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27 
28 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
29 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
30 
31 #include <drawinglayer/drawinglayerdllapi.h>
32 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace drawinglayer
37 {
38 	namespace primitive3d
39 	{
40         /** SdrCubePrimitive3D class
41 
42             This 3D primitive expands the SdrPrimitive3D to a 3D cube definition.
43             The cube is implicitely in unit coordinates and the given transformation
44             defines it's geometry in space.
45          */
46 		class DRAWINGLAYER_DLLPUBLIC SdrCubePrimitive3D : public SdrPrimitive3D
47 		{
48 		protected:
49 			/// local decomposition.
50 			virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
51 
52 		public:
53             /// constructor
54 			SdrCubePrimitive3D(
55 				const basegfx::B3DHomMatrix& rTransform,
56 				const basegfx::B2DVector& rTextureSize,
57 				const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
58 				const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
59 
60 			/// compare operator
61 			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
62 
63 			/// get range
64 			virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
65 
66 			/// provide unique ID
67 			DeclPrimitrive3DIDBlock()
68 		};
69 	} // end of namespace primitive3d
70 } // end of namespace drawinglayer
71 
72 //////////////////////////////////////////////////////////////////////////////
73 
74 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
75 
76 //////////////////////////////////////////////////////////////////////////////
77 // eof
78