1*09dbbe93SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*09dbbe93SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*09dbbe93SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*09dbbe93SAndrew Rist * distributed with this work for additional information 6*09dbbe93SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*09dbbe93SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*09dbbe93SAndrew Rist * "License"); you may not use this file except in compliance 9*09dbbe93SAndrew Rist * with the License. You may obtain a copy of the License at 10*09dbbe93SAndrew Rist * 11*09dbbe93SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*09dbbe93SAndrew Rist * 13*09dbbe93SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*09dbbe93SAndrew Rist * software distributed under the License is distributed on an 15*09dbbe93SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*09dbbe93SAndrew Rist * KIND, either express or implied. See the License for the 17*09dbbe93SAndrew Rist * specific language governing permissions and limitations 18*09dbbe93SAndrew Rist * under the License. 19*09dbbe93SAndrew Rist * 20*09dbbe93SAndrew Rist *************************************************************/ 21*09dbbe93SAndrew Rist 22*09dbbe93SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_basegfx.hxx" 26cdf0e10cSrcweir #include <basegfx/curve/b2dquadraticbezier.hxx> 27cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx> 28cdf0e10cSrcweir 29cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 30cdf0e10cSrcweir 31cdf0e10cSrcweir namespace basegfx 32cdf0e10cSrcweir { B2DQuadraticBezier(const B2DQuadraticBezier & rBezier)33cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier) 34cdf0e10cSrcweir : maStartPoint(rBezier.maStartPoint), 35cdf0e10cSrcweir maEndPoint(rBezier.maEndPoint), 36cdf0e10cSrcweir maControlPoint(rBezier.maControlPoint) 37cdf0e10cSrcweir { 38cdf0e10cSrcweir } 39cdf0e10cSrcweir B2DQuadraticBezier()40cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier() 41cdf0e10cSrcweir { 42cdf0e10cSrcweir } 43cdf0e10cSrcweir B2DQuadraticBezier(const::basegfx::B2DPoint & rStart,const::basegfx::B2DPoint & rEnd)44cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd) 45cdf0e10cSrcweir : maStartPoint(rStart), 46cdf0e10cSrcweir maEndPoint(rEnd) 47cdf0e10cSrcweir { 48cdf0e10cSrcweir } 49cdf0e10cSrcweir B2DQuadraticBezier(const::basegfx::B2DPoint & rStart,const::basegfx::B2DPoint & rControl,const::basegfx::B2DPoint & rEnd)50cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd) 51cdf0e10cSrcweir : maStartPoint(rStart), 52cdf0e10cSrcweir maEndPoint(rEnd), 53cdf0e10cSrcweir maControlPoint(rControl) 54cdf0e10cSrcweir { 55cdf0e10cSrcweir } 56cdf0e10cSrcweir ~B2DQuadraticBezier()57cdf0e10cSrcweir B2DQuadraticBezier::~B2DQuadraticBezier() 58cdf0e10cSrcweir { 59cdf0e10cSrcweir } 60cdf0e10cSrcweir 61cdf0e10cSrcweir // assignment operator operator =(const B2DQuadraticBezier & rBezier)62cdf0e10cSrcweir B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier) 63cdf0e10cSrcweir { 64cdf0e10cSrcweir maStartPoint = rBezier.maStartPoint; 65cdf0e10cSrcweir maEndPoint = rBezier.maEndPoint; 66cdf0e10cSrcweir maControlPoint = rBezier.maControlPoint; 67cdf0e10cSrcweir 68cdf0e10cSrcweir return *this; 69cdf0e10cSrcweir } 70cdf0e10cSrcweir 71cdf0e10cSrcweir // compare operators operator ==(const B2DQuadraticBezier & rBezier) const72cdf0e10cSrcweir bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const 73cdf0e10cSrcweir { 74cdf0e10cSrcweir return ( 75cdf0e10cSrcweir maStartPoint == rBezier.maStartPoint 76cdf0e10cSrcweir && maEndPoint == rBezier.maEndPoint 77cdf0e10cSrcweir && maControlPoint == rBezier.maControlPoint 78cdf0e10cSrcweir ); 79cdf0e10cSrcweir } 80cdf0e10cSrcweir operator !=(const B2DQuadraticBezier & rBezier) const81cdf0e10cSrcweir bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const 82cdf0e10cSrcweir { 83cdf0e10cSrcweir return ( 84cdf0e10cSrcweir maStartPoint != rBezier.maStartPoint 85cdf0e10cSrcweir || maEndPoint != rBezier.maEndPoint 86cdf0e10cSrcweir || maControlPoint != rBezier.maControlPoint 87cdf0e10cSrcweir ); 88cdf0e10cSrcweir } 89cdf0e10cSrcweir 90cdf0e10cSrcweir // test if control vector is used isBezier() const91cdf0e10cSrcweir bool B2DQuadraticBezier::isBezier() const 92cdf0e10cSrcweir { 93cdf0e10cSrcweir // if control vector is empty, bezier is not used 94cdf0e10cSrcweir if(maControlPoint == maStartPoint || maControlPoint == maEndPoint) 95cdf0e10cSrcweir return false; 96cdf0e10cSrcweir 97cdf0e10cSrcweir return true; 98cdf0e10cSrcweir } 99cdf0e10cSrcweir } // end of namespace basegfx 100cdf0e10cSrcweir 101cdf0e10cSrcweir // eof 102