplMoveAllInvalidateRegions( const Rectangle& rRect,
2755                                            long nHorzScroll, long nVertScroll,
2756                                            sal_Bool bChilds )
2757 {
2758     // Paint-Region auch verschieben, wenn noch Paints anstehen
2759     ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, bChilds );
2760     // Paint-Region muss bei uns verschoben gesetzt werden, die durch
2761     // die Parents gezeichnet werden
2762     if ( !ImplIsOverlapWindow() )
2763     {
2764         Region  aPaintAllRegion;
2765         Window* pPaintAllWindow = this;
2766         do
2767         {
2768             pPaintAllWindow = pPaintAllWindow->ImplGetParent();
2769             if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
2770             {
2771                 if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2772                 {
2773                     aPaintAllRegion.SetEmpty();
2774                     break;
2775                 }
2776                 else
2777                     aPaintAllRegion.Union( pPaintAllWindow->mpWindowImpl->maInvalidateRegion );
2778             }
2779         }
2780         while ( !pPaintAllWindow->ImplIsOverlapWindow() );
2781         if ( !aPaintAllRegion.IsEmpty() )
2782         {
2783             aPaintAllRegion.Move( nHorzScroll, nVertScroll );
2784             sal_uInt16 nPaintFlags = 0;
2785             if ( bChilds )
2786                 mpWindowImpl->mnPaintFlags |= INVALIDATE_CHILDREN;
2787             ImplInvalidateFrameRegion( &aPaintAllRegion, nPaintFlags );
2788         }
2789     }
2790 }
2791 
2792 // -----------------------------------------------------------------------
2793 
2794 void Window::ImplValidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags )
2795 {
2796     if ( !pRegion )
2797         mpWindowImpl->maInvalidateRegion.SetEmpty();
2798     else
2799     {
2800         // Wenn alle Childfenster neu ausgegeben werden muessen,
2801         // dann invalidieren wir diese vorher
2802         if ( (mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS) && mpWindowImpl->mpFirstChild )
2803         {
2804             Region aChildRegion = mpWindowImpl->maInvalidateRegion;
2805             if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2806             {
2807                 Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2808                 aChildRegion = aRect;
2809             }
2810             Window* pChild = mpWindowImpl->mpFirstChild;
2811             while ( pChild )
2812             {
2813                 pChild->Invalidate( aChildRegion, INVALIDATE_CHILDREN | INVALIDATE_NOTRANSPARENT );
2814                 pChild = pChild->mpWindowImpl->mpNext;
2815             }
2816         }
2817         if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2818         {
2819             Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2820             mpWindowImpl->maInvalidateRegion = aRect;
2821         }
2822         mpWindowImpl->maInvalidateRegion.Exclude( *pRegion );
2823     }
2824     mpWindowImpl->mnPaintFlags &= ~IMPL_PAINT_PAINTALL;
2825 
2826     if ( nFlags & VALIDATE_CHILDREN )
2827     {
2828         Window* pChild = mpWindowImpl->mpFirstChild;
2829         while ( pChild )
2830         {
2831             pChild->ImplValidateFrameRegion( pRegion, nFlags );
2832             pChild = pChild->mpWindowImpl->mpNext;
2833         }
2834     }
2835 }
2836 
2837 // -----------------------------------------------------------------------
2838 
2839 void Window::ImplValidate( const Region* pRegion, sal_uInt16 nFlags )
2840 {
2841     // Region zusammenbauen
2842     sal_Bool    bValidateAll = !pRegion;
2843     sal_uInt16  nOrgFlags = nFlags;
2844     if ( !(nFlags & (VALIDATE_CHILDREN | VALIDATE_NOCHILDREN)) )
2845     {
2846         if ( GetStyle() & WB_CLIPCHILDREN )
2847             nFlags |= VALIDATE_NOCHILDREN;
2848         else
2849             nFlags |= VALIDATE_CHILDREN;
2850     }
2851     if ( (nFlags & VALIDATE_NOCHILDREN) && mpWindowImpl->mpFirstChild )
2852         bValidateAll = sal_False;
2853     if ( bValidateAll )
2854         ImplValidateFrameRegion( NULL, nFlags );
2855     else
2856     {
2857         Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2858         Region      aRegion( aRect );
2859         if ( pRegion )
2860             aRegion.Intersect( *pRegion );
2861         ImplClipBoundaries( aRegion, sal_True, sal_True );
2862         if ( nFlags & VALIDATE_NOCHILDREN )
2863         {
2864             nFlags &= ~VALIDATE_CHILDREN;
2865             if ( nOrgFlags & VALIDATE_NOCHILDREN )
2866                 ImplClipAllChilds( aRegion );
2867             else
2868             {
2869                 if ( ImplClipChilds( aRegion ) )
2870                     nFlags |= VALIDATE_CHILDREN;
2871             }
2872         }
2873         if ( !aRegion.IsEmpty() )
2874             ImplValidateFrameRegion( &aRegion, nFlags );
2875     }
2876 }
2877 
2878 // -----------------------------------------------------------------------
2879 
2880 void Window::ImplScroll( const Rectangle& rRect,
2881                          long nHorzScroll, long nVertScroll, sal_uInt16 nFlags )
2882 {
2883     if ( !IsDeviceOutputNecessary() )
2884         return;
2885 
2886     nHorzScroll = ImplLogicWidthToDevicePixel( nHorzScroll );
2887     nVertScroll = ImplLogicHeightToDevicePixel( nVertScroll );
2888 
2889     if ( !nHorzScroll && !nVertScroll )
2890         return;
2891 
2892     // Hintergrund-Sicherung zuruecksetzen
2893     if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
2894         ImplInvalidateAllOverlapBackgrounds();
2895 
2896     if ( mpWindowImpl->mpCursor )
2897         mpWindowImpl->mpCursor->ImplHide( false );
2898 
2899     sal_uInt16 nOrgFlags = nFlags;
2900     if ( !(nFlags & (SCROLL_CHILDREN | SCROLL_NOCHILDREN)) )
2901     {
2902         if ( GetStyle() & WB_CLIPCHILDREN )
2903             nFlags |= SCROLL_NOCHILDREN;
2904         else
2905             nFlags |= SCROLL_CHILDREN;
2906     }
2907 
2908     Region  aInvalidateRegion;
2909     sal_Bool    bScrollChilds = (nFlags & SCROLL_CHILDREN) != 0;
2910     sal_Bool    bErase = (nFlags & SCROLL_NOERASE) == 0;
2911 
2912     if ( !mpWindowImpl->mpFirstChild )
2913         bScrollChilds = sal_False;
2914 
2915     // --- RTL --- check if this window requires special action
2916     sal_Bool bReMirror = ( ImplIsAntiparallel() );
2917 
2918     Rectangle aRectMirror( rRect );
2919     if( bReMirror )
2920     {
2921         // --- RTL --- make sure the invalidate region of this window is
2922         // computed in the same coordinate space as the one from the overlap windows
2923         ImplReMirror( aRectMirror );
2924     }
2925 
2926     // Paint-Bereiche anpassen
2927     ImplMoveAllInvalidateRegions( aRectMirror, nHorzScroll, nVertScroll, bScrollChilds );
2928 
2929     if ( !(nFlags & SCROLL_NOINVALIDATE) )
2930     {
2931         ImplCalcOverlapRegion( aRectMirror, aInvalidateRegion, !bScrollChilds, sal_True, sal_False );
2932 
2933         // --- RTL ---
2934         // if the scrolling on the device is performed in the opposite direction
2935         // then move the overlaps in that direction to compute the invalidate region
2936         // on the correct side, i.e., revert nHorzScroll
2937 
2938         if ( !aInvalidateRegion.IsEmpty() )
2939         {
2940             aInvalidateRegion.Move( bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll );
2941             bErase = sal_True;
2942         }
2943         if ( !(nFlags & SCROLL_NOWINDOWINVALIDATE) )
2944         {
2945             Rectangle aDestRect( aRectMirror );
2946             aDestRect.Move( bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll );
2947             Region aWinInvalidateRegion( aRectMirror );
2948             aWinInvalidateRegion.Exclude( aDestRect );
2949 
2950             aInvalidateRegion.Union( aWinInvalidateRegion );
2951         }
2952     }
2953 
2954     Point aPoint( mnOutOffX, mnOutOffY );
2955     Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
2956     if ( nFlags & SCROLL_CLIP )
2957         aRegion.Intersect( rRect );
2958     if ( mpWindowImpl->mbWinRegion )
2959         aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2960 
2961     aRegion.Exclude( aInvalidateRegion );
2962 
2963     ImplClipBoundaries( aRegion, sal_False, sal_True );
2964     if ( !bScrollChilds )
2965     {
2966         if ( nOrgFlags & SCROLL_NOCHILDREN )
2967             ImplClipAllChilds( aRegion );
2968         else
2969             ImplClipChilds( aRegion );
2970     }
2971     if ( mbClipRegion && (nFlags & SCROLL_USECLIPREGION) )
2972         aRegion.Intersect( maRegion );
2973     if ( !aRegion.IsEmpty() )
2974     {
2975         if ( mpWindowImpl->mpWinData )
2976         {
2977             if ( mpWindowImpl->mbFocusVisible )
2978                 ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
2979             if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
2980                 InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
2981         }
2982 
2983         SalGraphics* pGraphics = ImplGetFrameGraphics();
2984         if ( pGraphics )
2985         {
2986             if( bReMirror )
2987             {
2988                 // --- RTL --- frame coordinates require re-mirroring
2989                 ImplReMirror( aRegion );
2990             }
2991 
2992             ImplSelectClipRegion( aRegion, pGraphics );
2993             pGraphics->CopyArea( rRect.Left()+nHorzScroll, rRect.Top()+nVertScroll,
2994                                  rRect.Left(), rRect.Top(),
2995                                  rRect.GetWidth(), rRect.GetHeight(),
2996                                  SAL_COPYAREA_WINDOWINVALIDATE, this );
2997         }
2998 
2999         if ( mpWindowImpl->mpWinData )
3000         {
3001             if ( mpWindowImpl->mbFocusVisible )
3002                 ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
3003             if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
3004                 InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
3005         }
3006     }
3007 
3008     if ( !aInvalidateRegion.IsEmpty() )
3009     {
3010         // --- RTL --- the invalidate region for this windows is already computed in frame coordinates
3011         // so it has to be re-mirrored before calling the Paint-handler
3012         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_CHECKRTL;
3013 
3014         sal_uInt16 nPaintFlags = INVALIDATE_CHILDREN;
3015         if ( !bErase )
3016             nPaintFlags |= INVALIDATE_NOERASE;
3017         if ( !bScrollChilds )
3018         {
3019             if ( nOrgFlags & SCROLL_NOCHILDREN )
3020                 ImplClipAllChilds( aInvalidateRegion );
3021             else
3022                 ImplClipChilds( aInvalidateRegion );
3023         }
3024         ImplInvalidateFrameRegion( &aInvalidateRegion, nPaintFlags );
3025     }
3026 
3027     if ( bScrollChilds )
3028     {
3029         Window* pWindow = mpWindowImpl->mpFirstChild;
3030         while ( pWindow )
3031         {
3032             Point aPos = pWindow->GetPosPixel();
3033             aPos += Point( nHorzScroll, nVertScroll );
3034             pWindow->SetPosPixel( aPos );
3035 
3036             pWindow = pWindow->mpWindowImpl->mpNext;
3037         }
3038     }
3039 
3040     if ( nFlags & SCROLL_UPDATE )
3041         Update();
3042 
3043     if ( mpWindowImpl->mpCursor )
3044         mpWindowImpl->mpCursor->ImplShow( false );
3045 }
3046 
3047 // -----------------------------------------------------------------------
3048 
3049 void Window::ImplUpdateAll( sal_Bool bOverlapWindows )
3050 {
3051     if ( !mpWindowImpl->mbReallyVisible )
3052         return;
3053 
3054     sal_Bool bFlush = sal_False;
3055     if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
3056     {
3057         Point aPoint( 0, 0 );
3058         Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
3059         ImplInvalidateOverlapFrameRegion( aRegion );
3060         if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
3061             bFlush = sal_True;
3062     }
3063 
3064     // Ein Update wirkt immer auf das OverlapWindow, damit bei spaeteren
3065     // Paints nicht zuviel gemalt wird, wenn dort ALLCHILDREN usw. gesetzt
3066     // ist
3067     Window* pWindow = ImplGetFirstOverlapWindow();
3068     if ( bOverlapWindows )
3069         pWindow->ImplCallOverlapPaint();
3070     else
3071     {
3072         if ( pWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDS) )
3073             pWindow->ImplCallPaint( NULL, pWindow->mpWindowImpl->mnPaintFlags );
3074     }
3075 
3076     if ( bFlush )
3077         Flush();
3078 }
3079 
3080 // -----------------------------------------------------------------------
3081 
3082 void Window::ImplUpdateWindowPtr( Window* pWindow )
3083 {
3084     if ( mpWindowImpl->mpFrameWindow != pWindow->mpWindowImpl->mpFrameWindow )
3085     {
3086         // Graphic freigeben
3087         ImplReleaseGraphics();
3088     }
3089 
3090     mpWindowImpl->mpFrameData     = pWindow->mpWindowImpl->mpFrameData;
3091     mpWindowImpl->mpFrame         = pWindow->mpWindowImpl->mpFrame;
3092     mpWindowImpl->mpFrameWindow   = pWindow->mpWindowImpl->mpFrameWindow;
3093     if ( pWindow->ImplIsOverlapWindow() )
3094         mpWindowImpl->mpOverlapWindow = pWindow;
3095     else
3096         mpWindowImpl->mpOverlapWindow = pWindow->mpWindowImpl->mpOverlapWindow;
3097 
3098     Window* pChild = mpWindowImpl->mpFirstChild;
3099     while ( pChild )
3100     {
3101         pChild->ImplUpdateWindowPtr( pWindow );
3102         pChild = pChild->mpWindowImpl->mpNext;
3103     }
3104 }
3105 
3106 // -----------------------------------------------------------------------
3107 
3108 void Window::ImplUpdateWindowPtr()
3109 {
3110     Window* pChild = mpWindowImpl->mpFirstChild;
3111     while ( pChild )
3112     {
3113         pChild->ImplUpdateWindowPtr( this );
3114         pChild = pChild->mpWindowImpl->mpNext;
3115     }
3116 }
3117 
3118 // -----------------------------------------------------------------------
3119 
3120 void Window::ImplUpdateOverlapWindowPtr( sal_Bool bNewFrame )
3121 {
3122     sal_Bool bVisible = IsVisible();
3123     Show( sal_False );
3124     ImplRemoveWindow( bNewFrame );
3125     Window* pRealParent = mpWindowImpl->mpRealParent;
3126     ImplInsertWindow( ImplGetParent() );
3127     mpWindowImpl->mpRealParent = pRealParent;
3128     ImplUpdateWindowPtr();
3129     if ( ImplUpdatePos() )
3130         ImplUpdateSysObjPos();
3131 
3132     if ( bNewFrame )
3133     {
3134         Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
3135         while ( pOverlapWindow )
3136         {
3137             Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
3138             pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame );
3139             pOverlapWindow = pNextOverlapWindow;
3140         }
3141     }
3142 
3143     if ( bVisible )
3144         Show( sal_True );
3145 }
3146 
3147 // -----------------------------------------------------------------------
3148 
3149 sal_Bool Window::ImplUpdatePos()
3150 {
3151     sal_Bool bSysChild = sal_False;
3152 
3153     if ( ImplIsOverlapWindow() )
3154     {
3155         mnOutOffX  = mpWindowImpl->mnX;
3156         mnOutOffY  = mpWindowImpl->mnY;
3157     }
3158     else
3159     {
3160         Window* pParent = ImplGetParent();
3161 
3162         mnOutOffX  = mpWindowImpl->mnX + pParent->mnOutOffX;
3163         mnOutOffY  = mpWindowImpl->mnY + pParent->mnOutOffY;
3164     }
3165 
3166     Window* pChild = mpWindowImpl->mpFirstChild;
3167     while ( pChild )
3168     {
3169         if ( pChild->ImplUpdatePos() )
3170             bSysChild = sal_True;
3171         pChild = pChild->mpWindowImpl->mpNext;
3172     }
3173 
3174     if ( mpWindowImpl->mpSysObj )
3175         bSysChild = sal_True;
3176 
3177     return bSysChild;
3178 }
3179 
3180 // -----------------------------------------------------------------------
3181 
3182 void Window::ImplUpdateSysObjPos()
3183 {
3184     if ( mpWindowImpl->mpSysObj )
3185         mpWindowImpl->mpSysObj->SetPosSize( mnOutOffX, mnOutOffY, mnOutWidth, mnOutHeight );
3186 
3187     Window* pChild = mpWindowImpl->mpFirstChild;
3188     while ( pChild )
3189     {
3190         pChild->ImplUpdateSysObjPos();
3191         pChild = pChild->mpWindowImpl->mpNext;
3192     }
3193 }
3194 // -----------------------------------------------------------------------
3195 
3196 void Window::ImplPosSizeWindow( long nX, long nY,
3197                                 long nWidth, long nHeight, sal_uInt16 nFlags )
3198 {
3199     sal_Bool    bNewPos         = sal_False;
3200     sal_Bool    bNewSize        = sal_False;
3201     sal_Bool    bNewWidth       = sal_False;
3202     sal_Bool    bCopyBits       = sal_False;
3203     long    nOldOutOffX     = mnOutOffX;
3204     long    nOldOutOffY     = mnOutOffY;
3205     long    nOldOutWidth    = mnOutWidth;
3206     long    nOldOutHeight   = mnOutHeight;
3207     Region* pOverlapRegion  = NULL;
3208     Region* pOldRegion      = NULL;
3209 
3210     if ( IsReallyVisible() )
3211     {
3212         if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
3213             ImplInvalidateAllOverlapBackgrounds();
3214 
3215         Rectangle aOldWinRect( Point( nOldOutOffX, nOldOutOffY ),
3216                                Size( nOldOutWidth, nOldOutHeight ) );
3217         pOldRegion = new Region( aOldWinRect );
3218         if ( mpWindowImpl->mbWinRegion )
3219             pOldRegion->Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
3220 
3221         if ( mnOutWidth && mnOutHeight && !mpWindowImpl->mbPaintTransparent &&
3222              !mpWindowImpl->mbInitWinClipRegion && !mpWindowImpl->maWinClipRegion.IsEmpty() &&
3223              !HasPaintEvent() )
3224             bCopyBits = sal_True;
3225     }
3226 
3227     sal_Bool bnXRecycled = sal_False; // avoid duplicate mirroring in RTL case
3228     if ( nFlags & WINDOW_POSSIZE_WIDTH )
3229     {
3230         if(!( nFlags & WINDOW_POSSIZE_X ))
3231         {
3232             nX = mpWindowImpl->mnX;
3233             nFlags |= WINDOW_POSSIZE_X;
3234             bnXRecycled = sal_True; // we're using a mnX which was already mirrored in RTL case
3235         }
3236 
3237         if ( nWidth < 0 )
3238             nWidth = 0;
3239         if ( nWidth != mnOutWidth )
3240         {
3241             mnOutWidth = nWidth;
3242             bNewSize = sal_True;
3243             bCopyBits = sal_False;
3244             bNewWidth = sal_True;
3245         }
3246     }
3247     if ( nFlags & WINDOW_POSSIZE_HEIGHT )
3248     {
3249         if ( nHeight < 0 )
3250             nHeight = 0;
3251         if ( nHeight != mnOutHeight )
3252         {
3253             mnOutHeight = nHeight;
3254             bNewSize = sal_True;
3255             bCopyBits = sal_False;
3256         }
3257     }
3258 
3259     if ( nFlags & WINDOW_POSSIZE_X )
3260     {
3261         long nOrgX = nX;
3262 		// --- RTL ---  (compare the screen coordinates)
3263 		Point aPtDev( Point( nX+mnOutOffX, 0 ) );
3264 		if( ImplHasMirroredGraphics() )
3265         {
3266             mpGraphics->mirror( aPtDev.X(), this );
3267 
3268             // #106948# always mirror our pos if our parent is not mirroring, even
3269             // if we are also not mirroring
3270             // --- RTL --- check if parent is in different coordinates
3271             if( !bnXRecycled && mpWindowImpl->mpParent && !mpWindowImpl->mpParent->mpWindowImpl->mbFrame && mpWindowImpl->mpParent->ImplIsAntiparallel() )
3272             {
3273                 // --- RTL --- (re-mirror at parent window)
3274                 nX = mpWindowImpl->mpParent->mnOutWidth - mnOutWidth - nX;
3275             }
3276             /* #i99166# An LTR window in RTL UI that gets sized only would be
3277                expected to not moved its upper left point
3278             */
3279             if( bnXRecycled )
3280             {
3281                 if( ImplIsAntiparallel() )
3282                 {
3283                     aPtDev.X() = mpWindowImpl->mnAbsScreenX;
3284                     nOrgX = mpWindowImpl->maPos.X();
3285                 }
3286             }
3287         }
3288         else if( !bnXRecycled && mpWindowImpl->mpParent && !mpWindowImpl->mpParent->mpWindowImpl->mbFrame && mpWindowImpl->mpParent->ImplIsAntiparallel() )
3289         {
3290             // mirrored window in LTR UI
3291             {
3292                 // --- RTL --- (re-mirror at parent window)
3293                 nX = mpWindowImpl->mpParent->mnOutWidth - mnOutWidth - nX;
3294             }
3295         }
3296 
3297         // check maPos as well, as it could have been changed for client windows (ImplCallMove())
3298         if ( mpWindowImpl->mnAbsScreenX != aPtDev.X() || nX != mpWindowImpl->mnX || nOrgX != mpWindowImpl->maPos.X() )
3299         {
3300             if ( bCopyBits && !pOverlapRegion )
3301             {
3302                 pOverlapRegion = new Region();
3303                 ImplCalcOverlapRegion( Rectangle( Point( mnOutOffX, mnOutOffY ),
3304                                                   Size( mnOutWidth, mnOutHeight ) ),
3305                                        *pOverlapRegion, sal_False, sal_True, sal_True );
3306             }
3307             mpWindowImpl->mnX = nX;
3308             mpWindowImpl->maPos.X() = nOrgX;
3309 			mpWindowImpl->mnAbsScreenX = aPtDev.X();	// --- RTL --- (store real screen pos)
3310             bNewPos = sal_True;
3311         }
3312     }
3313     if ( nFlags & WINDOW_POSSIZE_Y )
3314     {
3315         // check maPos as well, as it could have been changed for client windows (ImplCallMove())
3316         if ( nY != mpWindowImpl->mnY || nY != mpWindowImpl->maPos.Y() )
3317         {
3318             if ( bCopyBits && !pOverlapRegion )
3319             {
3320                 pOverlapRegion = new Region();
3321                 ImplCalcOverlapRegion( Rectangle( Point( mnOutOffX, mnOutOffY ),
3322                                                   Size( mnOutWidth, mnOutHeight ) ),
3323                                        *pOverlapRegion, sal_False, sal_True, sal_True );
3324             }
3325             mpWindowImpl->mnY = nY;
3326             mpWindowImpl->maPos.Y() = nY;
3327             bNewPos = sal_True;
3328         }
3329     }
3330 
3331 /*    if ( nFlags & (WINDOW_POSSIZE_X|WINDOW_POSSIZE_Y) )
3332     {
3333         POINT aPt;
3334         aPt.x = mpWindowImpl->maPos.X();
3335         aPt.y = mpWindowImpl->maPos.Y();
3336         ClientToScreen( mpWindowImpl->mpFrame->maFrameData.mhWnd , &aPt );
3337         mpWindowImpl->maPos.X() = aPt.x;
3338         mpWindowImpl->maPos.Y() = aPt.y;
3339     }
3340 */
3341     if ( bNewPos || bNewSize )
3342     {
3343         sal_Bool bUpdateSysObjPos = sal_False;
3344         if ( bNewPos )
3345             bUpdateSysObjPos = ImplUpdatePos();
3346 
3347         // the borderwindow always specifies the position for its client window
3348         if ( mpWindowImpl->mpBorderWindow )
3349             mpWindowImpl->maPos = mpWindowImpl->mpBorderWindow->mpWindowImpl->maPos;
3350 
3351         if ( mpWindowImpl->mpClientWindow )
3352         {
3353             mpWindowImpl->mpClientWindow->ImplPosSizeWindow( mpWindowImpl->mpClientWindow->mpWindowImpl->mnLeftBorder,
3354                                                mpWindowImpl->mpClientWindow->mpWindowImpl->mnTopBorder,
3355                                                mnOutWidth-mpWindowImpl->mpClientWindow->mpWindowImpl->mnLeftBorder-mpWindowImpl->mpClientWindow->mpWindowImpl->mnRightBorder,
3356                                                mnOutHeight-mpWindowImpl->mpClientWindow->mpWindowImpl->mnTopBorder-mpWindowImpl->mpClientWindow->mpWindowImpl->mnBottomBorder,
3357                                                WINDOW_POSSIZE_X | WINDOW_POSSIZE_Y |
3358                                                WINDOW_POSSIZE_WIDTH | WINDOW_POSSIZE_HEIGHT );
3359             // Wenn wir ein ClientWindow haben, dann hat dieses fuer die
3360             // Applikation auch die Position des FloatingWindows
3361             mpWindowImpl->mpClientWindow->mpWindowImpl->maPos = mpWindowImpl->maPos;
3362             if ( bNewPos )
3363             {
3364                 if ( mpWindowImpl->mpClientWindow->IsVisible() )
3365                 {
3366                     mpWindowImpl->mpClientWindow->ImplCallMove();
3367                 }
3368                 else
3369                 {
3370                     mpWindowImpl->mpClientWindow->mpWindowImpl->mbCallMove = sal_True;
3371                 }
3372             }
3373         }
3374 //        else
3375 //        {
3376 //            if ( mpWindowImpl->mpBorderWindow )
3377 //                mpWindowImpl->maPos = mpWindowImpl->mpBorderWindow->mpWindowImpl->maPos;
3378 //        }
3379 
3380         // Move()/Resize() werden erst bei Show() gerufen, damit min. eins vor
3381         // einem Show() kommt
3382         if ( IsVisible() )
3383         {
3384             if ( bNewPos )
3385             {
3386                 ImplCallMove();
3387             }
3388             if ( bNewSize )
3389             {
3390                 ImplCallResize();
3391             }
3392         }
3393         else
3394         {
3395             if ( bNewPos )
3396                 mpWindowImpl->mbCallMove = sal_True;
3397             if ( bNewSize )
3398                 mpWindowImpl->mbCallResize = sal_True;
3399         }
3400 
3401         sal_Bool bUpdateSysObjClip = sal_False;
3402         if ( IsReallyVisible() )
3403         {
3404             if ( bNewPos || bNewSize )
3405             {
3406                 // Hintergrund-Sicherung zuruecksetzen
3407                 if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
3408                     ImplDeleteOverlapBackground();
3409                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
3410                     ImplInvalidateAllOverlapBackgrounds();
3411                 // Clip-Flag neu setzen
3412                 bUpdateSysObjClip = !ImplSetClipFlag( sal_True );
3413             }
3414 
3415             // Fensterinhalt invalidieren ?
3416             if ( bNewPos || (mnOutWidth > nOldOutWidth) || (mnOutHeight > nOldOutHeight) )
3417             {
3418                 if ( bNewPos )
3419                 {
3420                     sal_Bool bInvalidate = sal_False;
3421                     sal_Bool bParentPaint = sal_True;
3422                     if ( !ImplIsOverlapWindow() )
3423                         bParentPaint = mpWindowImpl->mpParent->IsPaintEnabled();
3424                     if ( bCopyBits && bParentPaint && !HasPaintEvent() )
3425                     {
3426                         Point aPoint( mnOutOffX, mnOutOffY );
3427                         Region aRegion( Rectangle( aPoint,
3428                                                    Size( mnOutWidth, mnOutHeight ) ) );
3429                         if ( mpWindowImpl->mbWinRegion )
3430                             aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
3431                         ImplClipBoundaries( aRegion, sal_False, sal_True );
3432                         if ( !pOverlapRegion->IsEmpty() )
3433                         {
3434                             pOverlapRegion->Move( mnOutOffX-nOldOutOffX, mnOutOffY-nOldOutOffY );
3435                             aRegion.Exclude( *pOverlapRegion );
3436                         }
3437                         if ( !aRegion.IsEmpty() )
3438                         {
3439                             // Paint-Bereiche anpassen
3440                             ImplMoveAllInvalidateRegions( Rectangle( Point( nOldOutOffX, nOldOutOffY ),
3441                                                                      Size( nOldOutWidth, nOldOutHeight ) ),
3442                                                           mnOutOffX-nOldOutOffX, mnOutOffY-nOldOutOffY,
3443                                                           sal_True );
3444                             SalGraphics* pGraphics = ImplGetFrameGraphics();
3445                             if ( pGraphics )
3446                             {
3447                                 const bool bSelectClipRegion = ImplSelectClipRegion( aRegion, pGraphics );
3448                                 if ( bSelectClipRegion )
3449                                 {
3450                                     pGraphics->CopyArea( mnOutOffX, mnOutOffY,
3451                                                          nOldOutOffX, nOldOutOffY,
3452                                                          nOldOutWidth, nOldOutHeight,
3453                                                          SAL_COPYAREA_WINDOWINVALIDATE, this );
3454                                 }
3455                                 else
3456                                     bInvalidate = sal_True;
3457                             }
3458                             else
3459                                 bInvalidate = sal_True;
3460                             if ( !bInvalidate )
3461                             {
3462                                 if ( !pOverlapRegion->IsEmpty() )
3463                                     ImplInvalidateFrameRegion( pOverlapRegion, INVALIDATE_CHILDREN );
3464                             }
3465                         }
3466                         else
3467                             bInvalidate = sal_True;
3468                     }
3469                     else
3470                         bInvalidate = sal_True;
3471                     if ( bInvalidate )
3472                         ImplInvalidateFrameRegion( NULL, INVALIDATE_CHILDREN );
3473                 }
3474                 else
3475                 {
3476                     Point aPoint( mnOutOffX, mnOutOffY );
3477                     Region aRegion( Rectangle( aPoint,
3478                                                Size( mnOutWidth, mnOutHeight ) ) );
3479                     aRegion.Exclude( *pOldRegion );
3480                     if ( mpWindowImpl->mbWinRegion )
3481                         aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
3482                     ImplClipBoundaries( aRegion, sal_False, sal_True );
3483                     if ( !aRegion.IsEmpty() )
3484                         ImplInvalidateFrameRegion( &aRegion, INVALIDATE_CHILDREN );
3485                 }
3486             }
3487 
3488             // Parent oder Overlaps invalidieren
3489             if ( bNewPos ||
3490                  (mnOutWidth < nOldOutWidth) || (mnOutHeight < nOldOutHeight) )
3491             {
3492                 Region aRegion( *pOldRegion );
3493                 if ( !mpWindowImpl->mbPaintTransparent )
3494                     ImplExcludeWindowRegion( aRegion );
3495                 ImplClipBoundaries( aRegion, sal_False, sal_True );
3496                 if ( !aRegion.IsEmpty() && !mpWindowImpl->mpBorderWindow )
3497                     ImplInvalidateParentFrameRegion( aRegion );
3498             }
3499         }
3500 
3501         // System-Objekte anpassen
3502         if ( bUpdateSysObjClip )
3503             ImplUpdateSysObjClip();
3504         if ( bUpdateSysObjPos )
3505             ImplUpdateSysObjPos();
3506         if ( bNewSize && mpWindowImpl->mpSysObj )
3507             mpWindowImpl->mpSysObj->SetPosSize( mnOutOffX, mnOutOffY, mnOutWidth, mnOutHeight );
3508     }
3509 
3510     if ( pOverlapRegion )
3511         delete pOverlapRegion;
3512     if ( pOldRegion )
3513         delete pOldRegion;
3514 }
3515 
3516 // -----------------------------------------------------------------------
3517 
3518 void Window::ImplToBottomChild()
3519 {
3520     if ( !ImplIsOverlapWindow() && !mpWindowImpl->mbReallyVisible && (mpWindowImpl->mpParent->mpWindowImpl->mpLastChild != this) )
3521     {
3522         // Fenster an das Ende der Liste setzen
3523         if ( mpWindowImpl->mpPrev )
3524             mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
3525         else
3526             mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
3527         mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
3528         mpWindowImpl->mpPrev = mpWindowImpl->mpParent->mpWindowImpl->mpLastChild;
3529         mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = this;
3530         mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
3531         mpWindowImpl->mpNext = NULL;
3532     }
3533 }
3534 
3535 // -----------------------------------------------------------------------
3536 
3537 void Window::ImplCalcToTop( ImplCalcToTopData* pPrevData )
3538 {
3539     DBG_ASSERT( ImplIsOverlapWindow(), "Window::ImplCalcToTop(): Is not a OverlapWindow" );
3540 
3541     if ( !mpWindowImpl->mbFrame )
3542     {
3543         if ( IsReallyVisible() )
3544         {
3545             // Region berechnen, wo das Fenster mit anderen Fenstern ueberlappt
3546             Point aPoint( mnOutOffX, mnOutOffY );
3547             Region  aRegion( Rectangle( aPoint,
3548                                         Size( mnOutWidth, mnOutHeight ) ) );
3549             Region  aInvalidateRegion;
3550             ImplCalcOverlapRegionOverlaps( aRegion, aInvalidateRegion );
3551 
3552             if ( !aInvalidateRegion.IsEmpty() )
3553             {
3554                 ImplCalcToTopData* pData    = new ImplCalcToTopData;
3555                 pPrevData->mpNext           = pData;
3556                 pData->mpNext               = NULL;
3557                 pData->mpWindow             = this;
3558                 pData->mpInvalidateRegion   = new Region( aInvalidateRegion );
3559             }
3560         }
3561     }
3562 }
3563 
3564 // -----------------------------------------------------------------------
3565 
3566 void Window::ImplCalcChildOverlapToTop( ImplCalcToTopData* pPrevData )
3567 {
3568     DBG_ASSERT( ImplIsOverlapWindow(), "Window::ImplCalcChildOverlapToTop(): Is not a OverlapWindow" );
3569 
3570     ImplCalcToTop( pPrevData );
3571     if ( pPrevData->mpNext )
3572         pPrevData = pPrevData->mpNext;
3573 
3574     Window* pOverlap = mpWindowImpl->mpFirstOverlap;
3575     while ( pOverlap )
3576     {
3577         pOverlap->ImplCalcToTop( pPrevData );
3578         if ( pPrevData->mpNext )
3579             pPrevData = pPrevData->mpNext;
3580         pOverlap = pOverlap->mpWindowImpl->mpNext;
3581     }
3582 }
3583 
3584 // -----------------------------------------------------------------------
3585 
3586 void Window::ImplToTop( sal_uInt16 nFlags )
3587 {
3588     DBG_ASSERT( ImplIsOverlapWindow(), "Window::ImplToTop(): Is not a OverlapWindow" );
3589 
3590     if ( mpWindowImpl->mbFrame )
3591     {
3592         // Wenn in das externe Fenster geklickt wird, ist dieses
3593         // dafuer zustaendig dafuer zu sorgen, das unser Frame
3594         // nach vorne kommt
3595         if ( !mpWindowImpl->mpFrameData->mbHasFocus &&
3596              !mpWindowImpl->mpFrameData->mbSysObjFocus &&
3597              !mpWindowImpl->mpFrameData->mbInSysObjFocusHdl &&
3598              !mpWindowImpl->mpFrameData->mbInSysObjToTopHdl )
3599         {
3600 			// do not bring floating windows on the client to top
3601 			if( !ImplGetClientWindow() || !(ImplGetClientWindow()->GetStyle() & WB_SYSTEMFLOATWIN) )
3602 			{
3603 				sal_uInt16 nSysFlags = 0;
3604 				if ( nFlags & TOTOP_RESTOREWHENMIN )
3605 					nSysFlags |= SAL_FRAME_TOTOP_RESTOREWHENMIN;
3606 				if ( nFlags & TOTOP_FOREGROUNDTASK )
3607 					nSysFlags |= SAL_FRAME_TOTOP_FOREGROUNDTASK;
3608                 if ( nFlags & TOTOP_GRABFOCUSONLY )
3609                     nSysFlags |= SAL_FRAME_TOTOP_GRABFOCUS_ONLY;
3610 				mpWindowImpl->mpFrame->ToTop( nSysFlags );
3611 			}
3612         }
3613     }
3614     else
3615     {
3616         if ( mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap != this )
3617         {
3618             // Fenster aus der Liste entfernen
3619             mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
3620             if ( mpWindowImpl->mpNext )
3621                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
3622             else
3623                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
3624 
3625             // AlwaysOnTop beruecksichtigen
3626             sal_Bool    bOnTop = IsAlwaysOnTopEnabled();
3627             Window* pNextWin = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
3628             if ( !bOnTop )
3629             {
3630                 while ( pNextWin )
3631                 {
3632                     if ( !pNextWin->IsAlwaysOnTopEnabled() )
3633                         break;
3634                     pNextWin = pNextWin->mpWindowImpl->mpNext;
3635                 }
3636             }
3637 
3638             // TopLevel abpruefen
3639             sal_uInt8 nTopLevel = mpWindowImpl->mpOverlapData->mnTopLevel;
3640             while ( pNextWin )
3641             {
3642                 if ( (bOnTop != pNextWin->IsAlwaysOnTopEnabled()) ||
3643                      (nTopLevel <= pNextWin->mpWindowImpl->mpOverlapData->mnTopLevel) )
3644                     break;
3645                 pNextWin = pNextWin->mpWindowImpl->mpNext;
3646             }
3647 
3648             // Fenster in die Liste wieder eintragen
3649             mpWindowImpl->mpNext = pNextWin;
3650             if ( pNextWin )
3651             {
3652                 mpWindowImpl->mpPrev = pNextWin->mpWindowImpl->mpPrev;
3653                 pNextWin->mpWindowImpl->mpPrev = this;
3654             }
3655             else
3656             {
3657                 mpWindowImpl->mpPrev = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap;
3658                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = this;
3659             }
3660             if ( mpWindowImpl->mpPrev )
3661                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
3662             else
3663                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = this;
3664 
3665             // ClipRegion muss von diesem Fenster und allen weiteren
3666             // ueberlappenden Fenstern neu berechnet werden.
3667             if ( IsReallyVisible() )
3668             {
3669                 // Hintergrund-Sicherung zuruecksetzen
3670                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
3671                     ImplInvalidateAllOverlapBackgrounds();
3672                 mpWindowImpl->mpOverlapWindow->ImplSetClipFlagOverlapWindows();
3673             }
3674         }
3675     }
3676 }
3677 
3678 // -----------------------------------------------------------------------
3679 
3680 void Window::ImplStartToTop( sal_uInt16 nFlags )
3681 {
3682     ImplCalcToTopData   aStartData;
3683     ImplCalcToTopData*  pCurData;
3684     ImplCalcToTopData*  pNextData;
3685     Window* pOverlapWindow;
3686     if ( ImplIsOverlapWindow() )
3687         pOverlapWindow = this;
3688     else
3689         pOverlapWindow = mpWindowImpl->mpOverlapWindow;
3690 
3691     // Zuerst die Paint-Bereiche berechnen
3692     Window* pTempOverlapWindow = pOverlapWindow;
3693     aStartData.mpNext = NULL;
3694     pCurData = &aStartData;
3695     do
3696     {
3697         pTempOverlapWindow->ImplCalcToTop( pCurData );
3698         if ( pCurData->mpNext )
3699             pCurData = pCurData->mpNext;
3700         pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpOverlapWindow;
3701     }
3702     while ( !pTempOverlapWindow->mpWindowImpl->mbFrame );
3703     // Dann die Paint-Bereiche der ChildOverlap-Windows berechnen
3704     pTempOverlapWindow = mpWindowImpl->mpFirstOverlap;
3705     while ( pTempOverlapWindow )
3706     {
3707         pTempOverlapWindow->ImplCalcToTop( pCurData );
3708         if ( pCurData->mpNext )
3709             pCurData = pCurData->mpNext;
3710         pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpNext;
3711     }
3712 
3713     // Dann die Fenster-Verkettung aendern
3714     pTempOverlapWindow = pOverlapWindow;
3715     do
3716     {
3717         pTempOverlapWindow->ImplToTop( nFlags );
3718         pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpOverlapWindow;
3719     }
3720     while ( !pTempOverlapWindow->mpWindowImpl->mbFrame );
3721     // Und zum Schluss invalidieren wir die ungueltigen Bereiche
3722     pCurData = aStartData.mpNext;
3723     while ( pCurData )
3724     {
3725         pCurData->mpWindow->ImplInvalidateFrameRegion( pCurData->mpInvalidateRegion, INVALIDATE_CHILDREN );
3726         pNextData = pCurData->mpNext;
3727         delete pCurData->mpInvalidateRegion;
3728         delete pCurData;
3729         pCurData = pNextData;
3730     }
3731 }
3732 
3733 // -----------------------------------------------------------------------
3734 
3735 void Window::ImplFocusToTop( sal_uInt16 nFlags, sal_Bool bReallyVisible )
3736 {
3737     // Soll Focus auch geholt werden?
3738     if ( !(nFlags & TOTOP_NOGRABFOCUS) )
3739     {
3740         // Erstes Fenster mit GrabFocus-Activate bekommt den Focus
3741         Window* pFocusWindow = this;
3742         while ( !pFocusWindow->ImplIsOverlapWindow() )
3743         {
3744             // Nur wenn Fenster kein Border-Fenster hat, da wir
3745             // immer das dazugehoerende BorderFenster finden wollen
3746             if ( !pFocusWindow->mpWindowImpl->mpBorderWindow )
3747             {
3748                 if ( pFocusWindow->mpWindowImpl->mnActivateMode & ACTIVATE_MODE_GRABFOCUS )
3749                     break;
3750             }
3751             pFocusWindow = pFocusWindow->ImplGetParent();
3752         }
3753         if ( (pFocusWindow->mpWindowImpl->mnActivateMode & ACTIVATE_MODE_GRABFOCUS) &&
3754              !pFocusWindow->HasChildPathFocus( sal_True ) )
3755             pFocusWindow->GrabFocus();
3756     }
3757 
3758     if ( bReallyVisible )
3759         ImplGenerateMouseMove();
3760 }
3761 
3762 // -----------------------------------------------------------------------
3763 
3764 void Window::ImplShowAllOverlaps()
3765 {
3766     Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
3767     while ( pOverlapWindow )
3768     {
3769         if ( pOverlapWindow->mpWindowImpl->mbOverlapVisible )
3770         {
3771             pOverlapWindow->Show( sal_True, SHOW_NOACTIVATE );
3772             pOverlapWindow->mpWindowImpl->mbOverlapVisible = sal_False;
3773         }
3774 
3775         pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
3776     }
3777 }
3778 
3779 // -----------------------------------------------------------------------
3780 
3781 void Window::ImplHideAllOverlaps()
3782 {
3783     Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
3784     while ( pOverlapWindow )
3785     {
3786         if ( pOverlapWindow->IsVisible() )
3787         {
3788             pOverlapWindow->mpWindowImpl->mbOverlapVisible = sal_True;
3789             pOverlapWindow->Show( sal_False );
3790         }
3791 
3792         pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
3793     }
3794 }
3795 
3796 // -----------------------------------------------------------------------
3797 
3798 void Window::ImplCallMouseMove( sal_uInt16 nMouseCode, sal_Bool bModChanged )
3799 {
3800     if ( mpWindowImpl->mpFrameData->mbMouseIn && mpWindowImpl->mpFrameWindow->mpWindowImpl->mbReallyVisible )
3801     {
3802         sal_uLong   nTime   = Time::GetSystemTicks();
3803         long    nX      = mpWindowImpl->mpFrameData->mnLastMouseX;
3804         long    nY      = mpWindowImpl->mpFrameData->mnLastMouseY;
3805         sal_uInt16  nCode   = nMouseCode;
3806         sal_uInt16  nMode   = mpWindowImpl->mpFrameData->mnMouseMode;
3807         sal_Bool    bLeave;
3808         // Auf MouseLeave testen
3809         if ( ((nX < 0) || (nY < 0) ||
3810               (nX >= mpWindowImpl->mpFrameWindow->mnOutWidth) ||
3811               (nY >= mpWindowImpl->mpFrameWindow->mnOutHeight)) &&
3812              !ImplGetSVData()->maWinData.mpCaptureWin )
3813             bLeave = sal_True;
3814         else
3815             bLeave = sal_False;
3816         nMode |= MOUSE_SYNTHETIC;
3817         if ( bModChanged )
3818             nMode |= MOUSE_MODIFIERCHANGED;
3819         ImplHandleMouseEvent( mpWindowImpl->mpFrameWindow, EVENT_MOUSEMOVE, bLeave, nX, nY, nTime, nCode, nMode );
3820     }
3821 }
3822 
3823 // -----------------------------------------------------------------------
3824 
3825 void Window::ImplGenerateMouseMove()
3826 {
3827     if ( !mpWindowImpl->mpFrameData->mnMouseMoveId )
3828         Application::PostUserEvent( mpWindowImpl->mpFrameData->mnMouseMoveId, LINK( mpWindowImpl->mpFrameWindow, Window, ImplGenerateMouseMoveHdl ) );
3829 }
3830 
3831 // -----------------------------------------------------------------------
3832 
3833 IMPL_LINK( Window, ImplGenerateMouseMoveHdl, void*, EMPTYARG )
3834 {
3835     mpWindowImpl->mpFrameData->mnMouseMoveId = 0;
3836     Window* pCaptureWin = ImplGetSVData()->maWinData.mpCaptureWin;
3837     if( ! pCaptureWin ||
3838         (pCaptureWin->mpWindowImpl && pCaptureWin->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame)
3839     )
3840     {
3841         ImplCallMouseMove( mpWindowImpl->mpFrameData->mnMouseCode );
3842     }
3843     return 0;
3844 }
3845 
3846 // -----------------------------------------------------------------------
3847 
3848 void Window::ImplInvertFocus( const Rectangle& rRect )
3849 {
3850     InvertTracking( rRect, SHOWTRACK_SMALL | SHOWTRACK_WINDOW );
3851 }
3852 
3853 // -----------------------------------------------------------------------
3854 
3855 void Window::ImplCallFocusChangeActivate( Window* pNewOverlapWindow,
3856                                           Window* pOldOverlapWindow )
3857 {
3858     ImplSVData* pSVData = ImplGetSVData();
3859     Window*     pNewRealWindow;
3860     Window*     pOldRealWindow;
3861     Window*     pLastRealWindow;
3862     sal_Bool        bCallActivate = sal_True;
3863     sal_Bool        bCallDeactivate = sal_True;
3864 
3865     pOldRealWindow = pOldOverlapWindow->ImplGetWindow();
3866     pNewRealWindow = pNewOverlapWindow->ImplGetWindow();
3867     if ( (pOldRealWindow->GetType() != WINDOW_FLOATINGWINDOW) ||
3868          pOldRealWindow->GetActivateMode() )
3869     {
3870         if ( (pNewRealWindow->GetType() == WINDOW_FLOATINGWINDOW) &&
3871              !pNewRealWindow->GetActivateMode() )
3872         {
3873             pSVData->maWinData.mpLastDeacWin = pOldOverlapWindow;
3874             bCallDeactivate = sal_False;
3875         }
3876     }
3877     else if ( (pNewRealWindow->GetType() != WINDOW_FLOATINGWINDOW) ||
3878               pNewRealWindow->GetActivateMode() )
3879     {
3880         if ( pSVData->maWinData.mpLastDeacWin )
3881         {
3882             if ( pSVData->maWinData.mpLastDeacWin == pNewOverlapWindow )
3883                 bCallActivate = sal_False;
3884             else
3885             {
3886                 pLastRealWindow = pSVData->maWinData.mpLastDeacWin->ImplGetWindow();
3887                 pSVData->maWinData.mpLastDeacWin->mpWindowImpl->mbActive = sal_False;
3888                 pSVData->maWinData.mpLastDeacWin->Deactivate();
3889                 if ( pLastRealWindow != pSVData->maWinData.mpLastDeacWin )
3890                 {
3891                     pLastRealWindow->mpWindowImpl->mbActive = sal_True;
3892                     pLastRealWindow->Activate();
3893                 }
3894             }
3895             pSVData->maWinData.mpLastDeacWin = NULL;
3896         }
3897     }
3898 
3899     if ( bCallDeactivate )
3900     {
3901         if( pOldOverlapWindow->mpWindowImpl->mbActive )
3902         {
3903             pOldOverlapWindow->mpWindowImpl->mbActive = sal_False;
3904             pOldOverlapWindow->Deactivate();
3905         }
3906         if ( pOldRealWindow != pOldOverlapWindow )
3907         {
3908             if( pOldRealWindow->mpWindowImpl->mbActive )
3909             {
3910                 pOldRealWindow->mpWindowImpl->mbActive = sal_False;
3911                 pOldRealWindow->Deactivate();
3912             }
3913         }
3914     }
3915     if ( bCallActivate && ! pNewOverlapWindow->mpWindowImpl->mbActive )
3916     {
3917         if( ! pNewOverlapWindow->mpWindowImpl->mbActive )
3918         {
3919             pNewOverlapWindow->mpWindowImpl->mbActive = sal_True;
3920             pNewOverlapWindow->Activate();
3921         }
3922         if ( pNewRealWindow != pNewOverlapWindow )
3923         {
3924             if( ! pNewRealWindow->mpWindowImpl->mbActive )
3925             {
3926                 pNewRealWindow->mpWindowImpl->mbActive = sal_True;
3927                 pNewRealWindow->Activate();
3928             }
3929         }
3930     }
3931 }
3932 
3933 static bool IsWindowFocused(const WindowImpl& rWinImpl)
3934 {
3935     if (rWinImpl.mpSysObj)
3936         return true;
3937 
3938     if (rWinImpl.mpFrameData->mbHasFocus)
3939         return true;
3940 
3941     if (rWinImpl.mbFakeFocusSet)
3942         return true;
3943 
3944     return false;
3945 }
3946 
3947 // -----------------------------------------------------------------------
3948 void Window::ImplGrabFocus( sal_uInt16 nFlags )
3949 {
3950     // #143570# no focus for destructing windows
3951     if( mpWindowImpl->mbInDtor )
3952         return;
3953 
3954     // some event listeners do really bad stuff
3955     // => prepare for the worst
3956     ImplDelData aDogTag( this );
3957 
3958     // Currently the client window should always get the focus
3959     // Should the border window at some point be focusable
3960     // we need to change all GrabFocus() instances in VCL,
3961     // e.g. in ToTop()
3962 
3963     if ( mpWindowImpl->mpClientWindow )
3964     {
3965         // For a lack of design we need a little hack here to
3966         // ensure that dialogs on close pass the focus back to
3967         // the correct window
3968         if ( mpWindowImpl->mpLastFocusWindow && (mpWindowImpl->mpLastFocusWindow != this) &&
3969              !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) &&
3970              mpWindowImpl->mpLastFocusWindow->IsEnabled() &&
3971              mpWindowImpl->mpLastFocusWindow->IsInputEnabled() &&
3972              ! mpWindowImpl->mpLastFocusWindow->IsInModalMode()
3973              )
3974             mpWindowImpl->mpLastFocusWindow->GrabFocus();
3975         else
3976             mpWindowImpl->mpClientWindow->GrabFocus();
3977         return;
3978     }
3979     else if ( mpWindowImpl->mbFrame )
3980     {
3981         // For a lack of design we need a little hack here to
3982         // ensure that dialogs on close pass the focus back to
3983         // the correct window
3984         if ( mpWindowImpl->mpLastFocusWindow && (mpWindowImpl->mpLastFocusWindow != this) &&
3985              !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) &&
3986              mpWindowImpl->mpLastFocusWindow->IsEnabled() &&
3987              mpWindowImpl->mpLastFocusWindow->IsInputEnabled() &&
3988              ! mpWindowImpl->mpLastFocusWindow->IsInModalMode()
3989              )
3990         {
3991             mpWindowImpl->mpLastFocusWindow->GrabFocus();
3992             return;
3993         }
3994     }
3995 
3996     // If the Window is disabled, then we don't change the focus
3997     if ( !IsEnabled() || !IsInputEnabled() || IsInModalMode() )
3998         return;
3999 
4000     // we only need to set the focus if it is not already set
4001     // note: if some other frame is waiting for an asynchrounous focus event
4002     // we also have to post an asynchronous focus event for this frame
4003     // which is done using ToTop
4004     ImplSVData* pSVData = ImplGetSVData();
4005 
4006     sal_Bool bAsyncFocusWaiting = sal_False;
4007     Window *pFrame = pSVData->maWinData.mpFirstFrame;
4008     while( pFrame  )
4009     {
4010         if( pFrame != mpWindowImpl->mpFrameWindow && pFrame->mpWindowImpl->mpFrameData->mnFocusId )
4011         {
4012             bAsyncFocusWaiting = sal_True;
4013             break;
4014         }
4015         pFrame = pFrame->mpWindowImpl->mpFrameData->mpNextFrame;
4016     }
4017 
4018     bool bHasFocus = IsWindowFocused(*mpWindowImpl);
4019 
4020     sal_Bool bMustNotGrabFocus = sal_False;
4021     // #100242#, check parent hierarchy if some floater prohibits grab focus
4022 
4023     Window *pParent = this;
4024     while( pParent )
4025     {
4026         // #102158#, ignore grabfocus only if the floating parent grabs keyboard focus by itself (GrabsFocus())
4027         // otherwise we cannot set the focus in a floating toolbox
4028         if( ( (pParent->mpWindowImpl->mbFloatWin && ((FloatingWindow*)pParent)->GrabsFocus()) || ( pParent->GetStyle() & WB_SYSTEMFLOATWIN ) ) && !( pParent->GetStyle() & WB_MOVEABLE ) )
4029         {
4030             bMustNotGrabFocus = sal_True;
4031             break;
4032         }
4033         pParent = pParent->mpWindowImpl->mpParent;
4034     }
4035 
4036 
4037     if ( ( pSVData->maWinData.mpFocusWin != this && ! mpWindowImpl->mbInDtor ) || ( bAsyncFocusWaiting && !bHasFocus && !bMustNotGrabFocus ) )
4038     {
4039         // EndExtTextInput if it is not the same window
4040         if ( pSVData->maWinData.mpExtTextInputWin &&
4041              (pSVData->maWinData.mpExtTextInputWin != this) )
4042             pSVData->maWinData.mpExtTextInputWin->EndExtTextInput( EXTTEXTINPUT_END_COMPLETE );
4043 
4044         // Dieses Fenster als letztes FocusWindow merken
4045         Window* pOverlapWindow = ImplGetFirstOverlapWindow();
4046         pOverlapWindow->mpWindowImpl->mpLastFocusWindow = this;
4047         mpWindowImpl->mpFrameData->mpFocusWin = this;
4048 
4049         if( !bHasFocus )
4050         {
4051             // menue windows never get the system focus
4052             // the application will keep the focus
4053             if( bMustNotGrabFocus )
4054                 return;
4055             else
4056             {
4057                 // Hier setzen wir schon den Focus um, da ToTop() den Focus
4058                 // nicht auf ein anderes Fenster setzen darf
4059                 //DBG_WARNING( "Window::GrabFocus() - Frame doesn't have the focus" );
4060 				mpWindowImpl->mpFrame->ToTop( SAL_FRAME_TOTOP_GRABFOCUS | SAL_FRAME_TOTOP_GRABFOCUS_ONLY );
4061                 return;
4062             }
4063         }
4064 
4065         Window* pOldFocusWindow = pSVData->maWinData.mpFocusWin;
4066         ImplDelData aOldFocusDel( pOldFocusWindow );
4067 
4068         pSVData->maWinData.mpFocusWin = this;
4069 
4070         if ( pOldFocusWindow )
4071         {
4072             // Cursor hiden
4073             if ( pOldFocusWindow->mpWindowImpl->mpCursor )
4074                 pOldFocusWindow->mpWindowImpl->mpCursor->ImplHide( true );
4075         }
4076 
4077         // !!!!! Wegen altem SV-Office Activate/Deavtivate Handling
4078         // !!!!! erstmal so wie frueher
4079         if ( pOldFocusWindow )
4080         {
4081             // Focus merken
4082             Window* pOldOverlapWindow = pOldFocusWindow->ImplGetFirstOverlapWindow();
4083             Window* pNewOverlapWindow = ImplGetFirstOverlapWindow();
4084             if ( pOldOverlapWindow != pNewOverlapWindow )
4085                 ImplCallFocusChangeActivate( pNewOverlapWindow, pOldOverlapWindow );
4086         }
4087         else
4088         {
4089             Window* pNewOverlapWindow = ImplGetFirstOverlapWindow();
4090             Window* pNewRealWindow = pNewOverlapWindow->ImplGetWindow();
4091             pNewOverlapWindow->mpWindowImpl->mbActive = sal_True;
4092             pNewOverlapWindow->Activate();
4093             if ( pNewRealWindow != pNewOverlapWindow )
4094             {
4095                 pNewRealWindow->mpWindowImpl->mbActive = sal_True;
4096                 pNewRealWindow->Activate();
4097             }
4098         }
4099 /*
4100         // call Deactivate and Activate
4101         Window* pDeactivateParent;
4102         Window* pActivateParent;
4103         Window* pParent;
4104         Window* pLastParent;
4105         pDeactivateParent = pOldFocusWindow;
4106         while ( pDeactivateParent )
4107         {
4108             pParent = pDeactivateParent;
4109             if ( pParent->ImplIsChild( this ) )
4110                 break;
4111 
4112             if ( pDeactivateParent->ImplIsOverlapWindow() )
4113             {
4114                 if ( !pDeactivateParent->mpWindowImpl->mbParentActive )
4115                     break;
4116             }
4117 
4118             pDeactivateParent = pDeactivateParent->ImplGetParent();
4119         }
4120         if ( pOldFocusWindow )
4121         {
4122             pActivateParent = this;
4123             while ( pActivateParent )
4124             {
4125                 pParent = pActivateParent;
4126                 if ( pParent->ImplIsChild( pOldFocusWindow ) )
4127                     break;
4128 
4129                 if ( pActivateParent->ImplIsOverlapWindow() )
4130                 {
4131                     if ( !pActivateParent->mpWindowImpl->mbParentActive )
4132                         break;
4133                 }
4134 
4135                 pActivateParent = pActivateParent->ImplGetParent();
4136             }
4137         }
4138         else
4139         {
4140             if ( ImplIsOverlapWindow() )
4141                 pActivateParent = this;
4142             else
4143                 pActivateParent = mpWindowImpl->mpOverlapWindow;
4144             while ( pActivateParent )
4145             {
4146                 if ( pActivateParent->ImplIsOverlapWindow() )
4147                 {
4148                     if ( !pActivateParent->mpWindowImpl->mbParentActive )
4149                         break;
4150                 }
4151 
4152                 pActivateParent = pActivateParent->ImplGetParent();
4153             }
4154         }
4155         if ( pDeactivateParent )
4156         {
4157             do
4158             {
4159                 pLastParent = pOldFocusWindow;
4160                 if ( pLastParent != pDeactivateParent )
4161                 {
4162                     pParent = pLastParent->ImplGetParent();
4163                     while ( pParent )
4164                     {
4165                         if ( pParent == pDeactivateParent )
4166                             break;
4167                         pLastParent = pParent;
4168                         pParent = pParent->ImplGetParent();
4169                     }
4170                 }
4171                 else
4172                     pParent = pLastParent;
4173 
4174                 pParent->mpWindowImpl->mbActive = sal_False;
4175                 pParent->Deactivate();
4176                 pDeactivateParent = pLastParent;
4177             }
4178             while ( pDeactivateParent != pOldFocusWindow );
4179         }
4180         do
4181         {
4182             pLastParent = this;
4183             if ( pLastParent != pActivateParent )
4184             {
4185                 pParent = pLastParent->ImplGetParent();
4186                 while ( pParent )
4187                 {
4188                     if ( pParent == pActivateParent )
4189                         break;
4190                     pLastParent = pParent;
4191                     pParent = pParent->ImplGetParent();
4192                 }
4193             }
4194             else
4195                 pParent = pLastParent;
4196 
4197             pParent->mpWindowImpl->mbActive = sal_True;
4198             pParent->Activate();
4199             pActivateParent = pLastParent;
4200         }
4201         while ( pActivateParent != this );
4202 */
4203         // call Get- and LoseFocus
4204         if ( pOldFocusWindow && ! aOldFocusDel.IsDelete() )
4205         {
4206             if ( pOldFocusWindow->IsTracking() &&
4207                  (pSVData->maWinData.mnTrackFlags & STARTTRACK_FOCUSCANCEL) )
4208                 pOldFocusWindow->EndTracking( ENDTRACK_CANCEL | ENDTRACK_FOCUS );
4209             NotifyEvent aNEvt( EVENT_LOSEFOCUS, pOldFocusWindow );
4210             if ( !ImplCallPreNotify( aNEvt ) )
4211                 pOldFocusWindow->LoseFocus();
4212             pOldFocusWindow->ImplCallDeactivateListeners( this );
4213         }
4214 
4215         if ( pSVData->maWinData.mpFocusWin == this )
4216         {
4217             if ( mpWindowImpl->mpSysObj )
4218             {
4219                 mpWindowImpl->mpFrameData->mpFocusWin = this;
4220                 if ( !mpWindowImpl->mpFrameData->mbInSysObjFocusHdl )
4221                     mpWindowImpl->mpSysObj->GrabFocus();
4222             }
4223 
4224             if ( pSVData->maWinData.mpFocusWin == this )
4225             {
4226                 if ( mpWindowImpl->mpCursor )
4227                     mpWindowImpl->mpCursor->ImplShow();
4228                 mpWindowImpl->mbInFocusHdl = sal_True;
4229                 mpWindowImpl->mnGetFocusFlags = nFlags;
4230                 // if we're changing focus due to closing a popup floating window
4231                 // notify the new focus window so it can restore the inner focus
4232                 // eg, toolboxes can select their recent active item
4233                 if( pOldFocusWindow &&
4234                     ! aOldFocusDel.IsDelete() &&
4235                     ( pOldFocusWindow->GetDialogControlFlags() & WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ) )
4236                     mpWindowImpl->mnGetFocusFlags |= GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL;
4237                 NotifyEvent aNEvt( EVENT_GETFOCUS, this );
4238                 if ( !ImplCallPreNotify( aNEvt ) && !aDogTag.IsDelete() )
4239                     GetFocus();
4240                 if( !aDogTag.IsDelete() )
4241                     ImplCallActivateListeners( (pOldFocusWindow && ! aOldFocusDel.IsDelete()) ? pOldFocusWindow : NULL );
4242                 if( !aDogTag.IsDelete() )
4243                 {
4244                     mpWindowImpl->mnGetFocusFlags = 0;
4245                     mpWindowImpl->mbInFocusHdl = sal_False;
4246                 }
4247             }
4248         }
4249 
4250         GetpApp()->FocusChanged();
4251         ImplNewInputContext();
4252     }
4253 }
4254 
4255 // -----------------------------------------------------------------------
4256 
4257 void Window::ImplNewInputContext()
4258 {
4259     ImplSVData* pSVData = ImplGetSVData();
4260     Window*     pFocusWin = pSVData->maWinData.mpFocusWin;
4261     if ( !pFocusWin )
4262         return;
4263 
4264     // Is InputContext changed?
4265     const InputContext& rInputContext = pFocusWin->GetInputContext();
4266     if ( rInputContext == pFocusWin->mpWindowImpl->mpFrameData->maOldInputContext )
4267         return;
4268 
4269     pFocusWin->mpWindowImpl->mpFrameData->maOldInputContext = rInputContext;
4270 
4271     SalInputContext         aNewContext;
4272     const Font&             rFont = rInputContext.GetFont();
4273     const XubString&        rFontName = rFont.GetName();
4274     ImplFontEntry*          pFontEntry = NULL;
4275     aNewContext.mpFont = NULL;
4276     if ( rFontName.Len() )
4277     {
4278         Size aSize = pFocusWin->ImplLogicToDevicePixel( rFont.GetSize() );
4279         if ( !aSize.Height() )
4280         {
4281             // Nur dann Defaultgroesse setzen, wenn Fonthoehe auch in logischen
4282             // Koordinaaten 0 ist
4283             if ( rFont.GetSize().Height() )
4284                 aSize.Height() = 1;
4285             else
4286                 aSize.Height() = (12*pFocusWin->mnDPIY)/72;
4287         }
4288         // TODO: No display device uses ImplDirectFontSubstitution thingy, right? => remove it
4289         ImplDirectFontSubstitution* pFontSubst = NULL;
4290         //if( pFocusWin->mpOutDevData )
4291         //    pFontSubst = &pFocusWin->mpOutDevData->maDevFontSubst;
4292         pFontEntry = pFocusWin->mpFontCache->GetFontEntry( pFocusWin->mpFontList,
4293                          rFont, aSize, static_cast<float>(aSize.Height()), pFontSubst );
4294         if ( pFontEntry )
4295             aNewContext.mpFont = &pFontEntry->maFontSelData;
4296     }
4297     aNewContext.meLanguage  = rFont.GetLanguage();
4298     aNewContext.mnOptions   = rInputContext.GetOptions();
4299     pFocusWin->ImplGetFrame()->SetInputContext( &aNewContext );
4300 
4301     if ( pFontEntry )
4302         pFocusWin->mpFontCache->Release( pFontEntry );
4303 }
4304 
4305 // -----------------------------------------------------------------------
4306 
4307 Window::Window( WindowType nType )
4308 {
4309     DBG_CTOR( Window, ImplDbgCheckWindow );
4310 
4311     ImplInitWindowData( nType );
4312 }
4313 
4314 // -----------------------------------------------------------------------
4315 
4316 Window::Window( Window* pParent, WinBits nStyle )
4317 {
4318     DBG_CTOR( Window, ImplDbgCheckWindow );
4319 
4320     ImplInitWindowData( WINDOW_WINDOW );
4321     ImplInit( pParent, nStyle, NULL );
4322 }
4323 
4324 // -----------------------------------------------------------------------
4325 
4326 Window::Window( Window* pParent, const ResId& rResId )
4327 {
4328     DBG_CTOR( Window, ImplDbgCheckWindow );
4329 
4330     ImplInitWindowData( WINDOW_WINDOW );
4331     rResId.SetRT( RSC_WINDOW );
4332     WinBits nStyle = ImplInitRes( rResId );
4333     ImplInit( pParent, nStyle, NULL );
4334     ImplLoadRes( rResId );
4335 
4336     if ( !(nStyle & WB_HIDE) )
4337         Show();
4338 }
4339 
4340 // -----------------------------------------------------------------------
4341 #if OSL_DEBUG_LEVEL > 0
4342 namespace
4343 {
4344     void lcl_appendWindowInfo( ByteString& io_rErrorString, const Window& i_rWindow )
4345     {
4346         // skip border windows, they don't carry information which helps diagnosing the problem
4347         const Window* pWindow( &i_rWindow );
4348         while ( pWindow && ( pWindow->GetType() == WINDOW_BORDERWINDOW ) )
4349             pWindow = pWindow->GetWindow( WINDOW_FIRSTCHILD );
4350         if ( !pWindow )
4351             pWindow = &i_rWindow;
4352 
4353         io_rErrorString += char(13);
4354         io_rErrorString += typeid( *pWindow ).name();
4355         io_rErrorString += " (window text: '";
4356         io_rErrorString += ByteString( pWindow->GetText(), RTL_TEXTENCODING_UTF8 );
4357         io_rErrorString += "')";
4358     }
4359 }
4360 #endif
4361 // -----------------------------------------------------------------------
4362 
4363 Window::~Window()
4364 {
4365     ImplFreeExtWindowImpl();
4366 
4367     vcl::LazyDeletor<Window>::Undelete( this );
4368 
4369     DBG_DTOR( Window, ImplDbgCheckWindow );
4370     DBG_ASSERT( !mpWindowImpl->mbInDtor, "~Window - already in DTOR!" );
4371 
4372 
4373     // remove Key and Mouse events issued by Application::PostKey/MouseEvent
4374     Application::RemoveMouseAndKeyEvents( this );
4375 
4376     // Dispose of the canvas implementation (which, currently, has an
4377     // own wrapper window as a child to this one.
4378     uno::Reference< rendering::XCanvas > xCanvas( mpWindowImpl->mxCanvas );
4379     if( xCanvas.is() )
4380     {
4381         uno::Reference < lang::XComponent > xCanvasComponent( xCanvas,
4382                                                               uno::UNO_QUERY );
4383         if( xCanvasComponent.is() )
4384             xCanvasComponent->dispose();
4385     }
4386 
4387     mpWindowImpl->mbInDtor = sal_True;
4388 
4389     ImplCallEventListeners( VCLEVENT_OBJECT_DYING );
4390 
4391     // do not send child events for frames that were registered as native frames
4392     if( !ImplIsAccessibleNativeFrame() && mpWindowImpl->mbReallyVisible )
4393         if ( ImplIsAccessibleCandidate() && GetAccessibleParentWindow() )
4394             GetAccessibleParentWindow()->ImplCallEventListeners( VCLEVENT_WINDOW_CHILDDESTROYED, this );
4395 
4396     // remove associated data structures from dockingmanager
4397     ImplGetDockingManager()->RemoveWindow( this );
4398 
4399 
4400     // remove ownerdraw decorated windows from list in the top-most frame window
4401     if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame )
4402     {
4403         ::std::vector< Window* >& rList = ImplGetOwnerDrawList();
4404 	    ::std::vector< Window* >::iterator p;
4405         p = ::std::find( rList.begin(), rList.end(), this );
4406         if( p != rList.end() )
4407 	        rList.erase( p );
4408     }
4409 
4410     // shutdown drag and drop
4411     ::com::sun::star::uno::Reference < ::com::sun::star::lang::XComponent > xDnDComponent( mpWindowImpl->mxDNDListenerContainer, ::com::sun::star::uno::UNO_QUERY );
4412 
4413     if( xDnDComponent.is() )
4414         xDnDComponent->dispose();
4415 
4416     if( mpWindowImpl->mbFrame && mpWindowImpl->mpFrameData )
4417     {
4418         try
4419         {
4420             // deregister drop target listener
4421             if( mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
4422             {
4423                 uno::Reference< XDragGestureRecognizer > xDragGestureRecognizer =
4424                     uno::Reference< XDragGestureRecognizer > (mpWindowImpl->mpFrameData->mxDragSource, UNO_QUERY);
4425                 if( xDragGestureRecognizer.is() )
4426                 {
4427                     xDragGestureRecognizer->removeDragGestureListener(
4428                         uno::Reference< XDragGestureListener > (mpWindowImpl->mpFrameData->mxDropTargetListener, UNO_QUERY));
4429                 }
4430 
4431                 mpWindowImpl->mpFrameData->mxDropTarget->removeDropTargetListener( mpWindowImpl->mpFrameData->mxDropTargetListener );
4432                 mpWindowImpl->mpFrameData->mxDropTargetListener.clear();
4433             }
4434 
4435             // shutdown drag and drop for this frame window
4436             uno::Reference< XComponent > xComponent( mpWindowImpl->mpFrameData->mxDropTarget, UNO_QUERY );
4437 
4438             // DNDEventDispatcher does not hold a reference of the DropTarget,
4439             // so it's ok if it does not support XComponent
4440             if( xComponent.is() )
4441                 xComponent->dispose();
4442         }
4443 
4444         catch ( Exception&)
4445         {
4446             // can be safely ignored here.
4447         }
4448     }
4449 
4450     UnoWrapperBase* pWrapper = Application::GetUnoWrapper( sal_False );
4451     if ( pWrapper )
4452         pWrapper->WindowDestroyed( this );
4453 
4454     // MT: Must be called after WindowDestroyed!
4455     // Otherwise, if the accessible is a VCLXWindow, it will try to destroy this window again!
4456     // But accessibility implementations from applications need this dispose.
4457     if ( mpWindowImpl->mxAccessible.is() )
4458     {
4459         ::com::sun::star::uno::Reference< ::com::sun::star::lang::XComponent> xC( mpWindowImpl->mxAccessible, ::com::sun::star::uno::UNO_QUERY );
4460         if ( xC.is() )
4461             xC->dispose();
4462     }
4463 
4464     ImplSVData* pSVData = ImplGetSVData();
4465 
4466     if ( pSVData->maHelpData.mpHelpWin && (pSVData->maHelpData.mpHelpWin->GetParent() == this) )
4467         ImplDestroyHelpWindow( true );
4468 
4469     DBG_ASSERT( pSVData->maWinData.mpTrackWin != this,
4470                 "Window::~Window(): Window is in TrackingMode" );
4471     DBG_ASSERT( pSVData->maWinData.mpCaptureWin != this,
4472                 "Window::~Window(): Window has the mouse captured" );
4473     // #103442# DefModalDialogParent is now determined on-the-fly, so this pointer is unimportant now
4474     //DBG_ASSERT( pSVData->maWinData.mpDefDialogParent != this,
4475     //            "Window::~Window(): Window is DefModalDialogParent" );
4476 
4477     // Wegen alter kompatibilitaet
4478     if ( pSVData->maWinData.mpTrackWin == this )
4479         EndTracking();
4480     if ( pSVData->maWinData.mpCaptureWin == this )
4481         ReleaseMouse();
4482     if ( pSVData->maWinData.mpDefDialogParent == this )
4483         pSVData->maWinData.mpDefDialogParent = NULL;
4484 
4485 #ifdef DBG_UTIL
4486     if ( sal_True ) // always perform these tests in non-pro versions
4487     {
4488         ByteString  aErrorStr;
4489         sal_Bool        bError = sal_False;
4490         Window*     pTempWin = mpWindowImpl->mpFrameData->mpFirstOverlap;
4491         while ( pTempWin )
4492         {
4493             if ( ImplIsRealParentPath( pTempWin ) )
4494             {
4495                 bError = sal_True;
4496                 lcl_appendWindowInfo( aErrorStr, *pTempWin );
4497             }
4498             pTempWin = pTempWin->mpWindowImpl->mpNextOverlap;
4499         }
4500         if ( bError )
4501         {
4502             ByteString aTempStr( "Window (" );
4503             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4504             aTempStr += ") with living SystemWindow(s) destroyed: ";
4505             aTempStr += aErrorStr;
4506             DBG_ERROR( aTempStr.GetBuffer() );
4507 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4508         }
4509 
4510         bError = sal_False;
4511         pTempWin = pSVData->maWinData.mpFirstFrame;
4512         while ( pTempWin )
4513         {
4514             if ( ImplIsRealParentPath( pTempWin ) )
4515             {
4516                 bError = sal_True;
4517                 lcl_appendWindowInfo( aErrorStr, *pTempWin );
4518             }
4519             pTempWin = pTempWin->mpWindowImpl->mpFrameData->mpNextFrame;
4520         }
4521         if ( bError )
4522         {
4523             ByteString aTempStr( "Window (" );
4524             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4525             aTempStr += ") with living SystemWindow(s) destroyed: ";
4526             aTempStr += aErrorStr;
4527             DBG_ERROR( aTempStr.GetBuffer() );
4528 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4529         }
4530 
4531         if ( mpWindowImpl->mpFirstChild )
4532         {
4533             ByteString aTempStr( "Window (" );
4534             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4535             aTempStr += ") with living Child(s) destroyed: ";
4536             pTempWin = mpWindowImpl->mpFirstChild;
4537             while ( pTempWin )
4538             {
4539                 lcl_appendWindowInfo( aTempStr, *pTempWin );
4540                 pTempWin = pTempWin->mpWindowImpl->mpNext;
4541             }
4542             DBG_ERROR( aTempStr.GetBuffer() );
4543 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4544         }
4545 
4546         if ( mpWindowImpl->mpFirstOverlap )
4547         {
4548             ByteString aTempStr( "Window (" );
4549             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4550             aTempStr += ") with living SystemWindow(s) destroyed: ";
4551             pTempWin = mpWindowImpl->mpFirstOverlap;
4552             while ( pTempWin )
4553             {
4554                 lcl_appendWindowInfo( aTempStr, *pTempWin );
4555                 pTempWin = pTempWin->mpWindowImpl->mpNext;
4556             }
4557             DBG_ERROR( aTempStr.GetBuffer() );
4558 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4559         }
4560 
4561         Window* pMyParent = this;
4562         SystemWindow* pMySysWin = NULL;
4563 
4564         while ( pMyParent )
4565         {
4566             if ( pMyParent->IsSystemWindow() )
4567                 pMySysWin = (SystemWindow*)pMyParent;
4568             pMyParent = pMyParent->GetParent();
4569         }
4570         if ( pMySysWin && pMySysWin->ImplIsInTaskPaneList( this ) )
4571         {
4572             ByteString aTempStr( "Window (" );
4573             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4574             aTempStr += ") still in TaskPanelList!";
4575             DBG_ERROR( aTempStr.GetBuffer() );
4576 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4577         }
4578     }
4579 #endif
4580 
4581     if( mpWindowImpl->mbIsInTaskPaneList )
4582     {
4583         Window* pMyParent = this;
4584         SystemWindow* pMySysWin = NULL;
4585 
4586         while ( pMyParent )
4587         {
4588             if ( pMyParent->IsSystemWindow() )
4589                 pMySysWin = (SystemWindow*)pMyParent;
4590             pMyParent = pMyParent->GetParent();
4591         }
4592         if ( pMySysWin && pMySysWin->ImplIsInTaskPaneList( this ) )
4593         {
4594             pMySysWin->GetTaskPaneList()->RemoveWindow( this );
4595         }
4596         else
4597         {
4598             ByteString aTempStr( "Window (" );
4599             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4600             aTempStr += ") not found in TaskPanelList!";
4601             DBG_ERROR( aTempStr.GetBuffer() );
4602         }
4603     }
4604 
4605     // Fenster hiden, um das entsprechende Paint-Handling auszuloesen
4606     Hide();
4607 
4608     // Mitteilen, das Fenster zerstoert wird
4609     {
4610     NotifyEvent aNEvt( EVENT_DESTROY, this );
4611     Notify( aNEvt );
4612     }
4613 
4614     // EndExtTextInputMode
4615     if ( pSVData->maWinData.mpExtTextInputWin == this )
4616     {
4617         EndExtTextInput( EXTTEXTINPUT_END_COMPLETE );
4618         if ( pSVData->maWinData.mpExtTextInputWin == this )
4619             pSVData->maWinData.mpExtTextInputWin = NULL;
4620     }
4621 
4622     // check if the focus window is our child
4623     sal_Bool bHasFocussedChild = sal_False;
4624     if( pSVData->maWinData.mpFocusWin && ImplIsRealParentPath( pSVData->maWinData.mpFocusWin ) )
4625     {
4626         // #122232#, this must not happen and is an application bug ! but we try some cleanup to hopefully avoid crashes, see below
4627         bHasFocussedChild = sal_True;
4628 #ifdef DBG_UTIL
4629         ByteString aTempStr( "Window (" );
4630         aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4631         aTempStr += ") with focussed child window destroyed ! THIS WILL LEAD TO CRASHES AND MUST BE FIXED !";
4632         DBG_ERROR( aTempStr.GetBuffer() );
4633         GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4634 #endif
4635     }
4636 
4637     // Wenn wir den Focus haben, dann den Focus auf ein anderes Fenster setzen
4638     Window* pOverlapWindow = ImplGetFirstOverlapWindow();
4639     if ( pSVData->maWinData.mpFocusWin == this
4640         || bHasFocussedChild )  // #122232#, see above, try some cleanup
4641     {
4642         if ( mpWindowImpl->mbFrame )
4643         {
4644             pSVData->maWinData.mpFocusWin = NULL;
4645             pOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
4646             GetpApp()->FocusChanged();
4647         }
4648         else
4649         {
4650             Window* pParent = GetParent();
4651             Window* pBorderWindow = mpWindowImpl->mpBorderWindow;
4652             // Bei ueberlappenden Fenstern wird der Focus auf den
4653             // Parent vom naechsten FrameWindow gesetzt
4654             if ( pBorderWindow )
4655             {
4656                 if ( pBorderWindow->ImplIsOverlapWindow() )
4657                     pParent = pBorderWindow->mpWindowImpl->mpOverlapWindow;
4658             }
4659             else if ( ImplIsOverlapWindow() )
4660                 pParent = mpWindowImpl->mpOverlapWindow;
4661 
4662             if ( pParent && pParent->IsEnabled() && pParent->IsInputEnabled() && ! pParent->IsInModalMode() )
4663                 pParent->GrabFocus();
4664             else
4665                 mpWindowImpl->mpFrameWindow->GrabFocus();
4666 
4667             // If the focus was set back to 'this' set it to nothing
4668             if ( pSVData->maWinData.mpFocusWin == this )
4669             {
4670                 pSVData->maWinData.mpFocusWin = NULL;
4671                 pOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
4672                 GetpApp()->FocusChanged();
4673             }
4674         }
4675     }
4676 
4677 
4678     if ( pOverlapWindow->mpWindowImpl->mpLastFocusWindow == this )
4679         pOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
4680 
4681     // reset hint for DefModalDialogParent
4682     if( pSVData->maWinData.mpActiveApplicationFrame == this )
4683         pSVData->maWinData.mpActiveApplicationFrame = NULL;
4684 
4685     // gemerkte Fenster zuruecksetzen
4686     if ( mpWindowImpl->mpFrameData->mpFocusWin == this )
4687         mpWindowImpl->mpFrameData->mpFocusWin = NULL;
4688     if ( mpWindowImpl->mpFrameData->mpMouseMoveWin == this )
4689         mpWindowImpl->mpFrameData->mpMouseMoveWin = NULL;
4690     if ( mpWindowImpl->mpFrameData->mpMouseDownWin == this )
4691         mpWindowImpl->mpFrameData->mpMouseDownWin = NULL;
4692 
4693     // Deactivate-Window zuruecksetzen
4694     if ( pSVData->maWinData.mpLastDeacWin == this )
4695         pSVData->maWinData.mpLastDeacWin = NULL;
4696 
4697     if ( mpWindowImpl->mbFrame )
4698     {
4699         if ( mpWindowImpl->mpFrameData->mnFocusId )
4700             Application::RemoveUserEvent( mpWindowImpl->mpFrameData->mnFocusId );
4701         if ( mpWindowImpl->mpFrameData->mnMouseMoveId )
4702             Application::RemoveUserEvent( mpWindowImpl->mpFrameData->mnMouseMoveId );
4703     }
4704 
4705     // release SalGraphics
4706     ImplReleaseGraphics();
4707 
4708     // notify ImplDelData subscribers of this window about the window deletion
4709     ImplDelData* pDelData = mpWindowImpl->mpFirstDel;
4710     while ( pDelData )
4711     {
4712         pDelData->mbDel = sal_True;
4713         pDelData->mpWindow = NULL;  // #112873# pDel is not associated with a Window anymore
4714         pDelData = pDelData->mpNext;
4715     }
4716 
4717     // remove window from the lists
4718     ImplRemoveWindow( sal_True );
4719 
4720     // de-register as "top window child" at our parent, if necessary
4721     if ( mpWindowImpl->mbFrame )
4722     {
4723         sal_Bool bIsTopWindow = mpWindowImpl->mpWinData && ( mpWindowImpl->mpWinData->mnIsTopWindow == 1 );
4724         if ( mpWindowImpl->mpRealParent && bIsTopWindow )
4725         {
4726             ImplWinData* pParentWinData = mpWindowImpl->mpRealParent->ImplGetWinData();
4727 
4728             ::std::list< Window* >::iterator myPos = ::std::find( pParentWinData->maTopWindowChildren.begin(),
4729                 pParentWinData->maTopWindowChildren.end(), this );
4730             DBG_ASSERT( myPos != pParentWinData->maTopWindowChildren.end(), "Window::~Window: inconsistency in top window chain!" );
4731             if ( myPos != pParentWinData->maTopWindowChildren.end() )
4732                 pParentWinData->maTopWindowChildren.erase( myPos );
4733         }
4734     }
4735 
4736     // cleanup Extra Window Data, TODO: add and use ImplWinData destructor
4737     if ( mpWindowImpl->mpWinData )
4738     {
4739         if ( mpWindowImpl->mpWinData->mpExtOldText )
4740             delete mpWindowImpl->mpWinData->mpExtOldText;
4741         if ( mpWindowImpl->mpWinData->mpExtOldAttrAry )
4742             delete mpWindowImpl->mpWinData->mpExtOldAttrAry;
4743         if ( mpWindowImpl->mpWinData->mpCursorRect )
4744             delete mpWindowImpl->mpWinData->mpCursorRect;
4745         if ( mpWindowImpl->mpWinData->mpFocusRect )
4746             delete mpWindowImpl->mpWinData->mpFocusRect;
4747         if ( mpWindowImpl->mpWinData->mpTrackRect )
4748             delete mpWindowImpl->mpWinData->mpTrackRect;
4749 
4750         delete mpWindowImpl->mpWinData;
4751     }
4752 
4753     // cleanup overlap related window data
4754     if ( mpWindowImpl->mpOverlapData )
4755         delete mpWindowImpl->mpOverlapData;
4756 
4757     // remove BorderWindow or Frame window data
4758     if ( mpWindowImpl->mpBorderWindow )
4759         delete mpWindowImpl->mpBorderWindow;
4760     else if ( mpWindowImpl->mbFrame )
4761     {
4762         if ( pSVData->maWinData.mpFirstFrame == this )
4763             pSVData->maWinData.mpFirstFrame = mpWindowImpl->mpFrameData->mpNextFrame;
4764         else
4765         {
4766             Window* pSysWin = pSVData->maWinData.mpFirstFrame;
4767             while ( pSysWin->mpWindowImpl->mpFrameData->mpNextFrame != this )
4768                 pSysWin = pSysWin->mpWindowImpl->mpFrameData->mpNextFrame;
4769             pSysWin->mpWindowImpl->mpFrameData->mpNextFrame = mpWindowImpl->mpFrameData->mpNextFrame;
4770         }
4771         mpWindowImpl->mpFrame->SetCallback( NULL, NULL );
4772         pSVData->mpDefInst->DestroyFrame( mpWindowImpl->mpFrame );
4773         delete mpWindowImpl->mpFrameData;
4774     }
4775 
4776     // should be the last statements
4777     delete mpWindowImpl; mpWindowImpl = NULL;
4778 }
4779 
4780 // -----------------------------------------------------------------------
4781 void Window::doLazyDelete()
4782 {
4783     SystemWindow* pSysWin = dynamic_cast<SystemWindow*>(this);
4784     DockingWindow* pDockWin = dynamic_cast<DockingWindow*>(this);
4785     if( pSysWin || ( pDockWin && pDockWin->IsFloatingMode() ) )
4786     {
4787         Show( sal_False );
4788         SetParent( ImplGetDefaultWindow() );
4789     }
4790     vcl::LazyDeletor<Window>::Delete( this );
4791 }
4792 
4793 // -----------------------------------------------------------------------
4794 void Window::InterceptChildWindowKeyDown( sal_Bool bIntercept )
4795 {
4796     if( mpWindowImpl->mpSysObj )
4797         mpWindowImpl->mpSysObj->InterceptChildWindowKeyDown( bIntercept );
4798 }
4799 
4800 // -----------------------------------------------------------------------
4801 
4802 void Window::MouseMove( const MouseEvent& rMEvt )
4803 {
4804     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4805     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4806     }
4807 
4808     NotifyEvent aNEvt( EVENT_MOUSEMOVE, this, &rMEvt );
4809     if ( !Notify( aNEvt ) )
4810         mpWindowImpl->mbMouseMove = sal_True;
4811 }
4812 
4813 // -----------------------------------------------------------------------
4814 
4815 void Window::MouseButtonDown( const MouseEvent& rMEvt )
4816 {
4817     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4818     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4819     }
4820 
4821     NotifyEvent aNEvt( EVENT_MOUSEBUTTONDOWN, this, &rMEvt );
4822     if ( !Notify( aNEvt ) )
4823         mpWindowImpl->mbMouseButtonDown = sal_True;
4824 }
4825 
4826 // -----------------------------------------------------------------------
4827 
4828 void Window::MouseButtonUp( const MouseEvent& rMEvt )
4829 {
4830     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4831     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4832     }
4833 
4834     NotifyEvent aNEvt( EVENT_MOUSEBUTTONUP, this, &rMEvt );
4835     if ( !Notify( aNEvt ) )
4836         mpWindowImpl->mbMouseButtonUp = sal_True;
4837 }
4838 
4839 // -----------------------------------------------------------------------
4840 
4841 void Window::KeyInput( const KeyEvent& rKEvt )
4842 {
4843     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4844     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4845     }
4846 
4847     NotifyEvent aNEvt( EVENT_KEYINPUT, this, &rKEvt );
4848     if ( !Notify( aNEvt ) )
4849         mpWindowImpl->mbKeyInput = sal_True;
4850 }
4851 
4852 // -----------------------------------------------------------------------
4853 
4854 void Window::KeyUp( const KeyEvent& rKEvt )
4855 {
4856     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4857     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4858     }
4859 
4860     NotifyEvent aNEvt( EVENT_KEYUP, this, &rKEvt );
4861     if ( !Notify( aNEvt ) )
4862         mpWindowImpl->mbKeyUp = sal_True;
4863 }
4864 
4865 // -----------------------------------------------------------------------
4866 
4867 void Window::PrePaint()
4868 {
4869 }
4870 
4871 // -----------------------------------------------------------------------
4872 
4873 void Window::Paint( const Rectangle& rRect )
4874 {
4875     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4876     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4877     }
4878 
4879     ImplCallEventListeners( VCLEVENT_WINDOW_PAINT, (void*)&rRect );
4880 }
4881 
4882 // -----------------------------------------------------------------------
4883 
4884 void Window::PostPaint()
4885 {
4886 }
4887 
4888 // -----------------------------------------------------------------------
4889 
4890 void Window::Draw( OutputDevice*, const Point&, const Size&, sal_uLong )
4891 {
4892     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4893 }
4894 
4895 // -----------------------------------------------------------------------
4896 
4897 void Window::Move()
4898 {
4899     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4900 }
4901 
4902 // -----------------------------------------------------------------------
4903 
4904 void Window::Resize()
4905 {
4906     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4907 }
4908 
4909 // -----------------------------------------------------------------------
4910 
4911 void Window::Activate()
4912 {
4913     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4914 }
4915 
4916 // -----------------------------------------------------------------------
4917 
4918 void Window::Deactivate()
4919 {
4920     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4921 }
4922 
4923 // -----------------------------------------------------------------------
4924 
4925 void Window::GetFocus()
4926 {
4927     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4928     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4929     }
4930 
4931     if ( HasFocus() && mpWindowImpl->mpLastFocusWindow && !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) )
4932     {
4933         ImplDelData aDogtag( this );
4934         mpWindowImpl->mpLastFocusWindow->GrabFocus();
4935         if( aDogtag.IsDelete() )
4936             return;
4937     }
4938 
4939     NotifyEvent aNEvt( EVENT_GETFOCUS, this );
4940     Notify( aNEvt );
4941 }
4942 
4943 // -----------------------------------------------------------------------
4944 
4945 void Window::LoseFocus()
4946 {
4947     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4948     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4949     }
4950 
4951     NotifyEvent aNEvt( EVENT_LOSEFOCUS, this );
4952     Notify( aNEvt );
4953 }
4954 
4955 // -----------------------------------------------------------------------
4956 
4957 void Window::RequestHelp( const HelpEvent& rHEvt )
4958 {
4959     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4960     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4961     }
4962 
4963     // Wenn Balloon-Help angefordert wird, dann den Balloon mit dem
4964     // gesetzten Hilfetext anzeigen
4965     if ( rHEvt.GetMode() & HELPMODE_BALLOON )
4966     {
4967         const XubString* pStr = &(GetHelpText());
4968         if ( !pStr->Len() )
4969             pStr = &(GetQuickHelpText());
4970         if ( !pStr->Len() && ImplGetParent() && !ImplIsOverlapWindow() )
4971             ImplGetParent()->RequestHelp( rHEvt );
4972         else
4973             Help::ShowBalloon( this, rHEvt.GetMousePosPixel(), *pStr );
4974     }
4975     else if ( rHEvt.GetMode() & HELPMODE_QUICK )
4976     {
4977         const XubString* pStr = &(GetQuickHelpText());
4978         if ( !pStr->Len() && ImplGetParent() && !ImplIsOverlapWindow() )
4979             ImplGetParent()->RequestHelp( rHEvt );
4980         else
4981         {
4982             Point aPos = GetPosPixel();
4983             if ( ImplGetParent() && !ImplIsOverlapWindow() )
4984                 aPos = ImplGetParent()->OutputToScreenPixel( aPos );
4985             Rectangle   aRect( aPos, GetSizePixel() );
4986             String      aHelpText;
4987             if ( pStr->Len() )
4988                 aHelpText = GetHelpText();
4989             Help::ShowQuickHelp( this, aRect, *pStr, aHelpText, QUICKHELP_CTRLTEXT );
4990         }
4991     }
4992     else
4993     {
4994 		String aStrHelpId( rtl::OStringToOUString( GetHelpId(), RTL_TEXTENCODING_UTF8 ) );
4995         if ( aStrHelpId.Len() == 0 && ImplGetParent() )
4996             ImplGetParent()->RequestHelp( rHEvt );
4997         else
4998         {
4999             Help* pHelp = Application::GetHelp();
5000             if ( pHelp )
5001 			{
5002 				if( aStrHelpId.Len() > 0 )
5003 					pHelp->Start( aStrHelpId, this );
5004 				else
5005 					pHelp->Start( rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( OOO_HELP_INDEX ) ), this );
5006 			}
5007         }
5008     }
5009 }
5010 
5011 // -----------------------------------------------------------------------
5012 
5013 void Window::Command( const CommandEvent& rCEvt )
5014 {
5015     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
5016     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5017     }
5018 
5019     ImplCallEventListeners( VCLEVENT_WINDOW_COMMAND, (void*)&rCEvt );
5020 
5021     NotifyEvent aNEvt( EVENT_COMMAND, this, &rCEvt );
5022     if ( !Notify( aNEvt ) )
5023         mpWindowImpl->mbCommand = sal_True;
5024 }
5025 
5026 // -----------------------------------------------------------------------
5027 
5028 void Window::Tracking( const TrackingEvent& rTEvt )
5029 {
5030     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5031 
5032     ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
5033     if( pWrapper )
5034         pWrapper->Tracking( rTEvt );
5035 }
5036 
5037 // -----------------------------------------------------------------------
5038 
5039 void Window::UserEvent( sal_uLong, void* )
5040 {
5041     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5042 }
5043 
5044 // -----------------------------------------------------------------------
5045 
5046 void Window::StateChanged( StateChangedType )
5047 {
5048     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5049 }
5050 
5051 // -----------------------------------------------------------------------
5052 
5053 void Window::DataChanged( const DataChangedEvent& )
5054 {
5055     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5056 }
5057 
5058 // -----------------------------------------------------------------------
5059 
5060 void Window::ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt )
5061 {
5062     if( rNEvt.GetType() == EVENT_COMMAND )
5063     {
5064         const CommandEvent* pCEvt = rNEvt.GetCommandEvent();
5065         if ( pCEvt->GetCommand() != COMMAND_CONTEXTMENU )
5066             // non context menu events are not to be notified up the chain
5067             // so we return immediately
5068             return;
5069 
5070         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5071         {
5072             if ( rNEvt.GetWindow() == this )
5073                 // not interested in: The event listeners are already called in ::Command,
5074                 // and calling them here a second time doesn't make sense
5075                 ;
5076             else
5077             {
5078                 CommandEvent aCommandEvent = ImplTranslateCommandEvent( *pCEvt, rNEvt.GetWindow(), this );
5079                 ImplCallEventListeners( VCLEVENT_WINDOW_COMMAND, &aCommandEvent );
5080             }
5081         }
5082     }
5083 
5084     // #82968# notify event listeners for mouse and key events seperately and
5085     // not in PreNotify ( as for focus listeners )
5086     // this allows for procesing those events internally first and pass it to
5087     // the toolkit later
5088 
5089     ImplDelData aDelData;
5090     ImplAddDel( &aDelData );
5091 
5092     if( rNEvt.GetType() == EVENT_MOUSEMOVE )
5093     {
5094         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5095         {
5096             if ( rNEvt.GetWindow() == this )
5097                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, (void*)rNEvt.GetMouseEvent() );
5098             else
5099             {
5100                 MouseEvent aMouseEvent = ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this );
5101                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, &aMouseEvent );
5102             }
5103         }
5104     }
5105     else if( rNEvt.GetType() == EVENT_MOUSEBUTTONUP )
5106     {
5107         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5108         {
5109             if ( rNEvt.GetWindow() == this )
5110                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, (void*)rNEvt.GetMouseEvent() );
5111             else
5112             {
5113                 MouseEvent aMouseEvent = ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this );
5114                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, &aMouseEvent );
5115             }
5116         }
5117     }
5118     else if( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
5119     {
5120         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5121         {
5122             if ( rNEvt.GetWindow() == this )
5123                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, (void*)rNEvt.GetMouseEvent() );
5124             else
5125             {
5126                 MouseEvent aMouseEvent = ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this );
5127                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, &aMouseEvent );
5128             }
5129         }
5130     }
5131     else if( rNEvt.GetType() == EVENT_KEYINPUT )
5132     {
5133         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5134             ImplCallEventListeners( VCLEVENT_WINDOW_KEYINPUT, (void*)rNEvt.GetKeyEvent() );
5135     }
5136     else if( rNEvt.GetType() == EVENT_KEYUP )
5137     {
5138         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5139             ImplCallEventListeners( VCLEVENT_WINDOW_KEYUP, (void*)rNEvt.GetKeyEvent() );
5140     }
5141 
5142     if ( aDelData.IsDelete() )
5143         return;
5144     ImplRemoveDel( &aDelData );
5145 
5146     // #106721# check if we're part of a compound control and notify
5147     Window *pParent = ImplGetParent();
5148     while( pParent )
5149     {
5150         if( pParent->IsCompoundControl() )
5151         {
5152             pParent->ImplNotifyKeyMouseCommandEventListeners( rNEvt );
5153             break;
5154         }
5155         pParent = pParent->ImplGetParent();
5156     }
5157 }
5158 
5159 // -----------------------------------------------------------------------
5160 
5161 long Window::PreNotify( NotifyEvent& rNEvt )
5162 {
5163     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
5164     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5165     }
5166 
5167     long bDone = sal_False;
5168     if ( mpWindowImpl->mpParent && !ImplIsOverlapWindow() )
5169         bDone = mpWindowImpl->mpParent->PreNotify( rNEvt );
5170 
5171     if ( !bDone )
5172     {
5173         if( rNEvt.GetType() == EVENT_GETFOCUS )
5174         {
5175             sal_Bool bCompoundFocusChanged = sal_False;
5176             if ( mpWindowImpl->mbCompoundControl && !mpWindowImpl->mbCompoundControlHasFocus && HasChildPathFocus() )
5177             {
5178                 mpWindowImpl->mbCompoundControlHasFocus = sal_True;
5179                 bCompoundFocusChanged = sal_True;
5180             }
5181 
5182             if ( bCompoundFocusChanged || ( rNEvt.GetWindow() == this ) )
5183                 ImplCallEventListeners( VCLEVENT_WINDOW_GETFOCUS );
5184         }
5185         else if( rNEvt.GetType() == EVENT_LOSEFOCUS )
5186         {
5187             sal_Bool bCompoundFocusChanged = sal_False;
5188             if ( mpWindowImpl->mbCompoundControl && mpWindowImpl->mbCompoundControlHasFocus && !HasChildPathFocus() )
5189             {
5190                 mpWindowImpl->mbCompoundControlHasFocus = sal_False ;
5191                 bCompoundFocusChanged = sal_True;
5192             }
5193 
5194             if ( bCompoundFocusChanged || ( rNEvt.GetWindow() == this ) )
5195                 ImplCallEventListeners( VCLEVENT_WINDOW_LOSEFOCUS );
5196         }
5197 
5198         // #82968# mouse and key events will be notified after processing ( in ImplNotifyKeyMouseCommandEventListeners() )!
5199         //    see also ImplHandleMouseEvent(), ImplHandleKey()
5200 
5201         /*
5202         else if( rNEvt.GetType() == EVENT_MOUSEMOVE )
5203         {
5204             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5205             {
5206                 if ( rNEvt.GetWindow() == this )
5207                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, (void*)rNEvt.GetMouseEvent() );
5208                 else
5209                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, &ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this ) );
5210             }
5211         }
5212         else if( rNEvt.GetType() == EVENT_MOUSEBUTTONUP )
5213         {
5214             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5215             {
5216                 if ( rNEvt.GetWindow() == this )
5217                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, (void*)rNEvt.GetMouseEvent() );
5218                 else
5219                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, &ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this ) );
5220             }
5221         }
5222         else if( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
5223         {
5224             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5225             {
5226                 if ( rNEvt.GetWindow() == this )
5227                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, (void*)rNEvt.GetMouseEvent() );
5228                 else
5229                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, &ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this ) );
5230             }
5231         }
5232         else if( rNEvt.GetType() == EVENT_KEYINPUT )
5233         {
5234             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5235                 ImplCallEventListeners( VCLEVENT_WINDOW_KEYINPUT, (void*)rNEvt.GetKeyEvent() );
5236         }
5237         else if( rNEvt.GetType() == EVENT_KEYUP )
5238         {
5239             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5240                 ImplCallEventListeners( VCLEVENT_WINDOW_KEYUP, (void*)rNEvt.GetKeyEvent() );
5241         }
5242         */
5243     }
5244 
5245     return bDone;
5246 }
5247 
5248 // -----------------------------------------------------------------------
5249 
5250 long Window::Notify( NotifyEvent& rNEvt )
5251 {
5252     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
5253     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5254     }
5255 
5256     long nRet = sal_False;
5257 
5258     // check for docking window
5259     // but do nothing if window is docked and locked
5260     ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
5261     if( pWrapper && !( !pWrapper->IsFloatingMode() && pWrapper->IsLocked() ) )
5262     {
5263         if ( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
5264         {
5265             const MouseEvent* pMEvt = rNEvt.GetMouseEvent();
5266             sal_Bool bHit = pWrapper->GetDragArea().IsInside( pMEvt->GetPosPixel() );
5267             if ( pMEvt->IsLeft() )
5268             {
5269                 if ( pMEvt->IsMod1() && (pMEvt->GetClicks() == 2) )
5270                 {
5271                     // ctrl double click toggles floating mode
5272                     pWrapper->SetFloatingMode( !pWrapper->IsFloatingMode() );
5273                     return sal_True;
5274                 }
5275                 else if ( pMEvt->GetClicks() == 1 && bHit)
5276                 {
5277                     // allow start docking during mouse move
5278                     pWrapper->ImplEnableStartDocking();
5279                     return sal_True;
5280                 }
5281             }
5282         }
5283         else if ( rNEvt.GetType() == EVENT_MOUSEMOVE )
5284         {
5285             const MouseEvent* pMEvt = rNEvt.GetMouseEvent();
5286             sal_Bool bHit = pWrapper->GetDragArea().IsInside( pMEvt->GetPosPixel() );
5287             if ( pMEvt->IsLeft() )
5288             {
5289                 // check if a single click initiated this sequence ( ImplStartDockingEnabled() )
5290                 // check if window is docked and
5291                 if( pWrapper->ImplStartDockingEnabled() && !pWrapper->IsFloatingMode() &&
5292                     !pWrapper->IsDocking() && bHit )
5293                 {
5294                     Point   aPos = pMEvt->GetPosPixel();
5295                     Window* pWindow = rNEvt.GetWindow();
5296                     if ( pWindow != this )
5297                     {
5298                         aPos = pWindow->OutputToScreenPixel( aPos );
5299                         aPos = ScreenToOutputPixel( aPos );
5300                     }
5301                     pWrapper->ImplStartDocking( aPos );
5302                 }
5303                 return sal_True;
5304             }
5305         }
5306         else if( rNEvt.GetType() == EVENT_KEYINPUT )
5307         {
5308             const KeyCode& rKey = rNEvt.GetKeyEvent()->GetKeyCode();
5309             if( rKey.GetCode() == KEY_F10 && rKey.GetModifier() &&
5310                 rKey.IsShift() && rKey.IsMod1() )
5311             {
5312                 pWrapper->SetFloatingMode( !pWrapper->IsFloatingMode() );
5313                 /* At this point the floating toolbar frame does not have the
5314                  * input focus since these frames don't get the focus per default
5315                  * To enable keyboard handling of this toolbar set the input focus
5316                  * to the frame. This needs to be done with ToTop since GrabFocus
5317                  * would not notice any change since "this" already has the focus.
5318                  */
5319                 if( pWrapper->IsFloatingMode() )
5320                     ToTop( TOTOP_GRABFOCUSONLY );
5321                 return sal_True;
5322             }
5323         }
5324     }
5325 
5326     // Dialog-Steuerung
5327     if ( (GetStyle() & (WB_DIALOGCONTROL | WB_NODIALOGCONTROL)) == WB_DIALOGCONTROL )
5328     {
5329         // Wenn Parent auch DialogSteuerung aktiviert hat, uebernimmt dieser die Steuerung
5330         if ( (rNEvt.GetType() == EVENT_KEYINPUT) || (rNEvt.GetType() == EVENT_KEYUP) )
5331         {
5332             if ( ImplIsOverlapWindow() ||
5333                  ((ImplGetParent()->GetStyle() & (WB_DIALOGCONTROL | WB_NODIALOGCONTROL)) != WB_DIALOGCONTROL) )
5334             {
5335                 nRet = ImplDlgCtrl( *rNEvt.GetKeyEvent(), rNEvt.GetType() == EVENT_KEYINPUT );
5336             }
5337         }
5338         else if ( (rNEvt.GetType() == EVENT_GETFOCUS) || (rNEvt.GetType() == EVENT_LOSEFOCUS) )
5339         {
5340             ImplDlgCtrlFocusChanged( rNEvt.GetWindow(), rNEvt.GetType() == EVENT_GETFOCUS );
5341             if ( (rNEvt.GetWindow() == this) && (rNEvt.GetType() == EVENT_GETFOCUS) &&
5342                  !(GetStyle() & WB_TABSTOP) && !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) )
5343             {
5344                 sal_uInt16 n = 0;
5345                 Window* pFirstChild = ImplGetDlgWindow( n, DLGWINDOW_FIRST );
5346                 if ( pFirstChild )
5347                     pFirstChild->ImplControlFocus();
5348             }
5349         }
5350     }
5351 
5352     if ( !nRet )
5353     {
5354         if ( mpWindowImpl->mpParent && !ImplIsOverlapWindow() )
5355             nRet = mpWindowImpl->mpParent->Notify( rNEvt );
5356     }
5357 
5358     return nRet;
5359 }
5360 
5361 // -----------------------------------------------------------------------
5362 
5363 void Window::ImplCallEventListeners( sal_uLong nEvent, void* pData )
5364 {
5365 	// The implementation was moved to CallEventListeners(),
5366 	// because derived classes in svtools must be able to
5367 	// call the event listeners and ImplCallEventListeners()
5368 	// is not exported.
5369 	// TODO: replace ImplCallEventListeners() by CallEventListeners() in vcl
5370 
5371 	CallEventListeners( nEvent, pData );
5372 }
5373 
5374 // -----------------------------------------------------------------------
5375 
5376 void Window::CallEventListeners( sal_uLong nEvent, void* pData )
5377 {
5378     VclWindowEvent aEvent( this, nEvent, pData );
5379 
5380     ImplDelData aDelData;
5381     ImplAddDel( &aDelData );
5382 
5383     ImplGetSVData()->mpApp->ImplCallEventListeners( &aEvent );
5384 
5385     if ( aDelData.IsDelete() )
5386         return;
5387 
5388     if ( !mpWindowImpl->maEventListeners.empty() )
5389         mpWindowImpl->maEventListeners.Call( &aEvent );
5390 
5391     if ( aDelData.IsDelete() )
5392         return;
5393 
5394     ImplRemoveDel( &aDelData );
5395 
5396     Window* pWindow = this;
5397     while ( pWindow )
5398     {
5399         pWindow->ImplAddDel( &aDelData );
5400 
5401         if ( !pWindow->mpWindowImpl->maChildEventListeners.empty() )
5402             pWindow->mpWindowImpl->maChildEventListeners.Call( &aEvent );
5403 
5404         if ( aDelData.IsDelete() )
5405             return;
5406 
5407         pWindow->ImplRemoveDel( &aDelData );
5408 
5409         pWindow = pWindow->GetParent();
5410     }
5411 }
5412 
5413 void Window::FireVclEvent( VclSimpleEvent* pEvent )
5414 {
5415     ImplGetSVData()->mpApp->ImplCallEventListeners(pEvent);
5416 }
5417 
5418 // -----------------------------------------------------------------------
5419 
5420 void Window::AddEventListener( const Link& rEventListener )
5421 {
5422     mpWindowImpl->maEventListeners.push_back( rEventListener );
5423 }
5424 
5425 // -----------------------------------------------------------------------
5426 
5427 void Window::RemoveEventListener( const Link& rEventListener )
5428 {
5429     mpWindowImpl->maEventListeners.remove( rEventListener );
5430 }
5431 
5432 // -----------------------------------------------------------------------
5433 
5434 void Window::AddChildEventListener( const Link& rEventListener )
5435 {
5436     mpWindowImpl->maChildEventListeners.push_back( rEventListener );
5437 }
5438 
5439 // -----------------------------------------------------------------------
5440 
5441 void Window::RemoveChildEventListener( const Link& rEventListener )
5442 {
5443     mpWindowImpl->maChildEventListeners.remove( rEventListener );
5444 }
5445 
5446 // -----------------------------------------------------------------------
5447 
5448 sal_uLong Window::PostUserEvent( sal_uLong nEvent, void* pEventData )
5449 {
5450     sal_uLong nEventId;
5451     PostUserEvent( nEventId, nEvent, pEventData );
5452     return nEventId;
5453 }
5454 
5455 // -----------------------------------------------------------------------
5456 
5457 sal_uLong Window::PostUserEvent( const Link& rLink, void* pCaller )
5458 {
5459     sal_uLong nEventId;
5460     PostUserEvent( nEventId, rLink, pCaller );
5461     return nEventId;
5462 }
5463 
5464 // -----------------------------------------------------------------------
5465 
5466 sal_Bool Window::PostUserEvent( sal_uLong& rEventId, sal_uLong nEvent, void* pEventData )
5467 {
5468     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5469 
5470     ImplSVEvent* pSVEvent = new ImplSVEvent;
5471     pSVEvent->mnEvent   = nEvent;
5472     pSVEvent->mpData    = pEventData;
5473     pSVEvent->mpLink    = NULL;
5474     pSVEvent->mpWindow  = this;
5475     pSVEvent->mbCall    = sal_True;
5476     ImplAddDel( &(pSVEvent->maDelData) );
5477     rEventId = (sal_uLong)pSVEvent;
5478     if ( mpWindowImpl->mpFrame->PostEvent( pSVEvent ) )
5479         return sal_True;
5480     else
5481     {
5482         rEventId = 0;
5483         ImplRemoveDel( &(pSVEvent->maDelData) );
5484         delete pSVEvent;
5485         return sal_False;
5486     }
5487 }
5488 
5489 // -----------------------------------------------------------------------
5490 
5491 sal_Bool Window::PostUserEvent( sal_uLong& rEventId, const Link& rLink, void* pCaller )
5492 {
5493     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5494 
5495     ImplSVEvent* pSVEvent = new ImplSVEvent;
5496     pSVEvent->mnEvent   = 0;
5497     pSVEvent->mpData    = pCaller;
5498     pSVEvent->mpLink    = new Link( rLink );
5499     pSVEvent->mpWindow  = this;
5500     pSVEvent->mbCall    = sal_True;
5501     ImplAddDel( &(pSVEvent->maDelData) );
5502     rEventId = (sal_uLong)pSVEvent;
5503     if ( mpWindowImpl->mpFrame->PostEvent( pSVEvent ) )
5504         return sal_True;
5505     else
5506     {
5507         rEventId = 0;
5508         ImplRemoveDel( &(pSVEvent->maDelData) );
5509         delete pSVEvent;
5510         return sal_False;
5511     }
5512 }
5513 
5514 // -----------------------------------------------------------------------
5515 
5516 void Window::RemoveUserEvent( sal_uLong nUserEvent )
5517 {
5518     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5519 
5520     ImplSVEvent* pSVEvent = (ImplSVEvent*)nUserEvent;
5521 
5522     DBG_ASSERT( pSVEvent->mpWindow == this,
5523                 "Window::RemoveUserEvent(): Event doesn't send to this window or is already removed" );
5524     DBG_ASSERT( pSVEvent->mbCall,
5525                 "Window::RemoveUserEvent(): Event is already removed" );
5526 
5527     if ( pSVEvent->mpWindow )
5528     {
5529         pSVEvent->mpWindow->ImplRemoveDel( &(pSVEvent->maDelData) );
5530         pSVEvent->mpWindow = NULL;
5531     }
5532 
5533     pSVEvent->mbCall = sal_False;
5534 }
5535 
5536 // -----------------------------------------------------------------------
5537 
5538 IMPL_LINK( Window, ImplAsyncStateChangedHdl, void*, pState )
5539 {
5540     StateChanged( (StateChangedType)(sal_uLong)pState );
5541     return 0;
5542 }
5543 
5544 // -----------------------------------------------------------------------
5545 
5546 void Window::PostStateChanged( StateChangedType nState )
5547 {
5548     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5549 
5550     PostUserEvent( LINK( this, Window, ImplAsyncStateChangedHdl ), (void*)(sal_uLong)nState );
5551 }
5552 
5553 // -----------------------------------------------------------------------
5554 
5555 sal_Bool Window::IsLocked( sal_Bool bChilds ) const
5556 {
5557     if ( mpWindowImpl->mnLockCount != 0 )
5558         return sal_True;
5559 
5560     if ( bChilds || mpWindowImpl->mbChildNotify )
5561     {
5562         Window* pChild = mpWindowImpl->mpFirstChild;
5563         while ( pChild )
5564         {
5565             if ( pChild->IsLocked( sal_True ) )
5566                 return sal_True;
5567             pChild = pChild->mpWindowImpl->mpNext;
5568         }
5569     }
5570 
5571     return sal_False;
5572 }
5573 
5574 // -----------------------------------------------------------------------
5575 
5576 void Window::SetStyle( WinBits nStyle )
5577 {
5578     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5579 
5580     if ( mpWindowImpl->mnStyle != nStyle )
5581     {
5582         mpWindowImpl->mnPrevStyle = mpWindowImpl->mnStyle;
5583         mpWindowImpl->mnStyle = nStyle;
5584         StateChanged( STATE_CHANGE_STYLE );
5585     }
5586 }
5587 
5588 // -----------------------------------------------------------------------
5589 
5590 void Window::SetExtendedStyle( WinBits nExtendedStyle )
5591 {
5592     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5593 
5594     if ( mpWindowImpl->mnExtendedStyle != nExtendedStyle )
5595     {
5596         Window* pWindow = ImplGetBorderWindow();
5597         if( ! pWindow )
5598             pWindow = this;
5599         if( pWindow->mpWindowImpl->mbFrame )
5600         {
5601             SalExtStyle nExt = 0;
5602             if( (nExtendedStyle & WB_EXT_DOCUMENT) )
5603                 nExt |= SAL_FRAME_EXT_STYLE_DOCUMENT;
5604             if( (nExtendedStyle & WB_EXT_DOCMODIFIED) )
5605                 nExt |= SAL_FRAME_EXT_STYLE_DOCMODIFIED;
5606 
5607             pWindow->ImplGetFrame()->SetExtendedFrameStyle( nExt );
5608         }
5609         mpWindowImpl->mnPrevExtendedStyle = mpWindowImpl->mnExtendedStyle;
5610         mpWindowImpl->mnExtendedStyle = nExtendedStyle;
5611         StateChanged( STATE_CHANGE_EXTENDEDSTYLE );
5612     }
5613 }
5614 
5615 // -----------------------------------------------------------------------
5616 
5617 SystemWindow* Window::GetSystemWindow() const
5618 {
5619     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5620 
5621     const Window* pWin = this;
5622     while ( pWin && !pWin->IsSystemWindow() )
5623         pWin  = pWin->GetParent();
5624     return (SystemWindow*)pWin;
5625 }
5626 
5627 // -----------------------------------------------------------------------
5628 
5629 void Window::SetBorderStyle( sal_uInt16 nBorderStyle )
5630 {
5631     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5632 
5633     if ( mpWindowImpl->mpBorderWindow )
5634     {
5635         if( nBorderStyle == WINDOW_BORDER_REMOVEBORDER &&
5636             ! mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame &&
5637             mpWindowImpl->mpBorderWindow->mpWindowImpl->mpParent
5638             )
5639         {
5640             // this is a little awkward: some controls (e.g. svtools ProgressBar)
5641             // cannot avoid getting constructed with WB_BORDER but want to disable
5642             // borders in case of NWF drawing. So they need a method to remove their border window
5643             Window* pBorderWin = mpWindowImpl->mpBorderWindow;
5644             // remove us as border window's client
5645             pBorderWin->mpWindowImpl->mpClientWindow = NULL;
5646             mpWindowImpl->mpBorderWindow = NULL;
5647             mpWindowImpl->mpRealParent = pBorderWin->mpWindowImpl->mpParent;
5648             // reparent us above the border window
5649             SetParent( pBorderWin->mpWindowImpl->mpParent );
5650             // set us to the position and size of our previous border
5651             Point aBorderPos( pBorderWin->GetPosPixel() );
5652             Size aBorderSize( pBorderWin->GetSizePixel() );
5653             SetPosSizePixel( aBorderPos.X(), aBorderPos.Y(), aBorderSize.Width(), aBorderSize.Height() );
5654             // release border window
5655             delete pBorderWin;
5656 
5657             // set new style bits
5658             SetStyle( GetStyle() & (~WB_BORDER) );
5659         }
5660         else
5661         {
5662             if ( mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW )
5663                  ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->SetBorderStyle( nBorderStyle );
5664             else
5665                 mpWindowImpl->mpBorderWindow->SetBorderStyle( nBorderStyle );
5666         }
5667     }
5668 }
5669 
5670 // -----------------------------------------------------------------------
5671 
5672 sal_uInt16 Window::GetBorderStyle() const
5673 {
5674     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5675 
5676     if ( mpWindowImpl->mpBorderWindow )
5677     {
5678         if ( mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW )
5679             return ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->GetBorderStyle();
5680         else
5681             return mpWindowImpl->mpBorderWindow->GetBorderStyle();
5682     }
5683 
5684     return 0;
5685 }
5686 
5687 // -----------------------------------------------------------------------
5688 
5689 long Window::CalcTitleWidth() const
5690 {
5691     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5692 
5693     if ( mpWindowImpl->mpBorderWindow )
5694     {
5695         if ( mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW )
5696             return ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->CalcTitleWidth();
5697         else
5698             return mpWindowImpl->mpBorderWindow->CalcTitleWidth();
5699     }
5700     else if ( mpWindowImpl->mbFrame && (mpWindowImpl->mnStyle & WB_MOVEABLE) )
5701     {
5702         // Fuer Frame-Fenster raten wir die Breite, da wir den Border fuer
5703         // externe Dialoge nicht kennen
5704         const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
5705         Font aFont = GetFont();
5706         ((Window*)this)->SetPointFont( rStyleSettings.GetTitleFont() );
5707         long nTitleWidth = GetTextWidth( GetText() );
5708         ((Window*)this)->SetFont( aFont );
5709         nTitleWidth += rStyleSettings.GetTitleHeight() * 3;
5710         nTitleWidth += rStyleSettings.GetBorderSize() * 2;
5711         nTitleWidth += 10;
5712         return nTitleWidth;
5713     }
5714 
5715     return 0;
5716 }
5717 
5718 // -----------------------------------------------------------------------
5719 
5720 void Window::EnableClipSiblings( sal_Bool bClipSiblings )
5721 {
5722     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5723 
5724     if ( mpWindowImpl->mpBorderWindow )
5725         mpWindowImpl->mpBorderWindow->EnableClipSiblings( bClipSiblings );
5726 
5727     mpWindowImpl->mbClipSiblings = bClipSiblings;
5728 }
5729 
5730 // -----------------------------------------------------------------------
5731 
5732 void Window::SetMouseTransparent( sal_Bool bTransparent )
5733 {
5734     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5735 
5736     if ( mpWindowImpl->mpBorderWindow )
5737         mpWindowImpl->mpBorderWindow->SetMouseTransparent( bTransparent );
5738 
5739     if( mpWindowImpl->mpSysObj )
5740         mpWindowImpl->mpSysObj->SetMouseTransparent( bTransparent );
5741 
5742     mpWindowImpl->mbMouseTransparent = bTransparent;
5743 }
5744 
5745 // -----------------------------------------------------------------------
5746 
5747 void Window::SetPaintTransparent( sal_Bool bTransparent )
5748 {
5749     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5750 
5751     // transparency is not useful for frames as the background would have to be provided by a different frame
5752     if( bTransparent && mpWindowImpl->mbFrame )
5753         return;
5754 
5755     if ( mpWindowImpl->mpBorderWindow )
5756         mpWindowImpl->mpBorderWindow->SetPaintTransparent( bTransparent );
5757 
5758     mpWindowImpl->mbPaintTransparent = bTransparent;
5759 }
5760 
5761 // -----------------------------------------------------------------------
5762 
5763 void Window::SetInputContext( const InputContext& rInputContext )
5764 {
5765     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5766 
5767     mpWindowImpl->maInputContext = rInputContext;
5768     if ( !mpWindowImpl->mbInFocusHdl && HasFocus() )
5769         ImplNewInputContext();
5770 }
5771 
5772 // -----------------------------------------------------------------------
5773 
5774 void Window::EndExtTextInput( sal_uInt16 nFlags )
5775 {
5776     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5777 
5778     if ( mpWindowImpl->mbExtTextInput )
5779         ImplGetFrame()->EndExtTextInput( nFlags );
5780 }
5781 
5782 // -----------------------------------------------------------------------
5783 
5784 void Window::SetCursorRect( const Rectangle* pRect, long nExtTextInputWidth )
5785 {
5786     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5787 
5788     ImplWinData* pWinData = ImplGetWinData();
5789     if ( pWinData->mpCursorRect )
5790     {
5791         if ( pRect )
5792             *pWinData->mpCursorRect = *pRect;
5793         else
5794         {
5795             delete pWinData->mpCursorRect;
5796             pWinData->mpCursorRect = NULL;
5797         }
5798     }
5799     else
5800     {
5801         if ( pRect )
5802             pWinData->mpCursorRect = new Rectangle( *pRect );
5803     }
5804 
5805     pWinData->mnCursorExtWidth = nExtTextInputWidth;
5806 
5807 }
5808 
5809 // -----------------------------------------------------------------------
5810 
5811 const Rectangle* Window::GetCursorRect() const
5812 {
5813     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5814 
5815     ImplWinData* pWinData = ImplGetWinData();
5816     return pWinData->mpCursorRect;
5817 }
5818 
5819 // -----------------------------------------------------------------------
5820 
5821 long Window::GetCursorExtTextInputWidth() const
5822 {
5823     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5824 
5825     ImplWinData* pWinData = ImplGetWinData();
5826     return pWinData->mnCursorExtWidth;
5827 }
5828 
5829 // -----------------------------------------------------------------------
5830 void Window::SetSettings( const AllSettings& rSettings )
5831 {
5832     SetSettings( rSettings, sal_False );
5833 }
5834 
5835 void Window::SetSettings( const AllSettings& rSettings, sal_Bool bChild )
5836 {
5837     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5838 
5839     if ( mpWindowImpl->mpBorderWindow )
5840     {
5841         mpWindowImpl->mpBorderWindow->SetSettings( rSettings, sal_False );
5842         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
5843              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
5844             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->SetSettings( rSettings, sal_True );
5845     }
5846 
5847     AllSettings aOldSettings = maSettings;
5848     OutputDevice::SetSettings( rSettings );
5849     sal_uLong nChangeFlags = aOldSettings.GetChangeFlags( rSettings );
5850 
5851     // AppFont-Aufloesung und DPI-Aufloesung neu berechnen
5852     ImplInitResolutionSettings();
5853 
5854     if ( nChangeFlags )
5855     {
5856         DataChangedEvent aDCEvt( DATACHANGED_SETTINGS, &aOldSettings, nChangeFlags );
5857         DataChanged( aDCEvt );
5858     }
5859 
5860     if ( bChild || mpWindowImpl->mbChildNotify )
5861     {
5862         Window* pChild = mpWindowImpl->mpFirstChild;
5863         while ( pChild )
5864         {
5865             pChild->SetSettings( rSettings, bChild );
5866             pChild = pChild->mpWindowImpl->mpNext;
5867         }
5868     }
5869 }
5870 
5871 // -----------------------------------------------------------------------
5872 
5873 void Window::UpdateSettings( const AllSettings& rSettings, sal_Bool bChild )
5874 {
5875     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5876 
5877     if ( mpWindowImpl->mpBorderWindow )
5878     {
5879         mpWindowImpl->mpBorderWindow->UpdateSettings( rSettings, sal_False );
5880         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
5881              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
5882             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->UpdateSettings( rSettings, sal_True );
5883     }
5884 
5885     AllSettings aOldSettings = maSettings;
5886     sal_uLong nChangeFlags = maSettings.Update( maSettings.GetWindowUpdate(), rSettings );
5887 	nChangeFlags |= SETTINGS_IN_UPDATE_SETTINGS; // Set this flag so the receiver of the data changed
5888                                                  // event can distinguish between the changing of global
5889                                                  // setting and a local change ( with SetSettings )
5890 
5891     // AppFont-Aufloesung und DPI-Aufloesung neu berechnen
5892     ImplInitResolutionSettings();
5893 
5894     /* #i73785#
5895     *  do not overwrite a WheelBehavior with false
5896     *  this looks kind of a hack, but WheelBehavior
5897     *  is always a local change, not a system property,
5898     *  so we can spare all our users the hassle of reacting on
5899     *  this in their respective DataChanged.
5900     */
5901     MouseSettings aSet( maSettings.GetMouseSettings() );
5902     aSet.SetWheelBehavior( aOldSettings.GetMouseSettings().GetWheelBehavior() );
5903     maSettings.SetMouseSettings( aSet );
5904 
5905     if( (nChangeFlags & SETTINGS_STYLE) && IsBackground() )
5906     {
5907         Wallpaper aWallpaper = GetBackground();
5908         if( !aWallpaper.IsBitmap() && !aWallpaper.IsGradient() )
5909         {
5910             if ( mpWindowImpl->mnStyle & WB_3DLOOK )
5911                 SetBackground( Wallpaper( rSettings.GetStyleSettings().GetFaceColor() ) );
5912             else
5913                 SetBackground( Wallpaper( rSettings.GetStyleSettings().GetWindowColor() ) );
5914         }
5915     }
5916 
5917     if ( nChangeFlags )
5918     {
5919         DataChangedEvent aDCEvt( DATACHANGED_SETTINGS, &aOldSettings, nChangeFlags );
5920         DataChanged( aDCEvt );
5921         // notify data change handler
5922         ImplCallEventListeners( VCLEVENT_WINDOW_DATACHANGED, &aDCEvt);
5923     }
5924 
5925     if ( bChild || mpWindowImpl->mbChildNotify )
5926     {
5927         Window* pChild = mpWindowImpl->mpFirstChild;
5928         while ( pChild )
5929         {
5930             pChild->UpdateSettings( rSettings, bChild );
5931             pChild = pChild->mpWindowImpl->mpNext;
5932         }
5933     }
5934 }
5935 
5936 // -----------------------------------------------------------------------
5937 
5938 void Window::NotifyAllChilds( DataChangedEvent& rDCEvt )
5939 {
5940     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5941 
5942     DataChanged( rDCEvt );
5943 
5944     Window* pChild = mpWindowImpl->mpFirstChild;
5945     while ( pChild )
5946     {
5947         pChild->NotifyAllChilds( rDCEvt );
5948         pChild = pChild->mpWindowImpl->mpNext;
5949     }
5950 }
5951 
5952 // -----------------------------------------------------------------------
5953 
5954 void Window::SetPointFont( const Font& rFont )
5955 {
5956     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5957 
5958     Font aFont = rFont;
5959     ImplPointToLogic( aFont );
5960     SetFont( aFont );
5961 }
5962 
5963 // -----------------------------------------------------------------------
5964 
5965 Font Window::GetPointFont() const
5966 {
5967     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5968 
5969     Font aFont = GetFont();
5970     ImplLogicToPoint( aFont );
5971     return aFont;
5972 }
5973 
5974 // -----------------------------------------------------------------------
5975 
5976 // TODO: remove in next incompatible build
5977 void Window::GetFontResolution( sal_Int32& nDPIX, sal_Int32& nDPIY ) const
5978 {
5979     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5980 
5981     nDPIX = mpWindowImpl->mpFrameData->mnDPIX;
5982     nDPIY = mpWindowImpl->mpFrameData->mnDPIY;
5983 }
5984 
5985 // -----------------------------------------------------------------------
5986 
5987 void Window::SetParentClipMode( sal_uInt16 nMode )
5988 {
5989     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5990 
5991     if ( mpWindowImpl->mpBorderWindow )
5992         mpWindowImpl->mpBorderWindow->SetParentClipMode( nMode );
5993     else
5994     {
5995         if ( !ImplIsOverlapWindow() )
5996         {
5997             mpWindowImpl->mnParentClipMode = nMode;
5998             if ( nMode & PARENTCLIPMODE_CLIP )
5999                 mpWindowImpl->mpParent->mpWindowImpl->mbClipChildren = sal_True;
6000         }
6001     }
6002 }
6003 
6004 // -----------------------------------------------------------------------
6005 
6006 sal_uInt16 Window::GetParentClipMode() const
6007 {
6008     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6009 
6010     if ( mpWindowImpl->mpBorderWindow )
6011         return mpWindowImpl->mpBorderWindow->GetParentClipMode();
6012     else
6013         return mpWindowImpl->mnParentClipMode;
6014 }
6015 
6016 // -----------------------------------------------------------------------
6017 
6018 void Window::SetWindowRegionPixel()
6019 {
6020     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6021 
6022     if ( mpWindowImpl->mpBorderWindow )
6023         mpWindowImpl->mpBorderWindow->SetWindowRegionPixel();
6024     else if( mpWindowImpl->mbFrame )
6025     {
6026         mpWindowImpl->maWinRegion = Region( REGION_NULL);
6027         mpWindowImpl->mbWinRegion = sal_False;
6028         mpWindowImpl->mpFrame->ResetClipRegion();
6029     }
6030     else
6031     {
6032         if ( mpWindowImpl->mbWinRegion )
6033         {
6034             mpWindowImpl->maWinRegion = Region( REGION_NULL );
6035             mpWindowImpl->mbWinRegion = sal_False;
6036             ImplSetClipFlag();
6037 
6038             if ( IsReallyVisible() )
6039             {
6040                 // Hintergrund-Sicherung zuruecksetzen
6041                 if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
6042                     ImplDeleteOverlapBackground();
6043                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
6044                     ImplInvalidateAllOverlapBackgrounds();
6045                 Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
6046                 Region      aRegion( aRect );
6047                 ImplInvalidateParentFrameRegion( aRegion );
6048             }
6049         }
6050     }
6051 }
6052 
6053 // -----------------------------------------------------------------------
6054 
6055 void Window::SetWindowRegionPixel( const Region& rRegion )
6056 {
6057     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6058 
6059     if ( mpWindowImpl->mpBorderWindow )
6060         mpWindowImpl->mpBorderWindow->SetWindowRegionPixel( rRegion );
6061     else if( mpWindowImpl->mbFrame )
6062     {
6063         if( rRegion.GetType() != REGION_NULL )
6064         {
6065             mpWindowImpl->maWinRegion = rRegion;
6066             mpWindowImpl->mbWinRegion = ! rRegion.IsEmpty();
6067             if( mpWindowImpl->mbWinRegion )
6068             {
6069                 // ClipRegion setzen/updaten
6070                 long                nX;
6071                 long                nY;
6072                 long                nWidth;
6073                 long                nHeight;
6074                 sal_uLong               nRectCount;
6075                 ImplRegionInfo      aInfo;
6076                 sal_Bool                bRegionRect;
6077 
6078                 nRectCount = mpWindowImpl->maWinRegion.GetRectCount();
6079                 mpWindowImpl->mpFrame->BeginSetClipRegion( nRectCount );
6080                 bRegionRect = mpWindowImpl->maWinRegion.ImplGetFirstRect( aInfo, nX, nY, nWidth, nHeight );
6081                 while ( bRegionRect )
6082                 {
6083                     mpWindowImpl->mpFrame->UnionClipRegion( nX, nY, nWidth, nHeight );
6084                     bRegionRect = mpWindowImpl->maWinRegion.ImplGetNextRect( aInfo, nX, nY, nWidth, nHeight );
6085                 }
6086                 mpWindowImpl->mpFrame->EndSetClipRegion();
6087             }
6088             else
6089                 SetWindowRegionPixel();
6090         }
6091         else
6092             SetWindowRegionPixel();
6093     }
6094     else
6095     {
6096         sal_Bool bInvalidate = sal_False;
6097 
6098         if ( rRegion.GetType() == REGION_NULL )
6099         {
6100             if ( mpWindowImpl->mbWinRegion )
6101             {
6102                 mpWindowImpl->maWinRegion = Region( REGION_NULL );
6103                 mpWindowImpl->mbWinRegion = sal_False;
6104                 ImplSetClipFlag();
6105                 bInvalidate = sal_True;
6106             }
6107         }
6108         else
6109         {
6110             mpWindowImpl->maWinRegion = rRegion;
6111             mpWindowImpl->mbWinRegion = sal_True;
6112             ImplSetClipFlag();
6113             bInvalidate = sal_True;
6114         }
6115 
6116         if ( IsReallyVisible() )
6117         {
6118             // Hintergrund-Sicherung zuruecksetzen
6119             if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
6120                 ImplDeleteOverlapBackground();
6121             if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
6122                 ImplInvalidateAllOverlapBackgrounds();
6123             Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
6124             Region      aRegion( aRect );
6125             ImplInvalidateParentFrameRegion( aRegion );
6126         }
6127     }
6128 }
6129 
6130 // -----------------------------------------------------------------------
6131 
6132 const Region& Window::GetWindowRegionPixel() const
6133 {
6134     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6135 
6136     if ( mpWindowImpl->mpBorderWindow )
6137         return mpWindowImpl->mpBorderWindow->GetWindowRegionPixel();
6138     else
6139         return mpWindowImpl->maWinRegion;
6140 }
6141 
6142 // -----------------------------------------------------------------------
6143 
6144 sal_Bool Window::IsWindowRegionPixel() const
6145 {
6146     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6147 
6148     if ( mpWindowImpl->mpBorderWindow )
6149         return mpWindowImpl->mpBorderWindow->IsWindowRegionPixel();
6150     else
6151         return mpWindowImpl->mbWinRegion;
6152 }
6153 
6154 // -----------------------------------------------------------------------
6155 
6156 Region Window::GetWindowClipRegionPixel( sal_uInt16 nFlags ) const
6157 {
6158     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6159 
6160     Region aWinClipRegion;
6161 
6162     if ( nFlags & WINDOW_GETCLIPREGION_NOCHILDREN )
6163     {
6164         if ( mpWindowImpl->mbInitWinClipRegion )
6165             ((Window*)this)->ImplInitWinClipRegion();
6166         aWinClipRegion = mpWindowImpl->maWinClipRegion;
6167     }
6168     else
6169     {
6170         Region* pWinChildClipRegion = ((Window*)this)->ImplGetWinChildClipRegion();
6171         aWinClipRegion = *pWinChildClipRegion;
6172         // --- RTL --- remirror clip region before passing it to somebody
6173         if( ImplIsAntiparallel() )
6174             ImplReMirror( aWinClipRegion );
6175     }
6176 
6177     if ( nFlags & WINDOW_GETCLIPREGION_NULL )
6178     {
6179         Rectangle   aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
6180         Region      aWinRegion( aWinRect );
6181 
6182         if ( aWinRegion == aWinClipRegion )
6183             aWinClipRegion.SetNull();
6184     }
6185 
6186     aWinClipRegion.Move( -mnOutOffX, -mnOutOffY );
6187 
6188     return aWinClipRegion;
6189 }
6190 
6191 // -----------------------------------------------------------------------
6192 
6193 Region Window::GetPaintRegion() const
6194 {
6195     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6196 
6197     if ( mpWindowImpl->mpPaintRegion )
6198     {
6199         Region aRegion = *mpWindowImpl->mpPaintRegion;
6200         aRegion.Move( -mnOutOffX, -mnOutOffY );
6201         return PixelToLogic( aRegion );
6202     }
6203     else
6204     {
6205         Region aPaintRegion( REGION_NULL );
6206         return aPaintRegion;
6207     }
6208 }
6209 
6210 // -----------------------------------------------------------------------
6211 
6212 void Window::ExpandPaintClipRegion( const Region& rRegion )
6213 {
6214     if( mpWindowImpl->mpPaintRegion )
6215     {
6216         Region aPixRegion = LogicToPixel( rRegion );
6217         Region aDevPixRegion = ImplPixelToDevicePixel( aPixRegion );
6218 
6219         Region aWinChildRegion = *ImplGetWinChildClipRegion();
6220         // --- RTL -- only this region is in frame coordinates, so re-mirror it
6221         if( ImplIsAntiparallel() )
6222             ImplReMirror( aWinChildRegion );
6223         aDevPixRegion.Intersect( aWinChildRegion );
6224         if( ! aDevPixRegion.IsEmpty() )
6225         {
6226             mpWindowImpl->mpPaintRegion->Union( aDevPixRegion );
6227             mbInitClipRegion = sal_True;
6228         }
6229     }
6230 }
6231 
6232 // -----------------------------------------------------------------------
6233 
6234 static SystemWindow *ImplGetLastSystemWindow( Window *pWin )
6235 {
6236     // get the most top-level system window, the one that contains the taskpanelist
6237     SystemWindow *pSysWin = NULL;
6238     if( !pWin )
6239         return pSysWin;
6240     Window *pMyParent = pWin;
6241     while ( pMyParent )
6242     {
6243         if ( pMyParent->IsSystemWindow() )
6244             pSysWin = (SystemWindow*)pMyParent;
6245         pMyParent = pMyParent->GetParent();
6246     }
6247     return pSysWin;
6248 }
6249 
6250 void Window::SetParent( Window* pNewParent )
6251 {
6252     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6253     DBG_ASSERT( pNewParent, "Window::SetParent(): pParent == NULL" );
6254     DBG_ASSERT( pNewParent != this, "someone tried to reparent a window to itself" );
6255 
6256     if( pNewParent == this )
6257         return;
6258 
6259     // check if the taskpanelist would change and move the window pointer accordingly
6260     SystemWindow *pSysWin = ImplGetLastSystemWindow(this);
6261     SystemWindow *pNewSysWin = NULL;
6262     sal_Bool bChangeTaskPaneList = sal_False;
6263     if( pSysWin && pSysWin->ImplIsInTaskPaneList( this ) )
6264     {
6265         pNewSysWin = ImplGetLastSystemWindow( pNewParent );
6266         if( pNewSysWin && pNewSysWin != pSysWin )
6267         {
6268             bChangeTaskPaneList = sal_True;
6269             pSysWin->GetTaskPaneList()->RemoveWindow( this );
6270         }
6271     }
6272     // remove ownerdraw decorated windows from list in the top-most frame window
6273     if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame )
6274     {
6275         ::std::vector< Window* >& rList = ImplGetOwnerDrawList();
6276 	    ::std::vector< Window* >::iterator p;
6277         p = ::std::find( rList.begin(), rList.end(), this );
6278         if( p != rList.end() )
6279 	        rList.erase( p );
6280     }
6281 
6282     ImplSetFrameParent( pNewParent );
6283 
6284     if ( mpWindowImpl->mpBorderWindow )
6285     {
6286         mpWindowImpl->mpRealParent = pNewParent;
6287         mpWindowImpl->mpBorderWindow->SetParent( pNewParent );
6288         return;
6289     }
6290 
6291     if ( mpWindowImpl->mpParent == pNewParent )
6292         return;
6293 
6294     if ( mpWindowImpl->mbFrame )
6295         mpWindowImpl->mpFrame->SetParent( pNewParent->mpWindowImpl->mpFrame );
6296 
6297     sal_Bool bVisible = IsVisible();
6298     Show( sal_False, SHOW_NOFOCUSCHANGE );
6299 
6300     // Testen, ob sich das Overlap-Window aendert
6301     Window* pOldOverlapWindow;
6302     Window* pNewOverlapWindow = NULL;
6303     if ( ImplIsOverlapWindow() )
6304         pOldOverlapWindow = NULL;
6305     else
6306     {
6307         pNewOverlapWindow = pNewParent->ImplGetFirstOverlapWindow();
6308         if ( mpWindowImpl->mpOverlapWindow != pNewOverlapWindow )
6309             pOldOverlapWindow = mpWindowImpl->mpOverlapWindow;
6310         else
6311             pOldOverlapWindow = NULL;
6312     }
6313 
6314     // Fenster in der Hirachie umsetzen
6315     sal_Bool bFocusOverlapWin = HasChildPathFocus( sal_True );
6316     sal_Bool bFocusWin = HasChildPathFocus();
6317     sal_Bool bNewFrame = pNewParent->mpWindowImpl->mpFrameWindow != mpWindowImpl->mpFrameWindow;
6318     if ( bNewFrame )
6319     {
6320         if ( mpWindowImpl->mpFrameData->mpFocusWin )
6321         {
6322             if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpFocusWin ) )
6323                 mpWindowImpl->mpFrameData->mpFocusWin = NULL;
6324         }
6325         if ( mpWindowImpl->mpFrameData->mpMouseMoveWin )
6326         {
6327             if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpMouseMoveWin ) )
6328                 mpWindowImpl->mpFrameData->mpMouseMoveWin = NULL;
6329         }
6330         if ( mpWindowImpl->mpFrameData->mpMouseDownWin )
6331         {
6332             if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpMouseDownWin ) )
6333                 mpWindowImpl->mpFrameData->mpMouseDownWin = NULL;
6334         }
6335     }
6336     ImplRemoveWindow( bNewFrame );
6337     ImplInsertWindow( pNewParent );
6338     if ( mpWindowImpl->mnParentClipMode & PARENTCLIPMODE_CLIP )
6339         pNewParent->mpWindowImpl->mbClipChildren = sal_True;
6340     ImplUpdateWindowPtr();
6341     if ( ImplUpdatePos() )
6342         ImplUpdateSysObjPos();
6343 
6344     // Wenn sich das Overlap-Window geaendert hat, dann muss getestet werden,
6345     // ob auch OverlapWindow die das Child-Fenster als Parent gehabt haben
6346     // in der Window-Hirachie umgesetzt werden muessen
6347     if ( ImplIsOverlapWindow() )
6348     {
6349         if ( bNewFrame )
6350         {
6351             Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
6352             while ( pOverlapWindow )
6353             {
6354                 Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
6355                 pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame );
6356                 pOverlapWindow = pNextOverlapWindow;
6357             }
6358         }
6359     }
6360     else if ( pOldOverlapWindow )
6361     {
6362         // Focus-Save zuruecksetzen
6363         if ( bFocusWin ||
6364              (pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow &&
6365               IsWindowOrChild( pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow )) )
6366             pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
6367 
6368         Window* pOverlapWindow = pOldOverlapWindow->mpWindowImpl->mpFirstOverlap;
6369         while ( pOverlapWindow )
6370         {
6371             Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
6372             if ( ImplIsRealParentPath( pOverlapWindow->ImplGetWindow() ) )
6373                 pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame );
6374             pOverlapWindow = pNextOverlapWindow;
6375         }
6376 
6377         // Activate-Status beim naechsten Overlap-Window updaten
6378         if ( HasChildPathFocus( sal_True ) )
6379             ImplCallFocusChangeActivate( pNewOverlapWindow, pOldOverlapWindow );
6380     }
6381 
6382     // Activate-Status mit umsetzen
6383     if ( bNewFrame )
6384     {
6385         if ( (GetType() == WINDOW_BORDERWINDOW) &&
6386              (ImplGetWindow()->GetType() == WINDOW_FLOATINGWINDOW) )
6387             ((ImplBorderWindow*)this)->SetDisplayActive( mpWindowImpl->mpFrameData->mbHasFocus );
6388     }
6389 
6390     // Focus evtl. auf den neuen Frame umsetzen, wenn FocusWindow mit
6391     // SetParent() umgesetzt wird
6392     if ( bFocusOverlapWin )
6393     {
6394         mpWindowImpl->mpFrameData->mpFocusWin = Application::GetFocusWindow();
6395         if ( !mpWindowImpl->mpFrameData->mbHasFocus )
6396         {
6397             mpWindowImpl->mpFrame->ToTop( 0 );
6398         }
6399     }
6400 
6401     // Assure DragSource and DropTarget members are created
6402     if ( bNewFrame )
6403     {
6404             GetDropTarget();
6405     }
6406 
6407     if( bChangeTaskPaneList )
6408         pNewSysWin->GetTaskPaneList()->AddWindow( this );
6409 
6410 	if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame )
6411         ImplGetOwnerDrawList().push_back( this );
6412 
6413     if ( bVisible )
6414         Show( sal_True, SHOW_NOFOCUSCHANGE | SHOW_NOACTIVATE );
6415 }
6416 
6417 // -----------------------------------------------------------------------
6418 
6419 void Window::Show( sal_Bool bVisible, sal_uInt16 nFlags )
6420 {
6421     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6422 
6423     if ( mpWindowImpl->mbVisible == bVisible )
6424         return;
6425 
6426     ImplDelData aDogTag( this );
6427 
6428     sal_Bool bRealVisibilityChanged = sal_False;
6429     mpWindowImpl->mbVisible = (bVisible != 0);
6430 
6431     if ( !bVisible )
6432     {
6433         ImplHideAllOverlaps();
6434         if( aDogTag.IsDelete() )
6435             return;
6436 
6437         if ( mpWindowImpl->mpBorderWindow )
6438         {
6439             sal_Bool bOldUpdate = mpWindowImpl->mpBorderWindow->mpWindowImpl->mbNoParentUpdate;
6440             if ( mpWindowImpl->mbNoParentUpdate )
6441                 mpWindowImpl->mpBorderWindow->mpWindowImpl->mbNoParentUpdate = sal_True;
6442             mpWindowImpl->mpBorderWindow->Show( sal_False, nFlags );
6443             mpWindowImpl->mpBorderWindow->mpWindowImpl->mbNoParentUpdate = bOldUpdate;
6444         }
6445         else if ( mpWindowImpl->mbFrame )
6446         {
6447             mpWindowImpl->mbSuppressAccessibilityEvents = sal_True;
6448             mpWindowImpl->mpFrame->Show( sal_False, sal_False );
6449         }
6450 
6451         StateChanged( STATE_CHANGE_VISIBLE );
6452 
6453         if ( mpWindowImpl->mbReallyVisible )
6454         {
6455             Region  aInvRegion( REGION_EMPTY );
6456             sal_Bool    bSaveBack = sal_False;
6457 
6458             if ( ImplIsOverlapWindow() && !mpWindowImpl->mbFrame )
6459             {
6460                 if ( ImplRestoreOverlapBackground( aInvRegion ) )
6461                     bSaveBack = sal_True;
6462             }
6463 
6464             if ( !bSaveBack )
6465             {
6466                 if ( mpWindowImpl->mbInitWinClipRegion )
6467                     ImplInitWinClipRegion();
6468                 aInvRegion = mpWindowImpl->maWinClipRegion;
6469             }
6470 
6471             if( aDogTag.IsDelete() )
6472                 return;
6473 
6474             bRealVisibilityChanged = mpWindowImpl->mbReallyVisible;
6475             ImplResetReallyVisible();
6476             ImplSetClipFlag();
6477 
6478             if ( ImplIsOverlapWindow() && !mpWindowImpl->mbFrame )
6479             {
6480                 // Focus umsetzen
6481                 if ( !(nFlags & SHOW_NOFOCUSCHANGE) && HasChildPathFocus() )
6482                 {
6483                     if ( mpWindowImpl->mpOverlapWindow->IsEnabled() &&
6484                          mpWindowImpl->mpOverlapWindow->IsInputEnabled() &&
6485                          ! mpWindowImpl->mpOverlapWindow->IsInModalMode()
6486                          )
6487                         mpWindowImpl->mpOverlapWindow->GrabFocus();
6488                 }
6489             }
6490 
6491             if ( !mpWindowImpl->mbFrame )
6492             {
6493                 if( mpWindowImpl->mpWinData && mpWindowImpl->mpWinData->mbEnableNativeWidget )
6494                 {
6495                     /*
6496                     * #i48371# native theming: some themes draw outside the control
6497                     * area we tell them to (bad thing, but we cannot do much about it ).
6498                     * On hiding these controls they get invalidated with their window rectangle
6499                     * which leads to the parts outside the control area being left and not
6500                     * invalidated. Workaround: invalidate an area on the parent, too
6501                     */
6502                     const int workaround_border = 5;
6503                     Rectangle aBounds( aInvRegion.GetBoundRect() );
6504                     aBounds.Left()      -= workaround_border;
6505                     aBounds.Top()       -= workaround_border;
6506                     aBounds.Right()     += workaround_border;
6507                     aBounds.Bottom()    += workaround_border;
6508                     aInvRegion = aBounds;
6509                 }
6510                 if ( !mpWindowImpl->mbNoParentUpdate && !(nFlags & SHOW_NOPARENTUPDATE) )
6511                 {
6512                     if ( !aInvRegion.IsEmpty() )
6513                         ImplInvalidateParentFrameRegion( aInvRegion );
6514                 }
6515                 ImplGenerateMouseMove();
6516             }
6517         }
6518     }
6519     else
6520     {
6521         // inherit native widget flag for form controls
6522         // required here, because frames never show up in the child hierarchy - which should be fixed....
6523         // eg, the drop down of a combobox which is a system floating window
6524         if( mpWindowImpl->mbFrame && GetParent() && GetParent()->IsCompoundControl() &&
6525             GetParent()->IsNativeWidgetEnabled() != IsNativeWidgetEnabled() )
6526             EnableNativeWidget( GetParent()->IsNativeWidgetEnabled() );
6527 
6528         if ( mpWindowImpl->mbCallMove )
6529         {
6530             ImplCallMove();
6531         }
6532         if ( mpWindowImpl->mbCallResize )
6533         {
6534             ImplCallResize();
6535         }
6536 
6537         StateChanged( STATE_CHANGE_VISIBLE );
6538 
6539         Window* pTestParent;
6540         if ( ImplIsOverlapWindow() )
6541             pTestParent = mpWindowImpl->mpOverlapWindow;
6542         else
6543             pTestParent = ImplGetParent();
6544         if ( mpWindowImpl->mbFrame || pTestParent->mpWindowImpl->mbReallyVisible )
6545         {
6546             // Wenn ein Window gerade sichtbar wird, schicken wir allen
6547             // Child-Fenstern ein StateChanged, damit diese sich
6548             // initialisieren koennen
6549             ImplCallInitShow();
6550 
6551             // Wenn es ein SystemWindow ist, dann kommt es auch automatisch
6552             // nach vorne, wenn es gewuenscht ist
6553             if ( ImplIsOverlapWindow() && !(nFlags & SHOW_NOACTIVATE) )
6554             {
6555                 ImplStartToTop(( nFlags & SHOW_FOREGROUNDTASK ) ? TOTOP_FOREGROUNDTASK : 0 );
6556                 ImplFocusToTop( 0, sal_False );
6557             }
6558 
6559             // Hintergrund sichern
6560             if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mbSaveBack )
6561                 ImplSaveOverlapBackground();
6562             // adjust mpWindowImpl->mbReallyVisible
6563             bRealVisibilityChanged = !mpWindowImpl->mbReallyVisible;
6564             ImplSetReallyVisible();
6565 
6566             // Dafuer sorgen, das Clip-Rechtecke neu berechnet werden
6567             ImplSetClipFlag();
6568 
6569             if ( !mpWindowImpl->mbFrame )
6570             {
6571                 sal_uInt16 nInvalidateFlags = INVALIDATE_CHILDREN;
6572                 if( ! IsPaintTransparent() )
6573                     nInvalidateFlags |= INVALIDATE_NOTRANSPARENT;
6574                 ImplInvalidate( NULL, nInvalidateFlags );
6575                 ImplGenerateMouseMove();
6576             }
6577         }
6578 
6579         if ( mpWindowImpl->mpBorderWindow )
6580             mpWindowImpl->mpBorderWindow->Show( sal_True, nFlags );
6581         else if ( mpWindowImpl->mbFrame )
6582         {
6583             ImplSVData* pSVData = ImplGetSVData();
6584             // #106431#, hide SplashScreen
6585             if( pSVData->mpIntroWindow && !ImplIsWindowOrChild( pSVData->mpIntroWindow ) )
6586                 pSVData->mpIntroWindow->Hide();
6587 
6588             //DBG_ASSERT( !mpWindowImpl->mbSuppressAccessibilityEvents, "Window::Show() - Frame reactivated");
6589             mpWindowImpl->mbSuppressAccessibilityEvents = sal_False;
6590 
6591             mpWindowImpl->mbPaintFrame = sal_True;
6592             sal_Bool bNoActivate = (nFlags & (SHOW_NOACTIVATE|SHOW_NOFOCUSCHANGE)) ? sal_True : sal_False;
6593             mpWindowImpl->mpFrame->Show( sal_True, bNoActivate );
6594             if( aDogTag.IsDelete() )
6595                 return;
6596 
6597             // Query the correct size of the window, if we are waiting for
6598             // a system resize
6599             if ( mpWindowImpl->mbWaitSystemResize )
6600             {
6601                 long nOutWidth;
6602                 long nOutHeight;
6603                 mpWindowImpl->mpFrame->GetClientSize( nOutWidth, nOutHeight );
6604                 ImplHandleResize( this, nOutWidth, nOutHeight );
6605             }
6606         }
6607 
6608         if( aDogTag.IsDelete() )
6609             return;
6610 
6611 #ifdef DBG_UTIL
6612         if ( IsDialog() || (GetType() == WINDOW_TABPAGE) || (GetType() == WINDOW_DOCKINGWINDOW) )
6613         {
6614             DBG_DIALOGTEST( this );
6615         }
6616 #endif
6617 
6618         ImplShowAllOverlaps();
6619     }
6620 
6621     if( aDogTag.IsDelete() )
6622         return;
6623     // invalidate all saved backgrounds
6624     if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
6625         ImplInvalidateAllOverlapBackgrounds();
6626 
6627     // the SHOW/HIDE events also serve as indicators to send child creation/destroy events to the access bridge
6628     // However, the access bridge only uses this event if the data member is not NULL (it's kind of a hack that
6629     // we re-use the SHOW/HIDE events this way, with this particular semantics).
6630     // Since #104887#, the notifications for the access bridge are done in Impl(Set|Reset)ReallyVisible. Here, we
6631     // now only notify with a NULL data pointer, for all other clients except the access bridge.
6632     if ( !bRealVisibilityChanged )
6633         ImplCallEventListeners( mpWindowImpl->mbVisible ? VCLEVENT_WINDOW_SHOW : VCLEVENT_WINDOW_HIDE, NULL );
6634     if( aDogTag.IsDelete() )
6635         return;
6636 
6637     // #107575#, if a floating windows is shown that grabs the focus, we have to notify the toolkit about it
6638     // ImplGrabFocus() is not called in this case
6639     // Because this might lead to problems the task will be shifted to 6.y
6640     // Note: top-level context menues are registered at the access bridge after being shown,
6641     // so this will probably not help here....
6642     /*
6643     if( mpWindowImpl->mbFloatWin && ((FloatingWindow*) this )->GrabsFocus() )
6644     {
6645         ImplSVData* pSVData = ImplGetSVData();
6646         if( !mpWindowImpl->mbVisible )
6647         {
6648             ImplCallEventListeners( VCLEVENT_WINDOW_LOSEFOCUS );
6649             if( pSVData->maWinData.mpFocusWin )
6650                 pSVData->maWinData.mpFocusWin->ImplCallEventListeners( VCLEVENT_WINDOW_GETFOCUS );
6651         }
6652         else
6653         {
6654             if( pSVData->maWinData.mpFocusWin )
6655                 pSVData->maWinData.mpFocusWin->ImplCallEventListeners( VCLEVENT_WINDOW_LOSEFOCUS );
6656             ImplCallEventListeners( VCLEVENT_WINDOW_GETFOCUS );
6657         }
6658     }
6659     */
6660 }
6661 
6662 // -----------------------------------------------------------------------
6663 
6664 Size Window::GetSizePixel() const
6665 {
6666     // #i43257# trigger pending resize handler to assure correct window sizes
6667     if( mpWindowImpl->mpFrameData->maResizeTimer.IsActive() )
6668     {
6669         ImplDelData aDogtag( this );
6670         mpWindowImpl->mpFrameData->maResizeTimer.Stop();
6671         mpWindowImpl->mpFrameData->maResizeTimer.GetTimeoutHdl().Call( NULL );
6672         if( aDogtag.IsDelete() )
6673             return Size(0,0);
6674     }
6675 
6676     return Size( mnOutWidth+mpWindowImpl->mnLeftBorder+mpWindowImpl->mnRightBorder,
6677                  mnOutHeight+mpWindowImpl->mnTopBorder+mpWindowImpl->mnBottomBorder );
6678 }
6679 
6680 void Window::GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder,
6681                                sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const
6682 {
6683     rLeftBorder     = mpWindowImpl->mnLeftBorder;
6684     rTopBorder      = mpWindowImpl->mnTopBorder;
6685     rRightBorder    = mpWindowImpl->mnRightBorder;
6686     rBottomBorder   = mpWindowImpl->mnBottomBorder;
6687 }
6688 
6689 
6690 // -----------------------------------------------------------------------
6691 
6692 void Window::Enable( bool bEnable, bool bChild )
6693 {
6694     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6695 
6696     if ( !bEnable )
6697     {
6698         // Wenn ein Fenster disablte wird, wird automatisch der Tracking-Modus
6699         // beendet oder der Capture geklaut
6700         if ( IsTracking() )
6701             EndTracking( ENDTRACK_CANCEL );
6702         if ( IsMouseCaptured() )
6703             ReleaseMouse();
6704         // Wenn Fenster den Focus hat und in der Dialog-Steuerung enthalten,
6705         // wird versucht, den Focus auf das naechste Control weiterzuschalten
6706         // mpWindowImpl->mbDisabled darf erst nach Aufruf von ImplDlgCtrlNextWindow() gesetzt
6707         // werden. Ansonsten muss ImplDlgCtrlNextWindow() umgestellt werden
6708         if ( HasFocus() )
6709             ImplDlgCtrlNextWindow();
6710     }
6711 
6712     if ( mpWindowImpl->mpBorderWindow )
6713     {
6714         mpWindowImpl->mpBorderWindow->Enable( bEnable, sal_False );
6715         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
6716              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
6717             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->Enable( bEnable, sal_True );
6718     }
6719 
6720     // #i56102# restore app focus win in case the
6721     // window was disabled when the frame focus changed
6722     ImplSVData* pSVData = ImplGetSVData();
6723     if( bEnable &&
6724         pSVData->maWinData.mpFocusWin == NULL &&
6725         mpWindowImpl->mpFrameData->mbHasFocus &&
6726         mpWindowImpl->mpFrameData->mpFocusWin == this )
6727         pSVData->maWinData.mpFocusWin = this;
6728 
6729     if ( mpWindowImpl->mbDisabled != !bEnable )
6730     {
6731         mpWindowImpl->mbDisabled = !bEnable;
6732         if ( mpWindowImpl->mpSysObj )
6733             mpWindowImpl->mpSysObj->Enable( bEnable && !mpWindowImpl->mbInputDisabled );
6734 //      if ( mpWindowImpl->mbFrame )
6735 //          mpWindowImpl->mpFrame->Enable( bEnable && !mpWindowImpl->mbInputDisabled );
6736         StateChanged( STATE_CHANGE_ENABLE );
6737 
6738         ImplCallEventListeners( bEnable ? VCLEVENT_WINDOW_ENABLED : VCLEVENT_WINDOW_DISABLED );
6739     }
6740 
6741     if ( bChild || mpWindowImpl->mbChildNotify )
6742     {
6743         Window* pChild = mpWindowImpl->mpFirstChild;
6744         while ( pChild )
6745         {
6746             pChild->Enable( bEnable, bChild );
6747             pChild = pChild->mpWindowImpl->mpNext;
6748         }
6749     }
6750 
6751     if ( IsReallyVisible() )
6752         ImplGenerateMouseMove();
6753 }
6754 
6755 // -----------------------------------------------------------------------
6756 
6757 void Window::SetCallHandlersOnInputDisabled( bool bCall )
6758 {
6759     mpWindowImpl->mbCallHandlersDuringInputDisabled = bCall ? sal_True : sal_False;
6760 
6761     Window* pChild = mpWindowImpl->mpFirstChild;
6762     while ( pChild )
6763     {
6764         pChild->SetCallHandlersOnInputDisabled( bCall );
6765         pChild = pChild->mpWindowImpl->mpNext;
6766     }
6767 }
6768 
6769 // -----------------------------------------------------------------------
6770 
6771 bool Window::IsCallHandlersOnInputDisabled() const
6772 {
6773     return mpWindowImpl->mbCallHandlersDuringInputDisabled ? true : false;
6774 }
6775 
6776 // -----------------------------------------------------------------------
6777 
6778 void Window::EnableInput( sal_Bool bEnable, sal_Bool bChild )
6779 {
6780     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6781 
6782     sal_Bool bNotify = (bEnable != mpWindowImpl->mbInputDisabled);
6783     if ( mpWindowImpl->mpBorderWindow )
6784     {
6785         mpWindowImpl->mpBorderWindow->EnableInput( bEnable, sal_False );
6786         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
6787              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
6788             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->EnableInput( bEnable, sal_True );
6789     }
6790 
6791     if ( (! bEnable && mpWindowImpl->meAlwaysInputMode != AlwaysInputEnabled) ||
6792          (  bEnable && mpWindowImpl->meAlwaysInputMode != AlwaysInputDisabled) )
6793     {
6794         // Wenn ein Fenster disablte wird, wird automatisch der
6795         // Tracking-Modus beendet oder der Capture geklaut
6796         if ( !bEnable )
6797         {
6798             if ( IsTracking() )
6799                 EndTracking( ENDTRACK_CANCEL );
6800             if ( IsMouseCaptured() )
6801                 ReleaseMouse();
6802         }
6803 
6804         if ( mpWindowImpl->mbInputDisabled != !bEnable )
6805         {
6806             mpWindowImpl->mbInputDisabled = !bEnable;
6807             if ( mpWindowImpl->mpSysObj )
6808                 mpWindowImpl->mpSysObj->Enable( !mpWindowImpl->mbDisabled && bEnable );
6809 //          if ( mpWindowImpl->mbFrame )
6810 //              mpWindowImpl->mpFrame->Enable( !mpWindowImpl->mbDisabled && bEnable );
6811         }
6812     }
6813 
6814     // #i56102# restore app focus win in case the
6815     // window was disabled when the frame focus changed
6816     ImplSVData* pSVData = ImplGetSVData();
6817     if( bEnable &&
6818         pSVData->maWinData.mpFocusWin == NULL &&
6819         mpWindowImpl->mpFrameData->mbHasFocus &&
6820         mpWindowImpl->mpFrameData->mpFocusWin == this )
6821         pSVData->maWinData.mpFocusWin = this;
6822 
6823     if ( bChild || mpWindowImpl->mbChildNotify )
6824     {
6825         Window* pChild = mpWindowImpl->mpFirstChild;
6826         while ( pChild )
6827         {
6828             pChild->EnableInput( bEnable, bChild );
6829             pChild = pChild->mpWindowImpl->mpNext;
6830         }
6831     }
6832 
6833     if ( IsReallyVisible() )
6834         ImplGenerateMouseMove();
6835 
6836     // #104827# notify parent
6837     if ( bNotify )
6838     {
6839         NotifyEvent aNEvt( bEnable ? EVENT_INPUTENABLE : EVENT_INPUTDISABLE, this );
6840         Notify( aNEvt );
6841     }
6842 }
6843 
6844 // -----------------------------------------------------------------------
6845 
6846 void Window::EnableInput( sal_Bool bEnable, sal_Bool bChild, sal_Bool bSysWin,
6847                           const Window* pExcludeWindow )
6848 {
6849     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6850 
6851     EnableInput( bEnable, bChild );
6852     if ( bSysWin )
6853     {
6854         // pExculeWindow is the first Overlap-Frame --> if this
6855         // shouldn't be the case, than this must be changed in dialog.cxx
6856         if( pExcludeWindow )
6857             pExcludeWindow = pExcludeWindow->ImplGetFirstOverlapWindow();
6858         Window* pSysWin = mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrameData->mpFirstOverlap;
6859         while ( pSysWin )
6860         {
6861             // Is Window in the path from this window
6862             if ( ImplGetFirstOverlapWindow()->ImplIsWindowOrChild( pSysWin, sal_True ) )
6863             {
6864                 // Is Window not in the exclude window path or not the
6865                 // exclude window, than change the status
6866                 if ( !pExcludeWindow || !pExcludeWindow->ImplIsWindowOrChild( pSysWin, sal_True ) )
6867                     pSysWin->EnableInput( bEnable, bChild );
6868             }
6869             pSysWin = pSysWin->mpWindowImpl->mpNextOverlap;
6870         }
6871 
6872         // enable/disable floating system windows as well
6873         Window* pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
6874         while ( pFrameWin )
6875         {
6876             if( pFrameWin->ImplIsFloatingWindow() )
6877             {
6878                 // Is Window in the path from this window
6879                 if ( ImplGetFirstOverlapWindow()->ImplIsWindowOrChild( pFrameWin, sal_True ) )
6880                 {
6881                     // Is Window not in the exclude window path or not the
6882                     // exclude window, than change the status
6883                     if ( !pExcludeWindow || !pExcludeWindow->ImplIsWindowOrChild( pFrameWin, sal_True ) )
6884                         pFrameWin->EnableInput( bEnable, bChild );
6885                 }
6886             }
6887             pFrameWin = pFrameWin->mpWindowImpl->mpFrameData->mpNextFrame;
6888         }
6889 
6890         // the same for ownerdraw floating windows
6891         if( mpWindowImpl->mbFrame )
6892         {
6893             ::std::vector< Window* >& rList = mpWindowImpl->mpFrameData->maOwnerDrawList;
6894             ::std::vector< Window* >::iterator p = rList.begin();
6895             while( p != rList.end() )
6896             {
6897                 // Is Window in the path from this window
6898                 if ( ImplGetFirstOverlapWindow()->ImplIsWindowOrChild( (*p), sal_True ) )
6899                 {
6900                     // Is Window not in the exclude window path or not the
6901                     // exclude window, than change the status
6902                     if ( !pExcludeWindow || !pExcludeWindow->ImplIsWindowOrChild( (*p), sal_True ) )
6903                         (*p)->EnableInput( bEnable, bChild );
6904                 }
6905                 p++;
6906             }
6907         }
6908     }
6909 }
6910 
6911 // -----------------------------------------------------------------------
6912 
6913 void Window::AlwaysEnableInput( sal_Bool bAlways, sal_Bool bChild )
6914 {
6915     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6916 
6917     if ( mpWindowImpl->mpBorderWindow )
6918         mpWindowImpl->mpBorderWindow->AlwaysEnableInput( bAlways, sal_False );
6919 
6920     if( bAlways && mpWindowImpl->meAlwaysInputMode != AlwaysInputEnabled )
6921     {
6922         mpWindowImpl->meAlwaysInputMode = AlwaysInputEnabled;
6923 
6924         if ( bAlways )
6925             EnableInput( sal_True, sal_False );
6926     }
6927     else if( ! bAlways && mpWindowImpl->meAlwaysInputMode == AlwaysInputEnabled )
6928     {
6929         mpWindowImpl->meAlwaysInputMode = AlwaysInputNone;
6930     }
6931 
6932     if ( bChild || mpWindowImpl->mbChildNotify )
6933     {
6934         Window* pChild = mpWindowImpl->mpFirstChild;
6935         while ( pChild )
6936         {
6937             pChild->AlwaysEnableInput( bAlways, bChild );
6938             pChild = pChild->mpWindowImpl->mpNext;
6939         }
6940     }
6941 }
6942 
6943 // -----------------------------------------------------------------------
6944 
6945 void Window::AlwaysDisableInput( sal_Bool bAlways, sal_Bool bChild )
6946 {
6947     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6948 
6949     if ( mpWindowImpl->mpBorderWindow )
6950         mpWindowImpl->mpBorderWindow->AlwaysDisableInput( bAlways, sal_False );
6951 
6952     if( bAlways && mpWindowImpl->meAlwaysInputMode != AlwaysInputDisabled )
6953     {
6954         mpWindowImpl->meAlwaysInputMode = AlwaysInputDisabled;
6955 
6956         if ( bAlways )
6957             EnableInput( sal_False, sal_False );
6958     }
6959     else if( ! bAlways && mpWindowImpl->meAlwaysInputMode == AlwaysInputDisabled )
6960     {
6961         mpWindowImpl->meAlwaysInputMode = AlwaysInputNone;
6962     }
6963 
6964     if ( bChild || mpWindowImpl->mbChildNotify )
6965     {
6966         Window* pChild = mpWindowImpl->mpFirstChild;
6967         while ( pChild )
6968         {
6969             pChild->AlwaysDisableInput( bAlways, bChild );
6970             pChild = pChild->mpWindowImpl->mpNext;
6971         }
6972     }
6973 }
6974 
6975 // -----------------------------------------------------------------------
6976 
6977 void Window::SetActivateMode( sal_uInt16 nMode )
6978 {
6979     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6980 
6981     if ( mpWindowImpl->mpBorderWindow )
6982         mpWindowImpl->mpBorderWindow->SetActivateMode( nMode );
6983 
6984     if ( mpWindowImpl->mnActivateMode != nMode )
6985     {
6986         mpWindowImpl->mnActivateMode = nMode;
6987 
6988         // Evtl. ein Decativate/Activate ausloesen
6989         if ( mpWindowImpl->mnActivateMode )
6990         {
6991             if ( (mpWindowImpl->mbActive || (GetType() == WINDOW_BORDERWINDOW)) &&
6992                  !HasChildPathFocus( sal_True ) )
6993             {
6994                 mpWindowImpl->mbActive = sal_False;
6995                 Deactivate();
6996             }
6997         }
6998         else
6999         {
7000             if ( !mpWindowImpl->mbActive || (GetType() == WINDOW_BORDERWINDOW) )
7001             {
7002                 mpWindowImpl->mbActive = sal_True;
7003                 Activate();
7004             }
7005         }
7006     }
7007 }
7008 
7009 // -----------------------------------------------------------------------
7010 
7011 void Window::ToTop( sal_uInt16 nFlags )
7012 {
7013     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7014 
7015     ImplStartToTop( nFlags );
7016     ImplFocusToTop( nFlags, IsReallyVisible() );
7017 }
7018 
7019 // -----------------------------------------------------------------------
7020 
7021 void Window::SetZOrder( Window* pRefWindow, sal_uInt16 nFlags )
7022 {
7023     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7024 
7025     if ( mpWindowImpl->mpBorderWindow )
7026     {
7027         mpWindowImpl->mpBorderWindow->SetZOrder( pRefWindow, nFlags );
7028         return;
7029     }
7030 
7031     if ( nFlags & WINDOW_ZORDER_FIRST )
7032     {
7033         if ( ImplIsOverlapWindow() )
7034             pRefWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
7035         else
7036             pRefWindow = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild;
7037         nFlags |= WINDOW_ZORDER_BEFOR;
7038     }
7039     else if ( nFlags & WINDOW_ZORDER_LAST )
7040     {
7041         if ( ImplIsOverlapWindow() )
7042             pRefWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap;
7043         else
7044             pRefWindow = mpWindowImpl->mpParent->mpWindowImpl->mpLastChild;
7045         nFlags |= WINDOW_ZORDER_BEHIND;
7046     }
7047 
7048     while ( pRefWindow->mpWindowImpl->mpBorderWindow )
7049         pRefWindow = pRefWindow->mpWindowImpl->mpBorderWindow;
7050     if ( (pRefWindow == this) || mpWindowImpl->mbFrame )
7051         return;
7052 
7053     DBG_ASSERT( pRefWindow->mpWindowImpl->mpParent == mpWindowImpl->mpParent, "Window::SetZOrder() - pRefWindow has other parent" );
7054     if ( nFlags & WINDOW_ZORDER_BEFOR )
7055     {
7056         if ( pRefWindow->mpWindowImpl->mpPrev == this )
7057             return;
7058 
7059         if ( ImplIsOverlapWindow() )
7060         {
7061             if ( mpWindowImpl->mpPrev )
7062                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7063             else
7064                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext;
7065             if ( mpWindowImpl->mpNext )
7066                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7067             else
7068                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
7069             if ( !pRefWindow->mpWindowImpl->mpPrev )
7070                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = this;
7071         }
7072         else
7073         {
7074             if ( mpWindowImpl->mpPrev )
7075                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7076             else
7077                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
7078             if ( mpWindowImpl->mpNext )
7079                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7080             else
7081                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev;
7082             if ( !pRefWindow->mpWindowImpl->mpPrev )
7083                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = this;
7084         }
7085 
7086         mpWindowImpl->mpPrev = pRefWindow->mpWindowImpl->mpPrev;
7087         mpWindowImpl->mpNext = pRefWindow;
7088         if ( mpWindowImpl->mpPrev )
7089             mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
7090         mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this;
7091     }
7092     else if ( nFlags & WINDOW_ZORDER_BEHIND )
7093     {
7094         if ( pRefWindow->mpWindowImpl->mpNext == this )
7095             return;
7096 
7097         if ( ImplIsOverlapWindow() )
7098         {
7099             if ( mpWindowImpl->mpPrev )
7100                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7101             else
7102                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext;
7103             if ( mpWindowImpl->mpNext )
7104                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7105             else
7106                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
7107             if ( !pRefWindow->mpWindowImpl->mpNext )
7108                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = this;
7109         }
7110         else
7111         {
7112             if ( mpWindowImpl->mpPrev )
7113                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7114             else
7115                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
7116             if ( mpWindowImpl->mpNext )
7117                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7118             else
7119                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev;
7120             if ( !pRefWindow->mpWindowImpl->mpNext )
7121                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = this;
7122         }
7123 
7124         mpWindowImpl->mpPrev = pRefWindow;
7125         mpWindowImpl->mpNext = pRefWindow->mpWindowImpl->mpNext;
7126         if ( mpWindowImpl->mpNext )
7127             mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this;
7128         mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
7129     }
7130 
7131     if ( IsReallyVisible() )
7132     {
7133         // Hintergrund-Sicherung zuruecksetzen
7134         if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
7135             ImplInvalidateAllOverlapBackgrounds();
7136 
7137         if ( mpWindowImpl->mbInitWinClipRegion || !mpWindowImpl->maWinClipRegion.IsEmpty() )
7138         {
7139             sal_Bool bInitWinClipRegion = mpWindowImpl->mbInitWinClipRegion;
7140             ImplSetClipFlag();
7141 
7142             // Wenn ClipRegion noch nicht initalisiert wurde, dann
7143             // gehen wir davon aus, das das Fenster noch nicht
7144             // ausgegeben wurde und loesen somit auch keine
7145             // Invalidates aus. Dies ist eine Optimierung fuer
7146             // HTML-Dokumenten mit vielen Controls. Wenn es mal
7147             // Probleme mit dieser Abfrage gibt, sollte man ein
7148             // Flag einfuehren, ob das Fenster nach Show schon
7149             // einmal ausgegeben wurde.
7150             if ( !bInitWinClipRegion )
7151             {
7152                 // Alle nebeneinanderliegen Fenster invalidieren
7153                 // Noch nicht komplett implementiert !!!
7154                 Rectangle   aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
7155                 Window*     pWindow = NULL;
7156                 if ( ImplIsOverlapWindow() )
7157                 {
7158                     if ( mpWindowImpl->mpOverlapWindow )
7159                         pWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
7160                 }
7161                 else
7162                     pWindow = ImplGetParent()->mpWindowImpl->mpFirstChild;
7163                 // Alle Fenster, die vor uns liegen und von uns verdeckt wurden,
7164                 // invalidieren
7165                 while ( pWindow )
7166                 {
7167                     if ( pWindow == this )
7168                         break;
7169                     Rectangle aCompRect( Point( pWindow->mnOutOffX, pWindow->mnOutOffY ),
7170                                          Size( pWindow->mnOutWidth, pWindow->mnOutHeight ) );
7171                     if ( aWinRect.IsOver( aCompRect ) )
7172                         pWindow->Invalidate( INVALIDATE_CHILDREN | INVALIDATE_NOTRANSPARENT );
7173                     pWindow = pWindow->mpWindowImpl->mpNext;
7174                 }
7175                 // Wenn uns ein Fenster welches im Hinterund liegt verdeckt hat,
7176                 // dann muessen wir uns neu ausgeben
7177                 while ( pWindow )
7178                 {
7179                     if ( pWindow != this )
7180                     {
7181                         Rectangle aCompRect( Point( pWindow->mnOutOffX, pWindow->mnOutOffY ),
7182                                              Size( pWindow->mnOutWidth, pWindow->mnOutHeight ) );
7183                         if ( aWinRect.IsOver( aCompRect ) )
7184                         {
7185                             Invalidate( INVALIDATE_CHILDREN | INVALIDATE_NOTRANSPARENT );
7186                             break;
7187                         }
7188                     }
7189                     pWindow = pWindow->mpWindowImpl->mpNext;
7190                 }
7191             }
7192         }
7193     }
7194 }
7195 
7196 // -----------------------------------------------------------------------
7197 
7198 void Window::EnableAlwaysOnTop( sal_Bool bEnable )
7199 {
7200     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7201 
7202     mpWindowImpl->mbAlwaysOnTop = bEnable;
7203 
7204     if ( mpWindowImpl->mpBorderWindow )
7205         mpWindowImpl->mpBorderWindow->EnableAlwaysOnTop( bEnable );
7206     else if ( bEnable && IsReallyVisible() )
7207         ToTop();
7208 
7209     if ( mpWindowImpl->mbFrame )
7210         mpWindowImpl->mpFrame->SetAlwaysOnTop( bEnable );
7211 }
7212 
7213 // -----------------------------------------------------------------------
7214 
7215 void Window::SetPosSizePixel( long nX, long nY,
7216                               long nWidth, long nHeight, sal_uInt16 nFlags )
7217 {
7218     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7219 
7220     sal_Bool bHasValidSize = !mpWindowImpl->mbDefSize;
7221 
7222     if ( nFlags & WINDOW_POSSIZE_POS )
7223         mpWindowImpl->mbDefPos = sal_False;
7224     if ( nFlags & WINDOW_POSSIZE_SIZE )
7225         mpWindowImpl->mbDefSize = sal_False;
7226 
7227     // Oberstes BorderWindow ist das Window, welches positioniert werden soll
7228     Window* pWindow = this;
7229     while ( pWindow->mpWindowImpl->mpBorderWindow )
7230         pWindow = pWindow->mpWindowImpl->mpBorderWindow;
7231 
7232     if ( pWindow->mpWindowImpl->mbFrame )
7233     {
7234         // Note: if we're positioning a frame, the coordinates are interpreted
7235         // as being the top-left corner of the window's client area and NOT
7236         // as the position of the border ! (due to limitations of several UNIX window managers)
7237         long nOldWidth  = pWindow->mnOutWidth;
7238 
7239         if ( !(nFlags & WINDOW_POSSIZE_WIDTH) )
7240             nWidth = pWindow->mnOutWidth;
7241         if ( !(nFlags & WINDOW_POSSIZE_HEIGHT) )
7242             nHeight = pWindow->mnOutHeight;
7243 
7244 
7245         sal_uInt16 nSysFlags=0;
7246         if( nFlags & WINDOW_POSSIZE_WIDTH )
7247             nSysFlags |= SAL_FRAME_POSSIZE_WIDTH;
7248         if( nFlags & WINDOW_POSSIZE_HEIGHT )
7249             nSysFlags |= SAL_FRAME_POSSIZE_HEIGHT;
7250         if( nFlags & WINDOW_POSSIZE_X )
7251         {
7252             nSysFlags |= SAL_FRAME_POSSIZE_X;
7253             if( pWindow->GetParent() && (pWindow->GetStyle() & WB_SYSTEMCHILDWINDOW) )
7254 			{
7255                 Window* pParent = pWindow->GetParent();
7256                 nX += pParent->mnOutOffX;
7257 			}
7258             if( GetParent() && GetParent()->ImplIsAntiparallel() )
7259             {
7260                 // --- RTL --- (re-mirror at parent window)
7261                 Rectangle aRect( Point ( nX, nY ), Size( nWidth, nHeight ) );
7262                 GetParent()->ImplReMirror( aRect );
7263                 nX = aRect.nLeft;
7264             }
7265         }
7266         if( !(nFlags & WINDOW_POSSIZE_X) && bHasValidSize && pWindow->mpWindowImpl->mpFrame->maGeometry.nWidth )
7267         {
7268             // --- RTL ---  make sure the old right aligned position is not changed
7269             //              system windows will always grow to the right
7270             if( pWindow->GetParent() && pWindow->GetParent()->ImplHasMirroredGraphics() )
7271             {
7272                 long myWidth = nOldWidth;
7273                 if( !myWidth )
7274                     myWidth = mpWindowImpl->mpFrame->GetUnmirroredGeometry().nWidth;
7275                 if( !myWidth )
7276                     myWidth = nWidth;
7277                 nFlags |= WINDOW_POSSIZE_X;
7278                 nSysFlags |= SAL_FRAME_POSSIZE_X;
7279                 nX = mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX - pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX -
7280                     mpWindowImpl->mpFrame->GetUnmirroredGeometry().nLeftDecoration;
7281                 nX = pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX - mpWindowImpl->mpFrame->GetUnmirroredGeometry().nLeftDecoration +
7282                     pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nWidth - myWidth - 1 - mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX;
7283                 if(!(nFlags & WINDOW_POSSIZE_Y))
7284                 {
7285                     nFlags |= WINDOW_POSSIZE_Y;
7286                     nSysFlags |= SAL_FRAME_POSSIZE_Y;
7287                     nY = mpWindowImpl->mpFrame->GetUnmirroredGeometry().nY - pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nY -
7288                         mpWindowImpl->mpFrame->GetUnmirroredGeometry().nTopDecoration;
7289                 }
7290             }
7291         }
7292         if( nFlags & WINDOW_POSSIZE_Y )
7293 		{
7294             nSysFlags |= SAL_FRAME_POSSIZE_Y;
7295             if( pWindow->GetParent() && (pWindow->GetStyle() & WB_SYSTEMCHILDWINDOW) )
7296 			{
7297                 Window* pParent = pWindow->GetParent();
7298                 nY += pParent->mnOutOffY;
7299 			}
7300 		}
7301 
7302         if( nSysFlags & (SAL_FRAME_POSSIZE_WIDTH|SAL_FRAME_POSSIZE_HEIGHT) )
7303         {
7304             // check for min/max client size and adjust size accordingly
7305             // otherwise it may happen that the resize event is ignored, i.e. the old size remains
7306             // unchanged but ImplHandleResize() is called with the wrong size
7307             SystemWindow *pSystemWindow = dynamic_cast< SystemWindow* >( pWindow );
7308             if( pSystemWindow )
7309             {
7310                 Size aMinSize = pSystemWindow->GetMinOutputSizePixel();
7311                 Size aMaxSize = pSystemWindow->GetMaxOutputSizePixel();
7312                 if( nWidth < aMinSize.Width() )
7313                     nWidth = aMinSize.Width();
7314                 if( nHeight < aMinSize.Height() )
7315                     nHeight = aMinSize.Height();
7316 
7317                 if( nWidth > aMaxSize.Width() )
7318                     nWidth = aMaxSize.Width();
7319                 if( nHeight > aMaxSize.Height() )
7320                     nHeight = aMaxSize.Height();
7321             }
7322         }
7323 
7324         pWindow->mpWindowImpl->mpFrame->SetPosSize( nX, nY, nWidth, nHeight, nSysFlags );
7325 
7326         // Resize should be called directly. If we havn't
7327         // set the correct size, we get a second resize from
7328         // the system with the correct size. This can be happend
7329         // if the size is to small or to large.
7330         ImplHandleResize( pWindow, nWidth, nHeight );
7331     }
7332     else
7333     {
7334         pWindow->ImplPosSizeWindow( nX, nY, nWidth, nHeight, nFlags );
7335         if ( IsReallyVisible() )
7336             ImplGenerateMouseMove();
7337     }
7338 }
7339 
7340 // -----------------------------------------------------------------------
7341 
7342 Point Window::GetPosPixel() const
7343 {
7344 	return mpWindowImpl->maPos;
7345 }
7346 
7347 // -----------------------------------------------------------------------
7348 
7349 Rectangle Window::GetDesktopRectPixel() const
7350 {
7351     Rectangle rRect;
7352     mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrame->GetWorkArea( rRect );
7353     return rRect;
7354 }
7355 
7356 // -----------------------------------------------------------------------
7357 
7358 Point Window::OutputToScreenPixel( const Point& rPos ) const
7359 {
7360     // relative to top level parent
7361     return Point( rPos.X()+mnOutOffX, rPos.Y()+mnOutOffY );
7362 }
7363 
7364 // -----------------------------------------------------------------------
7365 
7366 Point Window::ScreenToOutputPixel( const Point& rPos ) const
7367 {
7368     // relative to top level parent
7369     return Point( rPos.X()-mnOutOffX, rPos.Y()-mnOutOffY );
7370 }
7371 
7372 // -----------------------------------------------------------------------
7373 
7374 long Window::ImplGetUnmirroredOutOffX()
7375 {
7376     // revert mnOutOffX changes that were potentially made in ImplPosSizeWindow
7377     long offx = mnOutOffX;
7378     if( ImplHasMirroredGraphics() )
7379     {
7380         if( mpWindowImpl->mpParent && !mpWindowImpl->mpParent->mpWindowImpl->mbFrame && mpWindowImpl->mpParent->ImplIsAntiparallel() )
7381         {
7382             if ( !ImplIsOverlapWindow() )
7383                 offx -= mpWindowImpl->mpParent->mnOutOffX;
7384 
7385             offx = mpWindowImpl->mpParent->mnOutWidth - mnOutWidth - offx;
7386 
7387             if ( !ImplIsOverlapWindow() )
7388                 offx += mpWindowImpl->mpParent->mnOutOffX;
7389 
7390         }
7391     }
7392     return offx;
7393 }
7394 
7395 // normalized screen pixel are independent of mirroring
7396 Point Window::OutputToNormalizedScreenPixel( const Point& rPos ) const
7397 {
7398     // relative to top level parent
7399     long offx = ((Window*) this)->ImplGetUnmirroredOutOffX();
7400     return Point( rPos.X()+offx, rPos.Y()+mnOutOffY );
7401 }
7402 
7403 Point Window::NormalizedScreenToOutputPixel( const Point& rPos ) const
7404 {
7405     // relative to top level parent
7406     long offx = ((Window*) this)->ImplGetUnmirroredOutOffX();
7407     return Point( rPos.X()-offx, rPos.Y()-mnOutOffY );
7408 }
7409 
7410 // -----------------------------------------------------------------------
7411 
7412 Point Window::OutputToAbsoluteScreenPixel( const Point& rPos ) const
7413 {
7414     // relative to the screen
7415     Point p = OutputToScreenPixel( rPos );
7416     SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
7417     p.X() += g.nX;
7418     p.Y() += g.nY;
7419     return p;
7420 }
7421 
7422 // -----------------------------------------------------------------------
7423 
7424 Point Window::AbsoluteScreenToOutputPixel( const Point& rPos ) const
7425 {
7426     // relative to the screen
7427     Point p = ScreenToOutputPixel( rPos );
7428     SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
7429     p.X() -= g.nX;
7430     p.Y() -= g.nY;
7431     return p;
7432 }
7433 
7434 // -----------------------------------------------------------------------
7435 
7436 Rectangle Window::ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle &rRect ) const
7437 {
7438     // this method creates unmirrored screen coordinates to be compared with the desktop
7439     // and is used for positioning of RTL popup windows correctly on the screen
7440     SalFrameGeometry g = mpWindowImpl->mpFrame->GetUnmirroredGeometry();
7441 
7442     Point p1 = OutputToScreenPixel( rRect.TopRight() );
7443     p1.X() = g.nX+g.nWidth-p1.X();
7444     p1.Y() += g.nY;
7445 
7446     Point p2 = OutputToScreenPixel( rRect.BottomLeft() );
7447     p2.X() = g.nX+g.nWidth-p2.X();
7448     p2.Y() += g.nY;
7449 
7450     return Rectangle( p1, p2 );
7451 }
7452 
7453 
7454 // -----------------------------------------------------------------------
7455 
7456 Rectangle Window::GetWindowExtentsRelative( Window *pRelativeWindow ) const
7457 {
7458     // with decoration
7459     return ImplGetWindowExtentsRelative( pRelativeWindow, sal_False );
7460 }
7461 
7462 Rectangle Window::GetClientWindowExtentsRelative( Window *pRelativeWindow ) const
7463 {
7464     // without decoration
7465     return ImplGetWindowExtentsRelative( pRelativeWindow, sal_True );
7466 }
7467 
7468 // -----------------------------------------------------------------------
7469 
7470 Rectangle Window::ImplGetWindowExtentsRelative( Window *pRelativeWindow, sal_Bool bClientOnly ) const
7471 {
7472     SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
7473     // make sure we use the extent of our border window,
7474     // otherwise we miss a few pixels
7475     const Window *pWin = (!bClientOnly && mpWindowImpl->mpBorderWindow) ? mpWindowImpl->mpBorderWindow : this;
7476 
7477     Point aPos( pWin->OutputToScreenPixel( Point(0,0) ) );
7478     aPos.X() += g.nX;
7479     aPos.Y() += g.nY;
7480     Size aSize ( pWin->GetSizePixel() );
7481     // #104088# do not add decoration to the workwindow to be compatible to java accessibility api
7482 	if( !bClientOnly && (mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame && GetType() != WINDOW_WORKWINDOW)) )
7483 	{
7484 		aPos.X() -= g.nLeftDecoration;
7485 		aPos.Y() -= g.nTopDecoration;
7486 		aSize.Width() += g.nLeftDecoration + g.nRightDecoration;
7487 		aSize.Height() += g.nTopDecoration + g.nBottomDecoration;
7488 	}
7489     if( pRelativeWindow )
7490     {
7491         // #106399# express coordinates relative to borderwindow
7492         Window *pRelWin = (!bClientOnly && pRelativeWindow->mpWindowImpl->mpBorderWindow) ? pRelativeWindow->mpWindowImpl->mpBorderWindow : pRelativeWindow;
7493         aPos = pRelWin->AbsoluteScreenToOutputPixel( aPos );
7494     }
7495     return Rectangle( aPos, aSize );
7496 }
7497 
7498 // -----------------------------------------------------------------------
7499 
7500 void Window::Scroll( long nHorzScroll, long nVertScroll, sal_uInt16 nFlags )
7501 {
7502     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7503 
7504     ImplScroll( Rectangle( Point( mnOutOffX, mnOutOffY ),
7505                            Size( mnOutWidth, mnOutHeight ) ),
7506                 nHorzScroll, nVertScroll, nFlags & ~SCROLL_CLIP );
7507 }
7508 
7509 // -----------------------------------------------------------------------
7510 
7511 void Window::Scroll( long nHorzScroll, long nVertScroll,
7512                      const Rectangle& rRect, sal_uInt16 nFlags )
7513 {
7514     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7515 
7516     Rectangle aRect = ImplLogicToDevicePixel( rRect );
7517     aRect.Intersection( Rectangle( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) ) );
7518     if ( !aRect.IsEmpty() )
7519         ImplScroll( aRect, nHorzScroll, nVertScroll, nFlags );
7520 }
7521 
7522 // -----------------------------------------------------------------------
7523 
7524 void Window::Invalidate( sal_uInt16 nFlags )
7525 {
7526     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7527 
7528     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7529         return;
7530 
7531     ImplInvalidate( NULL, nFlags );
7532 }
7533 
7534 // -----------------------------------------------------------------------
7535 
7536 void Window::Invalidate( const Rectangle& rRect, sal_uInt16 nFlags )
7537 {
7538     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7539 
7540     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7541         return;
7542 
7543     Rectangle aRect = ImplLogicToDevicePixel( rRect );
7544     if ( !aRect.IsEmpty() )
7545     {
7546         Region aRegion( aRect );
7547         ImplInvalidate( &aRegion, nFlags );
7548     }
7549 }
7550 
7551 // -----------------------------------------------------------------------
7552 
7553 void Window::Invalidate( const Region& rRegion, sal_uInt16 nFlags )
7554 {
7555     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7556 
7557     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7558         return;
7559 
7560     if ( rRegion.IsNull() )
7561         ImplInvalidate( NULL, nFlags );
7562     else
7563     {
7564         Region aRegion = ImplPixelToDevicePixel( LogicToPixel( rRegion ) );
7565         if ( !aRegion.IsEmpty() )
7566             ImplInvalidate( &aRegion, nFlags );
7567     }
7568 }
7569 
7570 // -----------------------------------------------------------------------
7571 
7572 void Window::Validate( sal_uInt16 nFlags )
7573 {
7574     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7575 
7576     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7577         return;
7578 
7579     ImplValidate( NULL, nFlags );
7580 }
7581 
7582 // -----------------------------------------------------------------------
7583 
7584 void Window::Validate( const Rectangle& rRect, sal_uInt16 nFlags )
7585 {
7586     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7587 
7588     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7589         return;
7590 
7591     Rectangle aRect = ImplLogicToDevicePixel( rRect );
7592     if ( !aRect.IsEmpty() )
7593     {
7594         Region aRegion( aRect );
7595         ImplValidate( &aRegion, nFlags );
7596     }
7597 }
7598 
7599 // -----------------------------------------------------------------------
7600 
7601 void Window::Validate( const Region& rRegion, sal_uInt16 nFlags )
7602 {
7603     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7604 
7605     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7606         return;
7607 
7608     if ( rRegion.IsNull() )
7609         ImplValidate( NULL, nFlags );
7610     else
7611     {
7612         Region aRegion = ImplPixelToDevicePixel( LogicToPixel( rRegion ) );
7613         if ( !aRegion.IsEmpty() )
7614             ImplValidate( &aRegion, nFlags );
7615     }
7616 }
7617 
7618 // -----------------------------------------------------------------------
7619 
7620 sal_Bool Window::HasPaintEvent() const
7621 {
7622     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7623 
7624     if ( !mpWindowImpl->mbReallyVisible )
7625         return sal_False;
7626 
7627     if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
7628         return sal_True;
7629 
7630     if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINT )
7631         return sal_True;
7632 
7633     if ( !ImplIsOverlapWindow() )
7634     {
7635         const Window* pTempWindow = this;
7636         do
7637         {
7638             pTempWindow = pTempWindow->ImplGetParent();
7639             if ( pTempWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINTCHILDS | IMPL_PAINT_PAINTALLCHILDS) )
7640                 return sal_True;
7641         }
7642         while ( !pTempWindow->ImplIsOverlapWindow() );
7643     }
7644 
7645     return sal_False;
7646 }
7647 
7648 // -----------------------------------------------------------------------
7649 
7650 void Window::Update()
7651 {
7652     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7653 
7654     if ( mpWindowImpl->mpBorderWindow )
7655     {
7656         mpWindowImpl->mpBorderWindow->Update();
7657         return;
7658     }
7659 
7660     if ( !mpWindowImpl->mbReallyVisible )
7661         return;
7662 
7663     sal_Bool bFlush = sal_False;
7664     if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
7665     {
7666         Point aPoint( 0, 0 );
7667         Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
7668         ImplInvalidateOverlapFrameRegion( aRegion );
7669         if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
7670             bFlush = sal_True;
7671     }
7672 
7673     // Zuerst muessen wir alle Fenster ueberspringen, die Paint-Transparent
7674     // sind
7675     Window* pUpdateWindow = this;
7676     Window* pWindow = pUpdateWindow;
7677     while ( !pWindow->ImplIsOverlapWindow() )
7678     {
7679         if ( !pWindow->mpWindowImpl->mbPaintTransparent )
7680         {
7681             pUpdateWindow = pWindow;
7682             break;
7683         }
7684         pWindow = pWindow->ImplGetParent();
7685     }
7686     // Ein Update wirkt immer auf das Window, wo PAINTALLCHILDS gesetzt
7687     // ist, damit nicht zuviel gemalt wird
7688     pWindow = pUpdateWindow;
7689     do
7690     {
7691         if ( pWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
7692             pUpdateWindow = pWindow;
7693         if ( pWindow->ImplIsOverlapWindow() )
7694             break;
7695         pWindow = pWindow->ImplGetParent();
7696     }
7697     while ( pWindow );
7698 
7699     // Wenn es etwas zu malen gibt, dann ein Paint ausloesen
7700     if ( pUpdateWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDS) )
7701     {
7702          // und fuer alle ueber uns stehende System-Fenster auch ein Update
7703          // ausloesen, damit nicht die ganze Zeit luecken stehen bleiben
7704          Window* pUpdateOverlapWindow = ImplGetFirstOverlapWindow()->mpWindowImpl->mpFirstOverlap;
7705          while ( pUpdateOverlapWindow )
7706          {
7707              pUpdateOverlapWindow->Update();
7708              pUpdateOverlapWindow = pUpdateOverlapWindow->mpWindowImpl->mpNext;
7709          }
7710 
7711         pUpdateWindow->ImplCallPaint( NULL, pUpdateWindow->mpWindowImpl->mnPaintFlags );
7712     }
7713 
7714     if ( bFlush )
7715         Flush();
7716 }
7717 
7718 // -----------------------------------------------------------------------
7719 
7720 void Window::Flush()
7721 {
7722     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7723 
7724     const Rectangle aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
7725     mpWindowImpl->mpFrame->Flush( aWinRect );
7726 }
7727 
7728 // -----------------------------------------------------------------------
7729 
7730 void Window::Sync()
7731 {
7732     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7733 
7734     mpWindowImpl->mpFrame->Sync();
7735 }
7736 
7737 // -----------------------------------------------------------------------
7738 
7739 void Window::SetUpdateMode( sal_Bool bUpdate )
7740 {
7741     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7742 
7743     mpWindowImpl->mbNoUpdate = !bUpdate;
7744     StateChanged( STATE_CHANGE_UPDATEMODE );
7745 }
7746 
7747 // -----------------------------------------------------------------------
7748 
7749 void Window::GrabFocus()
7750 {
7751     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7752 
7753     ImplGrabFocus( 0 );
7754 }
7755 
7756 // -----------------------------------------------------------------------
7757 
7758 sal_Bool Window::HasFocus() const
7759 {
7760     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7761 
7762     // #107575# the first floating window always has the keyboard focus, see also winproc.cxx: ImplGetKeyInputWindow()
7763     //  task was shifted to 6.y, so its commented out
7764     /*
7765     Window* pFocusWin = ImplGetSVData()->maWinData.mpFirstFloat;
7766     if( pFocusWin && pFocusWin->mpWindowImpl->mbFloatWin && ((FloatingWindow *)pFocusWin)->GrabsFocus() )
7767         pFocusWin = pFocusWin->GetPreferredKeyInputWindow();
7768     else
7769         pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
7770 
7771     return (this == pFocusWin);
7772     */
7773 
7774     return (this == ImplGetSVData()->maWinData.mpFocusWin);
7775 }
7776 
7777 // -----------------------------------------------------------------------
7778 
7779 void Window::GrabFocusToDocument()
7780 {
7781 	Window *pWin = this;
7782 	while( pWin )
7783 	{
7784 		if( !pWin->GetParent() )
7785 		{
7786 			pWin->ImplGetFrameWindow()->GetWindow( WINDOW_CLIENT )->GrabFocus();
7787 			return;
7788 		}
7789 		pWin = pWin->GetParent();
7790 	}
7791 }
7792 
7793 void Window::SetFakeFocus( bool bFocus )
7794 {
7795     ImplGetWindowImpl()->mbFakeFocusSet = bFocus;
7796 }
7797 
7798 // -----------------------------------------------------------------------
7799 
7800 sal_Bool Window::HasChildPathFocus( sal_Bool bSystemWindow ) const
7801 {
7802     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7803 
7804     // #107575#, the first floating window always has the keyboard focus, see also winproc.cxx: ImplGetKeyInputWindow()
7805     //  task was shifted to 6.y, so its commented out
7806     /*
7807     Window* pFocusWin = ImplGetSVData()->maWinData.mpFirstFloat;
7808     if( pFocusWin && pFocusWin->mpWindowImpl->mbFloatWin && ((FloatingWindow *)pFocusWin)->GrabsFocus() )
7809         pFocusWin = pFocusWin->GetPreferredKeyInputWindow();
7810     else
7811         pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
7812     */
7813     Window* pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
7814     if ( pFocusWin )
7815         return ImplIsWindowOrChild( pFocusWin, bSystemWindow );
7816     return sal_False;
7817 }
7818 
7819 // -----------------------------------------------------------------------
7820 
7821 void Window::CaptureMouse()
7822 {
7823     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7824 
7825     ImplSVData* pSVData = ImplGetSVData();
7826 
7827     // Tracking evt. beenden
7828     if ( pSVData->maWinData.mpTrackWin != this )
7829     {
7830         if ( pSVData->maWinData.mpTrackWin )
7831             pSVData->maWinData.mpTrackWin->EndTracking( ENDTRACK_CANCEL );
7832     }
7833 
7834     if ( pSVData->maWinData.mpCaptureWin != this )
7835     {
7836         pSVData->maWinData.mpCaptureWin = this;
7837         mpWindowImpl->mpFrame->CaptureMouse( sal_True );
7838     }
7839 }
7840 
7841 // -----------------------------------------------------------------------
7842 
7843 void Window::ReleaseMouse()
7844 {
7845     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7846 
7847     ImplSVData* pSVData = ImplGetSVData();
7848 
7849     DBG_ASSERTWARNING( pSVData->maWinData.mpCaptureWin == this,
7850                        "Window::ReleaseMouse(): window doesn't have the mouse capture" );
7851 
7852     if ( pSVData->maWinData.mpCaptureWin == this )
7853     {
7854         pSVData->maWinData.mpCaptureWin = NULL;
7855         mpWindowImpl->mpFrame->CaptureMouse( sal_False );
7856         ImplGenerateMouseMove();
7857     }
7858 }
7859 
7860 // -----------------------------------------------------------------------
7861 
7862 sal_Bool Window::IsMouseCaptured() const
7863 {
7864     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7865 
7866     return (this == ImplGetSVData()->maWinData.mpCaptureWin);
7867 }
7868 
7869 // -----------------------------------------------------------------------
7870 
7871 void Window::SetPointer( const Pointer& rPointer )
7872 {
7873     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7874 
7875     if ( mpWindowImpl->maPointer == rPointer )
7876         return;
7877 
7878     mpWindowImpl->maPointer   = rPointer;
7879 
7880     // Pointer evt. direkt umsetzen
7881     if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
7882         mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
7883 }
7884 
7885 // -----------------------------------------------------------------------
7886 
7887 void Window::EnableChildPointerOverwrite( sal_Bool bOverwrite )
7888 {
7889     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7890 
7891     if ( mpWindowImpl->mbChildPtrOverwrite == bOverwrite )
7892         return;
7893 
7894     mpWindowImpl->mbChildPtrOverwrite  = bOverwrite;
7895 
7896     // Pointer evt. direkt umsetzen
7897     if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
7898         mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
7899 }
7900 
7901 // -----------------------------------------------------------------------
7902 
7903 void Window::SetPointerPosPixel( const Point& rPos )
7904 {
7905     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7906 
7907     Point aPos = ImplOutputToFrame( rPos );
7908     if( ImplHasMirroredGraphics() )
7909     {
7910         if( !IsRTLEnabled() )
7911         {
7912             // --- RTL --- (re-mirror mouse pos at this window)
7913             ImplReMirror( aPos );
7914         }
7915         // mirroring is required here, SetPointerPos bypasses SalGraphics
7916         mpGraphics->mirror( aPos.X(), this );
7917     }
7918     else if( ImplIsAntiparallel() )
7919     {
7920         ImplReMirror( aPos );
7921     }
7922     mpWindowImpl->mpFrame->SetPointerPos( aPos.X(), aPos.Y() );
7923 }
7924 
7925 // -----------------------------------------------------------------------
7926 
7927 Point Window::GetPointerPosPixel()
7928 {
7929     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7930 
7931     Point aPos( mpWindowImpl->mpFrameData->mnLastMouseX, mpWindowImpl->mpFrameData->mnLastMouseY );
7932     if( ImplIsAntiparallel() )
7933     {
7934         // --- RTL --- (re-mirror mouse pos at this window)
7935         ImplReMirror( aPos );
7936     }
7937     return ImplFrameToOutput( aPos );
7938 }
7939 
7940 // -----------------------------------------------------------------------
7941 
7942 Point Window::GetLastPointerPosPixel()
7943 {
7944     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7945 
7946     Point aPos( mpWindowImpl->mpFrameData->mnBeforeLastMouseX, mpWindowImpl->mpFrameData->mnBeforeLastMouseY );
7947     if( ImplIsAntiparallel() )
7948     {
7949         // --- RTL --- (re-mirror mouse pos at this window)
7950         ImplReMirror( aPos );
7951     }
7952     return ImplFrameToOutput( aPos );
7953 }
7954 
7955 // -----------------------------------------------------------------------
7956 
7957 void Window::ShowPointer( sal_Bool bVisible )
7958 {
7959     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7960 
7961     if ( mpWindowImpl->mbNoPtrVisible != !bVisible )
7962     {
7963         mpWindowImpl->mbNoPtrVisible = !bVisible;
7964 
7965         // Pointer evt. direkt umsetzen
7966         if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
7967             mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
7968     }
7969 }
7970 
7971 // -----------------------------------------------------------------------
7972 
7973 Window::PointerState Window::GetPointerState()
7974 {
7975     PointerState aState;
7976     aState.mnState = 0;
7977 
7978     if (mpWindowImpl->mpFrame)
7979     {
7980         SalFrame::SalPointerState aSalPointerState;
7981 
7982         aSalPointerState = mpWindowImpl->mpFrame->GetPointerState();
7983         if( ImplIsAntiparallel() )
7984         {
7985             // --- RTL --- (re-mirror mouse pos at this window)
7986             ImplReMirror( aSalPointerState.maPos );
7987         }
7988         aState.maPos = ImplFrameToOutput( aSalPointerState.maPos );
7989         aState.mnState = aSalPointerState.mnState;
7990     }
7991     return aState;
7992 }
7993 
7994 // -----------------------------------------------------------------------
7995 
7996 sal_Bool Window::IsMouseOver()
7997 {
7998     return ImplGetWinData()->mbMouseOver;
7999 }
8000 
8001 // -----------------------------------------------------------------------
8002 
8003 void Window::EnterWait()
8004 {
8005     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8006 
8007     mpWindowImpl->mnWaitCount++;
8008 
8009     if ( mpWindowImpl->mnWaitCount == 1 )
8010     {
8011         // Pointer evt. direkt umsetzen
8012         if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
8013             mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
8014     }
8015 }
8016 
8017 // -----------------------------------------------------------------------
8018 
8019 void Window::LeaveWait()
8020 {
8021     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8022 
8023     if ( mpWindowImpl->mnWaitCount )
8024     {
8025         mpWindowImpl->mnWaitCount--;
8026 
8027         if ( !mpWindowImpl->mnWaitCount )
8028         {
8029             // Pointer evt. direkt umsetzen
8030             if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
8031                 mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
8032         }
8033     }
8034 }
8035 
8036 // -----------------------------------------------------------------------
8037 
8038 void Window::SetCursor( Cursor* pCursor )
8039 {
8040     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8041 
8042     if ( mpWindowImpl->mpCursor != pCursor )
8043     {
8044         if ( mpWindowImpl->mpCursor )
8045             mpWindowImpl->mpCursor->ImplHide( true );
8046         mpWindowImpl->mpCursor = pCursor;
8047         if ( pCursor )
8048             pCursor->ImplShow();
8049     }
8050 }
8051 
8052 // -----------------------------------------------------------------------
8053 
8054 void Window::SetText( const XubString& rStr )
8055 {
8056     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8057 
8058     String oldTitle( mpWindowImpl->maText );
8059     mpWindowImpl->maText = rStr;
8060 
8061     if ( mpWindowImpl->mpBorderWindow )
8062         mpWindowImpl->mpBorderWindow->SetText( rStr );
8063     else if ( mpWindowImpl->mbFrame )
8064         mpWindowImpl->mpFrame->SetTitle( rStr );
8065 
8066     ImplCallEventListeners( VCLEVENT_WINDOW_FRAMETITLECHANGED, &oldTitle );
8067 
8068 	// #107247# needed for accessibility
8069 	// The VCLEVENT_WINDOW_FRAMETITLECHANGED is (mis)used to notify accessible name changes.
8070 	// Therefore a window, which is labeled by this window, must also notify an accessible
8071 	// name change.
8072 	if ( IsReallyVisible() )
8073 	{
8074 		Window* pWindow = GetAccessibleRelationLabelFor();
8075 		if ( pWindow && pWindow != this )
8076 			pWindow->ImplCallEventListeners( VCLEVENT_WINDOW_FRAMETITLECHANGED, &oldTitle );
8077 	}
8078 
8079     StateChanged( STATE_CHANGE_TEXT );
8080 }
8081 
8082 // -----------------------------------------------------------------------
8083 
8084 String Window::GetText() const
8085 {
8086     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8087 
8088     return mpWindowImpl->maText;
8089 }
8090 
8091 // -----------------------------------------------------------------------
8092 
8093 String Window::GetDisplayText() const
8094 {
8095     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8096 
8097     return GetText();
8098 }
8099 
8100 // -----------------------------------------------------------------------
8101 
8102 const Wallpaper& Window::GetDisplayBackground() const
8103 {
8104     // FIXME: fix issue 52349, need to fix this really in
8105     // all NWF enabled controls
8106     const ToolBox* pTB = dynamic_cast<const ToolBox*>(this);
8107     if( pTB )
8108     {
8109         if( IsNativeWidgetEnabled() )
8110             return pTB->ImplGetToolBoxPrivateData()->maDisplayBackground;
8111     }
8112 
8113     if( !IsBackground() )
8114     {
8115         if( mpWindowImpl->mpParent )
8116             return mpWindowImpl->mpParent->GetDisplayBackground();
8117     }
8118 
8119     const Wallpaper& rBack = GetBackground();
8120     if( ! rBack.IsBitmap() &&
8121         ! rBack.IsGradient() &&
8122         rBack.GetColor().GetColor() == COL_TRANSPARENT &&
8123         mpWindowImpl->mpParent )
8124             return mpWindowImpl->mpParent->GetDisplayBackground();
8125     return rBack;
8126 }
8127 
8128 // -----------------------------------------------------------------------
8129 
8130 const XubString& Window::GetHelpText() const
8131 {
8132     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8133 
8134 	String aStrHelpId( rtl::OStringToOUString( GetHelpId(), RTL_TEXTENCODING_UTF8 ) );
8135 	bool bStrHelpId = (aStrHelpId.Len() > 0);
8136 
8137     if ( !mpWindowImpl->maHelpText.Len() && bStrHelpId )
8138     {
8139         if ( !IsDialog() && (mpWindowImpl->mnType != WINDOW_TABPAGE) && (mpWindowImpl->mnType != WINDOW_FLOATINGWINDOW) )
8140         {
8141             Help* pHelp = Application::GetHelp();
8142             if ( pHelp )
8143 			{
8144 			    ((Window*)this)->mpWindowImpl->maHelpText = pHelp->GetHelpText( aStrHelpId, this );
8145                 mpWindowImpl->mbHelpTextDynamic = sal_False;
8146 			}
8147         }
8148     }
8149     else if( mpWindowImpl->mbHelpTextDynamic && bStrHelpId )
8150     {
8151         static const char* pEnv = getenv( "HELP_DEBUG" );
8152         if( pEnv && *pEnv )
8153         {
8154             rtl::OUStringBuffer aTxt( 64+mpWindowImpl->maHelpText.Len() );
8155             aTxt.append( mpWindowImpl->maHelpText );
8156             aTxt.appendAscii( "\n------------------\n" );
8157             aTxt.append( rtl::OUString( aStrHelpId ) );
8158             mpWindowImpl->maHelpText = aTxt.makeStringAndClear();
8159         }
8160         mpWindowImpl->mbHelpTextDynamic = sal_False;
8161     }
8162 
8163     return mpWindowImpl->maHelpText;
8164 }
8165 
8166 // -----------------------------------------------------------------------
8167 
8168 Window* Window::FindWindow( const Point& rPos ) const
8169 {
8170     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8171 
8172     Point aPos = OutputToScreenPixel( rPos );
8173     return ((Window*)this)->ImplFindWindow( aPos );
8174 }
8175 
8176 // -----------------------------------------------------------------------
8177 
8178 sal_uInt16 Window::GetChildCount() const
8179 {
8180     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8181 
8182     sal_uInt16  nChildCount = 0;
8183     Window* pChild = mpWindowImpl->mpFirstChild;
8184     while ( pChild )
8185     {
8186         nChildCount++;
8187         pChild = pChild->mpWindowImpl->mpNext;
8188     }
8189 
8190     return nChildCount;
8191 }
8192 
8193 // -----------------------------------------------------------------------
8194 
8195 Window* Window::GetChild( sal_uInt16 nChild ) const
8196 {
8197     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8198 
8199     sal_uInt16  nChildCount = 0;
8200     Window* pChild = mpWindowImpl->mpFirstChild;
8201     while ( pChild )
8202     {
8203         if ( nChild == nChildCount )
8204             return pChild;
8205         pChild = pChild->mpWindowImpl->mpNext;
8206         nChildCount++;
8207     }
8208 
8209     return NULL;
8210 }
8211 
8212 // -----------------------------------------------------------------------
8213 
8214 Window* Window::GetWindow( sal_uInt16 nType ) const
8215 {
8216     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8217 
8218     switch ( nType )
8219     {
8220         case WINDOW_PARENT:
8221             return mpWindowImpl->mpRealParent;
8222 
8223         case WINDOW_FIRSTCHILD:
8224             return mpWindowImpl->mpFirstChild;
8225 
8226         case WINDOW_LASTCHILD:
8227             return mpWindowImpl->mpLastChild;
8228 
8229         case WINDOW_PREV:
8230             return mpWindowImpl->mpPrev;
8231 
8232         case WINDOW_NEXT:
8233             return mpWindowImpl->mpNext;
8234 
8235         case WINDOW_FIRSTOVERLAP:
8236             return mpWindowImpl->mpFirstOverlap;
8237 
8238         case WINDOW_LASTOVERLAP:
8239             return mpWindowImpl->mpLastOverlap;
8240 
8241         case WINDOW_OVERLAP:
8242             if ( ImplIsOverlapWindow() )
8243                 return (Window*)this;
8244             else
8245                 return mpWindowImpl->mpOverlapWindow;
8246 
8247         case WINDOW_PARENTOVERLAP:
8248             if ( ImplIsOverlapWindow() )
8249                 return mpWindowImpl->mpOverlapWindow;
8250             else
8251                 return mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpOverlapWindow;
8252 
8253         case WINDOW_CLIENT:
8254             return ((Window*)this)->ImplGetWindow();
8255 
8256         case WINDOW_REALPARENT:
8257             return ImplGetParent();
8258 
8259         case WINDOW_FRAME:
8260             return mpWindowImpl->mpFrameWindow;
8261 
8262         case WINDOW_BORDER:
8263             if ( mpWindowImpl->mpBorderWindow )
8264                 return mpWindowImpl->mpBorderWindow->GetWindow( WINDOW_BORDER );
8265             return (Window*)this;
8266 
8267         case WINDOW_FIRSTTOPWINDOWCHILD:
8268             return ImplGetWinData()->maTopWindowChildren.empty() ? NULL : *ImplGetWinData()->maTopWindowChildren.begin();
8269 
8270         case WINDOW_LASTTOPWINDOWCHILD:
8271             return ImplGetWinData()->maTopWindowChildren.empty() ? NULL : *ImplGetWinData()->maTopWindowChildren.rbegin();
8272 
8273         case WINDOW_PREVTOPWINDOWSIBLING:
8274         {
8275             if ( !mpWindowImpl->mpRealParent )
8276                 return NULL;
8277             const ::std::list< Window* >& rTopWindows( mpWindowImpl->mpRealParent->ImplGetWinData()->maTopWindowChildren );
8278             ::std::list< Window* >::const_iterator myPos =
8279                 ::std::find( rTopWindows.begin(), rTopWindows.end(), this );
8280             if ( myPos == rTopWindows.end() )
8281                 return NULL;
8282             if ( myPos == rTopWindows.begin() )
8283                 return NULL;
8284             return *--myPos;
8285         }
8286 
8287         case WINDOW_NEXTTOPWINDOWSIBLING:
8288         {
8289             if ( !mpWindowImpl->mpRealParent )
8290                 return NULL;
8291             const ::std::list< Window* >& rTopWindows( mpWindowImpl->mpRealParent->ImplGetWinData()->maTopWindowChildren );
8292             ::std::list< Window* >::const_iterator myPos =
8293                 ::std::find( rTopWindows.begin(), rTopWindows.end(), this );
8294             if ( ( myPos == rTopWindows.end() ) || ( ++myPos == rTopWindows.end() ) )
8295                 return NULL;
8296             return *myPos;
8297         }
8298 
8299     }
8300 
8301     return NULL;
8302 }
8303 
8304 // -----------------------------------------------------------------------
8305 
8306 sal_Bool Window::IsChild( const Window* pWindow, sal_Bool bSystemWindow ) const
8307 {
8308     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8309     DBG_CHKOBJ( pWindow, Window, ImplDbgCheckWindow );
8310 
8311     do
8312     {
8313         if ( !bSystemWindow && pWindow->ImplIsOverlapWindow() )
8314             break;
8315 
8316         pWindow = pWindow->ImplGetParent();
8317 
8318         if ( pWindow == this )
8319             return sal_True;
8320     }
8321     while ( pWindow );
8322 
8323     return sal_False;
8324 }
8325 
8326 // -----------------------------------------------------------------------
8327 
8328 sal_Bool Window::IsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow ) const
8329 {
8330     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8331     DBG_CHKOBJ( pWindow, Window, ImplDbgCheckWindow );
8332 
8333     if ( this == pWindow )
8334         return sal_True;
8335     return ImplIsChild( pWindow, bSystemWindow );
8336 }
8337 
8338 // -----------------------------------------------------------------------
8339 
8340 const SystemEnvData* Window::GetSystemData() const
8341 {
8342     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8343 
8344     return mpWindowImpl->mpFrame ? mpWindowImpl->mpFrame->GetSystemData() : NULL;
8345 }
8346 
8347 ::com::sun::star::uno::Any Window::GetSystemDataAny() const
8348 {
8349     ::com::sun::star::uno::Any aRet;
8350     const SystemEnvData* pSysData = GetSystemData();
8351     if( pSysData )
8352     {
8353         ::com::sun::star::uno::Sequence< sal_Int8 > aSeq( (sal_Int8*)pSysData, pSysData->nSize );
8354         aRet <<= aSeq;
8355     }
8356     return aRet;
8357 }
8358 
8359 // -----------------------------------------------------------------------
8360 
8361 void Window::SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow  )
8362 {
8363     // be safe against re-entrance: first clear the old ref, then assign the new one
8364     // #133706# / 2006-03-30 / frank.schoenheit@sun.com
8365     mpWindowImpl->mxWindowPeer.clear();
8366     mpWindowImpl->mxWindowPeer = xPeer;
8367 
8368     mpWindowImpl->mpVCLXWindow = pVCLXWindow;
8369 }
8370 
8371 // -----------------------------------------------------------------------
8372 
8373 ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > Window::GetComponentInterface( sal_Bool bCreate )
8374 {
8375     if ( !mpWindowImpl->mxWindowPeer.is() && bCreate )
8376     {
8377         UnoWrapperBase* pWrapper = Application::GetUnoWrapper();
8378         if ( pWrapper )
8379             mpWindowImpl->mxWindowPeer = pWrapper->GetWindowInterface( this, sal_True );
8380     }
8381     return mpWindowImpl->mxWindowPeer;
8382 }
8383 
8384 // -----------------------------------------------------------------------
8385 
8386 void Window::SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace )
8387 {
8388     UnoWrapperBase* pWrapper = Application::GetUnoWrapper();
8389     DBG_ASSERT( pWrapper, "SetComponentInterface: No Wrapper!" );
8390     if ( pWrapper )
8391         pWrapper->SetWindowInterface( this, xIFace );
8392 }
8393 
8394 // -----------------------------------------------------------------------
8395 
8396 void Window::ImplCallDeactivateListeners( Window *pNew )
8397 {
8398     // no deactivation if the the newly activated window is my child
8399     if ( !pNew || !ImplIsChild( pNew ) )
8400     {
8401         ImplDelData aDogtag( this );
8402         ImplCallEventListeners( VCLEVENT_WINDOW_DEACTIVATE );
8403         if( aDogtag.IsDelete() )
8404             return;
8405 
8406         // #100759#, avoid walking the wrong frame's hierarchy
8407         //           eg, undocked docking windows (ImplDockFloatWin)
8408         if ( ImplGetParent() && mpWindowImpl->mpFrameWindow == ImplGetParent()->mpWindowImpl->mpFrameWindow )
8409             ImplGetParent()->ImplCallDeactivateListeners( pNew );
8410     }
8411 }
8412 
8413 // -----------------------------------------------------------------------
8414 
8415 void Window::ImplCallActivateListeners( Window *pOld )
8416 {
8417     // no activation if the the old active window is my child
8418     if ( !pOld || !ImplIsChild( pOld ) )
8419     {
8420         ImplDelData aDogtag( this );
8421         ImplCallEventListeners( VCLEVENT_WINDOW_ACTIVATE, pOld );
8422         if( aDogtag.IsDelete() )
8423             return;
8424 
8425 		// #106298# revoke the change for 105369, because this change
8426 		//          disabled the activate event for the parent,
8427 		//          if the parent is a compound control
8428 		//if( !GetParent() || !GetParent()->IsCompoundControl() )
8429 		//{
8430 			// #100759#, avoid walking the wrong frame's hierarchy
8431 			//           eg, undocked docking windows (ImplDockFloatWin)
8432             // #104714#, revert the changes for 100759 because it has a side effect when pOld is a dialog
8433             //           additionally the gallery is not dockable anymore, so 100759 canot occur
8434 			if ( ImplGetParent() ) /* && mpWindowImpl->mpFrameWindow == ImplGetParent()->mpWindowImpl->mpFrameWindow ) */
8435 				ImplGetParent()->ImplCallActivateListeners( pOld );
8436             else if( (mpWindowImpl->mnStyle & WB_INTROWIN) == 0 )
8437             {
8438                 // top level frame reached: store hint for DefModalDialogParent
8439                 ImplGetSVData()->maWinData.mpActiveApplicationFrame = mpWindowImpl->mpFrameWindow;
8440             }
8441         //}
8442     }
8443 }
8444 
8445 // -----------------------------------------------------------------------
8446 
8447 bool Window::ImplStopDnd()
8448 {
8449     bool bRet = false;
8450     if( mpWindowImpl->mpFrameData && mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
8451     {
8452         bRet = true;
8453         mpWindowImpl->mpFrameData->mxDropTarget.clear();
8454         mpWindowImpl->mpFrameData->mxDragSource.clear();
8455         mpWindowImpl->mpFrameData->mxDropTargetListener.clear();
8456     }
8457 
8458     return bRet;
8459 }
8460 
8461 // -----------------------------------------------------------------------
8462 
8463 void Window::ImplStartDnd()
8464 {
8465     GetDropTarget();
8466 }
8467 
8468 // -----------------------------------------------------------------------
8469 
8470 uno::Reference< XDropTarget > Window::GetDropTarget()
8471 {
8472     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8473 
8474     if( ! mpWindowImpl->mxDNDListenerContainer.is() )
8475     {
8476         sal_Int8 nDefaultActions = 0;
8477 
8478         if( mpWindowImpl->mpFrameData )
8479         {
8480             if( ! mpWindowImpl->mpFrameData->mxDropTarget.is() )
8481             {
8482                 // initialization is done in GetDragSource
8483                 uno::Reference< XDragSource > xDragSource = GetDragSource();
8484             }
8485 
8486             if( mpWindowImpl->mpFrameData->mxDropTarget.is() )
8487             {
8488                 nDefaultActions = mpWindowImpl->mpFrameData->mxDropTarget->getDefaultActions();
8489 
8490                 if( ! mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
8491                 {
8492                     mpWindowImpl->mpFrameData->mxDropTargetListener = new DNDEventDispatcher( mpWindowImpl->mpFrameWindow );
8493 
8494                     try
8495                     {
8496                         mpWindowImpl->mpFrameData->mxDropTarget->addDropTargetListener( mpWindowImpl->mpFrameData->mxDropTargetListener );
8497 
8498                         // register also as drag gesture listener if directly supported by drag source
8499                         uno::Reference< XDragGestureRecognizer > xDragGestureRecognizer =
8500                             uno::Reference< XDragGestureRecognizer > (mpWindowImpl->mpFrameData->mxDragSource, UNO_QUERY);
8501 
8502                         if( xDragGestureRecognizer.is() )
8503                         {
8504                             xDragGestureRecognizer->addDragGestureListener(
8505                                 uno::Reference< XDragGestureListener > (mpWindowImpl->mpFrameData->mxDropTargetListener, UNO_QUERY));
8506                         }
8507                         else
8508                             mpWindowImpl->mpFrameData->mbInternalDragGestureRecognizer = sal_True;
8509 
8510                     }
8511 
8512                     catch( RuntimeException&)
8513                     {
8514                         // release all instances
8515                         mpWindowImpl->mpFrameData->mxDropTarget.clear();
8516                         mpWindowImpl->mpFrameData->mxDragSource.clear();
8517                     }
8518                 }
8519             }
8520 
8521         }
8522 
8523         mpWindowImpl->mxDNDListenerContainer = static_cast < XDropTarget * > ( new DNDListenerContainer( nDefaultActions ) );
8524     }
8525 
8526     // this object is located in the same process, so there will be no runtime exception
8527     return uno::Reference< XDropTarget > ( mpWindowImpl->mxDNDListenerContainer, UNO_QUERY );
8528 }
8529 
8530 // -----------------------------------------------------------------------
8531 
8532 uno::Reference< XDragSource > Window::GetDragSource()
8533 {
8534     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8535 
8536     if( mpWindowImpl->mpFrameData )
8537     {
8538         if( ! mpWindowImpl->mpFrameData->mxDragSource.is() )
8539         {
8540             try
8541             {
8542                 uno::Reference< XMultiServiceFactory > xFactory = vcl::unohelper::GetMultiServiceFactory();
8543                 if ( xFactory.is() )
8544                 {
8545                     const SystemEnvData * pEnvData = GetSystemData();
8546 
8547                     if( pEnvData )
8548                     {
8549                         Sequence< Any > aDragSourceAL( 2 ), aDropTargetAL( 2 );
8550                         OUString aDragSourceSN, aDropTargetSN;
8551 #if defined WNT
8552                         aDragSourceSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDragSource" );
8553                         aDropTargetSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDropTarget" );
8554                         aDragSourceAL[ 1 ] = makeAny( (sal_uInt32) pEnvData->hWnd );
8555                         aDropTargetAL[ 0 ] = makeAny( (sal_uInt32) pEnvData->hWnd );
8556 #elif defined QUARTZ
8557 			/* FIXME: Mac OS X specific dnd interface does not exist! *
8558 			 * Using Windows based dnd as a temporary solution        */
8559                         aDragSourceSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDragSource" );
8560                         aDropTargetSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDropTarget" );
8561                         aDragSourceAL[ 1 ] = makeAny( static_cast<sal_uInt64>( reinterpret_cast<sal_IntPtr>(pEnvData->pView) ) );
8562                         aDropTargetAL[ 0 ] = makeAny( static_cast<sal_uInt64>( reinterpret_cast<sal_IntPtr>(pEnvData->pView) ) );
8563 #elif defined UNX
8564                         aDropTargetAL.realloc( 3 );
8565                         aDragSourceAL.realloc( 3 );
8566                         aDragSourceSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.X11DragSource" );
8567                         aDropTargetSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.X11DropTarget" );
8568 
8569                         aDragSourceAL[ 0 ] = makeAny( Application::GetDisplayConnection() );
8570                         aDragSourceAL[ 2 ] = makeAny( vcl::createBmpConverter() );
8571                         aDropTargetAL[ 0 ] = makeAny( Application::GetDisplayConnection() );
8572                         aDropTargetAL[ 1 ] = makeAny( (sal_Size)(pEnvData->aShellWindow) );
8573                         aDropTargetAL[ 2 ] = makeAny( vcl::createBmpConverter() );
8574 #endif
8575                         if( aDragSourceSN.getLength() )
8576                             mpWindowImpl->mpFrameData->mxDragSource = uno::Reference< XDragSource > ( xFactory->createInstanceWithArguments( aDragSourceSN, aDragSourceAL ), UNO_QUERY );
8577 
8578                         if( aDropTargetSN.getLength() )
8579                             mpWindowImpl->mpFrameData->mxDropTarget = uno::Reference< XDropTarget > ( xFactory->createInstanceWithArguments( aDropTargetSN, aDropTargetAL ), UNO_QUERY );
8580                     }
8581                 }
8582             }
8583 
8584             // createInstance can throw any exception
8585             catch( Exception&)
8586             {
8587                 // release all instances
8588                 mpWindowImpl->mpFrameData->mxDropTarget.clear();
8589                 mpWindowImpl->mpFrameData->mxDragSource.clear();
8590             }
8591         }
8592 
8593         return mpWindowImpl->mpFrameData->mxDragSource;
8594     }
8595 
8596     return uno::Reference< XDragSource > ();
8597 }
8598 
8599 // -----------------------------------------------------------------------
8600 
8601 void Window::GetDragSourceDropTarget(uno::Reference< XDragSource >& xDragSource, uno::Reference< XDropTarget > &xDropTarget )
8602 // only for RVP transmission
8603 {
8604     if( mpWindowImpl->mpFrameData )
8605     {
8606         // initialization is done in GetDragSource
8607         xDragSource = GetDragSource();
8608         xDropTarget = mpWindowImpl->mpFrameData->mxDropTarget;
8609     }
8610     else
8611     {
8612         xDragSource.clear();
8613         xDropTarget.clear();
8614     }
8615 }
8616 
8617 // -----------------------------------------------------------------------
8618 
8619 uno::Reference< XDragGestureRecognizer > Window::GetDragGestureRecognizer()
8620 {
8621     return uno::Reference< XDragGestureRecognizer > ( GetDropTarget(), UNO_QUERY );
8622 }
8623 
8624 // -----------------------------------------------------------------------
8625 
8626 uno::Reference< XClipboard > Window::GetClipboard()
8627 {
8628     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8629 
8630     if( mpWindowImpl->mpFrameData )
8631     {
8632         if( ! mpWindowImpl->mpFrameData->mxClipboard.is() )
8633         {
8634             try
8635             {
8636                 uno::Reference< XMultiServiceFactory > xFactory( vcl::unohelper::GetMultiServiceFactory() );
8637 
8638                 if( xFactory.is() )
8639                 {
8640                     mpWindowImpl->mpFrameData->mxClipboard = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.SystemClipboardExt" ) ), UNO_QUERY );
8641 
8642                     if( !mpWindowImpl->mpFrameData->mxClipboard.is() )
8643                         mpWindowImpl->mpFrameData->mxClipboard = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.SystemClipboard" ) ), UNO_QUERY );
8644 
8645 #if defined(UNX) && !defined(QUARTZ)          // unix clipboard needs to be initialized
8646                     if( mpWindowImpl->mpFrameData->mxClipboard.is() )
8647                     {
8648                         uno::Reference< XInitialization > xInit = uno::Reference< XInitialization >( mpWindowImpl->mpFrameData->mxClipboard, UNO_QUERY );
8649 
8650                         if( xInit.is() )
8651                         {
8652                             Sequence< Any > aArgumentList( 3 );
8653                             aArgumentList[ 0 ] = makeAny( Application::GetDisplayConnection() );
8654                             aArgumentList[ 1 ] = makeAny( OUString::createFromAscii( "CLIPBOARD" ) );
8655                             aArgumentList[ 2 ] = makeAny( vcl::createBmpConverter() );
8656 
8657                             xInit->initialize( aArgumentList );
8658                         }
8659                     }
8660 #endif
8661                 }
8662             }
8663 
8664             // createInstance can throw any exception
8665             catch( Exception&)
8666             {
8667                 // release all instances
8668                 mpWindowImpl->mpFrameData->mxClipboard.clear();
8669             }
8670         }
8671 
8672         return mpWindowImpl->mpFrameData->mxClipboard;
8673     }
8674 
8675     return static_cast < XClipboard * > (0);
8676 }
8677 
8678 // -----------------------------------------------------------------------
8679 
8680 uno::Reference< XClipboard > Window::GetPrimarySelection()
8681 {
8682     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8683 
8684     if( mpWindowImpl->mpFrameData )
8685     {
8686         if( ! mpWindowImpl->mpFrameData->mxSelection.is() )
8687         {
8688             try
8689             {
8690                 uno::Reference< XMultiServiceFactory > xFactory( vcl::unohelper::GetMultiServiceFactory() );
8691 
8692                 if( xFactory.is() )
8693                 {
8694 #if defined(UNX) && !defined(QUARTZ)
8695                     Sequence< Any > aArgumentList( 3 );
8696                   	aArgumentList[ 0 ] = makeAny( Application::GetDisplayConnection() );
8697                     aArgumentList[ 1 ] = makeAny( OUString::createFromAscii( "PRIMARY" ) );
8698                     aArgumentList[ 2 ] = makeAny( vcl::createBmpConverter() );
8699 
8700                     mpWindowImpl->mpFrameData->mxSelection = uno::Reference< XClipboard >( xFactory->createInstanceWithArguments(
8701 					OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.SystemClipboard" ), aArgumentList ), UNO_QUERY );
8702 #	else
8703 					static uno::Reference< XClipboard >	s_xSelection;
8704 
8705 					if ( !s_xSelection.is() )
8706  						s_xSelection = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.GenericClipboardExt" ) ), UNO_QUERY );
8707 
8708 					if ( !s_xSelection.is() )
8709  						s_xSelection = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.GenericClipboard" ) ), UNO_QUERY );
8710 
8711                     mpWindowImpl->mpFrameData->mxSelection = s_xSelection;
8712 #	endif
8713                 }
8714             }
8715 
8716             // createInstance can throw any exception
8717             catch( Exception&)
8718             {
8719                 // release all instances
8720                 mpWindowImpl->mpFrameData->mxSelection.clear();
8721             }
8722         }
8723 
8724         return mpWindowImpl->mpFrameData->mxSelection;
8725     }
8726 
8727     return static_cast < XClipboard * > (0);
8728 }
8729 
8730 // -----------------------------------------------------------------------
8731 // Accessibility
8732 // -----------------------------------------------------------------------
8733 
8734 ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > Window::GetAccessible( sal_Bool bCreate )
8735 {
8736     // do not optimize hierarchy for the top level border win (ie, when there is no parent)
8737     /* // do not optimize accessible hierarchy at all to better reflect real VCL hierarchy
8738 	if ( GetParent() && ( GetType() == WINDOW_BORDERWINDOW ) && ( GetChildCount() == 1 ) )
8739     //if( !ImplIsAccessibleCandidate() )
8740 	{
8741 		Window* pChild = GetAccessibleChildWindow( 0 );
8742 		if ( pChild )
8743 			return pChild->GetAccessible();
8744 	}
8745     */
8746     if ( !mpWindowImpl->mxAccessible.is() && bCreate )
8747         mpWindowImpl->mxAccessible = CreateAccessible();
8748 
8749 	return mpWindowImpl->mxAccessible;
8750 }
8751 
8752 ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > Window::CreateAccessible()
8753 {
8754     ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > xAcc( GetComponentInterface( sal_True ), ::com::sun::star::uno::UNO_QUERY );
8755     return xAcc;
8756 }
8757 
8758 void Window::SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > x )
8759 {
8760     mpWindowImpl->mxAccessible = x;
8761 }
8762 
8763 // skip all border windows that are no top level frames
8764 sal_Bool Window::ImplIsAccessibleCandidate() const
8765 {
8766     if( !mpWindowImpl->mbBorderWin )
8767         return sal_True;
8768     else
8769         // #101741 do not check for WB_CLOSEABLE because undecorated floaters (like menues!) are closeable
8770         if( mpWindowImpl->mbFrame && mpWindowImpl->mnStyle & (WB_MOVEABLE | WB_SIZEABLE) )
8771             return sal_True;
8772         else
8773             return sal_False;
8774 }
8775 
8776 sal_Bool Window::ImplIsAccessibleNativeFrame() const
8777 {
8778     if( mpWindowImpl->mbFrame )
8779         // #101741 do not check for WB_CLOSEABLE because undecorated floaters (like menues!) are closeable
8780         if( (mpWindowImpl->mnStyle & (WB_MOVEABLE | WB_SIZEABLE)) )
8781             return sal_True;
8782         else
8783             return sal_False;
8784     else
8785         return sal_False;
8786 }
8787 
8788 sal_uInt16 Window::ImplGetAccessibleCandidateChildWindowCount( sal_uInt16 nFirstWindowType ) const
8789 {
8790     sal_uInt16  nChildren = 0;
8791     Window* pChild = GetWindow( nFirstWindowType );
8792     while ( pChild )
8793     {
8794         if( pChild->ImplIsAccessibleCandidate() )
8795             nChildren++;
8796         else
8797             nChildren = sal::static_int_cast<sal_uInt16>(nChildren + pChild->ImplGetAccessibleCandidateChildWindowCount( WINDOW_FIRSTCHILD ));
8798         pChild = pChild->mpWindowImpl->mpNext;
8799     }
8800     return nChildren;
8801 }
8802 
8803 Window* Window::ImplGetAccessibleCandidateChild( sal_uInt16 nChild, sal_uInt16& rChildCount, sal_uInt16 nFirstWindowType, sal_Bool bTopLevel ) const
8804 {
8805     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8806 
8807     if( bTopLevel )
8808         rChildCount = 0;
8809 
8810     Window* pChild = GetWindow( nFirstWindowType );
8811     while ( pChild )
8812     {
8813         Window *pTmpChild = pChild;
8814 
8815         if( !pChild->ImplIsAccessibleCandidate() )
8816             pTmpChild = pChild->ImplGetAccessibleCandidateChild( nChild, rChildCount, WINDOW_FIRSTCHILD, sal_False );
8817 
8818         if ( nChild == rChildCount )
8819             return pTmpChild;
8820         pChild = pChild->mpWindowImpl->mpNext;
8821         rChildCount++;
8822     }
8823 
8824     return NULL;
8825 }
8826 
8827 /*
8828 Window* Window::GetAccessibleParentWindow() const
8829 {
8830     Window* pParent = GetParent();
8831     while ( pParent )
8832         if( pParent->ImplIsAccessibleCandidate() )
8833             break;
8834         else
8835             pParent = pParent->GetParent();
8836     return pParent;
8837 }
8838 */
8839 
8840 Window* Window::GetAccessibleParentWindow() const
8841 {
8842 	if ( ImplIsAccessibleNativeFrame() )
8843 		return NULL;
8844 
8845     Window* pParent = mpWindowImpl->mpParent;
8846     if( GetType() == WINDOW_MENUBARWINDOW )
8847     {
8848         // report the menubar as a child of THE workwindow
8849         Window *pWorkWin = GetParent()->mpWindowImpl->mpFirstChild;
8850         while( pWorkWin && (pWorkWin == this) )
8851             pWorkWin = pWorkWin->mpWindowImpl->mpNext;
8852         pParent = pWorkWin;
8853     }
8854     // If this a floating window which has a native boarder window, this one should be reported as
8855     // accessible parent
8856     else if( GetType() == WINDOW_FLOATINGWINDOW &&
8857 		mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame)
8858     {
8859         pParent = mpWindowImpl->mpBorderWindow;
8860     }
8861     else if( pParent && !pParent->ImplIsAccessibleCandidate() )
8862     {
8863         pParent = pParent->mpWindowImpl->mpParent;
8864     }
8865     return pParent;
8866 }
8867 
8868 /*
8869 sal_uInt16 Window::GetAccessibleChildWindowCount()
8870 {
8871     sal_uInt16 nChildren = ImplGetAccessibleCandidateChildWindowCount( WINDOW_FIRSTCHILD );
8872 
8873     // Search also for SystemWindows.
8874 	Window* pOverlap = GetWindow( WINDOW_OVERLAP );
8875     nChildren += pOverlap->ImplGetAccessibleCandidateChildWindowCount( WINDOW_FIRSTOVERLAP );
8876 
8877     return nChildren;
8878 }
8879 */
8880 
8881 sal_uInt16 Window::GetAccessibleChildWindowCount()
8882 {
8883     sal_uInt16 nChildren = 0;
8884     Window* pChild = mpWindowImpl->mpFirstChild;
8885     while( pChild )
8886     {
8887         if( pChild->IsVisible() )
8888             nChildren++;
8889         pChild = pChild->mpWindowImpl->mpNext;
8890     }
8891 
8892     // #107176# ignore overlapwindows
8893     // this only affects non-system floating windows
8894     // which are either not accessible (like the HelpAgent) or should be changed to system windows anyway
8895     /*
8896     if( ImplIsOverlapWindow() )
8897     {
8898 	    Window* pOverlap = GetWindow( WINDOW_FIRSTOVERLAP );
8899 	    while ( pOverlap )
8900 	    {
8901             if( pOverlap->IsVisible() )
8902                 nChildren++;
8903 		    pOverlap = pOverlap->GetWindow( WINDOW_NEXT );
8904 	    }
8905     }
8906     */
8907 
8908     // report the menubarwindow as a child of THE workwindow
8909     if( GetType() == WINDOW_BORDERWINDOW )
8910     {
8911         if( ((ImplBorderWindow *) this)->mpMenuBarWindow &&
8912             ((ImplBorderWindow *) this)->mpMenuBarWindow->IsVisible()
8913             )
8914             --nChildren;
8915     }
8916     else if( GetType() == WINDOW_WORKWINDOW )
8917     {
8918         if( ((WorkWindow *) this)->GetMenuBar() &&
8919             ((WorkWindow *) this)->GetMenuBar()->GetWindow() &&
8920             ((WorkWindow *) this)->GetMenuBar()->GetWindow()->IsVisible()
8921             )
8922             ++nChildren;
8923     }
8924 
8925     return nChildren;
8926 }
8927 
8928 /*
8929 Window* Window::GetAccessibleChildWindow( sal_uInt16 n )
8930 {
8931     sal_uInt16 nChildCount; // will be set in ImplGetAccessibleCandidateChild(...)
8932 	Window* pChild = ImplGetAccessibleCandidateChild( n, nChildCount, WINDOW_FIRSTCHILD, sal_True );
8933     if ( !pChild && ( n >= nChildCount ) )
8934     {
8935 	    Window* pOverlap = GetWindow( WINDOW_OVERLAP );
8936         pChild = pOverlap->ImplGetAccessibleCandidateChild( n, nChildCount, WINDOW_FIRSTOVERLAP, sal_False );
8937     }
8938 
8939     return pChild;
8940 }
8941 */
8942 
8943 Window* Window::GetAccessibleChildWindow( sal_uInt16 n )
8944 {
8945     // report the menubarwindow as a the first child of THE workwindow
8946     if( GetType() == WINDOW_WORKWINDOW && ((WorkWindow *) this)->GetMenuBar() )
8947     {
8948         if( n == 0 )
8949         {
8950             MenuBar *pMenuBar = ((WorkWindow *) this)->GetMenuBar();
8951             if( pMenuBar->GetWindow() && pMenuBar->GetWindow()->IsVisible() )
8952                 return pMenuBar->GetWindow();
8953         }
8954         else
8955             --n;
8956     }
8957 
8958     // transform n to child number including invisible children
8959     sal_uInt16 nChildren = n;
8960     Window* pChild = mpWindowImpl->mpFirstChild;
8961     while( pChild )
8962     {
8963         if( pChild->IsVisible() )
8964         {
8965             if( ! nChildren )
8966                 break;
8967             nChildren--;
8968         }
8969         pChild = pChild->mpWindowImpl->mpNext;
8970     }
8971 
8972     if( GetType() == WINDOW_BORDERWINDOW && pChild && pChild->GetType() == WINDOW_MENUBARWINDOW )
8973     {
8974         do pChild = pChild->mpWindowImpl->mpNext; while( pChild && ! pChild->IsVisible() );
8975         DBG_ASSERT( pChild, "GetAccessibleChildWindow(): wrong index in border window");
8976     }
8977     if ( !pChild )
8978     {
8979         // #107176# ignore overlapwindows
8980         /*
8981         if( ImplIsOverlapWindow() )
8982         {
8983 	        Window* pOverlap = GetWindow( WINDOW_FIRSTOVERLAP );
8984 	        while ( !pChild && pOverlap )
8985 	        {
8986                 if ( !nChildren && pOverlap->IsVisible() )
8987                 {
8988                     pChild = pOverlap;
8989                     break;
8990                 }
8991                 pOverlap = pOverlap->GetWindow( WINDOW_NEXT );
8992                 if( pOverlap && pOverlap->IsVisible() )
8993                     nChildren--;
8994 	        }
8995         }
8996         */
8997 
8998     }
8999 	if ( pChild && ( pChild->GetType() == WINDOW_BORDERWINDOW ) && ( pChild->GetChildCount() == 1 ) )
9000     {
9001         pChild = pChild->GetChild( 0 );
9002     }
9003     return pChild;
9004 }
9005 
9006 
9007 void Window::SetAccessibleRole( sal_uInt16 nRole )
9008 {
9009     if ( !mpWindowImpl->mpAccessibleInfos )
9010         mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9011 
9012     DBG_ASSERT( mpWindowImpl->mpAccessibleInfos->nAccessibleRole == 0xFFFF, "AccessibleRole already set!" );
9013     mpWindowImpl->mpAccessibleInfos->nAccessibleRole = nRole;
9014 }
9015 
9016 sal_uInt16 Window::GetAccessibleRole() const
9017 {
9018     using namespace ::com::sun::star;
9019 
9020     sal_uInt16 nRole = mpWindowImpl->mpAccessibleInfos ? mpWindowImpl->mpAccessibleInfos->nAccessibleRole : 0xFFFF;
9021     if ( nRole == 0xFFFF )
9022     {
9023         switch ( GetType() )
9024         {
9025             case WINDOW_MESSBOX:    // MT: Would be nice to have special roles!
9026             case WINDOW_INFOBOX:
9027             case WINDOW_WARNINGBOX:
9028             case WINDOW_ERRORBOX:
9029             case WINDOW_QUERYBOX: nRole = accessibility::AccessibleRole::ALERT; break;
9030 
9031             case WINDOW_MODELESSDIALOG:
9032             case WINDOW_MODALDIALOG:
9033             case WINDOW_SYSTEMDIALOG:
9034             case WINDOW_PRINTERSETUPDIALOG:
9035             case WINDOW_PRINTDIALOG:
9036             case WINDOW_TABDIALOG:
9037             case WINDOW_BUTTONDIALOG:
9038             case WINDOW_DIALOG: nRole = accessibility::AccessibleRole::DIALOG; break;
9039 
9040             case WINDOW_PUSHBUTTON:
9041             case WINDOW_OKBUTTON:
9042             case WINDOW_CANCELBUTTON:
9043             case WINDOW_HELPBUTTON:
9044             case WINDOW_IMAGEBUTTON:
9045             case WINDOW_MENUBUTTON:
9046             case WINDOW_MOREBUTTON:
9047             case WINDOW_SPINBUTTON:
9048             case WINDOW_BUTTON: nRole = accessibility::AccessibleRole::PUSH_BUTTON; break;
9049 
9050             case WINDOW_PATHDIALOG: nRole = accessibility::AccessibleRole::DIRECTORY_PANE; break;
9051             case WINDOW_FILEDIALOG: nRole = accessibility::AccessibleRole::FILE_CHOOSER; break;
9052             case WINDOW_COLORDIALOG: nRole = accessibility::AccessibleRole::COLOR_CHOOSER; break;
9053             case WINDOW_FONTDIALOG: nRole = accessibility::AccessibleRole::FONT_CHOOSER; break;
9054 
9055             case WINDOW_IMAGERADIOBUTTON:
9056             case WINDOW_RADIOBUTTON: nRole = accessibility::AccessibleRole::RADIO_BUTTON; break;
9057             case WINDOW_TRISTATEBOX:
9058             case WINDOW_CHECKBOX: nRole = accessibility::AccessibleRole::CHECK_BOX; break;
9059 
9060             case WINDOW_MULTILINEEDIT: nRole = accessibility::AccessibleRole::SCROLL_PANE; break;
9061 
9062             case WINDOW_PATTERNFIELD:
9063             case WINDOW_NUMERICFIELD:
9064             case WINDOW_METRICFIELD:
9065             case WINDOW_CURRENCYFIELD:
9066             case WINDOW_LONGCURRENCYFIELD:
9067             case WINDOW_EDIT: nRole = ( GetStyle() & WB_PASSWORD ) ? (accessibility::AccessibleRole::PASSWORD_TEXT) : (accessibility::AccessibleRole::TEXT); break;
9068 
9069             case WINDOW_PATTERNBOX:
9070             case WINDOW_NUMERICBOX:
9071             case WINDOW_METRICBOX:
9072             case WINDOW_CURRENCYBOX:
9073             case WINDOW_LONGCURRENCYBOX:
9074             case WINDOW_COMBOBOX: nRole = accessibility::AccessibleRole::COMBO_BOX; break;
9075 
9076             case WINDOW_LISTBOX:
9077             case WINDOW_MULTILISTBOX: nRole = accessibility::AccessibleRole::LIST; break;
9078 
9079 			case WINDOW_TREELISTBOX: nRole = accessibility::AccessibleRole::TREE; break;
9080 
9081             case WINDOW_FIXEDTEXT: nRole = accessibility::AccessibleRole::LABEL; break;
9082             case WINDOW_FIXEDBORDER:
9083             case WINDOW_FIXEDLINE: nRole = accessibility::AccessibleRole::SEPARATOR; break;
9084             case WINDOW_FIXEDBITMAP:
9085             case WINDOW_FIXEDIMAGE: nRole = accessibility::AccessibleRole::ICON; break;
9086             case WINDOW_GROUPBOX: nRole = accessibility::AccessibleRole::GROUP_BOX; break;
9087             case WINDOW_SCROLLBAR: nRole = accessibility::AccessibleRole::SCROLL_BAR; break;
9088 
9089             case WINDOW_SLIDER:
9090             case WINDOW_SPLITTER:
9091             case WINDOW_SPLITWINDOW: nRole = accessibility::AccessibleRole::SPLIT_PANE; break;
9092 
9093             case WINDOW_DATEBOX:
9094             case WINDOW_TIMEBOX:
9095             case WINDOW_DATEFIELD:
9096             case WINDOW_TIMEFIELD: nRole = accessibility::AccessibleRole::DATE_EDITOR; break;
9097 
9098             case WINDOW_SPINFIELD: nRole = accessibility::AccessibleRole::SPIN_BOX; break;
9099 
9100             case WINDOW_TOOLBOX: nRole = accessibility::AccessibleRole::TOOL_BAR; break;
9101             case WINDOW_STATUSBAR: nRole = accessibility::AccessibleRole::STATUS_BAR; break;
9102 
9103             case WINDOW_TABPAGE: nRole = accessibility::AccessibleRole::PANEL; break;
9104             case WINDOW_TABCONTROL: nRole = accessibility::AccessibleRole::PAGE_TAB_LIST; break;
9105 
9106             case WINDOW_DOCKINGWINDOW:
9107             case WINDOW_SYSWINDOW:      nRole = (mpWindowImpl->mbFrame) ? accessibility::AccessibleRole::FRAME :
9108                                                                           accessibility::AccessibleRole::PANEL; break;
9109 
9110             case WINDOW_FLOATINGWINDOW: nRole = ( mpWindowImpl->mbFrame ||
9111                                                  (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) ||
9112                                                  (GetStyle() & WB_OWNERDRAWDECORATION) ) ? accessibility::AccessibleRole::FRAME :
9113                                                                                            accessibility::AccessibleRole::WINDOW; break;
9114 
9115             case WINDOW_WORKWINDOW: nRole = accessibility::AccessibleRole::ROOT_PANE; break;
9116 
9117 
9118             case WINDOW_SCROLLBARBOX: nRole = accessibility::AccessibleRole::FILLER; break;
9119 
9120             case WINDOW_HELPTEXTWINDOW: nRole = accessibility::AccessibleRole::TOOL_TIP; break;
9121 
9122 			case WINDOW_RULER:			nRole = accessibility::AccessibleRole::RULER; break;
9123             case WINDOW_WINDOW:
9124             case WINDOW_CONTROL:
9125             case WINDOW_BORDERWINDOW:
9126             case WINDOW_SYSTEMCHILDWINDOW:
9127             default:
9128                 if (ImplIsAccessibleNativeFrame() )
9129                     nRole = accessibility::AccessibleRole::FRAME;
9130                 else if( IsScrollable() )
9131                     nRole = accessibility::AccessibleRole::SCROLL_PANE;
9132                 else if( ((Window*)this)->ImplGetWindow()->IsMenuFloatingWindow() )
9133                     nRole = accessibility::AccessibleRole::WINDOW;      // #106002#, contextmenues are windows (i.e. toplevel)
9134                 else
9135                     // #104051# WINDOW seems to be a bad default role, use LAYEREDPANE instead
9136                     // a WINDOW is interpreted as a top-level window, which is typically not the case
9137                     //nRole = accessibility::AccessibleRole::WINDOW;
9138                     nRole = accessibility::AccessibleRole::PANEL;
9139         }
9140     }
9141     return nRole;
9142 }
9143 
9144 void Window::SetAccessibleName( const String& rName )
9145 {
9146    if ( !mpWindowImpl->mpAccessibleInfos )
9147         mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9148 
9149     delete mpWindowImpl->mpAccessibleInfos->pAccessibleName;
9150     mpWindowImpl->mpAccessibleInfos->pAccessibleName = new String( rName );
9151 }
9152 
9153 String Window::GetAccessibleName() const
9154 {
9155 	String aAccessibleName;
9156 	if ( mpWindowImpl->mpAccessibleInfos && mpWindowImpl->mpAccessibleInfos->pAccessibleName )
9157 	{
9158 		aAccessibleName = *mpWindowImpl->mpAccessibleInfos->pAccessibleName;
9159 	}
9160 	else
9161 	{
9162         switch ( GetType() )
9163         {
9164 //            case WINDOW_IMAGERADIOBUTTON:
9165 //            case WINDOW_RADIOBUTTON:
9166 //            case WINDOW_TRISTATEBOX:
9167 //            case WINDOW_CHECKBOX:
9168 
9169             case WINDOW_MULTILINEEDIT:
9170             case WINDOW_PATTERNFIELD:
9171             case WINDOW_NUMERICFIELD:
9172             case WINDOW_METRICFIELD:
9173             case WINDOW_CURRENCYFIELD:
9174             case WINDOW_LONGCURRENCYFIELD:
9175             case WINDOW_EDIT:
9176 
9177             case WINDOW_DATEBOX:
9178             case WINDOW_TIMEBOX:
9179             case WINDOW_CURRENCYBOX:
9180             case WINDOW_LONGCURRENCYBOX:
9181             case WINDOW_DATEFIELD:
9182             case WINDOW_TIMEFIELD:
9183             case WINDOW_SPINFIELD:
9184 
9185             case WINDOW_COMBOBOX:
9186             case WINDOW_LISTBOX:
9187             case WINDOW_MULTILISTBOX:
9188 			case WINDOW_TREELISTBOX:
9189 			case WINDOW_METRICBOX:
9190             {
9191                 Window *pLabel = GetAccessibleRelationLabeledBy();
9192                 if ( pLabel && pLabel != this )
9193                     aAccessibleName = pLabel->GetText();
9194             }
9195             break;
9196 
9197             case WINDOW_IMAGEBUTTON:
9198             case WINDOW_PUSHBUTTON:
9199                 aAccessibleName = GetText();
9200                 if ( !aAccessibleName.Len() )
9201                 {
9202                     aAccessibleName = GetQuickHelpText();
9203                     if ( !aAccessibleName.Len() )
9204                         aAccessibleName = GetHelpText();
9205                 }
9206             break;
9207 
9208             default:
9209                 aAccessibleName = GetText();
9210                 break;
9211         }
9212 
9213 		aAccessibleName = GetNonMnemonicString( aAccessibleName );
9214 	}
9215 
9216 	return aAccessibleName;
9217 }
9218 
9219 void Window::SetAccessibleDescription( const String& rDescription )
9220 {
9221    if ( ! mpWindowImpl->mpAccessibleInfos )
9222         mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9223 
9224     DBG_ASSERT( !mpWindowImpl->mpAccessibleInfos->pAccessibleDescription, "AccessibleDescription already set!" );
9225     delete mpWindowImpl->mpAccessibleInfos->pAccessibleDescription;
9226     mpWindowImpl->mpAccessibleInfos->pAccessibleDescription = new String( rDescription );
9227 }
9228 
9229 String Window::GetAccessibleDescription() const
9230 {
9231 	String aAccessibleDescription;
9232 	if ( mpWindowImpl->mpAccessibleInfos && mpWindowImpl->mpAccessibleInfos->pAccessibleDescription )
9233 	{
9234 		aAccessibleDescription = *mpWindowImpl->mpAccessibleInfos->pAccessibleDescription;
9235 	}
9236 	else
9237 	{
9238 		// Special code for help text windows. ZT asks the border window for the
9239 		// description so we have to forward this request to our inner window.
9240 		const Window* pWin = ((Window *)this)->ImplGetWindow();
9241 		if ( pWin->GetType() == WINDOW_HELPTEXTWINDOW )
9242 			aAccessibleDescription = pWin->GetHelpText();
9243 		else
9244 			aAccessibleDescription = GetHelpText();
9245 	}
9246 
9247 	return aAccessibleDescription;
9248 }
9249 
9250 void Window::SetAccessibleRelationLabeledBy( Window* pLabeledBy )
9251 {
9252 	if ( !mpWindowImpl->mpAccessibleInfos )
9253 		mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9254 	mpWindowImpl->mpAccessibleInfos->pLabeledByWindow = pLabeledBy;
9255 }
9256 
9257 void Window::SetAccessibleRelationLabelFor( Window* pLabelFor )
9258 {
9259 	if ( !mpWindowImpl->mpAccessibleInfos )
9260 		mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9261 	mpWindowImpl->mpAccessibleInfos->pLabelForWindow = pLabelFor;
9262 }
9263 
9264 void Window::SetAccessibleRelationMemberOf( Window* pMemberOfWin )
9265 {
9266 	if ( !mpWindowImpl->mpAccessibleInfos )
9267 		mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9268 	mpWindowImpl->mpAccessibleInfos->pMemberOfWindow = pMemberOfWin;
9269 }
9270 
9271 sal_Bool Window::IsAccessibilityEventsSuppressed( sal_Bool bTraverseParentPath )
9272 {
9273     if( !bTraverseParentPath )
9274         return mpWindowImpl->mbSuppressAccessibilityEvents;
9275     else
9276     {
9277         Window *pParent = this;
9278         while ( pParent && pParent->mpWindowImpl)
9279         {
9280             if( pParent->mpWindowImpl->mbSuppressAccessibilityEvents )
9281                 return sal_True;
9282             else
9283                 pParent = pParent->mpWindowImpl->mpParent; // do not use GetParent() to find borderwindows that are frames
9284         }
9285         return sal_False;
9286     }
9287 }
9288 
9289 void Window::SetAccessibilityEventsSuppressed(sal_Bool bSuppressed)
9290 {
9291 	mpWindowImpl->mbSuppressAccessibilityEvents = bSuppressed;
9292 }
9293 
9294 void Window::RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect )
9295 {
9296     if( ! mpOutDevData )
9297         ImplInitOutDevData();
9298 	mpOutDevData->mpRecordLayout = pLayout;
9299 	mpOutDevData->maRecordRect = rRect;
9300     Paint( rRect );
9301     mpOutDevData->mpRecordLayout = NULL;
9302 }
9303 
9304 // -----------------------------------------------------------------------
9305 // -----------------------------------------------------------------------
9306 
9307 
9308 // returns background color used in this control
9309 // false: could not determine color
9310 sal_Bool Window::ImplGetCurrentBackgroundColor( Color& rCol )
9311 {
9312 	sal_Bool bRet = sal_True;
9313 
9314     switch ( GetType() )
9315     {
9316 		// peform special handling here
9317         case WINDOW_PUSHBUTTON:
9318         case WINDOW_OKBUTTON:
9319         case WINDOW_CANCELBUTTON:
9320 		// etc.
9321         default:
9322 			if( IsControlBackground() )
9323 				rCol = GetControlBackground();
9324 			else if( IsBackground() )
9325 				{
9326 					Wallpaper aWall = GetBackground();
9327 					if( !aWall.IsGradient() && !aWall.IsBitmap() )
9328 						rCol = aWall.GetColor();
9329 					else
9330 						bRet = sal_False;
9331 				}
9332 			else
9333 				rCol = GetSettings().GetStyleSettings().GetFaceColor();
9334 			break;
9335     }
9336 	return bRet;
9337 }
9338 
9339 void Window::DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly )
9340 {
9341     DrawSelectionBackground( rRect, highlight, bChecked, bDrawBorder, bDrawExtBorderOnly, 0, NULL, NULL );
9342 }
9343 
9344 void Window::DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly, Color* pSelectionTextColor )
9345 {
9346     DrawSelectionBackground( rRect, highlight, bChecked, bDrawBorder, bDrawExtBorderOnly, 0, pSelectionTextColor, NULL );
9347 }
9348 
9349 void Window::DrawSelectionBackground( const Rectangle& rRect,
9350                                       sal_uInt16 highlight,
9351                                       sal_Bool bChecked,
9352                                       sal_Bool bDrawBorder,
9353                                       sal_Bool bDrawExtBorderOnly,
9354                                       long nCornerRadius,
9355                                       Color* pSelectionTextColor,
9356                                       Color* pPaintColor
9357                                       )
9358 {
9359     if( rRect.IsEmpty() )
9360         return;
9361 
9362     bool bRoundEdges = nCornerRadius > 0;
9363 
9364     const StyleSettings& rStyles = GetSettings().GetStyleSettings();
9365 
9366 
9367     // colors used for item highlighting
9368     Color aSelectionBorderCol( pPaintColor ? *pPaintColor : rStyles.GetHighlightColor() );
9369     Color aSelectionFillCol( aSelectionBorderCol );
9370 
9371 	sal_Bool bDark = rStyles.GetFaceColor().IsDark();
9372 	sal_Bool bBright = ( rStyles.GetFaceColor() == Color( COL_WHITE ) );
9373 
9374     int c1 = aSelectionBorderCol.GetLuminance();
9375     int c2 = GetDisplayBackground().GetColor().GetLuminance();
9376 
9377     if( !bDark && !bBright && abs( c2-c1 ) < (pPaintColor ? 40 : 75) )
9378     {
9379         // constrast too low
9380         sal_uInt16 h,s,b;
9381         aSelectionFillCol.RGBtoHSB( h, s, b );
9382         if( b > 50 )    b -= 40;
9383         else            b += 40;
9384         aSelectionFillCol.SetColor( Color::HSBtoRGB( h, s, b ) );
9385         aSelectionBorderCol = aSelectionFillCol;
9386     }
9387 
9388     if( bRoundEdges )
9389     {
9390         if( aSelectionBorderCol.IsDark() )
9391             aSelectionBorderCol.IncreaseLuminance( 128 );
9392         else
9393             aSelectionBorderCol.DecreaseLuminance( 128 );
9394     }
9395 
9396     Rectangle aRect( rRect );
9397     if( bDrawExtBorderOnly )
9398     {
9399         aRect.nLeft     -= 1;
9400         aRect.nTop      -= 1;
9401         aRect.nRight    += 1;
9402         aRect.nBottom   += 1;
9403     }
9404     Color oldFillCol = GetFillColor();
9405     Color oldLineCol = GetLineColor();
9406 
9407     if( bDrawBorder )
9408         SetLineColor( bDark ? Color(COL_WHITE) : ( bBright ? Color(COL_BLACK) : aSelectionBorderCol ) );
9409     else
9410         SetLineColor();
9411 
9412     sal_uInt16 nPercent = 0;
9413     if( !highlight )
9414 	{
9415 		if( bDark )
9416 			aSelectionFillCol = COL_BLACK;
9417 		else
9418 			nPercent = 80;  // just checked (light)
9419 	}
9420     else
9421     {
9422         if( bChecked && highlight == 2 )
9423 		{
9424 			if( bDark )
9425 			    aSelectionFillCol = COL_LIGHTGRAY;
9426             else if ( bBright )
9427             {
9428 			    aSelectionFillCol = COL_BLACK;
9429                 SetLineColor( COL_BLACK );
9430                 nPercent = 0;
9431             }
9432             else
9433                 nPercent = bRoundEdges ? 40 : 20;          // selected, pressed or checked ( very dark )
9434 		}
9435         else if( bChecked || highlight == 1 )
9436 		{
9437 			if( bDark )
9438 			    aSelectionFillCol = COL_GRAY;
9439             else if ( bBright )
9440             {
9441 			    aSelectionFillCol = COL_BLACK;
9442                 SetLineColor( COL_BLACK );
9443                 nPercent = 0;
9444             }
9445             else
9446                 nPercent = bRoundEdges ? 60 : 35;          // selected, pressed or checked ( very dark )
9447 		}
9448         else
9449 		{
9450 			if( bDark )
9451 			    aSelectionFillCol = COL_LIGHTGRAY;
9452             else if ( bBright )
9453             {
9454 			    aSelectionFillCol = COL_BLACK;
9455                 SetLineColor( COL_BLACK );
9456                 if( highlight == 3 )
9457                     nPercent = 80;
9458                 else
9459                     nPercent = 0;
9460             }
9461             else
9462                 nPercent = 70;          // selected ( dark )
9463 		}
9464     }
9465 
9466     if( bDark && bDrawExtBorderOnly )
9467     {
9468         SetFillColor();
9469         if( pSelectionTextColor )
9470             *pSelectionTextColor = rStyles.GetHighlightTextColor();
9471     }
9472     else
9473     {
9474         SetFillColor( aSelectionFillCol );
9475         if( pSelectionTextColor )
9476         {
9477             Color aTextColor = IsControlBackground() ? GetControlForeground() : rStyles.GetButtonTextColor();
9478             Color aHLTextColor = rStyles.GetHighlightTextColor();
9479             int nTextDiff = abs(aSelectionFillCol.GetLuminance() - aTextColor.GetLuminance());
9480             int nHLDiff = abs(aSelectionFillCol.GetLuminance() - aHLTextColor.GetLuminance());
9481             *pSelectionTextColor = (nHLDiff >= nTextDiff) ? aHLTextColor : aTextColor;
9482         }
9483     }
9484 
9485 
9486 	if( bDark )
9487 	{
9488 		DrawRect( aRect );
9489 	}
9490 	else
9491 	{
9492         if( bRoundEdges )
9493         {
9494             Polygon aPoly( aRect, nCornerRadius, nCornerRadius );
9495             PolyPolygon aPolyPoly( aPoly );
9496             DrawTransparent( aPolyPoly, nPercent );
9497         }
9498         else
9499         {
9500             Polygon aPoly( aRect );
9501             PolyPolygon aPolyPoly( aPoly );
9502             DrawTransparent( aPolyPoly, nPercent );
9503         }
9504 	}
9505 
9506     SetFillColor( oldFillCol );
9507     SetLineColor( oldLineCol );
9508 }
9509 
9510 /*
9511 void Window::DbgAssertNoEventListeners()
9512 {
9513     VclWindowEvent aEvent( this, 0, NULL );
9514     DBG_ASSERT( mpWindowImpl->maEventListeners.empty(), "Eventlistener: Who is still listening???" )
9515     if ( !mpWindowImpl->maEventListeners.empty() )
9516         mpWindowImpl->maEventListeners.Call( &aEvent );
9517 
9518     DBG_ASSERT( mpWindowImpl->maChildEventListeners.empty(), "ChildEventlistener: Who is still listening???" )
9519     if ( !mpWindowImpl->maChildEventListeners.empty() )
9520         mpWindowImpl->maChildEventListeners.Call( &aEvent );
9521 }
9522 */
9523 
9524 // controls should return the window that gets the
9525 // focus by default, so keyevents can be sent to that window directly
9526 Window* Window::GetPreferredKeyInputWindow()
9527 {
9528     return this;
9529 }
9530 
9531 
9532 sal_Bool Window::IsScrollable() const
9533 {
9534     // check for scrollbars
9535     Window *pChild = mpWindowImpl->mpFirstChild;
9536     while( pChild )
9537     {
9538         if( pChild->GetType() == WINDOW_SCROLLBAR )
9539             return true;
9540         else
9541             pChild = pChild->mpWindowImpl->mpNext;
9542     }
9543     return false;
9544 }
9545 
9546 sal_Bool Window::IsTopWindow() const
9547 {
9548     if ( mpWindowImpl->mbInDtor )
9549         return sal_False;
9550 
9551     // topwindows must be frames or they must have a borderwindow which is a frame
9552     if( !mpWindowImpl->mbFrame && (!mpWindowImpl->mpBorderWindow || (mpWindowImpl->mpBorderWindow && !mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) ) )
9553         return sal_False;
9554 
9555     ImplGetWinData();
9556     if( mpWindowImpl->mpWinData->mnIsTopWindow == (sal_uInt16)~0)    // still uninitialized
9557     {
9558         // #113722#, cache result of expensive queryInterface call
9559         Window *pThisWin = (Window*)this;
9560         uno::Reference< XTopWindow > xTopWindow( pThisWin->GetComponentInterface(), UNO_QUERY );
9561         pThisWin->mpWindowImpl->mpWinData->mnIsTopWindow = xTopWindow.is() ? 1 : 0;
9562     }
9563     return mpWindowImpl->mpWinData->mnIsTopWindow == 1 ? sal_True : sal_False;
9564 }
9565 
9566 void Window::ImplMirrorFramePos( Point &pt ) const
9567 {
9568     pt.X() = mpWindowImpl->mpFrame->maGeometry.nWidth-1-pt.X();
9569 }
9570 
9571 // frame based modal counter (dialogs are not modal to the whole application anymore)
9572 sal_Bool Window::IsInModalMode() const
9573 {
9574     return (mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrameData->mnModalMode != 0);
9575 }
9576 void Window::ImplIncModalCount()
9577 {
9578     Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
9579     Window* pParent = pFrameWindow;
9580     while( pFrameWindow )
9581     {
9582         pFrameWindow->mpWindowImpl->mpFrameData->mnModalMode++;
9583         while( pParent && pParent->mpWindowImpl->mpFrameWindow == pFrameWindow )
9584         {
9585             pParent = pParent->GetParent();
9586         }
9587         pFrameWindow = pParent ? pParent->mpWindowImpl->mpFrameWindow : NULL;
9588     }
9589 }
9590 void Window::ImplDecModalCount()
9591 {
9592     Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
9593     Window* pParent = pFrameWindow;
9594     while( pFrameWindow )
9595     {
9596         pFrameWindow->mpWindowImpl->mpFrameData->mnModalMode--;
9597         while( pParent && pParent->mpWindowImpl->mpFrameWindow == pFrameWindow )
9598         {
9599             pParent = pParent->GetParent();
9600         }
9601         pFrameWindow = pParent ? pParent->mpWindowImpl->mpFrameWindow : NULL;
9602     }
9603 }
9604 sal_Bool Window::ImplIsInTaskPaneList()
9605 {
9606     return mpWindowImpl->mbIsInTaskPaneList;
9607 }
9608 void Window::ImplIsInTaskPaneList( sal_Bool mbIsInTaskList )
9609 {
9610     mpWindowImpl->mbIsInTaskPaneList = mbIsInTaskList;
9611 }
9612 
9613 void Window::ImplNotifyIconifiedState( sal_Bool bIconified )
9614 {
9615     mpWindowImpl->mpFrameWindow->ImplCallEventListeners( bIconified ? VCLEVENT_WINDOW_MINIMIZE : VCLEVENT_WINDOW_NORMALIZE );
9616     // #109206# notify client window as well to have toolkit topwindow listeners notified
9617     if( mpWindowImpl->mpFrameWindow->mpWindowImpl->mpClientWindow && mpWindowImpl->mpFrameWindow != mpWindowImpl->mpFrameWindow->mpWindowImpl->mpClientWindow )
9618         mpWindowImpl->mpFrameWindow->mpWindowImpl->mpClientWindow->ImplCallEventListeners( bIconified ? VCLEVENT_WINDOW_MINIMIZE : VCLEVENT_WINDOW_NORMALIZE );
9619 }
9620 
9621 sal_Bool Window::HasActiveChildFrame()
9622 {
9623     sal_Bool bRet = sal_False;
9624     Window *pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
9625     while( pFrameWin )
9626     {
9627         if( pFrameWin != mpWindowImpl->mpFrameWindow )
9628         {
9629             sal_Bool bDecorated = sal_False;
9630             Window *pChildFrame = pFrameWin->ImplGetWindow();
9631             // #i15285# unfortunately WB_MOVEABLE is the same as WB_TABSTOP which can
9632             // be removed for ToolBoxes to influence the keyboard accessibility
9633             // thus WB_MOVEABLE is no indicator for decoration anymore
9634             // but FloatingWindows carry this information in their TitleType...
9635             // TODO: avoid duplicate WinBits !!!
9636             if( pChildFrame && pChildFrame->ImplIsFloatingWindow() )
9637                 bDecorated = ((FloatingWindow*) pChildFrame)->GetTitleType() != FLOATWIN_TITLE_NONE;
9638             if( bDecorated || (pFrameWin->mpWindowImpl->mnStyle & (WB_MOVEABLE | WB_SIZEABLE) ) )
9639                 if( pChildFrame && pChildFrame->IsVisible() && pChildFrame->IsActive() )
9640                 {
9641                     if( ImplIsChild( pChildFrame, sal_True ) )
9642                     {
9643                         bRet = sal_True;
9644                         break;
9645                     }
9646                 }
9647         }
9648         pFrameWin = pFrameWin->mpWindowImpl->mpFrameData->mpNextFrame;
9649     }
9650     return bRet;
9651 }
9652 
9653 LanguageType Window::GetInputLanguage() const
9654 {
9655     return mpWindowImpl->mpFrame->GetInputLanguage();
9656 }
9657 
9658 void Window::EnableNativeWidget( sal_Bool bEnable )
9659 {
9660     static const char* pNoNWF = getenv( "SAL_NO_NWF" );
9661     if( pNoNWF && *pNoNWF )
9662         bEnable = sal_False;
9663 
9664     if( bEnable != ImplGetWinData()->mbEnableNativeWidget )
9665     {
9666         ImplGetWinData()->mbEnableNativeWidget = bEnable;
9667 
9668         // send datachanged event to allow for internal changes required for NWF
9669         // like clipmode, transparency, etc.
9670         DataChangedEvent aDCEvt( DATACHANGED_SETTINGS, &maSettings, SETTINGS_STYLE );
9671         DataChanged( aDCEvt );
9672 
9673         // sometimes the borderwindow is queried, so keep it in sync
9674         if( mpWindowImpl->mpBorderWindow )
9675             mpWindowImpl->mpBorderWindow->ImplGetWinData()->mbEnableNativeWidget = bEnable;
9676     }
9677 
9678     // push down, useful for compound controls
9679     Window *pChild = mpWindowImpl->mpFirstChild;
9680     while( pChild )
9681     {
9682         pChild->EnableNativeWidget( bEnable );
9683         pChild = pChild->mpWindowImpl->mpNext;
9684     }
9685 }
9686 
9687 sal_Bool Window::IsNativeWidgetEnabled() const
9688 {
9689     return ImplGetWinData()->mbEnableNativeWidget;
9690 }
9691 
9692 #ifdef WNT // see #140456#
9693 #include <win/salframe.h>
9694 #endif
9695 
9696 uno::Reference< rendering::XCanvas > Window::ImplGetCanvas( const Size& rFullscreenSize,
9697                                                        bool        bFullscreen,
9698                                                        bool        bSpriteCanvas ) const
9699 {
9700     // try to retrieve hard reference from weak member
9701     uno::Reference< rendering::XCanvas > xCanvas( mpWindowImpl->mxCanvas );
9702 
9703     // canvas still valid? Then we're done.
9704     if( xCanvas.is() )
9705         return xCanvas;
9706 
9707     Sequence< Any > aArg(6);
9708 
9709     // Feed any with operating system's window handle
9710     // ==============================================
9711 
9712     // common: first any is VCL pointer to window (for VCL canvas)
9713     aArg[ 0 ] = makeAny( reinterpret_cast<sal_Int64>(this) );
9714 
9715     // TODO(Q1): Make GetSystemData method virtual
9716 
9717     // check whether we're a SysChild: have to fetch system data
9718     // directly from SystemChildWindow, because the GetSystemData
9719     // method is unfortunately not virtual
9720     const SystemChildWindow* pSysChild = dynamic_cast< const SystemChildWindow* >( this );
9721     if( pSysChild )
9722     {
9723         aArg[ 1 ] = pSysChild->GetSystemDataAny();
9724         aArg[ 5 ] = pSysChild->GetSystemGfxDataAny();
9725     }
9726     else
9727     {
9728         aArg[ 1 ] = GetSystemDataAny();
9729         aArg[ 5 ] = GetSystemGfxDataAny();
9730     }
9731 
9732     if( bFullscreen )
9733         aArg[ 2 ] = makeAny( ::com::sun::star::awt::Rectangle( 0, 0,
9734                                                                rFullscreenSize.Width(),
9735                                                                rFullscreenSize.Height() ) );
9736     else
9737         aArg[ 2 ] = makeAny( ::com::sun::star::awt::Rectangle( mnOutOffX, mnOutOffY, mnOutWidth, mnOutHeight ) );
9738 
9739     aArg[ 3 ] = makeAny( mpWindowImpl->mbAlwaysOnTop ? sal_True : sal_False );
9740     aArg[ 4 ] = makeAny( uno::Reference< awt::XWindow >(
9741                              const_cast<Window*>(this)->GetComponentInterface(),
9742                              uno::UNO_QUERY ));
9743 
9744     uno::Reference< XMultiServiceFactory > xFactory = vcl::unohelper::GetMultiServiceFactory();
9745 
9746     // Create canvas instance with window handle
9747     // =========================================
9748     if ( xFactory.is() )
9749     {
9750         static ::vcl::DeleteUnoReferenceOnDeinit<lang::XMultiServiceFactory> xStaticCanvasFactory(
9751             uno::Reference<lang::XMultiServiceFactory>(
9752                 xFactory->createInstance(
9753                     OUString( RTL_CONSTASCII_USTRINGPARAM(
9754                             "com.sun.star.rendering.CanvasFactory") ) ),
9755                 UNO_QUERY ));
9756         uno::Reference<lang::XMultiServiceFactory> xCanvasFactory(xStaticCanvasFactory.get());
9757 
9758         if(xCanvasFactory.is())
9759         {
9760 #ifdef WNT
9761             // see #140456# - if we're running on a multiscreen setup,
9762             // request special, multi-screen safe sprite canvas
9763             // implementation (not DX5 canvas, as it cannot cope with
9764             // surfaces spanning multiple displays). Note: canvas
9765             // (without sprite) stays the same)
9766 			const sal_uInt32 nDisplay = static_cast< WinSalFrame* >( mpWindowImpl->mpFrame )->mnDisplay;
9767 			if( (nDisplay >= Application::GetScreenCount()) )
9768             {
9769                 xCanvas.set( xCanvasFactory->createInstanceWithArguments(
9770                                  bSpriteCanvas ?
9771                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9772                                                "com.sun.star.rendering.SpriteCanvas.MultiScreen" )) :
9773                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9774                                                "com.sun.star.rendering.Canvas.MultiScreen" )),
9775                                  aArg ),
9776                              UNO_QUERY );
9777 
9778             }
9779             else
9780             {
9781 #endif
9782                 xCanvas.set( xCanvasFactory->createInstanceWithArguments(
9783                                  bSpriteCanvas ?
9784                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9785                                                "com.sun.star.rendering.SpriteCanvas" )) :
9786                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9787                                                "com.sun.star.rendering.Canvas" )),
9788                                  aArg ),
9789                              UNO_QUERY );
9790 
9791 #ifdef WNT
9792             }
9793 #endif
9794 
9795             mpWindowImpl->mxCanvas = xCanvas;
9796         }
9797     }
9798 
9799     // no factory??? Empty reference, then.
9800     return xCanvas;
9801 }
9802 
9803 uno::Reference< rendering::XCanvas > Window::GetCanvas() const
9804 {
9805     return ImplGetCanvas( Size(), false, false );
9806 }
9807 
9808 uno::Reference< rendering::XSpriteCanvas > Window::GetSpriteCanvas() const
9809 {
9810     uno::Reference< rendering::XSpriteCanvas > xSpriteCanvas(
9811         ImplGetCanvas( Size(), false, true ), uno::UNO_QUERY );
9812     return xSpriteCanvas;
9813 }
9814 
9815 uno::Reference< ::com::sun::star::rendering::XSpriteCanvas > Window::GetFullscreenSpriteCanvas( const Size& rFullscreenSize ) const
9816 {
9817     uno::Reference< rendering::XSpriteCanvas > xSpriteCanvas(
9818         ImplGetCanvas( rFullscreenSize, true, true ), uno::UNO_QUERY );
9819     return xSpriteCanvas;
9820 }
9821 
9822 void Window::ImplPaintToDevice( OutputDevice* i_pTargetOutDev, const Point& i_rPos )
9823 {
9824     sal_Bool bRVisible = mpWindowImpl->mbReallyVisible;
9825     mpWindowImpl->mbReallyVisible = mpWindowImpl->mbVisible;
9826     sal_Bool bDevOutput = mbDevOutput;
9827     mbDevOutput = sal_True;
9828 
9829     long nOldDPIX = ImplGetDPIX();
9830     long nOldDPIY = ImplGetDPIY();
9831     mnDPIX = i_pTargetOutDev->ImplGetDPIX();
9832     mnDPIY = i_pTargetOutDev->ImplGetDPIY();
9833     sal_Bool bOutput = IsOutputEnabled();
9834     EnableOutput();
9835 
9836     DBG_ASSERT( GetMapMode().GetMapUnit() == MAP_PIXEL, "MapMode must be PIXEL based" );
9837     if ( GetMapMode().GetMapUnit() != MAP_PIXEL )
9838         return;
9839 
9840     // preserve graphicsstate
9841     Push();
9842     Region aClipRegion( GetClipRegion() );
9843     SetClipRegion();
9844 
9845     GDIMetaFile* pOldMtf = GetConnectMetaFile();
9846     GDIMetaFile aMtf;
9847     SetConnectMetaFile( &aMtf );
9848 
9849     // put a push action to metafile
9850     Push();
9851     // copy graphics state to metafile
9852     Font aCopyFont = GetFont();
9853     if( nOldDPIX != mnDPIX || nOldDPIY != mnDPIY )
9854     {
9855         aCopyFont.SetHeight( aCopyFont.GetHeight() * mnDPIY / nOldDPIY );
9856         aCopyFont.SetWidth( aCopyFont.GetWidth() * mnDPIX / nOldDPIX );
9857     }
9858     SetFont( aCopyFont );
9859     SetTextColor( GetTextColor() );
9860     if( IsLineColor() )
9861         SetLineColor( GetLineColor() );
9862     else
9863         SetLineColor();
9864     if( IsFillColor() )
9865         SetFillColor( GetFillColor() );
9866     else
9867         SetFillColor();
9868     if( IsTextLineColor() )
9869         SetTextLineColor( GetTextLineColor() );
9870     else
9871         SetTextLineColor();
9872     if( IsOverlineColor() )
9873         SetOverlineColor( GetOverlineColor() );
9874     else
9875         SetOverlineColor();
9876     if( IsTextFillColor() )
9877         SetTextFillColor( GetTextFillColor() );
9878     else
9879         SetTextFillColor();
9880     SetTextAlign( GetTextAlign() );
9881     SetRasterOp( GetRasterOp() );
9882     if( IsRefPoint() )
9883         SetRefPoint( GetRefPoint() );
9884     else
9885         SetRefPoint();
9886     SetLayoutMode( GetLayoutMode() );
9887     SetDigitLanguage( GetDigitLanguage() );
9888     Rectangle aPaintRect( Point( 0, 0 ), GetOutputSizePixel() );
9889     aClipRegion.Intersect( aPaintRect );
9890     SetClipRegion( aClipRegion );
9891 
9892     // do the actual paint
9893 
9894     // background
9895     if( ! IsPaintTransparent() && IsBackground() && ! (GetParentClipMode() & PARENTCLIPMODE_NOCLIP ) )
9896         Erase();
9897     // foreground
9898     Paint( aPaintRect );
9899     // put a pop action to metafile
9900     Pop();
9901 
9902     SetConnectMetaFile( pOldMtf );
9903     EnableOutput( bOutput );
9904     mpWindowImpl->mbReallyVisible = bRVisible;
9905 
9906     // paint metafile to VDev
9907     VirtualDevice* pMaskedDevice = new VirtualDevice( *i_pTargetOutDev, 0, 0 );
9908     pMaskedDevice->SetOutputSizePixel( GetOutputSizePixel() );
9909     pMaskedDevice->EnableRTL( IsRTLEnabled() );
9910     aMtf.WindStart();
9911     aMtf.Play( pMaskedDevice );
9912     BitmapEx aBmpEx( pMaskedDevice->GetBitmapEx( Point( 0, 0 ), pMaskedDevice->GetOutputSizePixel() ) );
9913     i_pTargetOutDev->DrawBitmapEx( i_rPos, aBmpEx );
9914     // get rid of virtual device now so they don't pile up during recursive calls
9915     delete pMaskedDevice, pMaskedDevice = NULL;
9916 
9917 
9918     for( Window* pChild = mpWindowImpl->mpFirstChild; pChild; pChild = pChild->mpWindowImpl->mpNext )
9919     {
9920         if( pChild->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame && pChild->IsVisible() )
9921         {
9922             long nDeltaX = pChild->mnOutOffX - mnOutOffX;
9923             if( ImplHasMirroredGraphics() )
9924                 nDeltaX = mnOutWidth - nDeltaX - pChild->mnOutWidth;
9925             long nDeltaY = pChild->GetOutOffYPixel() - GetOutOffYPixel();
9926             Point aPos( i_rPos );
9927             Point aDelta( nDeltaX, nDeltaY );
9928             aPos += aDelta;
9929             pChild->ImplPaintToDevice( i_pTargetOutDev, aPos );
9930         }
9931     }
9932 
9933     // restore graphics state
9934     Pop();
9935 
9936     EnableOutput( bOutput );
9937     mpWindowImpl->mbReallyVisible = bRVisible;
9938     mbDevOutput = bDevOutput;
9939     mnDPIX = nOldDPIX;
9940     mnDPIY = nOldDPIY;
9941 }
9942 
9943 void Window::PaintToDevice( OutputDevice* pDev, const Point& rPos, const Size& /*rSize*/ )
9944 {
9945     // FIXME: scaling: currently this is for pixel copying only
9946 
9947     DBG_ASSERT( ! pDev->ImplHasMirroredGraphics(), "PaintToDevice to mirroring graphics" );
9948     DBG_ASSERT( ! pDev->IsRTLEnabled(), "PaintToDevice to mirroring device" );
9949 
9950 
9951     Point       aPos  = pDev->LogicToPixel( rPos );
9952 
9953     Window* pRealParent = NULL;
9954     if( ! mpWindowImpl->mbVisible )
9955     {
9956         Window* pTempParent = ImplGetDefaultWindow();
9957         if( pTempParent )
9958             pTempParent->EnableChildTransparentMode();
9959         pRealParent = GetParent();
9960         SetParent( pTempParent );
9961         // trigger correct visibility flags for children
9962         Show();
9963         Hide();
9964     }
9965 
9966     sal_Bool bVisible = mpWindowImpl->mbVisible;
9967     mpWindowImpl->mbVisible = sal_True;
9968 
9969     if( mpWindowImpl->mpBorderWindow )
9970         mpWindowImpl->mpBorderWindow->ImplPaintToDevice( pDev, rPos );
9971     else
9972         ImplPaintToDevice( pDev, rPos );
9973 
9974     mpWindowImpl->mbVisible = bVisible;
9975 
9976     if( pRealParent )
9977         SetParent( pRealParent );
9978 }
9979 
9980 XubString Window::GetSurroundingText() const
9981 {
9982   return XubString::EmptyString();
9983 }
9984 
9985 Selection Window::GetSurroundingTextSelection() const
9986 {
9987   return Selection( 0, 0 );
9988 }
9989 
9990