1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 // MARKER(update_precomp.py): autogen include statement, do not remove 23 #include "precompiled_canvas.hxx" 24 25 #include <canvas/debug.hxx> 26 #include <canvas/canvastools.hxx> 27 #include <toolkit/helper/vclunohelper.hxx> 28 #include <vcl/canvastools.hxx> 29 #include <basegfx/tools/canvastools.hxx> 30 #include <vcl/dibtools.hxx> 31 32 #include "spritedevicehelper.hxx" 33 #include "spritecanvas.hxx" 34 #include "spritecanvashelper.hxx" 35 #include "canvasbitmap.hxx" 36 37 using namespace ::com::sun::star; 38 39 namespace vclcanvas 40 { 41 SpriteDeviceHelper::SpriteDeviceHelper() : 42 mpBackBuffer() 43 { 44 } 45 46 void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev ) 47 { 48 DeviceHelper::init(pOutDev); 49 50 // setup back buffer 51 OutputDevice& rOutDev( pOutDev->getOutDev() ); 52 mpBackBuffer.reset( new BackBuffer( rOutDev )); 53 mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() ); 54 55 // #i95645# 56 #if defined( QUARTZ ) 57 // use AA on VCLCanvas for Mac 58 mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() ); 59 #else 60 // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and 61 // is not required to do AA. It would need to be adapted to use it correctly 62 // (especially gradient painting). This will need extra work. 63 mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); 64 #endif 65 } 66 67 ::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers ) 68 { 69 (void)nBuffers; 70 71 // TODO(F3): implement XBufferStrategy interface. For now, we 72 // _always_ will have exactly one backbuffer 73 return 1; 74 } 75 76 void SpriteDeviceHelper::destroyBuffers() 77 { 78 // TODO(F3): implement XBufferStrategy interface. For now, we 79 // _always_ will have exactly one backbuffer 80 } 81 82 ::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool ) 83 { 84 OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 85 return sal_False; 86 } 87 88 ::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool ) 89 { 90 OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 91 return sal_False; 92 } 93 94 void SpriteDeviceHelper::disposing() 95 { 96 // release all references 97 mpBackBuffer.reset(); 98 99 DeviceHelper::disposing(); 100 } 101 102 uno::Any SpriteDeviceHelper::isAccelerated() const 103 { 104 return DeviceHelper::isAccelerated(); 105 } 106 107 uno::Any SpriteDeviceHelper::getDeviceHandle() const 108 { 109 return DeviceHelper::getDeviceHandle(); 110 } 111 112 uno::Any SpriteDeviceHelper::getSurfaceHandle() const 113 { 114 if( !mpBackBuffer ) 115 return uno::Any(); 116 117 return uno::makeAny( 118 reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) ); 119 } 120 121 void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds ) 122 { 123 if( mpBackBuffer ) 124 mpBackBuffer->setSize( ::Size(rBounds.Width, 125 rBounds.Height) ); 126 } 127 128 void SpriteDeviceHelper::dumpScreenContent() const 129 { 130 DeviceHelper::dumpScreenContent(); 131 132 static sal_uInt32 nFilePostfixCount(0); 133 134 if( mpBackBuffer ) 135 { 136 String aFilename( String::CreateFromAscii("dbg_backbuffer") ); 137 aFilename += String::CreateFromInt32(nFilePostfixCount); 138 aFilename += String::CreateFromAscii(".bmp"); 139 140 SvFileStream aStream( aFilename, STREAM_STD_READWRITE ); 141 142 const ::Point aEmptyPoint; 143 mpBackBuffer->getOutDev().EnableMapMode( sal_False ); 144 WriteDIB(mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false, true); 145 } 146 147 ++nFilePostfixCount; 148 } 149 150 } 151