1*4f506f19SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*4f506f19SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*4f506f19SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*4f506f19SAndrew Rist * distributed with this work for additional information 6*4f506f19SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*4f506f19SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*4f506f19SAndrew Rist * "License"); you may not use this file except in compliance 9*4f506f19SAndrew Rist * with the License. You may obtain a copy of the License at 10*4f506f19SAndrew Rist * 11*4f506f19SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*4f506f19SAndrew Rist * 13*4f506f19SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*4f506f19SAndrew Rist * software distributed under the License is distributed on an 15*4f506f19SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*4f506f19SAndrew Rist * KIND, either express or implied. See the License for the 17*4f506f19SAndrew Rist * specific language governing permissions and limitations 18*4f506f19SAndrew Rist * under the License. 19*4f506f19SAndrew Rist * 20*4f506f19SAndrew Rist *************************************************************/ 21*4f506f19SAndrew Rist 22*4f506f19SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX 25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX 26cdf0e10cSrcweir 27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h> 28cdf0e10cSrcweir #include <drawinglayer/primitive2d/groupprimitive2d.hxx> 29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx> 31cdf0e10cSrcweir 32cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 33cdf0e10cSrcweir // predefines 34cdf0e10cSrcweir namespace drawinglayer { namespace animation { 35cdf0e10cSrcweir class AnimationEntry; 36cdf0e10cSrcweir }} 37cdf0e10cSrcweir 38cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 39cdf0e10cSrcweir 40cdf0e10cSrcweir namespace drawinglayer 41cdf0e10cSrcweir { 42cdf0e10cSrcweir namespace primitive2d 43cdf0e10cSrcweir { 44cdf0e10cSrcweir /** AnimatedSwitchPrimitive2D class 45cdf0e10cSrcweir 46cdf0e10cSrcweir This is the basic class for simple, animated primitives. The basic idea 47cdf0e10cSrcweir is to have an animation definition (AnimationEntry) who's basic 48cdf0e10cSrcweir functionality is to return a state value for any given animation time in 49cdf0e10cSrcweir the range of [0.0 .. 1.0]. Depending on the state, the decomposition 50cdf0e10cSrcweir calculates an index, which of the members of the child vector is to 51cdf0e10cSrcweir be visualized. 52cdf0e10cSrcweir 53cdf0e10cSrcweir An example: For blinking, the Child vector should exist of two entries; 54cdf0e10cSrcweir for values of [0.0 .. 0.5] the first, else the last entry will be used. 55cdf0e10cSrcweir This mechanism is not limited to two entries, though. 56cdf0e10cSrcweir */ 57090f0eb8SEike Rathke class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D : public GroupPrimitive2D 58cdf0e10cSrcweir { 59cdf0e10cSrcweir private: 60cdf0e10cSrcweir /** 61cdf0e10cSrcweir The animation definition which allows translation of a point in time 62cdf0e10cSrcweir to an animation state [0.0 .. 1.0]. This member contains a cloned 63cdf0e10cSrcweir definition and is owned by this implementation. 64cdf0e10cSrcweir */ 65cdf0e10cSrcweir animation::AnimationEntry* mpAnimationEntry; 66cdf0e10cSrcweir 67cdf0e10cSrcweir /// bitfield 68cdf0e10cSrcweir /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate 69cdf0e10cSrcweir between both types if they are on/off 70cdf0e10cSrcweir */ 71cdf0e10cSrcweir unsigned mbIsTextAnimation : 1; 72cdf0e10cSrcweir 73cdf0e10cSrcweir public: 74cdf0e10cSrcweir /// constructor 75cdf0e10cSrcweir AnimatedSwitchPrimitive2D( 76cdf0e10cSrcweir const animation::AnimationEntry& rAnimationEntry, 77cdf0e10cSrcweir const Primitive2DSequence& rChildren, 78cdf0e10cSrcweir bool bIsTextAnimation); 79cdf0e10cSrcweir 80cdf0e10cSrcweir /// destructor - needed due to mpAnimationEntry 81cdf0e10cSrcweir virtual ~AnimatedSwitchPrimitive2D(); 82cdf0e10cSrcweir 83cdf0e10cSrcweir /// data read access getAnimationEntry() const84cdf0e10cSrcweir const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; } isTextAnimation() const85cdf0e10cSrcweir bool isTextAnimation() const { return mbIsTextAnimation; } isGraphicAnimation() const86cdf0e10cSrcweir bool isGraphicAnimation() const { return !isTextAnimation(); } 87cdf0e10cSrcweir 88cdf0e10cSrcweir /// compare operator 89cdf0e10cSrcweir virtual bool operator==(const BasePrimitive2D& rPrimitive) const; 90cdf0e10cSrcweir 91cdf0e10cSrcweir /// provide unique ID 92cdf0e10cSrcweir DeclPrimitrive2DIDBlock() 93cdf0e10cSrcweir 94cdf0e10cSrcweir /** The getDecomposition is overloaded here since the decompose is dependent of the point in time, 95cdf0e10cSrcweir so the default implementation is nut useful here, it needs to be handled locally 96cdf0e10cSrcweir */ 97cdf0e10cSrcweir virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; 98cdf0e10cSrcweir }; 99cdf0e10cSrcweir } // end of namespace primitive2d 100cdf0e10cSrcweir } // end of namespace drawinglayer 101cdf0e10cSrcweir 102cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 103cdf0e10cSrcweir 104cdf0e10cSrcweir namespace drawinglayer 105cdf0e10cSrcweir { 106cdf0e10cSrcweir namespace primitive2d 107cdf0e10cSrcweir { 108cdf0e10cSrcweir /** AnimatedBlinkPrimitive2D class 109cdf0e10cSrcweir 110cdf0e10cSrcweir Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the 111cdf0e10cSrcweir decomposition is specialized in delivering the children in the 112cdf0e10cSrcweir range [0.0.. 0.5] and an empty sequence else 113cdf0e10cSrcweir */ 114090f0eb8SEike Rathke class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D 115cdf0e10cSrcweir { 116cdf0e10cSrcweir protected: 117cdf0e10cSrcweir public: 118cdf0e10cSrcweir /// constructor 119cdf0e10cSrcweir AnimatedBlinkPrimitive2D( 120cdf0e10cSrcweir const animation::AnimationEntry& rAnimationEntry, 121cdf0e10cSrcweir const Primitive2DSequence& rChildren, 122cdf0e10cSrcweir bool bIsTextAnimation); 123cdf0e10cSrcweir 124cdf0e10cSrcweir /// create local decomposition 125cdf0e10cSrcweir virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; 126cdf0e10cSrcweir 127cdf0e10cSrcweir /// provide unique ID 128cdf0e10cSrcweir DeclPrimitrive2DIDBlock() 129cdf0e10cSrcweir }; 130cdf0e10cSrcweir } // end of namespace primitive2d 131cdf0e10cSrcweir } // end of namespace drawinglayer 132cdf0e10cSrcweir 133cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 134cdf0e10cSrcweir 135cdf0e10cSrcweir namespace drawinglayer 136cdf0e10cSrcweir { 137cdf0e10cSrcweir namespace primitive2d 138cdf0e10cSrcweir { 139cdf0e10cSrcweir /** AnimatedInterpolatePrimitive2D class 140cdf0e10cSrcweir 141cdf0e10cSrcweir Specialized on multi-step animations based on matrix transformations. The 142cdf0e10cSrcweir Child sequelce will be embedded in a matrix transformation. That transformation 143cdf0e10cSrcweir will be linearly combined from the decomposed values and the animation value 144cdf0e10cSrcweir to allow a smooth animation. 145cdf0e10cSrcweir */ 146090f0eb8SEike Rathke class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D 147cdf0e10cSrcweir { 148cdf0e10cSrcweir private: 149cdf0e10cSrcweir /// the transformations 150cdf0e10cSrcweir std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose > maMatrixStack; 151cdf0e10cSrcweir 152cdf0e10cSrcweir protected: 153cdf0e10cSrcweir public: 154cdf0e10cSrcweir /// constructor 155cdf0e10cSrcweir AnimatedInterpolatePrimitive2D( 156cdf0e10cSrcweir const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack, 157cdf0e10cSrcweir const animation::AnimationEntry& rAnimationEntry, 158cdf0e10cSrcweir const Primitive2DSequence& rChildren, 159cdf0e10cSrcweir bool bIsTextAnimation); 160cdf0e10cSrcweir 161cdf0e10cSrcweir /// create local decomposition 162cdf0e10cSrcweir virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; 163cdf0e10cSrcweir 164cdf0e10cSrcweir /// provide unique ID 165cdf0e10cSrcweir DeclPrimitrive2DIDBlock() 166cdf0e10cSrcweir }; 167cdf0e10cSrcweir } // end of namespace primitive2d 168cdf0e10cSrcweir } // end of namespace drawinglayer 169cdf0e10cSrcweir 170cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 171cdf0e10cSrcweir 172cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX 173cdf0e10cSrcweir 174cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 175cdf0e10cSrcweir // eof 176