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2cdf0e10cSrcweir  *
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23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
26cdf0e10cSrcweir 
27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h>
28cdf0e10cSrcweir #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
29cdf0e10cSrcweir 
30cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
31cdf0e10cSrcweir 
32cdf0e10cSrcweir namespace drawinglayer
33cdf0e10cSrcweir {
34cdf0e10cSrcweir 	namespace primitive3d
35cdf0e10cSrcweir 	{
36cdf0e10cSrcweir         /** GroupPrimitive3D class
37cdf0e10cSrcweir 
38cdf0e10cSrcweir             Baseclass for all grouping 3D primitives
39cdf0e10cSrcweir 
40cdf0e10cSrcweir             The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
41cdf0e10cSrcweir             please see there for detailed information.
42cdf0e10cSrcweir 
43cdf0e10cSrcweir             Current Basic 3D StatePrimitives are:
44cdf0e10cSrcweir 
45cdf0e10cSrcweir             - ModifiedColorPrimitive3D (for a stack of color modifications)
46cdf0e10cSrcweir             - ShadowPrimitive3D (for 3D objects with shadow; this is a special case
47cdf0e10cSrcweir               since the shadow of a 3D primitive is a 2D primitive set)
48cdf0e10cSrcweir             - TexturePrimitive3D (with the following variations)
49cdf0e10cSrcweir                 - GradientTexturePrimitive3D (for 3D gradient fill)
50cdf0e10cSrcweir                 - BitmapTexturePrimitive3D (for 3D Bitmap fill)
51cdf0e10cSrcweir                 - TransparenceTexturePrimitive3D (for 3D transparence)
52cdf0e10cSrcweir                 - HatchTexturePrimitive3D (for 3D hatch fill)
53cdf0e10cSrcweir             - TransformPrimitive3D (for a transformation stack)
54cdf0e10cSrcweir          */
55090f0eb8SEike Rathke 		class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
56cdf0e10cSrcweir 		{
57cdf0e10cSrcweir 		private:
58cdf0e10cSrcweir 			/// the children. Declared private since this shall never be changed at all after construction
59cdf0e10cSrcweir 			Primitive3DSequence								maChildren;
60cdf0e10cSrcweir 
61cdf0e10cSrcweir 		public:
62cdf0e10cSrcweir 			/// constructor
63cdf0e10cSrcweir 			GroupPrimitive3D(const Primitive3DSequence& rChildren);
64cdf0e10cSrcweir 
65cdf0e10cSrcweir 			/// data read access
getChildren() const66cdf0e10cSrcweir 			Primitive3DSequence getChildren() const { return maChildren; }
67cdf0e10cSrcweir 
68cdf0e10cSrcweir 			/// compare operator
69cdf0e10cSrcweir 			virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 			/// local decomposition. Implementation will just return children
72cdf0e10cSrcweir 			virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 			/// provide unique ID
75cdf0e10cSrcweir 			DeclPrimitrive3DIDBlock()
76cdf0e10cSrcweir 		};
77cdf0e10cSrcweir 	} // end of namespace primitive3d
78cdf0e10cSrcweir } // end of namespace drawinglayer
79cdf0e10cSrcweir 
80cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
81cdf0e10cSrcweir 
82cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
83cdf0e10cSrcweir 
84cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
85cdf0e10cSrcweir // eof
86