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21
22
23
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_xmloff.hxx"
26 #include "ximp3dscene.hxx"
27 #include <xmloff/xmluconv.hxx>
28 #include "xexptran.hxx"
29 #include <xmloff/xmltoken.hxx>
30 #include "xmloff/xmlnmspe.hxx"
31 #include <com/sun/star/drawing/Direction3D.hpp>
32 #include <com/sun/star/drawing/CameraGeometry.hpp>
33 #include "eventimp.hxx"
34 #include "descriptionimp.hxx"
35
36 using ::rtl::OUString;
37 using ::rtl::OUStringBuffer;
38
39 using namespace ::com::sun::star;
40 using namespace ::xmloff::token;
41
42 //////////////////////////////////////////////////////////////////////////////
43 // dr3d:3dlight context
44
SdXML3DLightContext(SvXMLImport & rImport,sal_uInt16 nPrfx,const rtl::OUString & rLName,const com::sun::star::uno::Reference<com::sun::star::xml::sax::XAttributeList> & xAttrList)45 SdXML3DLightContext::SdXML3DLightContext(
46 SvXMLImport& rImport,
47 sal_uInt16 nPrfx,
48 const rtl::OUString& rLName,
49 const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
50 : SvXMLImportContext( rImport, nPrfx, rLName),
51 maDiffuseColor(0x00000000),
52 maDirection(0.0, 0.0, 1.0),
53 mbEnabled(sal_False),
54 mbSpecular(sal_False)
55 {
56 // read attributes for the 3DScene
57 sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
58 for(sal_Int16 i=0; i < nAttrCount; i++)
59 {
60 OUString sAttrName = xAttrList->getNameByIndex( i );
61 OUString aLocalName;
62 sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
63 OUString sValue = xAttrList->getValueByIndex( i );
64 const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
65
66 switch(rAttrTokenMap.Get(nPrefix, aLocalName))
67 {
68 case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
69 {
70 GetImport().GetMM100UnitConverter().convertColor(maDiffuseColor, sValue);
71 break;
72 }
73 case XML_TOK_3DLIGHT_DIRECTION:
74 {
75 GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue);
76 break;
77 }
78 case XML_TOK_3DLIGHT_ENABLED:
79 {
80 GetImport().GetMM100UnitConverter().convertBool(mbEnabled, sValue);
81 break;
82 }
83 case XML_TOK_3DLIGHT_SPECULAR:
84 {
85 GetImport().GetMM100UnitConverter().convertBool(mbSpecular, sValue);
86 break;
87 }
88 }
89 }
90 }
91
~SdXML3DLightContext()92 SdXML3DLightContext::~SdXML3DLightContext()
93 {
94 }
95
96 //////////////////////////////////////////////////////////////////////////////
97
98 TYPEINIT1( SdXML3DSceneShapeContext, SdXMLShapeContext );
99
SdXML3DSceneShapeContext(SvXMLImport & rImport,sal_uInt16 nPrfx,const OUString & rLocalName,const com::sun::star::uno::Reference<com::sun::star::xml::sax::XAttributeList> & xAttrList,uno::Reference<drawing::XShapes> & rShapes,sal_Bool bTemporaryShapes)100 SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
101 SvXMLImport& rImport,
102 sal_uInt16 nPrfx,
103 const OUString& rLocalName,
104 const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
105 uno::Reference< drawing::XShapes >& rShapes,
106 sal_Bool bTemporaryShapes)
107 : SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
108 {
109 }
110
111 //////////////////////////////////////////////////////////////////////////////
112
~SdXML3DSceneShapeContext()113 SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
114 {
115 }
116
117 //////////////////////////////////////////////////////////////////////////////
118
StartElement(const uno::Reference<xml::sax::XAttributeList> & xAttrList)119 void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
120 {
121 // create new 3DScene shape and add it to rShapes, use it
122 // as base for the new 3DScene import
123 AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
124 if( mxShape.is() )
125 {
126 SetStyle();
127
128 mxChilds = uno::Reference< drawing::XShapes >::query( mxShape );
129 if( mxChilds.is() )
130 GetImport().GetShapeImport()->pushGroupForSorting( mxChilds );
131
132 SetLayer();
133
134 // set pos, size, shear and rotate
135 SetTransformation();
136 }
137
138 // read attributes for the 3DScene
139 sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
140 for(sal_Int16 i=0; i < nAttrCount; i++)
141 {
142 OUString sAttrName = xAttrList->getNameByIndex( i );
143 OUString aLocalName;
144 sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
145 OUString sValue = xAttrList->getValueByIndex( i );
146 processSceneAttribute( nPrefix, aLocalName, sValue );
147 }
148
149 // #91047# call parent function is missing here, added it
150 if(mxShape.is())
151 {
152 // call parent
153 SdXMLShapeContext::StartElement(xAttrList);
154 }
155 }
156
157 //////////////////////////////////////////////////////////////////////////////
158
EndElement()159 void SdXML3DSceneShapeContext::EndElement()
160 {
161 if(mxShape.is())
162 {
163 uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
164 if(xPropSet.is())
165 {
166 setSceneAttributes( xPropSet );
167 }
168
169 if( mxChilds.is() )
170 GetImport().GetShapeImport()->popGroupAndSort();
171
172 // call parent
173 SdXMLShapeContext::EndElement();
174 }
175 }
176
177 //////////////////////////////////////////////////////////////////////////////
178
CreateChildContext(sal_uInt16 nPrefix,const OUString & rLocalName,const uno::Reference<xml::sax::XAttributeList> & xAttrList)179 SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( sal_uInt16 nPrefix,
180 const OUString& rLocalName,
181 const uno::Reference< xml::sax::XAttributeList>& xAttrList )
182 {
183 SvXMLImportContext* pContext = 0L;
184
185 // #i68101#
186 if( nPrefix == XML_NAMESPACE_SVG &&
187 (IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) )
188 {
189 pContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
190 }
191 else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) )
192 {
193 pContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
194 }
195 // look for local light context first
196 else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) )
197 {
198 // dr3d:light inside dr3d:scene context
199 pContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
200 }
201
202 // call GroupChildContext function at common ShapeImport
203 if(!pContext)
204 {
205 pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
206 GetImport(), nPrefix, rLocalName, xAttrList, mxChilds);
207 }
208
209 // call parent when no own context was created
210 if(!pContext)
211 {
212 pContext = SvXMLImportContext::CreateChildContext(
213 nPrefix, rLocalName, xAttrList);
214 }
215
216 return pContext;
217 }
218
219 //////////////////////////////////////////////////////////////////////////////
220
SdXML3DSceneAttributesHelper(SvXMLImport & rImporter)221 SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
222 : mrImport( rImporter ),
223 mbSetTransform( sal_False ),
224 mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
225 mnDistance(1000),
226 mnFocalLength(1000),
227 mnShadowSlant(0),
228 mxShadeMode(drawing::ShadeMode_SMOOTH),
229 maAmbientColor(0x00666666),
230 mbLightingMode(sal_False),
231 maVRP(0.0, 0.0, 1.0),
232 maVPN(0.0, 0.0, 1.0),
233 maVUP(0.0, 1.0, 0.0),
234 mbVRPUsed(sal_False),
235 mbVPNUsed(sal_False),
236 mbVUPUsed(sal_False)
237 {
238 }
239
~SdXML3DSceneAttributesHelper()240 SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
241 {
242 // release remembered light contexts, they are no longer needed
243 while(maList.Count())
244 maList.Remove(maList.Count() - 1)->ReleaseRef();
245 }
246
247 /** creates a 3d ligth context and adds it to the internal list for later processing */
create3DLightContext(sal_uInt16 nPrfx,const rtl::OUString & rLName,const com::sun::star::uno::Reference<com::sun::star::xml::sax::XAttributeList> & xAttrList)248 SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const rtl::OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
249 {
250 SvXMLImportContext* pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList);
251
252 // remember SdXML3DLightContext for later evaluation
253 if(pContext)
254 {
255 pContext->AddRef();
256 maList.Insert((SdXML3DLightContext*)pContext, LIST_APPEND);
257 }
258
259 return pContext;
260 }
261
262 /** this should be called for each scene attribute */
processSceneAttribute(sal_uInt16 nPrefix,const::rtl::OUString & rLocalName,const::rtl::OUString & rValue)263 void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const ::rtl::OUString& rLocalName, const ::rtl::OUString& rValue )
264 {
265 if( XML_NAMESPACE_DR3D == nPrefix )
266 {
267 if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
268 {
269 SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
270 if(aTransform.NeedsAction())
271 mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
272 return;
273 }
274 else if( IsXMLToken( rLocalName, XML_VRP ) )
275 {
276 ::basegfx::B3DVector aNewVec;
277 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
278
279 if(aNewVec != maVRP)
280 {
281 maVRP = aNewVec;
282 mbVRPUsed = sal_True;
283 }
284 return;
285 }
286 else if( IsXMLToken( rLocalName, XML_VPN ) )
287 {
288 ::basegfx::B3DVector aNewVec;
289 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
290
291 if(aNewVec != maVPN)
292 {
293 maVPN = aNewVec;
294 mbVPNUsed = sal_True;
295 }
296 return;
297 }
298 else if( IsXMLToken( rLocalName, XML_VUP ) )
299 {
300 ::basegfx::B3DVector aNewVec;
301 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
302
303 if(aNewVec != maVUP)
304 {
305 maVUP = aNewVec;
306 mbVUPUsed = sal_True;
307 }
308 return;
309 }
310 else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
311 {
312 if( IsXMLToken( rValue, XML_PARALLEL ) )
313 mxPrjMode = drawing::ProjectionMode_PARALLEL;
314 else
315 mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
316 return;
317 }
318 else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
319 {
320 mrImport.GetMM100UnitConverter().convertMeasure(mnDistance, rValue);
321 return;
322 }
323 else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
324 {
325 mrImport.GetMM100UnitConverter().convertMeasure(mnFocalLength, rValue);
326 return;
327 }
328 else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
329 {
330 mrImport.GetMM100UnitConverter().convertNumber(mnShadowSlant, rValue);
331 return;
332 }
333 else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
334 {
335 if( IsXMLToken( rValue, XML_FLAT ) )
336 mxShadeMode = drawing::ShadeMode_FLAT;
337 else if( IsXMLToken( rValue, XML_PHONG ) )
338 mxShadeMode = drawing::ShadeMode_PHONG;
339 else if( IsXMLToken( rValue, XML_GOURAUD ) )
340 mxShadeMode = drawing::ShadeMode_SMOOTH;
341 else
342 mxShadeMode = drawing::ShadeMode_DRAFT;
343 return;
344 }
345 else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
346 {
347 mrImport.GetMM100UnitConverter().convertColor(maAmbientColor, rValue);
348 return;
349 }
350 else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
351 {
352 mrImport.GetMM100UnitConverter().convertBool(mbLightingMode, rValue);
353 return;
354 }
355 }
356 }
357
358 /** this sets the scene attributes at this propertyset */
setSceneAttributes(const com::sun::star::uno::Reference<com::sun::star::beans::XPropertySet> & xPropSet)359 void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
360 {
361 uno::Any aAny;
362
363 // world transformation
364 if(mbSetTransform)
365 {
366 aAny <<= mxHomMat;
367 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")), aAny);
368 }
369
370 // distance
371 aAny <<= mnDistance;
372 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")), aAny);
373
374 // focalLength
375 aAny <<= mnFocalLength;
376 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")), aAny);
377
378 // shadowSlant
379 aAny <<= (sal_Int16)mnShadowSlant;
380 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")), aAny);
381
382 // shadeMode
383 aAny <<= mxShadeMode;
384 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")), aAny);
385
386 // ambientColor
387 aAny <<= maAmbientColor.GetColor();
388 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), aAny);
389
390 // lightingMode
391 aAny <<= mbLightingMode;
392 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny);
393
394 if(maList.Count())
395 {
396 uno::Any aAny2;
397 uno::Any aAny3;
398
399 // set lights
400 for(sal_uInt32 a(0L); a < maList.Count(); a++)
401 {
402 SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList.GetObject(a);
403
404 // set anys
405 aAny <<= pCtx->GetDiffuseColor().GetColor();
406 drawing::Direction3D xLightDir;
407 xLightDir.DirectionX = pCtx->GetDirection().getX();
408 xLightDir.DirectionY = pCtx->GetDirection().getY();
409 xLightDir.DirectionZ = pCtx->GetDirection().getZ();
410 aAny2 <<= xLightDir;
411 aAny3 <<= pCtx->GetEnabled();
412
413 switch(a)
414 {
415 case 0:
416 {
417 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor1")), aAny);
418 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection1")), aAny2);
419 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn1")), aAny3);
420 break;
421 }
422 case 1:
423 {
424 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor2")), aAny);
425 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection2")), aAny2);
426 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn2")), aAny3);
427 break;
428 }
429 case 2:
430 {
431 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor3")), aAny);
432 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection3")), aAny2);
433 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn3")), aAny3);
434 break;
435 }
436 case 3:
437 {
438 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor4")), aAny);
439 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection4")), aAny2);
440 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn4")), aAny3);
441 break;
442 }
443 case 4:
444 {
445 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor5")), aAny);
446 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection5")), aAny2);
447 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn5")), aAny3);
448 break;
449 }
450 case 5:
451 {
452 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor6")), aAny);
453 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection6")), aAny2);
454 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn6")), aAny3);
455 break;
456 }
457 case 6:
458 {
459 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor7")), aAny);
460 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection7")), aAny2);
461 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn7")), aAny3);
462 break;
463 }
464 case 7:
465 {
466 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor8")), aAny);
467 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection8")), aAny2);
468 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn8")), aAny3);
469 break;
470 }
471 }
472 }
473 }
474
475 // CameraGeometry and camera settings
476 drawing::CameraGeometry aCamGeo;
477 aCamGeo.vrp.PositionX = maVRP.getX();
478 aCamGeo.vrp.PositionY = maVRP.getY();
479 aCamGeo.vrp.PositionZ = maVRP.getZ();
480 aCamGeo.vpn.DirectionX = maVPN.getX();
481 aCamGeo.vpn.DirectionY = maVPN.getY();
482 aCamGeo.vpn.DirectionZ = maVPN.getZ();
483 aCamGeo.vup.DirectionX = maVUP.getX();
484 aCamGeo.vup.DirectionY = maVUP.getY();
485 aCamGeo.vup.DirectionZ = maVUP.getZ();
486 aAny <<= aCamGeo;
487 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")), aAny);
488
489 // #91047# set drawing::ProjectionMode AFTER camera geometry is set
490 // projection "D3DScenePerspective" drawing::ProjectionMode
491 aAny <<= mxPrjMode;
492 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny);
493 }
494