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27 
28 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
29 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
30 
31 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 
35 namespace drawinglayer
36 {
37 	namespace primitive3d
38 	{
39         /** SdrCubePrimitive3D class
40 
41             This 3D primitive expands the SdrPrimitive3D to a 3D cube definition.
42             The cube is implicitely in unit coordinates and the given transformation
43             defines it's geometry in space.
44          */
45 		class SdrCubePrimitive3D : public SdrPrimitive3D
46 		{
47 		protected:
48 			/// local decomposition.
49 			virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
50 
51 		public:
52             /// constructor
53 			SdrCubePrimitive3D(
54 				const basegfx::B3DHomMatrix& rTransform,
55 				const basegfx::B2DVector& rTextureSize,
56 				const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
57 				const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
58 
59 			/// compare operator
60 			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
61 
62 			/// get range
63 			virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
64 
65 			/// provide unique ID
66 			DeclPrimitrive3DIDBlock()
67 		};
68 	} // end of namespace primitive3d
69 } // end of namespace drawinglayer
70 
71 //////////////////////////////////////////////////////////////////////////////
72 
73 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
74 
75 //////////////////////////////////////////////////////////////////////////////
76 // eof
77