1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX 23 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX 24 25 #include <drawinglayer/drawinglayerdllapi.h> 26 #include <vector> 27 28 ////////////////////////////////////////////////////////////////////////////// 29 // predefines 30 31 namespace basegfx { 32 class BColor; 33 class B3DVector; 34 } 35 36 namespace drawinglayer { namespace attribute { 37 class ImpSdrLightingAttribute; 38 class Sdr3DLightAttribute; 39 }} 40 41 ////////////////////////////////////////////////////////////////////////////// 42 43 namespace drawinglayer 44 { 45 namespace attribute 46 { 47 class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute 48 { 49 private: 50 ImpSdrLightingAttribute* mpSdrLightingAttribute; 51 52 public: 53 /// constructors/assignmentoperator/destructor 54 SdrLightingAttribute( 55 const basegfx::BColor& rAmbientLight, 56 const ::std::vector< Sdr3DLightAttribute >& rLightVector); 57 SdrLightingAttribute(); 58 SdrLightingAttribute(const SdrLightingAttribute& rCandidate); 59 SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate); 60 ~SdrLightingAttribute(); 61 62 // checks if the incarnation is default constructed 63 bool isDefault() const; 64 65 // compare operator 66 bool operator==(const SdrLightingAttribute& rCandidate) const; 67 68 // data read access 69 const basegfx::BColor& getAmbientLight() const; 70 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const; 71 72 // color model solver 73 basegfx::BColor solveColorModel( 74 const basegfx::B3DVector& rNormalInEyeCoordinates, 75 const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, 76 const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const; 77 }; 78 } // end of namespace attribute 79 } // end of namespace drawinglayer 80 81 ////////////////////////////////////////////////////////////////////////////// 82 83 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX 84 85 // eof 86